Comments 1,987

Re: Soapbox: Getting The Master Sword In Tears Of The Kingdom Is Zelda At Its Best

YoshiFR2

It was a good moment but the build up to it is really dragged down for me because of the terrible Zelda voice acting.

However the top is OoT and Wind Waker because at that exact moment you realize you’re in an post-OoT Hyrule and that’s was HUGE at the moment the game came out

Previous to that there wasn’t even a timeline, so WW single-handedly created a connected universe between all the games. That must be the most important pull of all.

Re: Talking Point: What Makes A Good Sidequest, Anyway?

YoshiFR2

Character backstory, development and rewards… that’s why Majoras Mask will forever be the better Zelda. It made you sympathetic for all the people you were helping and would eventually die.
It makes the world feel alive unlike the generic Mii NPCs in TotK where you don’t give a crap what they are doing and just feels like a bunch of code roaming the towns to give you the impression that someone lives in it.
You never feel anything about them or their “stories”, why should I spend time away from my adventure with you?
It doesn’t entice or motivates you when they all look so generic and same with each other either.
Also….
“Here’s a mission go fetch. Here’s your 5 mushroom reward” … I just want to kill them.

As @nocdaes said, for rewards they could have given you so much more, instead they opted for the cheap, easy and unoriginal route every single time.
A good reward for my time is optimal …and TotK is a game that doesn’t respect the players time.

Re: Nintendo Aims To Reduce Scalping Of "New Hardware"

YoshiFR2

@EriXz that’s true. Then the measures should be country specific. We can’t get things from their online store at the moment.
Also, another problem is that everything that is video games goes almost double or triple the price from the MSRP of the US, so sometimes the best option is to import.

Also, we had scalping issues with NES and SNES classic though, and the switch during the launch days.

Re: Zelda: Tears Of The Kingdom Was One Of Twitch's "Most Watched" Games In May

YoshiFR2

@Friendly aliens in MM is just a small segment … and very tongue-in-cheek.
A true comparison would be if all of MM revolved around saving cows from aliens.

Subrosia is just one of the many cultures of Zelda.
I don’t have any complaint about the Zonai, however, ALL of TOTK revolves around building stuff around. 90% of the puzzles in the shrines are that. Ultrahand this, Ultrahand that.
I’m rebuilding Lurelin village and even that is the same as what I’ve been doing the past 60 hours.

The new “gimmick” is invasive as hell. And obviously it could have existed without having to build cars, spaceships and robots. That’s not Zelda. That’s was intently done to reel the generation of streamers, Tiktokers and influencers into the game.

They knew they would market the game by themselves, that’s why there was almost 0 marketing prior to its release.

They know these sandboxes sell themselves. Just like Animal Crossing did. Because everyone wants to show their creations. Zelda was never about that.

There are things people have been asking for years now. Like something so basic as real dungeons. What do they give us instead? Focus on building cars and stuff around for 90% of the puzzles… and on the same map nonetheless.

Re: Zelda: Tears Of The Kingdom Was One Of Twitch's "Most Watched" Games In May

YoshiFR2

It’s obvious that from the design of TotK that it was intended for the streamer generation to reach a bigger audience than ever. They saw the success of Minecraft and wanted themselves a slice of that pie.

Why would anyone else think about adding creativity elements like cars, robots and rocket ships to a fantasy setting and adventure genre is beyond me.

Zelda lost its soul 2 games ago.
BOTW was a nice experiment, but doubling down on that style threw everything that Zelda was into the garbage bin and made something entirely different.
Could have been another IP.

Good for people who like watching streamers I guess.

Re: UK Charts: Not Even Street Fighter 6 Can Knock Zelda: TOTK Off Its Throne

YoshiFR2

Wait … a game that it’s trying to revolutionize its genre … versus a game that is recycling it’s map, assets, sounds, eeeevrything at all.

I’ve always had a sincere respect about street fighter … but there’s a sad bias in this site about Zelda. And I’ve been defending this IP for 30 years.

Please stop these titles like somehow this game is perfect, we all have spent all these hours and there’s no way TOTK is this ultimate game you all seem to show.

