![Wonder Boy: The Dragon's Trap](https://images.nintendolife.com/fe7330dd7ce30/wonder-boy-the-dragons-trap.900x.jpg)
Wonder Boy: The Dragon's Trap was an excellent recent addition to the Switch eShop, bringing a forgotten classic to new audiences with a shiny, new coat of paint. It was a passion project headed by a small team, and Siliconera recently got a chance to sit down with Omar Cornut—the game's lead programmer—to discuss the remake's origins.
Omar explained that he'd been reverse engineering games from this era for years, and that he'd always wanted to do something with the Wonder Boy series. The project began in its earliest form around 2014, when he left his last job in search of new opportunities.
I've been tackling emulation of the Master System since 1999, and was always involved with hacking and reverse engineering games of this era. So, I built up that knowledge over time. A few years ago, I decided to use my spare time to start studying the code of the original game ROM. My desire, at the time, was to unearth unknown secrets. It is a game with lots of subtle secrets and behaviors. Players found and published lots of them, but nobody was quite sure that we had found everything. So, I started researching that from a low-level perspective, and eventually I understood enough about the game engine to consider making a remake from the angle of being extra faithful to it.
In 2014, I left my job at Media Molecule, and with that spare time I toyed around with loading data from the old game into a new engine. This was when I got in contact with Ben, who I had worked with years ago on Soul Bubbles (DS). I knew he was a fan of the series, and together we started experimenting with prototyping what a new version could be, and finding the right art style for it. Michael Geyre also joined us early, and he experimented with recreating the soundtrack.
Moving on, Cornut explained what he wanted to do with a remake of the game, and why he wanted to do it.
I suppose we started from the angle that it was just a passion hobby project and we didn't really have a master plan. The obvious answer is that the game – being old – could do with a new coating, and when you love a game you want to share it with other people. We also sort of knew that lots of people played the game in their childhood, so at least some people would be happy with a remake. We didn't really envision the reception to be that positive and to reach so many players.
Because Sega consoles weren't that popular in the USA and in Japan, it is also a case of us bringing back a game that many people may have missed in their childhood. When put in the context of people understanding this was the game that Sega kids were playing while others were playing say, Super Mario Bros or Zelda, they can appreciate it better. Video games have evolved dramatically, but this 1989 game, with a bunch of tweaks, fixes and, of course, the new art and audio, is surprisingly playable and enjoyable today. It is really a homage to this era.
You can find the full interview here, it's certainly a fascinating read.
What do you think? How have you been liking Wonder Boy: The Dragon's Trap? Do you think the team did a good job of retooling it for a new generation? Drop us a comment in the section below.
[source siliconera.com]
Comments 21
The game looks nice. Don't know much more than that.
It's a fun game (it was fun then, too, if you're an oldster like me), but $20 for a game that can be 100%'ed in ~6-hours* (and has zero replay value, except perhaps once every 28-years or so) is a bit much.
(That said, if they could find their way to doing the same deal w/ the WBiMW and MWIV--hell, even Blood Gear which never got an English release--I'd gladly cough up $50!)
*Which is how long it took me to do it.
Heard this may get a physical release. Super pumped if that's the case.
Started this last night. Really impressed with how sophisticated an 8-bit era classic can be. Some of those Master System games were really something (also see Phantasy Star and Populous). This, despite being 28 years old, is a thoroughly modern game, and this remake is a work of art - I love flipping between the eras, especially during cut scenes.
I'd have bought it by now if it was physical
@ECMIM There are plenty of AAA big title games out there that hardly have more than 6-8 hours of content either and charge you 60 bucks.
Played this game on Sega Master System and after all these years I still know the music tracks.
So I bought it asap and loved it. Played with modern graphics and old soundtrack!
Such a gem and back in the days way ahead of its time.
Big recommendation!
PS: Hu-Girl!
I think this is really how remakes SHOULD be handled. I was really pleased with the DuckTales Remastered too. You need to bring the game forward, make it modern, without losing its essence. It's a tall order.
I bought it and thoroughly enjoyed both its art style and gameplay. It really stands up well as a modern game although it could be priced for a little less.
