News Article

Feature: Kickstarter's Wii U and 3DS Campaigns - 27th April

Posted by Thomas Whitehead

Confirmed Wii U games and tough campaigns

It's time for another Kickstarter campaign summary, with quite a few details that have changed since last week. We have two notable success stories, including a campaign that looked like a close call but secured success late in the day; there has also been a cancellation and others that look doomed to failure.

As always the focus is on current campaigns or those that have been completed in the past seven days, so those that have dropped off the list do so as they are now finished.

Let's get on with it.

Funded Projects

Hex Heroes — Wii U included in core target [funded with $86,946 of $80,000 target reached

This is a "Party RTS" (real time strategy) with some serious pedigree, being led by artist and co-developer of popular PC title The Bridge, Mario Castañeda, with music from the much-loved Grant Kirkhope. Initially planned as a Wii U exclusive due to its core idea of local multiplayer for up to five players, with the GamePad player leading four others on the TV, it then added a PC version to broaden the potential audience. Has added additional cameos from popular YouTube channel Game Grumps, along with varied game characters.

Chances of Wii U release — Funded and confirmed.

Twisted Fusion — Wii U exclusive [approx £3,250 of £3,000 target reached, 3 days to go]

This début Nintendo game from Lewis Pugh, who's previously released a number of smartphone games, will utilise the Nintendo Web Framework on the home console. Described as an "open platformer", the gameplay in the pitch video brings to mind Renegade Kid's Mutant Mudds, while there'll also be an adjustable difficulty scale on the Wii U GamePad screen.

Chances of Wii U release — Funded and confirmed.

Project Updates

Cult County — Wii U and 3DS included in core target [approx $43,504 of $580,000 target reached, 5 days to go]

The project initially confirmed for the 3DS was moved to Unity-supported systems, which means Wii U, PC, PS3, PS Vita, PS4 and Xbox One. Following some fan pressure, however, the 3DS has now been added as part of the core goal along with the other platforms. As before when announced in 2013, this will be an episodic survival-horror FPS, with Renegade Kid aiming to use its experience from Dementium: The Ward and Dementium II on the DS.

Chances of Wii U / 3DS release — Almost impossible, with no sign of a boost in momentum.

Cosmochoria — Wii U included as $25,000 stretch goal [approx $20,750 of $10,000 target reached, 3 days to go]

This title is already funded for its main release on PC, so is already successful. It looks like a colourful, charming take on Asteroids style gameplay as you explore and plant seeds on planetoids when fighting off aliens. It's Wii U stretch goal has been drastically reduced from $150,000 to $25,000.

Chances of Wii U release — It'll be very tight, but with a late boost common in campaigns this may squeak past the $25,000 Wii U target.

Tom Sparks and the Quakes of Ruin — Wii U included as $210,000 stretch goal [approx $2,150 of $50,000 target reached, 4 days to go]

Described as a "3D diesel-punk action-adventure game full of crazy weapons", it takes an isometric top-down viewpoint and promises an action adventure of exploring, upgrading weapons and challenging enemy fights.

Chances of Wii U release — No chance.

Popup Dungeon — Wii U included as $100,000 stretch goal [approx $36,000 of $80,000 target reached, 21 days to go]

This is described as a "roguelike papercraft RPG that lets players create any weapon, ability, enemy, and hero they can imagine." Developer Triple.B.Titles has enjoyed Kickstarter success in the past, and has cited the second screen of the GamePad as an exciting potential feature for the dungeon play.

Chances of Wii U release — The campaign is going well so far, so there can be reasonable optimism at this point.

Hover: Revolt Of Gamers — Wii U included as $100,000 stretch goal [approx $48,700 of $38,000 target reached, 25 days to go]

This is an open-world freerunning/parkour game inspired by Jet Set Radio and Mirror's Edge, and looks impressive in its early demonstration footage. The developer has explained that the Wii U goal reflects the work to make the game run on the system, but also a desire to utilise the GamePad for asynchronous play.

Chances of Wii U release — Positive. In the past week it's blazed by its target with around $30,000 of fresh funding, so momentum is strong.

