At the moment some Switch aficionados are a little baffled and frustrated with Capcom. There are multiple reason for this, but Monster Hunter: World (coming to PS4, Xbox One and PC) is arguably top of the list. Capcom has only shown limited support for the Switch so far, with a Street Fighter game that was arguably a low-effort cash-in, and now we know that Resident Evil Revelations 1 and 2 are coming to the console. The latter were confirmed recently and have eased things a little, but the ongoing silence over localisation of Monster Hunter XX is undoubtedly another sore point. Some wonder why Capcom isn't really committed to the Switch.
In some ways it's surprising, but it's not unprecedented. Let's explore why, shall we?

A Brief(ish) Monster Hunter History Lesson
Capcom, at one point, was most closely tied to Sony hardware when it came to exclusives (it has a lot of games that are practically always multiplatform, too), and in the Japanese market began to grow one of its most lucrative IPs on the PlayStation 2 and the PSP - that was Monster Hunter, of course. Then the 'main' series suddenly jumped to the Wii with Monster Hunter 3 (Tri), a big move at the time in Japan considering the fact the rapidly growing IP had made its home on Sony hardware.
Capcom was quoted, at the time, as stating that development for the PS3 had proven too expensive. Nintendo was also, at that point, red hot - when the deal was announced back in 2007 the DS was huge and the Wii was already a viral hit, while conversely Sony was having some issues with the original PS3 model. It was expensive and getting outsold by Xbox 360 and then Wii, and its unique architecture was troublesome for some third-party developers early on. It was a situation that Sony would salvage and improve as the generation wore on, but at that early point there was logic to Capcom's move - the Wii would be cheap to develop for due to it being rooted in GameCube / standard definition technology, and it was hugely popular in the marketplace. It was a big win, especially as Capcom could simply evolve its existing graphics engine for the series (which it's been doing for a decade since, before the upcoming 'World' was revealed at E3).

What happened next, however, was interesting. The prevalent gameplay habits in Japan, and a love for local multiplayer gaming, saw the 3DS emerge as a powerful force for the series. In late 2011 Nintendo had to go into a rescue mission for the portable after a dramatic post-launch slump in sales - the Autumn / Fall brought a drastic price cut after less than half a year on sale, while Mario Kart 7 and Super Mario 3D Land were lined up as major Holiday hits. The strategy revived the portable's momentum, but what's often forgotten is that late 2011 also brought another title that drove huge 3DS interest in Japan alone - Monster Hunter Tri G, which we eventually got in the West - alongside a HD version on Wii U - as Monster Hunter 3 Ultimate.
Context is needed here, as those that weren't following the Japanese charts at the time may not have clocked how vital the game was for the 3DS in late 2011, especially as 3 Ultimate didn't come to the West until early 2013. The key part is what was inevitably a close partnership between Nintendo and Capcom in the build-up to that 2011 release in Japan. Monster Hunter as a series may have started life on the PlayStation 2, but it took off on PSP in Japan; look at Capcom's best-selling games and it's a PSP entry, followed by various 3DS arrivals, leading for the franchise. On PSP the series was famed for its 'claw' controls due to the D-Pad and analogue nub both being on the left, yet alongside Tri G's Japanese arrival in late 2011 we had the Circle Pad Pro, the famously peculiar add-on that was rumoured to have been requested by Capcom.

It's easy to see why the peripheral was attributed to pressure from Capcom, perhaps in exchange for certain support. Nintendo, early on, hardly ever used the thing, but it launched in Japan alongside Monster Hunter Tri G. When it launched in the West in early 2012 it came out alongside Capcom's Resident Evil Revelations, which was another 3DS 'exclusive' for a while before it then got HD ports on Wii U, PS3 and Xbox 360; soon to come to Switch et al, too. It not only made dual stick controls possible on the 3DS, but added a couple of extra shoulder buttons.
While Monster Hunter 3 Ultimate arrived on Wii U in addition to 3DS, including cross-platform multiplayer, the portable version sold better, especially in Japan. What we then saw was a dramatic ramping up of the franchise as a 3DS exclusive - note we're talking about the 'main' series, as some other variations and online-only entries have arrived at different points on PC, other consoles and even Wii U in Japan.
Capcom committed the core series to 3DS, and was rewarded with terrific sales - performance improved in the West and Monster Hunter 4 Ultimate helped with a breakthrough in that respect, with the IP delivering outstanding sales in consecutive years. The following figures are correct as of 30th July.
- Monster Hunter 4 (2013, Japan-only) - 4.1 million sales
- Monster Hunter 4 Ultimate (2014 Japan, 2015 rest of world) - 4.1 million sales
- Monster Hunter X (Cross) (2015 Japan, 2016 rest of world) - 4.2 million sales
- Monster Hunter XX (Double Cross) - (2017 Japan-only) - 1.7 million units
Two trends stick out - the 'first' in each set of releases naturally performs stronger in Japan, with the case that global sales of 4 Ultimate helped that one match up to the original; what we had as 'Ultimate' was really an expansion / iteration in the Japanese market. Likewise Monster Hunter X (Cross) came to the West as Monster Hunter Generations, while XX (currently Japan-only on 3DS and due on Switch next month) has shown less momentum as it's an expansion. Capcom, in this writer's view, may be suffering a slowing of momentum due to aggressive over-saturation; sales have stayed high, but haven't grown with the near annual iterations.
Nevertheless, the top-selling of those four games are the 6th, 7th and 8th best-selling Capcom games of all time; that's right through the company's long history. The marriage of 3DS and Monster Hunter (with occasional assistance from Wii and then Wii U) has been hugely lucrative. A narrative has formed from that hard data - Monster Hunter + 3DS = huge sales, especially in Japan. Only one Monster Hunter game has done better, and that's Monster Hunter Freedom 3 on PSP and later PS3, with 4.9 million sales. It was Japan-only and came after Tri on the Wii (in 2010), and is often considered separate to the main series.

Is Capcom's Relationship with Nintendo Cooling?
When you look at how lucrative Monster Hunter has been on the 3DS over the course of nearly four years, with Wii and Wii U pitching in on two occasions, it's understandable to see frustration over the Switch missing out on Monster Hunter: World. There's that perception, too, that Capcom and Nintendo had a particularly close relationship, a hangover from the belief that the Circle Pad Pro was conceived as a bargaining chip to wrestle the core Monster Hunter series away from PSP and onto 3DS. Be in no doubt, when Monster Hunter 3 G was announced for 3DS ahead of its 2011 release, it gave Nintendo's portable a big boost at a time when the PS Vita was looming on the horizon. It's not surprising that a narrative formed of Nintendo and Capcom forming a tight partnership, with Nintendo delivering an accessory to push it along.
When viewed through the Monster Hunter prism, especially with 3DS and its extraordinary sales and cultural impact in Japan, the picture seems clear. Yet Capcom has shown before that its loyalties are solely to its own business and bottom line, which is how business works on a basic level. Nintendo hardware has missed out on a lot of Capcom games; some that were too demanding on a technical level, and others with little good reason. Look at the Resident Evil series, as one example - Revelations arrived on 3DS and Wii U, but not its sequel, and multiple HD remakes for the series (the originals of which had been on Nintendo systems) didn't make it to Wii U.
Then with the Switch, the E3 bombshell of Monster Hunter: World coming to PS4 and Xbox One had followed news of titles like Mega Man Legacy Collection 2 skipping the system. In public Capcom has stated it's looking at multiple projects for the console (Revelations ports were announced shortly after that was made clear), but even so remarks in the recent financial Q & A session make clear it's a steely-eyed business approach.
The Nintendo Switch seems to be doing very well, and we look forward to further growth in its install base. Beginning with Monster Hunter XX (Double Cross) Nintendo Switch V er. for Japan, we are evaluating how we will support this platform in the future.
That shouldn't be surprising, but many of us do get drawn into the romantic idea of strong relationships between Nintendo and companies like Capcom. Cues are taken from the likes of a joint talk given by Capcom and Nintendo in February during Game Creators Conference in Japan, painting a picture of Capcom being involved in early development and even providing feedback on the system's specifications. At that point it was easy to picture a burgeoning relationship, and the prospect of the speculated-upon Monster Hunter 5 giving the Switch a lift into the stratosphere in 2018 - dreams punctured by World's reveal and the Japan-only (so far) Monster Hunter XX port.
Capcom, in reality, is continuing its policy of assessing projects for Nintendo hardware on a case by case basis. The Wii U got decent support, particularly with nostalgia-tinged releases like DuckTales: Remastered, but support melted along with the system's sales prospects. Capcom went big on 3DS despite its modest technology because the system was big in Japan, and in the case of Monster Hunter it was a perfect match.
