@joey302 @Marios-love-child Nintendo has already said it's coming just not at launch although the only real detail so far is that the online service comes with a rotating monthly VC game with online multiplayer.
I would have downloaded Lego City Undercover, but it wasn't available in the morning so I ended up buying the physical version. I've never understood why the time games become available varies so much.
@Adharst, pure hubris probably. This sounds like it would have been around the launch Cyanogen Inc. and all the inflated expectations that come with a new company. He explicitly set his sights on wresting control of Android from Google* and probably thought that anything that didn't further that goal was beneath him.
*"We're putting a bullet through Google's head." (https://www.forbes.com/sites/miguelhelft/2015/03/23/meet-cyanogen-the-startup-that-wants-to-steal-android-from-google-2)
@ThomasBW84 I noticed that all your screenshots are at 1080p, but all of USGamer's are at 720p, and those are said to be straight from the share button. Does the share button in fact produce different resolutions depending on docking status?
Also, did you notice any significant differences in quality when docked and undocked? For example, does the depth of field in the second screenshot translate well onto the smaller screen?
Capcom has said in the past that they want to release Great Ace Attorney but can't for unspecified reasons. It's likely because some of the Sherlock Holmes stories are still under copyright in the US.
The ROM content being identical bit is vague to the point of being misleading. It is very easy to find perfect dumps of NES games. The VC ROM is basically 100% likely to be a perfect copy. So obviously it was downloaded because I can find an identical copy online 🙄. It'd be one thing if it was a known bad dump of the game, but there was either no attempt to discern this or the ROM is perfect and leaving this out makes everything seem more nefarious.
The presence of a header is odd and would have given me pause if the ROM content part wasn't so sketchy. Maybe Nintendo came to the same conclusion and the iNES author and decided to use an existing format instead of coming up with their own. This is something that needs more research, not a funny story turned lecture like @Chozo said.
This is so obviously a bug with their website. Every game page has 4 "You may also like" games at the bottom. If you go to the page for a Switch game, the first listed game always has "for nintendo switch" at the end of it's alt text (a description for screen readers or if the image doesn't load). Other games that do this are FIFA, NBA 2k18 and Super Bomberman R. FIFA and NBA 2k18 for Mario and Sonic at the Rio Olympics and Bomberman for Pokemon Sun with Lunala Figure.
All 4 games on the Bomberman page are variations of Pokemon S/M and only the first listed Moon with the figurine come up as "for nintendo switch". Should I start a rumor that Pokemon Moon but not Sun is coming to the Switch and only with a figure? It shares 100% the same basis as this one. The only difference is that as a piece of DLC, Revelations doesn't have a cover so it doesn't have an immediately contradictory "3DS" running down the side.
I liked XCX overall. The main plot is a little disappointing especially considering that two of the chapters are basically just boss fights with no other gameplay. There being a main villain with a grand plan felt unnecessary because there's already a "countdown" supplying tension and the main plot isn't long enough for it to make a huge amount of sense. What was really nice though was the side content about the integration of new alien species into NLA. There was a lot of good story development there. I think it would have been better if instead of having a villain, you had to unite all the aliens instead.
From what I've read before, it wasn't released outside of Japan due to bugs: Critical Hits don't work, apparently only a class's base evasion is used making Agility useless, shields don't work correctly taking away Duran's unique ability. An interview with the lead programmer on Secret Of Evermore from this site mentions it:
NL: Secret of Evermore has often gotten the incorrect distinction of being the game that US gamers received instead of Seiken Densetsu 3, which would have been the true sequel to our Secret of Mana. Why do you think that is and what do you have to say to those who believe this?
BF: Well, you can't really blame people for thinking that. It was a reasonable guess, it just happened to be incorrect. I was also disappointed when Seiken Densetsu 3 didn't get the US nod, but I had a chance to play the Japanese version, so I know it had some bugs. People who have played Seiken Densetsu 3 via emulation might know what I'm talking about. At the time, Nintendo was extremely strict about its zero-bug policy, and even with Square's history with Nintendo, I think they might have had a difficult time getting it through certification. They also might have had trouble getting the American consumer to accept its flaws without returning it to the store, which was much more common then. Of course, then we went and shipped Evermore with some bugs, so who I am to talk?