Nintendo Underdogs Reorchestrated (NUREO) — Approx $3,838 of $6,000 target reached, less than a day to go

This is a fan-driven project — headed up by Colin McIsaac — that aims to produce an album of 20 tracks for "underappreciated" Nintendo themes. Examples cited are WarioWare's "Ashley's Theme," Super Mario RPG's "Beware the Forest Mushrooms," and Mario Kart's "Rainbow Road"; stretch goals include live instrument soloists and guest arrangements.

Odds of success — It's looking unlikely in the final hours.

Source — Wii U included as $75,000 stretch goal [Approx $13,250 of $50,000 target reached, 14 days to go]

Originally targeting PC, PS4 and Xbox One, this is a "a metroidvania action adventure game" in which the player flies through the environments, with enemies, alternative realities and boss battles included. A project of the married duo Fenix Fire, the funding will help pay for additional development help.

Chances of Wii U release — It's looking unlikely without a boost in momentum.

Cancelled Project

Flying Hamster II — Wii U and 3DS as unspecified stretch goals [$32,901 of $150,000 target reached before cancellation]

The original Flying Hamster was released on PSP, Vita and iOS, but this sequel will aim to expand the original idea with a large "hub-based open world", with action platformer gameplay and rather cute visuals. The struggling campaign, which looked doomed in any case, has been cancelled with confirmation that FDG Entertainment will now collaborate and help fund the game.

Chances of Wii U / 3DS release — Unclear. The status update confirmed that "other ports" will follow the PC version. Does that include Wii U and 3DS? As they never even had specific stretch goals, we won't hold our breath.

So those are some crowdfunding efforts currently doing the rounds on Kickstarter. Let us know which ones interest you, and likewise point us to any we've missed in the comments below.

From the web

User Comments (54)



9th_Sage said:

It's too bad about Cult County not doing better to this point. Not going to say it's impossible, but it is looking less likely.



Cevan said:

Glad to hear about Hex Heroes getting funded. The $100,000 stretch goal is (I believe) for online multiplayer, so if you'd like to see that happen be sure to donate to their PayPal, as it's still a possibility.



Lobster said:

Keep donating for Hex Heroes via Paypal, guys. They're honoring some of the tiers for the first month and we're really close to the $90K stretch.

Also very excited for Popup Dungeon and I suppose I will go fund Cosmochoria now.



Desend said:

It is too bad. I would love to play Cult Country. I threw some money at them but it's looking like It'll not be funded



sinalefa said:

I wonder if Cult County's episodic nature turned people off. I know I would have funded it if they had released Moon Chronicles before the KS, as I have never played any of their FPS games.

Anyway, very happy about Hex and Twisted Fusion making it. Hover and Cosmochoria look possible. I will check those out.



AaronB said:

@Cevan Hex Heroes already includes online multiplayer, but the stretch goal is to allow a team of people on one Wii U system to take on other teams (Multi-multiplayer?). It would be great if they can meet a few of those stretch goals though.



Tuturoopa said:

So hyped that Hex Heroes and Twisted Fusion got funded! Really looking forward to those two games!



IronMan28 said:

I MIGHT back Hover: Revolt of Gamers if it gets closer to the 100K goal, which it probably won't because PS4/Xbone owners are satiated and Wii U owners are salty.



Shambo said:

Cult County... Nooooo But I really don't get the high target, when they had so little to show already... Still hoping for a Dementium 3 some day, physical game on 3DS, in Europe as well this time. And still hoping to hear from Shadow of the Eternals again as well, or ANYTHING Eternal Darkness that I haven't played through over 20 times already.



PanurgeJr said:

Normally having two of my games funded would outweigh having one fail, were it not for much significant the failure in question. But I am happy for Hex Heroes and Twisted Fusion, and wish them well.

You missed Source, which officially added a Wii U stretch, although it looks doubtful that they'll even reach their initial target. There's also Heart Forth, Alicia, which is still in the working-on-it stage of announcing for Wii U, so it's not time to add it to the list, but it's already hit several stretch goals and has plenty of time left, so if they do announce they'll hit whatever their target is, making it worthwhile to keep an eye on for when they do.

