Comments 758

Re: Final Fantasy XIV Online Director Would Love To See Square Enix's MMO On A "Nintendo Platform"

Yoshi

The weakest hardware that supports FFXIV is the PS4, and the Switch successor will likely be similar to that in power. While it would be technically possible, I would say it’s unlikely for a number of reasons. The game is getting a graphical update alongside the new expansion, Dawntrail, in less than 2 weeks. While PS4 will still be supported, it does come with a number of concessions in order to making gameplay feasible. It’s also worth noting that PS4 support has only been confirmed through the length of the new expansion (typically about 2 to 2.5 years). I’m not saying, nor am I anticipating, that PS4 support will be dropped in the following expansion in two and a half years, but a consideration needs to be made when bringing new hardware into the fold that is equivalent to hardware on the cusp of the chopping block. I also don’t anticipate Creative Studio 3 making a cloud server either (not to be confused with its Cloud data center that recently underwent a stress test, they are different). However, if the Switch successor can position itself substantially ahead of the PS4’s power, then a case can be made for the game to be ported, and the closer it can get to the PS5, the more moot these statements become.

Re: Mario Party Superstars Will Have You Partying Like It's 1999

Yoshi

@Octane While it might seem like a small amount, you have to keep in mind that across three games, there really isn't any more that they can pull over to add to the total of "over 100 games" that already exist. 50 games in MP1, 65 in MP2, and 71 in MP3 might seem like a lot, but MP2 reused many games from MP1. Also, there are games that don't quite fit the current Mario Party structure (the 1-Player games and coin stealing games from MP1 come to mind).

Re: Reggie Wants E3 And Platform Holders To Find A Way To "Digitally" Enable Fans

Yoshi

It's never going to happen and the biggest reason why is because of data miners. Not saying they're wrong in doing it, but when you release a good chunk of your game to the public in the form of a demo, you can't possibly cut out enough of the game without revealing too much about it and still have it be functional without wasting an egregious amount of time. Yes, the floor demos are typically created for shows like E3, but they're usually just the current build of the game with kill screens built in. Not to mention the attendants, while there to help you through the game, also need to be ready to pull the plug in case something goes wrong.

At least when demos are released, they're close enough to the street date of the actual game for it to not matter what gets revealed.

Re: Did You Miss Out On The Super Mario Anniversary Pin Set? You're Not Alone

Yoshi

Preordered 3D All-Stars right after it was announced, was promised it would arrive on release day, didn't come in until Monday, registered the game as soon as I could, but it wasn't marked off as complete until five hours after the codes went up, so I never even had a chance to begin with even though I did everything "right".

Re: Review: Super Mario All-Stars - All That Glitters Isn't Necessarily Gold

Yoshi

A bit odd how the overhauled music and sound effects got completely glossed over in this review. True, the original Mario 1 is very catchy and iconic and the All-Stars version doesn't quite meet the mark (still good, though), but I feel the sound work in Mario 2 and 3 is much more memorable in All-Stars than the originals.

Re: It Doesn't Sound Like A Nintendo Direct Will Be Happening Anytime Soon

Yoshi

Might be an unpopular opinion, but this just shows that the E3 events are made out of necessity and not from having actual things to announce.

EDIT: Might be a little harsh in saying this, what I mean is that Nintendo got a get out of jail free card with E3 being canceled if they're not planning on an event.

Re: Feature: Prepare To Meet The Light! Where Is Kid Icarus: Uprising On Switch?

Yoshi

“ Aiming the on-screen crosshair with the right Joy-Con’s analogue stick would probably be somewhat slower than sliding a stylus along a screen....”

Must be nice being right-handed and being able to control the reticle with the touch scr—AHEM, I mean, what? Don’t mind me...

Anyways, the game is playable by using the four face buttons to control the reticle, so I’d imagine that’d translate well to a control stick.

Re: Get Your Thinking Caps On For Brain Training, Coming To Switch In January

Yoshi

@nagash You commented on Brain Age on the DS, yet conveniently failed to mention that Rock, Paper, Scissors was a game in the original? It used the microphone, requiring you to speak your answer in rounds that asked you to win or lose. Here it looks like the same concept, except you use your hands and the IR sensor on the right Joycon.
So yes, Rock, Paper, Scissors is brain training, just like it has been from the start.

