For $60, they should have just paid Way Forward to remake the game. Like Alex is saying, it's visuals are going to fairly/unfairly compared to Luigi's Mansion, which is still one of the best looking games on Switch.
@electrolite77 I'm guessing you mean Switch 2 being comparable to a PS4, as Switch 1 was comparable to a PS3. That's sort of my expectation too. If they include hardware upscaling and RT, it may be even slightly better than that on some titles. Just like some ports ran better and worse than the PS3 versions depending on how the dev used the tech on the Switch.
My kids were watching me play Z:TotK casually enjoying their dad uncover tear memories. They absolutely freaked out when they realized that Zelda was the dragon floating around Hyrule. From that point on, they wouldn't let me play the game without them so they wouldn't miss me pulling the Master Sword.
@nhSnork Same outfit, but re-interpretted by Koei Tecmo. Take a look at the old PS1 game stills and promotional art. Though it's still a halter bikini top, comparatively way less gravity defying. Not complaining, just an observation.
@Xansies For that IGN reviewer, a big part of the appeal of the first OT was the unique style in which it was presented. Heard him mention in the NVC podcast that the novelty of that has worn off a bit with so many games now using that style, so he just expected a little more from the follow-up. That's the difficult things about writing reviews, do you score them strictly on feature comparisons to the previous games or does the reviewer's expectations need to be considered? It seems the reviewer chose the later.
@avictorao So you're just against fan service in anime and video games in general. And I would say, that IS the trend that it's going anyways. You're still going to find specific genres where it's more prevalent than others, whereas more mainstream franchises are going to lean towards keeping things more buttoned up, figuratively and literally.
@Maulbert Pointless or disinterest? A nude scene of Chun li in an anime adaptation is as pointless as Cammy's combat thong leotard, or INTERPOL agent Chun Li's qipao fighting dress. My point being, they knew exactly what they were doing with that nude scene - far from pointless.
@avictorao @Maulbert
People don’t remember that in the 90s, comic books, video games, and anime were almost entirely catered to teenage boys (with no access to the internet). As the base of interest for the media expanded in the following decades, fan service became divisive since it seemed to only cater to a shrinking demographic. With today’s diverse audience for such media and the ubiquitous access to adult online content, such fan service appears “awkward” or “unnecessary” by today’s standards. But if you were a teenage heterosexual boy in the 90s (the primary demographic) the fan service in SFII was AWESOME!!
@g_ruz I was pretty satisfied with the single-player campaign for Ultimate. I mean, they could have been more cut-scenes or branching paths to fill out the story, but for a fighting game's story mode, it's fine.
@BrintaPap Don't know if anyone is saying they won't put out a sequel, but something that a lot of folks are speculating is that the next Smash's roster will take a step back from Ultimate's "Everyone's Here" model.
@The-Chosen-one The cell shading graphics style of the source material certainly helps with performance. With cell shading, there's much less texture and lighting information for the GPU to process, which is why games like Monster Hunter Stories and Z:BotW still look so great!
Good timing. After putting Fire Emblem down for a couple years after playing through one house, i finally got around to completing the other 2 houses a few weeks ago. I'm now going through Edelgard's story again for her Alt Ending. Think I've managed to log a total of over 200 hrs in this thing.
@3RedTriangles Did we watch the same series? It wasn't Simon, but Trevor Belmont in the series. Additionally Sypha was always a sorceress. Now I'll give you, Ellis take on traditional religion is par for the course for his contempories and this age, so be it.
The story was never about the church's war against evil. There had always been tension between the church and the Belmonts. They call on the Belmonts to help get rid of Dracula, but they also fear and revile the Belmonts for their power. Ellis's series flushed that out a bit more, but definitely made the Church way more uglier in doing so.
I honestly don't get why people hate on 5 so much. It was an extension of the gameplay started with 4. I understand the constant co-op took away from the tension, but overall the game is fun and still looks great. 6 on the other hand is broken on so many levels.
When i first heard about a Ghosts and Goblins remake, I was really excited. That said, the art style for me is a real turn off. I see what they were going for with the storybook illustration idea, but the way the characters are designed, rendered, and animated are a miss for me. The whole game looks like a flash or mobile game to me.
