The Wii U eShop has its share of slightly strange games, and Epic Dumpster Bear from Log Games is the latest in a long line. The developer previously released the decent Puzzle Monkeys, and has decided that the animal kingdom is well suited to even more genres.
Epic Dumpster Bear is a platformer, and Log Games is promising over 70 levels, "classic platforming action" and "bonus levels that take advantage of the Wii U GamePad". In practice it looks rather insane, with the bear in question showing remarkable agility while taking on foes such as giant wasps. All because an evil corporation destroyed his forest and food source.
Due out this Spring, there are certainly some questionable animations and visuals, yet it could nevertheless be a relatively fun platformer. And weird. We're pretty sure it'll be weird.
Comments 55
My eyes
MUST GET.
I just can't bear it.
Minus the budget visuals and animations, we seem to have..Oh my Palutena. It's a runner! Though upon closer inspection it seems to have some crazyness to it with the castles, bosses and story being nonexistant (in a good way). I'll give this a watch.
That pun was unbearable.
He's not just a dumpster bear, he's the Epic Dumpster Bear! This looks ridiculous yet fun to play. Depending on the price, I'll consider it. The studio deserves a bear hug for that title alone.
It's Probably garbage...
Graphics look terrible, but the gameplay looks great.
Looks like someone had fun buying random assets in Unity and slapping them together into a game whose only hope at selling is a sub-$2 price tag and a ridiculous name. The visuals are pretty painful, and there's almost no cohesion across the different assets being used here. This is a game that looks like it'd struggle on Steam Greenlight.... having it on the eShop doesn't say much for what it takes to get on there. Best of luck to the developer, but I can say for sure it's not for me.
For that matter, we can even play a likely even more fun game: find the assets! Here's a good start on the bear, I'd wager: https://www.assetstore.unity3d.com/en/#!/content/4982
So...a better version of that one Altered Beast level?
I don't even care if the game is bad. That trailer is beautiful.
Meh, would have considered it if it was a Smokey the Bear origin story.
Or, for those playing along at home, here's a boss monster: https://www.assetstore.unity3d.com/en/#!/content/34847
@MarioPhD
I was just about to say that! I recognized that bear straight from the YouTube thumbnail as one of many that keep showing up in Greenlight trash.
Hmm, methinks this may have at one point been a Steam Greenlight game, but it failed, and now Nintendo's picking it up because... indies.
@MarioPhD Hahahaha! Found the worm boss too.
https://www.assetstore.unity3d.com/en/#!/content/42914
Ooh! Here's where the titular dumpster comes from!
https://www.assetstore.unity3d.com/en/#!/content/14728
Didn't even bother to change the company logo on it. #lazy
So the Nintendo eshop has become like Steam: a dumping ground for bizarre, low quality indies that clutter up the shop's front page and obscure actual gems.
Please curate your digital storefront a little bit, Nintendo.
@SmaMan
"This is a Steam Greenlight trailer for Epic Dumpster Bear."
@throningermine8
Somebody get Jim Sterling on the line, stat!
@SmaMan
Definitely appropriate in this case, since this is a blatant asset flip.
Looks like it was made in a week.
Looks awesome. Did I happen to see a bearwolf transformation in there? Werebear, maybe?
Cow spotted: https://www.assetstore.unity3d.com/en/#!/content/5032
@bro2dragons
Yup. Here's that asset too.
https://www.assetstore.unity3d.com/en/#!/content/3850
Also, wolf boss: https://www.assetstore.unity3d.com/en/#!/content/3850
More like Epic Dumpster Fire
Insta-purchase Day 1
Lots of platforming and even bossbattles!
Sure, it could look better, but I think they're going for the comedy value with this one.
Everything is literally straigh out of the asset store, and they're not trying to hide it.
It's an iPhone game pretty much, doesn't look good.
@SmaMan Digi Homicide is infesting the eShop! But seriously, under a new name? You never know. Make Nintendo exclusives and people will lap it up.
Looks like a crap phone game
Looks a lot better than the normal crap the Wii U gets from publishers no one knows about...may actually be decent if the price is right...
Added to list, cant wait to get my claws into it!
