Bloodstained: Ritual of the Night is officially Kickstarter's most successful video game venture after pushing past the $4.1 million record set by Torment: Tides of Numenera back in April 2013.
Bloodstained currently stands at $4,194,391 with 41 hours remaining. Almost 50,000 people have backed the game.
Created by former Castlevania producer Koji Igarashi, Bloodstained is a spiritual successor to Konami's famous vampire-hunting franchise which showcases the "Metroidvania"-style gameplay that became Igarashi's trademark during his tenure on the series.
While it doesn't have the Castlevania name attached to it, the influence is obvious for all to see - and it's surely the gaming community's undying love of the Castlevania series which has contributed to the incredible success of this particular crowd-funding campaign.
Bloodstained's amazing Kickstarter drive has also eclipsed that of fellow Japanese title Mighty No. 9, which managed to raise $3.8 million. Coincidentally, both games are being developed by Inti Creates, which is also involved in the similarly crowd-funded Shantae: Half Genie Hero. The Japanese studio is clearly becoming something of an expert when it comes to this Kickstarter malarkey.
Did you back Bloodstained, or do you plan to in the dying hours? Let us know by posting a comment.
[source theverge.com]
Comments (73)
That's quite a lot of money.
Well there it is. After he left Konami we thought he'd show up sooner or later on kickstarter representing his former franchise fame just like Inafune. Now he's done it in style with all that extra cash.
I seriously do hope they will deliver. At least Iga is a legimate game developer unlike that megaman guy.
I'm still disappointed with the overall look and style of this game (based on the little art we've seen anyway).
Here's how I personally would love this game to look (basically): https://youtu.be/i3MHzsOp04Y?t=149
Take the stunning original 2D artwork of the great Anime/Manga style artists, especially some of the early Castlvania character artwork for example, and create full 3D models out of it but then apply what are basically hand painted textures back onto those models to make them look almost identical to the original 2D art but with entirely correct 3D perspective when moving and animating. THAT looks stunning imo; whereas Bloodstained just looks kinda fugly and like fan art in many ways—a bit like various bits of it were pasted in Photoshop or something.
I mean imagine this original Castlevania art actually done like the example I posted above:
http://i.neoseeker.com/ca/castlevania_sotn_conceptart_dtXuR.jpg
http://upload.wikimedia.org/wikipedia/en/d/d1/Dracula-sotn.png
http://fantasyanime.com/valhalla/castlevaniasotn/images/castlevsotnArt06.jpg
That would ultimately just look far better than what I've seen so far with Bloodstained.
Hopefully I've made it clear what I'm talking about and that people can actually see how it's possible to get that great classic 2D artistry but with actual 3D models for what I personally believe is absolutely the best of both worlds.
Note: Just to be clear; I'd still make it basically a 2D game, or more precisely 2.5D, with classic 2D style gameplay.
Personally; I would basically want 99% of games to be done this way actually—rather than the totally dull, monotone, gritty and "realistic" look that most current-gen AAA games have gone for—I mean I imagine all the classic arcade games could be done as I have described, as modern versions, and they would literally be STUNNING.
I mean just try to imagine all these games done with a similar approach to that in the Ace Attorney video I linked:
https://www.youtube.com/watch?v=rREF4jeMg3w&list=FLPRNNGLAaYqhvf_xmif5RiQ&index=27
https://www.youtube.com/watch?v=JIz3hN82AsY&list=FLPRNNGLAaYqhvf_xmif5RiQ&index=3
https://www.youtube.com/watch?v=8-uIAY6A2h4&list=FLPRNNGLAaYqhvf_xmif5RiQ&index=21
https://www.youtube.com/watch?v=trI5Os9d-AE&list=FLPRNNGLAaYqhvf_xmif5RiQ&index=5
https://www.youtube.com/watch?v=IsM3_h1xav0&list=FLPRNNGLAaYqhvf_xmif5RiQ&index=6
To me; THAT is how most video games should look. Like they actually used to look—bold, vibrant, colourful, fantastical, beautiful, video games—but just now in 3D!
@Kirk Gosh, maybe you should make a Kickstarter. You have such a clear vision of what art styles are and aren't appropriate for other people's games, you'd surely be great at designing one yourself.
That's pretty insane for how little we've seen of it.
