
This review originally went live in 2016, and we're updating and republishing it to mark the arrival of N64 games on Nintendo Switch Online.
Despite Star Fox 64 (or Lylat Wars in Europe) being only the second (released) game in the series, Nintendo decided it was time for a reboot and so, similarly to the SNES original, this Nintendo 64 title sees exiled scientist Andross causing trouble in the Lylat system. It's up to you as Fox McCloud and the rest of your Star Fox team to fight off his forces and save the day.
As before, saving the day involves a lot of on-rails shooting action, but there are plenty differences to the previous game besides the increased fidelity that came from 64-bit hardware. Star Fox 64 takes some inspiration from the then-unreleased Star Fox 2, including the "all-range mode" the game switches to on occasion, allowing free movement in an arena as you battle against enemy forces. The new U-Turn manoeuvre is useful to get after a foe who has just whizzed past, and a couple of the missions here see Fox take control of the tank-like Landmaster to provide a change of pace. There's also a submarine mission, too.
The game originally came bundled with the Nintendo 64 Rumble Pak, which added some welcome feedback to the excellent controls as you duck, dive, blast and, yes, barrel roll your way through the branching levels avoiding impacts and explosions and generally shooting 'em up with the Star Fox team at your side.
The game is a lot of fun to play through, the movement of your Arwing feeling natural as you either gently descend to collect a power-up or spin frantically to deflect enemy fire. There's an epic feel to the game as you work through the missions and the battling varies depending on the situation. The lock-on feature of your lasers is useful for getting rid of enemies but if there are a lot of them it's sometimes easier to just blast away – and of course you can "use bombs wisely".
There are a few different paths through the Lylat System, and how you do on a mission affects where you end up next. There's a variety of planets visited and space battles, too. Sometimes you'll be dogfighting with enemies (including the rival Star Wolf team), and other times you'll be picking off waves of attackers and weaving between obstacles — brake, boost and the new loop manoeuvre being deployed to get you through the stage in one piece.

Visually there was a big step up from the SNES game; the extra power of the Nintendo 64 delivering more polygons which, in combination with textures, added far greater detail to the locations whilst cinematic moments help immerse you in the story. Years later the SNES game has an eye-catchingly minimalist look, but the greater visual complexity on show here holds up well, too — it certainly moves along much more smoothly than the 16-bit title and there are plenty of wonderful looking environments to visit, although the game's blockier moments do stand out these days.
Audio-wise, there's some great hummable music; a mix of action and adventure that works well with the on-screen happenings. Other tracks can be intense sounding and there are some very effective sound effects as you blast through the levels (or crash into things). Whereas the original Star Fox (bar a few instances) used a collection of sound effects to make up a language for the team's radio communications, here they are fully voiced in English, although the original PAL region release includes a Lylat 'babble' if you prefer that. Some duff line readings aside, the chatter works well and adds to the excitement of the missions and the game's goofy B-movie vibe.

The game can be cleared quickly, but the frantic action makes for enjoyable playthroughs; the multiple paths add some variety, as well, with the difficulty well-judged and steadily getting tougher as you progress. Fluke your way through a tough mission and the difficulty increase is quite noticeable. Do well on a mission and you will be awarded a medal, and earning medals on all missions will keep you occupied for some time.
Also adding to the game's longevity is the multiplayer mode, available for up to four players, you can either blast away at each other or compete in a time trial mode where you shoot down as many enemy craft as possible in the allotted time. Earning medals here unlocks some alternate ways to play these modes, but however you choose to battle, there's fun to be had if you can find three willing pilots.
Conclusion
There's a lot of enjoyable battling as you weave about the screen, taking out enemies and avoid colliding with obstacles in Star Fox 64. All-range mode (and the tank and submarine missions) add variety to your play through and the multiplayer mode provides plenty of fun. The game can be cleared quickly, but there are alternate paths to check out and medals to earn. That all adds to the replayability, but the main reason to return to this cinematic on-rails shooter is that it's still a total delight.
Comments 62
I still remember being wowed by the extensive use of voice acting, as well as being treated to some really terrific and inspired music - all on a cartridge-based system that wasn't supposed to be able to handle stunning audio. That the game was actually fun and really nice to look at was simply added value! Also, the game debuted the Rumble Pak - which has been a built-in feature of nearly every console controller every since.
looks like star fox zero with slightly worse visuals
The N64 era has aged very poorly. I'll leave the games to my memory of playing them initially.