Remember to turn on captions for the video above.
With World, it's surely a technical decision. The visuals and general engine for the series has arguably evolved little over the last decade, with the gameplay seeing some changes (notably with Generations and the XX iteration) but within the familiar framework. The new title is a very clear and undeniable leap; unlike the HD releases on Wii U and soon Switch, this is a demonstration of the series making a fresh start with new technology. The whole look of the world has changed, it's a large seamless environment rather than rigid zones, and the gameplay adjustments that not only feel a bit more 'Western' but make use of the visuals and physics-based possibilities of the environments.
Assuming for now that it's not coming to Switch at any point (never rule anything out fully, but let's work with the assumption), it's not unreasonable to wonder whether it's simply because delivering the game on the system, particularly in its portable mode, could be particularly tough. Perhaps a portable iteration, if it did eventually come, would need to make significant sacrifices in order to even be possible.
It's understandable that the Monster Hunter team was ready to move forward, to revolutionise its series after slow evolution for many, many years. It feels like a gamble, though - it may take off in the West, or it may not, but Capcom will no doubt be hoping that the big audiences that flock to the portable entries will want to engage with the new twist on the series, and do so on their home console (predominantly PS4s in Japan). There's a rich handheld culture around Monster Hunter in Japan that will need to be bypassed, though the PS4 does have a large userbase in Capcom's homeland in any case.
Friends When the Numbers Add Up
World could be an enormous hit, potentially, but it's not easy to predict. Regardless, for Switch fans there's the cold, hard truth that it's a numbers game. Many of us get swept away by notions of loyalty, companies that back Nintendo systems out of some kind of familial commitment, but the reality isn't that simple. Sales projections matter, as do system user bases. Technology matters - if Capcom wants an open world game with seamless online multiplayer and flashy visuals, the Switch isn't necessarily a fit.

Sometimes Nintendo and Capcom seem to be inexorably linked, with the latter's exclusive games gracing systems like the 3DS. But sometimes the numbers don't add up and those games go elsewhere. It was once Nintendo nabbing exclusivity on the 'main' games of a franchise, and Sony / PSP gamers planning to buy a Vita were unhappy. The shoe is on the other foot now, once again, and the Nintendo / Capcom relationship will bloom or fade on what development teams, focus groups and accountants say makes the most sense.
For now, we just have to download and play Monster Hunter XX in Japanese, or wait to play the next big series entry on another console.
Comments 166
Capcom is dead to me until we get a localized XX.
Kaallllmmaaarrrrrrooooooo!!!!!
Never trust Capcom. Never trust any 3rd party developer. It's a right slap in the face by Capcom after reportedly asking Nintendo to up the RAM of the Switch, which Nintendo obliged in doing so. We'll probably continue to get last gen ports from them. They need the extra RAM for the 3DS ports of XX(Japan only)and Revelations. And the ancient SF2 port.
Capcom messing with both Nintendo fans and Marvel vs Capcom fans. Pretty plain and simple
Capcom needs to win the Nintendo crowd with good games, not the other way around. Instead they are trying to make us win them with sales.
Let's hope they realise that sooner rather than later.
I'd say it was rather logical to conclude that MH would follow the success of the Switch and grace it henceforth. Logic and expectations betrayed me severely at E3, and ever since, I've lost all faith and trust in Capcom. Digging in their past had me learn of the Capcom 5, and reminded me, that Capcom is, indeed as the post says, a company and that they're in it for the money, even if it's a D move.
After that, I'm not expecting anything, any game anymore. I'll see what comes and take what does. Nothing is given, and nothing is certain, that's what Capcom proves to us here.
Sure, they can come with a new MH, or eventually bring XX over, but will it be too late by then? Will it even still matter? Capcom jumps ship willy-nilly. I don't want to put my faith in a company like that.
Capcom, for their credit, has been trying new things lately to try and "spruce up" their franchises, which I give them respect for. RE7 and Monster Hunter World look pretty nice. I'm thinking one of these new ways of thinking they have been doing include not locking their support down anywhere, and instead are doing a case by case analysis.
PC, Xbox One and PS4 (this includes their different models and whatnot) are very similar in hardware architecture, so it is extremely cheap to go multi platform there. Since Capcom is using their own engines (still common with Japanese developers), they will likely arrive at a different conclusion than most developers using Unity or UE4. However, if Capcom finds a way to bring their engines over to the Switch, they might start including Switch releases more.
Still, the Switch right this second represents a lower profit threshold, with currently a smaller market and the increased cost of flash cards over disc based media. However, that calculation will be in flux for a while, and even now, with proper marketing, Switch games can be lucrative.
Ive said it before and I will say it again.
Monster Hunter World from a business standpoint is a huge gamble if they want to increase sales.
Its going to cost more to develop.
Its not on 3DS in Japan and the West, where the franchise got its recent loyalty and Western breakthrough.
Its on two systems that arent big in Japan, and even then the PS4 only has 5 million sales. Switch is at a fifth of that already.
Its a more expensive game built on the hope that the lesser Asian install base will be ok with it, and that it will do better in the West.
What sense does that make?
@Malcrash MvC is getting the same treatment as Mega Man games where they're expecting the game to sell no matter what they do.
I understand MH World not coming to Switch. I don't like it, but I do understand the rationale. What I don't understand are decisions like them not localizing MHXX for Western markets when the portable entries have sold reasonably well on 3DS and the first game is already fully translated on 3DS. Or games like Disney Afternoon Collection and the Mega Man Legacy Collections bypassing the Switch entirely even when they seem perfect for the platform. (they're nostalgic collections of games that were primarily on Nintendo platforms).
I think people also deeply resent the idea that Capcom is going to keep holding games hostage until previous games they've released on the platform sell well.
I try not to take things personally. They're a company and are just doing what they think will make them the most money. But I also want to play games on my preferred platform, at least when possible, which is why I won't be buying their games on non-Nintendo systems any more.
As of right now, I just want XX...because so far World just looks flat-out boring to me.
I just hope Capcom releases a new Ace Attorney game on the Switch!
@BLP_Software It wouldn't surprise me if Capcom was actually still considering Monster Hunter World on the Switch, but aren't yet confident on their optimization yet.
The statistic about how the PS4 only sold 5 million in Japan seems like that can't be right somehow.
@ballistic90 It only recently hit 5 million. Yes I cant believe it either.
It's no secret that Capcom wanted to evolve the MH series for a while now, and they even said that handhelds were holding them back. Capcom also has high expectations of the PS4 and Xbox. They expect the PS4 to hit 100 million by 2020, and they want to cash in on that. Add PC and Xbox sales on top of that and you've got a huge potential userbase. Just like they moved from PS to Wii a decade ago, they now see more potential profit on PC, PS4 and Xbox.
https://www.destructoid.com/capcom-is-focusing-on-growing-monster-hunter-in-the-west-aware-that-handhelds-are-limiting-market-397165.phtml
lol switch
@Octane aahhh, emphasis on the Western market. That makes a lot of sense.
I've never really thought of brand loyalty as a big thing (given it's a business and all), but even from a business standpoint, they're making VERY questionable decisions. From things like their collections (where the original games were mainly on nintendo platforms, thus making older nintendo gamers the main demographic) to not localizing MHXX, rushing SFV and MvC:I, basically ignoring all the demand for any new MegaMan title, it feels like they're making a bunch of half-assed decisions without thinking about fan reception. I guess that these decisions could make sense in theory from a business standpoint, but it really feels like they're neglecting the actual human aspect of selling a product, which is where things like "brand loyalty", nostalgia, over-saturation and such comes into play.
It's a shame because I really want to like Capcom; they've made some of my favorite games and have a huge legacy. But I cannot support them when they try to sell a product only looking at the numbers and not at the people they're actually trying to satisfy.
@gatorboi352 with a face like yours, should you really be laughing at anyone else?
@Octane But in Japan why release on Xbox or PC? And even then the PS4 isnt as hot as it is literally everywhere else in the world. This is something that could damage the brand in Japan with the western approach and move to what is, sadly, less popular hardware on the whole over there.
How the West will react is any gamble in of itself but the approach to Japan? Dont think its wise.
The Switch is still in its infancy and as long as Nintendo can up production to keep up with demand then these types of discussions will no longer exist. Then again when absurdly priced ports of old games are selling half a million then maybe they should be looking a bit harder at Switch especially when attachment rates are far higher than the competition
Writing an article about Capcom's business decisions is a waste of time really.
No matter how you look at it, they seem to have no clue whatsoever how to run their company.
Sales figures are plummeting, they are bleeding customers / fans left and right, they are losing their market dominance all over the place etc.