@Soren180 I don't think we disagree about the facts, just how they're being interpreted. The post is interesting because though Shaun Byrne makes the assumption that Nintendo is working on collegiate esports themselves, nothing in the post seems to indicate that. What's also funny is that in the post, PlayVS Dela says that the publisher wants to wait to RESTART their College initiatives. So were they that involved with Collegiate eSports before? The original comment and retweets are weird.
@Soren180 Yeah, what you see as bait and switch, I see as Nintendo just being Nintendo about their IPs, and not as what passionate fans are making it out to be, killing Smash. And what you're seeing as dangling carrots, I think is maybe initially some people at NoA being more open about things only for the mothership in Japan getting word and pulling the plug. So yeah, we won't agree on that.
Their music is available to buy! You buy Smash and use your Switch as a music player. All kidding aside, history shows Nintendo is going to be protective of not only their IPs, but also the means of distribution. Yamauchi's doggishly protective stance on his IPs is still at the heart of the company and that legacy continues even now. I honestly think that under Kimishima and Furukawa they've been opening up a lot more and I'm genuinely surprised by some of the things they have said "yes" to in recent years. So change is happening, but not at the pace a lot of fans are really hoping for.
Yeah, you're right about me overstated LoL's initial tie with eSport. I guess what I meant to say was LoL is a freemium competitive game and eSports is a natural and essential extension of games like it to generate revenue. So much so, Riot themselves is a TO. Its part of that game's DNA now. But like you said, it doesn't alter my point.
@Soren180 Agree and disagree. I've read the article before and it’s the same thing we’ve heard for years; Nintendo doesn't want to support esports or drag their feet in doing so. They won't provide money to do this or that. They want the community to stay grassroots. I entirely agree that is what they're doing, but they're not actively trying to kill the community. The community is and always was about passionate people playing the game they love together, even before esports, really became a thing. What it really comes down to is $$$. TOs and players want the same support that other companies TOs and players get for games like LoL or some other eSport. They essentially are doing the same amount of work (and a lot of cases more) as LoL organizers and players, but getting a fraction of the support and $$$ from Nintendo and that frustrates them. You combine that with their doggishly protective stance on their IPs, and you have people saying their trying to kill Smash.
Smash is not LoL, Fortnite, Starcraft 2, or Street Fighter V. And Nintendo isn't Capcom or Riot. Games like LoL were built and monetized with eSports in mind which makes it work for those companies. The game is essentially free, and the company relies primarily on microtransactions for their ongoing revenue stream. Personalities playing at events, streaming, and creating content essentially fuel the interest of that competitive scene. The competitive scene (pro and amateur) is the primary audience for games like Fortnite and LoL.
Smash was never designed or meant to be a competitive eSport. If you were to ask Sakurai, he would probably say his goal was the opposite of creating a competitive eSport. After all, there is a reason TIME and ITEMS are ON by default. Hate to break it to the scene, the primary audience of Smash is not the scene, but kids, parents of those kids, and casual gamers who want to fulfill the fantasy of pitting Mario vs. Cloud. But Sakurai being Sakurai just made beloved games that allowed people to play the way they wanted to play and the community embraced one part of it and turned it into something it was never intended to be.
Nintendo has always been protective of their IPs because to Nintendo, their IPs are Nintendo. You can't say the same thing about any other video game company really. I mean other companies have great characters in their games, but Nintendo for their primary demographic is the house of Mario. They have a theme park opening, 30th anniversaries to consider, they don't want to associate their brand with competitive esports, because though there's money to be made and a vocal scene who would love it, they just don't want to risk damage to their primary IPs, nor damage the IPs that were leant to them.
@Soren180 For clarification, I asked, "so explain to me the upside for Nintendo supporting the Smash community". Not how you put it, "How has melee helped the scene?". I'm guessing you meant, "How has Melee scene helped Nintendo?". You then mention the Smash invitational as a way the Melee community helped promote Nintendo.