The part on Mario Teaches Typing is so misleading. I learned how to type using it, and it has full music, sound effects and a voice for Mario! Sure, it had PC speaker sound effects if you didn't have a sound card, but pretty much any "game" from 1992 is going to have that as a fall back even if it sounds like garbage. This video is what it's actually supposed to sound like: https://www.youtube.com/watch?v=jsYW_8IX09o
The distinctive gameplay element in the mainline SMT games is demon negotiation and recruitment neither of which is in TMS. Mirages are basically the same as Personas. Don't forget that Persona and the other spinoffs that don't have negotiation and recruitment are not released under the SMT name in Japan. For example, Persona, Digital Devil Saga, Devil Survivor and the PS2 Devil Summoner games were all released under their bare name.
The original trailer barely showed anything, but what it did show was characters from mainline SMT which little in common with TMS.
For everyone defending TMS, the problem isn't that it's a bad game. The problem is that it isn't the SMT x FE game that was announced. It's Persona x FE which isn't the same thing at all.
I feel like this game is actually better if you haven't actually played the other two. Returning characters have different personalities and significant plot elements are retconned, so it's so much more frustrating overall as a fan of the series.
Uchikoshi's self described twist first, plot second writing process really blows up here. Several of the big reveals and plot elements come from basically nowhere. This isn't to say that the others are perfect in this regard, but the weaker elements were less central to the whole plot.
This isn't the "real" third game which would have essentially been VLR Part 2. That was supposed to be developed right after but was canceled due to low sales. What we got instead is a soft reboot of the series that punts any resolution to a 4th game.
@SLIGEACH_EIRE
That review is really overblown. It is buggier than the other Lego games, but it isn't that bad overall and seems to also be buggy on other systems. The graphics stuff is flat out wrong. I've played through the entire story plus the extra missions, and I didn't see any of the graphical issues that review brings up. There are a few framerate drops, but it isn't anywhere near as pervasive as the review makes it seem. It makes me wonder if there's something wrong with their system or if it's overheating.
This is probably my favorite Star Wars and favorite Lego game. It's like a fuller version of the Rebel Assault rail shooters from the 90s, or a better version of Rebel Strike with the balance of on foot and vehicle sections swapped.
Makes sense since Monolith is the only Nintendo studio that's worked on this type of game. I wonder if XBX delays also played a factor in pushing BotW back.
I'm starting to feel that I'm the only person that had 0 problems with the original's Tokyo map. It's basically a dungeon floor from one of the older SMT games or any grid based dungeon crawl. It's not frustrating at all from that perspective.
I think that it might have made more sense to release Yo-Kai Watch 3 in the place of 2 in the US. Its Japanese release is in July, it takes place in the US and it includes yokai based on more familiar things like chicken nuggets and baseball. It'd be a second shot with more familiar underpinnings.
Speaking of release delay, the 26 months between the Japanese and US releases of YW1 isn't completely out of line for a Level-5 game particularly if you're comparing it to Layton. The first game and the last game had a year delay, but the other 4 plus the spinoff are closer to 22 months.
I think that Metroid Fusion was about as much plot as the series is really able to handle. Other M was okay as a game, but the plot really is horrible from concept to execution. The stuff with Samus having PTSD from Ridley killing her parents (or something similar) makes no sense considering how often they've fought. The overt sexualization of Samus was also a huge misstep. Smash does that too, but it also doesn't have a scene of her crying with the camera ogling her from every angle.
I miss the Wii Remote. Netflix on the Wii was the best since you could just point at what you wanted. I don't mind motion controls in general, but it relied too much on the developer putting in the effort to make sure it worked well. Okami had surprisingly imprecise controls, although that release does have an aura of sloppiness e.g. using an IGN watermarked image of the cover art.
@Spin Yeah, they do tend to be very similar to each other particularly for the ones that are a direct adaptations of multiple movies since there's so much plot to get through. I think this one might fare better though since it's only 1 movie instead of 3 to 6.
@Chandlero I guess that explains why only the GBA version of Yoshi's Island is on VC. Argonaut designed the SuperFX chip, not Nintendo, so I wonder if there's some licensing issue or a lack of documentation because Argonaut went out of business in 2004.
@Vallu
The 3DS can run DS games without needing VC.
