@BLP_Software It wouldn't surprise me if Capcom was actually still considering Monster Hunter World on the Switch, but aren't yet confident on their optimization yet.
The statistic about how the PS4 only sold 5 million in Japan seems like that can't be right somehow.
Capcom, for their credit, has been trying new things lately to try and "spruce up" their franchises, which I give them respect for. RE7 and Monster Hunter World look pretty nice. I'm thinking one of these new ways of thinking they have been doing include not locking their support down anywhere, and instead are doing a case by case analysis.
PC, Xbox One and PS4 (this includes their different models and whatnot) are very similar in hardware architecture, so it is extremely cheap to go multi platform there. Since Capcom is using their own engines (still common with Japanese developers), they will likely arrive at a different conclusion than most developers using Unity or UE4. However, if Capcom finds a way to bring their engines over to the Switch, they might start including Switch releases more.
Still, the Switch right this second represents a lower profit threshold, with currently a smaller market and the increased cost of flash cards over disc based media. However, that calculation will be in flux for a while, and even now, with proper marketing, Switch games can be lucrative.
@SLIGEACH_EIRE you're just butthurt because Nintendo made the sane choice to drop support of the Wii U when it wasn't selling or interesting people anymore. Go cry in a corner.
I don't mind the design if the eshop on the Switch, since it is fast and responsive, but the options for sorting and viewing games is strangely limited. An alphabetic list and a random game spotlight might go a long way to improving the experience.
@SLIGEACH_EIRE The Switch is also getting a lot better software support since launch than the Wii U did. It's like, while they are trying to court third parties, they wanted to get as many high quality games out in the first year to justify the system.
And the Switch has yet to see its first holiday season. Hopefully they have some more consoles to sell.
I've rarely used voice chat anyways, but this could have been SO much simpler, and I don't just mean having it on the console. If the application let you talk in a group without being in a game, that would be cool to help coordinate and stuff. This is just ridiculous, especially if it doesn't work when your screen is off or if you change to a different application.
@PorllM if he meant "support" he would have said "support". He said "promote". That is entirely different. Don't try and correct someone with incorrect information. I've schooled people many times before on technical knowledge, and this is just reading comprehension.
@StuOhQ mmm.... The problem right now with the Switch and indie developers is that their barrier for entry is not evenly applied and is not well communicated. They appear to be repairing that already, but their North American communications team seem to still be lacking.
@bcmikey nVidia made mention of the APIs at some point. As for the Digital Foundry assessment, they went over a stock chip that was mentioned for the Switch. They didn't actually run any performance tests on an actual unit at the time because none were available.
Alternatively, there was a screenshot about someone claiming to have run an unoptimised benchmark on a dev kit (a system with root access anyways), and the system ran a lot faster than expected, at maybe .9 Teraflops, with the benchmark not even detecting the 4th core on the processor. Now, yes, this is a shaky claim, but I never found anything definitive dismissing it either, so you might as well consider it as accurate as someone making an assessment on different hardware.
@impurekind not really. His comments are biased and NOT well researched. The Wii has had success from third parties, to the point they still release games on it. The Wii U suffered from large game droughts, confused consumers and a lackluster design philosophy (even the dev kits were difficult and not properly documented).
The Switch is definitely relying on Nintendo's first party games coming out each month and occasional big third party titles, and a bunch of indie games all over. My bet is that next year will show stronger third party support due to a promising install base. They still aren't doing a lot of advertising for third parties, but that's not something you are entitled to. That should be considered a bonus, not something to rely on.
And why should anyone get excited to get a half baked port months or years after the game came out on other consoles?
@bcmikey Porting depends on the engine you chose. Unreal Engine 4 has porting tools and full support for the Switch, so that is much easier. If you are using your own engine, you are going to have to change the way it interfaces with the hardware. I've heard nVidia has been offering support, but I've also seen them comment that the built in APIs are intuitive. Still not that easy to convert an existing game though.
In the interview the guy mentioned the lack of RAM on the Switch. It has 4 GBs of DDR4 RAM, 3.5 GB is available for games. That's pretty close to what the PS4 and Xbox One provide. I doubt that would be the issue.
@Jessica286 third party success is always a different game on Nintendo systems. Third party games are the bread and butter of PlayStation and Xbox consoles, but can be considered an afterthought on Nintendo consoles. Often it creates the cycle of half ass ports with poor marketing that self justify the developers not bothering. It's not a death blow to Nintendo, but it means developers need to pay attention to make it work.
@gatorboi352 see, I had a Wii U, and I can tell you that in the first 4 months it didn't have much of a library. Complain all you want and continue to display your ignorance for the world if you want.
@gatorboi352 The Switch has been out for 4 months. It has a better library than the Wii U had at 4 months. You're complaining because you have an audience.