Shantae Half Genie Hero? Been awhile since I last heard of that title.
E3 Maybe?
I want to back it, but pay day is not till Monday and its been an expensive month.
I wanted the Dark Grimoire version but $50 extra for just the art book?! Maybe I'll go for the Alchemist's Treasure as it at least includes the Soundtrack CD.
@CaviarMeths I tried a Kickstarter once: https://www.kickstarter.com/projects/inceptional/namespace
Although maybe I should have done exactly what you are saying; regardless of how smart you think you are being.
Either way we both want to look at it; my choise of how they should approach the art and design is a trillion times more aesthetically appealing than what I'm seeing in his Kickstater and I'd put all the money I have in the world on it that if a new "Castlevania" game came out with the art he has shown so far and another came out with the art I'm suggesting—basically that as seen in the Ace Attorney video I linked, in principle—that virtually every single person on the planet would pick my artistic direction over his.
Of course; I'm sure a few people will now pop up and passionately argue the opposite view; just to make a point
Of course, of course; I also think most people would have to actually see it in reality before they could fully grasp it at all anyway (that's how it usually goes)—so they'll probably just disagree even though they actually have no clue whatsoever how each of the finished results would look; but they just want to debate me because I know EXACTLY what would look great, I can clearly see it already, and I'm highly vocal and opinionated about it.
Such is the human condition that people don't want to be told what to think—even if ultimately they'd think exactly the same thing and come to exactly the same conclusion in the end (if they just took a second to actually think about it properly)—they'd rather just like to at least feel that they came to whatever conclusion freely off their own accord and for themselves.
3DS version or bust. Bear in mind that getting Hyrule Warriors on WiiU was a "maybe" before yesterday's announcement: now I'm definitely going to double-dip.
They have a really decent budget at this point, counting the $4.5 million they're getting from the publisher. I just hope they don't bite off more than they can chew in terms of development time with all those extra modes.
@CaviarMeths PS. If I had the money and/or resources necessary to make the kind of games I'm imagining, with the kind of artistry I'm visualising, I would be creating them right now and I'm absolutely certain people just like you would be singing their praises to high heaven, and a million times more deservingly so than what we're seeing for the likes of Bloodstained imo; which regardless of what I'm saying about the particular art style, might still be very good in its own right.
Guess you'll either just have to trust me on that...or not.
Well I certainly hope it'll go well. He's promising to having it out as a physical release for all the consoles as well, so that's kind of cool.
How can this be so successful if we haven't seen any GAMEPLAY FOOTAGE?!?!
@Artwark Such is Kickstarter now; where as long as you are already famous and have an already established fan base—maybe from working in a successful company or on a successful game before, or you're an actor or other celebrity, or whatever—then you'll get all the backing you need and other people, who may or may not have better potential ideas, will more than likely get ignored now as a result. All the money now largely goes to those who already have all the things the genuine aspiring little guys are actually trying to strive towards; even though helping the little guys with the great ideas, who probably couldn't realise their ideas otherwise, is what Kickstarter was originally supposed to be about—ironically.
"Either way we both want to look at it; my choice of how they should approach the art and design is a trillion times more aesthetically appealing than what I'm seeing in his Kickstarter"
"virtually every single person on the planet would pick my artistic direction over his."
"but they just want to debate me because I know EXACTLY what would look great, I can clearly see it already"
"Such is the human condition that people don't want to be told what to think—even if ultimately they'd think exactly the same thing"
"If I had the money and/or resources necessary to make the kind of games I'm imagining, with the kind of artistry I'm visualising, I would be creating them right now and I'm absolutely certain people just like you would be singing their praises."
@Pod As I understood it, the physical Wii U copy was only for backers who invest $60. Am I wrong?
@HollywoodHogan I have no idea what that picture means but I'm pretty sure it doesn't change the blunt—and yes, pretty arrogant—cold hard truth of my assertions.
@HollywoodHogan My thoughts exactly.
@Kirk First up, we've seen little more than static screen mock-ups of this game so far, which all look amazing (they're concept art, admittedly). I'm not sure exactly what problem anyone could have with how the game looks at this present moment in time, but each to their own.
