I'm speculating, but it makes sense why this announcement was delayed after seeing how many physical products they're putting out with the 35th Anniversary announcement. I imagine COVID severely delayed the manufacturing of the RC cars and the Game & Watches, which in turn, delayed this announcement.
Can see them upgrading the display, but don't think 4K in either the Switch's display or docked output are in the works for a model upgrade. If anything, i can see them upgrading the battery life, wireless strength, and larger internal storage. I could also see them potentially upgrade the clock and ram to help smooth out games with variable frame rate and dynamic resolution, but I wouldn't expect anything major to split the user base.
@Slowdive Thanks for the video. That certainly better justifies the selling price. I bought the original on the PS3 back in the day and was looking to double dip, but may wait for a deeper discount before taking the plunge.
@NicheAbou Good to hear it's a solid port. Played it when it came out on PS3 and interested in double dipping for the additional story content and enhancements.
Seem to remember that the resident evil games were way more expensive originally. Glad they at least lowered the original price to something more reasonable than $30/game
Compared to the original Megaman, NA's MM2 is much much better than the original NA MM coverart, Europe's MM2 is actually a little worse (and weirder) than the original European MM, and Japan is pretty even between the original and MM2.
At least the Japanese box art's art was somewhat representative of the character designs, the European and American representations of Megaman, looks like out of something from bad 80s sci-fi.
I have a feeling the definitive edition is going to play how I remembered the Wii version. Same thing happened with the Last of Us Remastered. Playing it, i didn't see any difference until I went back and looked at the old game again.
What's funny with remasters is how your memory plays with your impression of the original game. Often, the remaster is how i remember the original looked only to discover how much better the remaster is when booting up the old system.
@Grandiajet Precisely. For me, they really struck a great balance. The controls are tight, the visuals feel modern, and the fighting never feels boring. And to harken back to the 90s action movie/video games of the day, i love the nonsensical over the top plot that loosely holds these levels and characters together. It's, dare I say... rad.
interesting. Noticed the aliasing on the bob-omb boss for the first time and realized that that character is composed of mostly sprite elements and is not a fully polygonal model. Looks like only the crown glasses and feet are poly. Man, they had to get creative back in the day to get that balance of things looking right and performing well.
@Grandiajet It's funny. IGN's review says its "a slave to the past" games in the series, whereas Nintendolife praises the game for the very same thing in being true to it's roots.
Was afraid how inconsistent it would look with having low res pixel sprites on top of highres backgrounds and enemies, but they really did a great job. I love how they incorporated environmental edge lighting on the sprites.
A little bizarre, but hey It's Atlas. Loved playing this in the PS3 days. May pick it up since I never played the Full Body version. Clever mashup of a dating sim and platform puzzler that tackles themes regarding sex and religion. Not for everyone, but if it's for you, you'll love it.
Loved her as Envy Adams in Scott Pilgrim. Maybe her high watermark for me. But please, no Animal Crossing movie. We don't even have a decent Mario movie out yet.
@TheNewButler Lost ground? Because fans who likely have already made up their mind on what console they'll be buying this holiday season are disappointed they didn't get their first look at what the plastic box will look like? Or hear how some third party title will be running on their machine? The bigger picture you were referring to is the narrative people are building in anticipation for these things. Nothing has been won or lost.
@TheNewButler Just the opposite. I think I'm seeing it as it is, but people want to think it's bigger than it is. Agreed, it isn't the best timing when you've had a drought of information regarding the PS5, especially when Microsoft had their reveal at the VGAs. But remember all your examples you've mentioned deal with software reveals. And for the most part, those reveals were also part of technical presentations. There's just more to show with software. In addition, you have media outlets who then filter down the footage and elements that only the consumer would be interested in, when the presentation had less to do with revealing a new IP and more about some mundane aspect of game development like utilizing non-linear narrative elements.