You don't need a degree to see why not localizing Monster Hunter in the west is factually the wrong business decision.
Almost 30% of sales were generated in the US and EU for minimal localisation costs (Lets face it, its not an RPG, no walls of text, no voice acting etc.)
Its also easy to see why refusing to release the MegaMan Collection on Nintendo Systems, especially the Switch is an incredibly stupid decision, seeing that Nintendo platforms are regularly the ones generating the most income for platformers.
All in all: They are Stupid, no matter how you look at it.
@Arehexes The developers have been wanting something new for the series for a while (though I agree that DD is pretty much already what they're trying to achieve). It kinda feels like MH has finally reached a point where the Capcom head honchos habe really noticed it and are going to try to control it and milk it for what it's worth; which, looking at SF, MvC... MEGAMAN... is not exactly a happy prospect.
@Dakt
Me too, I'd love a port of RE4. It would be cool if there was an option to use the motion sensor for aiming like in Splatoon too!
@BLP_Software Why not release it on Xbox? The west gets it on Xbox, and they don't need to localise it. Will it sell? Probably not, but there's no reason not to release it.
I think you're underestimating the popularity of PC gaming in Japan though, or at least the growing interest in PC gaming in Japan. There's a reason why many Japanese devs are releasing their games on PC these days, because it sells. It's an upward trend that started a few years ago with games like Dark Souls.
When a company starts development of a new title they need to see into the future and how it looks when they release the game. The switch hadn't been announced and the Wii u had flopped. While 3ds has a big user base, it is practically ancient and is on the way out. They probably predicted it would be dead at this time. Xbox and PS4 was the least risky proposition with big user bases.
Capcoms financial isn't that stable, they can't afford to gamble on unreleased hardware if they want to stay in business.
This will seem trivial as these aren't AAA flagship games or anything... but I am SUPER BUMMED to not get the new Mega Man collection on the 3DS (I loved the old one). I'm also immensely depressed that we didn't get the Disney Afternoon Collection (especially with Ducktales debuting in the U.S. this Saturday).
It would have cost them literally hundreds of dollars to do those ports, so I understand it from a business perspective./s
Other than with Monster Hunter on 3ds, Capcom barely supported Nintendo's consoles anyway. So I've no idea where this "special relationship" stuff is coming from.
Capcom is out of touch with reality...or with the Western gaming market anyway. They neglect some good IP's and overstretch others. They certainly don't listen to fans. They're gonna go the same way as Konami. The last game I bought was Okami HD.
Yes, some of Capcom decisions are baffling to say the least.
However people need to remember this bit:-
"it's a numbers game. Many of us get swept away by notions of loyalty, companies that back Nintendo systems out of some kind of familial commitment, but the reality isn't that simple"
Anthropomorphising money-chasing corporations is wrong, kids.
Dear Capcom: Please release the Megaman collections on Switch. Also, Resident Evil 1-3 and Veronica if you have time. Thanks. Good luck with Monster Hunter on the PS4! You'll need it....
@electrolite77 And that's why one should never let console loyalty get to them. I'll openly admit that I had that blind me, but F it, I can get MHW on my PC and I'll do that instead.
Capcom was also in some serious financial trouble around the time MH4U came out (2013). As a result they've mostly focused on old ports, which is why those make up the bulk of their PS4/XB1 output.
The reason the Mega Man and Disney Collections are skipping Switch for right now is that they were outsourced to other studios who naturally didn't have access to Switch dev kits. Sonic Mania would be in the same situation if not for Tantalus.
For future Switch support, I would not expect any completely new games from Capcom outside of Ace Attorney. Everything else will be the old ports the twins have been receiving.
I wonder how people are going to react once XX gets localized for switch next year. Although I would love for Capcom to put a greater focus on their fighting game franchises.
You know what people said about Smash potentially cannibalizing sales of ARMS and Pokken if it was announced? Same deal with XX (WHICH HAS A ******** 3DS VERSION NO ONE REMEMBERS) and Stories. They'd lose the potential sales from established fans on the latter in a heartbeat.
Wow the people who are commenting on Capcom being horrible for this move....did you read the article? Or just comment after reading the headline. As for whether or not Capcom's glory years are over, their true glory years we're back in the Ninties, they are a strong developer who I hope will be around for a long time. Sometimes putting out weak material but always there to release something special once in a while. Resi4 Wii anyone👌
To be completely honest, I think people are overreacting. So Capcom decided to create a better, more technically demanding game for the PS4 and are hesitant about localizing a spin-off, is that really worth calling them "dead" or feeling "betrayed"? It's just business as usual.
Don't get me wrong, I've gotten my hopes crushed by Capcom repeatedly over the years. I'm still sore from the cancellation of Mega Man Legends 3 and numerous other decisions I didn't agree with, but I've since moved on. Especially after seeing Comcept in comparison.
Maybe it's just because I plain don't care about Monster Hunter that I'm not angry over this, but I still think people are overreacting.
@IceClimbers I definitely agree with you on everything there except for MM Legacy Collection 2 and Disney Collection. Digital Eclipse didn't make a version of the first Legacy Collection for the Wii U. There was an interview once where they were asked why there is no Wii U version, and they completely dodged the question.
I want to believe it's because of lack of dev kits, but something makes me think it's more than that.
@TossedLlama I wouldn't go THAT far. Capcom did Resident Evil 7, and Konami still has nothing in store
The subtext of this article seems to be: 'Please stop filling our message boards with your delusional notions of loyalty and obligation in relation to Switch and 3rd parties'.
Framing it in relation to numbers is pretty clear - be they clock speeds, RAM, install base, sales figures etc.
This isn't a soap opera - well that's exactly what a message board is - but I mean this as in this situation. So whiners, get real. Do the math(s).
I rely don't get why Capcom isn't targeting the portable market in Japan with a Switch port. Home consoles aren't even remotely as well selling as in the West. I really don't get it
I'm sorry but I'm going to call out this article for nonsense.
Capcom is well and truly supporting Switch. How many other big third-party developers had a game on the Switch as early as they had Ultra Street Fighter II? How many other big third-party developers have at least four games on or coming to the system in the first 9 months? Hmm? How many?
That's right.
I don't want to hear how Capcom is this or Capcom is that, because right now they are coming through. Monster Hunter World obviously isn't going to be on Switch. The game started development planning back in 2013!
Now look, I get the frustration with wanting MHXX localized, that I truly do, but right now this article is unfairly riling people up who, like sheep, will follow whatever opinion is set before them as long as it involves self righteous victimization by whichever boogeyman game developer of the day is popular to hate on.
"Friends When the Numbers Add Up" That subheading sums everything up well. Capcom is a business, so they'll have to follow this philosophy.
Some of their decisions seem bizarre to me though, such as no word on localising Monster Hunter XX or releasing Mega Man Legacy Collection 2 on a Nintendo console.
@gatorboi352
Tsk...
Pity of your video games that you have...
How ignorant you are to call Switch like a joke !
Anyway, Capcom games are not just only Monster Hunter series.


What about Cross x Beats ?
A Rhythm games from Capcom that created by a Former of Dance Dance Revolution Sound Director and Composer, Naoki Maeda.
I adore his songs especially on Dance Dance Revolution such as AFRONOVA, Dynamite Rave, Healing Vision, Trip Machine, PARANOiA, MAX 300, Healing-D-Vision, Fascination MAXX, etc. Also, he colaborate with Junko Karashima under name name TERRA and their songs are Very Animesque such as DoLL, EDEN, Hana Ranman, ZERO, Mugen no Hikari, etc.
Now, both Naoki Maeda and Junko Karashima are Capcom employees, contribute their songs for Cross x Beats. I hope Capcom could consider some Rhythm games for Nintendo Switch with gameplay method can be played by both Docked and Handheld Mode. Well, maybe not so many Adult male gamer especially Monster Hunter fans care about Minor genre game such as Rhythm games but for me as a Minority, the games like that is a Gift from God. Time will tell.
Capcom used to make(/publish) my favourite games!
But I can't trust them.. not anymore. I won't buy a Capcom game even if my life depended on it
Monster Hunter is something that holds little interest to me, so what I do have to say on what Capcom do with the franchise is from someone with no connection to the game.
However, I understand Capcom doing what they're doing. MH is a flagship franchise for them, so why wouldn't they want to show it off on the most powerful console hardware out there? The fact is the Switch is a terribly weak home console, but a decent handheld. So assuming the Switch continues to be popular, it will be getting all the 'handheld type' games from everyone except Nintendo. Just like the DS/3DS got. Oh, and I'm sure more Wii U/PS3/XB360 ports.
