Well, Sony has finally put its cards on the table in terms of Virtual Reality. Following Oculus Rift and the HTC Vive's release details the PlayStation bosses confirmed an October arrival for its headset, at $399.99 for the basic offering. The PS4 add-on is arriving after its biggest rivals and, predictably, at a lower price.
PlayStation VR was originally expected in the first half of this year, and its eventual pricepoint was widely predicted ahead of time. While its rivals in the market target those with powerful PCs and enthusiasts with a lot of cash to spend, Sony's option is technically less sophisticated but is far more accessible. It arrives at a cost pretty much in line with a premium new generation console, though in this case it's actually a very pricey - but major - accessory for current-gen hardware. With the PS4 romping away as the leading home console in sales this generation, Sony is capitalising on its sizeable userbase to pitch PlayStation VR as the most reasonably priced, game-centric VR option of the year.
Of course our buddies over at Push Square are all over the accessory right now and writing about it a great deal, but the release details do somewhat up the ante within the mainstream gaming space. Had PS VR launched in early Summer, sold out its pre-order allocation and then steadily moved on as the year progressed, it would have suited the normal gaming market rather nicely. Yet an October release drops it in the all-important 'Holiday' shopping window, with all of the consequences that brings.
To quickly return to the 'Nintendo and VR' topic, that's something we've discussed before, including this editorial arguing that the technology doesn't yet suit the big N. More recently Carnegie Mellon University professor and game designer Jesse Schell predicted that Nintendo may be looking into VR for the future, namely when the technology has transitioned more to small and easily mobile solutions - somewhat like the existing Samsung Gear VR but on another level. Of course we don't know fully what Nintendo's intentions are in this space, but there's been little indication that it's due to enter the sector quickly.
In any case, back to that Holiday PS VR release. On the one hand limited supply and pre-orders selling out seem likely to limit the impact of Sony's hardware in stores; the VR space has typically, so far, attracted eager fans snapping up pre-order stock within minutes of it going live. Sony will likely try to supplement stock to have some in-store units on day one, but we shouldn't expect them to be sitting on shelves for long (if at all). It's a big play, though, especially as it'll come not only with a range of launch window games but also support a cinematic mode to provide - essentially - off-TV play with existing PS4 games. Macquarie Securities analyst Ben Schachter has already spoken of Microsoft needing to find an answer else Sony could "utterly dominate the rest of the console cycle".
That's not a surprising analysis at this time, and we're yet to see how it'll all play out. For Nintendo though the timing of PS VR is something to consider - with so many (including Macquarie Securities in a previous report) expecting a form of NX to launch before the end of 2016, we could have a potential clash in which NX is arriving alongside another high-profile piece of hardware.
PS VR is estimated in some quarters to perhaps sell around eight million units over the next two years, so naturally Nintendo will be aiming to do far better with its next hardware - they're not comparable products, in that sense. The issue is that a hefty VR launch not only stretches the wallets of some that may have eyed up a shiny new piece of Nintendo kit as a Holiday treat, but can also hog headlines and online chatter. The original benefit of a mid-gen launch for Nintendo (as NX will be perceived) would have been landing as something new in clear waters - with Sony's VR gadget now arriving later than planned it could be fighting over headlines, social media trends and public attention with Nintendo's new system.
The hope, naturally, is that Nintendo's concept will wow people to the extent that it can stand up to and exceed the Virtual Reality hype - it's also likely to be a device to target as wide a demographic as possible, as is the big N's way. It may also come in at less than the 'real' cost of Sony's headset, which also needs a PlayStation Camera and - optionally - Move controllers.
What will be interesting is to see the volume of existing PS4 owners that take the plunge into Virtual Reality, and how long-lasting Sony's VR will be as a success story. The Kinect was a huge sales success on Xbox 360, but perceptions around the device declined to the point that its original bundling with the Xbox One (and the higher resulting price) did much to give the PS4 powerful early momentum. Will Sony's VR enjoy the same incredible demand (and related media attention) as Kinect did, regardless of its long term prospects? If it does, its Holiday launch could suck oxygen away from Nintendo and, of course, Microsoft and Xbox One.
Beyond the will-they-won't-they of a 2016 NX release, Nintendo will have key releases like a new Legend of Zelda title to sell in the Holidays. We doubt there were many smiles in Nintendo's boardroom when Sony's grand project in accessible VR slipped from a Spring / Summer arrival to the peak-market madness of October.
The timing's not great - the hope is that Nintendo's as-yet-unrevealed step into the next generation (if it does come this year) will have the appeal and buzz to win the public's attention, even if it does end up launching in the same window as a major Virtual Reality device. Nintendo can ill-afford a slow start with its next system.
Comments (168)
I'm certainly up for getting both, but I have a disposable income for this. I can certainly see more people struggling to buy both if they come around the same time. For me it'll come down to the games available, but that means I'll certainly get an NX, as I've never been let down personally by Ninty.
Nintendo should stay far away from VR. Let everyone else have the worthless, costly gimmick that everyone laughs at for once.
Sorry just not getting onboard with this from Sony. Given their track record with anything that's NOT the Playstation, to be abandoned some time later. Vita, Go, Playstation eye, Move, PSP. Am I forgetting anything. I have my Samsung Gear VR, so I'm good.
"PS VR is estimated in some quarters to perhaps sell around eight million units over the next two years"
Wow really? That's a lofty goal. Yes, people who own a PS4 already "only" need to shell out another $400, but if you are yet to buy a system, that's $800 you need to shell out, and you would have 0 games at that point. Yes, it's cheaper than a $900 PC rig + $600 for Oculus Rift, but $800 is still expensive.
That being said, if Nintendo's NX console isn't something new, accessible and main stream appealing... it could be DOA beyond the core Nintendo consumer because it will get little attention vs something brand new like VR.
It's going to be interesting to see. Wii dominated with motion controls last generation, but motion controls now are seen as dirty casual things and no longer wanted. I expected VR to be the same way. Who really wants to strap something to their head every time they want to game? Not to mention the first wave of games are going to be buggy as developers still try and figure it all out.
Like @luigifan624 said, I'm not confident that Sony has the attention span to support the thing if it faces any kind of adversity.
I'm also still not seeing VR as being the dominating force that certain quarters are hyping it as. It economically stratifies at the moment, and that will be a hindrance to it having the immediate mass market effect predicted. The technology certainly has a future, but I hope Nintendo waits and sees and does not have a Gunpei Yokoi philosophy about their possible approach (which would probably be a non-backlit GBA with a headband).
PSVR costs only £349!
Unless you don't own a PS4, and then it costs £649. Plus it's bound to get some negative press for damaging children's eyes or causing nausea, and it's although it's the cheapest VR, it may not be swish enough tech wise against the PC based systems. I think there is a customer base for VR, but it isn't as big as some think, and a lot of people will be wary of it.
If Nintendo can bring out a strong original Wii level idea with some guts in the machine and a key title like Mario at a fair price, then they'll have a chance to do well.
To be honest, I don't think that the PS VR will become a huge success. There are probably some gamers who will buy and try it, but I don't think that te mass will fall for VR. I just don't think VR is suited for gaming.
I know that I'm in the minority here, but I still think, after reading many articles like this one, that VR is going to be a worthless gimmick, and nothing more, for at least a year after the first VR headset is launched.
I am very sure that Sony's VR will be super gimmicky, because of the way that Sony is releasing it: as an accessory to the PS4. It even uses the Playstation Move controllers, which I personally view as Sony's biggest commercial flop ever.
For Nintendo's sake, I pray they stay away from VR until VR gains a decent following and proves itself to have a significant impact on gaming, which I don't think will be for a while.
@XCWarrior well, that's nothing. Estimation of VR units sold this year is nearly 40 mln and by Q4 2017 they expect around 70-75 mln. Good luck
What peoples are forgetting about the price is that 399 euro is ONLY for headset ALONE. If you actually want to use it, you need PS cam, which is additional 50 euro, because without it you have piece of plastic you can't use. And although it will work with DS4, you're better off with PS move, so there's the price
I will definitely be getting both but having just put my pre-order down for PS VR the NX will likely have to wait until next year as I doubt I'll have the cash or time for both. Another thing with the rumours of both a portable and home version of the NX, it's only the home console version that I have any interest in.
I am sure it will be flavour of the month for YouTubers.