Lastly, I don't mind when Wii U is a stretch, but I get annoyed when games like Hover make Wii U the fourth or five stretch goal, not the first. Since I'm not pledging for a game I might not be able to play, which would happen if the initial target is hit but not the stretch, it means there's no need for me to pledge at all; by the time I can justify pledging I have the option of just waiting to buy the game when it releases.



bizcuthammer said:

Renegade Kid is asking backers of they only had one console to put Cult County on, which would they choose. I hope they end up getting to make this game as a Wii U exclusive. Putting it on just the one console would make it a bit cheaper to fund, and most of their fans are Nintendo platform owners anyway.

I like RK and all, but cancelling the 3DS version (a platform that holds a major chunk of their loyal fans) in favor pf releasing the game on platforms whose owners may not have ever even heard of them was a bad first move. All my Nintendo console owning friends know about RK. Few of my PS4 friends do. None of my XBO friends do. Also not having any footage to launch with the KS hurt as well. By the time they announced the 3DS would get the game also, the damage had been done to the momentum of the KS. I'm not saying it'd have reached the $580,000 anyway, as that goal is too high in my opinion... I just think it would have started off with more momentum had it stuck with the 3DS as its platform and added the WiiU and other versions as stretch goals. Then it'd have a lower initial funding cost, yet if enough interest was there, the console version would've been funded too.



smikey said:

Happy for hex I backed it & followed it all the way through cult looked like an epic faliure by the end of the first week & I'm amazed they haven't cancelled it yet.
& happy to see pop up dungeon on the list i've backed this too it looks fun & I think it will make it but I guess it depends how many people are willing to back a game that won't be released on wii u for 2 years (if they hit their own targets)



Klinny said:

I'm really happy that Hex Heroes and Twisted Fusion have made it! Hex Heroes was really close, but it pulled through in the end, which is awesome.

I really hope Cosmochoria makes the Wii U stretch goal. It's such an imaginative and strangely addictive little game. You can play a browser version of the demo on their website too:



JJtheTexan said:

I'm a backer of Source, but it sure doesn't look like it has much of a chance of getting funded. It's too bad, because the game looks marvelous. Hopefully a publisher will pick up the rights and make it happen; development looks to be fairly far along, so I doubt the husband-and-wife development team will give up entirely.



ACK said:

Congrats to the successful campaigns. High hopes and all that.

Would love to see Cosmochoria, Popup Dungeon, Hover, and Source make it. Cult Country is a bummer, but that goal was always a pipe-dream. Flying Hamster II would be awesome on Wii U/3DS. I believe they were both in the top five most wanted platforms in an informal survey by the creator, with quite a bit of separation between the top five platforms (Vita, PC, 3DS, PS4, Wii U) and the rest (iOS, Android, XB1, etc.). Hopefully that bodes well for FDG'S interest.



sinalefa said:


I agree. I feel that if they had started as 3DS exclusive and then opened to other consoles it would have been less of a blow to 3DS owners than removing the portable altogether, and then adding it, probably to try and get more people to fund after seeing a disappointing start.



HAL9000 said:

I backed Hex Heroes and Twisted Fusion. So glad that those games made it (especially Hex Heroes as it really shows off Wii U strengths).

Cult county had a ridiculously high goal. No way they would have made it.



BKNoah said:

I'm really happy Hex Heroes made it!
Wasn't sure if it'd reach its goal, honestly.



ledreppe said:

I may go for Twisted Fusion in the next couple of days. It's due for release in December, which is when SSB4 is due. So I don't know how it would play out gaming schedule wise (I don't like big back logs).



unrandomsam said:

I would back more if they committed to supporting the PC properly. (i.e I have 3 monitors and a TV connected.)

Depending on the game there is no reason I shouldn't be able to conveniently use all three monitors (Main game / map / equipment for example) or the TV. It is even rarer than the Wii U having proper support for its features. (Even the most basic - choose which monitor to use is not even supported most of the time. Never mind 4 players 4 screens local multiplayer).



JaxonH said:


I backed Source, but they need more exposure. Nobody knows about the game because the Wii U stretch goal was JUST added a few days ago. It looks dope, but if people don't spread the word it's not gonna be coming to ANY consoles. If Hex Heroes can hit 80k, why in the world can't Source do 75k?



Emblem said:

So glad Hex Heroes made it, its truly a unique game and i'm sure it will remembered as a great Wii U experience.