That's no bad thing, there'll be great games to come, but people expecting the mainline GTAs, RDRs, Resident Evils, ACs, DOOMs etc are seriously deluded.
The question for MH is whether the next main entry on PS4/XB1 proves as popular as the handheld iterations? If it does, it's unlikely Capcom would make a unique version just for the Switch, because why would they bother?
@Reginald That case was probably due to an install base that largely also owned a 3DS or bought the games individually. Switch is a hot new platform that would likely outsell the Wii U's lifetime sales in just one year if not for supply issues (it'll come close anyways).
@JaxonH Square Enix, Ubisoft, Koei Tecmo, Bandai Namco
Capcom's hesitation regarding XX localization is just baffling. They can position it as a B-tier production and call it a day.
@IceClimbers
Square Enix will only have one single game released in the West in the time Capcom will have 4. Ubisoft will have 3? KT will have 2? BN will have a couple.
Maybe I'm forgetting some, but... of all those, Capcom is right alongside all of them, doing just as much if not doing more.
It's not like all those publishers have 12 games on Switch and measly old Capcom is sitting on just 1. No. They'll have just as many as anyone else, even the almighty Ubisoft whom people regularly cite as the Switch's best 3rd party supporter. Now, I'm not saying Capcom will be the best, but they are up there. Certainly well beyond the point of rational lack of support ridicule. Criticism should not be dished out with a heavy hand... only when warranted. With MHXX localization, it's warranted and I'll lead the charge as you well know. But speaking in general... Capcom is doing their part. And I trust we'll see much more in the coming months, and a new MH in coming years.
I'm a firm beleiver that new Monster Hunter and Ace Attorney games will come to the Switch, but it will take a while, much like how long it took Capcom to bring new content to the PS4 and Xbox One (Dead Rising aside).
But regardless, expect most of Capcom's Switch supportbto consist of old ports, with Monster Hunter, Ace Attorney, and a rare new game or so thrown in for good measure.
If switch can run a decent high version of revelations 2 ten it can run lots more ... Have to see
My previous post in this article was a poor, hastily typed one, so I'll better clarify my thoughts on the matter here.
First of all, I have no problem with Capcom's current focus on Monster Hunter. The franchise is clearly a cash cow for them, and it makes sense to nurture it. As for Monster Hunter: World not coming to the Switch, it's clear that Capcom didn't start development on the game with Nintendo's newest platform in mind. It's essentially the same counter-argument here that I give to those who complain that a 3DS game (like Metroid: Samus Returns) isn't coming to the Switch instead. Game development takes time. Very few decent games are slapped together and ported in a week.
My previous blurb about the "baffling management decisions" more comes from how Capcom seems to be either A. neglecting or B. being lazy with many of their other franchises. For example, It's been years since we had a brand new Mega Man game, and I won't pretend that I'm not still a bit salty about Legends 3 being canceled. Instead, they keep porting the Blue Bomber's earlier escapades into collection after collection, port after port. This is all well and good at first, but after a while, it gets stale. Capcom obviously isn't the only company guilty of leaving some of their decent IPs in a dusty corner (coughF-Zerocough), but I feel that they're neglecting the potential that many of their other franchises have.
In regards to Capcom and Nintendo's relationship....Despite the confusing decisions made by Capcom's management, I still feel that their relationship is quite solid. Nintendo has definitely had more tenuous and less profitable partnerships.
In some ways, I get it. Capcom is a for-profit company; their main goal is to turn a profit on their products, which includes focusing on franchises that gamers want the most. After the "commercial failings" of the Wii U (RIP), they want to play their cards with the Switch a little more carefully. I'm not too concerned about their support of the Switch just yet considering that the console has only been out on the market for a few months.
My primary concern, however, is that Capcom is playing most their cards too carefully. They have many decent, profitable IPs in their vast resource pool, both in-house and published. Many of these franchises are beloved by gamers the world over. Instead of allowing them to get stale and/or rot in a dingy corner, I feel that Capcom should be investing in development of new games (both new IPs and old) to make the pool less stagnant.
@BLP_Software Yeah, I understand wanting to take MH forward from a technical standpoint, but I agree with you, from a business standpoint they're making a huge gamble.
They're alienating the people who have grown to love MH as a series for portable hardware, with local multiplayer being one of its most appealing features. And surely they could have anticipated and found a better way to handle the negative reaction that many Nintendo fans would have to their announcement of MH World.
Maybe MH World will really take off in the west, but I'm doubtful, and I can't see it being big in Japan either.
if capcom doesnt give us monster hunter for switch their pretty much dead to me.
Being new to Nintendo, I don't know if I understand the "Capcom and Nintendo have a relationship" thing. I'm in college now, and from what I understand from my business classes, companies only have a relationship with money.
Now my issue in micro with Capcom and macro, well mostly everyone , is why does every company love the Switch and yet games are not coming from third parties? It's almost like the Switch is the friend zone guy that every girl extols their virtues while they hook up with the sleazy football star.
I know, patience I have been told. Anywho, I and a couple of my PS4 friends are keeping our eye out for MH World, and none of us have ever played an MH game, so I can understand Capcoms play. They only need to get a much smaller percentage of the PS4/Xb1 install to have the same success that a 40% attach rate with the Switch would get. Calculated risk I guess. But no real excuse for. It bringing Disney to the Switch.
This whole article is a mess. The game, Monster Hunter World, is on the MT Framework; which games work on at a playable framerate on Intel Integrated graphics like HD 4000 (the Switch crushes this GPU in handheld mode alone) like Resident Evil 7. You can't hide behind a freaking "power argument". Furthermore, you can't say that it is a "numbers" thing on Capcom's POV when it cost a hell of a lot more to develop for Xbox One and PS4 development for Monster Hunter World.
@JaxonH Need I remind you that Ubisoft makes a game, from the ground up, especially for Switch? Where's Capcom with that then? Ports, and ports, and oh hey a port! And....
That and if we look at Capcom's history, then I'd rather have anyone with at least a degree of decency in their place. Someone who gives a person the idea that there's consistency and logic to their games, instead of jumping ship whenever it suits their fancy (I'm well aware that's part of the company, but look at SE for example: They've stuck with Sony for Final Fantasy and the likes, and even now are sticking with them).
@Malakai Even the ancient Wii U GPU is way better than Intel integrated GPU graphics. There's no way any modern game could run adequately on an Intel iGPU. That has to be just for low end testing, or the CPU minimum spec. (4th gen or higher Core i processors) The PC market is bigger than PS4 and XB1 combined, so in that respect it is about the numbers and the specs. The NS probably wouldn't be able to handle MH World, which is understandable. Not bringing XX (Generations 2) to the West is indeed baffling, though.
Incidentally, I only just today saw the first person since NS launch using one out in public. Took me 4 months to see ONE other person using it in public. And I frequently take public transportation in the Washington DC Metropolitan Area, the capital of the USA. So maybe that's partly why Capcom is hesitant...
@JaxonH Since when is releasing in the west a qualifier for what counts as support? Switch is region free after all.
Ubisoft will have 4, maybe 5 if Steep actually makes it (kinda doubt it). KT will have 5. Bamco will have at least 4 and will be at 6 by the end of the fiscal year. I forgot Warner Bros and Arc System Works as well.
Anyone saying that Ubisoft is the Switch's best third party developer/publisher is wrong. That title firmly belongs to Square Enix. They already have 3 out and 7 more on the way, though not all before the end of the year.
Capcom's support hasn't been nonexistent (they'll have more out by the end of the year than Sega), but they don't exactly seem enthused about it. Again, I'm really not expecting much beyond Ace Attorney and old ports. I hope to see them go out of their way to support Switch though.
@PlywoodStick I believe this is why Capcom is hesitant: "Chairman Kenzo Tsujimoto stated that while the series has been finding success on handhelds in Japan, they do not sell as well in the US, citing handheld gaming being only 10% of gaming."
@Reginald At least there's always Inti-Creates. They're not there yet but I think they have the potential to become a serious force in the gaming world someday.
@Grudgebearer That 10% of gamer is some bullpoopzie figure. Does it even matter considering Nintendo was picking up the localization tab for it.
I'm not interested in other Capcom games aside from Monster Hunter. So unfortunately right now they don't really matter to me.
@PlywoodStick Youtube RE7 on intel graphics. It is running on Intel graphics (not the greatest mind you but it is running and the Switch GPU is much better than that) Heck, you can check out video of it runing on GT 820M as well.