@MailOrderNinja
I'm a little disappointed because the discount and free game system via Gold Coins is less flexible than the Wii U Digital Deluxe Promotion that ran from the Wii U's launch until 1/1/15. With that, you got 10% back as general eShop credit. Deal-wise, this new system is roughly the same, but with a limited selection. However, since you don't need to spend anything to get Platinum Coins, that it definitely a plus.
It would have been nice if the experimental first person combat view was added back in. I think it was only dropped once the Wii was added as a platform because of the handedness issue but before they decided on flipping the game for the Wii.
I was going to skip MMLC because I was expecting it to be a $30 release and I have most of the VC released, but $15 is low enough to make me reconsider it.
MM and WW were easy choices. Third one was kinda tough since Zelda II was the first one I played as a little kid, but the swordplay in SS was too fun to not choose it.
@crzysortagamer I think what he means is that the total amount of work isn't distributed evenly throughout every aspect of the game. To use Smash as an example, balancing each character is a large task that underlies nearly every feature of the game. Target Smash or even Event Mode aren't that much work in comparison and throwing those out wouldn't actually free up that many resources.
I got Toki Tori 2 day one, got stuck once the non linear part of the game started (at the giant crystal), and never picked it up again until 2+ came out seven months later. At that point, I had completely forgotten where I was supposed to go and I haven't touch it since. I doubt that's an uncommon occurrence.
Considering complicated the overworld map is, being about to instantly go to any visited place/doorway would have cut down significantly on frustration and tedium. Having an actual level map instead of a line representing the length of the level would have been good too. A line works in something NSMB because you're almost exclusively going left to right, but it's useless and confusing if the level has a significant amount of vertical space and back and forth movement.
Honestly, I don't think it was content that made TT2 fail. Two Tribes poorly spent the money they had. It wasn't going to be a Wii U game originally, Steam platforms and iOS only, so that would have increased development costs. The iOS version was dropped causing other platforms to soak up those costs. It was also a mistake to work on the level editor at all if sales were poor.
I mostly don't get why the standard size gets the interchangeable face plates, but the XL doesn't. Considering the XL would have the larger install base even if the standard size were available in the US, it's weird that the XL isn't the version with face plates.
Gen. 5 Pokemon are supposed to be similar to older ones. The whole point of B&W was to have a complete new set of "native" Pokemon and many of them are deliberately based on older ones. To say they're unimaginative is sort of missing the point.
@Punished_Boss Kojima wanted Snake to be in Melee, but there wasn't enough time to include him. That would have made more sense since there was a MGS remake on the Gamecube.
@Nintenjoe64 I think that's actually the way it works with the 3DS VC. Some of the downloads are teensy. Don't forget that the GBA games also come with a high resolution scan of the manual. That's where most of the size comes from.
Since retail downloads came to the 3DS, everything I’ve gotten except two special editions have been digital. On the Wii U, I’ve been split between physical and digital. I would prefer digital, but the large download sizes generally hold me back.
I've downloaded all the Picross e games, and I will definitely get this one. That being said, I miss the animations that would play after finishing a puzzle in Picross DS and Picross 3D. Picross e feels a lifeless without them.
Comments 217
Re: Feature: The Big Nintendo Direct Summary - 12th April
@joey302
All I mean is that they have given us a tiny sliver of info and an indication that they are doing some kind of major work on it.
Re: Feature: The Big Nintendo Direct Summary - 12th April
@joey302
@Marios-love-child
Nintendo has already said it's coming just not at launch although the only real detail so far is that the online service comes with a rotating monthly VC game with online multiplayer.
Re: Nintendo Download: 6th April (North America)
I would have downloaded Lego City Undercover, but it wasn't available in the morning so I ended up buying the physical version. I've never understood why the time games become available varies so much.
Re: Fresh Data Shows That Four Out Of Five Pokémon GO Players Have Given Up Hunting
Is it really surprising that an app revolving around being outside has fewer users in the winter?
Re: Nintendo Approached Cyanogen For Switch OS, But Was Told To "Stick It"
@Adharst, pure hubris probably. This sounds like it would have been around the launch Cyanogen Inc. and all the inflated expectations that come with a new company. He explicitly set his sights on wresting control of Android from Google* and probably thought that anything that didn't further that goal was beneath him.