@Jeronan I'm not sure what bearing that has on my point--I'm certainly not defending $60 games w/ 6-8-hours of content, either (unless, of course, they have very heavy replay value).
Wish it was a bit longer or had more replay but the work that went in to this is worth the $20. Hope more games get this loving remake.
They absolutely nailed this remake. I loved it back then and love it even more now with those beautiful hand drawn graphics. Also still love those original SFX.
Its great that you can switch between visuals just by pressing a button. They did a great job.
@ECMIM What about cinema? People pay 10-15 bucks for a 2 hour movie these days and no one is complaining.
If the game is good and great fun to play for 6 hours. I rather pay 20 bucks for that, then paying 60 bucks for a game that supposed to have 200 hours content, but vast majority is just repetitive boring filler content, making me quit long before the 6 hours mark.
The remake is everything anyone could ask for and more.
I hope it does really well for the guys.
Would love to see them do the same thing with 'Wonderboy in Monster World'
@Jeronan You're still making an argument I'm not, so let me say it again: $20 for 6-hours of content is not a great value save perhaps it's the greatest game ever (this game is not the greatest game ever--it's a good game that is, quite literally, a Master System game that is 28-years old with a fresh coat of paint). If this was 1989, I would feel differently, but it's not, and the bar has been raised for what $20 should net you. After having just put 70-hours into Has-Been Heroes (and that's just to complete the game, with reams of content left over to unlock), which is also $20, this game doesn't even come close to the same value proposition.
You are, of course, free to feel differently, but I'm certainly not the only person making the argument that this game is over-priced at $20.
Furthermore, if a $60 game has 200-hours of terrible content, then that's not a good value, either, since I wouldn't spend 200-hours playing a mediocre game..hell, I wouldn't spend six, so your point here makes little sense since that would make it an even worse value, by far, than Dragon's Trap.
And as for the movie example, I expect different things from a movie than I do from a game (just like I expect different things from a ball game versus a novel, all of which have wildly varying costs and expectations)--comparing apples (videogames) to oranges (movies) isn't a cogent argument.
I never played the original, and I am astonished how well this plays. It's had practically no gameplay changes, and I was expecting it to be a little creaky just because of its vintage and ambition.
But no, it plays like a new game released today. And I say that with no nostalgia.
Also, the new graphics are beautiful.
That's a cool interview, and I didn't know he was from Media Molecule, that puts things in perspective a lot more in terms of polish.
@Yorumi Agreed. I think I mentioned in the other thread for it that it's almost rogue-like. You die a lot to earn the money to go back and die again to earn the money to buy the gear to not die. Though I realize the original didn't retain the money between deaths so it was more RPG-grind-like for cash. Kind of surprising for an 8-bit platformer from the 9's either way.
@ECMIM A few people keep saying 6 hours. There's a lot of hidden stuff in the game, I can't imagine being able to 100% it in just 6 hours. I could see COMPLETING it in 2-3, especially for platform veterans that are also used to non-linear games, but not 100% in 6 unless you already know where everything is. You could blow an hour or two just trying to figure out where to go, and I lost an hour having no idea how to use the tasmanian sword (or that there was anything to use!) (I still haven't figured out the hades armor's utility though I've heard much about it.) I'm done the castle and ready for the "end" (still missing a key piece of gear I need cash for), but I'm still missing two hearts! No idea where they are so I'll have to search everywhere.
Did you know there are new areas called the Unknown in this version? I don't know for sure if they were in the original or not, I never played it, but I heard they're new stages. I found one yesterday, and sadly I don't remember where it was because I thought I was going to have to go back there, and now I don't remember how to get there But I think there are 5, one for each animal.
Still not worth $20, IMO, but it's better than your 6 hours if so since there's new stuff to find even for vets!
Really hoping for a physical release to be available by the time I get a Switch.
Is ECMIM going to cry?
@NEStalgia: "spoilers" Its actually 6 Unknown-Areas (Mouseman will break you!^^). You get one for Human-form as well after you beat the game.
Hades Armor is a free Elixir btw.
And I believe this game isnt completable in 6 hrs. without proper knowledge of the old one. The moneygrind alone even with the restart-respawn-method takes a while for all the armor pieces.
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