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The talented development team at Monolith Soft is busy polishing off Xenoblade Chronicles X for its Western release on the Wii U in December, but that hasn't stopped them thinking of their next project. In a recent interview with Game Informer, Xenoblade director Tetsuya Takahashi and Nintendo SPD's Genki Yokota speculate about the team lending a hand to get the upcoming Zelda for Wii U ready for launch:
So with the team's experience now in the open-world genre, I'm curious if you can offer any tips to the Zelda Wii U team? Is there some knowledge that can be transferred there? I know Monolith helped work on Skyward Sword.
Yokota: So as it turns out, in the development of this game we had a lot of opportunities to prepare reports and feedback on the technology and the different kinds of problems that we encountered. When we're able to share those documents internally, they're going to go to all the other teams so they'll be able to draw from them and I hope that those guys working on that game will be able to benefit as well.
Is there any chance that you'll be supporting that team once again after this project is fully done?
Takahashi: I mean I suppose it's possible, but we haven't heard anything. I would want to say that Monolith Soft is always available and we would love to help anytime people ask us.
There is no question that the development of Zelda Wii U has been a massive learning curve for Eiji Aonuma and his team; the transition from Zelda games with a linear set path and storyline to non-linear open-world has not been without it's challenges.
What do you think about Monolith Soft lending a hand to the Zelda team to help them get past the finishing line? Would this be a smart move, do you think?
[source gameinformer.com]
Comments 45
Yes smart move for sure
I'd say either get them working on one last Wii U game that isn't as grand as XCX or move them to NX now as their games take an absolute eternity to come out.
Anything that would make Zelda Wii U better!
It'd be neat if a B-team could work with Bamco to bring both Baten Kaitos games back...
Please ! This would be amazing, they should start developing the concept for their next big game though... maybe put some of their resources on Zelda but not all.
Couldn't hurt. Haven't played XCX yet but even XC is freaking huge. So many secret places to discover and explore, it's massive. And the loading screens are so fast, jump wherever you want to go and boom you are there. I'm sure they could lend their expertise in that area. Even if they don't build the game just the optimizations to make it work so quickly and seamlessly I'm sure they could be a huge help in that regard.
One thing I wish Monolith would have leaned fromy the Zelda team - horse travel. Walking thru that huge world is awesome, two or 3x, but oh how I want a hover board or roller blades or a chocobo or even a Lapras for the sea area. Sabercats were a highlight of DQ8. Instant transport is practically mandatory, but sometimes I want to move around fast.
Man, after XC and XCX Zelda and Link really have their work cut out for them, they better accept all the help they can get making that game an instant classic.
Ima need y'all to work on Baten Kaitos HD collection and 3 please. Thanks!
@ekreig Baten KAitos and Baten Kaitos Origins were both freaking amazing. I would love to see more from the universe.
Helping zelda to get ready for nx is a good thing.
Wait, what's with the U?
The Zelda team must be really struggling if there's potential for Monilith to help out in some way get it finished. I question whether this means there's concerns over a 2016 holiday launch?
@Captain_Gonru Well you probably wouldn't be able to fly far enough to get everywhere (and it only recharges when you disembark), but vehicle mode doesn't consume fuel and is still pretty fast.
@blackice85 From what I have read about and seen on playthroughs the Skells pretty much open up the whole world to the player. You can buy fuel tanks to take with you and replenish fuel supply and from what I have seen the fuel can last a decent amount. The ability to keep fuel reserves with you is great. You also have a fast travel option on the gamepad which allows you to instantly travel to areas you have been to. This further allows you to reserve fuel because you can combine skell usage with fast travel to make it very efficient. Monolith seems to have learned a lot from the previous Xenoblade Chronicles.
I'd be amazed if Zelda isn't already using XBX's engine.
You mean ready for the NX launch, right?
@rjejr I didn't really mind walking everywhere, since there was fast travel for backtracking. It only got annoying when there wasn't a warp spot close to where I needed to go. But the swimming was so slow and obnoxious. I'm really hoping the Skells will fix those problems though.
They could offer some assistance but aonuma better learn quick from them.nintendo really need to have more than one dev team that can make an open world
@Samuel-Flutter - "But the swimming was so slow and obnoxious."
High Entia - we live over a gigantic sea, create teleporters and flying vehicles, but nobody thinks to invent a jetski or a boat. How is there not a huge marina full of yachts built around that central pad under Alcamoth?
I found about 100 different pair of shoes in that game, not 1 of them could be Wheelys?
Am looking forward to the skells, dolls, mechs, whatever for a little speed boost on occasion.
@Heiki They have already stated t is coming to the Wii U multiple times including straight to the press at E3... That does not mean they won't remaster for NX later.
"What do you think about Monolith Soft lending a hand to the Zelda team to help them get past the finishing line?"
Actually, I really would rather have them work on other things - like releasing expansion DLC to Xenoblade X or remastering Disaster: Day of Crisis for the Wii U. Personally, I'm not in a hurry for Zelda U...I'm patient and I can wait, instead of devoting Monolith Soft's resources to Zelda I'd rather see those talents used to get additional content into the Wii U library.