*"We're putting a bullet through Google's head." (https://www.forbes.com/sites/miguelhelft/2015/03/23/meet-cyanogen-the-startup-that-wants-to-steal-android-from-google-2)
Re: Guide: The Legend Of Zelda: Breath Of The Wild Clothing And Armour List
I thought the Snowquill armor makes you very resistant to cold, and the set bonus makes you totally impervious.
Re: Guide: How To Get The Master Sword In The Legend Of Zelda: Breath Of The Wild
@Damo, if you convert stamina increases to hearts to get up to 13, then switch back, is it still usable?
Re: Guide: Nintendo Switch Launch Games & Release Dates 2017
Wasn't The Silver Case coming out for Switch, or did I just imagine that?
Re: Preview: Immersing Ourselves in the World of The Legend of Zelda: Breath of the Wild
@ThomasBW84 I noticed that all your screenshots are at 1080p, but all of USGamer's are at 720p, and those are said to be straight from the share button. Does the share button in fact produce different resolutions depending on docking status?
Also, did you notice any significant differences in quality when docked and undocked? For example, does the depth of field in the second screenshot translate well onto the smaller screen?
Re: Soapbox: You're Going To Love ARMS, And Here's Why
So it controls like Virtual On but with punching? I wonder if Sega would make a new one if ARMS is successful.
Re: The Great Ace Attorney 2 on 3DS Gets a Flashy New Japanese Trailer
Capcom has said in the past that they want to release Great Ace Attorney but can't for unspecified reasons. It's likely because some of the Sherlock Holmes stories are still under copyright in the US.
Re: Video: The Surprising Origins of the Wii Virtual Console Super Mario Bros. ROM
The ROM content being identical bit is vague to the point of being misleading. It is very easy to find perfect dumps of NES games. The VC ROM is basically 100% likely to be a perfect copy. So obviously it was downloaded because I can find an identical copy online 🙄. It'd be one thing if it was a known bad dump of the game, but there was either no attempt to discern this or the ROM is perfect and leaving this out makes everything seem more nefarious.
The presence of a header is odd and would have given me pause if the ROM content part wasn't so sketchy. Maybe Nintendo came to the same conclusion and the iNES author and decided to use an existing format instead of coming up with their own. This is something that needs more research, not a funny story turned lecture like @Chozo said.
Re: Rumour: Fire Emblem Fates Could Be Getting A Nintendo Switch Port
This is so obviously a bug with their website. Every game page has 4 "You may also like" games at the bottom. If you go to the page for a Switch game, the first listed game always has "for nintendo switch" at the end of it's alt text (a description for screen readers or if the image doesn't load). Other games that do this are FIFA, NBA 2k18 and Super Bomberman R. FIFA and NBA 2k18 for Mario and Sonic at the Rio Olympics and Bomberman for Pokemon Sun with Lunala Figure.
All 4 games on the Bomberman page are variations of Pokemon S/M and only the first listed Moon with the figurine come up as "for nintendo switch". Should I start a rumor that Pokemon Moon but not Sun is coming to the Switch and only with a figure? It shares 100% the same basis as this one. The only difference is that as a piece of DLC, Revelations doesn't have a cover so it doesn't have an immediately contradictory "3DS" running down the side.
Re: Newzoo Estimates Less Than Five Percent of Users Have Paid For Super Mario Run
"Sources" inside Apple have said that the 3% number is too low and is based on incorrect assumptions.
http://appleinsider.com/articles/17/01/03/super-mario-run-app-store-purchases-exceed-reported-3-guesstimate-apple-says
Re: Feature: Xenoblade Chronicles X - One Year Later
I liked XCX overall. The main plot is a little disappointing especially considering that two of the chapters are basically just boss fights with no other gameplay. There being a main villain with a grand plan felt unnecessary because there's already a "countdown" supplying tension and the main plot isn't long enough for it to make a huge amount of sense. What was really nice though was the side content about the integration of new alien species into NLA. There was a lot of good story development there. I think it would have been better if instead of having a villain, you had to unite all the aliens instead.