What you're suggesting - 3D models made to look like 2D characters - has been done in the past (the most recent Guilty Gear, for example - see below) with impressive results. Perhaps that's what IGA has in mind for this?
https://www.youtube.com/watch?v=r_xYdKaIyNM
I think if IGA and his team can make the game look as good in motion as those concept screens look (unlikely, seeing the gulf of difference between the Mighty No. 9 mock-ups and the near-complete game) then I'd be as happy in as a pig in a lot of muck - as will 99% of people who backed the game, I'll wager.
I guess what I'm trying to say is that it's far too early to be complaining about how this game looks, or even predicting what route they will take. I'd personally be happy with 2D or 3D made to look like 2D, from the art I've seen so far.
By the way: I think the Kickstarter backers have been slightly hoodwinked by this campaign; where it's another example of you not really seeing anything of the actual game at all but giving your hard earned money in the hope that it delivers on your hopes. I just hope...it actually does.
Hope.
@Damo Exactly—we have one of the most funded Kickstarters ever and it's based on pretty much nothing but a guy using his previous fame and success to get people's money on a "promise" that it's going to basically give you the next "Castlevania"...and I just hope for all the backers sakes he delivers. So far, from what we have seen, I'm not liking the couple of admittedly mock-up screens. It doesn't sniff the likes of Symphony of the Night's artistry imo.
Note: Obviously we see slightly differently in terms of what you think of the art in those concept screens. I don't really like it. To me it looks a bit like some fan art trying to look a bit like the brilliant type of art seen in some previous Castlevania games but not quite getting it right. It's not crap, so I am def overreacting to it, but then this is the most funded game on Kickstarter ever and it's based on a promise of basically delivering some kind of spiritual sequel to Castlavania, so I think I'm allowed to be very critical. I mean there's people not getting a hundredth of their funding and they maybe do actually have demos or at least game footage to show, and aren't just abusing their status and in turn the premise of Kickstarter, or at least how it was originally sold to the people using and supporting it, to get an easy ride.
PS. Yeah, I actually really like how Guilty Gear handled the 2D-to-3D look in that game for the most part. It's another one of the few really good example of modern developers realising the stunning classic look of the best 2D games, like some of the example arcade games I posted above, but now with modern 3D graphics.
@Kirk Wow. Someone needs to get off their high horse. If all games look like what YOU want, they'd be redundant and boring. Game creation is like an art and you think you.know what is right and wrong based on what? Graphics don't make a game. People have different views. Just because you think you know what is good and what you think is best, doesn't mean there are others that agree. Such is the way with art. People interpret things differently.
I personally didn't care for the castlevania franchise but I am interested enough in this game to want to buy it. I like it for what it is just like there are obviously plenty others seeing as this campaign is so successful.
Just wow this post just still feels like a joke.
@tsukipon Hey; that's why I said 90-odd percent and not 100%. 90-odd percent of current-gen games look like fugly, dull, monotone, gritty, "realism" these days (more so in the last-gen but it's still prevalent now too), which I think mostly looks sh*t, so all I'm doing is flipping that on its head and saying let's get back to what made games genuinely look great originally, and still does, and save those boring looking "real" games for the few times it would actually enhance the experience more so than using a more artistic and beautiful approach.
PS. It's def not a joke. If you just look beyond the total bluntness of my posts you'll probably better see the genuine truth/sentiment in them and indeed where I'm coming from...
Sadly, this doesnt mean anything. Weve seen so many project grossly overshoot their target fundings and still dont keep their schedule, get released entirely etc.
Any Tim Schafer project comes to mind. Or even Mighty No.9.
I start to be interested in this game once its released in its entirety, without any additional strings atached.
I'll buy it, but I won't essentially preorder 2 years in advance. And it isn't an investment.
@Damo I mean just imagine if Capcom made a new scrolling D&D style beat 'em up game with the '3D but looks 2D' art style as seen in the likes of Guilty Gear and the new Ace Attorney games...
There's very few games indeed out there right now that look as good as that could potentially look imo.
Instead this is the kind of utter crap we get when these companies try to do modern versions of their once genuinely lovely looking classic 2D arcade games: https://www.youtube.com/watch?v=Y1nNOWK0Y5o
I mean it doesn't even come close to the original; despite coming multiple years and generations later (and it's really not much better with similar type stuff these days either): https://www.youtube.com/watch?v=wymIQ1FywrA
What a fall from grace.
