Comments 655

Re: Highly Regarded Game Composer, and Metroid Fan, is Working at Retro Studios

CrazedCavalier

Both Prime 3's 100% Ending and FF's post-credits scene show that they've got plans for the series' future, what with Slyux tailing Samus in the former and straight-up capturing a baby Metroid in the latter... .

Sylux is a character I want to see fleshed out. They're heavily implied to be a member of the Federation gone rogue (uses mostly experimental Federation tech, has human hands and basic physical features), and with they're general presence they'd be more fun to explore as characters and fight than the "comrade" hunters in Prime 3.

That, and we could get a new villain and a non-Samus Metroid rep in Smash.

Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia

CrazedCavalier

@thatguyEZ Awakening's localization was nearly as "bad"-- if not worse-- than Fates (8-4 is estimated to have re-wrote 1/3 of the game, on top of large helping of random changes to supports and references randomly thrown, re-writing entire characters-- something NOA never did --and making others more gimmicky through battle and proposal quotes-- stuff NOA did to a lesser extent but still got called out on). Skinship itself was highly controversial with the devs and was a forced compromise (the team was split between "full upper body groping" and "get this away from the game now") handed down from NOJ. It's become very obvious in recent years IS is almost as split as the fandom-- the only thing Nintendo has really done is show a bit more preference towards the old guard with toning down blatant sexualization.

I'm neutral on Fates' localization and don't really like Awakenings all that much. Path of Radiance cut the Maniac difficulty entirely while putting in a ton of ship tease between Ike and Elincia, and Radiant Dawn cut an entire alternate script used in the higher difficulties that fleshed out the antagonists. That stuff effects the overall gameplay and plot-- that's the stuff I don't like.
Besides, would you rather have parts of the game read like somebody fed them through google translate a la Persona 5 (there's actually various lines that do read like that-- people have put the original Japanese through it and proved as much)?
Really, I think people make way too much fuss over these things. Especially considering how freakin' hostile most get whenever I try to argue with them, and the pure hypocrisy of acting like Fates' was any better than Awakening in that department.

Oh, and I'll let you in on something: the Japanese fandom thought the localization drama was pretty stupid, with people who've played the Japanese version saying they like the skinship replacement more because the original was just tedious.

I felt that Fates had two games worth of gameplay to it overall, which is why I gladly bought the LE. I hope they don't pull something like that again (and the writing is awful-- took one spit-balled 1500 page draft for three parts and put it through half a dozen writers who've shown they can't do much of anything right with executive pressure to make it better than Awakening), but I supported it.

Anyways, it's 8-4 doing SoV-- meaning everybody will speak like they're written by Joss Whedon, character's battle quotes will go from plan and generic to annoyingly gimmicky, and out of place pop-culture references will abound.
But I'm not going to let it bother me much. The same way that even though I prefer dubs I've bought several games that are sub-only. Ever noticed how almost always it's the sub fans rioting over dub-only, saying how they won't buy the game, while a lack of a dub doesn't effect most people's purchasing decisions?

Re: Donkey Kong, Pokémon Red & Green and Street Fighter II Inducted Into World Video Game Hall of Fame

CrazedCavalier

@Krillin It pretty much single-handedly established the 3rd horse of the console scene after Sega bowed out, codifying the dual-stick control scheme and "two weapons only" deal for console shooters while having multiplayer that got people lugging their system link cables and Xboxs around to play with other people (XBL wasn't ready until mid-2002, and neither Bungie nor MS wanted to delay the game), as well as having expansive lore right out of the gate.

@aaronsullivan Ah. Probably.

Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia

CrazedCavalier

@Haru17 If you want to keep thinking it looks worse than a PS1 game, I'm not sure what to say to dissuade you.

@Priceless_Spork But there's hundreds of Pokemon off-limits in Sun and Moon (which basically require you to buy other games to access), and then there's Mythicals who are only available during brief, specific distribution periods. Pokemon games must be incomplete!!!

Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia

CrazedCavalier

@Priceless_Spork If that's the way you think and the sheer presence of DLC or any add-on content keeps you from buying a game than the only recent games you play are low-profile indies.
I don't like the DLC-- and I'm not going to buy the DLC. In no way does it effect my opinion of the game itself.