Re: Soapbox: It's High Time Seiken Densetsu 3 Got A Western Release
From what I've read before, it wasn't released outside of Japan due to bugs: Critical Hits don't work, apparently only a class's base evasion is used making Agility useless, shields don't work correctly taking away Duran's unique ability. An interview with the lead programmer on Secret Of Evermore from this site mentions it:
NL: Secret of Evermore has often gotten the incorrect distinction of being the game that US gamers received instead of Seiken Densetsu 3, which would have been the true sequel to our Secret of Mana. Why do you think that is and what do you have to say to those who believe this?
BF: Well, you can't really blame people for thinking that. It was a reasonable guess, it just happened to be incorrect. I was also disappointed when Seiken Densetsu 3 didn't get the US nod, but I had a chance to play the Japanese version, so I know it had some bugs. People who have played Seiken Densetsu 3 via emulation might know what I'm talking about. At the time, Nintendo was extremely strict about its zero-bug policy, and even with Square's history with Nintendo, I think they might have had a difficult time getting it through certification. They also might have had trouble getting the American consumer to accept its flaws without returning it to the store, which was much more common then. Of course, then we went and shipped Evermore with some bugs, so who I am to talk?
(https://www.nintendolife.com/news/2009/04/interview_with_brian_fehdrau_secret_of_evermore)
Re: Poll: The GameCube is 15 Years Old - Pick Your Favourite Games
Eternal Darkness
LoZ: TP
LoZ: WW
Metroid Prime
Paper Mario: TYD
Re: Picross 3D Round 2 Launches Today on the North American 3DS eShop
Way too excited to download this later today!
Re: Video: These Five Mario Games Were Never Really Mario Games
The part on Mario Teaches Typing is so misleading. I learned how to type using it, and it has full music, sound effects and a voice for Mario! Sure, it had PC speaker sound effects if you didn't have a sound card, but pretty much any "game" from 1992 is going to have that as a fall back even if it sounds like garbage. This video is what it's actually supposed to sound like: https://www.youtube.com/watch?v=jsYW_8IX09o
Re: We Almost Got A Pokémon And Fire Emblem Crossover Game
@SamirMalik
The distinctive gameplay element in the mainline SMT games is demon negotiation and recruitment neither of which is in TMS. Mirages are basically the same as Personas. Don't forget that Persona and the other spinoffs that don't have negotiation and recruitment are not released under the SMT name in Japan. For example, Persona, Digital Devil Saga, Devil Survivor and the PS2 Devil Summoner games were all released under their bare name.
The original trailer barely showed anything, but what it did show was characters from mainline SMT which little in common with TMS.
Re: We Almost Got A Pokémon And Fire Emblem Crossover Game
For everyone defending TMS, the problem isn't that it's a bad game. The problem is that it isn't the SMT x FE game that was announced. It's Persona x FE which isn't the same thing at all.
Re: Review: Zero Time Dilemma (3DS)
I feel like this game is actually better if you haven't actually played the other two. Returning characters have different personalities and significant plot elements are retconned, so it's so much more frustrating overall as a fan of the series.
Uchikoshi's self described twist first, plot second writing process really blows up here. Several of the big reveals and plot elements come from basically nowhere. This isn't to say that the others are perfect in this regard, but the weaker elements were less central to the whole plot.
This isn't the "real" third game which would have essentially been VLR Part 2. That was supposed to be developed right after but was canceled due to low sales. What we got instead is a soft reboot of the series that punts any resolution to a 4th game.
Re: LEGO Star Wars: The Force Awakens on Wii U Starts Well in UK Charts After Delayed Release
@SLIGEACH_EIRE
That review is really overblown. It is buggier than the other Lego games, but it isn't that bad overall and seems to also be buggy on other systems. The graphics stuff is flat out wrong. I've played through the entire story plus the extra missions, and I didn't see any of the graphical issues that review brings up. There are a few framerate drops, but it isn't anywhere near as pervasive as the review makes it seem. It makes me wonder if there's something wrong with their system or if it's overheating.
This is probably my favorite Star Wars and favorite Lego game. It's like a fuller version of the Rebel Assault rail shooters from the 90s, or a better version of Rebel Strike with the balance of on foot and vehicle sections swapped.
Re: Xenoblade Studio Monolith Soft Is Helping Make Zelda: Breath Of The Wild
Makes sense since Monolith is the only Nintendo studio that's worked on this type of game. I wonder if XBX delays also played a factor in pushing BotW back.
