Comments 354

Re: Nintendo Confirms Advance Wars 1+2: Re-Boot Camp Will Include Online Support

chipia

@sanderev I'm aware that remakes are technically different from ports, as they are developed from scratch, but from a consumer point of view it doesn't matter.

People don't buy a game for the way it has been developed, but for the actual final product. When I remake a game and the final result is almost identical to the original, then it is certainly comparable to a port.

In the case of Link's Awakening, from a technical point of view it is a new game as it was developed from the ground up, but from a consumer point of view it is just a graphics patch for an old game, as the gameplay is almost identical to the gameboy version.

Re: Nintendo Confirms Advance Wars 1+2: Re-Boot Camp Will Include Online Support

chipia

@sanderev Doesn't matter, remakes are usually not much different from ports, they generally just have a more substantial graphical update, like Links Awakening.

The only exceptions I can think of are things like FF7 Remake and Metroid:Zero Mission as they also overhauled the gameplay and added new content.
But so far advance wars looks like it will be closer to Links Awakening, in terms of new content.

Re: Switch Pro Rumours Intensify As New Retailer Listing Appears Online

chipia

@Jeronan But then it would be way too early to release the next switch this year. It's not even 5 years on the market. For comparison, PS4 and xbone were 7 years on the market, before the successor was released.

It doesn't make sense to me, to release the next switch so early, especially if the OG Switch is still in such high demand.

Re: Mini Review: Future Aero Racing S Ultra - Clever Ideas, But FAR From A New F-Zero

chipia

This is actually called "Polytonality". https://en.wikipedia.org/wiki/Polytonality
It's a compositional technique invented by 20th century classical composers (and later adopted by jazz musicians) where multiple different keys play simultaneously.

I think it's nice, that composers try to integrate such advanced techniques into video games!
Music shouldn't always sound the same. We also need innovation.

Re: Talking Point: Is Zelda An RPG, Or Not?

chipia

@everynowandben Why does it matter if the reward is conceptual? If the spirit orbs in BOTW were called "Experience Points" would it suddenly be an RPG, although the game would play exactly the same?
Is there a point to create a separate genre for a game just because it uses slightly unusual vocabulary, although it does not affect the gameplay?

Re: Talking Point: Is Zelda An RPG, Or Not?

chipia

@BloodNinja Miyamoto said in an interview that the idea for Zelda came because Computer-RPGs where popular in Japan in the mid-80s and he also wanted to make such a game.

Of course he wasn't talking about TT-RPGs. That's not the point of this discussion as obviously Table-Top-RPGs and Computer-RPGs are two totally distinct things that only have similar names because Computer-RPGs were INSPIRED by Table-Top-RPGs. Hence in my book an Computer/Console-RPG is any game that is inspired by TT-RPGs. Zelda fits the bill as it is based on Hydlide and Tower of Druaga, games that were inspired by D&D and Wizardry.

Re: Talking Point: Is Zelda An RPG, Or Not?

chipia

@everynowandben Zelda actually has an equivalent to Experience points. After defeating a boss you get a Heart Container that raises your HP. It's like getting experience points for boss fights.

In BOTW the Spirit Orbs you get the end the of the shrines are like experience points, as they are used to raise your stats. You can even CHOOSE which stat you want to raise, as is common in many traditional RPGs.

I also think that money can be considered an equivalent to EXP in some Zelda games.
For example in Zelda 1 you get money after defeating monsters (like EXP) and you can use this money to raise your defence Stats by buying rings (equivalent to leveling up).

Re: Talking Point: Is Zelda An RPG, Or Not?

chipia

Also, a game does not need to have ALL features common in early RPGs in order to be an RPG.

That's like saying that Super Mario Bros. is not a platformer because it does not have fixed jump height like the early clunky platformers did.

Genres change and develop.

Re: Talking Point: Is Zelda An RPG, Or Not?

chipia

I find it odd when people say that experience points are the defining element of RPGs. If you took Final Fantasy 7 and removed experience points, and instead let the characters simply get stronger by finding items, would it suddenly be a completely different genre? And what genre would it be then?

Re: Feature: The Legend Of Zelda Is The Robinson Crusoe Of Video Games

chipia

@JasmineDragon If i remember correctly early Ultima games were Turn-Based RPGs, so they were quite different from Zeldas streamlined Action-RPG-Style.
That being said, Zelda owes a lot to the early Action-RPG Hydlide from 1984. See here: https://www.youtube.com/watch?v=TrlD00Sz58c

Although Zelda polished this game design A LOT and has aged way better than Hydlide, which is nowadays often considered a prime example of a bad game (although it was incredibly influential).

Re: Feature: The Legend Of Zelda Is The Robinson Crusoe Of Video Games

chipia

I actually often feel that Zelda I is the best Zelda game. And I'm not being nostalgic, as I didn't play this game until five years ago.

The game just feels so balanced. It is not hand-holding and yet there are enough clues to prevent you from getting lost.
Also this has probably the best difficulty curve of any zelda game.
Not like Twilight Princess, where you have 20 hearts at the end, yet Ganon does only 1/4 heart damage...

I also love the Second Quest! It's a shame didn't reuse this idea except OOT Master Quest.