While I still think the 3DS version is superior in every aspect, it's nice to have a look at the past. This is one of the greatest shooters ever made.
Well, I'm surprised that this one is getting 9/10 while...
https://www.nintendolife.com/reviews/wiiu-eshop/1080d_snowboarding_n64
(same reviewer)
I've never played the original or the 3ds port and I'm loving this. Restore point function is surely welcome and this is I remapped the controls: ZR = Fire Laser, ZL = Bomb, Right Stick Up = Turbo.
This just keeps getting better and better with age, Star Fox Zero has a lot to live up to, but... I am hopeful.
Does offer finsh today on eshop today? As I don't get internet till tomo ((((
@Tate24 According to the eShop the 50% offer is on until 21st April.
I would recommend anyone who's interested in this to get the 3DS version instead. They really did a great job on updating the visuals and it really pops in 3D.
@6ch6ris6 Well you haven't seen much of Star Fox Zero.
Surprise surprise, Nintendo of America kills the VC yet again
@Mike gamer
Agreed.
Looks like this will be my first VC purchase!
Hey, Einstein! I'm on your side!
Does anyone know why Star Fox SNES has never been on VC?
So excited to play this on the VC
May Fox McCloud always fire his smart bombs straight and true.
Love this game! 10/10
Do a barrel roll!
I was hoping this was already on NA's store. I love the 3DS version, but I still love playing the original too, and I'd like to upgrade to the Wii U VC version.
@Jimmy_G_Buckets I actually feel that this particular game is one of the better aged N64 games. But you can always play the 3DS version that updates the look of the game.
@iflywright Could be something to do with the super FX chip that game used, or they just don't feel it'll sell well (it has aged rather poorly).
I can't stop playing this.I loved it back in the day but I was never any good at it.I never even managed to beat the easy route.After several hours,I still haven't but I'm getting closer and already opened up more alternative paths than I ever did before.I was worried it would look a little rough on my TV but I was wrong,it looks fantastic.I was hyped for Zero before but now my hype has gone through the roof.
@Giygas_95 Wait, so this is only available in Europe??
In the words of Slippy Toad: " NOOOOOOOOO!!!"
@Martarano_Man I checked the other day, and it only showed Starfox Command so yeah it's not in NA yet.
wth why EU only???
Give NA it too!!!
Zero is still not as good as 64, but I wish they will release it for Switch
Remember getting it on import back in the day, cost around £100 with the adapter…still an amazing game.
I loved the original, but could never get into this one and I tried multiple times.
@JoyBoy Have you tried the 3DS version? It's excellent!
I still love to revisit this game years later. It's one of the four N64 cartridges I own.
Star fox 64 is the best game on the n64, with banjo a close second
Great, great game. Loved the 3DS one too.
Amazing amazing game, both this and the 3DS version.
Still haven't played it on Switch, I'm on my first ever play of Sin & Punishment. But then I'll play this one for sure.
I prefer the prettier 3DS version with stereoscopic 3D, but yeah, this game has held up incredibly well over the years. Still a blast to play today.
I remember getting this when it came out in 1997, bundled with the all-new Rumble Pak - I was 13 at the time. I'll admit, I definitely had a blast with it. It was very impressive at the time. I guess I wasn't crazy about the fact that you essentially had to play through the whole thing in one go, not being able to save. But the paths branching depending on how well you did in each level was cool. I still remember trying and eventually succeeding in going through the most challenging route, along the top of the map. Ah, better times...
I remember how awesome this was when I was a kid, and how tedious I found it as an adult.
Lylat Wars was incredible. I remember how disappointed I was to beat it in one sitting, but I kept coming back to it, and it turned out to be one of my favorite n64 games.
Loved this game, but right from the start I was surprised by how much less impressive the music was compared to the SNES version. SNES dedicated sound chip made it easier to make the music sound good I guess. (It was a SONY chip, too, which makes me wonder if the CD thing falling out also contributed to pulling a similar chip from the N64? Just idle speculation)
The only true achievement for SF64 is getting star fox into full 3D. But aside from that it's just too plain and simple, it doesn't add anything substiantially new to the existing formula.
SF2 and SF Zero on the other hand are much better designed games with some fresh ideas thrown into a regular SF routine.
