Ultra Street Fighter II: The Final Challengers was Capcom's first major release for the Switch, but it came as something of a disappointment. Recycled content and a laughably poor first-person mode made it an unconvincing debut, despite the presence of that tried-and-tested Street Fighter magic.
While the game received a somewhat lukewarm critical reception, Capcom seems to be pretty happy with how it performed commercially. In the company's recent earnings report, the Japanese giant claimed that the title had been a "smash hit":
Ultra Street Fighter II (for Nintendo Switch), which was released in May 2017, made an excellent start and proved to be a smash hit.
No actual sales figures were forthcoming. The 2D fighter - along with Resident Evil 7: Biohazard and Monster Hunter XX - contributed to increased sales for the quarter:
The resulting net sales were 7,688 million yen (up 14.1% from the same term in the previous year) and operating income was 1,676 million yen (compared with an operating income of 8 million yen for the same term in the previous year).
Hopefully, the robust performance of Ultra Street Fighter II will convince Capcom to bring more content to the Switch in the future.
[source capcom.co.jp]
Comments 137
Hah, not with me it wasn't. I bet the big wigs are like
"Wow... I can't believe they actually bought it! This game sold fabulously!"
I hope this means capcom will support the system in future, maybe with the next street fighter?
I did not help XD
That's great Capcom... so how about localizing Monster Hunter XX?!
I'm glad that I didn't let that 'lukewarm critical reception' keep me from buying it. Already played it for over 20 hours and still really enjoying it. They made an awesome game 25 years ago, so what if they're still capitalizing on it. Good for them!
I didn't buy it, but you've got no excuse to not give us any games now Capcom.
I love the game, and have got more than my money's worth out of it!
@Morph Capcom: Hahahahaha! No!
@MegaTen I hope you're being sarcastic.
It sold great, because you charged people 60 for a lackluster game to make up for low sales.
I got it but because it was my birthday and there wasn't really much to choose from. Not on Switch, anyway.
I sold my rare as fudge Dreamcast version to help fun my Switch, I feel it's a good version but not the best. No bonus stages hurts it and some characters feel off. But I'm buying a fightstick for it so I still love it, lol
Capcom, please remake Street Fighter Alpha 3 / Pocket Fighter for Switch.
Here's what this sounds like:
"Ultra Street Fighter II (for Nintendo Switch), which was released in May 2017, made an excellent start and proved to be a smash hit. Period."
@PAHTK I have the original Dreamcast version also. Good to see someone else bought it. Controls are buggy as hell though. Even with arcade stick I struggle to pull out moves.
I don't have a Switch (yet), but when I do I think I'll buy this. I understand the criticism it's received, but at £30 (or less) I'd be happy to get it. I haven't played Street Fighter in years, and this looks to be the definitive version on a Nintendo console that can still be purchased new, even including the VC.
People bought it for the nostalgia as there is no virtual console to buy the best and original version
@kobashi100 if you do indeed mean SFIIX For Matching Service I can't say I ever had control issues with it with my fight sticks, so it might be your fight stick bud.
Considering the BS Capcom pulled with things like the new Mega Man collection (skipping the Switch), the Disney Afternoon collection (skipping the Switch) and not localizing Monster Hunter XX (I have no problem with the series spreading back out to Sony/Microsoft but NOT localizing the game for a Nintendo portable/home console when that's where the series has grown most in the West is just plain braindead). It almost seems like Capcom has some major issue/vendetta with Nintendo despite the Monster Hunter series on the 3DS being one of the few things keeping them afloat for the last few years. Considering the popularity of the Switch (especially in Japan and US), you'd think that they would be falling over themselves to drop remasters and ports of older hits that never went to Nintendo all over the machine but their current attitude is completely baffling. Also, why isn't Marvel Vs Capcom Infinite coming to Switch? With very little work, the game seems completely doable on the Switch and would probably do extremely well.
Knowing I'm getting a mini SNES ensures I won't bother buying the Switch version unless I find it cheap someday, but it's nice that they think it's done ok so far. Shane they couldn't have made it a definitive version though as that would have made it an 'evergreen'
@Bunkerneath the best version is the Arcade version of Super, the SNES version is the nostaglia version bud.
I can't go back to it since having an arcade perfect port, it's just night and day difference in quality.
People bought this because it was the first time the complete (meaning with Akuma) version was portable and not only was it portable it's on a system where local coop is available literally everywhere.
Yeah it sucks playing it with joy con but that will have driven sales, the trailer showing 2 people fighting on the train will have helped immensely.
