
“My games are concepts and feelings that I can't describe in words,” solo developer Sam Eng said in a 2024 interview for Chanel, after winning the brand’s prestigious Next Prize. “Everything I encounter, I try to portray in a gameplay or audio-visual experience.”
These quotes give a taste of how Skate Story has been designed. It’s driven by an artistic impulse that tempts me to say ‘It won’t be for everyone’ (here I’m thinking of the offbeat narrative that ends in an abstract sequence a little like the finale of 2001: A Space Odyssey), but I hesitate. It’s clear that Sam Eng is having fun and not taking himself too seriously, and I truly enjoyed my playthrough.
You take on the role of a demon kept awake in the underworld by the bright light of a moon. To fix this problem — and also to satisfy your hunger — you decide to eat the moon. This in turn leads to signing a contract with the devil to obtain a skateboard, all so you can reach the moon faster. And next, as you explore the underworld, you’re drawn into side quests to meet the whims of some offbeat characters - rabbits, frogs, skulls, a disembodied philosopher head, even a talking pillow creature.

Many of the fetch quests and other demands reminded me of the overworld busywork of No More Heroes (an impression helped by some similar sound cues) – but with a much more laid-back energy.
Over roughly seven hours and nine different chapters, you test your skating skills to stop gas seeping from drains, to clean up obelisks so a giant rubbish bag can be taken out, to locate and dry the devil’s washing, and much more besides. You might have to collect letters for a pigeon distractedly finishing up a screenplay, or find and repair a gemstone for a demonic penguin. The action takes part in an afterlife decked out with laundrettes, subways, cafés, and surreal houses. It all sounds odd, but it works.
These tasks frequently escalate into challenges where you have to perform a certain sequence of moves, or battle moons and ‘fuss’ (underworld anti-skating authorities) by performing and chaining tricks and grinds. The gameplay variety is rounded out by kinetic skate courses – routes you navigate through combinations of grinds, slides, ollies, and more, avoiding lips and risky gaps to prevent crashing and shattering into pieces while racing toward supernatural archways.

Timers and other challenges add urgency, but Skate Story is rarely difficult. Instead, the real draw lies in the overall presentation. Eng — who made the game over six years — has spoken of his desire to capture the feeling of night-time skating through New York, his home, while listening to synth-wave music. To achieve this, he’s collaborated with musicians Blood Cultures, and he pretty much nails his intentions.
Combined with the low-fi crystalline visual style and an expertly crafted feel to the skating itself — complete with a convincingly shaky ‘skate video’ camera — there are passages of Skate Story that are delightful to play through. You feel as if it’s you out there landing tricks, letting loose, enjoying music with the glittering lights of a strange underworld surrounding you.
And I’ll go further with my praise: the climax features an extended sequence with audiovisual ambition that I’ve not seen anywhere else. One ‘boss’ section, with pumping drums, and some visual touches I won’t spoil, will go down as one of my favourite video game moments in years. It’s the kind of idiosyncratic experience that likely only ever happens with solo developers. There were a few other surprises too, but — yes — I've already revealed too much.

It's also true to say that I’ve never seen a game with a graphical style quite like Skate Story’s. One frustration is that the glass-like nature of the protagonist and the appealing lo-fi fuzz are difficult to do justice in still images. The characters and buildings give a thrifty sense of making the most out of the materials at hand, but the overall design is so memorable and the animations — especially while skating — are so strong that any visual limitations have been turned into strengths. In motion it looks lovely, full of ambient spectral mist and cinematic ambition.
But…and there is a small 'but'. My only real complaint is that, once I reached the final credits, I felt the skating could have been pushed a little further. The final section is the best part of the game, but it also represents the only moment of real challenge. Despite the authentic-feeling skating, I was never really forced to master much more than chaining a few tricks together.
Really, though, I’m nitpicking. I was just left wanting more of the really good stuff. Ultimately, Sam Eng has achieved something very strong with Skate Story. Performance is excellent on the Switch 2, both handheld and docked – although I gravitated toward the ‘performance’ mode over ‘quality’. The smooth frame rate suits the gameplay, and the low-fi presentation makes any reduction in fidelity unnoticeable unless you compare images side by side. Even then, the difference is marginal.
Conclusion
There are moments of gameplay during the climax of Skate Story that are some of the most visceral, original, and downright impressive that I’ve experienced for a very long time. Its great-feeling skating isn’t always pushed to its limits, but the sheer craft, personality, and audiovisual flair throughout largely compensate.
Overall, Skate Story is an enjoyable, offbeat adventure game with a striking, unique identity. It might not be difficult, but if its tone speaks to you, you’ll find plenty to appreciate for its relatively short duration: sliding at speed around corners, landing shove-its, jumping across crevices, grinding through crystalline underworlds, and, yes, eating moons – all to a superb soundtrack.