@Malakai It's their own words man, I honestly don't know. That's what they said (refer to article here: http://nintendoeverything.com/capcom-wants-to-expand-monster-hunter-sales-in-west/
I had forgot that horrid 3DS boat even existed. And I owned both versions, lol
@IceClimbers
Um, we live in the west, don't we? What's the point of beating your chest and boasting of support if it's not even affecting you? That's just boasting for the sake of console fanboy wars. I don't give a crap about bragging rights, I give a crap about games I can actually play. Ya, that's great that Sieken Densetsu Collection is releasing... in Japan. That's great that Dragon Quest X is releasing... in Japan. That's great that Dragon Quest Heroes 1/2 released... in Japan.
And again, I'm not trying to claim Capcom is our best supporter. But they dang sure as hell ain't the worst. And I'm actually very pleased with Square Enix... and Ubisoft... and Capcom. Now, i'm borderline furious that my dream game- Monster Hunter XX, hasn't been announced for the west. But that doesn't mean Capcom isn't supporting the system. It hasn't even been on the market for six months and they've already got four games confirm for the system. Now, regardless of whether or not that is more than Square Enix or regardless of whether or not that is more than Ubisoft, that places them in the top percentile, whether people want to admit that or not. People say they're ports... sure. So is most of what Ubisoft is bringing. So is most of what Square Enix is bringing ( although admittedly SE is probably on top with new games). Still, people are acting like Capcom is EA or something. It's ridiculous.
@UmniKnight
Square Enix stuck with Sony because none of Sony's consoles have tanked to 13 mil.
Everyone jumped ship with Wii U. Not just Capcom. At least they had the decency to bring a few games before they did, which we can't exactly say for Square Enix now, can we? What, one game from SE all generation? Ya. And it was a port.
My guess is that Worlds will be full of microtransactions and season passes as it gets "westernized" and that's a big turn off for any fans of the series. They're taking a huge risk not supporting a handheld option & it's a move they will probably regret specially when you see the luke warm reception western media has given the game.
I guess we didnt show enough support for the 3ds versions of Monster Hunter..............**Rolls Eyes**
At least from a technical standpoint it should definitely be possible to bring 'World' to the Switch. If a huge game with such visuals like BotW is possible, then porting the new MH should be a piece of cake.
@Rika_Yoshitake They've confirmed the "free DLC" system of the past (that is, keeping certain quests and monsters back from the initial release and gradually implementing them into the online portion) and there's no way the MH team would ever go with microtransactions.
The Westernization, quite funnily, begins and ends with a duller color scheme and a larger, interconnected map.
@JaxonH They're still games
I'm fairly confident that DQ Heroes will get localized. DQX obviously isn't happening. Seiken Densetsu Collection... well we can always hope lol.
For the record I'd have no issue with Capcom's support being mostly Ace Attorney and old ports. Those ports are still games after all. I'm personally hoping for UMvC3.
Hoping to see more from Sega. Puyo Puyo Tetris and the two Sonic games is a pretty good start though! Hard to say what they'll put out outside of Atlus' stuff.
@ballistic90 I have my issues with Capcom over MvC:I, but its not all their fault when it comes to issues with the game.
Capcom has no say on if the X-Men or Fantastic Four get into the roster, that's Disney's call. And all fingers are pointing in Disney's direction that they are the ones banning characters from those two franchises from the game, at least in the base roster.
It also is the reason why the roster comes off as promoting the MCU and nothing else.
I don't really blame Capcom even for wanting to go back to the 2 on 2 format, cut out assists(which often got insanely overpowered) and try to make the game approachable to newcomers who might be overwhelmed with MVC 3's gameplay.
However, I do blame Capcom for their side of the roster since they cut out some notable characters from MVC3, did not bother to bring back Captain Commando, and have shown some of the worst PR I have ever seen.
So, both Capcom and Disney are both equally at fault for the issues MvC:I is facing.
I'm still waiting on the patch for Megaman 5 on 3ds Megaman Legacy. Why don't they announce games already then if they say they have done in the works. The switch has really taken off so tge longer Capcom waits the worse off they'll be, especially since they have the development tools it's really no excuse.
I'm just glad Capcom has enough pull that they were able to convince Nintendo to put more RAM in the Switch.
@IceClimbers
Aside from MHXX not yet being announced for localization (which probably doesn't anger me much since I've accepted importing and it's totally playable as is given I know the game like the back of my hand, dialog doesn't matter, Google translate app, I'm now learning Japanese at a rapid fire pace and can transfer saves to 3DS where it's translated to English), but aside from that I'm happy to see Capcom bring the excellent Ultra Street Fighter II (so tired of people trashing that game- it's amazing HD Street Fighter II, so good), and already have a Monster Hunter on Switch this month, and both Resident Evil Revelations games which are the only ones I really like...
It bodes well. You'd think Atlus or Sega or some of these other stalwart Nintendo supporters would have more games but nope, Capcom is here, and with games. Good ones. People label "port" in a lazy attempt to illegitimize the game without actually basing it on lack of merit. HD Street Fighter II has never been on Nintendo, or handheld. Resident Evil Revelations 2 has never been on Nintendo. And everyone wants MHXX. Could they do more? Of course. And I suspect they will. It's only been 5 months, after all.
All the JP developers will be on board full tilt with Switch. By this time next year, we're gonna see games falling out of the sky from these developers. I hope Capcom brings 110% and not just 65%, but even operating at 65% they could stake a serious claim on Switch owners' game libraries.
Whatever Capcom game doesn't come to Switch, I'll just get on the other consoles. I did it with Disney Afternoon Collection and I will be doing it withMonster Hunter World. If there's a game I'm interested in I honestly don't care what console it comes on as long as I can play it. I do plan on getting Resident Evil Revelations on Switch though.
@CrazedCavalier
Eh, I wouldn't say it ends there.
Making the game easier and "more accessible" around the board is a very real part of its westernization. Because I guarantee these changes wouldn't be there if this wasn't focused on gaining new western players.
Max potion healing bugs everywhere, unlimited chest access during quests with instant travel access, potions healing a majority of the life bar, rage mode and monster health now displayed in a visual hud display, armor skill system (the backbone of the series meta) forfeited in favor of a less interesting, more forgiving cookie cutter skill system. Animation frame management borked (which, one year ago, almost any MH fan would tell you managing animation frames was what made the game so special; now that it's gone, people suddenly want to pretend as if it were a problem), near-zero mount resistance so people can mount spam, machine gun clips and tracker bugs that now guide you step by step through the area to find the monster...
I mean, I'm still hyped for this game- the fact its still near the top of my list despite all these things speaks to how good it will likely be... but without question there's a whole truckload of westernized changes aimed at widening the net. Many of which have put a severe dampener on my hype. The more depth they simplify, the more challenge they whittle away... the less entertaining the game will be, no matter how nice the visuals are. Thankfully most everything else looks immaculate.
Cmon capcom stop being idiot and come to switch, I'll support your game
This has been the biggest salt Switch fans had made.
After they were saying Monster Hunter would never be on Playstation, Xbox, or PC.
Relax! Capcom probably doesn't want to release MHXX in the west on Switch because they are most likely working on MH5 for Switch.
Now Capcom, where the hell is MegaMan?
MH World will likely get minimal sales. Although I wasn't surprised to see MH return to Sony I was genuinely shocked at the Xbox confirmation, like, that console sells usually in two digits per week in Japan! Really hoping for a Switch port that makes it across the sea
@Malakai
I'm pretty certain the numbers thing stands up? Development may cost more on PS4/XB1 and PC but they have such similar architecture it won't be like developing three versions. Then the audience is 90 million consoles plus however many PC's can run it, versus 5-6 million Switch owners.
Monster Hunter XX on switch or I won't buy jack poo from crapcom
I'd imagine porting World to Switch would be a lot of effort considering how different the architecture is compared to the other three which are all using higher-spec'd x86 hardware.
A lot of salt on this topic. Capcom wants to make money. It is a business. It wants to bring its franchises to a wider audience and make use of modern tech. Switch is underpowered. PS4/XBOXOne have a larger userbase and similar architecture. It just makes sense. The Switch hasn't been out long. Surely most of you own one of the consoles MHW will be released on. Capcom has merely shown good business sense (they hope). Why don't we, as consumers, buy what we want and not start this campaign against a company though some ill-founded brand allegiance. It's just weird.
No MvC:Infinite then. Not getting it on my PS4.
Capcom is being a deuche nowadays.
@Shellcore MHW is slated for early next year, so it's been in development for at least three years or so, possibly more. At a time when the Wii U was Nintendo's main console. I think it's only logical they were looking at a PC/PS4/Xbox entry in the franchise (especially since they want to expand their audience in the west). If anything, they will be looking into a Switch port after the release of MHW (if they're not working on a MH5). People are overreacting a bit I think.