Re: Hands On: Waiting for the End of the World in Shin Megami Tensei IV: Apocalypse
I'm starting to feel that I'm the only person that had 0 problems with the original's Tokyo map. It's basically a dungeon floor from one of the older SMT games or any grid based dungeon crawl. It's not frustrating at all from that perspective.
Re: Fans Petition Nintendo To Name Zelda NPC After Deceased Singer Christina Grimmie
Has Nintendo as a company ever done anything that sweet? They had a direct relationship with Robin Williams and they didn't do anything special.
Re: Video: Learn a Bit More About Tokyo Mirage Sessions ♯FE and Its Dungeons
This came up as the #5 most memorable Wii U game in a recent Famitsu survey so there must be something there.
Re: Talking Point: Faith In Yo-kai Watch May Pay Off in the West, Though Overthrowing Pokémon is a Long Shot
I think that it might have made more sense to release Yo-Kai Watch 3 in the place of 2 in the US. Its Japanese release is in July, it takes place in the US and it includes yokai based on more familiar things like chicken nuggets and baseball. It'd be a second shot with more familiar underpinnings.
Speaking of release delay, the 26 months between the Japanese and US releases of YW1 isn't completely out of line for a Level-5 game particularly if you're comparing it to Layton. The first game and the last game had a year delay, but the other 4 plus the spinoff are closer to 22 months.
Re: Editorial: From Metroid: Other M to Star Fox Zero, the Awkward Experimentation With Beloved Franchises
I think that Metroid Fusion was about as much plot as the series is really able to handle. Other M was okay as a game, but the plot really is horrible from concept to execution. The stuff with Samus having PTSD from Ridley killing her parents (or something similar) makes no sense considering how often they've fought. The overt sexualization of Samus was also a huge misstep. Smash does that too, but it also doesn't have a scene of her crying with the camera ogling her from every angle.
Re: Random: This New Mod of GoldenEye Brings A Feeling of Doom
It is a Doom II mod. The first "via" link is to its mod page.
http://www.moddb.com/mods/goldeneye007-tc-gzedoom
Re: Sega of America Will Be Publishing Atlus Games in North America from Now On
Considering "streamlined for business reasons" is generally code for "fired everyone", Atlus USA as a publisher of non-Atlus games is finished.
Re: Soapbox: Nintendo Was Wrong To Turn Its Back On The Wii Remote
I miss the Wii Remote. Netflix on the Wii was the best since you could just point at what you wanted. I don't mind motion controls in general, but it relied too much on the developer putting in the effort to make sure it worked well. Okami had surprisingly imprecise controls, although that release does have an aura of sloppiness e.g. using an IGN watermarked image of the cover art.
Re: Video: First Gameplay Trailer For LEGO Star Wars: The Force Awakens Has Dogfighting And Plenty Of Backstory
@Spin
Yeah, they do tend to be very similar to each other particularly for the ones that are a direct adaptations of multiple movies since there's so much plot to get through. I think this one might fare better though since it's only 1 movie instead of 3 to 6.
Re: Video: Nintendo Unleashes a Snazzy History of Star Fox Showcase
@Chandlero
I guess that explains why only the GBA version of Yoshi's Island is on VC. Argonaut designed the SuperFX chip, not Nintendo, so I wonder if there's some licensing issue or a lack of documentation because Argonaut went out of business in 2004.
Re: Tsunekazu Ishihara on the Difficulty of Naming Pokémon for Different Regions
@Aoi14
Some of the Japanese names are not that great though such as Freezer, Thunder and Fire for Articuno, Zapdos and Moltres or Windie for Arcanine.
Re: The My Nintendo Rewards 'Missions' Show What's Needed to Earn Freebies and Discounts
@Vallu
The 3DS can run DS games without needing VC.
@MailOrderNinja
I'm a little disappointed because the discount and free game system via Gold Coins is less flexible than the Wii U Digital Deluxe Promotion that ran from the Wii U's launch until 1/1/15. With that, you got 10% back as general eShop credit. Deal-wise, this new system is roughly the same, but with a limited selection. However, since you don't need to spend anything to get Platinum Coins, that it definitely a plus.