Comments 22
At what time does games usually go online in the eShop so that you can purchase them? I’ve had this one wishlisted for quite some time now, no way of pre-order it and it still isn’t available to buy as of now.
Edit: never mind, it showed up on the eShop and i purchased it and have also played for a bit. Looks and feels great.
Looks very cool, thanks for the review!
There is something slightly off-putting about the second negative point. I say that because while I acknowledge some people may find that bothersome, did the reviewer? If not, then how is that a negative? If so...then why not just say that?
Being "objective" is good, but people really need to come to grips with the subjective nature of a review, even if it bothers them.
Thanks for the review, will definitely consider giving Skate Story a try myself at some point - regardless, glad to hear it's great and hope others going for it will enjoy it this much, too!
Hmm...the only other Switch 2 review I can find says the performance is very uneven, with a blurry handheld resolution and drops to 30fps with stutters. Not sure how much the performance vs. quality options impact things there, though
I'll pick this one up as soon as it goes on sell.
Really looking forward to trying this one!
Mmmmh… reviewer praises the performance on S2 and yet everything I’ve read online and, more importantly, friends who have bought the game, suggest that image quality is very, very soft and blurry and that especially the framerate, in performance mode, is terriblly uneven with stuttering and constant drops to sub 30fps, making it a subpar experience. However, that is also true for the PS5 and PS5 Pro (!!) versions, so it seems to be an engine/optimization issue that is affecting the game on console.
@PikaPhantom
Yeah, I appreciate the review and I’m very interested in the game, but trust my friends more, so I’ll let this seat on my wishlist hoping for a quick turnaround/update.
This game caught my attention from the first trailer. I'm really feeling the vibes/aesthetics of it. Glad to see it's pretty good and not just about the visuals. I'm definitely going to get it at some point in the future
This game is making me very curious, can’t decide if I’ll buy or not just yet but the review was a nice read
@IronMan30 that was my thought too. The con could be “slightly too offbeat for this reviewer” or something - if that was indeed the case. If we all start second guessing what other’s might or ‘should’ think about a game we’ll end up tiptoeing around imaginary audiences rather than reviewing the game in front of us. “Tell me what you think of the game please reviewer. Nothing more nothing less. “
I should just add I think this is a well written review and the above point is only a minor criticism.
@DashKappei Performance issues on PS5 Pro is wild. Apparently it holds up a bit better on Steam Deck but can still stutter even on recommended settings, so Steam Deck HQ recommends a 45fps cap
Had this on my whishlist ever since it was announced on here … and now an 8/10 seals the deal, downloading right now. Just finishing up Prime 4 and then I‘m gonna skate the underworld! Christmas keeps coming early this December …
Looks like Rez meets Daft Punk and Tony Hawk Pro Skater on LSD. What a hoot!
So pleased this turned out to be good
Cheers for the review. Honestly it reads like my kinda thang.
Had my eye on this. Will give it a whirl soon. Thanks for the review, I enjoyed it
Onto the ever-longer DekuDeals wishlist it goes!
@IronMan30 Yep exactly. There's no harm in going a little deeper sometimes even if it means getting a little more personal.
From what I've played so far, it feels like it runs just fine and any visual stuff comes across as a stylistic choice to me and now frame rate or performance issues. The game reminds me a bit of Thumper in terms of visuals, but it's been a lot of fun to just be in that world and trying to come to terms with this games mechanics for skating and power sliding and everything else. I think it's worth playing, especially for that price. The vibes are absolutely incredible too combined with the soundtrack. I can't think of anything else really like this
Reading that there is an in-game timer at some point stresses me out thinking about it as I hate anything that is generally timed.
Also, how quick do my reactions have to be to link tricks together? I was shocked by my diminishing reaction speeds when it came to the Tony Hawk 1&2 remake. My fingers just wouldn’t move fast enough to the point where I had to abandon the game.
Whilst I just love the idea of this game, I have to consider my carpal tunnel syndrome being set off.
EDIT: The Eurogamer reviewer faced challenges that have me concerned that I wouldn’t be able to do.
Here's a glowing review on Switchcorner: https://www.youtube.com/watch?v=2R4yWGDDq4U
Also addressing and actually measuring the framerates.
Played through the intro and really looking forward to giving this game my full attention … after beating the final boss in Prime 4 that is.
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