User Profile

FarsanBaloo

FarsanBaloo

Sweden

Joined:
Wed 25th December, 2013

Recent Comments

FarsanBaloo

#2

FarsanBaloo commented on Nintendo Comes Out On Top As Japanese Gamers V...:

Japanese girls like Sangoku Basar, Monster Hunter, Persona and Soul Sacrifice:
● 6 people # 3 Capcom ...... (8.2%)
· Because you are really addicted to "Sengoku BASARA". (Female / 26 years / food and beverage)

  • Because I like the "Monster Hunter", I like the character of Airou. (Female / 24 years old / construction and civil engineering)

● 3 people fifth largest Atlas ...... (4.1%)
· Can or "Persona 3" and "Persona 4" is great. (Female / 25 years old / organizations, public corporations and government agencies)

● 2 people # 6 Sony Computer Entertainment ...... (2.7%)
Game where you can enjoy an in-depth story, such as "Soul Sacrifice" is also an action game from many genres. (Female / 30 years old / medical and welfare)

Thanks to Google Translate

FarsanBaloo

#3

FarsanBaloo commented on The Japanese Console Market Fell in 2013, With...:

The 16 million 3DS and 3 million PSV software sales generates half of all smartphones software sales? Could surprisingly not find how many smartphones there are in Japan, but I guess +200 millions.
That could not be considered as the smartphones dominate.
It seems the whole gaming market is quite bad.

FarsanBaloo

#5

FarsanBaloo commented on Don't Touch Anything Red announced for Wii U e...:

WTF!
It's a TOUCH based game and I can only play it on my PC (without touchscreen) with mouse buttons?
Doesn't work on the iPad, doesn't work on the Wii U!
Why release a demo that doesn't work on the platform it is going to be released on?

FarsanBaloo

#11

FarsanBaloo commented on Ubisoft Makes Little Mention of Nintendo in Pl...:

Sales of Assassin's Creed seems to have peaked with AC III (even though Black Flag was a better game), Splinter Cell has peaked a long time ago, Just Dance peaked on the Wii, Prince of Persia peaked on the PS2, Rayman has peaked, Rayman Legends was a disaster on all platforms.
Far Cry may still grow stronger.
It is up to Watchdogs and the Crew to reinvent Ubisoft.

FarsanBaloo

#12

FarsanBaloo commented on Ubisoft Makes Little Mention of Nintendo in Pl...:

Just Dance has sold about 47 million copies trough the years - 40 million of these on the Wii.
Assassin's Creed ha sol about 59 million copies trough the years - 25 mil. on X360 and 25 mil. on PS3.

Going trough VGChaartz database you can see Ubosoft has sold trough the years 1/4 to MS, 1/4 to Sony and more than 1/3 to Nintendo. Nintendo owners mostly buying cheap casual games.

FarsanBaloo

#13

FarsanBaloo commented on Feature: Kickstarter's Wii U and 3DS Campaigns...:

Tom Sparks calculate $40 000 for porting to XOne/PS4 and after doing this an additional $10 000 to port further to Wii U.
So it seems as if it is needed $10 000 - $25 000 to make a Wii U port.

Conclusion: So make kick-starter projects for porting your favorite games to the console of your choice and ask for $25 000.
jk

FarsanBaloo

#14

FarsanBaloo commented on Feature: Kickstarter's Wii U and 3DS Campaigns...:

One more calculation: Renegade Kid budgeted that to develop Cult County for Steam (PC, Mac & Linux), Xbox One, PlayStation 4, PlayStation 3, PS Vita, Wii U, and Nintendo 3DS they needed $580 000 over 12 months. That is $48 000 a month. There are at least three people working at renegade Kid. (Categorized under Cartoon Motion Picture Production. Our records show it was established in 2007 and incorporated in Texas. Current estimates show this company has an annual revenue of 120000 and employs a staff of approximately 2. Google it!)
They have not specified how much the different platforms cost but for a Xbox360 port they need an additional $40 000 ($3 333 a month for a year).

FarsanBaloo

#15

FarsanBaloo commented on Feature: Kickstarter's Wii U and 3DS Campaigns...:

Popup Dungeon consists of three people (family). They want $80 000 over two years to develop the game for PC, Mac, and Linux. That is $3 333 a month that have to support at least two of the family members, one is working a paid job.
"My dream is to make her dream a reality — to let her work 10-12 hours, 7 days a week like we do, but on something that makes her proud, happy, and takes full advantage of her talents. And hopefully, we'll be able to afford a home of our own after Popup Dungeon's release, so we can raise a family."
They only want $10 000 more to make a Wii U port. That is about three months of extra work.
I hope they make it trough these two years with the money they get from kickstarter.

FarsanBaloo

#16

FarsanBaloo commented on Feature: Kickstarter's Wii U and 3DS Campaigns...:

@JaxonH
Looking at these budget it seems they calculate a Wii U port to be difficult.
For the development of Source for PS4/XOne/PC they want $50 000 over a period of 15 months (that's only $3 333 a month). To make the Wii U port they want additional $25 000, with simultaneous release. That means if you got one person working 15 months to do the game it requires one person working 7½ month to port it to Wii U.
Hover is planned for PC/Mac/Linux, XboxOne/PS4. They need $38 000 over 12 months ($3 166 a month). To make the Wii U port they want an additional $20 000, with simultaneous release.

First of all it is shocking to see how little pay they get for the development. Hopefully they will get some more when the game is ready.
Secondly it is intriguing to see how much work they calculate the Wii U port requires.

FarsanBaloo

#17

FarsanBaloo commented on Mobot Studios Is Bringing iOS Hit Gears To Wii...:

@element187
The reason is probably more that iOS has a lot of "shovelware" that competes with " good" indie games. To sell a good game at "full" prize there you need a lot of hype.
On Wii U everyone is starved for games at all so it is easier to charge more.

The conclusion for me is that if I wait a month or two I can buy the game for half the starting prize.

FarsanBaloo

#20

FarsanBaloo commented on Weirdness: The Makers Of TV Show Resurrection ...:

@Raylax So you are left handed? Interesting, cause I have often ponderd if it makes any difference what side controllers are. Is it your understanding that it does not matter much.
After all we do not use our most flexible and fast fingers to push buttons, we use the big slow ol' thumb to do the precission work.

FarsanBaloo

#21

FarsanBaloo commented on Nintendo of America Launches eShop Indie Website:

Nintendo! How about making it possible to watch game-clips on the Wii U gamepad, remember that you have a perfectly good web browser in your new console. "You need to have Adobe Flash player to view this content". Did the marketing people really forget that Wii U does not support Flash?
The same goes for the 3DS, Why can I not see promotion for 3D games in 3D?

FarsanBaloo

#22

FarsanBaloo commented on Weirdness: These iPhone Mock-Ups Suggest That ...:

Nintendo are the masters of mini- and micro-games. Why not put all of Mario Party, Wii Party, Wario Ware, Nintendoland, Brain Age, Nintendogs, Chibi-robo, Game & Watch and Elite Beat Agents on mobiles. That would be easy money and would not compromise any vital franchises.

FarsanBaloo

#26

FarsanBaloo commented on Talking Point: The Watch_Dogs Wii U Delay Demo...:

An "attach ratio" of ten games during a consoles lifetime is generally considerd as good. With only one and a half year on the market Wii U has allready enough critically acclaimed first and second party games to let everyone achieve this ratio. And still the biggest first party games are still to come. It may not be sufficient for boys between 15 and 30 and that is what all these dicussions are all about.