At the end of January it emerged that Sega would be restructuring its business at the cost of around 300 jobs; now that it's issued its Q3 financial results it's clarified how that'll take place. New companies will be formed that are managed by Sega Holdings, with Sega Games taking the place of Sega Corporation with a focus on the video game market.
That's the complex business currently being undertaken by Sega, with plans to complete the turnaround on 1st April. Beyond that, sales figures emerged for the company's major releases of last year, and reflect that Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal have struggled to take off. Combined reported sales so far for both titles are 490,000 units; Sonic Lost World on Wii U and 3DS sold 640,000 units in an equivalent time frame in late 2013. Overall, in fact, Sega releases on Wii U through to Q3 have only hit 210,000 units, while the equivalent 3DS figure - of the back of more releases, both retail and download - is a healthier 900,000 units. The 3DS is still set to be Sega's most lucrative platform overall, though its projected game sales for the full financial year have been reduced to 1.16 million (down from 1.38 million) units; the Wii U, grimly, is only expected to shift another 20,000 software sales in the final quarter.
Not great news for Sonic Boom, overall, with the heavily promoted spin-off franchise - which is also a TV show - struggling to convert into game sales to rival the last established series entry. It had a tough launch, however, with the Wii U game being largely panned by critics (and plenty of gamers) while the 3DS release - which was the better title - seemed to gain very little exposure.
As for silver linings, though game sales for the 3DS have seen targets dropped - systems like PS4 and Xbox One saw estimates go up - the portable is still a big part of Sega's traditional video game market. Atlus fans should breath relatively easily, too, as the Sega-acquired company is not mentioned or seemingly affected by the wider restructuring and job losses within the corporation.
Let us know what you think of all this, and what's to come for Sega, in the comments below.
[source segasammy.co.jp]
Comments 78
I'm glad the game hasn't sold well because I think it's awful.
Well the game is significantly worse than Sonic Lost World. So, what did they expect?
Someone needs to buy Sega to put them out of their misery. I don't even care if it's Nintendo, but somebody has to do something before they just wither away.
I'd be surprised if this game sold better than Lost World since Lost World is definitely better.
I mean if you make a game that's about as quality as pulling something out from the depths of an outhouse then you should expect that no one wants it.
Well I would at least expect kids to buy Sonic Boom U and 3D (even though kids deserve better than Sonic Boom U).
There's a game called freedom planet which is far better than this. SEGA should've ported that game to the 3DS and Wii U instead.
Perhaps if they actually focused on making quality games people want to buy the company wouldn't be in this mess.
Just let Atlus do their thing and you'll get no complaints from me.
Can Nintendo just buy Sega and put Sonic in actually good games? I'm thinking a Rayman Origins-type game for Sonic at the moment - a new art style, old-school 2D platforming but modernised.
Their solution? Make another Sonic game and reinvent the wheel again!
Maybe if they try releasing something that is not Sonic it will help.
Pssst...hey sega......MAKE VIRTUAL CONSOLE GAMES ON WII U!!!!!!
"Make a game that doesnt work...expect it to sell better than a game that works"
Thats why Sega is so "wealthy" right now sigh
@YouGotOwend
It's all Sega have to do, but they won't make that kind of game.
They tried with Sonic 4 I guess, but they screwed the physics up beyond belief. Just keep the megadrive physics, they were perfect.
Remove the homing attack and other new abilities. Just have a jump and spin dash and have a few shields, regular, bubble, lightning etc, like sonic 3 but add a few new ones too. The regular shield could even have the homing attack move if they insist on keeping that.
Add in some retro 16-bit stages as secret bonus levels for collecting hidden silver rings or something in regular stages. And a Rayman origins type game would be perfect.
Sega has been in a downward spiral ever since the launch of the Saturn 20 years ago. I wonder how many more years they will last?
If Sega wants to make Sonic a big selling franchise, there is a very simple lesson to learn. Look at what your successful Sonic games have been and use one of those as your foundation for all future games in the franchise.
As much as I'd like to see this as a moral victory, that people read reviews and base their purchasing on it... it still sold more than Bayonetta 2, and that's a travesty. Game quality has little affect on sales it seems.
@Peach64
Wasn't aware we'd had sales data for Bayonetta 2?
@Peach64 Your data is skewed though. Those Sonic Boom sales include BOTH versions of the game (3DS and Wii U)
@Peach64 I concur
Maybe it's Atlus that should own Sega??
I still say it won't be long before Sega starts pulling resources from Atlus thus potentially ruining them. I sure hope that never happens but....