You're right, they did tap into the Melee player community, and they fulfilled their roll perfectly for that moment. If it benefited them so greatly, I see why we’ve had so many Invitationals since that first one. I always interpreted that event as a way to recapture the interest from the Smash community itself. It doesn’t benefit them if the community continues to stay in Melee or Smash 4. Do you think the kids and parents, Nintendo’s primary audience for Smash, really cared that MkLeo or Zero were playing and promoting Smash?
Additionally, the insistence that Nintendo is actively killing the smash community is absurd. The community arose without Nintendo's help, it certainly can't be killed by a lack of it. What it really comes down to is $$$. Organizers and players want more money, and Nintendo doesn’t see the benefit for them to support something that already existed and thrives without them.
So again, in what huge way does Nintendo benefit from supporting the smash community? Maybe more accurately, "How does Nintendo benefit from supporting a community of passionate fans of a 19 year old game"
@Wexter Agreed. My comments were more pointed toward the tournament scene which seems to be the part of the smash community under question (though related). Both stem from people loving Smash. The thing about YouTubers is that if they are a brand ambassador they're getting some support from Nintendo and Youtube compensates popular youtubers so you won't see the same complaints from them as you do with tournament organizers and players. Again, it all goes back to $$$. If tournament organizers and players can clearly show how supporting a 20 yo game will help brand loyalty and increase game sales, they may have more of a leg to stand on. Which they can't, which is why we're here.
Maybe it's just me, but I think those who believe Nintendo has some huge gain from supporting the Smash community have an overly inflated view of it's value to their sales(the only thing Nintendo really cares about.)
So explain to me the upside for Nintendo supporting the Smash community?
Think about it. How many of the 20+ million Ultimate sales came from someone seeing or going to footage of a community Smash event and thinking to themselves, "gee, now I see what all the hype is about, I was not into this before, but now I'm all for getting a copy of Smash after seeing these overweight man-children wavedash and tac". I'd be surprised if it amounted to even 0.001% of their total sales.
Compare that to the # of people who are in the Smash community and not happy with the way Nintendo treats/ignores them but still bought Ultimate. I'd wager close to 100%
I appreciate what Lopez has to say. The more significant and damaging issues that exist with the smash community lie within the community itself and not from Nintendo being predictably Nintendo.
@superderper I'm afraid of that too. Nintendo has been in love with asymmetric gameplay since the Gameboy Advance/GameCube days. If they go this way, maybe 3rd time will be the charm.
Nintendo does such a good job designing their games around their limited hardware. More than breath of the wild 2, 3rd party games have the most to gain from a potential Switch pro. Competitive shooters like Fortnite, and Overwatch, could greatly benefit from a frame rate boost, and less pop-in. Love Fortnite or hate it, the game has serious sway.
also a game like botw with its cell-shading and water-colorish textures wouldn't really benefit a whole lot from a 4k res upgrade. Maybe the aliasing would be a bit better. But a solid 60 fps during battles when there's a ton going on with particles and enemies would be outstanding!!
@Slinkoy1 i suspect if the Switch Pro is real, it will be more in line with the PS4 Pro, where it simply enhances existing games opposed to having exclusive software that runs on it. Why split their killer userbase?
@Ulysses I edited my earlier statement. Think Sora would hit the criteria of a character that could sell the second pass for the holidays, has appeal in both east and west, and has a tie in game coming up to coincide the release.
@Ulysses Yeah, and with people not entirely convinced to get the second pass after they announced a lack luster 1st party character, think its to their benefit to look at a hotly anticipated 3rd party character to really get a second push before the holidays. I mean the worst thing they could do now is announce a Pokemon or another Fire Emblem character. It needs to be on the level of Crash, Dante, Sora, or Doom Guy.
@Sourcecode Maybe the new character from Monster Hunter Rise? Maybe for the 3rd character. That way, they can colaunch the game and character in Smash!
@Kriven Yeah, but always saw King Boo as more a Luigi's Mansion character and less a Mario character. If they would want to celebrate the 35th anniversary, what about Toad!!!
Early rumors and speculation (which are typically wrong), indicate it may be Travis.