Do it, then surprise us all and release the game this November.
@Mommar I wish but not happening lol. We can dream though
@erv Zelda U isn't the final name for it.
I have enjoyed Skyward Sword and A Link Between Worlds very much, so I don't see why Monolith Soft shouldn't take part in this again.
@Captain_Gonru July 14th?
I'm drawing a blank. I don't even have a lame witticism for that date.
Nope. Please don't touch Zelda. I don't like the Xenoblade games at all.
@Captain_Gonru -aaahhh
Man, my life is so crazy right now, even if that came out tomorrow I owudln' tknow. I don't understand hwo being a stay-at-home dad can be so stressful, it shodln't be this tough.
Here's my sons school schedule the past 2 weeks, he normally gets home at 3:00 - Wed 11:30, Thurs 1, Fri off, Mon off, Tues 11:30, Wed 11:30 Thurs off Fri 11. My other sons Mnecraft accout was hacked stolen so he can't play, and his email account password is bein gused for all kind of bad things so I had ot just cancel that. Mojang/MS has no phone number and email took 3 days to reply and did nothing. My son's bar mitzvah is in Oct adn my temple is firing the rabbi b/c somebody who works there called her things I can't type here adn she cried. And my wifes new job means I'm only getting about 5 hours a night of sleep but I really need 8. Caffeine is no longer waking me up, its just making me crazy.
And I don't know whether to buy the single player Gozilla DL on PS3 or wait and get the PS4 mutliplayer on disc, so I probably forgot that date on purpose. Summer of Splatoon. It's 11:00, maybe I should wake up my kid? My other kid gets home at 12 and he's having a friend over at 1:30. Might have to switch to decaf.
Oh, I didn't know they helped out with Skyward Sword, too!
But I guess the addition of Monolith could indeed help with the development of Legend of Zelda.
@ekreig When Nintendo first showed off the gamepad that was my first thought. "Please redo Baten Kaitos for this system!" I usually don't waste my time hoping for impossible games, but if I could have a dream game a remaster of this series is it.
YES, Nintendo! YES! Ask Monolith's help. They are very capable and you know it.
They could send a small team to help out but the bulk of them should focus on NX
@EllenJMiller I only played the second one. I thought the battle system had real potential, but it ended up being a bit one-note since 90% of the item cards were completely useless. For that matter, there were a lot of things about the game that had great potential but lacked a bit in execution. So, I'd be up for a third game that really capitalizes on what was set down by the first two.
@ekreig I didn't mind the voices, but my wife sure did. That made it even better, of course.
@Captain_Gonru - "It really lowers your opinion of humanity as a whole."
Actually my opion of the guy who siad it was already low, so that didn' bother me, the meeting afterward was like a Salem witch trial, everybody wanting to fire the Rabbi. 1 person who asked everybody to stop blaming the victim' was loudly and roundly booed. I've never wanted to punch so many people in the face in all my life. So evil.
@Peach64 It isn't, Zelda's engine was built from the ground up for the game.
While they aren't as close with this studio as they are with Monolith Soft, I personally feel that working with Bethesda would fit better. Open world, controlled-action-RPG, fantasy steeped in lore... while I love the Xenoblade games, I feel that would fit better.
@garthvader We can't rule out a simultaneous release on Wii U and NX either. It's not like it never happened before.
@Ryu_Niiyama that's my thought exactly!
The more help, the merrier, and a wise dev to lean on no less. Monolithsoft 4 life.
I recently finished Splatoon and watched the credits, and Monolithsoft apparently helped out on that too.
@Captain_Gonru - My new thoughts on Zelda U. It's a PS4 exclsuive, NX is a platform just like Ninntedo said it was, similar to Ubisoft's Uplay for people to keep track of all their games on all the different hardware the games will be on after they go 3rd party.
https://uplay.ubi.com/#!/en-US/
OK, maybe Wii U still gets Zelda U, but PS4 will get a remaster.
NX can still have a hardware component, but think Pokedex, not home console. Maybe it will be a Gamepad type controller that works with PS4, X1, Ouya, Amazon Fire TV and tablets to play downloadable VC games. OK, not Ouya, just the rest, and it keeps all the saves points in it.
Have I mentioned I'm tired, stressed and brain fried? But "platform" means something, it won't just be another home console. Don't bother asking Reggie, nobody tells him anything.
@Heiki true true but I am going to guess Zelda will get a summer release hopefully on Wii U. That's my currnet prediction so far, the game did not look early last time we saw it. It looked rather good and the systems seemed solidly in place. I imagine they are adding more stuff to the world, creatures and things.
No it's fine Monolith. But do you guys like making race tracks? I hear there's a certain Captain that could use a comeback.
@Captain_Gonru - My wife will be home in an hour so I have to start cooking diner soon, but I could see myself in bed soon thereafter. Gotta beat the boss in Xenoblade though so maybe not.
Whatever they can do to make this game worth the wait.
@EllenJMiller Aw yiss. I loved Baten Kaitos.
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