Welcome to the latest instalment in our nostalgia-inducing column, Memory Pak, where we're going to be doing a deep-dive into some of the most memorable moments in gaming – good and bad.
Ten years ago, Zero Escape: Virtue's Last Reward was released in the US. In honour of this anniversary, Kate has some thoughts about the nature of kindness and cruelty to explore...
Of all the psychological experiments out there, I think my favourite is the prisoner's dilemma. The premise is simple: Two prisoners in separate rooms are asked to either cooperate with the law and turn in the other one, or stay silent. The twist is that their reward, or punishment, not only depends on what they do, but what the other person does. If they both stay silent, they each serve one year; if they both try to rat the other one out, they each serve two years.
But if one stays silent and the other one rats them out, then the snitch prisoner is rewarded with freedom, and the one who was trying to protect the other is given three years in prison. It's a fantastic example of how evil actions pay off in a society built on good, but also that cynicism and mistrust only end up hurting everyone. Obviously, the best outcome for society is that both people independently choose to protect each other — but it's easy to see how a year in prison can feel like a punishment when 0 years is on the table.
Writer and director Kotaro Uchikoshi has built his entire career around the themes of selfishness, teamwork, human psychology, and morality. His second game as a director, Zero Escape: Virtue's Last Reward, is centred in particular around the prisoner's dilemma — both as a mechanical conceit, and as a narrative theme. It might be my favourite of the Zero Escape series for this exact reason.
Like his previous game, 999, there are nine characters, imprisoned in a convoluted escape-room game in which death is the losing condition. In-between the escape rooms, though, each of the nine characters is asked to take part in a twisted version of the prisoner's dilemma, called the Ambidex Game. Three pairings are created, each one with two people voting together against the third on their own, as seen here:
The extra twist is that the rewards and punishments are not years in prison, but instead Bracelet Points. Every character in the game has a watch-style bracelet, which keeps a tally of their points, and everyone begins the game with 3 BP. Get to 9, and you can escape the facility, but if your BP are reduced to zero... you die. Oh, and only people with 9 BP can escape, and the rest get locked in forever. A bit worse than prison, innit?
In the same vein as 999, VLR takes place across multiple branches, so you'll get to see what happens for a bunch of different outcomes. People get murdered just so people can vote "Betray" with impunity; people lie so that they can convince their opponents to choose "Ally". The original prisoner's game had none of this — the prisoners aren't supposed to meet up in between voting rounds, and they're definitely not supposed to do escape rooms together with the guy who may have just betrayed them in order to get a reward.
(VLR's version, in which there are more than two prisoners, and past decisions can influence future ones, is called an "iterated n-person dilemma". This is not particularly important, it just sounds cool and smart.)
The escape room parts, and the discussions that are held before and after each vote, are the point of the game. Sure, it's easy to vote "Betray" against someone anonymous in another room, but having to face them afterwards, and avoid their wrath, is a whole other thing.
The Bracelet Points only add to this — someone with 1 point left on their bracelet will be utterly desperate, and although you could convince them to ally, they know that betraying you will pull them farther from the brink. And apparently, having 6 BP is something you want to avoid at all costs, because anyone facing you will automatically betray you to stop you from getting 9 BP and leaving them behind. It's complicated, even before you add in the social dynamics!
But you might be thinking, "hey, why doesn't everyone just choose Ally every time? That way, they'd be out in three turns, right?" Yes! That is correct. But that's in a vacuum, where every character is good, every character has no pre-existing relationships, and every character is trustworthy and trusting. Obviously, that's not the case. People have hidden motivations, character traits that make them selfish or cowardly, and in the protagonist, Sigma's case, he's seen people Ally and Betray in other timelines.
So, you end up with a standoff. No one trusts anyone else, even the good people. Because, as the Japanese title says: "Good People Die".
That's not entirely true. The Japanese title has a double meaning: It can be translated as "good people die", but also, "I want to be a good person", reflecting the two sides of the Ally/Betray choice. The English title was an attempt to replicate this duality, combining the two phrases "virtue is its own reward" and "gone to his last reward", i.e. death. "Virtue's Last Reward" basically means that the only reward for virtue is death.
It seems like VLR, and its villain, Zero, is telling us that virtue, kindness, and hope are foolish in a world that rewards evil. The prisoner's dilemma follows the same maxim, at first glance. Betrayal has the greatest reward. Nihilism and sociopathy will always win out over kindness and blind trust.
But what VLR and the prisoner's dilemma actually end up telling us is that a world in which everyone is out for themselves ends in no one winning. An eye for an eye makes the whole world blind, as they say. In offering the chance to be evil, to betray a fellow person for your own gain, both VLR and the prisoner's dilemma end up placing more significance on the virtuous option to ally.
You can feel the relief in the game when everyone chooses Ally — it seemed so unlikely, given all the tension and fear, but every single character chose the option to trust one another, even faced with the threat of death or being trapped in this place.