That's why many of these great arcade style games and franchises aren't still massively popular today imo. It's not really the generally simpler gameplay, which with a couple of tiny additions and tweaks would still be great fun today, but because when you make a simple arcade game like that today yet make it look utterly sh*t and soulless then who's imagination is it supposed to be capturing?
Where's the modern D&D game that looks anywhere near as stunning as the likes of the Capcom's original D&D arcade games...20-odd years down the line...
Again; instead we get something like this: https://www.youtube.com/watch?v=a94pg6LiMJA
It's not abysmal, certainly better than the likes of the modernised Final Fight example above, but it is still all kinda soulless and generic visually imo
Backed via fangamer which I don't think the kickstarter numbers even reflect.
Congrats Iga, can't wait for this wonderful game !
You're stupid Konami!! See the fan base out there? Go ahead go publish Mobile games ya bunch a jerks!! 😡😡😡
@Damo I wish Capcom would go for more of that Guilty Gear type look with its new Street Fighter games too actually. I really don't like the weird 'American SNES box art' look they're currently using; although I still prefer it to "realistic" visuals at least.
God, just imagine how good a new Street Fighter game could look with the Guilty Gear engine... Street Fighter II Turbo remake with the Guilty Gear engine. It would be the best fighting game ever made imo. Well, I already think it is the best fighting game ever—just the right balance and feel of everything without any bloating—but with modern 3D visuals done in this style I think even most modern gamers would finally get it too.
It really gets me down with how many crap looking games there are out there—crap as in just so dull, generic and soulless they often look, with their "realistic" graphics—when there's now at least a few good examples of how that classic 90s arcade era art can easily be replicated in full 3D; to absolutely stunning effect.
I've honestly been frikin waiting for games to get back to that, visualising how it could be done in my head, for multiple generations already...
@Kirk
Obviously you haven't been following this campaign very closely. They've already mentioned Guilty Gear Xrd as one of the games whose style they're going to emulate, although they're still undecided on the particular 'shader' that they're going to use. (Which is way over my head, but I'm sure it means something to someone, lol.)
@proffrink1986 Well then they should just blimmin use the Guilty Gear engine already! I'm sure they could rent it out or something
Basically; just make Castlevania Symphony of the Night with the Guilty Gear engine—changing a few of the characters slightly and calling it Bloodstained so as not to get sued by Konami—and best Castlevania game ever.
That's certainly not what I've seen thus far however; although you are indeed correct in saying that I haven't really been keeping up with the game, other than some random news articles like this.
Nope, I won't back it. I'll wait for the end result, and then decide whether I'll get it. I love almost everything I know about it so far, but Mighty No. 9 taught me not to trudt Kickstarter projects until they're actually done.
Also, I'd feel more comfortable to know I gave them my money not for this already well-funded project, but as profit for future projects.
EDIT: Nevermind Kaze said iteration
Wait, How much did Yooka Laylee raise? Isn't it more than this since it was measured in Pounds?
@Kirk I'd like to look at your examples... But for lawds's sake, no screenshots?! I mean, I like YouTube as much as the next person, but you've typed up so much, I dont want to miss a word while watching eight 3-minute videos just so I can see AN example of what your talking about. Screenshot 1 second... Or better yet, just a game title showing these examples.
Never mind I was completely off on that one.
Will be backing it today.
@Damo That is actually not true, the other day IGA posted video of the game running. Other than the comments about the animation looking a bit stiff, it looked pretty good. And he told the developers to add in their own visual flourishes if they wanted.
@Platypus101
https://youtu.be/i3MHzsOp04Y?t=149
Just click that link ^^^ and it will go straight to an example of what I'm talking about (it even has the original 2D artwork right next to the 3D in-game models): Fully 3D graphics that are made to look basically exactly like actual 2D artwork. So you get visual style and appeal of genuinely great 2D art combined with the accurate representation of things like proportion and perspective that are maintained because the model is created in proper 3D; which really comes into play when you do things like rotate the character or move the camera around the scene.
Also; as Damo mentioned, the Guilty Gear Xrd game is a really good example of the '3D but looks 2D" style too: https://www.youtube.com/watch?v=r_xYdKaIyNM&index=1&list=FLPRNNGLAaYqhvf_xmif5RiQ
Now just imagine that kind of thing done with a brand new Castlevania game—still 2D in terms of gameplay and viewpoint but with full 3D graphics and specifically maintaining the original hard drawn/painted art style...