Re: Soapbox: How Zelda's Bad Economy Made Weapon Degradation Great Again

YoshiFR2

“Ocarina of Time has multiple Wallet sizes, each with limited capacity, but this feels like a restriction for the sake of restriction; if Link can carry bombs, shields, three changes of tunic, multiple pairs of shoes, and an entire chicken in his pockets, why not a little more money?”

Because that’s the sense of progression that TOTK and BOTW fail at. A meaningful reward after solving a sidequest or reaching a difficult chest is a bigger wallet… which in turn means higher capacity of money… which in turn means the ability to buy more expensive items… which in turn means you can access new places with your newly bought items.

THAT’S what’s a big failure of these new games.

I’d rather have the surprise of getting as a reward a bigger wallet than my 100th amber AGAIN or grind for materials that I’m getting from the start of the adventure.

I mean, I shouldn’t have to explain the purpose of money in video games or IRL. 🙄

Re: Talking Point: Could Nintendo Squeeze Another Zelda Game Out Of TOTK's Open World?

YoshiFR2

@LinkfaceMcgee your comment is the best in the comment section sir. I love an objective and well written analysis. And I agree with everything you said.

They DO need to solve the reward problem.
How many times has someone wasted 30-40 minutes to reach somewhere only to find a chest …… and get a crappy weapon, or an amber or opal for the 200th time.
Or a Korok.

It takes away your desire to truly explore when all the rewards for doing so are trash

@Il_Nintenditore … I agree

Re: Talking Point: Could Nintendo Squeeze Another Zelda Game Out Of TOTK's Open World?

YoshiFR2

Ohh please hell no!! Who in their sane judgment would ask for the same Hyrule a THIRD time!
(Even fourth time if you count Age of Calamity)

Sometimes I think people are actively trying to destroy Zelda with this hive mentality of “Zelda is always a 10 so let’s allow anything and keep giving 10s”

This feels like The Last Jedi all over again because reviewers don’t have the nuts to judge and say all the failures of this game… and the ones who did got destroyed on the internet by a maniac and rabbid fanbase

And for hell’s sake … who wants to wait 6-7 years to play on the same map AGAIN?
Ask for more, people! Zelda is bigger than this!
Don’t allow Anouma and his new team to drag this franchise through the mud because of conformism of sales!
Make them work on a new map.
They didn’t even design it … it was the Xenoblade team.

Zelda should always be about new experiences, new lands, new items, new art styles, everything new. If not then it just feels like a 1.5 entry…. And these long development cycles for Botw 1.5 are disappointing.

TOTK, although fun, is repetitive and disappointing. It’s more of the same.

Re: Soapbox: Modern Zelda Dungeons Are, In Fact, Divine

YoshiFR2

I’m so glad to see a critical fan base about some of the worst aspects of BOTW and TOTK

Gives me hope that Zelda can get back to form and give perspective to these BOTW “defenders” that the fanbase is divided and there was something factually wrong with these “perfect” games

Re: Expect More Open-World Zelda Games Going Forwards, Suggests Eiji Aonuma

YoshiFR2

Goodbye Zelda… you lasted me for 30 years. Now you’re just the hypocrite guy who changes to forcedly be cool and leaves their old friends to hang out with the new kids.

You lost a longtime fan.

If the next Zelda is like this, I won’t buy it.
I preordered TotK because I had faith…. and I was right about my doubts…
TotK will be shred to pieces 2 years down the line, worse than BOTW, the anti-Zelda.

Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?

YoshiFR2

@LikelySatan Do BotW have special design in each other? Or are they the same with barely anything to differentiate them apart?

Does a dungeon in Botw go upside down? Do you have road mechanics for a goron? Etc. Etc.

Divine beasts are mostly the same, and generic. There's barely any puzzles, there's barely any new mechanics for abilities akin to the ones provided by masks and new items you obtain in the dungeon. I think I remember that there weren’t even enemies in the divine beasts…. Could be wrong though. Even the Blights are mostly the same, hit sponges, barely any strategy and their design is pretty much the same among the 4 of them. Whereas in MM you have 4 completely different things with different mechanics ... a weird masked giant, a bull, a piranha and 2 giant worms.
Even Odolwa, who was a hit sponge, at least had unique attacks and design ... which was later revised in the 3D remaster.

There's no point of comparison by any means or standards

It's not about quantity but QUALITY.