We'll see, but hope it's from a well known franchise property that hasn't been represented before. That, or something completely out of left field, like a playable Virtual Boy, or LABO Robot.
@Slowdive been actually thinking of re-editing all the mini directs and showcases into an E3 sized direct so people can see there really are a ton of great games that have been announced this year.
This just makes me think the E3 Direct this year would have been so sick if it weren't for COVID. Think about if the combined all the little Directs and announcements into a real Direct, how epic would that have been.
Yeah, the switch is entirely capable of running those games. I'm guessing it's not a simple drag and drop. The game was originally built on a proprietary engine, and I wonder if scaling to other platforms is more effort than they feel it's worth. I mean, at this point, how many people who have played Kingdom Hearts hasn't already played it. Now that they're on Unreal, ports ought to be easier to scale.
Comments 118
Re: Hands On: Luigi's Mansion 2 HD Delivers More Than Just A Hi-Def Upgrade
For $60, they should have just paid Way Forward to remake the game. Like Alex is saying, it's visuals are going to fairly/unfairly compared to Luigi's Mansion, which is still one of the best looking games on Switch.
Re: GTA 6 On 'Switch 2' Would Be "Very Tricky To Pull Off", Says Digital Foundry
@electrolite77 I'm guessing you mean Switch 2 being comparable to a PS4, as Switch 1 was comparable to a PS3. That's sort of my expectation too. If they include hardware upscaling and RT, it may be even slightly better than that on some titles. Just like some ports ran better and worse than the PS3 versions depending on how the dev used the tech on the Switch.
Re: Zelda: Tears Of The Kingdom's Master Sword Twist Was Decided Very Early On
My kids were watching me play Z:TotK casually enjoying their dad uncover tear memories. They absolutely freaked out when they realized that Zelda was the dragon floating around Hyrule. From that point on, they wouldn't let me play the game without them so they wouldn't miss me pulling the Master Sword.
Re: Atelier Marie Remake: The Alchemist Of Salburg Arrives On Switch In July Worldwide
@nhSnork Same outfit, but re-interpretted by Koei Tecmo. Take a look at the old PS1 game stills and promotional art. Though it's still a halter bikini top, comparatively way less gravity defying. Not complaining, just an observation.
Re: Round Up: The Reviews Are In For Octopath Traveler II
@Xansies For that IGN reviewer, a big part of the appeal of the first OT was the unique style in which it was presented. Heard him mention in the NVC podcast that the novelty of that has worn off a bit with so many games now using that style, so he just expected a little more from the follow-up. That's the difficult things about writing reviews, do you score them strictly on feature comparisons to the previous games or does the reviewer's expectations need to be considered? It seems the reviewer chose the later.
Re: Atelier Marie Remake: The Alchemist Of Salburg Arrives On Switch In July Worldwide
@Browny
Par for the course for Koei Tecmo.
Re: GoldenEye 007 Shoots Its Way Onto Nintendo Switch Online This Week
Can't wait for everyone to be disappointed in how terrible it looks compared to what they remembered. Nostalgia is a deceitful mistress.
Re: Soapbox: Street Fighter II: The Animated Movie Is Still One Of The Greatest Adaptations Ever
@avictorao So you're just against fan service in anime and video games in general. And I would say, that IS the trend that it's going anyways. You're still going to find specific genres where it's more prevalent than others, whereas more mainstream franchises are going to lean towards keeping things more buttoned up, figuratively and literally.
Re: Best Of 2022: Street Fighter II: The Animated Movie Is Still One Of The Greatest Adaptations Ever
@Maulbert Pointless or disinterest?
A nude scene of Chun li in an anime adaptation is as pointless as Cammy's combat thong leotard, or INTERPOL agent Chun Li's qipao fighting dress. My point being, they knew exactly what they were doing with that nude scene - far from pointless.