@Jessica286 the N64 was more graphically capable than either the PlayStation or the Saturn. If you believe otherwise, then I have a bridge to sell you.
Just for perspective, I'm a computer engineer. I work on computers for a living and have done plenty of programming. I know what I am talking about.
@Jessica286 That's not the reason. The N64 was more capable than the PlayStation at 3D, and the GameCube was more powerful than the PS2. Nintendo used to have terrible policies towards third party developers and that was initially what drove them towards the PlayStation when that became available.
The Switch is not nearly as "underpowered" as people seem to think. Different processor architecture is a huge obstacle to porting (especially since PS4, Xbox One and PC all use the same processor type), but game engines that are built with full Switch support demonstrate reasonably close levels of capabilities.
@Jessica286 power has nothing to do with it. The engine Ubisoft used is in house and likely was only intended to run on x86/64 Intel/AMD architecture. The PS4 and XBox One are identical to PCs in this fashion. The Switch uses ARM architecture, which is very different.
Seriously, if this was just a power issue, Ubisoft would just turn down the graphics settings. Unreal Engine 4 was designed to work on the Switch as well as PC architecture, and when porting games on that engine, not much has to be sacrificed.
I'm going to be honest, the real reason I bought the DLC was because I really loved the game and wanted to show my support for the developer's hard work. This content is more of a bonus to me.
@cleveland124 actually a big part of it is editting. The movie producers and editors pointed out that the results in the movie are actually from them removing the parts where Billy is an even bigger jerk. So... No matter of the other guy is a hero, Billy is an jerk regardless.
Comments 672
Re: Talking Point: Capcom, the Nintendo Switch and Gaming Business Realities
@Octane aahhh, emphasis on the Western market. That makes a lot of sense.
Re: Talking Point: Capcom, the Nintendo Switch and Gaming Business Realities
@BLP_Software It wouldn't surprise me if Capcom was actually still considering Monster Hunter World on the Switch, but aren't yet confident on their optimization yet.
The statistic about how the PS4 only sold 5 million in Japan seems like that can't be right somehow.
Re: Talking Point: Capcom, the Nintendo Switch and Gaming Business Realities
@Malcrash MvC is getting the same treatment as Mega Man games where they're expecting the game to sell no matter what they do.
Re: Talking Point: Capcom, the Nintendo Switch and Gaming Business Realities
Capcom, for their credit, has been trying new things lately to try and "spruce up" their franchises, which I give them respect for. RE7 and Monster Hunter World look pretty nice. I'm thinking one of these new ways of thinking they have been doing include not locking their support down anywhere, and instead are doing a case by case analysis.
PC, Xbox One and PS4 (this includes their different models and whatnot) are very similar in hardware architecture, so it is extremely cheap to go multi platform there. Since Capcom is using their own engines (still common with Japanese developers), they will likely arrive at a different conclusion than most developers using Unity or UE4. However, if Capcom finds a way to bring their engines over to the Switch, they might start including Switch releases more.
Still, the Switch right this second represents a lower profit threshold, with currently a smaller market and the increased cost of flash cards over disc based media. However, that calculation will be in flux for a while, and even now, with proper marketing, Switch games can be lucrative.
Re: Dragon Quest Builders 2 Confirmed for Nintendo Switch
I was pretty happy to hear this. I was mildly interested in the original, but never enough to buy a console for.
Re: Take-Two "Very Optimistic" About Switch, Expects Sales To "Continue To Be Great"
Game Developers: it's great that the Switch is selling so well. We believe it's a hit!
Gamers: would you like to announce any new games?
Game developers: No.
Re: RiME Will Arrive on Nintendo Switch in November
Finally
Re: Editorial: The Switch eShop Library is Starting to Look Like the Real Deal
@SLIGEACH_EIRE you're just butthurt because Nintendo made the sane choice to drop support of the Wii U when it wasn't selling or interesting people anymore. Go cry in a corner.
Re: Editorial: The Switch eShop Library is Starting to Look Like the Real Deal
I don't mind the design if the eshop on the Switch, since it is fast and responsive, but the options for sorting and viewing games is strangely limited. An alphabetic list and a random game spotlight might go a long way to improving the experience.
Re: Editorial: amiibo Has Stalled, Because Nintendo is Forgetting What Made It Special
I don't even care about the content locked behind them anymore. I got the recent Cloud Amiibo because I thought the whole situation was amusing to me.
Re: Nintendo Switch Has Sold 4.7 Million Units Worldwide
@FX102A mmmm, I liked the dual screen setup of the Wii U, but the concept is a lot harder to sell to consumers or developers.
Re: Nintendo Switch Has Sold 4.7 Million Units Worldwide
@Som64 that... Is a good point. People forget that it's not Nintendo making all these decisions where to sell these consoles.