The fact that Nintendo has to worry about an accessory stealing the thunder of their new platform I think shows just how far Nintendo has fallen from relevance.
It's a FIVE HUNDRED DOLLAR PERIPHERAL, once you factor in the PS Camera and Move controller to make it more than just a glorified camera--if you honestly believe a FIVE HUNDRED DOLLAR PERIPHERAL is going to cause anyone problems, in a worldwide economy on the brink of another deep recession, you can't be helped.
I think the NX and the PS VR will appeal to different groups of people, and they won't be competing with each other too much. VR is still very new technology and it's expensive, so I can't see it appealing to the masses just yet.
400 EUR? This thing will fail just like the Virtual Boy.
@IceClimbers uh, no, Nintendo does not have to "worry" about a five-hundred dollar peripheral--you are conflating game 'journalists' and analysts w/ Nintendo.
@luigifan624 Playstation Mobile and Playstation TV? And I didn't think much about how they love to leave Playstation-branded hardware and software that isn't a home console out to die. That doesn't do much to inspire confidence.
I think VR will be a massive disaster, though, so I pray that Nintendo stays the hell away. Like @BaffleBlend said, let's let everyone else make bad hardware decisions for once, huh?
400€? ha! dooooooooooomed!
I agree with a lot of the comments here. As a gamer, VR doesn't appeal to me. I prefer hardware like motion controls and the gamepad that offer different / more immersive ways of interaction while viewing the game on a television.
And people thought Nintendo was about gimmicks. HA!
VR will probably flop. Best case scenario it gets a small niche market, and then maybe in 2018-19 the tech gets cheap enough to get mainstream appeal.
The problem with VR right now is that all of the "cheap" (calling Gear VR and PSVR cheap) VR headsets are too low quality to be of any worth, and all the good VR headsets are $600+. The Kinect was cheaper, and even with $500 million in advertising it still flopped (kinda).
Oh, and there's no system-selling VR games anywhere on the horizon.
I could see Nintendo rising as the champion of video games after the VR disaster, waving the flag of Zelda and NX this holiday.
I'm not so sure about VR's future but all I know is it will bring new ideas or innovation (on how they film) in the porn industry.
To be quite honest, while a lot of people may be interested, only those with the disposable income (and don't have other obligations like family) would actually jump onto it. Also, this is wearable tech that is strapped down by cables. I'm pretty sure there are going to be incidents regarding that.
@BensonUii
We already see enough complaints/problems for people who play with the 3DS with 3D on regarding their eyes. That's just going to increase with all VR. Heck, I wouldn't be surprised if neck problems can also occur with this type of VR due to having the set strapped onto your head, as well as looking around more often than normal. Possible injuries from jerking of the neck because you want to see something to the side immediately is something I'm already predicting, after seeing one video of a person playing a racing game, and showed them doing such a thing.
@MetaRyan Only if Sony and Microsoft don't drop VR like a hot rock. Otherwise there is still a chance for those two to get some of Nintendo's market share.
Sony release, October, announced March.
Nintendo release, ????, announced ????.
Maybe Nintendo want to keep the NX secret.
Their problem is that even at release date and with little advertising or momentum build up for the product, very few people will know about it, unless they follow a games website.
So I guess their secret will stay reasonably safe.
VR tech is currently too expensive. If I were Nintendo, I'd wait for a while before jumping to the VR industry. Sure, VR is impressive and totally awesome, but until I can get a fully featured VR head-set for a maximum of 150€, I won't even consider getting a Playstation VR/Oculus/whatever.
I hope Playstation VR and Oculus Rift won't fail, though. They have some magnificent tech inside of them!
I really think VR will be a commercial flop. Personally, I love it. I'm not usually one for gimmicks. Never been interested in 3D for example, but ever since trying VR last year, I've been eagerly anticipating it becoming available to consumers. But it's too weird to take off in a big way like the Wii and it's motion controls. It's expensive, which is fine for us tech and gaming geeks, but people aren't going to go out and spend the high amounts needed for headsets and machines capable of running them. It also looks really, really geeky, which will put people off. It's also really easy to screw up the calibration and make the user feel sick.
As much as I would like VR. It just seems like a "neat" thing to me and I definitely wouldn't consider passing up how I play games now for it. I don't think it's the future of gaming.
The NX though, depending on want it is, I'll probably buy. I'm pretty loyal to Nintendo.
This is an addon it's going cost I would expect £300 and if haven't got ps4 you need that to, also need there camera and it's concerted by cable i have my tv ect about 10 feet + from my seate so its like having your old controlers again.like 3D with glass I just can't see people using this in long term especially not for playing game for any length of time. Movie's I can.So no thanks SONY
Playstation VR, an overpriced fad like the rest of VR sets.
It'll have it's flash in the pan, and then It will be out.
I don't think Nintendo have much to worry about, they just have the get NX right and come in at an affordable price.
If it's over £249.99 in the UK, and the machine is similar to Xbox One and Playstation 4, it's going to flop.
It has to be innovate, accessible, and a something different to its competitiors to succeed.
Maybe I'll be proved wrong, but I doubt VR will have a strong momentum, and that "cheap" price will hardly help.
Still I agree with the article, these VR sets will likely fill all the news, at least for the short Holiday season; it's not even a matter if they'll be worthy or good value, VR is popular, everyone will have to talk about it, it's pretty much the ABC of clickbaiting and selling news.
If Nintendo is planning to release the NX asap (which I still doubt personally) then I hope that they'll wait anyway until 2017, when the VR's buzz will be faded away (UNLESS of course NX is so so so revolutianary that, once annunced, it will end the novelty of VR before it even get a chance to start XD)
I guess VR is just a gimmick to most people what a shame, VR gaming is a childhood dream of mine
VR will be good until someone rob you while playing or sneeking up behind you and scare you. About nx i read somewhere that it looks like nintendo and samsung had a baby.
Was just thinking. Not only would those with just one good eye not be able to fully experience VR, but what about those that are far-sighted (in that they can see far but everything near is blurry)? The units strap onto your head, preventing the use of glasses I believe. Sure, there are contact lenses, but I'm sure there are a lot of people who have sensitive eyes who can't use them.
I'm unsure of the pressure VR would play at this time. I think a big draw would be for people to just play their favourite games in VR however I've been reading up on responses and:
http://www.neogaf.com/forum/showthread.php?t=1197306
This thread suggests that the actual VR that everyone things would happen(1st person perspective) hasn't actually been realised yet. Playing games in 1st person Minecraft's "full immersion"(1st person mode) has been making lots of people get very badly motion sickness to the point that only the virtual cinema(VR cinema with minecraft displayed on a virtual screen) functions. The types of VR games that don't cause motion sickness are ones where the player character is stationary like games where you are in a cockpit or games where you just teleport around without moving due to the inherent disconnect between you being sat down yet the game camera acting like you're moving about. It just shouts to me that VR really isn't close to being ready atleast in the way that would immediately come to mind, no one is "I want VR except only games where I'm sat in a cockpit or are watching a virtual screen in a virtual cinema".
What I think this means for Nintendo is that modern VR is pointless for them. Only Mario Kart or Star Fox(with no Full-range mode) could use it without making people sick and even then a lot of the appeal of Mario Kart is picking your preferred Mario character so a 1st person pespective would be pretty silly, VR currently isn't a good fit for any of their games.
@Yorumi https://youtu.be/Odax7F3tWhM
@IceClimbers
Who said Nintendo is worrying?
The Oculus Rift is launching in 2 weeks. The PS VR won't feel new by the time October hits.
I'm uneasy on how well VR will do.
I guess that depends on how it's advertised and how it plays, because personally, I just see another gimmick.
Seriously Sony ,this: https://pbs.twimg.com/media/CdsKjX4WoAAodcw.jpg
Is pretty much the Animal Crossing Nintendo Land game, just with the gamepad right next to your face.
@luigifan624 Yeah it's funny how they can be so dominant with the home console, but flub with nigh everything else, even when the hardware itself is good.
@MrHaggi
Or your bestfriend and girlfriend kissing while you are fully immersed on VR.