@gatorboi352 lol troll
@Octane I agree on your points. It's been expressly stated, however, that MHW is MH5.
Source: http://gearnuke.com/monster-hunter-world-originally-called-monster-hunter-5-no-plans-switch-version/
@Shellcore Alright, expect a MHW port at some point in that case. And four years in development, that's longer than I thought. That's since 2013, right after the release of Tri Ultimate. Makes even more sense looking at it now.
@Octane It's the difference between announcing something, and keeping radio silence. My example for this is Metroid Prime 4.
@JaxonH SE stuck with Sony (and going with Xbox as well at times, but MHW does the same so eh) all this time for Final Fantasy, when it was originally on Nintendo only. You see a pattern here? Because I sure do.
@Octane 4 years of development on a big gamble that may or may not pay off. I'm curious to see what happens if it does, and equally curious when it doesn't.
@UmniKnight Less of a gamble than another game for Wii U, or whatever Nintendo would release next. They have high expectations for the worldwide PS4 sales, and the PC market is growing in Japan, I think it'll do alright, even over there.
I'm sure they will announce it when they start working on it. Currently they're not working on a Switch port, so there's little reason to get people's hopes up in case they decide to chance their minds.
@JaxonH How do you know all these for sure? Unless the recent videos showed a lot more than I've seen. I've not watched the more recent ones because my care-cup was empty and I couldn't give enough of a sht to fill it back up again.
It sounds like veterans of the series that love the game for what it is NOW would probably not enjoy this given all those changes. There's a charm in actually tracking your monster down, without some glowy bug showing you the way like you're some stupid Gaijin.
@Octane I'll try MHW myself, but if it disappoints me, then Capcom can go hike to the Moon and test how high rocks fly without Earth's gravity for all I care.
And it's still quite the gamble. Imagine if there were things, like a 30 FPS lock on PC, that gave it bad press there. They're banking on new people finding out about this and expanding the franchise. There's any number of different things that can go wrong here, especially with a port (PC gamers tend to be critical of console ports since they mess up a lot of the time)
I can only see the PS4 tribesmen being really all-over MHW. Reading comments like "Welcome home Monster Hunter!!!!"
@UmniKnight Well, let's just wait and see, shall we?
@Octane Patience has never been my strong suit, but we've no choice, now do we?
Perhaps we'll hear some more in the meanwhile. Perhaps Capcom yet gets an epiphany that strikes their management and they "Test the Switch" over here as well.
E3 and the news about MH has sucked all my enthusiasm away like a thirsty vampire during a blackout, so do forgive my rather snide and pessimistic tone.
@Octane exactly this, although I wouldn't bank on a Switch version of world. In 2013, they wouldn't even know if there even was a successor to Wii U in the pipeline. On top of that, Capcom doesn't have the most stable financials. They need to have MH on a console performing well. It is a much less risky proposition to have it on ps4/xbox/PC than it is to have it on either an old architecture (3ds) or an unknown (NX, which wasn't even announced at the moment) or a failing console (Wii U).
@Therad That said, they seem to be in Nintendo's good graces enough to ask for extra RAM and get what they want, so I'd reckon that should get something down the line (and I'm not talking ports).
@Therad It's not guaranteed, but I think a downscales version could be playable on the Switch. And if the userbase continues to grow, it would also be in their interest to port the game over. I just think that makes sense. But it's probably something they won't even consider until next year. Don't expect an announcement until the game is out.
We want Dragons Dogma! At least that games close to true RPG game and not little RPG elements and calling them a full "RPG"
@Octane Yeah, a downscaled version could work. But I am not sure capcom will do it.
@UmniKnight It is a rumour they did that. It isn't impossible that others (such as Nintendo studios) wanted that too, or that it had become so cheap it wouldn't make sense to not include more ram.
I will not be spending any of my limited PS4 / Xbox time on monster Hunter world. I have time to play 8 games a year on my main consoles and going forward I'm no longer going to build a backlog I never get round to. Unless you are in my top 6 for the year ( two slots for the dark horses) the only way to get me to open my wallet will be to release on the switch where I have more game time.
The self-serious entitlement in these comments is laughable.
Ah, the NL crowd! Mostly clueless about how to run a company. If company A can sell 1MM on an easier to develop system, that doesn't compromises specs it would so, instead of trying to shoehorn its vision on 2 versions of a system (like the Switch) and sell 0.5MM, even after having developed the system for the first console. Why should I try my best to fit a game into an underwhelming console, with different control schemes and just try and develop a new game for the easier to develop console?
"They are lazy! look at Nintendo churn out great-looking games!" Is not easy. Team Nintendo spends all its energy on a console that knows by heart, so they can squeeze very ounce of power from it. Asking the same to Capcom is ludicrous.
Nintendo needs to continue developing great games that will boost sales and then expect AAA developers to come around, not the other way. Anything that Capcom develops for the Switch should be received, if it any good, with open arms, not with childish boycotts.
@Shellcore Well said. Most NL readers think that game developing is a charity of sorts.
@maceng You'd fit well in a factory, the type where they use robots on the conveyor belts
God forbid people respond emotionally to something. Sure it's business, but do you think the Sony people were happy when MH first departed their console for Nintendo? The point is that people don't have all the consoles and can't jump about willy-nilly. People have bought a Switch with MH in mind, guess how those people feel, if you can even imagine that with your comment.
Please Capcom sir, can we have Street Fighter III 3rd Strike as well please Thankyou.
Information missing from this article:
1) It's still the Switch's launch year.
2) Monster Hunter: World, despite the title, is not open world. Just look at its map.
3) The Japanese XX singleplayer demo comes out on the 10th and the Switch is region free.
@UmniKnight It seems that you don't know how to run a business. I'm a 47-year old man, with two successful businesses running (had a third selling Nintendo hardware and games. Guess what happened with the Wii U, which I love BTW). It is easy to get personal, but I'm talking about companies, not you and me. Refrain from bringing bull$hit like that to the discussion.
@maceng You're talking about humans, with emotions, who let their feelings be part of their spendings, part of what they'll play and enjoy.
People aren't robots, they won't just discard these sorts of things as "Oh well, it's just business" especially if they've bought a Switch hoping to pick MH up. But I suppose you're not the type you feel beyond given a sack of cash eh?
"Anything that Capcom develops for the Switch should be received, if it any good, with open arms, not with childish boycotts." That's not quite how a lot of people tend to work. They see things like this, things like MHW, things like MHXX not localised, and things like the Capcom 5, and then connect those to reason that Capcom isn't worth it. Judge them all you want, since I'm sure you know how that works, but I can reason how people come to that decision and respect it.
Can someone please explain to me how freakin hard can it be to put MHXX in English and release it in the west !! It's already in Japanese FfS
@Hobbesyall It is very, very hard. Translating thousands of lines from Japanese to English is time consuming and expensive, specially as Japanese fail, for the most part, to convey English properly (I'm at the same boat).
I lived in Japan for 3 years, around people that should for all intent and purposes excelled at English and it wasn't the case.
@maceng
Google translate it, and than have someone who's English is their mother tongue make some sense out of it xD it doesn't have to be perfect English, it just has to be playable xD
@Hobbesyall I've heard people all around say that it's half-way done already, and that was a while back.
Capcom, Nintendo, Ubisoft, EA
To mention just a few, all these companies do want make's them money, they don't do stuff for us, just for the share holders.
@UmniKnight If that information is correct I can only deduce crapcom is runned by brain dead idiots
@Hobbesyall Professional translation doesn't work that way. I wouldn't want my game to have even a minuscule error. I speak fluent Japanese (served as a legal tarnslator) and have a good written grasp of it, but had my Master's degree translated by a professional (it were like 3 lines of text).
Google translation sucks. I've seen translations from Japanese to English and the meaning is completely lost. I guess that maybe in 4-5 years they will get iit like 99% right. Maybe.
@maceng I do believe you, but I won't be convinced that translating a freaking game is an endeavor that even comes close to developing it! They have like 90% of the work done they just need to translate it xD hire a company and give them a deadline
Good article. End of the day, third party publishers are out for a profit and have no loyalties to anyone unless it is advantageous to them. Who knows how much money/support Sony offered to get MH back? At the very least, I suspect it would have offered to pay for marketing costs.
Of course, it doesn't mean they always make the best decision and Capcom seem, in my mind, to take one step forward and two steps back. Take Resi 7 - good game, restored the brands reputation and sold a solid amount of numbers. However, sold less than Resi 6 so Capcom are disappointed. So I would suspect we'll get a Resi 8 more in line with 6 then 7.
@Hobbesyall Of course it doesn't come close. Remember that games nowadays take 2-3 years to develop. Translation alone takes 4-6 months, I guess.