DonVicker said:

I'm too sad that they cancelled Flying Hamster. I really wanted to play it in my 3DS or Wii U.



Razzle said:

Cult County, I backed it. Depressing. I also backed 'Paradise Lost' which looks superb and it only had to hit $75000. Unfortunately for Renegade Kid, I don't think a lot of people put their money down until a project is close to making it - better to have a small target to get the project up and running, then hit stretch goals. Good on them for going big, but ultimately it has backfired.



element187 said:

I hope Hover and Tom Sparks fail to reach their absurd stretch goals. These are games made in Unity, there is no reason a port should cost so much money. Porting between Unity is easy peasey as explained by multiple developers, nothing like how it was before middleware was created .. and tiny 2 man dev teams are doing some killer stuff with the gamepad with a whole lot less money.

Taking advantage of the situation of Wii U hoping to extract extra money because "Wii U owners are so desperate they will pay off our ransom just to get a game".

Just shady business practices. They are like EA with training wheels on



jariw said:

@element187: Well said!

I'm happy to fund promising Wii U projects that have clear ideas on how to use the hardware. But I would never support absurd stretch goals to just do a port of a generic game idea, I can run those games on my PC.

Thanks for running this weekly compilation of KickStarter campaigns, NL.



Klinny said:

Also Cosmochoria just reached its Wii U stretch goal, (including pledges from Paypal!)




Awesome to see Cosmochoria hit the WiiU stretch goal. Hopefully some of the other stretch goals will be unlocked. 29 hours left and there's still some "Early Bird" tier rewards left.



FarsanBaloo said:

Looking at these budget it seems they calculate a Wii U port to be difficult.
For the development of Source for PS4/XOne/PC they want $50 000 over a period of 15 months (that's only $3 333 a month). To make the Wii U port they want additional $25 000, with simultaneous release. That means if you got one person working 15 months to do the game it requires one person working 7½ month to port it to Wii U.
Hover is planned for PC/Mac/Linux, XboxOne/PS4. They need $38 000 over 12 months ($3 166 a month). To make the Wii U port they want an additional $20 000, with simultaneous release.

First of all it is shocking to see how little pay they get for the development. Hopefully they will get some more when the game is ready.
Secondly it is intriguing to see how much work they calculate the Wii U port requires.



FarsanBaloo said:

Popup Dungeon consists of three people (family). They want $80 000 over two years to develop the game for PC, Mac, and Linux. That is $3 333 a month that have to support at least two of the family members, one is working a paid job.
"My dream is to make her dream a reality — to let her work 10-12 hours, 7 days a week like we do, but on something that makes her proud, happy, and takes full advantage of her talents. And hopefully, we'll be able to afford a home of our own after Popup Dungeon's release, so we can raise a family."
They only want $10 000 more to make a Wii U port. That is about three months of extra work.
I hope they make it trough these two years with the money they get from kickstarter.



FarsanBaloo said:

One more calculation: Renegade Kid budgeted that to develop Cult County for Steam (PC, Mac & Linux), Xbox One, PlayStation 4, PlayStation 3, PS Vita, Wii U, and Nintendo 3DS they needed $580 000 over 12 months. That is $48 000 a month. There are at least three people working at renegade Kid. (Categorized under Cartoon Motion Picture Production. Our records show it was established in 2007 and incorporated in Texas. Current estimates show this company has an annual revenue of 120000 and employs a staff of approximately 2. Google it!)
They have not specified how much the different platforms cost but for a Xbox360 port they need an additional $40 000 ($3 333 a month for a year).



FarsanBaloo said:

Tom Sparks calculate $40 000 for porting to XOne/PS4 and after doing this an additional $10 000 to port further to Wii U.
So it seems as if it is needed $10 000 - $25 000 to make a Wii U port.

Conclusion: So make kick-starter projects for porting your favorite games to the console of your choice and ask for $25 000.



JaxonH said:

I'm so disappointed in Wii U owners right now. We fight to get Wii U stretch goals added for games like Source, and it only gets a $1,000 jump from it. Other games, like Salvaged, are sitting at the same $15,000 it's been at with no sign of interest from Nintendo fans. I love Nintendo and my fellow fans, but I'm beginning to realize why publishers don't like bringing their games to the system. No one gives a ****

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