Re: Best Of 2022: Street Fighter II: The Animated Movie Is Still One Of The Greatest Adaptations Ever
@avictorao @Maulbert
People don’t remember that in the 90s, comic books, video games, and anime were almost entirely catered to teenage boys (with no access to the internet). As the base of interest for the media expanded in the following decades, fan service became divisive since it seemed to only cater to a shrinking demographic. With today’s diverse audience for such media and the ubiquitous access to adult online content, such fan service appears “awkward” or “unnecessary” by today’s standards. But if you were a teenage heterosexual boy in the 90s (the primary demographic) the fan service in SFII was AWESOME!!
Re: Review: Seven Pirates H - A Rich Bounty Of Fan Service, But Lacks Depth
@Ralizah Conversely, it appears the pirate is using an eyepatch as a bra! HA!
Re: Here Are The Top Ten Best-Selling Nintendo Switch Games As Of March 2022
WOW! Considering most first party Nintendo games go for between $35-60 a pop. That's like $2 Billion in revenue from just MarioKart8!
Re: Reminder: Sora And Version 13.0.0 Arrive In Super Smash Bros. Ultimate Today
@g_ruz I was pretty satisfied with the single-player campaign for Ultimate. I mean, they could have been more cut-scenes or branching paths to fill out the story, but for a fighting game's story mode, it's fine.
Re: Reminder: Sora And Version 13.0.0 Arrive In Super Smash Bros. Ultimate Today
@BrintaPap Don't know if anyone is saying they won't put out a sequel, but something that a lot of folks are speculating is that the next Smash's roster will take a step back from Ultimate's "Everyone's Here" model.
Re: Konami Teases New Announcements At Gamescom 2021
...from the makers of such hits as Yu-Gi-Oh, and Pichenko Silent Hill.
Re: Video: Here's A Look At Dragon Ball Z: Kakarot Battles Running On Switch
@The-Chosen-one The cell shading graphics style of the source material certainly helps with performance. With cell shading, there's much less texture and lighting information for the GPU to process, which is why games like Monster Hunter Stories and Z:BotW still look so great!
Re: Soapbox: In Praise Of Fire Emblem: Three Houses, Two Years On
Good timing. After putting Fire Emblem down for a couple years after playing through one house, i finally got around to completing the other 2 houses a few weeks ago. I'm now going through Edelgard's story again for her Alt Ending. Think I've managed to log a total of over 200 hrs in this thing.
Re: New Animated Series Of Castlevania Confirmed For Netflix
@3RedTriangles Did we watch the same series? It wasn't Simon, but Trevor Belmont in the series. Additionally Sypha was always a sorceress. Now I'll give you, Ellis take on traditional religion is par for the course for his contempories and this age, so be it.
The story was never about the church's war against evil. There had always been tension between the church and the Belmonts. They call on the Belmonts to help get rid of Dracula, but they also fear and revile the Belmonts for their power. Ellis's series flushed that out a bit more, but definitely made the Church way more uglier in doing so.
Re: Feature: Resident Evil At 25 - A Shambling Corpse Never Felt More Alive
I honestly don't get why people hate on 5 so much. It was an extension of the gameplay started with 4. I understand the constant co-op took away from the tension, but overall the game is fun and still looks great. 6 on the other hand is broken on so many levels.
Re: Latest Ghosts 'n Goblins Resurrection Dev Diary Digs Into The Game's Art And Abilities
When i first heard about a Ghosts and Goblins remake, I was really excited. That said, the art style for me is a real turn off. I see what they were going for with the storybook illustration idea, but the way the characters are designed, rendered, and animated are a miss for me. The whole game looks like a flash or mobile game to me.
Re: Soapbox: If The Smash Community Wants To #SaveSmash, It Needs To Start From Within
@Soren180 I don't think we disagree about the facts, just how they're being interpreted. The post is interesting because though Shaun Byrne makes the assumption that Nintendo is working on collegiate esports themselves, nothing in the post seems to indicate that. What's also funny is that in the post, PlayVS Dela says that the publisher wants to wait to RESTART their College initiatives. So were they that involved with Collegiate eSports before? The original comment and retweets are weird.