I just don't get the moron mentality of this site though (not you Bunker, I've moved on to another topic here). Everyone sits here hating on the game and the dev whilst crying out for Monster Hunter, believe it or not some people hate Monster Hunter, I do. But I'm not going to sit and hate on it and whine at the people who bought it and hope that Capcom don't release it.
SFII selling well is better for everyone whether you can see that or not.
I'll just stick to playing SF2 turbo on the snes mini for 70-odd quid and enjoy the other 20 games that come with it for that price!
@PAHTK dunno man. I have no problem with KOF games or third strike for example. Third strike is my favourite game and I can rip it up with my arcade stick
I'd say it's just timing. People want more games for their Switch and the series has enough of a following. Once more games come out I imagine this sort of thing would happen less.
So will this now mean Capcom will start supporting the Switch with games... or will we still see them skipping the system? Something tells me the latter will be the case.
@kobashi100 no idea then bud. Yeah 3rd Strike on DC is special, I pray Switch will one day get it and also Capcom VS SNK 2.
@SwitchGlitch I don't mean in this thread, I mean this whole site. Since it came out I see so much venom towards this port and the amount of people who then demand Monster Hunter, it's just baffling that they can't work out that SFII selling well will actually help the chances of MH coming to it.
Ahahahahahahah, a "Smash Hit" ... i'd say this game, first, is probably one which doesn't need a physical version, second, it's one (and this time for sure) i havent bought.
Ok, as I already read ... take this shots for you and give us Monster Hunter XX or 5 localization.
@FragRed it's big in Japan, so they'll bring support. Now what that support will consist of (besides, almost assuredly, Phoenix Wright), I can't say, but they will most certainly be bringing games, up to and including, probably, a portable version of MHW.
Bought the game the day it came out and have put just about 65 hours into it. My third most-played game behind Zelda and Mario Kart. I don't get the hate. Yeah, maybe the price was a bit high but it's still SF II, it still plays better than any fighter out there. I'm glad it sold well and I hope it encourages Capcom to bring more games to the system. I'd love to have RE 7 to play at home or on the go.
If you're doing a re-mastered game then it lives and dies by its extra features and small touches to really refine and improve. In the end it was lazy and the price didn't help.
You're welcome, Capcom! I have no regrets.
Although great, as this should mean Capcom will support the system (they promised!) but it will mean they believe their awful pricing schemes are justified.
I will pick them up if there is an eShop sale
I hope the port RE7 to the Swich.
@Moon thoughts on it sir. I can't see it being worth that much when the Neo geo fighters are 6 quid.
I'll get it if I can ever find a physical copy for £20 or less.
Well Capcom if it did so well then the financial viability of the Switch has been proven; now get cracking bringing more stuff!
Great game 40hrs in and still playing loads!
We love to see 3 and ultra 4 soon!!
Have the Splatoon 2 Switch hardware Bundle safely tucked away for my son for Christmas as of yesterday, and I'd like to pick up Ultra Street Fighter 2, we loved fighting each other on Street Fighter 4 on 3DS
@darthstuey My thoughts? I pretty much agree with everyone else - it's good, but pricey. I can understand it being more expensive than the VC version as it does have a few extra (mostly useless) things. The one good thing would be that it has online multiplayer, but I've not been able to make use of it as I don't have broadband until next week.
Overall it's not bad. It's Street Fighter 2. I like having a few drinks and playing it with my girlfriend. Good fun, until she gets salty and rage quits after losing 20 times in a row.
One thing I've learnt from Capcom is that they always do a sale eventually. SFIV, Resident Evil Mercs, RE: Revelations were all £5 or less on 3DS at some point. Wait for a sale I would, or maybe just pick up a Neo Geo game or two instead.
@KO-Cub you do k ow that it only cost $40 in the U.S. region right?
First, an awful SFII incarnation - an Arcade rom dump of Super SFII would have been preferable. Second, d-pad is (at worst) sorely compromised and (at best) unfavorable. SFII Collection (PS1) is still today the choice SFII package.
@Moon can I ask via what control scheme you use?
If it can help them to bring Ultra Street Fighter Zero 3 on Switch, good. Just do it Capcom !
@Pazuzu666 Why is it awful?
Apart from the control issues!
Meh port better games or make new exclusives
Yay, now we might get Ultra Resident Evil 1: The Final Zombies, a PS1 port with slightly enhanced graphics.
@Pazuzu666 Pro Controller mostly, how come? Or if you're referring to in-game options, the default.
I think is time for RE7, MHXX west and Disney and Mega Man Collection games.
@KO-Cub is not $60, but yeah I get your point.
@Nomad You joke but I would definitely buy that, I love the original RE1!
I helped. Now Capcom better help me back!