When you dig deeper into VLR, you realise that this isn't the only time that kindness wins out, even in a cruel world — the very bracelets you all wear, which will kill you if you reach 0 BP, inject you with an anaesthetic and a muscle relaxant, giving its victims a surprisingly kind death. Even the antagonists — Zero, Dio, and Brother — are doing cruel things for good reasons. And the game won't let you go until you have figured out a way for everyone to get what they need, and to stop any needless cruelty that may happen along the way.
It's easy to think that the world is an evil place, and there are a lot of people out there who are just genuine bastards, it's true. But in Virtue's Last Reward, the ultimate message is not one of suffering, nihilism, and sadism; it's one of hope. Mankind is painted in shades of grey. We just have to trust that the inherent kindness present in everyone is what wins out in the end.
What message did VLR leave you with? Do you agree with me that humanity is inherently good? Tell me your thoughts in the comments!
Comments 42
Wow, is that Kinu Nishimura Art?
No way it’s 10 years old. God that’s horrifying. This was one of the best games on the 3DS but I’m still grieving over just how incredibly dreadful the follow-up was.
I remember its predecessor fondly, but that style of game was never for me, so I skipped on this one and the sequel.
I quite enjoyed 999, I played quite a bit of this but eventually just grew bored, didn't help that the european version had forced japanese voice acting for some reason.
I really wish they'd bring the zero escape series to switch
Virtue’s Last Reward and its sequel, Zero Time Dilemma, really should be on Switch. They were great on both 3DS and Vita, but would be even better on the Nintendo hybrid.
@nessisonett I didn’t even know there was a sequel at all. I thought there was only 999 and this one, welp. So the sequel isn’t worth playing?
This is probably one of the most engrossing games I have played. The gameplay segments between the visual novel parts where not that good, but I was glued to my 3DS the rest of the time, and getting all the endings really was mindblowing.
@Takoda This depends. It has its moments, but nowhere near the final act that the 2nd game deserved.
999 and VLR were genuinely mind-blowing experiences at the time. Definitely Uchikoshi's masterpieces. They really forced me to grapple with the ways in which storytelling can evolve and grow within an interactive medium.
The Nonary Games collection NEEDS to be on Switch.
@Takoda Zero Time Dilemma is... okay if you try not to think too hard of it being a follow-up to the previous two games.
The gameplay is still fun, and there are some cool concepts and themes explored. But it's wildly inferior to the other games in the series.
Also, the 3D modeling and voice acting are abysmal.
Great soundtrack, though!
@Takoda It’s worth playing to make up your own mind about it. It’s an incredibly divisive game for sure. I just really disliked it!
My friend finished 999 last week and started VLR earlier this week. It's been fun talking about some of my favorite games of all time with him.
I bought this game years ago on 3DS but never got around to beating it. I'm terrible at puzzles but after playing the Ai Somnium Files games it's motivated me to try out the game again.
At first glance of this article I thought the ZE series was announced for Switch. Such incredible titles, and I even tolerated ZTD's shortcomings.
I like this article though, it's an interesting take.
@Takoda
Not that you're short on responses but it's definitely worth it.
It wasnt a strong closing for the trilogy and is my least favourite but its still full of great ideas.
The cast is largely split into three groups of three. I would argue that the stuff following the three "returning" cast members from VLR hits the heights of the previous games.
I'm still going through VLR but it's definitely something else, even despite trading 2D for polygons (which, I hear, may have been born from a mere misunderstanding in regards to what developing a game for a "3D console" required). As is the whole series which may end up becoming one of my top faves and already boasts giving me one of the most memorable and impressive characters in the medium. Yes, I'm talking the one behind 999's biggest twist.
@The_Pixel_King VLR on Vita already came bundled with the adapted and somewhat polished 999 (whose effect from the use of dual screens was gone but the game gained easier tracking of overall completion progress on the bright side), so it's easy to imagine the whole trilogy on Switch.
@Takoda it's booed at by the fandom (what else is new in fiction?) but I, for one, very much look forward to it. One should account for the fact that VLR's sales underwhelmed the publisher and put ZTD in development hell from which it eventually emerged with a different scenario and budget that seemingly lost a chunk of original ambitions and ideas (both sequels were conceived simultaneously). However, it still promises a lot, including valuable context and wrap-up for many things referred to or hinted at in VLR. Some may dub it the "weakest" Zero Escape in comparison, but it's still a must play in its genre.
@Takoda Zero Time Dilemma is awful for many reasons. On a technical level, it performs poorly, looks worse than VLR and the line skip doesn't work properly. It also has fewer adventure sections and it sometimes retreads VLR. The story is a complete mess with twists that make no sense and sometimes rely on outright lying to the player.
As much as 999 tends to be the one people snap to, VLR's my favorite of the bunch. 999's great too but despite being a lot longer VLR's pacing feels a lot tighter and I just like its cast a lot more.
Really wish these games would get ported to Switch. Would probably pick them up day one despite it not having been very long since I replayed the first two.
gahhhhhh the Zero Escape trilogy are some of my all-time favorite games!! I own and played the 3/DS originals as well as the PS4 re-releases. So brilliant.