In addition to this, what were people expecting? Sony's GDC presentation to the leadup to the PS4 was equally dry and uninteresting from a consumer level. I mean, they showed the controller, that was about as cool as it got. If we were going to judge how Sony was doing from that presentation you'd expect the PS4 to be an utter failure too!
I think its a mistake to view Sony's GDC presentation for tech developers as some sort of PS5 reveal presentation. It isn't. They don't need to show any games, or how you're going to use the software because that wasn't the point of the presentation.
Help me understand. Sony gives a technical presentation geared and focused toward technical people, but this article and people posting are critical and disappointed it wasn't more consumer friendly and geared towards how consumers would interact with the product? Do you realize how silly that sounds?
@TheNewButler, I see your point, stronger hardware gives a higher ceiling for devs to fit their vision into a game.
What i find interesting is that in the past many game developers had to think creatively to overcome hardware limitations by resorting to a different art style (cell shading), or adding story elements to explain away technical limitations (thick fog to hide pop-in). What I also find interesting is that the closer games attempt to replicate reality the less they tend to stand the test of time. Games that attempted to push graphical realism 10 years ago just look overly dated by today's standards, whereas the games that chose a more stylistic and often simpler route have aged quite a bit better.
I think Sony's presentation was fine. It was just disappointing to the mountains of gamers who are hungry for any morsel of information they can get regarding the PS5.
If those IPs were up for sale, I'd hope Nintendo would get Castlevania. Though the IP has had its most recent successes on Sony's platform, I still strongly associate it with Nintendo consoles and think Nintendo. As for Metal Gear and Silent Hill, I'd make the same argument for Sony's consoles. Just an opinion.
@Tasuki ? When I say Pre-WoW, I'm not saying it started development before WoW started its development, simply that the game's inception occured before the release of WoW. They were a much different company before the success of WoW. They were riskier and more willing to experiment with different IPs back then.
Could you imagine a Zerg Rush like the zombie hoards in Days Gone in this? A lot of potential with the game, but this was also pre-WOW when Blizzard really took risks with their IPs.
@Dakka-Dakka Totally, for a fan production it really is fantastic. For me, when some elements are top notch and others are lackluster, it really puts a spotlight on the things that are a miss. From the character design and animation standpoint, it appears they were attempting a Studio Ghibli animation style, and that is such a high bar to emulate convincingly.
Besides Hero, I think all the dominant leaks leading up to the reveals have been way off. If it isn't Dante this time, I'm off listening to any further leaks regarding Smash.
Comments 118
Re: Nintendo Announces Super Mario Remasters And Much More In Super Mario Bros. 35th Anniversary Direct
I'm speculating, but it makes sense why this announcement was delayed after seeing how many physical products they're putting out with the 35th Anniversary announcement. I imagine COVID severely delayed the manufacturing of the RC cars and the Game & Watches, which in turn, delayed this announcement.
Re: Where To Pre-Order Game & Watch: Super Mario Bros.
Getting this! Reasons:
1) FOMO
2) Nostalgia
3) It's Super Mario running on a Game & Watch!!!
Re: Rumour: New Switch Model Launching Early 2021, According To Taiwanese Newspaper
Can see them upgrading the display, but don't think 4K in either the Switch's display or docked output are in the works for a model upgrade. If anything, i can see them upgrading the battery life, wireless strength, and larger internal storage. I could also see them potentially upgrade the clock and ram to help smooth out games with variable frame rate and dynamic resolution, but I wouldn't expect anything major to split the user base.
Re: Switch Is Getting An All-New Wonder Boy Game In 2021
i forget between Monster Boy and Wonder Boy on Switch, which one was the good one?
Re: Rumour: New Switch Model Launching Early 2021, According To Taiwanese Newspaper
larger cartridge size...really? Cartridge size isn't dependent on system hardware.
Re: New Game Boy Game Scores $28,000 On Kickstarter To Fund Development
considering how much hardware still plays Gameboy cartridges, surprised there aren't more of these being developed.
Re: Review: The Eternal Castle [Remastered] - The Cinematic Platformer Reimagined In Dazzling Style
i got to say, screenshots don't do this game justice. But hearing and seeing it in motion is amazing.