It had no chance to sale well, the critics surely reduced the number of gamers giving it a chance, leaving mostly the sales to kids loving the tv show... which back when the game come out was a brand new show probably very few kids even heard about. Not sure what Sega was thinking >.>;;;
Nintendo should just buy Sega, or Sony at least. Sega needs some desperate help, as they are seeming to not take their time on their games anymore. Their classic games are their best, with Dreamcast being their last bid. I love sega, and usually look forward to their games, but recently, I have been disappointed with them. Nintendo could make a great Sonic title and Sony could make a great Shenmue, Golden Axe and more of their mature gamers games. I think that would be a smart decision as the Sonic games seemed to sell better on nintendo systems than the others (except for the Wii U Games).
The sad thing is... they'll most likely blame the poor Wii U sales on Wii U owners not buying 3rd party titles rather than admitting they made a big steaming pile of poop.
@Peach64
Yeah but Bayo aren't for kids while Sonic has wider audience.
Nintendo, someone is looking at you at the phone...
Give Sonic a much needed vacation. His recent game/cartoon is horrible. What happened to all the great Sega series? Streets of Rage, Shinning Force, Panzer Dragoon, Phantasy Star, Shenmue, Comix Zone, Ecco, Jet Set Radio, Virtual Fighter, Sega Rally, House of the Dead, Shinobi, Toejam & Earl, Columns? They have or had a catalog to work with, more so then a lot of other companies and yet they can't figure it out.
I would love for Sega to put out a quality Shinning Force game but it will never happen.
Sega and Nintendo are similar in the sense that they seem to focus on one major mascot over and over while largely ignoring other franchises that their fans would absolutely love to see. Trying to get a new F-Zero or Metroid game out of Nintendo is like pulling teeth, And Sega fans like myself feel in the same boat as our requests for a new Shenmue or Phantasy Star fall on deaf ears. Sega has more to offer than just Sonic and Nintendo has more than just Mario, Zelda and Pokemon... but you'd never know it.
Sega, just hire the people that made the original Sonic games. History teaches you haven't made a great Sonic game since then. You are wasting your money paying people that doesn't know how to make a Sonic game.
Sonic boom sales struggle?I wonder why?
When they get back to Genesis basics and stop using Dimps, who clearly can't do their job, then I'll be happy to buy a Sonic game. I've been buying the smartphone ports of 2D Sonic games and they still beat the tar out of today's Sonic games.
I really really REALLY hope that Nintendo does NOT buy Sega. That would turn Sonic into a generic, basic, and predictable platformer, unlike the unique and different platformer Sega has him at now. Nintendo would ruin Sonic. I honestly think that Nintendo should let Sega work on a Mario game, but at this moment it doesn't look like it's going to happen.
Maybe they should have got sonic team to re launch sonic instead of big red button, ya know, a Quality developer.
Sega are sat on an amazing warchest of IP's but have absolutely nobody of any talent to work on them.
Panzer Dragoon Drei with twilight princess controls would be amazing.
Virtua Fighter 6 is LONG overdue.
Sonic needs re-birthing desperately, more in line with rayman legends would be fitting.
Shinobi IV is 20 years overdue, developed in line with metal gear rising game style would would be fitting.
Story of Thor III
NiGHTS needs resurrecting.
Sega Rally needs doing properly.
Streets of Rage IV (arkham city as multiplayer mechanics) = awesome.
That's only 8 games and any one of them would make a Sega gamer, or any gamer with any knowledge of their earlier work, think "oooooooo! What's this then!?"
Sonic boom was so broken that speed runners beat the game in less than an hour in the first few days of release. How can you expect junk to sell?
Does it really surprise anyone that Sonic Boom didn't sell well?
Sega actually was at its best when they spun off the development teams into their own companies (Dreamcast era).
They should try that again, if anything allow the Sakura Wars/Skies of Arcadia/Valkyria Chronicles folks to be their own company under Index (Like Atlus). Same with Creative Assembly, and the Football Manager people.
Work with Nintendo/Camelot to make a Shining Force IV.
Work with Sumo to make a new Racing Game.
Then assemble a decent Sonic Team and give them 2-3 years to make a GOOD sonic game.
Cover costs by making sure all their classic IPs are available on Virtual Console, Xbox Live Marketplace, iOS, etc.
Somhow this game doesn't look that good to me. I loved Sonic Adventures on Sega Dreamcast. That was the best! Loved the dolfins in the first stage. It gave me a wow feeling. The latest games just doesn't work for me. They should make an other adventure game. That's the only way to make it work for 3d and add a bit RPG elements and voila you have a great game.
Not surprised.
They stubornly stick with 3D even if it means people loose jobs.
@DESS-M-8 This... on toast!
What do they expect after wasting so much money on horrible Sonic game after horrible Sonic game this gen?
