Comments 242

Re: Talking Point: The Great Star Fox Zero Controls Debate Highlights Important Lessons

toxibunny

@Monado_III. I know, right? Check it out:

"The experience using a analog controller is totally different from using a keyboard and mouse combo. I tried xbox controller with Bulletstorm yesterday and wow, it is much more fun than using a keyboard and mouse combo. The aiming of xbox controller is such a hassle that it makes the game a bit more challenging and funner. With a keyboard and mouse or the Wiimote, the aiming is too acurate that it is not as fun. Also i get much less motion sickness from using an xbox controller than using a the mouse to look around. So for all the PC gamers that never try a console controller for their pc gaming, I suggest you get an xbox/playstation controller. I can see why console gamers argue that playing fps with analog sticks take more skill than a keyboard and mouse combo because it is kind of true."

Brain asplode.

Re: Talking Point: The Great Star Fox Zero Controls Debate Highlights Important Lessons

toxibunny

I've been playing Starfox 64 recently, and the controls are much worse than I remember. They're oversensitive to the point where it's uncomfortably difficult to aim precisely; If you're aiming straight ahead in the standard view, most of the time the ship is in the way; and nowadays the lack of at least a second analogue stick for aiming feels hamstrung.

I haven't played Zero, but I'm looking forward to the two-screen gameplay and the extra control over the ship and aiming. Personally, I'm fine if it takes a bit of getting used to.

Also, some people hate motion controls with an irrational passion, and lump together splatoon gyro aiming with 'waggle for a button press' Wii controls. The two things are night and day.

Also, I've seen people online claim that twin analogue sticks are better than keyboard+mouse for FPSs, so I have learned to ignore other people's opinions when it comes to control schemes.

I'd like to know if people in this thread dissing/praising SF0's controls have actually played it for any length of time...

Re: Random: This Game Boy Zero Uses a Raspberry Pi for Lovely Retro Gaming

toxibunny

@PlywoodStick It's a raspberry pi model zero, presumably. 1ghz ARM single-core. Probably runs most SNES games near-perfectly, but carts with special chips unlikely to look so good...

Really nice job though - love the SD card in a cartridge detail!

edit: Yep, model zero right at the start of the video. That is absolutely the best raspi in a Gameboy I've ever seen. Stunning.

Re: Art: If Nintendo Ever Took Zelda Into The Future, We'd Want Link To Look Like This

toxibunny

I could go for a far-post-apocalyptic Zelda, where nature has mostly come back, and whatever super-high-tech structures and artefacts are pretty much regarded as magic. It'd start off completely traditional, but end up with link in the bowels of the ancient planetary defence system base trying to reactivate some giant frickin' super laser. Because... erm... the moon was about to crash down? Nah', that'd be too far-fetched

Re: Poll: What Do You Think of My Nintendo and Miitomo?

toxibunny

The new rewards scheme is free stuff, which I can't complain about really. Regarding miitomo... well, I feel that it's only exciting because it's Nintendo doing a new thing. If it had been anyone else that made this app, no-one would give two hoots about it.

BTW, how do I change my avatar pic pls?

Re: My Nintendo and Miitomo to Launch in the West on 31st March

toxibunny

@MMSK786 I'm not exactly sure, but there was something in the Nintendo Account terms&conditions where if you link something and then unlink it, or link something and then delete something, it might delete all your eshop purchase records. It's got me paranoid so I'm not linking any NNIDs or Nintendo Account whatnots until the regions are confirmed, official and legit! And I recommend you do the same...

Re: Fooling The World With a 3D Printed NX Controller

toxibunny

Aww, and I'd just reached the 'acceptance' stage. Now I'll have to go through it all over again when whatever the actual dumb controller idea is is revealed...

You all know that when the real controller is shown off, it'll rustle just as many jimmies as this, right?

Re: Looks Like The Pokkén Tournament Pro Pad Was Supposed To Have LEDs And Force Feedback

toxibunny

There are more things missing than just the LEDs and motors though- all those little shiny spaces with 'r12', 'd2', and 'c30' are for surface-mount resistors, capacitors and diodes.