But somehow SF64 is regarded as a pinnacle of the series while SF2 was instantly labeled as 'outdated', and Zero straight up ignored by many solely because of control scheme.
One of the most perfect games ever made, IMO.
Never was able to get all of the medals, but this game is still probably in my top 5 ever. It’s just so addicting, I remember back at college there was at least one 2-week period where I was playing through this every day.
Fantastic game back in the day and still is!! Time for a new Star Fox!! Come on Nintendo get your arse in gear!!
@anynamereally Because Star Fox Zero is dog water.
If there's any game that screams, "Hey, remember Star Fox 64?
Well, we sure do because it's the only game we'll keep on making due to it being the only one we see as profitable." then it's that game no thanks in large part to the Star Fox 64 elitists who keep asking for the same thing never mind the fact that we could've had better gameplay innovations with ideas from Star Fox Assault or Command, but nope they had too throw out the baby with the bathwater and not think what would be a good idea and instead play it safe as usual.
Still playing this after 100+ completions, it’s still challenging and fun. And I still struggle with the warp gates and I still get freaked out by brain Andross despite being in my mid 30s
Whoa!!! Slippy might be a bit annoying but not enough to bring down the score a whole point 😂😂😂
@Clamango I agree, at least add Falco into the mix if you're going to dock a point for a character being annoying.
I remember playing this on Wii U VC and was entertained enough to keep playing, but the game never saved seemed like. Does this game even have save files? With suspend points this won’t be an issue now
When i first played this i remember me and my dad had no idea how to get to the hard routes, literally had to ask a guy in a game shop (called 5th dimension) how to do it.
Only then we realised you had to do 2 specific things in the first level to get the hard route. Kind of a little cryptic, but the game overall was very enjoyable. If there's anything I'd complain about is that I'd now wish some of the bosses were more of a challenge.
@karatekid1612 Seems companies don't want to bring back what was enjoyed by many.
Still no new Pilotwings, Desert Strike, Road Rash, ESPN Extreme Games. Those are some of my favourites.
Assault is better imo. Really wish Nintendo ran with some of the mechanics in that game
That frog is part of the spirit of the game hahaha. This game has perfect gameplay, nothing to add or nothing to get away.
@LUIGITORNADO I played Assault on my Wii in 2013, and I have to say that I was not impressed.
Anyone else used to let Slippy die on purpose? I did almost every time.
After all this time, Star Fox 64 is still the best Star Fox game.
Is slippy really that bad that he prevented the game from getting a perfect 10?!? 🤣🤣🤣
How dare you slander Slippy Toad.
@Hero-of-WiiU Trying to remember, but I think you started from the beginning each time you loaded it. Replay came from mastering the levels and taking different paths to the end.
This game alone is the reason I still have my 64. It still holds up great, and it's been baffling watching Nintendo bungle the series over the years.
As great of a game as Star Fox 64 is, I really do wish people would stop comparing every other game in the series to 64, and expecting every game to be a clone of 64.
Adventures was a pretty good game--even though it strayed from the formula in 64--with solid controls, and more of an emphasis on story than a high score..
Assault was also pretty decent, and had a lot of variety in gameplay, and a multiplayer mode that kept you coming back for more.
But Command and Zero were the closest to 64 in terms of gameplay, and they are the weakest entries in the series, for their own reasons:
For Command, the map screen, the time limits, having to constantly protect the Great Fox II, the branching story paths and multiple endings, etc.
For Zero, the mandatory second screen and gyro controls, and the fact that it was essentially a reboot of 64, which was itself a reboot of the original SNES game.
So, if anything, the games that didn't follow the formula from 64 are the better games in the series, while those that largely stuck to the formula sucked.
Love the dialogue in this....MY MASTER I'VE FAILED YOUUUUUUUUU!
Just got an N64 in 2024, and this game holds up well. I have no nostalgia for it, so it's not something like that. Would definitely recommend.
It was good, the dialogue was cheesy... too cheesy.
I can't get past this game on Switch & I wonder how I was able to get past it on the Virtual Console. Blows my mind.
At least Zero improved Wolf by taking away that nasally snobbish-like British voice & giving him a deeper, gruff British accent.
Nintendo won't be able to capture the magic of Star Fox because of Miyamoto's refusal to loosen his grip & the 64-purists who hate everything post-64 even games that follow the 64 formula get hated on.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...