Re: Review: The Legend of Zelda: Twilight Princess HD (Wii U)
It would have been nice if the experimental first person combat view was added back in. I think it was only dropped once the Wii was added as a platform because of the handedness issue but before they decided on flipping the game for the Wii.
Re: Nintendo Download: 25th February (North America)
I was going to skip MMLC because I was expecting it to be a $30 release and I have most of the VC released, but $15 is low enough to make me reconsider it.
Re: Poll: Vote for Your Favourite Legend of Zelda Games - 30th Anniversary Edition
Majora's Mask
Wind Waker
Skyward Sword
MM and WW were easy choices. Third one was kinda tough since Zelda II was the first one I played as a little kid, but the swordplay in SS was too fun to not choose it.
Re: Masahiro Sakurai Tackles Criticisms of Bonus Features in Games
@crzysortagamer I think what he means is that the total amount of work isn't distributed evenly throughout every aspect of the game. To use Smash as an example, balancing each character is a large task that underlies nearly every feature of the game. Target Smash or even Event Mode aren't that much work in comparison and throwing those out wouldn't actually free up that many resources.
Re: Two Tribes Co-Founder Doesn't Think He Would Have Bought His Own Game
I got Toki Tori 2 day one, got stuck once the non linear part of the game started (at the giant crystal), and never picked it up again until 2+ came out seven months later. At that point, I had completely forgotten where I was supposed to go and I haven't touch it since. I doubt that's an uncommon occurrence.
Considering complicated the overworld map is, being about to instantly go to any visited place/doorway would have cut down significantly on frustration and tedium. Having an actual level map instead of a line representing the length of the level would have been good too. A line works in something NSMB because you're almost exclusively going left to right, but it's useless and confusing if the level has a significant amount of vertical space and back and forth movement.
Honestly, I don't think it was content that made TT2 fail. Two Tribes poorly spent the money they had. It wasn't going to be a Wii U game originally, Steam platforms and iOS only, so that would have increased development costs. The iOS version was dropped causing other platforms to soak up those costs. It was also a mistake to work on the level editor at all if sales were poor.
Re: Talking Point: New Nintendo 3DS, Operation Faceplate NA and the Bigger Picture
I mostly don't get why the standard size gets the interchangeable face plates, but the XL doesn't. Considering the XL would have the larger install base even if the standard size were available in the US, it's weird that the XL isn't the version with face plates.
Re: Video: The Top Ten Worst Designed Pokémon Ever
Gen. 5 Pokemon are supposed to be similar to older ones. The whole point of B&W was to have a complete new set of "native" Pokemon and many of them are deliberately based on older ones. To say they're unimaginative is sort of missing the point.
Re: FAQ: Super Smash Bros. For Nintendo 3DS
@Punished_Boss
Kojima wanted Snake to be in Melee, but there wasn't enough time to include him. That would have made more sense since there was a MGS remake on the Gamecube.
Re: Golden Sun: The Lost Age Hitting Japanese Wii U Virtual Console Next Week
@Nintenjoe64 I think that's actually the way it works with the 3DS VC. Some of the downloads are teensy. Don't forget that the GBA games also come with a high resolution scan of the manual. That's where most of the size comes from.
Re: Pokémon Art Academy Confirmed for European Release on 4th July
This really needs to come to the Wii U. Pokemon is the single most popular subject on Art Academy Studio’s Miiverse page.
Re: Review: Moon Chronicles: Episode 1 (3DS eShop)
The original release of Moon starts out kinda meh, but it eventually picks up. I liked it quite a bit by the end.
Re: Download Sales On Nintendo Formats Have Trebled In The Last Two Years
Since retail downloads came to the 3DS, everything I’ve gotten except two special editions have been digital. On the Wii U, I’ve been split between physical and digital. I would prefer digital, but the large download sizes generally hold me back.
Re: Gardening Mama Is Gleefully Smearing Her Green Fingers All Over The 3DS This April
I still like all the Mama games. There actually hasn't been a new one since Nov. 2011 and this is only the second on the 3DS.
Re: Picross e4 Is Coming To Western 3DS eShops This April
I've downloaded all the Picross e games, and I will definitely get this one. That being said, I miss the animations that would play after finishing a puzzle in Picross DS and Picross 3D. Picross e feels a lifeless without them.