I've had this on my Stream wishlist for a while, but after this write-up I need to fasttrack a playthrough.
@aditiya_ss Yes! Unfortunately the sequel doesn't have it... It was such a disappointment.
Thanks for all the responses, everyone, haha. I still have no idea if I'll try it out now, but I might give it a go if I feel like the nonary games deliver on all the praise for me personally. Looking forward to playing them on steam when I'm not drowning in other games like Nier:Automata and Persona 5
I remember this game had a bug that erased your save data. It occurs whenever you save your progress during a puzzle. That really annoyed me back then. Had to start all over. 😑
Ha, game theory in a game
Is Zero Time Dilemma still removed from the eShop?
I LOVE the Zero Escape series. So underrated. Please bring them to switch with options for touch controls / pointer controls! Originally on DS/3DS, PS4 version's joystick controls were slow and awkward for a point and click game
999 blew my mind when I first played it. Morality, psychology, thought experiments, etc. Me and a friend of mine were instantly hooked. Imo, the rest of the series was good too, it just seemed to get a little worse over the series, yet, they were very creative with the variations to the nonary game. In some ways I wish it could've gone on forever, but ZTD pretty much jumped the shark for the series, so it was best to end it there. No other game series has captured what this series has, so if you are intellectual, philosophical, interested in existentialism, and/or just open-minded (and not gore-adverse), I HIGHLY recommend getting stuck in this series-- It's a series you won't soon forget. Play it in order if you can.
I loved this series, even if the first two games were the peaks. Great article and it you really had to read the psychology of the other players through the game theory concept.
The first time ZLR referenced what happened in a previous playthrough blew my mind too!
Ah yes, a great series.
An unforgettable series, very gripping we’ll thought out graphic novels with excellent puzzle elements throughout. It’s a complete mind funk. Love the series! I agree that a trilogy would be so at home on the Switch not too mention a new game in the series! Reminds me I still have to play the AI insomnium games!!
@MeloMan
Playing 999 was like playing a reaaaallly good book you just can’t put down. It’s really more of an experience than it is just a game. How has it not been produced into anime series or movie form?Seems like a perfect premise for a streaming service series. For those with a 3DS this is a title to grab before the Eshop closes.
Ah, VLR...my favorite 3DS & Vita game by a mile.
I completed 999 and VLZ last reward with every ending upon release amazing games (super miserable and very depressing) still can’t complete Zero Time Dilemma, can’t get Zero’s name and another wrong choice has an evil ending where the masked kid removes his mask.
999 and VLW are related but are impossible to mention how without giving away a ton of spoilers. Also VLW also annoyed me for trying to make you feel bad for choosing to kill that kid. Dio would choose to kill him every time and just laugh about it.. Dio I remember was just a psychopath who wasn’t meant to be a participant memory’s hazy on this.
I actually liked Zero Times story again I’ve not finished it but depending how you answer the guy wearing the Plague Doctor mask at the start the wrong answer I’m certain takes place in the same place as VLW.
I bought VLR and ZTD on 3DS years ago but never got around to playing them, because I found out they were sequels to 999. So, I finally played through 999 via GamePass this Summer and it completely blew my mind. I played through all the paths in 2 nights, I was sad to finish it. I should really boot up my 3DS again and start playing the sequels after reading this entertaining take on VLR
@Browny was it the virtual novel thing, or the gore? Because the escape rooms were a lot better, the story more engaging and the time line hopping was way better in this one, a lot less backtracking!
This is a true 10/10 game for me. I can't believe the mind boggling twists this had! While some of them were out there, they always felt logical in the narrative. Truly awesome game!
@garfreek
It was more the visual novel approach. It's not my favorite kind of game, but exceptional or unique concepts usually get me to try things outside my comfort zone.
999 was that, but it was a lightning in a bottle situation for me. I believe around the time, stuff like Dangan Ronpa was big among circles I frequented, which further soured my desire to give anything else similar to 999 a chance.
999 and Virtue's Last Reward are both 10/10 games.
@Rainz AI us awesome. Maybe a bit predictable depending on which patch you choose first (and how many games from this studio you've already played ), but it's still a must-play for me.
"It might be my favourite of the Zero Escape series for this exact reason." More like, favorite 3ds game. I mean , man, this game is so mind blowing
Humanity is a cancer. We have good in us, but not enough. Reference: History, modern times, and everything in between. We like to do things that make us feel better about ourselves as a whole, but usually they're token nothings that really don't end in a net change towards good for humanity and our surroundings. We have to have some kind of tangible reward for doing good, usually. That's why, for all our hollering, nobody is making real strong moves on the environment. That pays off later. We want our rewards now. I've been a shut in since...gods, 10 bc I got to see just how lovely humanity is underneath it all a bit too soon. And humanity never, ever stopped showing me they absolutely have a price on everyone in their lives. Not all, as I said above we do have good in and among us. It just isn't enough unfortunately to help dig us not out of the hole we've dug, but the dozens of holes we've dug ourselves into. I wish I felt differently, I truly do.
it was fun AFTER I said ***** it and used a guide 🤣
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