Great article and my exact thoughts of late. This years e3 and (hopefully) NX reveal is getting more crucial by the day. With Nintendo offically declaring that thier next gen console will not venture into VR territory, they had better have a killer concept to usher in the next gen or I think they will find themselves with another Wii U situation which, as stated above, simply cant be afforded at this point. They need to come out swinging and blow us away with something grand or they will be in a world of hurt. Either way...I'll be rooting for them! Even if the PSVR is really cool, I'd wager people would still be more willing to invest in a new (hopefully groundbreaking) Nintendo system with a long life ahead of it as opposed to a really expensive accessory.
With motion sickness a possibility, I doubt I could manage VR even if I were prepared to give being unaware of my environment a go. I have no balance whatsoever in one ear because of an infection years ago. The other ear's balance mechanism has been retrained to a certain extent, but I still can't even shut my eyes while standing (e.g. in the shower) because I fall due to a complete lack of proprioception. That causes dizziness and nausea. I suffer from nystagmus in the dark too and sudden head movements cannot be interpreted by my brain. I can't see any VR tech being a hit for me.
I'll stick with NX for the time being.
@Splatburst literally everyone but Nintendo is saying this.
@Seacliff Separate screen innovation? Wow......like we haven't had that before.....
looks at copy of Nintendoland
I find VR horribly antisocial and isolating. I'm struggling to see how this will take off. It's bad enough that mobile phones have created a world full of zombies walking around staring at their screens, not taking in their surroundings.
I really think the NX will live or die on its own. I don't think the PS VR will have any bearing on its sales. There is a lot of hype in the VR market, but ultimately, it is not a mainstream gaming device.
I echo somes sentiments that a big worry is that Sony in developing this. They have a very bad track record when it comes to supporting peripherals. They are quick to pull the plug when things go south.
I think the pricing of the PS VR will be another concern. The goggles are $400. To use the PS VR to its fullest you need the Move nunchucks and camera. This puts the full experience North of $500 if you didn't save yours from a previous generation, and sales of the move have been less than stellar.
Staying on point with the pricing, very few average gamers will be able to even afford to spend that much on something that really isn't needed. If a gamer does have that much disposable income, they are likely a high-end PC gamer that would most likely just purchase Occulus or Hive.
I digress I suppose. In the end, Nintendo will be the biggest factor in determining the success of NX. Any other reason the NX would fail is nothing but an excuse.
@Discostew Good grief the warning manual will probably be bigger than a phone book.
Remember how the Wii had Wii-motes through TVs before the thicker wrist strap? I think VR this Christmas will be heads through TVs, concussions from Coffee tables. Computer towers & PS4s pulled off the shelf and TVs knocked over ontop of people.
VR is very anti-social and probably the antithesis of what Nintendo would do. I feel like we've come full circle on gaming gimmicks, from motion control, 3D, second screen, VR... can we just get back to making good games that play with a regular controller?
Well done Sony. Keep people occupied with VR so I can get my NX at launch and avoid the scalpers market.
@yuwarite I think gaming companies are afraid that if that's all it took to have a gamer satisfied, then they'll just go with PC.
But that's not to say I don't agree with you. I really hope whatever innovation the NX has, it'll be a more passive gimmick.
I'll be buying both the PS VR and the nx... Yahoo
@BensonUii I haven't looked into it, but I'm sure there are age and health warnings with VR headsets, just like there was (well, is) with the 3DS. I guess the thing with VR is that if it's making you ill you're very aware of it and would stop anyway.
@Yorumi Well, I doubt there's any one reason, but I think your statement probably takes more weight than mine.
I didn't mind it when Nintendo introduced motion controls, but them and Sony probably should step back, look at feedback, then decide.
But, y'know, money is a thing. And big companies believe if you aren't constantly earning it, you may as well be doing nothing...
@manu0 Will fail? Pre-orders sold out within minutes yesterday. VR is expected to sell quite a lot of units next year (40 million iirc), considering PSVR is the cheapest, it'll probably move the most units.
@Octane It may be sold out, but we know nothing about how many were available, nor do we know if these people will stay committed (since it won't release until later this year). Isn't there a VR unit releasing soon? That may give people an idea on how good (or how bad) VR will be, and whether it'll change their decision.
@Yorumi Bye bye money! I'm not buying this fad VR crap,lol. In fact, I may not even have to buy a PS4. I own a PS2 and PS3 for my Final Fantasy fix, but if FF XV does comes to NX, then Sony won't be getting any money from me for awhile.... unless they clearance Vita out for like 50 bucks, cause I might buy one for MLB The Show.
@Discostew Of course, but it does show that there is a genuine interest, enough interest for it not to ''fail like the Virtual Boy''.
@Discostew Agreed. No clue how big that first shipment is. And how many of them will be resold on ebay for an attempt at a profit? That's the sad thing with video game things that are rare/collector's editions/anyting special - so many of them end up on ebay.
Personally, I think there should be a rule that if you preorder something, you can't resell it unopened. But I don't know how you could enforce it.
The whole VR thing seems a panicky bandwagon that manufacturers feel they have to get on.
Other than "um, it's VR" I haven't seen a real reason to buy, no game (no pun intended) changing software. It seems a concept too early, it hasn't had a reason for being yet.
But that's not the reason I think it won't be a huge success.
The reason for that is because people are going to realise you look an utter, utter lemon wearing it.
Though it'd be handy for watching rude things in public.
I've said too much....
Of course the kids over at Push Square are excited, not hard to get a group of 12 year old boys excited about something like VR.
I just don't care. If this is the future of gaming, then I've had a good run.
I don't consider VR to be pressure on Nintendo to release a new console. Much of the world doesn't have the visual acuity for VR and without solid games it won't take off anyway. Let alone the asking price for an additional device that isn't an independent console in and of itself. I am surprised the media isn't complaining about potential harm to eyes the same way they did with the 3ds...
@Mii_duck http://time.com/3987961/virtual-reality-time-magazine-cover-memes/
Watching rude things in public? Sure, until you start doing rude things without realizing you're in public.
Personally I doubt Nintendo gives much of a toss about this specific device.
The first DS was rushed to market seemingly as a reaction to Sony announcing they were working on a handheld, and there's been a few other cases of Nintendo appearing to counter Sony with shenanigans.
But this in particular is kind of a non-issue.
It's not encroaching on a core Nintendo market, and it's a non-standard peripheral, so the software support and adoption is likely to be negligible.
I'll just take this opportunity to demonstrate how cool flat-shaded and smooth-shaded polygons in 1080p, 90fps can look, and say, again, that I wish Nintendo had been bold enough to go for something similar with its new Star Fox game:
https://www.youtube.com/watch?v=rcN_Rl4dINs&index=44&list=PLgzzAlT_CcFfyTE2R8dnHKns8-9IUzzO2
I imagine the Landmaster sections done like this (with the option to go either first or third person):
https://www.youtube.com/watch?v=4bsIaSd7rRU
And, remember, that is all going to be about a hundred times more exciting in actual VR when it's in stereoscopic 3D, at real world 1:1 scale and completely surrounding you, with proper head tracking, and with full 3D audio.
I don't think most people get how genuinely exciting and paradigm shifting VR is, and apparently not even Nintendo either.
VR is, without any doubt in my mind whatsoever, going to be huge.
i don't see how if anything it might end up biting Sony if Nintendo say it's coming at that time and for cheaper point add zelda to nx mix will make people reconsider buying the pricey tech. also compare ps vr to ps move and even vita it could flop hard.
vr's biggest hurdle is the headset stuff it's mainly why 3d failed. no one wants to wear that stuff in the house, you'll look like moron.
edit: also if it takes strain on you, no one will keep using vr over regular gaming.
@Kirk I don't care to have half of my viewing perspective filled by the vehicle's console.
Curse the big question is will the next Call of Duty support it? I can see many a shooter nut paying for that VR experience...
Unless Nintendo has something genuinely revolutionary on its hands with the NX*, I don't see how it can stand against the massive hype train that is VR. And the thing is, VR is absolutely going to deliver on the hype.
*Unless it's just going for some mass-market casual crap that does its own thing and will get sales from a whole different demographic to your average core gamer, but that most core gamers won't actually give a sh*t about. Or something like that.
@Discostew - to be fair that's why I'm not allowed on an East Coast Mainline train for the next ten years.
@Discostew That's not actually how it works or is perceived in VR. That's just how you are perceiving it as viewed on a limited, flat 2D screen, which is doing the best it can to show the game in the only way it can.