@Kirk 90% is still a ridiculously large amount that is completely unnecessary. Games reflect the style of the developers and if they want a gritty realistic game, so what? You don't have to like or buy it. But to call it trash for its looks is ridiculous. If the majority of the games were what you wanted, it would be boring, redundant and monotonous. Games are still pretty diverse in artisitc styles. Splatoon doesn't look like Call of Duty. Smash Bros doesn't look like street fighter. Games are still pretty different in terms of looks. Just because the more popular games look similar doesn't mean that all games are aspiring to follow their example.
@tsukipon Yeah, it was a totally arbitrary number I plucked out of thin air. I'm sure it's of course lower—the percentage of games that use boring monotone "realistic" visuals—but I was exaggerating to emphasise the point.
Both Splatoon and Smash Bros look great. Even Street Fighter, with it's weirdly 'Americanised SNES box art style' look—although I'd much rather it went back to the more Anime/Mange style as seen in the likes of SFII Turbo or SFIII—is still more appealing than the large majority of dull "realistic" games that have flooded the market in the last few generations, imo.
I simply want a higher proportion of games to looks like that rather than like this: https://youtu.be/9m2am6cF5aM?t=102
I mean something like this p*sses all over Gears of War artistically and it's like 20 years old: https://www.youtube.com/watch?v=trI5Os9d-AE&index=6&list=FLPRNNGLAaYqhvf_xmif5RiQ
@Mommar Pretty hard to see what was actually on that screen from an artistic perspective, though.
@Kirk I disagree with you about that. Not every game has to be that graphic hardcore as in this Ace Attorney video you linked.
@Mommar @Damo Yeah, I couldn't really see anything clearly other than it looking pretty much like the concept images but in motion; the ones I don't really like.
I mean I have to be clear here and say that's it's not like the game is really ugly but I just think it could look way better, as I have tried to explain above, and given that it's now the most funded game in Kickstarter history—where it's also being pitched as basically a spiritual sequel to Castlevania—it makes me even more judgemental and critical because I'm looking at it and thinking "How does it deserve this level of funding, without really showing anything? How is this fair?", so I judge it accordingly, as I see it.
My thinking when I see articles like this is why does this guy's project deserver $4 million plus quid when so many people can't even get their projects anywhere near funded. He has to earn that right and privilege as far as I'm concerned and not based on what he did in the past. I'm not seeing that yet and to me that's unfair on all those people who couldn't get funded because they weren't famous or whatever.
Of course, that's just my view of how Kickstarter and indeed the world should work, if everything was fair, but in reality it most certainly doesn't work the way I think it should; as we can see.
@Kirk
Not sure. I guess it would cost them too much to license it? Either that, or there's not much point in doing so when they already have their own talented team to work with, and UE4 allows them to do so much more than what would be possible with UE3, which is what Guilty Gear Xrd uses.
Honestly, I'm beginning to wonder if we're watching the same video. Looks very similar to the style they used in GG Xrd to me: cell-shaded polygonal anime-style. The only difference is that GG Xrd is an already completed game, whereas the Bloodstained footage shown in the development update video was literally cooked up in a day.
I mean, do you honestly expect a game that has -just- started to be made to look as good as one already sitting on store shelves? Patience, my son, patience. It'll be everything you're looking for and then some by the time it comes out 2+ years from now.
@Kirk He HAS earned that right and privilege BECAUSE of what he's done in the past. He's made 6 awesome games in this style already, so he obviously knows what he's doing. I'd much sooner give him money than someone who has little or no experience putting a quality game together. (Although I've since backed numerous other smaller indie games on Kickstarter).
@proffrink1986 Well the whole point is that I'm not going to drink the Kool-Aid based on words and promises alone; so if I'm reading articles telling me how this campaign has now become the most funded game in Kickstarter history then I'm just saying—Justify it. Many others couldn't even get funded; so justify it. So far; he hasn't.
Yes; he's made some great games in the past—and Peter Molyneux made some great games in the past too, but that doesn't mean what he's making now is quite as great.