Re: Soapbox: If The Smash Community Wants To #SaveSmash, It Needs To Start From Within
@Soren180 Yeah, what you see as bait and switch, I see as Nintendo just being Nintendo about their IPs, and not as what passionate fans are making it out to be, killing Smash. And what you're seeing as dangling carrots, I think is maybe initially some people at NoA being more open about things only for the mothership in Japan getting word and pulling the plug. So yeah, we won't agree on that.
Their music is available to buy! You buy Smash and use your Switch as a music player. All kidding aside, history shows Nintendo is going to be protective of not only their IPs, but also the means of distribution. Yamauchi's doggishly protective stance on his IPs is still at the heart of the company and that legacy continues even now. I honestly think that under Kimishima and Furukawa they've been opening up a lot more and I'm genuinely surprised by some of the things they have said "yes" to in recent years. So change is happening, but not at the pace a lot of fans are really hoping for.
Yeah, you're right about me overstated LoL's initial tie with eSport. I guess what I meant to say was LoL is a freemium competitive game and eSports is a natural and essential extension of games like it to generate revenue. So much so, Riot themselves is a TO. Its part of that game's DNA now. But like you said, it doesn't alter my point.
Re: Soapbox: If The Smash Community Wants To #SaveSmash, It Needs To Start From Within
@Soren180 Agree and disagree. I've read the article before and it’s the same thing we’ve heard for years; Nintendo doesn't want to support esports or drag their feet in doing so. They won't provide money to do this or that. They want the community to stay grassroots. I entirely agree that is what they're doing, but they're not actively trying to kill the community. The community is and always was about passionate people playing the game they love together, even before esports, really became a thing. What it really comes down to is $$$. TOs and players want the same support that other companies TOs and players get for games like LoL or some other eSport. They essentially are doing the same amount of work (and a lot of cases more) as LoL organizers and players, but getting a fraction of the support and $$$ from Nintendo and that frustrates them. You combine that with their doggishly protective stance on their IPs, and you have people saying their trying to kill Smash.
Smash is not LoL, Fortnite, Starcraft 2, or Street Fighter V. And Nintendo isn't Capcom or Riot. Games like LoL were built and monetized with eSports in mind which makes it work for those companies. The game is essentially free, and the company relies primarily on microtransactions for their ongoing revenue stream. Personalities playing at events, streaming, and creating content essentially fuel the interest of that competitive scene. The competitive scene (pro and amateur) is the primary audience for games like Fortnite and LoL.
Smash was never designed or meant to be a competitive eSport. If you were to ask Sakurai, he would probably say his goal was the opposite of creating a competitive eSport. After all, there is a reason TIME and ITEMS are ON by default. Hate to break it to the scene, the primary audience of Smash is not the scene, but kids, parents of those kids, and casual gamers who want to fulfill the fantasy of pitting Mario vs. Cloud. But Sakurai being Sakurai just made beloved games that allowed people to play the way they wanted to play and the community embraced one part of it and turned it into something it was never intended to be.
Nintendo has always been protective of their IPs because to Nintendo, their IPs are Nintendo. You can't say the same thing about any other video game company really. I mean other companies have great characters in their games, but Nintendo for their primary demographic is the house of Mario. They have a theme park opening, 30th anniversaries to consider, they don't want to associate their brand with competitive esports, because though there's money to be made and a vocal scene who would love it, they just don't want to risk damage to their primary IPs, nor damage the IPs that were leant to them.
Re: Soapbox: If The Smash Community Wants To #SaveSmash, It Needs To Start From Within
@Soren180
For clarification, I asked, "so explain to me the upside for Nintendo supporting the Smash community". Not how you put it, "How has melee helped the scene?". I'm guessing you meant, "How has Melee scene helped Nintendo?". You then mention the Smash invitational as a way the Melee community helped promote Nintendo.
You're right, they did tap into the Melee player community, and they fulfilled their roll perfectly for that moment. If it benefited them so greatly, I see why we’ve had so many Invitationals since that first one. I always interpreted that event as a way to recapture the interest from the Smash community itself. It doesn’t benefit them if the community continues to stay in Melee or Smash 4. Do you think the kids and parents, Nintendo’s primary audience for Smash, really cared that MkLeo or Zero were playing and promoting Smash?