VR steps beyond these limitations you've been burdened with since the dawn of gaming. The little box you see in front of you doesn't have to be the windowed boundary to the game you're trying to peer into.
Think of it like driving in an actual car in real life (or maybe even a go-kart): You're inside the car and it's surrounding you, but you can still free see huge vistas in pretty much all directions for the most part. The car isn't an obstruction; it's just the thing you're sitting in and driving around.
Hold on a sec. I'm over here scratching my head on this one, but isn't this why Nintendo caught so much criticism with the Wii, because it wasn't a "traditional controller" to play video games with. Nintendo tries something new or different, it's called a gimmick. Sony/Microsoft or any other company for that matter does the same thing, and is regarded as the greatest thing ever.
I don't think Nintendo will bother with VR until they can source the parts for it dead cheap, so maybe in another 10 years.
I agree with Sony being a huge issue for Nintendo this year, however, the PlayStation VR will not be the reason. Only people with high income will buy the VR, and those people will also have enough for the NX if they are interested in the system. I know zero people who are purchasing the VR.
As I mentioned before, the PS4 and XBOX ONE will cause all the pressure for the NX this holiday season. They both have such incredible game lineups and will see a lot of marketing. I myself am probably going to be picking up a PS4 over an NX this holiday. Most of the money I'll make this summer is going toward my college tuition, so I can't buy both. If Nintendo wants me to pick up the NX over the PS4, they have a lot of persuading to do.
@Yorumi All those things you just alluded to are where VR was at a while back, but a lot of those problems have been ironed out in the final hardware, and most developers have learned how to design games that work around the old technical issues and flawed VR game design of the past. Here's just three random examples of games that work with the strengths of VR and mostly avoid any potential weaknesses:
https://www.youtube.com/watch?v=z90_JFty7Ek
http://www.inceptional.com/2016/03/16/nearly-two-mins-of-lovely-new-footage-from-edge-of-nowhere-for-oculus-rift/
https://youtu.be/_hBiZPO7424
It's about smart design more than anything else.
@wiggleronacid unless it has a amazing launch line up of cause, kinda doubtful but if they have that killer game at launch it can make/brake it.
So $430 CAD for a ps4, and probably the same price for the basic pack for PSVR with only gimmicky games announced for it is worth it? Seriously, if ppl are willing to shell out $400-900 for this crap, I really don't understand gamers at all anymore.
I personally will be buying the nx cause I love Nintendo, and Sony always flops on these kind of things, also the price isn't worth it. And the ppl I know that love playstation day they aren't interested in it
@Kirk the question is prolonged play, people dive into games for hours. if vr makes you sick after a few people will stop using it rather quickly.
@kenrulei Modern VR doesn't make you sick if the games are designed well. There is nothing inherent to VR that makes you sick; only bad hardware or bad design. Any potential sickness-inducing hardware issues are basically solved at this point (enough that it's not really going to be a hardware issue that's making you sick); it's up to developers to deliver.
Alanah Pearce from IGN played Defence Grid 2 in Oculus Rift for an hour and had zero issues whatsoever and would have been happy to continue:
http://uk.ign.com/videos/2016/03/16/6-rad-oculus-games-we-saw-at-gdc-2016
Trust me, all these issues with the tech and software that you are raising are really not inherent issues with VR tech at all.
@Yorumi It's not impossible to get sick from VR if a game isn't built perfectly to its strengths, hence Oculus own list of Comfort Level Ratings for its launch games:
http://uk.ign.com/wikis/oculus-rift/Comfort_Level_Ratings
But again, that's not an actual issue with VR, and more and more games will figure out how to do it right soon enough.
@Vineleaf
Indeed. None of the current or coming soon VR devices are cheap or advanced enough to become the dominant force in gaming.
Well for start Asuming the Sony VR is £300 near to PS4 then you have use it with ps eye camera also on top of this it's conected by cable (like old controlers )to Your console,my TV is at least 10 feet + away,it's not very practical.This reminds me of 3D tvs it flood because you had wear glasses,I have Samsung VR and it's very lightweight but even that it's hard to wear it for any length of time,it's cheap to £50 I payed and it's cable free.If Samsung brought one out that would take many more phones then this surly would have bigger in packed on VR.I'm sorry but I just don't belive in long term VR as it is now with huge box on my head
@Yorumi No, go read my posts again, before I turn this personal and start insulting your basic reading skills and level of intelligence. . . .
VR in and of itself is not sickness inducing: Bad hardware and/or bad game design can lead to you getting sick in VR. The hardware issues are pretty much gone at this point. Some developers are still trying to figure out the best way do VR games, but in time that stuff will get ironed out too. Not that there won't ever be any crap VR games in the future, but that's not even the same discussion.
If you think VR is pretty much a waste of time or whatever because you imagine it's basically impossible to avoid getting sick after a few hours of play, then you know nothing about thing you are talking about.
I said this on PushSquare and I'll say it here.
I'm intrigued by Sony VR. But if NX releases this year, I'm simply going to go with NX. After camera and 2 Move controllers VR is nearly $600, and we have no idea how many great games it will get. Not to mention, I'm reluctant to invest in VR after they so quickly abandoned the Vita. And we don't know the longer term side effects. And most importantly- Nintendo platforms have games I just refuse to miss out on, and I don't see VR outdoing Nintendo's Classic lineups (Pikmin 4? Gotta have it- although THAT should be in VR).
But, I am interested and will probably buy one Christmas 2017. Unless it's just way totally awesome and I have to have it right away. Then I suppose I'll just buy both this year.
@luigifan624 You may have forgotten the $500 24" PS 3D display. And Wonderbook. though I suppose it's hard to compare the relatively cheap Wonderbook to PSVR. The "3D monitor" I think is a fair comparison though. Sony was all about the 3D games. For about a week. Can't recall the last one they trumpeted.
Edit - my mistake, 24" screen, not 32". I would have bought one if it was 32". Glad it wasn't.
Firstly, the VR is twice expensive as that of a standard console and knowing Nintendo, there is no way in hell they will do it to just spend a lot of cash to make the thing even work or force consumers to get add-on to get this kind of game and that kind of game. Its SEGA CD all over again wasting unnecessary time just to make future a big thing and in the end, its not.
It also depends on the consumers point of view. If they want VR, the industry will focus on VR just like how foolishly Mobile gaming seems to get at them. If not, then VR will just go away.
Personally, I want them both gone because I love the traditional sense of gaming that Nintendo puts which is to just buy their dedicated gaming systems and play dedicated games on them.
I neither want mobile gaming nor VR to take over because you're spending four times the amount just to get software than what you would normally get in the traditional sense. Plus quality wise, the games aren't fun and will nowhere be anywhere fun.
If Fire Emblem is to go VR, no one will give a damn about the actual game but rather just look at Camilla or Tharja's sexy body and virtually interact with it.
I do wonder what Nintendo VR would be like, though I don't see it happening in the near future. Will it happen? I think so. But only if the reaction to VR is positive. If the PSVR is successful, Nintendo will most likely do VR. If the PSVR is successful and constantly leads sales of the NX (like the current situation with the PS4 and Wii U), then Nintendo's only option may be VR for the video game market if the NX is a failure. I'm not that big on VR anyway (I don't like screens up close to my face, unlike everybody else I see in public, and it may have health effects with constant play, even more so than normal screens). But Zelda with VR does sound intriguing.
@Socar I definitely agree. I'm not a mobile gamer and I do love Nintendo and their games. However, I do feel like the quality of their games has been going down lately. The highest Wii U game on Metacritic last year was Mariokart 8 DLC pack 2, which only got a 90, compared to multiplatform titles like Metal Gear and the Witcher 3. Metacritic aside, we did have terrible titles like amiibo Festival and Ultra Smash. And this year, we have Color Splash and Federation Force, not necessarily bad games, but sub-standard spinoffs which don't look that good compared to the main games. Splatoon and Super Mario Maker are excellent, and their lineup so far for this year looks extremely good, but I hope Nintendo's main priority is still making video games with the quality that we know and love from Nintendo.
@Kirk If the games are designed well?.......Pretty sure that's a major problem lately, and when you throw in a VR unit that is delayed by at least 1 frame and inherently does things to the perspective outside of your control , that in itself can lead to motion sickness. Changes that happen on a TV screen are limited to a TV screen because nothing else in your vicinity isn't changing in such a way as to throw you off. VR headsets take that away, making you that much more susceptible.