Re: Sega Kicks Off Huge Nintendo Switch Sale, More Than 30 Games Discounted (Europe)
@Slowdive Thanks for the video. That certainly better justifies the selling price. I bought the original on the PS3 back in the day and was looking to double dip, but may wait for a deeper discount before taking the plunge.
Re: Sega Kicks Off Huge Nintendo Switch Sale, More Than 30 Games Discounted (Europe)
@NicheAbou Good to hear it's a solid port. Played it when it came out on PS3 and interested in double dipping for the additional story content and enhancements.
Re: Random: See The Simpsons Intro Wonderfully Recreated In Animal Crossing: New Horizons
@WoomyNNYes "I call the big one bitey"
Re: Sega Kicks Off Huge Nintendo Switch Sale, More Than 30 Games Discounted (Europe)
Know Catherine: Full Body just come out last month, but even that's still a bit high for a PS3 era game with some DLC.
Re: Feature: Potential Switch Port Round-Up - The Wii U Games That Haven't Come To Switch
Now that Wonderful 101 and Pikmin 3 are off the list, i say you add Mass Effect 3, and Batman Arkham City to the list.
Re: Feature: Potential Switch Port Round-Up - The Wii U Games That Haven't Come To Switch
I thought these were supposed to be a list of Wii U exclusives that hadn't ported over yet. Deus Ex and Watch Dogs were cross platform, right?
Re: Fight Crab Scuttles To Switch This September
Anyone else have flashbacks to the E3 PS3 reveal. Giant Crabs!
Re: Capcom Discounts Resident Evil, Mega Man And More In Summer Switch Sale (North America)
Seem to remember that the resident evil games were way more expensive originally. Glad they at least lowered the original price to something more reasonable than $30/game
Re: Poll: Box Art Brawl #52 - Mega Man 2
Compared to the original Megaman, NA's MM2 is much much better than the original NA MM coverart, Europe's MM2 is actually a little worse (and weirder) than the original European MM, and Japan is pretty even between the original and MM2.
Re: Poll: Box Art Brawl #52 - Mega Man 2
At least the Japanese box art's art was somewhat representative of the character designs, the European and American representations of Megaman, looks like out of something from bad 80s sci-fi.
Re: After 10 Years Away, The Original "King Of Kong" Is Making A Comeback
@HollowSpectre It's his eyes. They're a bit further apart which makes his stare a little unsettling.
Re: Video: Digital Foundry Delivers Its Verdict On Xenoblade Chronicles: Definitive Edition
I have a feeling the definitive edition is going to play how I remembered the Wii version. Same thing happened with the Last of Us Remastered. Playing it, i didn't see any difference until I went back and looked at the old game again.
Re: Video: Getting A Real Feel For Xenoblade Chronicles: Definitive Edition
What's funny with remasters is how your memory plays with your impression of the original game. Often, the remaster is how i remember the original looked only to discover how much better the remaster is when booting up the old system.
Re: Civilization VI - New Frontier Pass Detailed, Six DLC Packs To Launch Over The Next Year
Good to see all those board games in the background. Think i own half of those.
Re: Sword And Shield Are Now The Fourth Best-Selling Core Pokémon Games, Here's How They Rank
Now these numbers were as of March. I imagine by the end of this quarter it'll be number 3.
Re: Review: Streets of Rage 4 - A Perfect Modernisation Of A Beloved Franchise
@Grandiajet Precisely. For me, they really struck a great balance. The controls are tight, the visuals feel modern, and the fighting never feels boring. And to harken back to the 90s action movie/video games of the day, i love the nonsensical over the top plot that loosely holds these levels and characters together. It's, dare I say... rad.
Re: Super Mario 64 PC Port Shows The Game Running At 4K And With Ultra Widescreen Support
interesting. Noticed the aliasing on the bob-omb boss for the first time and realized that that character is composed of mostly sprite elements and is not a fully polygonal model. Looks like only the crown glasses and feet are poly.