Re: Luigi's Mansion 3 Wins Best Family / Social Game At E3 2019

Yoshi

@JaxonH @PikaPhantom Oh god, this is why I need to stop doing this so early in the morning. I didn’t even see the game in the list. In that case, it must’ve been at the media booth. But I didn’t see it there in passing. Strange. It was not one of the 12 games in the main booth, and I wouldn’t think Nintendo would limit it exclusively to a very small group (not even 5% percent of the attendees), but I guess they only wanted the press coverage?

Re: Luigi's Mansion 3 Wins Best Family / Social Game At E3 2019

Yoshi

@JaxonH To quote from a previous article, “To be eligible for nomination, games must be "hands-on playable" to voting publications for at least 5 minutes of gameplay at E3 2019.”

In which it was not. As someone who went to E3 this year, Fire Emblem was non-existent on the show floor.

Re: Japanese Developer Grezzo Handling The Switch Version Of Link's Awakening

Yoshi

Huh. I suppose it only makes sense, and Grezzo does do good work as we've seen before. And the demo did play very nicely from my experience with it (although I did not like being forced to move with control stick exclusively, we should be able to use the D-pad as well!).

And as for the Oracle games, I would like to see them eventually remastered at some point. It would be cool to see a third Oracle game to complete the original idea, especially since the link function would be far easier in concept, but the complexities of having three standalone games that change with link functions would get in the way I'd imagine. But then again, you could have Ages and Seasons link together and playable in any order, and have the third Oracle forced to be the last game, as a finale of sorts. So many possibilities.

Re: Hands On: Zelda: Link's Awakening On Switch Treads A Fine Line Between Remake And Reimagining

Yoshi

@Trajan
“Gone is the smooth, 360-degree analogue control, and instead, Link walks around on a grid, similar to the original game”

Makes it pretty clear what the writer was talking about. And even then, you’re still (mostly) wrong, because the overworld doesn’t have any screen transitions, as long as you stay outside. Only in caves and dungeons are there still rooms because you need the ability to walk out and back in to reset a puzzle.

Re: Nintendo Ran With A Zelda II Joke When The Power Went Out At E3 2019

Yoshi

A few minutes??? The power went out for just a second or two when I was in South Hall. The Nintendo booth is in West Hall, was it really out that long?

EDIT: Did a reread, they said that the television monitors and modems were down for a few minutes, which is technically true. Had to wait for everything to reboot, of course. The outage was only a second or so, barely enough time to register what even happened.

Re: "Luigi Assist Mode" Makes Super Mario Maker 2 More Accessible

Yoshi

Limited to the story mode? But there could be so much potential if this could be extended to the rest of the game. Imagine if, as the creator, you could designate certain course parts that would be accessible by the player any time they wanted. You could help them out with a couple extra power ups, or design setups for shortcuts that could be finished by the player if they were astute enough. Just a thought.

Re: GungHo Online Entertainment Delays Ninjala Until Spring 2020

Yoshi

Makes me wonder what they've done to the game since E3 last year. I had the opportunity to try the game out there, and it was pretty functional. But it's probably a similar case to Splatoon, where only about 10% of the game was finished when it was shown off at its respective E3.

Re: Feature: Forget Sonic, These Are the 10 Worst Video Game Movies Ever

Yoshi

Ok, Street Fighter has its issues of course, but it’s still a decent movie. Raul Julia did an amazing job playing Bison for it being one of the last movies he was in before passing away. And there are some really well delivered lines, including this set:

Chun Li: You and your bullies were driven back by farmers with pitchforks! My father saved his village at the cost of his own life. You had him shot as you ran away! A hero... at a thousand paces.

Bison: I'm sorry. I don't remember any of it.

Chun Li: You don't remember?

Bison: For you, the day Bison graced your village was the most important day of your life. But for me, it was Tuesday.

Freaking perfect. Also, the movie gave birth to this majestic work of art. Look at it in all its glory!

https://imgur.com/z7fQnO6