I expect this will be mentioned on hackaday soon, and even if nobody does it, the comments section will no doubt be helpful. It's not the sort of thing a beginner should just solder things on and hope it works, but it looks like the sort of thing that a confident beginner could do by following a guide, even with just a cheap soldering iron and a few dollars worth of parts from ebay. It all depends on whether the software supports it or not...

Re: Talking Point: Nintendo Wants Us to Download More and Move On From Discs - Will It Work?

toxibunny

Even though I get almost all of my entertainment digital nowadays, I can see no good reason for consumers to want console games to be download-only. We'll get shafted all sorts of ways - higher prices, games getting pulled and becoming completely unavailable, stricter region-locking, inability to lend/swap/resell games, inability in general to use on multiple devices. They're not small problems...

I really feel that the existence of physical media keeps Nintendo honest, in a way.

I'd be content if NX went back to carts, with a nice box to put on your shelf and a printed manual. They'd be lots more expensive to produce than discs, and obviously digital would be cheapest , but the extra compactness and ruggedness of carts would justify the higher asking price. If they also lowered the price of the download version to probably about half of the physical's RRP, then I think the system could work. Unless they did something stupid like only releasing $120 collectors physical editions, of course...

I also think that the 'loyalty scheme' should apply to physical copies. It's not that difficult, inputting a code...

Re: Feature: Breaking Down the My Nintendo Loyalty Economy

toxibunny

I remember when visiting the Nintendo website gave you 5 star points per day. I also remember when all of my points disappeared at once because I didn't read the fine print in an email they had sent me 6 months earlier.

I won't know how useful this will be to me until I've had it for a while...

Re: Talking Point: Sony's PlayStation VR Launch Adds Pressure to Nintendo's Holiday - and Perhaps NX - Plans

toxibunny

If the NX launches this holiday season, then the PlayStation VR will definitely eat into it's sales to some degree. People who have already owned a PS4 for a couple of years and are in the mood for something different for chrimbo are now having to decide between VR and NX.

There seems to be a lot of misunderstanding about what VR actually is in this thread, with some saying they tried it in the 90s and it was no good, some saying they tried Google cardboard and it was no good, some saying motion controls were nothing but a fad and so is this, some saying you need two eyes to use it, some saying motion sickness is absolutely unavoidable, some saying that having every game being first-person would be dumb, and some saying it's too expensive to ever take off. All of those reasons are irrelevant, untrue, or just temporary problems.

As you can tell, I'm excited about the tech, although I seriously doubt I'll be an early adopter - at the moment it's out of my price range. I'll probably join in when I can get a complete system for the price of a 3DS XL.

One thing I haven't seen mentioned, which will no doubt be even more polarising, is this fascinating and relevant research about just how surprisingly easy it is to trick the brain into giving you the illusion that you are somewhere/someone else, and even make you think that you have 3 arms. The cognitive kludges that these experiments expose are analogous to the way that the brain percieves the rapidly flickering static images produced by movies on film as movement. You know intellectually that the movie projector is showing you nothing but a lot of still photographs, right? But you can't help seeing the movement, because that's just the way the brain works. Well, in well-done VR, you'll obviously know intellectually that you're just sitting on your sofa, but you'll instinctively percieve it as being inside the game world. That's the paradigm shift that someone mentioned above.
http://ki.se/en/news/brain-scan-reveals-out-of-body-illusion

My final thought: I wonder how many of the naysayers would/will completely change their tune if/when Nintendo reveals their own VR whatever...

Re: Star Fox Zero Will Include An Invincible Mode For Inexperienced Players

toxibunny

@AshFoxX
"...I still have a desire to create Star Fox in a form that's maybe better suited to the current age, where people have different competing demands for their time, where you'd be able to play maybe in shorter bursts in a more compact form."
Sounds perfect for a handheld release. 3DS still has a year or two left in it that we know of, plenty of time to make a Star Fox game with these guidelines. That being said, also a great idea for an NX launch title if it really is a hybrid handheld and home console."

Umm, I think he's talking about mobile...