Re: Nintendo Switch Has Sold 4.7 Million Units Worldwide
@SLIGEACH_EIRE The Switch is also getting a lot better software support since launch than the Wii U did. It's like, while they are trying to court third parties, they wanted to get as many high quality games out in the first year to justify the system.
And the Switch has yet to see its first holiday season. Hopefully they have some more consoles to sell.
Re: Video: Let's Discuss 5 Ways Nintendo Could Improve the Switch Online App
They could fix it so it doesn't screw up my phone's ability to interact with the headphone jack. That would be nice.
Re: Splatoon 2's Next Splatfest Tackles A Challenging Choice Of Condiments
@SLIGEACH_EIRE Eww. Ketchup, chili sauce and horseradish mixed as a sauce tastes better.
Re: Yabuki-san Says the Mario Kart Blue Shell is Like Life - Necessary but Not Always Fair
You mean since Mario Kart 64, right? The Blue shell would not have shown up in Super Mario 64.
Re: Guide: How To Invite Friends And Use Voice Chat On The Nintendo Switch Online App
I've rarely used voice chat anyways, but this could have been SO much simpler, and I don't just mean having it on the console. If the application let you talk in a group without being in a game, that would be cool to help coordinate and stuff. This is just ridiculous, especially if it doesn't work when your screen is off or if you change to a different application.
Re: Sci-Fi Shooter Morphite Touches Down On Switch This September
All I need is for the gunplay to be solid and I will pick this up immediately.
Re: Guide: How To Invite Friends And Use Voice Chat On The Nintendo Switch Online App
@Talkshowhost both
Re: Luggage Company LeSportsac Has All Your Nintendo Travel Needs Sorted
That game boy pouch looks quite nice
Re: Hardware Review: Hyperkin SmartBoy Turns Your Smartphone Into A Real Live Game Boy
I dunno, I think I might be happier just picking up a GBA SP
Re: Starlink: Battle for Atlas Makes Big Promises for Switch Release in 2018
Just make it so I can earn all parts with in game currency and I will gladly buy this.
Re: NicoNico Launches on the Switch in Japan This Week
@SLIGEACH_EIRE The browser on the Wii U was pretty good. It could actually connect to my IP camera. The Xbox One's web browser never could.
Re: Deals: Amazon Prime Day 2017 Round Up
@ninkza Not EVERY one. uncrosses legs
Re: New Shakedown Hawaii Details Highlight Your Quest to be a Dastardly Business Tycoon
@MarioPhD I agree, that is a gameplay element that piques my interest.
Re: The ARMS Update Will Include a Mode That Allows Players to Become Hedlok
@Equinox so we've gone from "not enough games" to "too many games". What a time to be alive.
Re: Feature: The Biggest Nintendo Switch eShop Games of 2017 - Summer Edition
C'mon Starred Valley, I've been waiting to play this on the Switch.
Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch
@PorllM if he meant "support" he would have said "support". He said "promote". That is entirely different. Don't try and correct someone with incorrect information. I've schooled people many times before on technical knowledge, and this is just reading comprehension.
Re: Fan-Made "Mega Maker" is Releasing Next Week
@GoldenGamer88 Does breaking into a cold sweat when thinking about Mega Man 2 count as being a fan? Because if so....
Re: You'll Still Be Playing As Link In Zelda: Breath Of The Wild's Next DLC Pack
@aaronsullivan a second quest could just be re-arranging of existing content on the same map if you go by the original LOZ.
Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch
@StuOhQ mmm.... The problem right now with the Switch and indie developers is that their barrier for entry is not evenly applied and is not well communicated. They appear to be repairing that already, but their North American communications team seem to still be lacking.
Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch
@bcmikey nVidia made mention of the APIs at some point. As for the Digital Foundry assessment, they went over a stock chip that was mentioned for the Switch. They didn't actually run any performance tests on an actual unit at the time because none were available.
Alternatively, there was a screenshot about someone claiming to have run an unoptimised benchmark on a dev kit (a system with root access anyways), and the system ran a lot faster than expected, at maybe .9 Teraflops, with the benchmark not even detecting the 4th core on the processor. Now, yes, this is a shaky claim, but I never found anything definitive dismissing it either, so you might as well consider it as accurate as someone making an assessment on different hardware.
Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch
@impurekind not really. His comments are biased and NOT well researched. The Wii has had success from third parties, to the point they still release games on it. The Wii U suffered from large game droughts, confused consumers and a lackluster design philosophy (even the dev kits were difficult and not properly documented).
The Switch is definitely relying on Nintendo's first party games coming out each month and occasional big third party titles, and a bunch of indie games all over. My bet is that next year will show stronger third party support due to a promising install base. They still aren't doing a lot of advertising for third parties, but that's not something you are entitled to. That should be considered a bonus, not something to rely on.
And why should anyone get excited to get a half baked port months or years after the game came out on other consoles?
Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch
@bcmikey Porting depends on the engine you chose. Unreal Engine 4 has porting tools and full support for the Switch, so that is much easier. If you are using your own engine, you are going to have to change the way it interfaces with the hardware. I've heard nVidia has been offering support, but I've also seen them comment that the built in APIs are intuitive. Still not that easy to convert an existing game though.
In the interview the guy mentioned the lack of RAM on the Switch. It has 4 GBs of DDR4 RAM, 3.5 GB is available for games. That's pretty close to what the PS4 and Xbox One provide. I doubt that would be the issue.
Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch
Why is it Nintendo's responsibility to market everyone else's ?
Re: Random: How To Take Photos Of The Moon With The Game Boy Camera
@Solid_Stannis Neil Young used a Game boy Camera to take the picture used for the Album cover for Silver & Gold.
Re: Telltale Games Teases More Releases for Nintendo Switch
I haven't been too interested in their games since Walking Dead Season 2. Some great storytelling, though.
Re: Rumour: Porting Steep to the Switch Is Posing a Steep Challenge
@Jessica286 third party success is always a different game on Nintendo systems. Third party games are the bread and butter of PlayStation and Xbox consoles, but can be considered an afterthought on Nintendo consoles. Often it creates the cycle of half ass ports with poor marketing that self justify the developers not bothering. It's not a death blow to Nintendo, but it means developers need to pay attention to make it work.
Re: Splatoon 2 Nintendo Direct Announced For 6th July
@gatorboi352 see, I had a Wii U, and I can tell you that in the first 4 months it didn't have much of a library. Complain all you want and continue to display your ignorance for the world if you want.
Re: These Slick NES-Style Switch Joy-Cons Look Great, But You'll Need Deep Pockets
@SLIGEACH_EIRE my pockets are big enough to carry my Switch around, but I wouldn't recommend it.
Re: Splatoon 2 Nintendo Direct Announced For 6th July
@gatorboi352 The Switch has been out for 4 months. It has a better library than the Wii U had at 4 months. You're complaining because you have an audience.
Re: Rumour: Porting Steep to the Switch Is Posing a Steep Challenge
@Jessica286 the N64 was more graphically capable than either the PlayStation or the Saturn. If you believe otherwise, then I have a bridge to sell you.
Just for perspective, I'm a computer engineer. I work on computers for a living and have done plenty of programming. I know what I am talking about.
Re: Nintendo UK Reiterates That Switch Demand Has "Surpassed" Global Estimates
@SLIGEACH_EIRE "HEY EVERYBODY, I'M INTERESTING BECAUSE I'M OVERLY PESSIMISTIC"
Re: Rumour: Porting Steep to the Switch Is Posing a Steep Challenge
@Jessica286 That's not the reason. The N64 was more capable than the PlayStation at 3D, and the GameCube was more powerful than the PS2. Nintendo used to have terrible policies towards third party developers and that was initially what drove them towards the PlayStation when that became available.
The Switch is not nearly as "underpowered" as people seem to think. Different processor architecture is a huge obstacle to porting (especially since PS4, Xbox One and PC all use the same processor type), but game engines that are built with full Switch support demonstrate reasonably close levels of capabilities.
Re: Rainway Developer Shows App In Action On Nintendo Switch
@SLIGEACH_EIRE that feature sold the nVidia Shield device to some people, believe it or not.
Re: Rumour: Porting Steep to the Switch Is Posing a Steep Challenge
@Jessica286 power has nothing to do with it. The engine Ubisoft used is in house and likely was only intended to run on x86/64 Intel/AMD architecture. The PS4 and XBox One are identical to PCs in this fashion. The Switch uses ARM architecture, which is very different.
Seriously, if this was just a power issue, Ubisoft would just turn down the graphics settings. Unreal Engine 4 was designed to work on the Switch as well as PC architecture, and when porting games on that engine, not much has to be sacrificed.
Re: Guide: Item And Armour Locations For Zelda: Breath Of The Wild Master Trials DLC Pack 1
I'm going to be honest, the real reason I bought the DLC was because I really loved the game and wanted to show my support for the developer's hard work. This content is more of a bonus to me.
Re: SteamWorld Dig 2 is 'Pretty Much Finished' But is Now Due 'Late Summer/Early Fall 2017'
Mmm... I was more looking forward to a sequel to SteamWorld Heist, to be honest.
Re: Thankfully, Europe Is Getting A More Handsome SNES Classic Mini
@Sinton praise Andraste.
Re: Even After 10 Years, Billy Mitchell Still Hasn't Seen King Of Kong
@cleveland124 actually a big part of it is editting. The movie producers and editors pointed out that the results in the movie are actually from them removing the parts where Billy is an even bigger jerk. So... No matter of the other guy is a hero, Billy is an jerk regardless.