Both will fail. I don't expect the VR add-on to take off. Most add-ons fail. Sega Cd / 32x, Kinect, Playstation eye / move, etc. The NX will fail not because of VR competition but because only hardcore Nintendo fans buy their system and they are a shrinking population.
As a PS4 owner and lapsed Nintendo fan, I genuinely don't know which one is going to get my money this year (assuming the rumors are true and NX is hitting this year). I am leaning PSVR over NX, because IMO Nintendo has done nothing to prove they're not the same out of touch company that sold me a Wii U.
While I do hope Nintendo has learned from the Wii U and wins me back with the NX, PSVR is an entirely new experience with already pretty significant studio backing, and it's a tempting offer at $399. Nintendo has a lot to prove. To me, at least.
At this point VR is basically a novelty plus the tech is still too expensive for widespread mainstream adoption anyone who thinks VR will be the next big thing needs to reconsider themselves
@luigifan624 The consoles market is shrinking and the western industry wants to destroy the japanese industry by any way. Since Nintendo is the biggest market opener for the japanese industry they are the priority target. Once Nintendo will be destroyed the rest of the japanese industry won't take long to follow.
I will never understand why VR supports attack everyone and everything that disagrees with them.
They openly attack people, publications, analysts, businesses, medical professionals, and the media who disagree with them.
They have become as bad Donald Trump and Bernie Sanders supporters
There is even a growing chorus of medical institutions and medical professionals issuing warnings on the damage VR can do to eyes, brain, ears, human development and children.
There was a big report a few weeks ago on the local news here in Detroit with top tier medical professionals warning the public of the extreme health risks associated with VR (We have a few of the major medical institutions of the world here in Metro Detroit).
The world media has been reporting on how dangerous VR is for the population.
Anyways I wouldn't worry about VR posing a threat to any company other than the other VR companies.
The major content creators aren't lining up to make content unless the VR companies pay top dollar to make content for them.
Sony had to pay EA to make Star Wars Battlefront for PSVR and it's the only VR EA game in EA's pipleline for the forseeable future. It's being treated by EA as a "Test" game to see if there is enough demand from VR owners for games.
Most 3rd parties are waiting to see if there is big enough games sales before supporting to VR.
Movie studios are ignoring VR, Music industry is ignoring VR, App makers aren't jumping on board, Microsoft isn't taking it seriously etc...
Also to get full VR experience you need to use motion controls, which core and "hardcore" gamers hate.
Right now most of the content on VR platorms fit the "casual" and indie gaming definitions.
Also people need to know Sony said that PSVR is capped at 1080p and PS3 visuals.
@bitleman
I hate to break it to you, PS4 is now tracking ahead of PS2 in global sales post price drop.
@KingofSaiyans I actually wasn't referring to motion sickness. Although that would be another concern, but I was referring to actual visual acuity. Some people get headaches from using 3d or VR. I literally have only one eye so for instance if try to use the 3d on my 3ds the eye strain feels like I just stabbed myself in the eye with a fork. If somebody ever wanted to torture me I'm pretty sure strapping a 3ds to my head with full 3d on would count. I can't even "see" VR (or the 3d on the 3ds) because it requires stereoscopic vision. I am of course an extreme case, however people with both eyes but vision issues have many of the same problems. Especially when one eye is significantly weaker than the other.
Also all PSVR Preorders have sold out on Amazon and other retailers in Europe and NA.
@Yorumi Yeah I agree personally I'm highly dubious of VR. Mostly becaue there are three different influencial big corporations behind it and all releasing them in a short span.
If there's a real or fundamental problem with the experience I'm not going to trust Sony, Facebook/Oculus or HTC who have huge financial stake in it being a success to say so. I think if the Oculus Rift is a product that is fit for purpose or a comfort guide would never be required. I mean when they have a third person 3D platformer Lucky's Tale as "moderate" comfort and games like Defense Grid which is a tower defense that has a birds eye viewpoint is "comfortable" All these comfortable and "moderate"(whatever that means in terms of comfort) games don't even really have a first person perspective or a camera that moves quickly. It would make me question if these are the only types of games you can have a comfortable VR experience with.
If they're releasing a product that the technology isn't actually ready or inherently flawed(potentially for 1st person games, the most important for VR in the first place) I'm pretty certain we're not going to hear confirmation it until afterwards. I think it's all going to be corporate whitewashing until these things actually hit the market.
NX will succeed or fail on its own. PS VR will appeal to the hardcore PS4 fanbase, and that's it. Most people who buy PS4s (casual gamers looking to play the Call of Duty, FIFA, Madden, NBA 2K, AssCreed, Destiny, Battlefield, etc) will not spend $400 on VR; they will spend $400 buying those aforementioned games. Console and PC VR will always remain a niche market, and I will eat my hat if VR takes off, say, like how smartphones and tablets did in the late 2000s.
@KingofSaiyans
I just saw the thread on NeoGaf stating that it has sold out at many retailers including Amazon.
NeoGaf is saying it's scalpers and Sony releasing low shipments for the first few months.
It's safe to assume that Sony won't do a large scale production until there are proven demand.
Also it's safe to assume that scalpers were waiting in hand to cash in on the VR fans.
I'm predicting a Christmas 2017 release for NX with Nintendo announcing some form of augmented reality, similar to MS Hololens.
VR fits well within the anti social arena that Sony & MS offer. The number of split/shared screen games on the PS4 & Xbox One have dwindled whereas Nintendo continues to offer it with games such as Mario Party, SSB, Mario Bros U etc.
I hope Nintendo continue along the well established path and launch a home console for family & friends, not for virtual buddies only.
@KingofSaiyans
Well best of luck to you...
Maybe PSVR will outsell watch (right now smartwatches are the IT product for 2016 with all the press and hype they are getting from everyone).
@KingofSaiyans I'm a bit curious, which game or demo sold you on the VR anyway?
@KingofSaiyans
I get that.
My point was Smartwatches, stream boxes, new TV, Samsung Galaxy S7/S7E, and the new chipsets from Intel have more positive press and demand that VR does today.
With and FBI going to court next week over encryption and the event next week, PSVR will be left in this week's news.
@XCWarrior And considering MLB The Show isn't coming to the Vita this year, I'm majorly disappointed. I wish they could have put 10% of the effort into the Vita they're putting into this expensive chunk of plastic.
@Xenocity The previous gen sold 500 millions machines.
Please explain me how the ps4 is going to make this generation reach the same level of sales of the previous gen?
@bitleman
The previous generation was an outlier.
Consoles and handhelds expanded beyond their natural point, so contraction was bound to happen.
Traditionally one console outsells all the rest combined leaving the rest to struggle to hit 30M.
@Xenocity It's called a shrinking market. Japan is living their worst gen since the 8bit gen sales wise.
@bitleman
It's called the market finding it's natural resting point.
Every market goes through an expansion stage due it not having any competition, then when competition shows up it shrinks until it finds it's natural resting point.
Many markets/industries are going through this stage of finding their natural resting point.
These markets includes smartphones (yes sales are down from the peak in 2014 last year and are expected to sell even less this year), PC market (almost 7 years in decline), Tablet market (4 years of shrinking sales), watches, housing market, car market, etc...
It's not just dedicated gaming hardware market that is rebalancing to a natural resting point.
You can't have ever increasing sales forever.
Because of the timing of PSVR being october and not in the first half of the year, I had to judge which I wanted the most, PSVR or the NX, ( I think the NX will launch in November) I went with PSVR, purely because I know what it is, and I know a couple of the games which it is launching with, also the preorders were selling very fast. VR will be a massive problem for the NX because it will have hype and a lot of coverage in the next couple of months. To combat this Nintendo NEED to share some details about NX. Like what it is, when its coming and what can I play on it. If it keeps its plans secret for much longer, people will forget it even exists.
I'm sure I wasn't the only person sat with PSVR preorder in my Amazon basket this morning, thinking if I click "buy now" I won't get a NX until late 2017.
Nintendo need to let people, outside gaming media know about the NX, I really hope they pull it out of the bag ....... but I doubt they will.
@Discostew Most HDTVs are delayed by far more from input to output latency than any of these VR headsets. And regardless of it being a bigger issue in VR since you're actually in it: The latency has now been brought down to a point where it's no longer a factor—so say all the people making headsets. Once you get down to sub 20ms it's basically not perceptible to the user, or something like that, and all the consumer headsets are below that magic number. So that really shouldn't be an issue anymore.