We have to remember that companies like Ubisoft, Capcom, and others were burned by the Wii U and Nintendo's fans. Games like Zombi U (arguably the best use of a AAA company of the Gamepad) didn't sell well enough. It wasn't perfect but it was enjoyable. Even Monster Hunter on the Wii U sold rather underwhelmingly, same with DuckTales Remastered: they had to lower the price significantly on many sales and it was part of a Humble Collection.
I wonder how Square Enix does its translations. They probably must have in-house translators, but they also cater to the 3DS, which sells lots.
It will be interesting to see how MH World does. Capcom is betting on it catching on with the western crowd to make up for the eastern market.
But if it doesn't do well, Capcom may find themselves in quite the problematic situation.
@BLP_Software Someone has probably already answered, but MHW makes sense to me. First up, I think it quite simply needs the greater power of the PS4 etc in comparison to the Switch, let alone 3DS. Second, Capcom has seen a steady decline in sales for its annual Nintendo refreshes, so it makes sense to take a breather on a different platform - maybe even for a few years - to sharpen up the appetite on Nintendo again. It'll explode again after a couple of years off.
The west MH fans might not buy if it feels dumb'd down. But what I don't want is a switch monster hunter that's a port of a rubbish 3DS monster hunter.
I want a HD stunning MH with voice chat on the switch.
Nintendo and Capcom have 2 things in common. They both like to pass on making easy money and doing obvious, simple things to please their fan base.
@Einherjar
There are hundreds, if not thousands of items to be translated into all the main languages. English / American, French, German, Spanish, Polish etc etc. The cost of translation and localisation is probably higher than you are estimating.
@subpopz MML2 isn't even available for other consoles.. And it would require porting the game over or building an emulator from scratch.
The big difference is that Switch uses a difference architecture than PC, PS4 and Xbox, making it a more time consuming job to port something to the Switch. That's why most games come out on those three platforms (with exceptions here and there), because porting between those is easy and there's no reason not to do it.
@JaxonH We've only seen mega potions in use, which heal half the bar if you haven't eaten as per usual. Most of the other stuff are just symptoms of the larger environments (it would be incredibly dull without scout flies and fast travel between multiple basecamps, as you'd have to just trudge around everywhere for far longer than in the past). Stuff like mount resistance is up in the air, and some demos have shown changes (the IG's aerial attacks don't seem to mount at all, and monsters can and will knock you off much more easily than before). The things I will agree with you on is the change to item consumption animations and the environment being too exploitable.
Really, I guess since I was so virulently against the game at first I've mostly chilled and consigned myself to the likelyhood that it will be the easiest MH game to date. We've got reliable insiders claiming a more proper title. Plus, with how hyperbolic a lot of these people are being I act a bit more positive about the game than elsewhere.
I'm not going to be hasty in saying "Capcom is dead to me", because I think this will not be an issue in the future. I really do believe that we'll see the series on the Switch in all markets at some point. The series plays best on portable systems. The sales speak for itself. The games sold best on the 3DS/PSP. Everyone keeps saying they want stunning HD graphics. You are to blame for developers walking from Nintendo because the hardware can't handle the engines needed to run those graphics. I have enjoyed MH since it arrived on Nintendo systems. At no point did I say to myself, "gee, I wish these graphics were better because it's having an effect on my desire to keep buying the games." The best draw from the MH games for me is the fact that you can go on one hunt and be done in less than 10 minutes or you can play for longer sessions. You can jump online with a random team of 3 other players and tackle a few challenges to help each other out. The game tends to easily adapt to how much time the player has to dedicate to the series more than any other game I've ever played (I don't know how to explain it though, sorry). This great attribute is best on a system that can match it's adaptability. Do the right thing Capcom! I truly believe that the Switch needs Monster Hunter as much as Monster Hunter needs the Switch. They were meant for each other like chocolate & peanut butter!
@dkxcalibur Wholeheartedly agree with that. I'm just going to err on the side of caution and have no expectations.
@CrazedCavalier Reliable? You mean this one? http://www.neogaf.com/forum/showthread.php?t=1391804&page=34 MatrixMan.Exe?
At the end of the day, as far as I know, there's only rumours and nothing concrete. As much as I'd love to believe that there's a ground-up Switch title coming, I'd need official confirmation.
@UmniKnight Nothing wrong with that. That's usually the path I take as well.
@UmniKnight Yeah. He name-dropped World months in advance; plus, even without that you've got basic business sense. The Switch is selling handheld numbers in Japan and will easily outsell the PS4 in the region given another year or so; considering who their primary audience was for the series, Capcom would be incredibly dumb to neglect them entirely.
@electrolite77 Doesn't mean that Monster Hunter World is going to set the world on fire on those three platforms. Those platforms have there bomba and flops. Look at Mass Effect Andromeda. With the developer talking about "demand" for the title on the Switch, that game ended up flopping hard than a fish fresh out of the ocean.
@dkxcalibur People oft fault me with pessimism, but after E3, after expecting MH to be guaranteed to grace us in the West as well, it feels like expecting anything is setting oneself up for disappointment. I'll stick to feeling excitement for what I know is a guaranteed.
Switch is selling at an insane pace, Capcom doesn't know what to do about it. Sigh.
@CrazedCavalier I'd love to confide in such business sense, but Capcom does all kinds of things that raise eyebrows, so I feel it's a little presumptuous to trust in that.
I hope he's right, that's all I can say of that.
@Srheer0 You are forgetting one key thing:
Its an enhanced re-release of a title (Monter Hunter Generations, or Monster Hunter X in Japan) released in western regions, meaning, the base content has already been localized.
And still, its no RPG by any stretch of the imagination.
For comparison:
Trails in the Sky 2, as described by XSeed as "localization hell" clocks in at 716000 (english) words.
Monster Hunter isn't even listed on the "List of longest game scripts" (http://gaming.wikia.com/wiki/List_of_longest_video_game_scripts#cite_note-vn_script-3), a list that has Dragon Quest 1 and 2 on it, clocking in at 15 thousand words combined.
So yeah, i still stand by it:
Localizing Monster Hunter, a game that frequently reuses assets (even text), is no big feat. Especially not for a company this size that desperately needs some heavy hitters.
Also, keep in mind that this is coming from the company that canceled one of the most sought after sequels (MegaMan Legends 3) because they were convinced that "The 3DS will never sell"... Make of that what you will.
I've said it before and I'll say it again; this is not capcom jumping ship. This is fans jumping to conclusions without any real evidence of what is going on.
Monster Hunter Tri released, not too long after they made a PSP game. MH3U comes out along side the MMOs which were on other systems. MH4U and Generations, both releasing around the same time as expansions come out for the MMOs.
Monster Hunter mainline games will probably stick to nintendo systems. The Japanese fans like portability, look at the lines for Switches in Japan. NO one lined up like that for PS4s. In Japan, the concept of a console is antiquated and restrictive, they like the PS4, but the Vita is still doing great over there.
So what does this mean? Well for Starters, despite what capcom is saying, World is hardly a mainline game. Its classic capcom nonsense in which they try to reboot a franchise every so many years by drastically changing it in some cheesy attempt to appeal to casuals or Western audiences. They did this with DMC, they did it with Resident Evil and even did it with SF5.
"But they said that this is Basically MH5" then frackin call it MH5... exactly, they wont. This way if the game tanks (and it probably will) they can say "well it was an experiment" then pat themselves on the back when they release a more mainline MH game.
So far the only people I know that are truly excited for this NEXT GEN MONSTER HUNTER GAME are casuals. It looks like they've sacrificed way to many of the core elements of the game and the end result will be some kind of weird hybrid that doesn't appeal to the new fans they are trying to garner and just alienates the old fans. COUGH DMC COUGH
Plus the visuals look like a PS3 game for christ sakes...
I wouldn't even get this game if it DID come to the Switch. I'd so buy a mainline MH game on ANY handheld system, even the Vita. But this silly looking mess is just not looking like my kind of MH gamer and I'm a MH veteran since generation 1.
It would take a hit graphically, but Nintendo has proven the Switch is capable of a seamless environment being displayed on the system. Breath of the Wild...you can technically walk from your starting point to the edges of the enormous map without facing a loading screen. Grant it, the game isn't online but still, it's an expansive environment that runs seamlessly. So at least that argument from Capcom is total B.S.. Yeah there would have to be some kind of optimization, but when done properly, Monster Hunter World could have looked and played great on the Switch. But there has to be a will and clearly Capcom is just not willing to put in the effort.
@Octane That is puzzling though, since Nvidia has made those innards and you hear so many say that porting is easy. So what holds truth of this then?
