Comments 118

Re: GTA 6 On 'Switch 2' Would Be "Very Tricky To Pull Off", Says Digital Foundry

mr_eman

@electrolite77 I'm guessing you mean Switch 2 being comparable to a PS4, as Switch 1 was comparable to a PS3. That's sort of my expectation too. If they include hardware upscaling and RT, it may be even slightly better than that on some titles. Just like some ports ran better and worse than the PS3 versions depending on how the dev used the tech on the Switch.

Re: Round Up: The Reviews Are In For Octopath Traveler II

mr_eman

@Xansies For that IGN reviewer, a big part of the appeal of the first OT was the unique style in which it was presented. Heard him mention in the NVC podcast that the novelty of that has worn off a bit with so many games now using that style, so he just expected a little more from the follow-up. That's the difficult things about writing reviews, do you score them strictly on feature comparisons to the previous games or does the reviewer's expectations need to be considered? It seems the reviewer chose the later.

Re: Best Of 2022: Street Fighter II: The Animated Movie Is Still One Of The Greatest Adaptations Ever

mr_eman

@avictorao @Maulbert
People don’t remember that in the 90s, comic books, video games, and anime were almost entirely catered to teenage boys (with no access to the internet). As the base of interest for the media expanded in the following decades, fan service became divisive since it seemed to only cater to a shrinking demographic. With today’s diverse audience for such media and the ubiquitous access to adult online content, such fan service appears “awkward” or “unnecessary” by today’s standards. But if you were a teenage heterosexual boy in the 90s (the primary demographic) the fan service in SFII was AWESOME!!

Re: Soapbox: In Praise Of Fire Emblem: Three Houses, Two Years On

mr_eman

Good timing. After putting Fire Emblem down for a couple years after playing through one house, i finally got around to completing the other 2 houses a few weeks ago. I'm now going through Edelgard's story again for her Alt Ending. Think I've managed to log a total of over 200 hrs in this thing.

Re: New Animated Series Of Castlevania Confirmed For Netflix

mr_eman

@3RedTriangles Did we watch the same series? It wasn't Simon, but Trevor Belmont in the series. Additionally Sypha was always a sorceress. Now I'll give you, Ellis take on traditional religion is par for the course for his contempories and this age, so be it.

The story was never about the church's war against evil. There had always been tension between the church and the Belmonts. They call on the Belmonts to help get rid of Dracula, but they also fear and revile the Belmonts for their power. Ellis's series flushed that out a bit more, but definitely made the Church way more uglier in doing so.

Re: Soapbox: If The Smash Community Wants To #SaveSmash, It Needs To Start From Within

mr_eman

@Soren180 I don't think we disagree about the facts, just how they're being interpreted. The post is interesting because though Shaun Byrne makes the assumption that Nintendo is working on collegiate esports themselves, nothing in the post seems to indicate that. What's also funny is that in the post, PlayVS Dela says that the publisher wants to wait to RESTART their College initiatives. So were they that involved with Collegiate eSports before? The original comment and retweets are weird.

Re: Soapbox: If The Smash Community Wants To #SaveSmash, It Needs To Start From Within

mr_eman

@Soren180 Yeah, what you see as bait and switch, I see as Nintendo just being Nintendo about their IPs, and not as what passionate fans are making it out to be, killing Smash. And what you're seeing as dangling carrots, I think is maybe initially some people at NoA being more open about things only for the mothership in Japan getting word and pulling the plug. So yeah, we won't agree on that.

Their music is available to buy! You buy Smash and use your Switch as a music player. All kidding aside, history shows Nintendo is going to be protective of not only their IPs, but also the means of distribution. Yamauchi's doggishly protective stance on his IPs is still at the heart of the company and that legacy continues even now. I honestly think that under Kimishima and Furukawa they've been opening up a lot more and I'm genuinely surprised by some of the things they have said "yes" to in recent years. So change is happening, but not at the pace a lot of fans are really hoping for.

Yeah, you're right about me overstated LoL's initial tie with eSport. I guess what I meant to say was LoL is a freemium competitive game and eSports is a natural and essential extension of games like it to generate revenue. So much so, Riot themselves is a TO. Its part of that game's DNA now. But like you said, it doesn't alter my point.

Re: Soapbox: If The Smash Community Wants To #SaveSmash, It Needs To Start From Within

mr_eman

@Soren180 Agree and disagree. I've read the article before and it’s the same thing we’ve heard for years; Nintendo doesn't want to support esports or drag their feet in doing so. They won't provide money to do this or that. They want the community to stay grassroots. I entirely agree that is what they're doing, but they're not actively trying to kill the community. The community is and always was about passionate people playing the game they love together, even before esports, really became a thing. What it really comes down to is $$$. TOs and players want the same support that other companies TOs and players get for games like LoL or some other eSport. They essentially are doing the same amount of work (and a lot of cases more) as LoL organizers and players, but getting a fraction of the support and $$$ from Nintendo and that frustrates them. You combine that with their doggishly protective stance on their IPs, and you have people saying their trying to kill Smash.