Sony's VR will be a commercial failure. It shouldn't really impact Nintendo's sales at all.
I hope the NX comes out this year. I'm the kind of guy that always looks for what's next. VR was cool for a bit. But, I recently bought Google Cardboard and while it was cool for about 5 minutes, I became sick after about another 5 minutes. It was actully kind of horrible. I think the majority of people will get motion sick almost immediatly. I don't care what the NX is (Handheld or Console) but, I want it. I don't think VR will flop, but I don't think it will do the "40 million" units people are predicting. I'm expecting maybe 5-15 million but, I don't really know.
Sony put out a video of one of the launch titles and everyone on FB, at least, seemed to be pouncing at the horrible graphics. Those were mostly Sony fans.
The game might look gorgeous inside of headset, but try getting that across to people with a normal video. It's going to be a marketing nightmare trying to sell to gamers an experience that they need to see to believe.
@andywitmyer What game? Worlds? That did look bad if thats what you were talking about.
@AnotherNintyFan I forget the name of it - it was some sort of high tech take on an oi existing arcade game from a long time ago, and is also a PC game (I think). The graphics didn't scream next gen to me. And it looked pretty clunky.
I think it's hilarious Sony moved their vr launch to fall and Microsoft is basically begging Sony to have cross platform play when there's a rumor going around saying NX is going to be cross compatible with PS4. Imitation is the highest form of flattery. Nintendo is obviously still relevant in the gaming scene since every major company loves to copy their strategies.
I can't believe some people are taking a $400 accessory seriously.
It's not going to get a decent amount of market share, which means limited support that ends early. If you've got deep pockets, enjoy the novelty... but this is a joke for average gamers and not something to take seriously.
If NX does happen to release this fall, I can definitely see VR screwing it over in some way. I won't be buying either device this soon on, but that's just what I think could happen unless NX wows everyone.
8 million in two years seems a little unrealistic.
@Pluto14 I tend to agree. Also the warnings that kids shouldn't use it, the reports of motion sickness, and the cost will keep people away.
8 million in two years seems a little unrealistic.
Put it this way if nintendo are releasing the NX around the same time my money is being spent on the NX because I would rather have a whole new console then pay the same price for an accessory for an existing console.
I am definitely interested in the playstation vr but I will wait it out and see how much support it gets because the playstation move support died out quick as did ps tv and even the vita to some extent.
One to watch but I am still more interested in what ninty has up their sleeves with NX
@andywitmyer OK, I remember. Battleground or something. It had a rip-off of Nintendo Land's gamepad and Wii note gameplay.
As a nintendo lover and Sony lover, I gotta say that I'd be more into buying nintendo's next console for the holiday, and wait until the income tax return period of 2017 to get the VR. Even that's a wait on both, just to see if the NX will take off and also if the VR will take off. If neither take off (which as I saw on amazon, the VR is already almost sold out), then I'll wait on both. I'm hoping nintendo's next outing does a lot better, but there's still that chance that it may not. I honestly wish both well, and I really don't see the VR taking away from nintendo's profits...they're two different companies and both have enough fans to keep both doing good.
The fact that people are calling a $400/£350 ($460/£400 for the 85%-90% of PS4 owners who don't have a PS Camera) accessory "cheap" just goes to show how much of an enthusiast product VR is and just how much core and casual gamers can differ when it comes to new tech like this.
No casual gamer is going to buy a $350/£300 PS4 to use a $450/£400 accessory. The amount of meaningful third party support and the NX's public image + branding will impact NX hardware sales, not the success (or lack thereof) of PS VR. The people who will buy a PS VR are the hardcore PS4 gamers who would have likely ignored the NX anyways regardless of what is.
I'm predicting that Console/PC VR will be a fad, much like the Move and the original Kinect for Xbox 360. Actually, Wii and Kinect were actually really cheap, so VR will not only be a fad, the VR products will also sell far less units than Move and Kinect did.
Hrm. I'd rather buy NX, but some of those pics, (Looking at you golem) made me want one. I hope vr doesn't catch on, as I'd rather just push buttons sitting down, than wave my hands around standing up.
I think VR prices will keep it from ever being the next big thing. If you don't own a PS4 the price is huge and will keep most people from jumping in. And even if you do own a PS4 the price is still very high, like buying another PS4 essentially. There will be some who buy it, but overall this is just another fad that will remain a fad until the price comes way down, which won't be anytime soon. Also, some people, myself included, cannot play VR due to motion sickness. I think Nintendo should steer clear of VR currently, there just isn't enough there to be anything worth investing in right now.
Health issues aside, I pretty much have no interest at all in VR anyway, at least not in a gaming sense. From what I can tell, the whole point is to immerse yourself first-person style into an evironment or in the shoes of a character, and I don't really think that's my cup of tea. I've always been one who enjoys experiencing a game or story through watching an actual character experience it, rather than trying to forcibly insert myself in their position. I mean, they go through some seriously demanding stuff, and I never really liked even having to swing the Wii remote to simulate swordplay... how in the world would it be better to have to, say, play a football game in full immersion? There's no way that could be done without exhausting you, and I don't think that's the point of video games. And if we're talking about using buttons for movement and such and only being immersed visually, that would only cause some seriously weird disconnection. Pretty much the only way it could be done is with very specific design, as @kirk mentioned, that avoids certain movements, and that would severely limit what could be done with it.
In other words, I don't believe VR could do the kinds of games I and some others prefer to play, the kind of games being made now and especially on Nintendo systems. Honestly though, I admit it might be very interesting for more relaxed applications, like touring virtual worlds or even interacting with virtual characters... but I don't think it's a good fit for traditional gaming, and certainly will not replace it at any point. Maybe someday it could be its own new kind of medium... they just need to stop trying to apply the tech to existing mediums, and create unique experiences that play to its strengths.
Gaming will remain the same with these fads like VR coming. The only time I see gaming truly changing is when you have holodecks. lol
I don't expect much from whatever NX. Nintendo's secrecy speaks volumes. They probably have no clue what they are doing. Look at Miitomo and the new reward system. And I don't think Microsoft really gives a hoot about Sony's VR experiment. All I know is that the Xbox One has games and they keep pumping it out.
There is a lot of talk about the PSVR preorders selling out. However, you get theirs with early adopters (Wii U excluded). I think the real question is what does it look like in a year. They talked moving 8 million units in the first two years. I'm not saying that it doesn't happen, but it will be interesting to watch.
I think I will be sitting it out, but I'd be sitting out a Nintendo VR system. I really just game to relax. That was one of the frustrating things about the Wii and its motion controls.
Of course, I'm an old man so that explains a lot. 😀
Recall that Sony was able to overpower the Wii U before the PS4's launch by leaking juuuust enough info to make people's imaginations run wild. You can't out-spec a device that doesn't have specs yet.
Nintendo would do well to take a page from Sony's own playbook here.
I still don't think VR will be the next big thing. At least, perhaps not until 2020, at the earliest
I hope VR falls right on its face.
I don't have any interest in Virtual Reality gamIng myself though it will be interesting to see how the market receives it. I am predicting it performing well below expectations but I could be wrong, it's just that I don't feel like too many people are as hyped up as they should be and I am betting the price plays a role in that. Also doesn't help that the technology isn't going to be taken seriously for some time by most gamers who just prefer to play with a controller and a Tv screen.
@Kirk That first video is more suited to a Metroid game than a Starfox one, tbh.
But seriously? I can't see much people (aside from the early adopters, as usual) spending another 400 bucks (or 300 quids) for this. It's something you might want to try, but you're not going to spend that much for it. Even the Samsung Gear, costing a fraction of the price and actually free with many of their offerings isn't doing that great.
Edit: sorry Kirk, the second patagraph isn't aimed at you; I respect your opinion, just expressing my views.
With taxes and the low Canadian dollar to get a ps4 and this VR would cost about $1000 dollars.
LOL no.
I see this as the first step towards VR.
Though i would rather wait for a ps5, i do have respect for sony that are willing to invest in vr, i do see a lot of reasons why it would fail,
especially the timing is strange imo also the price is quitte high.
Personaly i dont like the idea to play games completely blinded, sinds 2-3 kids are running around here often.
