Comments 217

Re: Talking Point: Along With Joy-Con Drift, What Does Nintendo Have To 'Fix' With 'Switch 2'?

dsparil

First three, no question although 2 and 3 are arguably two parts of the same issue.

The JoyCon sticks are tissue paper held together with hopes and dreams. I went through four sets before giving up on using it portable at all and went dock-only with a Pro Controller.

Lumping 2 and 3 together, the eShop is terrible on Switch. Performance is awful and the filtering options are not good. Going from the very curated early eShop to what it is now is just sad. It was too restrictive at the beginning, but it is way too far in the other direction now. It's like there was a policy change within the last few years that really started letting all the junk in.

I miss themes and the good play logs they had for a decade. There's just less fun and function at the system level. The lack of a real play log is especially inexplicable because they're still collecting this info and just showing it in such a worse way.

Ditto on the WiFi antenna. For me, it usually isn't too bad but sometimes it needs to be less than ten feet away from the router for downloads to move faster than a crawl.

Re: Analogue's CEO Reckons Not Even Nintendo Could Beat Its New 'N64'

dsparil

@Paraka There's also statutory damages which only requires infringement, and it's a given that they'd pursue at least a preliminary injunction to stop it entirely. Realistically, I doubt Nintendo would do anything but the N64 was made with SGI's involvement and that's the wildcard. The current owner of SGI's remains, Hewlett Packard Enterprise, has zero involvement in consumer markets. They wouldn't have anything to lose by suing and could drown Analogue in legal fees.

Re: Feature: The One Thing Wii Did Much Better Than Switch

dsparil

Pointing was also great for stuff like Netflix where the Wii version was the best even now and that includes the "update" that made it worse. The worse accelerometers than the Motion+ is a killer though. Nintendo cheaped out on literal pennies and it made Skyward Sword with the proper control garbage to play. That was something that legitimately got out of sync every few minutes for me.

Re: Talking Point: What Is The Most Frustrated You've Ever Been With A Video Game?

dsparil

@GamingFan4Lyf Same for me although I did end up beating the whole game solo; not by choice, I saw a grand total of 1 player summon sign the entire game. The trick is that Ornstein is weak to fire and the second stage Smough gains it too. Quelaag's Furysword tears through them like tissue paper once you get the basic Ornstein avoidance down. I'm not sure how many hours I spent before I saw that tip.

Re: Round Up: The Reviews Are In For Sports Story On Switch

dsparil

I've finished it, and it's a truly awful game. Even if you set aside all the awful bugs which are constant and range from embarrassing e.g. random camera zoom ins to crippling (scripting errors leading to soft locks some of which are from simply loading the game, random save game deletion), most of the "sports" are simple mini-games not fleshed out events. The game is mostly fetch quest by volume, and it seems like the final quarter to third of the game got cut at the last minute. The final tournament has story elements that come from nowhere and seems like a barely developed placeholder.

Re: Poll: What Review Score Would You Give Pokémon Scarlet And Violet?

dsparil

From a purely gameplay perspective, it's one of the best maybe even the single best. There are technical issues, but they've been overblown online. The terrain does look like garbage sometimes though. I still went 8 because it is really fun overall, and the parts that need improvement don't actually impact my enjoyment at all.

Re: Memory Pak: 50 Shades Of Morally Grey In Zero Escape: Virtue's Last Reward

dsparil

@Takoda Zero Time Dilemma is awful for many reasons. On a technical level, it performs poorly, looks worse than VLR and the line skip doesn't work properly. It also has fewer adventure sections and it sometimes retreads VLR. The story is a complete mess with twists that make no sense and sometimes rely on outright lying to the player.

Re: Surprise! Skyrim Anniversary Edition Is Out Now On The Switch eShop

dsparil

@contractcooker In my experience, once for every 30 hours is typical even for games that get good testing like Nintendo's. Skyrim was a buggy mess in general though. On top of general crash happiness, it also crashed so hard I thought it bricked my Switch. I got a weird full screen error message I had never seen before and haven't since, and the physical power button didn't even work at first. Plus, there were all the well known and documented scripting errors that still weren't fixed in official patches even after a decade.

Re: Soapbox: Why Do We Talk About Games By Comparing Them To Other Games?

dsparil

I don't mind if it's a comparison that actually makes sense or is legitimate. Like Daemon X Machina is a spiritual successor to the Armored Core series because they share staff and From is probably never making another one anyway. It's more annoying for example when games get compared to Dark Souls either in their own marketing or reviews just because it's a little hard especially when it's a side scrolling game.

Re: Feature: Will These 10 Classic JRPGs Ever Come To Switch?

dsparil

Supposedly Tomato (Clyde Mandelin) got an unofficial okay from Nintendo to do Mother 3 because they had zero intention of ever bringing it over so that one seems like it's never going to happen.

Before the last Direct, I didn't have high hopes for Panzer Dragoon Saga actually getting remade. Considering that Forever is doing Front Mission that makes me more hopeful that they manage a remake of that size. PDS is ridiculously expensive used, and it relies on properties of a CRT for its graphics so it's tricky to look just right emulated.

Re: Kit And Krysta Reveal Their Least Favourite Mario And Zelda Games

dsparil

I give NSMB2 a little bit of a pass because I get the impression that it was basically a testing ground for what became Super Mario Maker. I don't have any proof of this, but an Iwata Asks does focus on how people that don't normally make stages where given the opportunity to do so.

Sunshine is my least favorite by far. One of the nice things about 64 is that you have a certain amount of leeway to skip stars and stages which does not exist in Sunshine. It's also very buggy in ways Mario games generally aren't.

Phantom Hourglass is easily my least favorite Zelda because of the awful recurring dungeon. The two DS games are so-so, but the Temple of the Ocean King is so bad it drags it down.

Re: Here's How The Smash Bros. Series Stacks Up Against Street Fighter, Tekken And Mortal Kombat In Terms Of Sales

dsparil

What's not captured in these numbers is arcade revenue which hurts Street Fighter's ranking. The SF II sub-series is estimated to have had close to an $5.5 billion dollars (not adjusted for inflation) in coin-op spending. SF would 100% be #1 if this wasn't a listing by units sold. That's around 100 million "equivalent sales" that aren't counted. MK was very popular in arcades but it's still only a small fraction of SFII so it isn't hurt as much.

Re: Feature: Nintendo Switch Ports We'd Love To See In 2022

dsparil

@cmbaum Microsoft owns the developer now. With the studios they've bought in recent years, MS has honored already announced ports. Switch was never in the pipeline, and didn't even exist when the sequel was announced. They're trying to build out Gamepass with exclusives so it's very unlikely any new ports are going to be created.

Re: Poll: What's The Worst Legend Of Zelda Game?

dsparil

Zelda II is a great game and worth pushing through the difficult early parts. It takes a little bit of time to learn, but it's worth it.

Worst one for me is Phantom Hourglass. The Temple of the Ocean King is so tedious for a dungeon you have to constantly revisit. The "midpoint" warp barely even helps because the levels after it are so much larger than the ones before.

Re: Giles Goddard Shares A Glimpse Of Zelda 64 'Portal' Demo In Action

dsparil

Portal based rendering isn't necessarily for literal portals. The Build engine for example is based around them. A door or a window is a portal from a rendering perspective. It does allow for some neat tricks like the endless corridor in the GIF, but it's less suitable for outdoor locations. Nintendo probably didn't want to go with separate engines for indoor and outdoor locations.