Comments 655

Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided

CrazedCavalier

@Zebetite There are plenty there who basically worship him.
And yeah, he's funded through Patreon and not advertisements. What difference does it make? By grabbing attention, he draws more people to his Patreon. And I'd personally wager that he earns a bit more through Patreon than ads would.

Also, judging by your comment towards HappyMaskGuy, it seems you're more sarcasm blind than I am. I've no more time for this.

Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided

CrazedCavalier

@Zebetite That's not reviewing games; that's criticizing a platform that many others have.
Yeah, he makes some good points, but many of his reviews and his overall attitude scream somebody who wants to keep attention by being a loud, cantankerous cynic to appeal to the contrarians that just wanna be mad at things.
Basically, he's the patron saint of Neogaf.

Re: Playtonic Removes JonTron's Voice from Yooka-Laylee

CrazedCavalier

"Jafari did also admit that the “African American community has had a raw deal” in the United States of America, but argued that this discrimination is “universally wrong.” He also clarified his comments regarding immigration, instead claiming he is against “mass immigration,” saying it would be “heinous” of him to be against immigration entirely as the child of two immigrants. "
https://gamerant.com/jontron-racism-controversy-breakdown/
Honestly, I think that closes it down. It's much ado about nothing. I'll still watch some of his videos and won't think any less or more of him.

Re: Video: Nintendo's Fire Emblem Echoes Overview Shows How It Shakes Up the Formula

CrazedCavalier

@Onion Normal/Casual if you don't care about losing units is going to be a cakewalk, certainly. Actually playing good, on the other hand... .
You're picking and choosing-- just because the lowest difficulty is easier doesn't invalidate higher difficulties.

Guess what? Bosses and enemies have skills too. Nobody playable on Conquest can debuff defense by six points or decrease stats and deal guaranteed damage on top of what they were dealing.

I single out Canas and Luna because he can make the final boss a complete joke (on top of virtually every other enemy).

Enemies always are slightly inferior to playable characters bar lunatic-- FE7's even worse in that department.

You basically never had to worry about weapon uses in the older games-- you just chose the right weapon for the job and made sure to restock it when it was about to break.

And how on earth does firing off the odd battle save make me lose my own argument? Heck, the fact that I find it harder with battle saves than FE7 is without them should be a testament to its difficulty.

Re: Video: Nintendo's Fire Emblem Echoes Overview Shows How It Shakes Up the Formula

CrazedCavalier

@Frank90 Watch it--- SD's my favorite game in the series. And lots of people like FE6 as well.
I'm not sure what reason you have to get on me; FE's never had very good storytelling, but Awakening and Fates scrape the bottom of the barrel. But I appreciate the game designers and their efforts in taking a broken mess of a game (Awakening) and making a refined, mechanically sound experience (Fates).

@Onion Dude. I'm fairly active within the fanbase. Virtually everybody says Conquest is the hardest game in the series since Thracia. And by the same token, most hold FE7 as pretty easy if you know what you're doing.

Guess what?
-Enemies have higher stats that match your units
-Of all units, you single out Niles? He's not bad, but not great either (bows have a disadvantage against magic, making his niche of mage killer not so great)
-The legendary weapons are no more powerful than silver weapons in previous games
-Most skills aren't really game-changers. And guess what? Enemies have skills too. Often ones outside of their class set that help them out even more
-No weapon durability doesn't make things easier; it just tones down micromanaging
-Pair-up has been heavily nerfed and enemies can use it to
-Reclassing is of limited use, and oh yeah enemies get skills outside their class set so it evens things out
-Casual mode's existence does not make the experience easier; heck, I use Casual mode for the ability to fire off the occasional battle save. I reset when a unit dies, and that's the metric of difficulty I'm using here

"Conquest on Normal is a friggin' cakewalk. FE7 on Normal is not. End of story. Even people who aren't good at strategy games can beat Conquest on Hard/Classic, while the same can't be said for FE7."

Conquest on normal is closer to Eliwood Hard than normal mode. And that last statement is pathetic. I have seen playthroughs of Conquest on Hard from people who have played nearly every single game in the franchise and there were plenty of points where they struggled.

So, let me tell you something: Stop being in denial. You're embarrassing yourself. You're wasting your time trying to make an impossible argument. Save yourself some time and whatever sanity you may possibly have and just stop.

Re: Video: Nintendo's Fire Emblem Echoes Overview Shows How It Shakes Up the Formula

CrazedCavalier

@Onion I've played Hector Hard Mode. I've played Conquest on Hard. Conquest Hard has the edge. That's not even touching Conquest Lunatic, which I've only seen videos of.

FE7 is much less stat-dependant-- hence, the units with good stats and level ups are much better than those in Fates, because Fates expects you to have those units. Heck, as I've pointed out, late-game FE7 is still throwing unpromoted enemies at you-- while Conquest entirely phases them out by Chapter 18.

I'm okay with casual mode (wish there was some incentive to play classic, but I'm not going to endlessly bellyache about it), and guess what-- most people didn't even touch Phoenix mode and it's gone from SoV.

Conquest is definitely the hardest of the localized handheld titles. Accusing me of "spreading falsehoods" and "not being good at games" leaves me to think that continuing this argument is a waste of time.

Re: Video: Nintendo's Fire Emblem Echoes Overview Shows How It Shakes Up the Formula

CrazedCavalier

@Onion FE7 gives you good pre-promotes that are still usable at the end-game.
FE7 throws unpromoted enemies at you up to the penultimate chapter.
FE7 has Canas and the Luna spell-- which can cheese the hardest bosses in the game.
FE7 has Lyn mode, letting you train up certain units so that they'll be a cut above everyone else once you move on.
FE7, overall, expects less out of the player. There's the odd hard chapter, certainly (Before Dawn, anyone?), but it's fairly bereft of challenge outside of Hector Hard Mode.

Conquest only really has pre-route split to shovel EXP towards Corrin-- who you need as a reliable unit because stuff gets challenging fast. You have enemies on-par with your units with skills to boot. Enemies tend to be much more well-rounded (Swordmasters and Falcoknights aren't gonna be one-shot by anything not named Effie, and good luck on trying to double them; Spear Fighters and Onis have the defense and strength to not easily be ORKOd, Archers went on steroids) and have access to dual strikes and pair-up. The pre-promotes you get serve to make things more manageable, rather than just destroying enemies and taking the fun out of raising other units.

The lack of weapon durability I don't have a problem with-- heck, I like weapon effects conceptually. The issue is deeper and something you haven't touched on-- forged iron weapons are simply more cost-effective than steel and silver ones, as at +1/+2 they have only 1/2 might less steel/silver weapons with none of the drawbacks.

I don't like Awakening-- I think it's a bad game. But I enjoy Fates, and especially Conquest.

Re: Video: Nintendo's Fire Emblem Echoes Overview Shows How It Shakes Up the Formula

CrazedCavalier

The fact that they aren't changing the desert maps (the most infamous ones) doesn't bode well.

Besides that, I'm pretty certain it'll blow Awakening out of the water (considering it's one of the few games I've played that I'd call "bad") and could easily outdo Fates in the overall package department (though Fates' gameplay and actually designed maps will probably still make it the better game).