@Haru17 ...You seriously just said it looks like an SNES game.
In what universe does this: http://www.capsulecomputers.com.au/wp-content/uploads/2017/02/fire-emblem-echoes-screenshots-001.jpg
Look anything like this:
https://upload.wikimedia.org/wikipedia/en/b/be/FE%3B_Genealogy_of_the_Holy_War_screenshot.png
http://livedoor.blogimg.jp/childman369/imgs/0/6/06e067e9.png

Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia

CrazedCavalier

@Priceless_Spork There are complete and incomplete games. With extra content, the complete game is not suddenly rendered incomplete. What is your logic?
The DLC is all fluff-- overpriced fluff that doesn't add much of anything. The game isn't any more complete with it or incomplete without it (if anything, most of it detracts from the game due to being designed to break it).

@Haru17 There's still a marked difference between them-- similar styles, but the SNES games were entirely sprite based with noticeably lower resolution on what was there. It seemed like you were going along the routes of "looks like a bad PS1 game".

Also, jeez that arrogance. So everybody who liked Color Splash is now an apologist? I remember when I didn't know that "apologist" was used as an insult more often than not.

Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia

CrazedCavalier

@Haru17 "This is a 3DS game that looks like a SNES game most of the time."
...You're serious, aren't you?
And most people I've seen who gave Color Splash a chance came away from it pleased.

@PlywoodStick Pack 4 seems to be mostly prologue fluff-- the game itself doesn't need it to stand on its own legs (see: FFXII-2's DLC, where the True ending is only after you've bought everything).
All the DLC is just overpriced fluff.

@JaxonH Actually, the DLC either (a) has maps in the style of Gaiden (packs 1 and 2), (b) doesn't have any map content whatsoever (pack 3: the overclasses), or (c) reuses the maps from the main game (pack 4).
Pack 5 is bringing over the Cipher mascots and for the sake of putting as little effort into it as possible I foresee it going the Pack 1 and 2 route.

@Priceless_Spork ...I underestimate the sheer stupidity of some people.
The DLC has no effect on the base game. If you would've bought it before, then there's no reason not to do it now. Just don't get the DLC.
I'm not sure what's so hard for people to understand about this.

Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia

CrazedCavalier

@retro_player_22 Awakening needed to sell 250,000 units to "save the series". The previous game, New Mystery of the Emblem, sold 247,000 units and every internationally released game sold at least twice that much.
People need to quit overstating it.

@Yrreiht The game is fine. The DLC is stupidly overpriced, is all.

@MetalKingShield It was in the NES original; Gaiden set the template Awakening took after.
Though while we're at it, most games in the series don't allow you to grind-- they expect you to strategize.

Anyways, I said this in the forum thread and on SF, but this is bull.
I dislike grinding DLC by its very nature, but besides that Awakening's DLC was alright due to it just being fanservice and a few extra challenges. Fates' Hidden Truths is a big sticking point, but that criticism extends to the game's writing at large.

This has no excuse. Fates' DLC sold worse than Awakening's, so IS is content to just nickel and dime people.
It's $2 for a class. Just a class. No map, nothing else.
The prologue maps reuse maps from the main game instead of being anything new. (In addition, NME remade BSFE-- which basically served as prologue maps giving insight into certain groups of characters).

It's very disappointing that IS couldn't bring themselves to fix more of Gaiden's issues or at least provide a bigger package and are instead focusing on milking completionists and grind fanatics.

EDIT:
@NinChocolate We haven't seen any in-house Nintendo developers do this. IS is second part and retains some individuality.

@Yorumi Not this"Nintendo has overturned every statement" nonsense again.

Re: Feature: What We Expect From Nintendo's Annual Financial Reports

CrazedCavalier

Sun and Moon were moderately heavy on the Diamond and Pearl teases, and TPCI seems set on bucking what's expected (B2W2 instead of Grey, Gen VI only having XY and ORAS), so I could foresee them dropping a teaser about DP remakes (which would buck the "one remake per generation" trend, be a last hurrah for the 3DS, and out for the games' 10th anniversary internationally).

EDIT: @IceClimbers I've been thinking something like that...

Re: Video: Fire Emblem Echoes' Alm And Celica amiibo Get Liberated From Their Packaging

CrazedCavalier

@FierceRagnar Codename STEAM failed because it was a niche, untested property that had anti-hype from its very announcement because it wasn't a 3DS Metroid game and people hated the artstyle.
Marketing may have helped, but it wouldn't have alleviated any of the other issues. Plenty of people were determined not to like it and it had a very limited scope and audience.

EDIT: Though looking through your comment history it seems like you possess an irrational hatred of Splatoon. Glad to see you're still as pathetic as you were on SF.