Guys, just bear with them. And wait for it the release - bear that in your minds.
I wish more QUALITY bizarre games would come out. Such as Tomena Sanner. That one was awesome.
eh? i'll wait for a Review before getting it
@MarioPhD
I wouldn't go so far as to call them the Wii U's Digital Homicide. This game... actually looks functional and unoffensive. Two pluses I can't believe have to be pluses in this day and age.
Hi, dev here. I will save you guys the trouble of searching the Unity Asset Store. 90% of the characters in the game are purchased from Protofactor https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:265
The majority of the environment assets purchased from Manufactura K4 https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:585
The bear's animations were purchased from mixamo.com
I also purchased a license for many other graphics assets from the Unity Asset store, too numerous to list here, however they will be credited in the game.
I am programmer with little visual artistic skill and a budget that can't afford the services of 3d graphic artist and the Unity Asset Store is really my only option, unless I want all my games to look like my last one, Puzzle Monkeys(which also used some assets from the Unity Asset Store as well as open source art).
I did however write all of the gameplay code(character controller, camera controller, enemy behaviour, menus, etc) as well as doing all of the level design. I think the game plays really well and the camera is smart and smooth, and thats all my work. I also contracted out original music for the game.
Now of course all of this code and levels wouldn't be possible without the base engine code that Unity provides(3d graphics, physics, animation, Vector math, raycasting, etc) as well as the Unity Editor itself).
I think Unity is a great engine and the Unity Asset Store is a great resource, especially for finding 3d models of dumpsters.
@SmaMan I kid, of course. Just noting how easy it'd be to make a move like that and have it be easily overlooked, should someone like that want to.
@loggames Hey thanks for commentating over here, its been a pleasure.
@loggames I appreciate the transparency. I suppose I'm just jaded from the amount of things on Steam and/or Greenlight that abuse the Unity store. I would love to be wrong about this one and do wish you the best of luck with the whole thing. I still don't think it'll be for me, and definitely recommend trying to seek out more cohesive assets in the future and/or doing some modifications to them, if you can, to make them your own. I think it's cool that Unity makes it possible to let people make the games they want to make, but I'll never see that as an excuse for solo efforts to turn out shoddy. In a world with Undertale and Dust in it, the number of people on a project isn't an excuse. If anything, I rather hope you get an artist on board for your team to create original assets to help make your vision more appealing and cohesive, otherwise you risk getting lumped in with the hacks doing the same thing with no actual drive, and from what I've seen of Puzzle Monkeys, you seem to have good ideas at play (unlike, say, RCMadiax). I'd be all for a wacky platformer with a ridiculous premise, but I think the presentation kills it for me. Again, respect for transparency and doing what you love. I only hope to see things get better. Best of luck to you, and I hope things only get better for you from here as a developer. Have a good 2016, and sorry for taking cheap shots there.
I will also add that I liked the trailer itself in execution, but again, the visuals and obvious Unity assets killed it for me.
@MarioPhD
I'm with you on being jaded on companies that just purchase a 'Complete Project' from the asset store(or from any other marketplace) and just re-release it with few changes, it bugs me to.
I've always been a gameplay-first kind of gamer, and I will never be a great visual artist(and I do need to partner up with a good one) but I think there is a place for budget-priced good playing games with less than stellar graphics. I'd rather play a game with good gameplay and not-so-nice graphics then a game with poor gameplay and good graphics.
That being said, I know that the majority of gamers out there really appreciate a good looking game and dismiss games that aren't stellar looking artistically or technically(I just bought a PS4 and love staring at those grass textures in Rocket League). This game probably isn't for them.
Thanks for the feedback, I love the constructive criticism
@loggames it looks fun. I will be buying and playing this. The trailer made me smile.
@loggames Digital Homicide you most certainly are not, and yeah, I agree that gameplay is more important than graphics. Hope you find a decent artist in the future, because this looks OK despite the bizarre visuals.
Yeah, I had a lucid dream once about something like this...
This is begging for a Mandeer special guest appearance..........
Sorry, but why is Nintendo letting such "games" into the eShop?
Lol, its Bernard! Pooptastic!!