I got a preowned copy of it the other day and been really enjoying it. Though I guess a preowned copy doesn't contribute to Capcom's sales.
Capcom: Yay our game was successful but we won't tell you how much we sold!
Seems suspicious. Looks like Capcom barely managed to break even. We don't want ports Capcom, we want new games. How many time are you going to milk Street Fighter 2? In a few years I won't be surprised to see "Super Ultra Street Fighter 2: The Final Challengers Return Neo Special Master Edition" pop up on the Switch 2 eShop. How pathetic is this. Oh well, maybe this happened because Pokken beat SFV in overall sales which is why Capcom will milk SFII over and over again...
That's what's up.
Ultra Street Fighter II was a killer release for Switch. Everyone loves Street Fighter II, and the ability to play with gorgeous HD sprites and multiplayer anywhere is an ingredient for success.
And this means Capcom will be eager to jump in all the way now. Fantastic news!
So many jokes... Smash hit? (First three letters according to opinion.) I bought it, still love SFII, and it's fantastic to take it out and about. My only slight regret is that I got the physical version because it was cheaper (£30), but in retrospect I should have got the digital version so I just fire it up off the bat for a quick fight. It's a great version though.
Now Capcom, something... better. Or just Monster Hunter XX.
And yes, I bought it. Bit pricey, but solid SFII experience. Needs real d-pad though.
Got physical on amazon for 30 bucks with preorder prime and amazon card. Worth every penny. Love Street Fighter II!
@PAHTK Hmm. I don't think it's that people hate SFII itself as you hate MH, it's more that they take issue with the amount Capcom charged for SFII on Switch. I'm not trying to pick a fight with you either, i'm just pointing out the difference.
Well the next Capcom game I get will be Monster Hunter XX when it gets a English release. So looks like I won't be getting any for a while.
That's great! Now, how about porting over Mega Man Legacy 2, The Disney Afternoon Collection, and, if you're feeling up to it, Marvel Vs. Capcom? It makes no sense that the latter two weren't announced!
Hopefully this means we get stuff like RE, Mega Man, and the Disney Afternoon Collection now.
I really, really hope REmaster releases for the Switch. I already own it (twice!), but I'm willing to buy it again if it means I have a fully portable version of the game.
How about porting that Nintendo Disney Collection for a Nintendo console next? Makes too much sense for me.
Monster Hunter World G to the Switch late 2018.
Imagine the money they would have made, if they made something good for Switch.
I'm still enjoying USFII. It's the perfect burst time waster, yet I can have fun for hrs with it. I regret nothing! Now hopefully Capcom will drop some more goodness on Switch.
amazing port , its even a blast on the joy con with a friend, obviously you will miss some inputs I the joy cons but its an even disadvantage
Street Fighter 3 and Darkstalkers please
When it comes to Switch, for whatever reason I've fallen in love with collecting physical again, after several years of playing mostly digital on Wii U, XOne, and PS3. That said when they can get me to pay 40 bucks for SF2 in 2017, it is in their best interest to make sure we get physical versions of both Mega Man Legacy collections, the Disney Afternoon collection, as well as Namco with a physical Namco Museum. I would buy all of those despite owning those games elsewhere....
Looks like RE4 just given the green light, because all know Nintendo fans love a remake. "Hey nintendo fans, here's a port of the ps3 version which now you can take on the go! Don't worry if you've completed it a hundred times because this time we included a few more cut scenes and.......some unlock able artwork from the Gamecube development" "all that for 69.99!"
@KO-Cub it is 40 not 60
@Moon I've got a few on my neo geo cd. Thanks for the reply- I had this on the mega drive back in the day- just wanted to know value against say KOTF 98- I'm glad I paid 6 quid for that instead,
Smash hit, BS, it hardly sold, now Splatoon 2, zelda and mario kart are smash hits,
@Folkloner I love sf2 but KOTF 98 at 6 pounds vs 35 for SF. No contest.
@KO-Cub
Very true dude, low sales high price
@Morph they announced they are "preparing multiple switch versions of things".
@EDF it sold 450,000 units
@Yasaal they announced 450,000 shipped which means sold to them.
Yet we are rewarded with a complete absence of Monster Hunter in the west for the switch
Way to go crapcom !!!
They expected to sell 2 copies and they managed to sell a few more than that. So yeah "smash hit" seems about right
Now that you know money could be made, bring us more games already.
Capcom forgot to say "thank you", to all who bought it. I know it's in the end game credits, but along with their "smash hit report" they could've said thanks too. No entitlement, just my opnion. And yeah, hopefully they will bring more titles to Switch. I'm not holding my breath though..