You gotta show me the money before I show you the money and I feel that's how how a lot more people should be thinking to be honest. Plenty of Kickstarters have more than shown their worth upfront (and also delivered at the end of the day too); like the amazing Shovel Knight for example. There's no excuse for asking for money without really having anything to show for it; especially with a developer of this calibre, prestige and with his resources.
@Kirk
Well, that's really the point of Kickstarter, is it not? It's about how much faith and trust you put in a person (or persons) to deliver what they promise. Some people have more credibility than others. That's why they earn more money. People would rather place their money in the hands of someone who's already proven themselves. That's just common sense.
Peter Molyneux really isn't the best example. Even before the Kickstarter, the man had a spotty record. Not sure why so many people threw money at him.
IGA's track record is golden, however (excepting that terrible fighting game, Castlevania Judgment. But I think Konami is more to blame than him for that disaster. Honestly, forcing a man whose specialty is 2D side-scrolling adventure games to make fighting games and mobile games, absolutely criminal).
@proffrink1986 Well these days more than it should be. I mean it's about getting the crowd to help fund potentially great projects, which probably wouldn't exist otherwise, but I personally think you should at least be showing off some part of the thing you're asking all that money for. In the case of a video game, from a developer with access to plenty of resources, that should be at least a small bit of gameplay imo. I mean it was a farce when Double Fine got a game funded on basically words alone—luckily it basically delivered—but now it seems like more and more developer are trying to get away with the same trick and I don't think it's particularly fair; especially when other genuine new developers, with potentially even better ideas, can't cheat in such a way and therefore might never even get funded as a result.
These 'big boys' already have all the odds stacked in their favour—Kickstarter was supposed to be about giving the [genuine] little guys with great ideas their chance too.
I direct you to this article, as a way to highlight just one of the problems with Kickstarter as it stands today: http://www.polygon.com/2015/5/19/8624665/big-indie-kickstarters-are-killing-actual-indies
I though Yooka-Laylee was the most successfull kickstarter, it did reach the first target in, what, less than an hour? But I don't know jack, so, there you go.
@andrea987 Yooka-Laylee was the fastest to ever get to the base goal, I believe. The difference is that Bloodstained 1) went crazy with stretch goals, prompting the funding to keep going at a high pace throughout the campaign, and 2) added the $60 tier for physical copies, which surely sent the average contribution way up. Last time I checked, it was already amassing more money than Yooka-Laylee, and yet had some 20,000 less backers.
project cars is
project cars
@HollywoodHogan Seriously, this guy.
@Kirk It would probably be better for your image on this website to just stop replying to people...
@proffrink1986 YOU SHUT YOUR FACE! Judgement was an OKAY fighting game. Actually, I really enjoyed it...
@RudysaurusRex
OK, you're right, you're right, it was an OK fighting game. Actually, I rather enjoyed it, too, though more as a Castlevania tribute than as a game. The game was alright, though. Just not what he really should have been doing.
Well, at least we got OoE at around the same time. Indeed, I remember that being one of the main reasons to pick up CV:J, because it unlocked hard mode in OoE.
@RudysaurusRex Why?
Replying with open honest answers—as blunt as they may be—isn't doing me any harm in the slightest. You think I'm worried about what "image" you have of me?
Is that something you feel uncomfortable with—blunt honesty?
All the game publishers who thought they knew better than their targeted demographics what would sell.
No personal attacks please.
-TW
Guys, ease up on all the arguing against Kirk. Just respectfully disagree with him and move on. It's the Internet and you're bound to run into extreme point of views from time to time. He doesn't have to like the art style if he doesn't want to. It looks fine to me too but, whatever. I'm all for open debates and discussions but this is quickly entering into a gamefaqs level opinion war.
@Kirk
Hey look at me! Notice me senpai! I'm an art student who believes that my opinion is the only good opinion and uses arrogance and bluntness to come off as "charming" and "approachable" while making my opinion easier to be supported by other people!
@everyone_else leave this thing alone, it's obvious there's no changing his views, so ignore him and the creature will go away
@Mona-Reggie This isn't about "noticing me". It's about a game being the best it can be, as I [RIGHTLY] see it
PS. I'm CLEARLY not trying to be charming or approachable, lol, just brutally blunt and honest.
@Onion To be honest; they're not really being that bad at all. They're just disagreeing with me and debating me; which is perfectly fine. It's not like they're generally getting abusive or anything. So it's all cool—for now...
