Comments 217

Re: Bravely Default Producer Apologises For End Layer On 3DS, Says It Didn't Live Up To Expectations

dsparil

I think he maybe is referring to how the asterisk quest ending weren't received well in Japan. They all had downer endings to encourage people to make the other choice (and get the other job) on the second loop. They were changed to be more ambiguous in the western version. That big criticism the Japanese version got. It's a great game though and adds so many quirky jobs.

The first is just as good too. Chapters 5 to 8 are almost entirely optional. All you actually need to do is refight the bosses guarding the crystals which takes barely any time. The other boss refights are total optional and don't even give experience only job points which aren't even all that useful by the end of them. The real problem is that you basically need a team of Ninjas by the end of them to abuse the overly effective combo of Transience and Utsusemi.

Re: Sonic's Movie Redesign Reportedly Cost Paramount Less Than $5 Million

dsparil

The idea that the original design was a marketing stunt totally ignores all the marketing materials and licensed products (maybe just the Halloween costume) that went out. That's a very expensive stunt and basically a wide ranging conspiracy if partners were in the know, or an angering of them if they weren't. It's basically New Coke Redux.

The original design just reeked of movie executive meddling and those people can be dumb as rocks. I saw an article earlier today about how in the mid-90s an executive wanted Julia Roberts to play Harriet Tubman!

Re: New Theory Suggests Nintendo Has Tried To Prevent Switch Lite Stick Drift After All

dsparil

@BarefootBowser This very website has a guide on dissembling the stick to clear out debris from the pads.

https://www.nintendolife.com/news/2019/09/guide_how_to_fix_a_drifting_nintendo_switch_joy-con_analogue_stick?page=4

Interference from corrosion or debris is a common issue with potentiometers. It's not anything novel or unique to JoyCons. Fixing them mostly comes in the context of old radio and TV dials which are rotary but the general idea is the same. In this case, debris from the wear caused by the metal contact sliding over carbon contact collects over time and ends up occasionally registering as movement. Eventually the carbon will be worn through entirely and it'll cease to function at all although this is a much longer term issue.

Again, this is a perfectly common and normal occurrence with the technology being used and applies to pretty much every analog stick design. Anything less durable than ceramic/metal composite which is basically aerospace grade will eventually develop these types of issues. The main problem is how quickly they develop rather than the fact that it does at all.

Every replacement stick I've ever seen for sale is the entire mechanism so replacing the stick also replaces the carbon element since it's internal to the part. It's also quite possible for multiple different problems to have similar symptoms. Nothing I've experienced across multiple sets of JoyCons even comes close to potentially being related to the spring.

If anything an issue with the spring is something new, or you simply haven't gotten to the point that it gets extreme. It's a progressive issue. My first set went almost a year without issue and started to worsen over six months until it was nearly unusable. My second set only lasted six months total before both sticks started drifting significantly. Half the buttons also failed around the same time so that set was a bit of a lemon. My third and current set is starting to drift in the same way after six months.

Re: New Theory Suggests Nintendo Has Tried To Prevent Switch Lite Stick Drift After All

dsparil

@BarefootBowser The type and amount of drifting I've experienced is wholly inconsistent with there being a physical issue with the stick. They drift a significant amount and in many directions which would be easily visible if it were an issue with centering. They do it on a level surface and you can see them being detected as centered on the calibration screen before drifting around and snapping back to the center all while being completely still. I have heard of people having different clearly physical issues which this change could help with, but those are totally different than drifting.

Since the I can safely rule out the sticks as being the underlying cause having gone through this on three sets of JoyCons since launch, the pads are the only possible cause. Whether it's from graphite debris buildup which does seem likely, wear on the pads themselves or some other graphite issue, it's clear that they're the problem. The things have a useable life span that's measured in hundreds of hours which isn't acceptable regardless of the cause especially for their high price. I have never seen any other Nintendo controller have a life span this short. My 15 year old Gamecube controller still works as well as the day I got it and it's seen more use than any JoyCon I've had.

Re: Video: How The CPU Used To Cheat In Street Fighter II

dsparil

SFII isn't even the worst offender when it comes to cheating AI. I would have like to have known what the setting were for the video though. I wouldn't really consider some of those cheats if they vary with difficulty. Reading inputs is always cheating though.