Smash is not LoL, Fortnite, Starcraft 2, or Street Fighter V. And Nintendo isn't Capcom or Riot. Games like LoL were built and monetized with eSports in mind which makes it work for those companies. The game is essentially free, and the company relies primarily on microtransactions for their ongoing revenue stream. Personalities playing at events, streaming, and creating content essentially fuel the interest of that competitive scene. The competitive scene (pro and amateur) is the primary audience for games like Fortnite and LoL.

Smash was never designed or meant to be a competitive eSport. If you were to ask Sakurai, he would probably say his goal was the opposite of creating a competitive eSport. After all, there is a reason TIME and ITEMS are ON by default. Hate to break it to the scene, the primary audience of Smash is not the scene, but kids, parents of those kids, and casual gamers who want to fulfill the fantasy of pitting Mario vs. Cloud. But Sakurai being Sakurai just made beloved games that allowed people to play the way they wanted to play and the community embraced one part of it and turned it into something it was never intended to be.

Nintendo has always been protective of their IPs because to Nintendo, their IPs are Nintendo. You can't say the same thing about any other video game company really. I mean other companies have great characters in their games, but Nintendo for their primary demographic is the house of Mario. They have a theme park opening, 30th anniversaries to consider, they don't want to associate their brand with competitive esports, because though there's money to be made and a vocal scene who would love it, they just don't want to risk damage to their primary IPs, nor damage the IPs that were leant to them.

Re: Soapbox: If The Smash Community Wants To #SaveSmash, It Needs To Start From Within

mr_eman

@Soren180
For clarification, I asked, "so explain to me the upside for Nintendo supporting the Smash community". Not how you put it, "How has melee helped the scene?". I'm guessing you meant, "How has Melee scene helped Nintendo?". You then mention the Smash invitational as a way the Melee community helped promote Nintendo.

You're right, they did tap into the Melee player community, and they fulfilled their roll perfectly for that moment. If it benefited them so greatly, I see why we’ve had so many Invitationals since that first one. I always interpreted that event as a way to recapture the interest from the Smash community itself. It doesn’t benefit them if the community continues to stay in Melee or Smash 4. Do you think the kids and parents, Nintendo’s primary audience for Smash, really cared that MkLeo or Zero were playing and promoting Smash?

Additionally, the insistence that Nintendo is actively killing the smash community is absurd. The community arose without Nintendo's help, it certainly can't be killed by a lack of it. What it really comes down to is $$$. Organizers and players want more money, and Nintendo doesn’t see the benefit for them to support something that already existed and thrives without them.

So again, in what huge way does Nintendo benefit from supporting the smash community? Maybe more accurately, "How does Nintendo benefit from supporting a community of passionate fans of a 19 year old game"

Re: Soapbox: If The Smash Community Wants To #SaveSmash, It Needs To Start From Within

mr_eman

@Wexter Agreed. My comments were more pointed toward the tournament scene which seems to be the part of the smash community under question (though related). Both stem from people loving Smash. The thing about YouTubers is that if they are a brand ambassador they're getting some support from Nintendo and Youtube compensates popular youtubers so you won't see the same complaints from them as you do with tournament organizers and players. Again, it all goes back to $$$. If tournament organizers and players can clearly show how supporting a 20 yo game will help brand loyalty and increase game sales, they may have more of a leg to stand on. Which they can't, which is why we're here.

Re: Soapbox: If The Smash Community Wants To #SaveSmash, It Needs To Start From Within

mr_eman

Maybe it's just me, but I think those who believe Nintendo has some huge gain from supporting the Smash community have an overly inflated view of it's value to their sales(the only thing Nintendo really cares about.)

So explain to me the upside for Nintendo supporting the Smash community?

Think about it. How many of the 20+ million Ultimate sales came from someone seeing or going to footage of a community Smash event and thinking to themselves, "gee, now I see what all the hype is about, I was not into this before, but now I'm all for getting a copy of Smash after seeing these overweight man-children wavedash and tac". I'd be surprised if it amounted to even 0.001% of their total sales.

Compare that to the # of people who are in the Smash community and not happy with the way Nintendo treats/ignores them but still bought Ultimate. I'd wager close to 100%

Re: Super Smash Bros. Ultimate's Next DLC Fighter To Be Revealed Tomorrow, 1st October

mr_eman

@Ulysses Yeah, and with people not entirely convinced to get the second pass after they announced a lack luster 1st party character, think its to their benefit to look at a hotly anticipated 3rd party character to really get a second push before the holidays. I mean the worst thing they could do now is announce a Pokemon or another Fire Emblem character. It needs to be on the level of Crash, Dante, Sora, or Doom Guy.

Re: There Are Currently No Plans To Bring More Kingdom Hearts Games To Switch

mr_eman

Yeah, the switch is entirely capable of running those games. I'm guessing it's not a simple drag and drop. The game was originally built on a proprietary engine, and I wonder if scaling to other platforms is more effort than they feel it's worth. I mean, at this point, how many people who have played Kingdom Hearts hasn't already played it. Now that they're on Unreal, ports ought to be easier to scale.