Edit: Well; apart from a couple...but even then they're just being real, as it were.
LOL
Goodbye Yooka Laylee being the most succesful kickstarter!
@Kirk It's time to be brutally honest. You complaining about the artstyle of the game, when the only thing we've seen are mock ups, is pathetic and arrogant. If you want to complain that Bloodstained's artwork does not appeal to you, I would suggest waiting until we get more footage. You have no idea how the final product (or even alpha and beta footage) will turn out, and saying stuff like "virtually every single person on the planet would pick my artistic direction over his", in regards to a man who has proved himself time and time again, is laughable.
@crfstewarje Well I'm saying it now because now the game is at nearly $5 million funding; yet as you said, we haven't even seen proper artwork yet, never mind any gameplay. I think the material should really come before the all the money, to be fair.
Also, I'm saying "virtually every single person on the planet would pick my artistic direction over his" vs what he has shown of the game thus far. If he changes it for the final game then so be it, but of the few bits he has shown I will say it again; my art style choice is better.
@Kirk The devs needed help in getting money for the project, so that's what they got. And without the help of fans, there would not be material to show off. So it makes sense that the funds being raised come first. Now, some devs certainly do use the kickstarter funds as a way to cheat people over (Mighty No. 9 comes to mind). But as I said before, the man behind Castlevania has proven himself time and time again, so I doubt this will turn into a Mighty No. 9 scenario.
As for your comment on the artwork, every one has different tastes. Therefore, to act like your opinion is fact and say that "virtually every single person would pick your art style over the current" and that yours is better, is just arrogant. If you showed off your artwork and some people liked it better than Bloodstained, then fine. But let's be realistic. Not everyone would choose your artstyle over Bloodstained's. We all have different tastes. Besides; I actually found a video that shows some very early footage of gameplay from Bloodstained, which shows off the art style.
https://www.youtube.com/watch?v=TU-NF6SJxps
I think it looks great so far.
@crfstewarje My opinion is arrogant, I'm not even denying that, but that doesn't make it any less correct.
Do the survey, based on what they've shown of Bloodstained thus far, which is what I'm basing my comment on, and the art style I'm suggesting they go for, and you'll see for yourself...
Also; that's why I said "virtually everyone" and not "entirely everyone". Of course some people won't think my choice is better but my entire assertion is based on the simple premise that the majority would. I'm just very confident I'm 100% right. However, it's anyone's point to disagree with until someone actually proves it unequivocally one way or another.
PS. It's kinda impossible to really see anything that's going on in that vid, and from what I can tell it still looks basically like the few example images they showed off, so for my nothing has changed in terms of my opinion on the art/look of the game.
@Kirk Your opinion is not the "end all be all". Some people like the art style of what has been shown so far in Bloodstained, and some people such as yourself, do not. That's fine. However, that does not make your opinion fact, which you are clearly trying making it out to be when you say stuff like, "But that doesn't make it any less correct."
@crfstewarje Then go prove otherwise...
I know I'm right—that the art style I would choose would be liked/preferred by more people than the art style we've seen thus far from Bloodstained (not that they can't change/tweak it; and I really hope they do)—and I don't really feel any need to prove it just so other's can't debate me. Let people debate me but I already know it's fact.
If you feel I'm wrong and don't like me claiming I'm right, so matter of factly, then go ahead and show me I'm not...
Of course; you could just say I'm actually wrong and claim that as fact—but you'd just be lying to yourself lol
@Kirk "Then go prove otherwise".
I don't need to "prove" anything. You're criticizing the game's artwork based on a few mock up posters, when we have barely seen a thing. Then based on these very small tidbits, you say stuff like, "Not that they can't change/tweak it; and I really hope they do". lol, You hope they do? As if the game is anywhere near completion. That right there shows just how flawed your point of view is.
"Of course; you could just say I'm actually wrong and claim that as fact—but you'd just be lying to yourself lol".
You're wrong, and I claim that was fact. Want to know why? Because you're claiming your opinion as fact, based on small pieces of art work that are not even part of the official game. And you're using that as a basis to criticize something that will not be coming out until 2017.
@Fazermint
You might not be wrong. That's just what I read from it from a quick glance. I'm not super hooked on this game just yet, so I just skimmed the text.
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