They need to put Sonic down (preferably violently) and focus on every other active franchise they have. Hell, revive old ones like Space Channel 5 for instance.
Why am i not surprised...
As a Sega fanboy and especially as a Genesis fanboy, it makes me sad to see how far Sega has fallen. Many Japanese companes have fallen over the years, but at least companies like Capcom still show signs of what made them so great in the past.
Sega has none of that. Right now, they are pretty much a dead company that gets by on Sonic, Total War, Football Manager, licensing out the Sega Genesis to other companies that create systems based on its hardware, and slapping their name on licensed games.
As some people above me have said, it boggles the mind that Sega sits on top of so many IPs, and does so little with them. Shining Force was the king of SRPGs long before anyone in the west knew what Fire Emblem was. Where is a new game in the series? Hell, where is a remake? The JRPG genre has fallen from grace in the past decade, I'm sure a new Phantasy Star that is like the old Genesis ones where create massive waves and generate interest.
Where is Virtua Fighter 6? Let's go one step further, where is a new Eternal Champions game? If old franchises like Killer Instinct can find new life, then why can't Eternal Champions which was pretty popular on the Genesis?
Sega is a shell of the company that it used to be. The Sega that knocked Nintendo out of first-place with the Genesis was a company that took chances and bold risks.
Nintendo thought gamers in the west could not handle Fire Emblem during the SNES era, while Sega put out Shining Force and raked in the money. They took it to Nintendo with ads, they allowed content like blood on their systems when Nintendo still stubbornly clung to their censorship practices. In the arcade, they created and defined the blueprint that all 3D fighters still follow to this day with Virtua Fighter.
How about the Sega Channel that was a bold idea for its time and helped improve telecommunication and cable lines?
My point is this, it makes me sad to see Sega today. It's like a great man that once changed the world and innovated who is now reduced to sitting in a wheel chair with a machine attached to them so he can breath.
There is no drive for Sega anymore, no desire to even be one of the top third-party developers in not just Japan, but the world. They could do it, they have the IPs, they have the lineage that is just a impressive as NIntendo's or any other company.
But they just want to play it safe with Sonic, and living off their past glory with the Genesis. There just is not any drive anymore.
Sonic Boom never would have existed with the Sega of the 90s. Sonic 3D Blast and Sonic R were somewhat decent games.
This is pure garbage, and its pathetic that Sega cares so little about their name, that they are willing to attach their name to games like this.
In other words, it sold far better than i expected.
And what did Sega expect? Releasing a unpolished and glitchy game, which was known even before its release.
Sometimes its very hard to understand how a developer thinks.
Shenmue needs an hd remaster.
Sonic needs help ASAP...
Good.
You can't made a bad game and expect good sales. Especially when people expect more from sonic... despite his shaky 3D history.
It really saddens me that Sega has fallen so hard. The company used to give Nintendo a run for their money, but now they are just struggling to survive.
Its a sorry state of affairs when they cant even get their main mascots games right. I very much miss the sega of the 90's and early 00's. They put out some quality games over that period, Its a shame most of those teams have been disolved now, the heart went out off sega when it was bought by sammy and i dont think it'll ever return to its glory days
Maybe this will help them realise that making Sonic radically different from what people know it as along with the ridiculous character designs doesn't sell.
I was willing to give it a chance if the gameplay was good, but they even failed on that front. It makes me sad because Sonic and Mario were always the 2 really big platforming rivals and both had great games. Not really a fair contest anymore with stuff like this happening.
SEGA, old school 2d Sonic is your key. Also couldn't hurt to make a Streets of Rage game, be it a sequel, prequel, or revamped existing game. Then port them to 3ds, Vita, and all the home consoles. Make sure you make an amazing game. Stay in your wheelhouse.
How about instead of the millions you decided was worth spending on Sonic Boom you spend less than a million and finally localize Phantasy Star Online 2 Sega?
I think sega should go no holds barred and unload 3D Classic after 3D Classic on 3DS. I would also like to see a PSO sequel from the DS onto the 3DS. Heck a re-release would be nice with some extras and a 3Dizing of the game. I'm a little nervous about what I read a couple days ago and that sega intends to target PC, Android and iOS gaming. I hope that's not the case. There is lots of life on 3DS and a huge install base for 3DS. It would be cool if Sega would treat the 3DS as if it was a Sega Console.
@DarkKirby they could even make just a PSO Classic for 3DS and I would buy that. I think the 3DS would handle the Dreamcast graphics pretty easily. Maybe throw in some extras to that. Even if they didn't though I would love it .
@Alucard83 these are great ideas. Sega I hope your listening because there are some gamers here who care!
@Peach64 bayonetta outsold sonic boom. That's the combined sales for both titles
Next time don't hire the local janitor to program your Sonic game and maybe it'll sell better?
