Comments 118

Re: Rumour: New Switch Model Launching Early 2021, According To Taiwanese Newspaper

mr_eman

Can see them upgrading the display, but don't think 4K in either the Switch's display or docked output are in the works for a model upgrade. If anything, i can see them upgrading the battery life, wireless strength, and larger internal storage. I could also see them potentially upgrade the clock and ram to help smooth out games with variable frame rate and dynamic resolution, but I wouldn't expect anything major to split the user base.

Re: Poll: Box Art Brawl #52 - Mega Man 2

mr_eman

Compared to the original Megaman, NA's MM2 is much much better than the original NA MM coverart, Europe's MM2 is actually a little worse (and weirder) than the original European MM, and Japan is pretty even between the original and MM2.

Re: Poll: Box Art Brawl #52 - Mega Man 2

mr_eman

At least the Japanese box art's art was somewhat representative of the character designs, the European and American representations of Megaman, looks like out of something from bad 80s sci-fi.

Re: Review: Streets of Rage 4 - A Perfect Modernisation Of A Beloved Franchise

mr_eman

@Grandiajet Precisely. For me, they really struck a great balance. The controls are tight, the visuals feel modern, and the fighting never feels boring. And to harken back to the 90s action movie/video games of the day, i love the nonsensical over the top plot that loosely holds these levels and characters together. It's, dare I say... rad.

Re: Talking Point: Jargon-Heavy Xbox Series X And PS5 Reveals Vindicate Nintendo's Approach

mr_eman

@TheNewButler Lost ground? Because fans who likely have already made up their mind on what console they'll be buying this holiday season are disappointed they didn't get their first look at what the plastic box will look like? Or hear how some third party title will be running on their machine? The bigger picture you were referring to is the narrative people are building in anticipation for these things. Nothing has been won or lost.

Re: Talking Point: Jargon-Heavy Xbox Series X And PS5 Reveals Vindicate Nintendo's Approach

mr_eman

@TheNewButler Just the opposite. I think I'm seeing it as it is, but people want to think it's bigger than it is. Agreed, it isn't the best timing when you've had a drought of information regarding the PS5, especially when Microsoft had their reveal at the VGAs. But remember all your examples you've mentioned deal with software reveals. And for the most part, those reveals were also part of technical presentations. There's just more to show with software. In addition, you have media outlets who then filter down the footage and elements that only the consumer would be interested in, when the presentation had less to do with revealing a new IP and more about some mundane aspect of game development like utilizing non-linear narrative elements.

In addition to this, what were people expecting? Sony's GDC presentation to the leadup to the PS4 was equally dry and uninteresting from a consumer level. I mean, they showed the controller, that was about as cool as it got. If we were going to judge how Sony was doing from that presentation you'd expect the PS4 to be an utter failure too!

Re: Talking Point: Jargon-Heavy Xbox Series X And PS5 Reveals Vindicate Nintendo's Approach

mr_eman

I think its a mistake to view Sony's GDC presentation for tech developers as some sort of PS5 reveal presentation. It isn't. They don't need to show any games, or how you're going to use the software because that wasn't the point of the presentation.

Help me understand. Sony gives a technical presentation geared and focused toward technical people, but this article and people posting are critical and disappointed it wasn't more consumer friendly and geared towards how consumers would interact with the product? Do you realize how silly that sounds?

Re: Talking Point: Jargon-Heavy Xbox Series X And PS5 Reveals Vindicate Nintendo's Approach

mr_eman

@TheNewButler, I see your point, stronger hardware gives a higher ceiling for devs to fit their vision into a game.

What i find interesting is that in the past many game developers had to think creatively to overcome hardware limitations by resorting to a different art style (cell shading), or adding story elements to explain away technical limitations (thick fog to hide pop-in). What I also find interesting is that the closer games attempt to replicate reality the less they tend to stand the test of time. Games that attempted to push graphical realism 10 years ago just look overly dated by today's standards, whereas the games that chose a more stylistic and often simpler route have aged quite a bit better.