Hopefully this means something good would come from them to the Switch down the line, because Capcom has a lot of things to make up for. This game was said to determine how Capcom would support the Switch, so something positive must happen in the future, right?
Bad news, you're still not getting Monster Hunter.... :/
If there's one thing Capcom have shown themselves capable of doing time and again on 3DS and WiiU, it's deep discounting their games. Roll on next Hanabi!
USF2 shipped 450,000 physical copies on the Switch, which is more than I expected, and more than it deserves.
@westman98 those sales are single handily bringing more capcom titles to the switch
@Varoennauraa
Yes but that would have cost them more than the £80 this cost them to make
@faint
It's insane that Capcom is basing their support if the Switch on the success of an overpriced decade old port of decade+ old remaster, but this is the same company who thought SFV could sell 2 million copies in 2 months (it has sold 1.7 million copies in 17 months), thought Dead Rising 4 could sell 2 million copies in 5 months (it has sold less than a million copies after 8 months), thought REVII could sell 2 million copies this fiscal year ending March 2018 (it has only sold 200,000 copies in its first fiscal quarter), and who thinks abandoning the bulk of their Japanese Monster Hunter audience is actually a good idea in favor of "dem western salez."
Welp, we fulfilled our side of the deal Capcom, now you guys better start making new, real, ACTUAL MONSTER HUNTER GAMES for the Switch, and port all games to the Switch that will be coming to PS4/Xbox
Yep, now we want Monster Hunter on the Switch.
...and the Disney Afternoon collection too!
Ok Capcom now give us Megaman, Powerstone, Marval vs Capcom, Street Fighter Alpha, Okami, Viewtiful Joe!
@westman98 to be honest I've always thought monster hunter was coming. I don't think they will announce it until after worlds release. What I think will happen due to these sales is a quick turnaround on the mega man collection and Disney afternoon.
Switch users:
cool! so what's next? resident evil? marvel vs capcom? dead rising? mega man?
Capcom:
Actually ended up really disliking the "remaster" graphics in this - lacked too many frames of animation, so the fighter all looked comically twitchy and distracting. I got the game at Meijer during a buy one get one 40 percent off, so I didn't get burned on the price or nothing.
@Minotaurgamer You know...I wouldn't get upset at all if they rererereleased Resident Evil 4 with motion control on this, even if it was bare bones. But - can't tell if they hate us or what.
They're probably wondering what 25 year old game to bring to the Switch next.
It's really good that they see it as a big success considering they hinted at hinging their overall Switch support on the success of this game. That's the best hope we have of Capcom support.
On the other hand...other than this, RE, and MH, what exactly does Capcom still make that's relevant these days?
I dont regret buying this game one bit. If you want to pay less, but not have it on your Switch, get it elsewhere. But for me, it was well worth it. The joy of BBQing, while playing SFII, outside with friends, cannot be understated.
Great, I guess that means next we'll be getting "Ultra Ghouls 'N Ghosts: Get The Knife! Edition" for $40.
Street Fighter 2 will always be a great game but £35 For a game which was about a tenner on PS3 about 10 years ago is a bit steep. For Capcom to say its a smash hit is laughable, I haven't seen it trouble any sales charts so far
Hopefully his means Capcom will bring more of its back catalog to the switch....
If the game did that well, how about some numbers to show, eh, Capcom?
But no, evidently Capcom thinks they're "done" with third-party support on Switch after rereleasing Street Fighter II yet again. Good try.
@NEStalgia Ace Attorney. I would think that series moving to Switch is a given unless they go mobile-only with it.
@IceClimbers Good point. And, really, if you've got Ace Attorney, do you really need any others?
@AlexSora89
It sold 445 thousand so far
@NEStalgia Agreed. The only exception would be UMvC3 though
@faint
Exactly dude, it ain't a smash hit, but good sale for a old game, if it came out a year after switch release it wouldn't have done those ok-ish numbers, that said I hope you guys support capcom with future games, if you don't they will drop it very sharpish like they did with vita, there games on vita sold more yet they dropped it
@Rika_Yoshitake Soon (well, okay, probably not soon-soon, but soonventually).
@NEStalgia That was a mistranslated interview. Lots of erroneous fan translation of Capcom promotional interviews this year...
I'm quite happy with my copy. 3rd Strike please Capcom.
Good for Capcom, make more games for Switch.
@faint That's barebones! It should have been one mil. No less. Well, but if they're expecting 250k then yes it might be a high number in that context. How disappointing
@Yasaal it's pretty good when you consider how their big budget Xbox and PS4 titles have been selling. Dead Rising 4 for example hasn't even broke a million yet.
@faint If that's the case then Capcom really needs to stop ports and work harder on their regular releases.