Additionally, the insistence that Nintendo is actively killing the smash community is absurd. The community arose without Nintendo's help, it certainly can't be killed by a lack of it. What it really comes down to is $$$. Organizers and players want more money, and Nintendo doesn’t see the benefit for them to support something that already existed and thrives without them.
So again, in what huge way does Nintendo benefit from supporting the smash community? Maybe more accurately, "How does Nintendo benefit from supporting a community of passionate fans of a 19 year old game"
Re: Ghost ‘n Goblins Resurrection And Capcom Arcade Stadium Coming To Switch In February 2021
HATE the art style they chose for Ghosts & Goblins!!! Looks like one of those knock off games you'd buy for your tablet.
Re: Soapbox: If The Smash Community Wants To #SaveSmash, It Needs To Start From Within
@Wexter Agreed. My comments were more pointed toward the tournament scene which seems to be the part of the smash community under question (though related). Both stem from people loving Smash. The thing about YouTubers is that if they are a brand ambassador they're getting some support from Nintendo and Youtube compensates popular youtubers so you won't see the same complaints from them as you do with tournament organizers and players. Again, it all goes back to $$$. If tournament organizers and players can clearly show how supporting a 20 yo game will help brand loyalty and increase game sales, they may have more of a leg to stand on. Which they can't, which is why we're here.
Re: Soapbox: If The Smash Community Wants To #SaveSmash, It Needs To Start From Within
Maybe it's just me, but I think those who believe Nintendo has some huge gain from supporting the Smash community have an overly inflated view of it's value to their sales(the only thing Nintendo really cares about.)
So explain to me the upside for Nintendo supporting the Smash community?
Think about it. How many of the 20+ million Ultimate sales came from someone seeing or going to footage of a community Smash event and thinking to themselves, "gee, now I see what all the hype is about, I was not into this before, but now I'm all for getting a copy of Smash after seeing these overweight man-children wavedash and tac". I'd be surprised if it amounted to even 0.001% of their total sales.
Compare that to the # of people who are in the Smash community and not happy with the way Nintendo treats/ignores them but still bought Ultimate. I'd wager close to 100%
Re: Soapbox: If The Smash Community Wants To #SaveSmash, It Needs To Start From Within
I appreciate what Lopez has to say. The more significant and damaging issues that exist with the smash community lie within the community itself and not from Nintendo being predictably Nintendo.
Re: You'll Soon Be Able To Invert The Camera Controls In Super Mario 3D All-Stars
Thank the heavens!
Re: Video: Here's How Zelda: Breath Of The Wild 2 Could Look Running On A 4K Console
@superderper I'm afraid of that too. Nintendo has been in love with asymmetric gameplay since the Gameboy Advance/GameCube days. If they go this way, maybe 3rd time will be the charm.
Re: Video: Here's How Zelda: Breath Of The Wild 2 Could Look Running On A 4K Console
@ToadBrigade Agreed, but framerate does have a serious impact on gameplay with some types of games, so framerate is not entirely just window dressing.
Re: Video: Here's How Zelda: Breath Of The Wild 2 Could Look Running On A 4K Console
Nintendo does such a good job designing their games around their limited hardware. More than breath of the wild 2, 3rd party games have the most to gain from a potential Switch pro. Competitive shooters like Fortnite, and Overwatch, could greatly benefit from a frame rate boost, and less pop-in. Love Fortnite or hate it, the game has serious sway.
Re: Video: Here's How Zelda: Breath Of The Wild 2 Could Look Running On A 4K Console
also a game like botw with its cell-shading and water-colorish textures wouldn't really benefit a whole lot from a 4k res upgrade. Maybe the aliasing would be a bit better. But a solid 60 fps during battles when there's a ton going on with particles and enemies would be outstanding!!
Re: Video: Here's How Zelda: Breath Of The Wild 2 Could Look Running On A 4K Console
@Slinkoy1 i suspect if the Switch Pro is real, it will be more in line with the PS4 Pro, where it simply enhances existing games opposed to having exclusive software that runs on it. Why split their killer userbase?