Re: New Switch RPG Silk Promises The "Biggest Handcrafted Open World Of All Time"

dsparil

The Daggerfall comparison is apt. The playable area was huge, but there was no point in manually traversing between towns and dungeons versus using fast travel. Daggerfall did have some highlights like a real branching plot and great character creation. I'm intrigued by the historical aspect, but it looks so bland with highly abstracted combat.

Re: Review: Final Fantasy XII: The Zodiac Age - This Is How You Handle A Remaster

dsparil

I love the original FFXII, but I'm finding that adding in a job system didn't make anything better and made things worse slightly. Mainly in that jobs are a subset of the old license board so you simply have fewer options rather than a truly new way to play it. For what's almost a full price release compared to the more budget priced VII, IX and X/X-2, I don't think it's completely unreasonable for a larger revamp over the old International Zodiac Job System version to have been made versus the few tweaks that were. It also would have been nice to have had to option for the original board instead. The only thing I thought the original needed was a Foe: Has Item to make stealing more automated which is a weirdly manual process compared to everything else.

Re: Talking Point: Do We Still Need Review Scores?

dsparil

I think the main issue is using an out of 10 system or even worse an out of 100/10.0 system. I think something simple like thumbs down, mixed and thumbs up is a lot clearer maybe with an extra low option for complete catastrophes.

Re: Review: The Lost Child (Switch)

dsparil

I'm halfway through and this is way better than a 5/10. It's very obviously a Shin Megami Tensei clone and a good one at that. It's a little irritating to see yet another review that doesn't even acknowledge the existence of SMT as this might as well be called Legally Distinct Demon Capturing Game. Every single aspect is a reflection of SMT down to the astral voices! The only missing features are demon negotiation and fusion which is pretty significant, but there's much more emphasis on leveling astrals which is contradictory to the point of fusing demons.

I also disagree that there's any grinding at all. Karma, which is used to level astrals, is given out very generously after battles. Astrals only evolve to increase their level cap and it also drops the back down to level 1. Any similarities to Pokemon are incredibly shallow.

Re: Pokémon Company Profits May Be Down, But They're Still Riding The Pokémon GO Wave

dsparil

@Akropolon The Pokemon Company only handles external licensing—GameFreak did it themselves until it got to be too much to handle—so there's lots of people that also get a cut of merchandise sales. Gross revenue was about $295 million!

The $2 billion number is an estimate of total retail sales, not their licensing take. Retail sales for this year were estimated at $3.5 billion by the same source.

Re: Guide: Nintendo Switch Online FAQ - Everything We Know So Far

dsparil

When Nintendo originally announced online multiplayer for classic titles, I immediately thought that they're going to use streaming rather than downloads (doesn't require any work to implement online MP that way). Nvidia has plenty of experience in this area, and the bandwidth requirements would be low for non-HD games. Dropping the VC name makes me think that is more likely to be how it'll be implemented.

@BensonUii: Microsoft tried shenanigans like that.

Re: Reaction: What Did You Think Of The Nindies Spring Showcase 2018?

dsparil

This was the first time I didn't care all that much. Fantasy Strike was the only interesting part since I happened to hear about it last week and was hoping for a Switch version. The part of the video on it doesn't sell it well at all, so I would have been totally disinterested if I didn't already know what it is.

Re: Review: Pic-A-Pix Deluxe (Switch eShop)

dsparil

The presentation is a little bland, but color picross is easier to do digitally than in a book so I'm thankful for the existence of this. The only other color picross for Nintendo system is Animal Color Cross for DSi.

Re: Review: Picross S (Switch eShop)

dsparil

I really miss the animated image you’d get when finishing a puzzle in Picross DS. I keep hoping they’ll come back, but they still haven’t. They added a lot of personality.

Re: Pictlogica Final Fantasy Is Picross With Chocobos, And It's Coming To 3DS

dsparil

This was released as a Japanese mobile game in Oct. '13 and still hasn't seen release outside of it. The original version was developed by Jupiter which is the "official" Picross developer. Maybe this version will since it's presumable still developed by Jupiter and most of their other 3DS picross games — Picross e to e7, Pokemon Picross and LoZ: Twilight Princess Picross have but not the two Club Nintendo reward games — were released outside Japan.