Man, they had to get creative back in the day to get that balance of things looking right and performing well.
Re: Review: Streets of Rage 4 - A Perfect Modernisation Of A Beloved Franchise
@Grandiajet It's funny. IGN's review says its "a slave to the past" games in the series, whereas Nintendolife praises the game for the very same thing in being true to it's roots.
Re: Review: Streets of Rage 4 - A Perfect Modernisation Of A Beloved Franchise
@GrailUK IGN gave it a 7 too.
Re: Stunning Platformer GRIS Surpasses One Million Copies Sold
Really loved this game. Wonder how the sales broke down per platform. Sure Switch sales were a big chunk.
Re: Video: New Streets Of Rage 4 Footage Shows Off Pixel-Art Character Gameplay
Was afraid how inconsistent it would look with having low res pixel sprites on top of highres backgrounds and enemies, but they really did a great job. I love how they incorporated environmental edge lighting on the sprites.
Re: Capcom's Former GameCube Exclusive Resident Evil 4 Is Reportedly Getting A Remake
Honestly excited to see RE4 running in a similar visual style/fidelity to the Remakes.
Re: Poll: Which ARMS Fighter Should Join Super Smash Bros. Ultimate?
@WickedUnicarnBoi I'd imagine anyone with a larger frame like Mechanica and Master Mummy would be left out if they went that route.
Re: FDG's DuckTales Joke Was Actually A Real Pitch To Disney, But It Never Got The License
Love that they were planning on using the art style of the new DuckTales. The show is fantastic.
Re: Fancy A Passionate Tryst On Switch? Get Involved With Catherine: Full Body This July
A little bizarre, but hey It's Atlas. Loved playing this in the PS3 days. May pick it up since I never played the Full Body version. Clever mashup of a dating sim and platform puzzler that tackles themes regarding sex and religion. Not for everyone, but if it's for you, you'll love it.
Re: Tactical JRPG Grand Guilds Brings Turn-Based Card Combat To Switch This Week
Reading the title of the article, it had me up until i read "Card Combat". Pass
Re: Random: Brie Larson Says She's More Than Happy To Be In An Animal Crossing Movie
Loved her as Envy Adams in Scott Pilgrim. Maybe her high watermark for me. But please, no Animal Crossing movie. We don't even have a decent Mario movie out yet.
Re: Talking Point: Jargon-Heavy Xbox Series X And PS5 Reveals Vindicate Nintendo's Approach
@TheNewButler Lost ground? Because fans who likely have already made up their mind on what console they'll be buying this holiday season are disappointed they didn't get their first look at what the plastic box will look like? Or hear how some third party title will be running on their machine? The bigger picture you were referring to is the narrative people are building in anticipation for these things. Nothing has been won or lost.
Re: Talking Point: Jargon-Heavy Xbox Series X And PS5 Reveals Vindicate Nintendo's Approach
@TheNewButler Just the opposite. I think I'm seeing it as it is, but people want to think it's bigger than it is. Agreed, it isn't the best timing when you've had a drought of information regarding the PS5, especially when Microsoft had their reveal at the VGAs. But remember all your examples you've mentioned deal with software reveals. And for the most part, those reveals were also part of technical presentations. There's just more to show with software. In addition, you have media outlets who then filter down the footage and elements that only the consumer would be interested in, when the presentation had less to do with revealing a new IP and more about some mundane aspect of game development like utilizing non-linear narrative elements.
In addition to this, what were people expecting? Sony's GDC presentation to the leadup to the PS4 was equally dry and uninteresting from a consumer level. I mean, they showed the controller, that was about as cool as it got. If we were going to judge how Sony was doing from that presentation you'd expect the PS4 to be an utter failure too!
Re: Talking Point: Jargon-Heavy Xbox Series X And PS5 Reveals Vindicate Nintendo's Approach
I think its a mistake to view Sony's GDC presentation for tech developers as some sort of PS5 reveal presentation. It isn't. They don't need to show any games, or how you're going to use the software because that wasn't the point of the presentation.