@Iggly SB: RoL must be really bad then.
Duh!
A Sonic game that plays like Rayman Origins or Legends would be great in my opinion.Hopefully Sega are making a Sonic game that is actually good for wii u/3ds.
I hate to say it, but I liked Sonic Boom. Sure, Knuckles and Eggman looked weird, there were a lot of bugs in the game, but like Sonic 06, I gave Boom a chance and... I liked it. But in the end, even I have to admit that Sega made a bold move and landed on their face with this game.
Instead of using new gimmicks, they should have used speed and a good story. To be honest, I like how self-confident Amy was in Boom. She was finally not the damn "Oh Sonic, I'm going to marry you" girl, that really went on my nerves since Adventure. She was finally a useful and adult character.
But yeah, like 06, Boom was a flop and now, Sega has to pay the price. My fear is that this could be the straw that breaks the camel's back. I honestly don't want to see Sega going down, since I grew up with Atari, Nintendo and Sega. All of them were great companies, but as so often, money changes everything.
Sega really needs a good idea to survive now and a new Sonic Game would be not a great idea, even though Sega did not developed Boom but BigRedButton! I wonder if Sonic Team or at least some of the old team are still around or fired already.
In all... this is very depressive for a Sonic and Sega fan.I really hope that Sega can comeback with something good to save its butt. I really don't want them to vanish.
Ristar Boom then?
Like everyone else, I'm not surprised. What do you expect when you keep reinventing the wheel and throwing away what they did right every game now? It's a shame, in 2010 and 2011 it actually looked like Sonic was slowly making his way back to his former glory, but then we got Lost World and Boom. For the love of God SEGA, just pick a gameplay style and stick with it (I'm partial to the Unleashed/Generations formula myself, but just about any gameplay formula could work). Don't reinvent the gameplay unless there's a serious, inherent flaw, instead use those improvements to BUILD on the gameplay style, not replace it. It boggles me how SEGA hasn't realized this yet, they have no one to blame but themselves for this mess.
Well the game was destroyed by critics...so what did they expect?
Surprising...not.
No one wants to buy a boring, buggy game. Sonic Boom was rushed for launch and it shows. Sega should have delayed both games by two years and really given them a good polish and graphic upgrade. Lost World was a great game that should have a sequal. And what about another instalment in the All Stars Racing? Oh and a Monkey Ball on Wii U?
What?! But this is the best sonic game ever!!
No wait, that's SA2.
@mjc0961 Rayman Legends has sloppy controls? I never had an issue with it.
Well duh. Nothing suprising that Sonic Boom gets bad sales, it's terrible.
@mjc0961 Not sure where you get Legends having sloppy controls from?I wasn't a fan of Origins as I felt the controls were a bit too floaty for my liking but Legends fixed that.Never though,with either title have the characters not done exactly what i wanted them to do.Fair enough you don't like the game but to say the controls don't do what you want them to means you're either doing something wrong or just making it up.
If gamers hadn't abandoned SEGA for PlayStation they probably wouldn't be in this mess. But hey, Sony are so awesome right?
@Nomad If the Dreamcast had been a success and Sega had gone on to stay in the console race then I would definitely have remained with them but their problems started way before that.I had everything they released but the way they shafted fans with the Mega CD and 32X then released the Saturn soon after,the damage was done and Sony took full advantage of that.They financially crippled their business and lost a large amount of their loyal fans in such a short space of time.They only have themselves to blame really.
@OorWullie Sorry mate but I disagree. SEGA had better 1st party games then Sony. They were worth sticking with even though they made a few mistakes.
"Sales are slower than those for Sonic Lost World"
People have probably learned their lesson after buying the crashfest that is Lost worlds, like myself.
@Henmii Yeah... Sonic Lost World sucks because it requires players to have good gaming skills close to the end of the game.
sonic boom was a disaster. Why couldn't they have just released an upgraded sonic generations for wiiU instead of trying to reboot sonic - so much fail Sega.
Sega is disappointed that their unfinished game didn't sell very well? Even if it was finished it was boring as sin.
If Sega is in the middle of a restructuring period, maybe they need to put Sonic on the back burner for a while, and revisit some of their forgotten IP like Streets of Rage, Phantasy Star (Online), Shenmue, ToeJam and Earl, Valkyria Chronicles, Golden Axe, I can keep going for DAYS!
Final thought Sega: Finish your damn games and maybe they will sell a bit better. Yes, a deadline is a deadline but it's better to delay past the holiday season and release a quality product that will ensure consumer trust than to release another ET for 2600.
@GreatPlayer,
No, because its a crasher! Its no fun when your Wii u freezes everytime!!
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