Well ,... let's see what happpens, intresting enough (~_^)
the most important two letters for nintendo are nx, not vr. having said that, the true most relevant news out of gaming that relates to nintendo cross platform is microsoft reaching out to other platforms for cross-platform play and communication.
with nintendo going mobile, that means that there is a potential porting to windows platforms via windows 10 mobile. that means that the xbox one can potentially run nintendo mobile games in the future. if they develop for windows mobile, of course.
I game on PlayStation systems more than Nintendo's or MS' but I have no interest at all in VR so for me if NX is released this holiday the choice is easy which I will be more interested in. As long as its more powerful than PS4 and affordable, the NX will be something I pay very close attention to. The only reason I'm watching what happens with PSVR closely is because I don't want to start seeing games like Tekken 7 or God of War 4 made exclusively for that device.
I don't know if the PSVR will be that much of a problem for the NX. Considering how much the PSVR costs and how poorly Sony handles peripherals, I just can't see the PSVR being more than a flash in the pan.
maybe its cool to play super mario world in VR, so nintendo can release all their retro games again in vr,.. woohoo ^^
This playstation virtual reality thing is going to be huge i reckon...people are fascinated by the idea of virtual reality gaming and this is the best option to do it. NX needs to be announced now if it's going to compete with the hype this year, otherwise it'll struggle to catch up.
@Philo Hey, don't use my posts to defend you ill-informed understanding of what VR is capable of. You think it's only first person or severely limited in some way if it isn't in first person, but you're wrong.
To both @Philo and @andrea987
This sums up everything nice and neatly:
http://www.inceptional.com/2016/03/17/it-seems-most-people-still-dont-really-get-vr/
I'm not really into VR, but my brother in law is interested to see where it goes (he and a friend split on an occulus rift prototype, I think it was).
Some people are saying VR has improved and that motion sickness isn't a problem with newer models, or that if you design the game right you can avoid those problems, offhand my thought is that while VR games could/ should be designed specifically or from the start for VR to reduce motion sickness, the issue isn't completely a software design issue, it's a physical/hardware issue in part.
Per hardware, a general concern (also related to motion sickness or otherwise), is I don't see how having a headset / backlit screen so close to the eyes couldn't cause a lot of eyestrain and potential degradation of eyesight, by focusing for an extended period of time on a backlit screen a close distance from the eye (regardless of how far the images look on the screen, the screen remains a close ~6? inches away, eye strain in general can cause headaches). Software design-wise, it seems motion sickness is dependent on how fast the action on screen occurs, but with something like VR, you run into an issue: part of the speed of the action is dependent on how fast a user turns/jerks their head (and how precise/shaky the camera is based on very slight head movements), assuming the camera is always in first person view and the image on screen is 1:1 motion with the angle of the eyes and head position/movements. The hardware would need to be sensitive enough to be 1:1 or near it to feel realistic, but if the movements were more gradual it may reduce motion sickness. It'd probably be best if the games were designed strictly (or from the start) for VR, as I would think they'd need to slow down the pacing / walk / run speed of the characters by a fair amount compared to most modern first-person view games. Jumping is common in games, but not very common in real life, the generally quick/jerky motion of jumping up-close in VR may be dizzying in general, would probably have to be made so that it is floatier (lower gravity physics).
@MadAussieBloke Lol, that is hilarious. Stuff like that makes VR look like it's just for man babies.
@Xenocity It's a market in a capitalist economy. Yes it's supposed to grow. If it doesn't it enters in a negative momentum and will attract less investors. The WiiU, 3DS, One and Vita were failures because they were unable to sell as much as their previous gen equivalent. The PS4 won't save this gen from being a failure. Konami already felt. Other actors of the industry will follow.
Some people need to take more time to understand the thing they are dismissing:
http://www.inceptional.com/2016/03/17/it-seems-most-people-still-dont-really-get-vr/
@MadAussieBloke I love who everyone is going to pretend again this game isn't boring and repetitive now it's a PSVR exclusive. EA will never die with these kind of useful idiots.
VR is supposed to revive the PC industry. It will make you buy new computer to use it, not since the debut of WWW has there been a reason for people to buy a computer just to experience a new medium.
All the players in the tech industry are in cahoot together, even the pricing are planned together. VR is to be the 'next big thing' that will generate lots of money for the tech industry.
It is not a gimmick, it won't fade away like stereoscopic 3D, in fact stereo 3D is a stepping stone to VR. It's basically a 3d screen glued to your face so you don't need to wear glasses.
Nintendo just need to make sure they have a decent release schedule on NX. The Wii U as we all know has been shocking.
@Vineleaf It boggles my mind why any 3rd party developer produces anything for the Vita anymore, besides digital ports because I think it's fairly easy.
That non-SD card memory unit that was super expensive was a killer app for Vita in the wrong way. If this PS VR needs addiitonal tech - which people are saying it does - it could be a huge hindrance.
By 2018 I expect VR and Vita to be getting almost the same amount of time put to them - almost nil.
I would really love too try VR but console vs add on accessory no contest for me plus its a brand new console by Nintendo.
I haven't seen anything hardcore with that PS VR just gimmicks just like when PS Move launched. My money will go for NX. At least with NX I'll be getting Nintendo first party goodness for years to come
If the NX launches this holiday season, then the PlayStation VR will definitely eat into it's sales to some degree. People who have already owned a PS4 for a couple of years and are in the mood for something different for chrimbo are now having to decide between VR and NX.
There seems to be a lot of misunderstanding about what VR actually is in this thread, with some saying they tried it in the 90s and it was no good, some saying they tried Google cardboard and it was no good, some saying motion controls were nothing but a fad and so is this, some saying you need two eyes to use it, some saying motion sickness is absolutely unavoidable, some saying that having every game being first-person would be dumb, and some saying it's too expensive to ever take off. All of those reasons are irrelevant, untrue, or just temporary problems.
As you can tell, I'm excited about the tech, although I seriously doubt I'll be an early adopter - at the moment it's out of my price range. I'll probably join in when I can get a complete system for the price of a 3DS XL.
One thing I haven't seen mentioned, which will no doubt be even more polarising, is this fascinating and relevant research about just how surprisingly easy it is to trick the brain into giving you the illusion that you are somewhere/someone else, and even make you think that you have 3 arms. The cognitive kludges that these experiments expose are analogous to the way that the brain percieves the rapidly flickering static images produced by movies on film as movement. You know intellectually that the movie projector is showing you nothing but a lot of still photographs, right? But you can't help seeing the movement, because that's just the way the brain works. Well, in well-done VR, you'll obviously know intellectually that you're just sitting on your sofa, but you'll instinctively percieve it as being inside the game world. That's the paradigm shift that someone mentioned above.
http://ki.se/en/news/brain-scan-reveals-out-of-body-illusion
My final thought: I wonder how many of the naysayers would/will completely change their tune if/when Nintendo reveals their own VR whatever...
@toxibunny Nice comment, and some good points being raised, especially about how easily the human brain is fooled. I already posted a similar comment in the other VR article giving the example of flight simulators being able to trick you into doing all kinds of maneuvers like barrel rolls and loopings or nosedives, even though they are firmly fixed to the ground with a set of hydraulic legs. But because of added effects like sound and vision, it all feels VERY real, even though you intellectually KNOW that you are sitting in a simulator, since you voluntarily stepped into it and in most cases, you can see the hydraulics underneath when you're standing in line on the outside.
And as far as knowing is concerned, I know for sure that both VR and AR are here to stay: both are already widely used in certain industries and indeed with the current insurgence of a whole bunch of companies supporting it, it is not going to go away from the consumer market either.
Some of the efforts still aren't quite there yet, but people saying that the technology has hardly advanced from the early eighties efforts are either trolling or completely clueless.
I've personally tried out the Oculus Rift at two separate shows and I was highly entertained and very impressed by the effect, so if they go even further from where they are now, then it is truly going to add a whole new level of player experience to gameplay.
All of the objections are also a little skewed in my opinion. Somewhat along the lines of what you said. The motion sickness, problems with vision, head aches and what not. I've experienced none of that, and I used to get car sick and nauseous in roller coasters and such. When I was little, I couldn't even sit backwards in a bus or train, because I would throw up...
