I anticipate Super Mario Run will release at 10 AM Pacific Time (as in, about 21 minutes when this was posted).
Here's a little hint when it comes to Apple: almost everything important happens at 10 AM Pacific. Their keynotes always begin at that time. Big iOS updates are always released at that time.
@rjejr As a backer, I can confirm that Yooka-Laylee was confirmed for a Wii U release for just meeting the base goal. The $1 million stretch goal was for getting all versions out on the first day.
Damn....I can't help but feel a little betrayed. I know so many people wanted this on Wii U, it's almost like they should've developed with that in mind. It's a little selfish to think that, but on the other hand, a promise is a promise.
It's going to be a tough pill to swallow when the Yooka-Laylee socks finally come in. The excitement definitely is going to be a bit dampered.
@TossedLlama Put your phone number on the Do Not Call registry, it helps a lot (and this is assuming your profile is correct in saying that you're from the US).
@DrRandle That's what happens when a game running at 60 fps is recorded or played back at 30 fps. When you get hit, and you see the "invincibility frames", they programmed it by alternating displaying the character's sprite and making it invisible, giving it a flicker effect. Back then, and even sometimes now, they created that flicker by alternating displaying the sprite and not displaying the sprite every frame. In a 60 fps game being recorded / played back at 30 fps, you either see the sprite completely disappear or not flicker at all.
So...why does the tweet say that 16 GB is enough space for a single layer Blu-ray disc when each layer on a Blu-ray disc is 25 GB? Anyways, truckloads of salt on this one. I know Nintendo excels at storage optimization, but if they want a lot of third parties to jump on board, they'll need decently sized media.
@kelvin217 This is referring to the capacity of the game card, not the storage capacity of the console. For example, the maximum capacity of a 3DS game card is 8 GB.
@cleveland124 The Gamepad had two ports exclusively for charging. One on the bottom so you can put it in the cradle, and one on the top for charging while you play (or the only way to charge if you got the Basic). It's not out of the question to have two charging ports on the Switch. One port for the sake of portability on the go, another for convenience at home (meaning you don't have to plug in another cable when it's on the dock). Remember, the port on the bottom is most likely used for an output and USB-C accomplishes that, while charging at the same time.
@Findonovan95 Don't worry about the position of the charging port. Remember, the Wii U Gamepad had a charging port on the top and bottom. It just makes sense to have a port on the bottom. That way, it can charge while in the dock. And if it truly is USB-C, it will also act as HDMI out.
@jj87 That certainly doesn't stop people from carrying around $200 3DS XLs, $750 iPhones, along with tablets, laptops, and many other expensive devices.
@Blastcorp64 When thinking about it, it's the only way that makes sense, though. The two Joy-Cons can be detached, held sideways and used by two people, and because the control stick has to be on the left, and four face buttons have to be on the right, one Joy-Con has to be different. And because that is asymmetrical, they had to make the Pro Controller the same way to match.
Ok, I suppose I should give my quick opinion about this game....
The music, as always, is great. The game does start out much easier than previous games with shorter songs and simpler rhythms, but it does eventually increase in difficulty as you go on. But it's not as hard as it was previously.
I'm not sure if it's just me, but the timing seems to be much more lenient in this game. It definitely was the easiest to get Perfects on every rhythm game when compared to DS and Fever. It also is much more forgiving on the scoring. When you finish a game, you're scored on a scale of 100. Scoring 60-79 gets you an OK and scoring 80-100 gets you a Superb. If you're decent at rhythm games, you'll most likely get at least an OK every time. Those experienced with Rhythm Heaven will most likely score Superb most of the time. Good luck getting that 100, though. The score measures whether or not you hit each note correctly, but it also judges your timing as well. The highly useful timing display on the touch screen shows how well you timed each hit. Use it to your advantage when playing a march style rhythm game that requires consistent hits like Lockstep.
Despite how easy I've made the game sound up to this point, there is definitely one part of the game that is extremely hard. The Challenge Train is a mode where you have to play multiple rhythm games in succession with added challenges. At first, it'll challenge you to score a certain amount of points, or clear a game in three lives (making a mistake costs a life). But as you clear more challenges, you'll unlock more challenges that will require you to score Aces (perfectly timed hits), clear in two (or one!) lives, among others. Let's not forget that the speed of the rhythm game also gets bumped up as well. I'm not joking here. This mode can be brutal.
