Comments 138

Re: Review: Double Dragon Revive (Switch) - Nice Ideas, Uneven Execution

CRASH64

As a beatemup enthusiast, im having alot of fun with this game. With Yuke's developing, it feels alot like an "arena" fighter like Powerstone with some wrestling game elements. Im still learning the game as its surprisingly deep. Also I originally didnt like the artstyle for this game, but it looks good in motion.

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

CRASH64

I'll give it 7/10. Not so much bc of the 1st software (only 1 must-have exclusive: Bananza), but its great to see Nintendo catch up and have a well-performing console.

Seeing Hades 2 & Prime 4 perform at 120FPS on a Nintendo console is unreal considering how behind tech Nintendo has been since the Wii era. I GET the "Switch Pro" label...but the tech is worth it for someone like me.

Re: Review: Marvel Cosmic Invasion (Switch) - Up There With Best-Ever Arcade Marvel Games

CRASH64

Great game, incredible roster...but the beatemup enthusiast in me find a few things annoying & hard to unlearn:

GRAB/THROWS: I'm used to walking up and grabbing the enemy with ANY character instead of locking it to one button with SOME characters.

RECOVERY: Maybe im just unaware but i havent figured out a way to land on my feet just yet. Its usually with the jump button right before you land..

These aren't negatives and I appreciate MCI trying to seperate from other beatemups, but I honestly feel these are genre standards at this point.