@MarioPhD Why does it even matter if someone uses Unity assets as long as the game is fun (it is, IMO)? I wouldn't dump on an indie dev using Unity assets if the game is fun. Not everyone can be artists and not everyone can hire or even outsource.
The gameplay actually looks pretty good.
@Drumpler I think the increased access to game development tools can be a great thing, but I also don't think it means everyone has some kind of inherent right to be making games for major game consoles. This is the sort of game (based on the looks of it) that looks like it belongs on Steam or Desura, not a major home console. Not that garbage doesn't come out on major consoles, because it has since the very beginning, but if you're only one person, and lack the majority of the skills required to make a game on your own, I don't think it makes a ton of sense to be making games for release on home consoles where your work is being compared to some of the top-tier releases from major publishers and highly refined indie devs. Again, I'm glad this person made their game, and had fun doing so, but I don't think it makes sense as a Wii U release. I don't think there's a great deal of value in being a gatekeeper of some kind, as if someone's "not good enough" to be releasing games in X place, but if the excuse is that it was made by one person, that's just not good enough for me to write something a free pass. I guess the game is, in fact, out now, and maybe it actually is pretty good, but these trailers alone, which are all I had to go on when this title was being shown here, did not inspire a lick of confidence. It looked like a Steam Greenlight reject, and that's because of the Unity assets.
TL;DR- Games take time and talented teams to make. It's great that game development is being democratised, however, that doesn't make it everyone's right to be a developer and release their games on major consoles.
@MarioPhD Well, I'm certainly glad you don't write the rules.
I have the game and it is very fun (a Mario-style Platformer with tight physics and excellent gameplay).
I do agree that not a lot of indie games are polished, but I care more about experiences. My experience tells me it is worth the $10 purchase and I hope to see more from the developer, even if their next game is filled with Unity assets. I'm not so uptight that I'll tell someone to quit making games just because they don't have the millions lying around to make it as polished as AAA. I view and play indie games with a different mindset and I am glad they exist because they engage with ideas that AAA are afraid to touch. There are a lot of bad games, but the good ones make up for it. You are really going to miss out on some incredible experiences if you expect absolute polish in every detail of every game.
Also, no one is forcing you to buy the game. Everyone I've seen on Miiverse who has played the game has praised it. If it doesn't fit your idea of a "real game" then just ignore it and play something that fits your standards. Indie devs are here to stay and the last thing they need to see is narrow minded opinions shooting them down because they can't be as polished as AAA. Game development is a lot of work, even for so-called "shovelware", and I believe many indie game developers have earned their keep, even if their games might lack a little polish. Why discourage them and make it so they want to quit development? Comments like this seem designed to do just that.
@happylittlepigs It definitely is! It plays a lot like Mario. You should pick it up!
@Drumpler Glad you're enjoying it. I don't know why you're being so sanctimonious with me about something I wrote a couple comments about months ago, and haven't thought about once until you commented to me, but you do you.
Also, I adore indie games. There's a gulf between games like Undertale, Dust: An Elysian Tale, and Thomas Was Alone and this game in terms of presentation and quality, and all of those games were made almost entirely by individual people. Anyone who thinks only "AAA" games are good or even often better than indie games is insane. But to pretend that being "indie" or the work of a single person is an excuse for the quality of something is insane.
I think my comment threads on here make my position pretty clear (I use Dust and Undertale as examples above in talking to the developer, and wish him well, if you bothered to read), and it doesn't appear to be wildly different from your own.... so I'm not sure why you're still hassling me about this based on assumptions you chose to make about me based on seemingly nothing.
All I have left to say here is that I'm glad you enjoyed the game, and I have no plans to reply to anything else you have to say on the matter.
@MarioPhD I think the only person being sanctimonious here is you because you believe that you can bully people into not creating games because they don't meet your personal criteria of an "acceptable game". Your little "game" where you point out examples from the App Store is an example of your childish behavior.
And I am glad you choose not to respond to me because I hate bullies. Saying a few nice things here and there doesn't make you not a bully. In fact, sociopaths often do the same thing.
You wanted to puff up your ego and show the world how much more you know of development. Look in the mirror.
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