All in all, I highly recommend this game to anyone interested. It is a blast to play.
I'm not a fan of replaying levels and saves that have already been cleared. So, for example, a Mario stage with collectibles that are greyed out / transparent because I already have them disappoints me on a small, minor level, nibbling away at me as I nevertheless dash for the flagpole.
You did mention this game later, but Super Mario 3D World is the perfect example of this. It just isn't as fun playing through the game multiple times to get the character stamps. Starting over is much more fun.
...Its treatment of save data, which rather bizarrely is less advanced than on 3DS
I know this is a different topic, but when I read this, my mind immediately jumped to how the Wii U handles Wi-Fi networks. You can only use one at a time, where the 3DS can pick from three. Why did Nintendo think this was a good idea?
@Ichiyama You never really had an excuse to begin with. You can enact an ordinance in your town that prevents weeds from popping up in your town. By doing so, weeds usually only pop up if you've been away from the game for a long time, and it's only about two or three weeds.
@Pink_Floyd You get six Streetpasses at Nintendo Zones. Currently, you are capped at 10 Streetpasses before the system stops taking them and you have to go to the Plaza to clear them out. With Premium, the cap is increased to 100. You don't get more Streetpasses at Nintendo Zones, it just increases how many people you can pass with before the 3DS cuts it off.
@Coreyoli You are aware that when this game was first announced, and before the Kickstarter began, out of everyone who contacted Playtonic asking for the game to be on a specific console/PC, an overwhelming majority wanted it on Wii U? If there was no Kickstarter, then it probably would've been a Wii U exclusive, at least at launch.
When I watched the trailer on Treehouse Live, it reminded me of Fantasy Life, but it definitely is different. I'm going to keep a close eye on this one.
@Loui Phantom Hourglass is a sequel to Wind Waker in that it details the journey that Link and Zelda have while searching for a new land to create New Hyrule. It doesn't rule out having another story alongside it detailing what happened to the old Hyrule. It is a stretch in my opinion, but the argument is valid.
@abbyhitter So.....you're hoping that there are 100 mini dungeons on top of the over 100 shrines in the game? Because the shrines are essentially mini dungeons. Not sure where the 4 main dungeon rumor came from, though.
Comments 758
Re: Nintendo Download: 15th December (North America)
I anticipate Super Mario Run will release at 10 AM Pacific Time (as in, about 21 minutes when this was posted).
Here's a little hint when it comes to Apple: almost everything important happens at 10 AM Pacific. Their keynotes always begin at that time. Big iOS updates are always released at that time.
Re: Limited Numbers of Nintendo Switch Preview Invites Offered to US My Nintendo Members
Yeah, I'm not even counting on this. According to Nintendo, the US only consists of the West Coast and the East Coast.
Re: Yooka-Laylee's Wii U Cancellation is Only Due to Technical Challenges, Not the System's Woes
@Makyurax You're thinking of Bloodstained. Yooka-Laylee is releasing on April 11 on the other platforms.
Re: Yooka-Laylee's Wii U Cancellation is Only Due to Technical Challenges, Not the System's Woes
@rjejr As a backer, I can confirm that Yooka-Laylee was confirmed for a Wii U release for just meeting the base goal. The $1 million stretch goal was for getting all versions out on the first day.
Re: Yooka-Laylee's Wii U Cancellation is Only Due to Technical Challenges, Not the System's Woes
Damn....I can't help but feel a little betrayed. I know so many people wanted this on Wii U, it's almost like they should've developed with that in mind. It's a little selfish to think that, but on the other hand, a promise is a promise.
It's going to be a tough pill to swallow when the Yooka-Laylee socks finally come in. The excitement definitely is going to be a bit dampered.
Re: Preview: Running Wild in Super Mario Run
@DanteSolablood Is it bad that Nintendo is heading down the same road?
Re: Rumour: Nintendo Switch Dock Helps Boost Performance, But Not in the Way You Think
Makes sense.
