There was a lot to learn about each of Nintendo's upcoming Switch titles on the first day of Nintendo Treehouse Live at E3 2019. When the localisation team sat down alongside Super Mario Maker 2 producer Takashi Tezuka, viewers were able to learn a little bit more about what to expect from the building game arriving in a few weeks time.
If you missed the live stream, or don't already know about this particular morsel of info regarding the follow-up to the Wii U original, read on. In the game's story mode, there's a 'Part' icon in the bottom left side of the screen. During a preview of a night level, we got to see how exactly it functions.
If you're struggling with a course, the game will notice this and Luigi's course parts will become accessible, allowing you to select from a small assortment of helpful items such as stars, mushrooms and even blocks to modify the course.
In a translation, Tezuka explained how the Luigi assist mode allowed everyone to play through levels, regardless of their experience:
"I wanted to make sure that there was something for people who might have trouble with these stages, so that they would also be able to make their way through it - so include some way to help people that might not be as advanced as other players.
Tezuka further explained how it is a game about making after all, and it's a very "light-hearted" addition:
"This is a game about making, so I thought it would fun if there was a way to include a little bit of course making, even when you're playing a course, like this, so we included this Luigi assist mode.
"I wanted people to just have a light-hearted casual way to be able to add some making elements to courses while they were playing them...That means you don't have to persevere"
Are you glad to hear Super Mario Maker 2 is more accessible? Are you looking forward to this game's release? Tell us down in the comments.
I probably won't be using this, but it's pretty neat to have, me thinks.
Not a fan of easy modes. Would prefer a limited inventory of power-ups you can use as a reward for not skipping courses in the Mario Challenge mode or whatever it's called this time.
Limited to the story mode? But there could be so much potential if this could be extended to the rest of the game. Imagine if, as the creator, you could designate certain course parts that would be accessible by the player any time they wanted. You could help them out with a couple extra power ups, or design setups for shortcuts that could be finished by the player if they were astute enough. Just a thought.
I think I saw this during the stream, I thought it was part of single player. Would've been neat to use it as a puzzle mechanic.
I don't understand the people who get so annoyed by easy modes in games. If you don't want/need it, you don't need to use it. But I think their presence in games is only a good things. It makes the game enjoyable by more people and makes gaming more accessible to a wider audience. This can only help people. The game will sell more, making developers happy, it will be playable by more people, making those people happy and it will improve the reputation of gaming, which should make gamers happy.
I for one have never liked the gamer reputation of these hard core people who spend their lives in their basements playing games for days straight forgetting to shower or maintain basic hygiene. I also don't like the elitist attitude of the "git gud" crowd.
Games should have easy modes and hard modes and something in between and people should be allowed to have fun.
Also I already preordered this game.
@Heavyarms55 Depends how they are implemented, I hate it if the game annoys you with it, if you have failed a certain amount of time.
I thought it sounded pretty awesome when he explained it. I sometimes like a challenging game, but I also really like to be able to nip frustration in the bud! It would be interesting to have this available in courseworld levels. I'm imagining a level has to be able to be beaten by the creator without powerups or extra blocks, but they could choose to include a selection of them to help players who can't beat the level.
I'm also still wondering if there will be a way for creators to link several levels with a mini overworld ala Super Mario 3 or Super Mario World...
@frogopus When I was a kid, you only found out about god mode if you bought Games Master magazine and it had a cheat code. But by the time these were found out, I had normally finished the game, or if not. Only used once completed as an add on to the game.
You don't have to use it
@Joeynator3000 Indeed for instance being able to "supply" the player of a stage with certain blocks which they would need to use to finish a stage. It would add another dimension to the Super Mario Maker game.
However it seems to be limited to the Story mode.
Works for me.
I'd say "Day 1" but it was already day 1 so...
That's actually a genius way of doing an assist mode.
@frogopus There was no gaming websites when I was a kid, thre was bbs dial up boards
@Heavyarms55 Completely agree! The easy modes that Nintendo has added has made certain games more accessible when it comes to playing with my 5 year old when normally he would not be able to keep up with me.
This is a great add. Thanks for really thinking about all kinds of players! Keep rockin' Nintendo!
Easy modes just fuel the entitlement mentality that you get whatever you want, regardless of whether you work for it or have earned it. The same way guaranteed-pass policies in school set kids up for failure when they eventually get to university, jobs, dating, driving tests, etc. They're then more likely to end up living in a basement into their thirties. Not everybody deserves to see the end credits, and that's okay. One can improve their skills in the game, and then beat it.
Also, I'm not really seeing evidence that it makes the game sell better. Of the top six best-selling Mario games, only one has an assist/autoplay mode.
@rjejr How about midnight, day 1?
That seems even greater.
Like "Midnight Day 0". Or 12:01AM.
Great, now I'm going to be trying to come up w/ better ways of saying Day 1. "I'll be standing on line when the doors open at midnight." is a little too long. Plus I order everything online for release date delivery w/ Amazon, no more standing on line for me.
Luigi Assist Mode will probably lead to power-up abuse. Have you ever noticed that Super Expert designated levels usually never have power-ups? The reason is that those players see power-ups as a "damage-boosting" objective just to advance themselves through the level or you must keep the original power-up the entire time to advance.
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