Help me understand. Sony gives a technical presentation geared and focused toward technical people, but this article and people posting are critical and disappointed it wasn't more consumer friendly and geared towards how consumers would interact with the product? Do you realize how silly that sounds?
Re: Talking Point: Jargon-Heavy Xbox Series X And PS5 Reveals Vindicate Nintendo's Approach
@TheNewButler, I see your point, stronger hardware gives a higher ceiling for devs to fit their vision into a game.
What i find interesting is that in the past many game developers had to think creatively to overcome hardware limitations by resorting to a different art style (cell shading), or adding story elements to explain away technical limitations (thick fog to hide pop-in). What I also find interesting is that the closer games attempt to replicate reality the less they tend to stand the test of time. Games that attempted to push graphical realism 10 years ago just look overly dated by today's standards, whereas the games that chose a more stylistic and often simpler route have aged quite a bit better.
Re: Talking Point: Jargon-Heavy Xbox Series X And PS5 Reveals Vindicate Nintendo's Approach
I think Sony's presentation was fine. It was just disappointing to the mountains of gamers who are hungry for any morsel of information they can get regarding the PS5.
Re: Video: Ash Ketchum Voice Actress Explains The Process Of Pokémon Anime Dubbing
If you liked this and haven't watched it, I'd recommend the documentary, "I Know That Voice". I believe it's on Amazon Prime. https://www.youtube.com/watch?v=azR8i4KTeEE
Re: Hands On: First Impressions Of Sea Of Stars, The Next Project From The Messenger Dev Sabotage
Whoa, pixel art just gave me some chills!
Re: Rumour: Sony Could Be Raiding Konami For Castlevania, Metal Gear And Silent Hill IP
If those IPs were up for sale, I'd hope Nintendo would get Castlevania. Though the IP has had its most recent successes on Sony's platform, I still strongly associate it with Nintendo consoles and think Nintendo. As for Metal Gear and Silent Hill, I'd make the same argument for Sony's consoles. Just an opinion.
Re: LEGO Super Mario Officially Unveiled, Features Interactive Mario And Fan-Favourite Characters
Honestly, was hoping for Nintendo themed play-sets that attach to a Lego switch dock! Now that would have been amazeballs!
Re: Mario Is Number One In This Poll About Most Wanted Live-Action Video Game Movies
uhhh, who did they survey on this poll? Looks more like they randomly surveyed people and asked them "Name a video game that comes to mind!".
Re: New Footage Of Blizzard's Axed Third-Person Shooter StarCraft: Ghost Surfaces Online
@Tasuki ? When I say Pre-WoW, I'm not saying it started development before WoW started its development, simply that the game's inception occured before the release of WoW. They were a much different company before the success of WoW. They were riskier and more willing to experiment with different IPs back then.
Re: New Footage Of Blizzard's Axed Third-Person Shooter StarCraft: Ghost Surfaces Online
Could you imagine a Zerg Rush like the zombie hoards in Days Gone in this? A lot of potential with the game, but this was also pre-WOW when Blizzard really took risks with their IPs.
Re: New Costumes Swing Into Marvel Ultimate Alliance 3: The Black Order
Strange, can't find them anywhere. My MUA3 is on version 3.0.1. Is that right?
Re: Video: This Fan-Made Zelda: Breath Of The Wild Animation Is An Absolute Masterpiece
@Dakka-Dakka Totally, for a fan production it really is fantastic. For me, when some elements are top notch and others are lackluster, it really puts a spotlight on the things that are a miss. From the character design and animation standpoint, it appears they were attempting a Studio Ghibli animation style, and that is such a high bar to emulate convincingly.
Re: Random: Sakurai's Three Finger Hand Gesture Has Sent The Internet Absolutely Bonkers
Besides Hero, I think all the dominant leaks leading up to the reveals have been way off. If it isn't Dante this time, I'm off listening to any further leaks regarding Smash.