Re: No, There Isn't A Nintendo Switch Beta Program
@TossedLlama Put your phone number on the Do Not Call registry, it helps a lot (and this is assuming your profile is correct in saying that you're from the US).
Re: Random: Fan Theory Explains the Consequence of King Bob-omb's Defeat
However, in the DS remake, the pit only had two rolling balls in all the missions.
Re: Video: We Compare the NES Mini Emulation With the Wii U Virtual Console
@DrRandle That's what happens when a game running at 60 fps is recorded or played back at 30 fps. When you get hit, and you see the "invincibility frames", they programmed it by alternating displaying the character's sprite and making it invisible, giving it a flicker effect. Back then, and even sometimes now, they created that flicker by alternating displaying the sprite and not displaying the sprite every frame. In a 60 fps game being recorded / played back at 30 fps, you either see the sprite completely disappear or not flicker at all.
Re: Rumour: Nintendo Switch Game Cards Limited To 16GB Size
So...why does the tweet say that 16 GB is enough space for a single layer Blu-ray disc when each layer on a Blu-ray disc is 25 GB? Anyways, truckloads of salt on this one. I know Nintendo excels at storage optimization, but if they want a lot of third parties to jump on board, they'll need decently sized media.
Re: Rumour: Nintendo Switch Game Cards Limited To 16GB Size
@kelvin217 This is referring to the capacity of the game card, not the storage capacity of the console. For example, the maximum capacity of a 3DS game card is 8 GB.
Re: Nintendo Switch to Reportedly Use USB-C for Charging, But Dock May Not Support External Hard Drives
@cleveland124 The Gamepad had two ports exclusively for charging. One on the bottom so you can put it in the cradle, and one on the top for charging while you play (or the only way to charge if you got the Basic). It's not out of the question to have two charging ports on the Switch. One port for the sake of portability on the go, another for convenience at home (meaning you don't have to plug in another cable when it's on the dock). Remember, the port on the bottom is most likely used for an output and USB-C accomplishes that, while charging at the same time.
Re: Nintendo Switch to Reportedly Use USB-C for Charging, But Dock May Not Support External Hard Drives
@Findonovan95 Don't worry about the position of the charging port. Remember, the Wii U Gamepad had a charging port on the top and bottom. It just makes sense to have a port on the bottom. That way, it can charge while in the dock. And if it truly is USB-C, it will also act as HDMI out.
Re: Amazon-Exclusive Lime Green New Nintendo 3DS XL Special Edition is Now Available in North America
What a bizarre game choice....
Re: Nintendo Confirms Switch Isn't Physically Backwards Compatible With 3DS And Wii U Software
If there was ever a time to drop backwards compatibility for a generation, this was probably the best time to do it.
Re: Nintendo Declines to Comment On Touchscreen Enquiry but Confirms Switch Dock and amiibo Features
@IceClimbers Well, after what Apple pulled, they probably put that in for reassurance.
Re: Parent Trap: Nintendo Switch Takes on Tablets
@jj87 That certainly doesn't stop people from carrying around $200 3DS XLs, $750 iPhones, along with tablets, laptops, and many other expensive devices.
Re: King Boo in Mario Kart '8' and New Splatoon Goodness - Breaking Down the Nintendo Switch Reveal
@ap0001 Yoshi Circuit, one of the DLC courses in MK8.
Re: King Boo in Mario Kart '8' and New Splatoon Goodness - Breaking Down the Nintendo Switch Reveal
@DLevene17 From the Nintendo of America press release:
Furthermore, it is possible for numerous people to bring their Nintendo Switch systems together to enjoy local multiplayer face-to-face competition.
Re: King Boo in Mario Kart '8' and New Splatoon Goodness - Breaking Down the Nintendo Switch Reveal
Remember that one interview where Nintendo said that each Mario Kart game is built from the ground up? It's a MK8 port.
Re: Here Are The Games Officially Confirmed in the Nintendo Switch Reveal
@DLevene17 Yep, local multiplayer between consoles is finally a thing on a Nintendo console.
Re: Here Are The Games Officially Confirmed in the Nintendo Switch Reveal
@JH64 Then you're left with just the dock. A useless object on its own. The hardware is in the tablet.