Re: Video: Here's How Zelda: Breath Of The Wild 2 Could Look Running On A 4K Console
4k, not so much. But HDR 1080p at a solid 60 would be killer. If the Switch Pro is real, i personally hope they prioritize framerate over resolution.
Re: BlackMilk's Super Mario Designer Range Drops Today, Animal Crossing Range Also Announced
Think the dresses are cute, mostly because from a distance, can't even tell they're Mario merch.
Re: Minecraft's Steve Revealed As Super Smash Bros. Ultimate's Next DLC Fighter
Anyone know. Will Alex, Zombie, and Enderman be mirror fighters (Like Simon and Richter) or alternative costumes to the same character (Like Byleth)?
Re: Super Smash Bros. Ultimate's Next DLC Fighter To Be Revealed Tomorrow, 1st October
@Ulysses I edited my earlier statement. Think Sora would hit the criteria of a character that could sell the second pass for the holidays, has appeal in both east and west, and has a tie in game coming up to coincide the release.
Re: Super Smash Bros. Ultimate's Next DLC Fighter To Be Revealed Tomorrow, 1st October
@Ulysses Yeah, and with people not entirely convinced to get the second pass after they announced a lack luster 1st party character, think its to their benefit to look at a hotly anticipated 3rd party character to really get a second push before the holidays. I mean the worst thing they could do now is announce a Pokemon or another Fire Emblem character. It needs to be on the level of Crash, Dante, Sora, or Doom Guy.
Re: Super Smash Bros. Ultimate's Next DLC Fighter To Be Revealed Tomorrow, 1st October
@Sourcecode Maybe the new character from Monster Hunter Rise? Maybe for the 3rd character. That way, they can colaunch the game and character in Smash!
Re: Super Smash Bros. Ultimate's Next DLC Fighter To Be Revealed Tomorrow, 1st October
@Kriven Yeah, but always saw King Boo as more a Luigi's Mansion character and less a Mario character. If they would want to celebrate the 35th anniversary, what about Toad!!!
Re: Super Smash Bros. Ultimate's Next DLC Fighter To Be Revealed Tomorrow, 1st October
@Blooper987 Been waiting for Dante for a while. Bayonetta vs Dante would be epic!
Re: Super Smash Bros. Ultimate's Next DLC Fighter To Be Revealed Tomorrow, 1st October
@tourjeff Think that could happen, if Nintendo would improbably announce Nintendo Switch having access to X-Cloud.
Re: Super Smash Bros. Ultimate's Next DLC Fighter To Be Revealed Tomorrow, 1st October
Early rumors and speculation (which are typically wrong), indicate it may be Travis.
We'll see, but hope it's from a well known franchise property that hasn't been represented before. That, or something completely out of left field, like a playable Virtual Boy, or LABO Robot.
Re: We Can Expect More Nintendo Direct Mini Partner Showcases This Year
@Slowdive been actually thinking of re-editing all the mini directs and showcases into an E3 sized direct so people can see there really are a ton of great games that have been announced this year.
Re: Nintendo Switch System Update 10.2.0 Is Now Live
@tobsesta99 Wow, that's bad.
Re: Nintendo Switch System Update 10.2.0 Is Now Live
Ironically, this stability patch crashed the game i was playing.
Re: Nintendo Reveals Hyrule Warriors: Age of Calamity, A New Zelda Set 100 Years Before Breath Of The Wild
This just makes me think the E3 Direct this year would have been so sick if it weren't for COVID. Think about if the combined all the little Directs and announcements into a real Direct, how epic would that have been.
Re: There Are Currently No Plans To Bring More Kingdom Hearts Games To Switch
Yeah, the switch is entirely capable of running those games. I'm guessing it's not a simple drag and drop. The game was originally built on a proprietary engine, and I wonder if scaling to other platforms is more effort than they feel it's worth. I mean, at this point, how many people who have played Kingdom Hearts hasn't already played it. Now that they're on Unreal, ports ought to be easier to scale.
Re: RollerCoaster Tycoon 3: Complete Edition Confirmed For Nintendo Switch
Played the original back in the day and absolutely loved it. If this is a decent port may give it a shot.