@Muddy_4_Ever You should give Mighty Gunvolt Burst a try if you haven't already. It is a lot like Mega Man. I agree with your sentiment. Vheers!
Cheers
The ONLY reason I like Monster Hunter is local multiplayer.
Otherwise it isn't a good enough game to carry my interest. That said, my 3DS says I've put nearly 200 hours into the last 3 Monster Hunter games.
I have no interest in MH world.
I expect it will fail like the previous console and PC entries in the series.
I would be disappointed if a new game, from the main series, doesn't come to switch, but I'd get over it. I have plenty other multiplayer games on Switch.
@UmniKnight I think it has to do with context. ARM is a mobile architecture a lot of developers are familiar with (it's what's in your phone, and what's in the 3DS). It also supports UE4, so any games running on that can be easily brought over (with a few downgrades here and there). Snake Pass runs in Unity iirc, also supported on the Switch, so it was relatively easily to port the game.
However, when you're talking about the big AAA games, they often run on their own engine. Capcom's Resident Evil 7 runs on an engine that was specifically made for that game: ''RE Engine''. If they want to bring RE7 over, they need to optimise the engine for Switch first. That's programming closer to the metal so to speak. It takes time and effort to do so. Especially since its an engine that's optimised for the x86 architecture.
So depending on the context, it can be easier to bring it over. At least ARM is more mainstream than the Wii U's PowerPC engine was.
More like Crapcom, am I right?
Switch is powerful enough, the only reason they are not developing them side by side is because PS4, XBONE, and PC are all the same archetecture and they can almost seamlessly develop for each platform and test them at one time where as the Switch is using ARM that is powerful enough to do it but from a development standpoint would push the game release waaaaayyyyy back and that can hurt them financially unfortunately.
@Octane I heard Capcom wanted to do just that, so who knows.
"There's a rich handheld culture around Monster Hunter in Japan that will need to be bypassed, though the PS4 does have a large userbase in Capcom's homeland in any case."
What huge install base? It's modest at best. Larger than Switch temporarily but if Switch sales numbers continue, Switch will surpass it easily, and actually is a home console as well, capable of providing the same type of experience, albeit with lesser graphics. Still a massive boost in graphics from the prior entry. MH:W is a game that ignores the actual market for the game (Japanese handheld players), which Capcom knows, which is why they are doing XX Switch. They know their core market is uninterested in PS4 games, and the MH:W is geared solely toward trying to capture that big western market. This is a mistake Capcom has tried, and failed with, before, almost to the point of bankruptcy.
Hedging with XX is smart, but splitting your fan base for your biggest IP arguably is not.
OTOH, when it comes to Capcom, other than Ace Atty, MH, and SF, there's really not much they actually do anymore anyway. It's not that Capcom is dead to Nintendo fans. Capcom is just nearly dead in general.
I only care about Monster Hunter XX. World looks dull and more of that photo-realist crap that developers seem to think everyone in the west wants. Even if they did port it to the Switch I wouldn't buy it. Monster Hunter X has already been released so the base game is there. It shouldn't take this long to announce a plans to localize XX. I'm not expecting it this year if they do but a word on it would be nice. Don't give me that crap about it affecting MH Stories sales because Stories is a different type of game.
@Arcamenel It looks like any other Monster Hunter game, except it's HD...
I wonder how many people would still call the game dull-looking if it was announced for Switch as well...
I get the need for Worlds to be on other systems for technical reasons (though I'll be interested to see if we get some version of it as Switch reaches critical mass). I suspect that if the port of XX to Switch goes well in Japan, we'll get a localization here eventually as the numbers get bigger. Given Monster Hunter's portable lineage, I just can't see the Switch going its whole lifecycle without a Monster Hunter game in the west. Given Capcom's tendency to rehash the same releases over and over, and its recent Street Fighter effort on Switch, it may even end up being another re-release of Monster Hunter 3 or 4.
I would actually love a mash up of MH3 and MH4, where they keep the verticality of 4 but add a quicker, revised version of water combat from 3. Given they put some of the monsters and areas from 3 into Generations, it doesn't seem like it would be that hard to do. Of course, that's just a fan's dream.
Final note: count me among those who can live without the annual releases. After MH3U, MH4U, and MHGen, I don't mind a break from the series while the figure out their next move on portable. I'm fine with there only being one core game from a particular series on a single console. That's how Nintendo often handles its IPs, and it's worked well for them.
@Malakai
Oh I agree. I suspect it will fail. And I don't understand why they won't localise the Switch game*. But I can see why they're chasing that market, especially given the ease of development across the three platform's.
I don't often advocate Nintendo throwing money at third-party publishers these days, but if I was them I'd pay for the localisation. It can't cost much given the circumstances.
I think Switch will see a MH game eventually when the sales skyrocket due to Pokemon and Animal Crossing and that ppl in general should just take things easy and have some patience. Capcom follow the numbers after all and Switch will deliver those; when it does Capcom will be on it.
Meh. I'm already considering picking up an xbone so I can play with a friend that's moving away, and I have a decent PC. If world ends up being good, I'll probably get it, but that doesn't mean I'm not a little miffed about the Switch's exclusion. My brother would have bought a Switch if MHW or MHXX were released on it, and I imagine that'd be the case for a LOT more people, so I'm questioning the solidity of Cappy's choice. Regardless, I'm not too interested in seeing ports of old games come to the Switch. There are select games, such as Rocket League, that I am/would be happy to see come to the console, but I'm looking primarily for new releases. Meh resident evil, meh megaman, give me something new to experience.
Something weird has happened here. People have turned on Capcom and now love EA. Mass histeria!
I don't che about Monster Hunter, but I think that the localisation of an already existing game would be a low-effort cash-in so I think there is no explanation if really Capcom won't bring Switch version of MH to western territories. However I won't buy it. I gladly bought Ultra Street Fighter 2 and I enjoy it a lot but I'm not interested in Monster Hunter and neither in Resident Evil games
@MegaTen Totally agree.
The Switch is still a new console and seeing how Nintendo is still struggling with production of the console, CAPCOM is just watching to see if the sales trend continues, like all other 3rd parties.
CAPCOM is releasing Monster Hunter XX in Japan on the Switch! So they "are" supporting the Switch. We just have to wait for the localization.
Localization has always been slow! Japan always got those games first and we had to wait months if not a whole year for the localized version, so no different here.
Monster Hunter Worlds seems to just be a spin-off with high graphics. A experiment by CAPCOM to see how MH will do on other platforms.
And like someone else said. CAPCOM wants to release Monster Hunter Worlds in the west first and have all hype focused on that, before announcing localization of Monster Hunter XX to the Switch.
IMPORTANT NOTE! Monster Hunter XX never released localized in the West on 3DS either. We only ever got Monster Hunter Generations, which was based on the older Monster Hunter X.
Monster Hunter XX has been Japan only so far, so it made sense they ported this version to the Switch first, see how it sells as a port in Japan, before thinking about localization.
NOTE nr.2: CAPCOM is also localizing Monster Hunter Stories for the 3DS. Also more than 6 months later, but it's still coming to the 3DS for us in the West!
So again! People are over dramatizing way too much!
@Jeronan I'd call all of your ! over-dramatizing
But seriously, yes localisations have been slow, but they've also never stood in the looming shadow of a game like Monster Hunter World, and no it's not just some "spin-off" it's the official Monster Hunter 5, albeit by a different name, as admitted by the devs. I could post a pile of info about it, but I'm sure you're aware of it all.
As for stories, THAT is the spin-off, a turn-based game with no connection the gameplay that MH fans enjoy.
I would just like to start by getting Monster Hunter XX on Switch then worry about Worlds later. If the Switch can't run it well enough then oh well, moving on. Let's just hope XX is coming for now.
@UmniKnight The fact is, Monster Hunter XX never made it to the West on the 3DS either. It was only released in Japan.
So it just makes sense that the port of this game is Japan only for the time being, since localization for this game hasn't happened yet.
All we can hope for, is that we don't have to wait "too" long for a localization.
@Jeronan I could recite all the reasons Capcom would, theoretically, have for not localizing it, but I'm sure you know about those as well.
Again, if it comes much later than MHW, I'm not sure if there's much point to it. 3DS port vs ground-up MH.
I will say, Monster Hunter World not being on the Switch makes some kind of sense from a technical standpoint, although you do lose that big local coop part in the process of moving it to home consoles.
However, still to this day, I can't wrap my head over why both the Megaman Legacy Collection 2 and the Disney Afternoon collection are not coming to any Nintendo System, especially since Legacy Collection 1 sold twice as much on 3DS than on any other system.
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