Resident Evil would make me beyond happy
@Yasaal you legit think this game should have sold to nearly a quarter of the switch userbase??? Do you do sales projections for Capcom on the side?
@Yasaal I don't know about that. I think some of those game that preformed below their expectations (street fighter 5/res7) could do quite well on the switch. They could recoup some of that downfall.
@ECMIM I see what you did there. 😎
It was 450,000 units that were sold on the switch
@EDF
Given the premise behind their whole plan, that's indeed a lot.
Didn't buy it. I have enough versions of SF2 around to keep me entertained as it is.
Why are some people mentioning SF5 on switch. Sony paid some of the development costs. It's not ever gonna be released on other consoles
Good for them, and im happy this made them take notice of the Switch.
So yeah, Capcom, whats it gonna be ? Monster Hunter in the west ? MegaMan Legacy Collection Complete ?
Or 12 more versions of SF2 ?
The irony with Capcom is, that they could print money with relative ease just by pumping out their old stuff for all eternity...
Several MegaMan compilations
Resident Evil Collections
Arcade Classics
Devil May Cry Collections (Sign me up for that on a handheld !)
Breath of Fire Collection
Their old stuff still sells like hot buns no matter what, so its baffling that they never seem to take advantage of this.
Don't get me wrong, im all for new games, but Capcom is a very finicky and skeptical dev, but they have every tool necessary to test the waters without much effort or investment.
Imagine: Slap all 6 Battle Network games (+doubles) onto a cartridge, add a fancy filter to them, enable online play and trade and poof, several hundred hours of playtime and no one broke a sweat...
Sure I have a few different copies of Street Fighter for various systems. I decided to get it in the Switch because I thought it would be cool to have anywhere. If feel ill be buying many games that fit just this reasoning.
@ECMIM Well, if this doesn't do it, then third party will fail. Plain and simple. Cowards like EA and Activision will scramble away just because of Capcom.
@faint True but many like me would argue that one port is too many, better just plan some future games. We already saw Capcom betray Nintendo with RE Revelations and an apology in the form of a game would be perfect for the fans.
@Yasaal what do you mean betray? The wiiu version sold under 100k units. It was a great game nobody picked up so capcom figured wiiu owners didn't want the second one.
@Moon I've the Pro controller myself, and while it's boss for Zelda: ABOTW, the d-pad for a game such as SFII is found wanting. Yes, an 8bitdo SNES pad would suffice, but that's an additional cost and adage which makes for an unattractive proposition.
@Pazuzu666 Agreed. The D-Pad on the Pro is not good. Tetris is ruined by it, imo. Nintendo were the kings of the D-Pad, too!
@faint Revelations released on the 3DS I presume? Same goes to Monster Hunter. These two were 3DS exclusives until Capcom betrayed them. Wii U was a fail to everyone
@Yasaal betrayed by porting a game? You sound like a fan boy.
@faint Much the opposite. I'm not a fanboy at all. I actually hate a lot of the stuff Nintendo does from time to time. But what I'm saying is that I'm mad at Capcom for not thinking once to return to the console or company that made their series so popular. Like it or not, Nintendo made RE Revelations popular and made it take off. I've got zero issues with Capcom porting that, but not to return to Nintendo? Even for a multiplat release? Isn't that betrayal? It's just like saying Game Freak makes a Pokemon for Xbox once and never returns to Nintendo, not even for a multiplat release. That's betrayal. And that's the issue I have.
@Yasaal the vita didn't get revelations which was built for the 3ds and upgraded for hd. Nobody bought it on the wiiu and revelations Two couldn't be downgraded with significant spending due to it being built from the ground up for hd systems. It's not a betrayal but business. When you call a company choice like that betrayal you sound like a fan boy.
@faint I suppose that's one way to look at it. But I'm not a fanboy for all I can say. If you've seen my other comments in the website you'd realise that I'm a tad too much pessimistic and negative of Nintendo.
@faint remember that revelations 2 only got released on Vita because Sony paid all development costs. Capcom never published it. 3DS would have got it if Nintendo did the same.
"But it won't divulge actual sales figures"
Lol, because its a smash-flop!
Smash would be an "Ultra Street Fighter hit" on Switch, says me.
I really couldn't care less what Capcom has to say. Can't take thaz company serious anymore.
@KO-Cub The game was sold 29€ two weeks after its release in my supermarket. Same treatment as what happened to a 3DS game who wasn't selling well a few years ago (DBZ Budokai: 35 -> 19) so I guess it wasn't selling either.
Of course it was a hit. They basically ported this game in a week time and released it. They recouped after a few copies.
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