I also never experienced any problems with my 3DS, like so many people seem to have. I can play all day with the 3D effect on, no problem. And I don't even have perfect vision: I wear contact lenses because I'm near-sighted and my right eye is weaker than my left, but for all these things (far-sightedness too) adjustments can be made in the goggles themselves, at least in the Oculus, don't know about the other ones.
And you're probably right concerning your final thought too...
@toxibunny Interesting article by the way...
@Yorumi "but who would have thought so many people would throw their wii remote through their tv?"
In all fairness, that wasn't exclusively due to weak wrist straps. Way too many people played without the silicon sleeves and were moving WAY too exaggerated, all while trying to keep a sweaty grip on their sleeveless Wiimotes, so in combination with the weak first gen straps it's no small wonder that they crashed into lamps, TV's, aquariums, heads and what not: with the sleeves around them, the Wiimotes would have simply bounced off most surfaces.
Had they used them according to the instructions, then they would have at the most only scratched or smudged the TV and a lot of heads would have been considerably less bruised...
Remember VR isn't just a Playstation Sony thing. It is a thing with a number of other companies. The vita, move etc were just sony devices. VR is a concept and Sony just happen to have the most accessible device. I am (for my sins) a Nintendo fan boy and will buy the NX at launch but it VR will last a while as it is being pushed by some huge players in the game. It also has uses outside of video games, unlike motion controls etc. It is also important to note that unlike the Kinect and other such devices, VR has been around in a prototype phase for a while with real world use and most people seem to agree that it is really good when done well. I think it has legs. I mean motion control died, but it lasted a good 6 years, and made Nintendo a fortune. I hope Nintendo has something truly revolutionary up their sleeve as VR is going to be everywhere come Xmas
I just recently bought a Ps4 and while I've enjoyed it thoroughly so far, I am NOT willing to pay $400 (more than the cost of the system itself, minus tax) for this garbage. That price is way too much for what you're getting and I would much rather throw down that much on a new Nintendo system this holiday.
I'd also just like to point out that motion controls aren't gone - they've evolved into VR controllers. In this context, motion controls are better than ever...
@Yorumi Ouch...
@Project_Dolphin I would argue that VR is only used momentarily in certain industries, since for examples pilots will still have to do yearly or 2-yearly tests and sometimes rules change and so they don't train for that in a real plane.
Besides that, there's industrial design/CAD, in which VR is used and has become the norm in certain areas, so there also no temporary use.
People with an aversion to or doubts about VR shouldn't be so singlemindedly against it for all the wrong reasons. Obviously it will not be implemented in EVERY game, and it will probably also be wise to keep VR play sessions restricted to normal periods, to make sure that the effects (if any) will wear off. Even though I myself did not experience any negative effects when trying the Oculus out, I would not play longer than 1 to 1,5 hours at a time because it's still quite an intensive experience even if you suffer no side effects.
And honestly, if you (or other people) think that the level of immersion in traditional game playing is comparable or at the same level, then I don't know what to say to that, because that is SO far removed from the truth.
VR (when implemented in the right way, so the effect can be fully exploited) is truly a whole new world of experiences. The TV limits your sight to a "window" in front of you, and by for example playing a Zelda or Mario game in VR, you could look all around you when in first person view, and that is something that could never be replicated on a TV set.
I agree on the isolation part, but ONLY when gaming with friends or family, since obviously, there are a lot of games that are single player anyway, so there would be no isolation issues for people playing those in VR.
The impact of the current gen VR systems will probably be of importance to how it will progress, but either way, it is not going anywhere and it will return in a more advanced form, or maybe it will evolve into holograms.
We'll just have to wait and see, but I firmly believe that it certainly isn't just the latest short-lived hype, but something that will only evolve from here on out.
@Kirk Yeowch, guess I woke the beast... Sorry if I offend, that was not my intent at all, just voicing my opinion. And also, just want to point out, lashing out at someone for partial or even full non-understanding of a thing you happen to be passionate about is not particularly neccessary, nor does it help people want to accept your view or share it. Clearly you care very much about VR, and that's good, just keep in mind that not everyone who shares a different view is trying to step on your toes. I sure wasn't, and I didn't think I worded it angrily, but I apologize if it came off that way. I actually thought I was being supportive of what VR could be, as the end of my post says.
Also, I did follow that link, and though I didn't watch all the videos (there were a lot, lol.) I will concede that VR can certainly be used for a variety of games, and may end up being a successful gaming platform for many. However, I stick to my original point that it just isn't for me. Referencing the article for a moment, it states that VR will be the next major shift in gaming, like 2D gaming moving to 3D. But even if that comes to pass, that doesn't invalidate the older types of play, and many (like myself) will still want to stick with the old ways, much like many gamers still enjoy those old 2D games. That doesn't mean we are dismissing the new way, or that we are condemning those who follow it. We're just following a path we've loved for a long time. There's no rule that says one can only exist at the expense of the other.
So, I hope that we can agree to disagree peacefully on this.
(Whew, that went on for awhile... sorry for the novel, guys! )
@Philo Well, the article doesn't say that VR will make everything else obsolete. It just says it will be the future. Much like 3D was the future of gaming after it first appeared on PS1 and N64, but 2D still exists.
PS. I wasn't really angry. I was just making it clear that what I have been saying in no way fits with what you seemed to take from it. And I didn't want people to use my posts to actually justify people dismissing VR when the reality is I'm trying to show all the ill-informed people out there just how great it's going to be. Almost all of the people dismissing VR haven't even tried it—and that's HUGELY telling.
Listen to someone who has actually tried it:
http://www.inceptional.com/2016/03/18/i-just-saw-this-brilliant-video-on-gamespot-discussing-the-experience-of-playing-with-the-oculus-rifts-touch-controller/
Sounds VERY different to the dismissers who haven't actually touched VR.
@Kirk Ok, I getcha. I suppose it probably wasn't the best idea in the first place for me to use part of a VR enthusiast's argument in favor of the tech for an explaination of why I'm not really into it. Not to mention, I pretty much do only have cursory knowledge of it anyway. Those were just my thoughts on the tech based on my impressions. Who knows, I might actually like it if I tried it. I'm just not in a huge rush to get on board, as I'm still happy with the current tech.
If I do try it, though, and this is no offense intended, it'll be when I decide to do it based on my own desire. I tend not to be swayed by others' opinions of things, no matter how good they tell me it is. I'm just stubborn like that. You'd be shocked to know just how long it took me to adopt smartphones, for example...
@Philo I hear ya.
I'm generally a late adopter too for most things. With VR, however, I'm so confident it's going to the next big thing in gaming and entertainment—and I don't just mean in terms of popularity and business but in terms of it actually bringing something genuinely brilliant and paradigm shifting to the table—that I'm a fan from day one.
I can't even afford one of the new headsets, but if I could I'd have it preordered already.
@Project_Dolphin Totally agreed on books (I myself used to read a lot of fantasy, the Game of Thrones series being the most recent one, and on a side note I have to say that I'm pleasantly surprised with what HBO made from it), but that is also for a large part due to the fact that the reader has to use almost the full extent of his or her fantasy, whereas our brain goes into "additive" mode when we're presented with video material, because we only have to process the material that is already made for us, so basically fantasy and imagination go on the back burner.
That doesn't mean that there is no immersion, but that is up to the developers or the game itself (I for example have been known to enjoy games that are supposed to be bad, so I had no problem immersing myself in them... )
And we aren't even so far apart opinion-wise, since different experiences is exactly what it's all about, and so I can imagine that especially the current generation of younger gamers will be all over VR, and if they're even only half as enthusiastic about their experiences with it as me, then I see a very bright future ahead for commercial grade VR systems.
I have already said in some other thread that people shouldn't see VR as "the new norm" or as "taking over the industry" because that's not going to happen and that is also not what VR is about, because it is all about new experiences, and with that I have come full circle to that specific point.
And that is also why people shouldn't be so vehemently against it, especially if they are only going by articles or videos, which are after all only 2D representations of 360 degree 3D experiences, and the only way to be able to experience that, is to try VR out for yourself, and then people will be able to make a well-rounded decision on whether or not it is truly just a fad or an annoyance, as some people appear to see it...
And as for me taking you for a grumpy old man: not to worry, I'm no stranger to a serious discussion every now and then, without it getting to me. It's all hobby's and opinions at the end of the day, after all.
And if anything, I'm probably more eligible to become an angry old man than you, since I'm already creeping towards 46...
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