Re: Gallery: Let's Take a Look at the Nintendo Switch
@Blastcorp64 When thinking about it, it's the only way that makes sense, though. The two Joy-Cons can be detached, held sideways and used by two people, and because the control stick has to be on the left, and four face buttons have to be on the right, one Joy-Con has to be different. And because that is asymmetrical, they had to make the Pro Controller the same way to match.
Re: Say Hello to the Nintendo Switch, a New Concept for Gaming
@Ecto-1 The style is the exact same as Mario Kart 8, and has Yoshi Circuit as a course which was in MK8. It's a port with new features.
Re: Nvidia Tegra Officially Confirmed As The Tech Behind Nintendo Switch
@A01 Name changes are not out of the question, but with a name like that, it looks like we're stuck with it.
Re: Review: Rhythm Heaven Megamix (3DS)
@Pod You can choose to use "Simple Tap" controls where you just tap the screen like you press a button. There's no flicking like in DS.
Re: The Speedrun World Record for Super Mario Bros. Has Been Broken Again
@Gridatttack But this wasn't a TAS...
Re: The Speedrun World Record for Super Mario Bros. Has Been Broken Again
Oh man, that F bomb in the thumbnail of the video. That's kinda funny.
Re: Review: Rhythm Heaven Megamix (3DS)
Ok, I suppose I should give my quick opinion about this game....
The music, as always, is great. The game does start out much easier than previous games with shorter songs and simpler rhythms, but it does eventually increase in difficulty as you go on. But it's not as hard as it was previously.
I'm not sure if it's just me, but the timing seems to be much more lenient in this game. It definitely was the easiest to get Perfects on every rhythm game when compared to DS and Fever. It also is much more forgiving on the scoring. When you finish a game, you're scored on a scale of 100. Scoring 60-79 gets you an OK and scoring 80-100 gets you a Superb. If you're decent at rhythm games, you'll most likely get at least an OK every time. Those experienced with Rhythm Heaven will most likely score Superb most of the time. Good luck getting that 100, though. The score measures whether or not you hit each note correctly, but it also judges your timing as well. The highly useful timing display on the touch screen shows how well you timed each hit. Use it to your advantage when playing a march style rhythm game that requires consistent hits like Lockstep.
Despite how easy I've made the game sound up to this point, there is definitely one part of the game that is extremely hard. The Challenge Train is a mode where you have to play multiple rhythm games in succession with added challenges. At first, it'll challenge you to score a certain amount of points, or clear a game in three lives (making a mistake costs a life). But as you clear more challenges, you'll unlock more challenges that will require you to score Aces (perfectly timed hits), clear in two (or one!) lives, among others. Let's not forget that the speed of the rhythm game also gets bumped up as well. I'm not joking here. This mode can be brutal.
All in all, I highly recommend this game to anyone interested. It is a blast to play.
Re: Review: Rhythm Heaven Megamix (3DS)
Wow, this certainly took a while, didn't it? I know Europe is about to get it, but this has been out since E3 in North America.
Re: Random: Fan Discovers New Way to Instantly Kill a Boss in Wind Waker
This is amazing, and I just know that this was intentional programming. Definitely going to be doing this on my next playthrough.
Re: European My Nintendo Rewards Include New Nintendo Selects Discounts
Meanwhile, those with Amazon Prime get the 20% discount if they buy within two weeks of release (yes, the Nintendo Selects production run counts!).
Re: Editorial: Rediscovering the Gems of the Wii U Library
I'm not a fan of replaying levels and saves that have already been cleared. So, for example, a Mario stage with collectibles that are greyed out / transparent because I already have them disappoints me on a small, minor level, nibbling away at me as I nevertheless dash for the flagpole.
You did mention this game later, but Super Mario 3D World is the perfect example of this. It just isn't as fun playing through the game multiple times to get the character stamps. Starting over is much more fun.
...Its treatment of save data, which rather bizarrely is less advanced than on 3DS
I know this is a different topic, but when I read this, my mind immediately jumped to how the Wii U handles Wi-Fi networks. You can only use one at a time, where the 3DS can pick from three. Why did Nintendo think this was a good idea?
Re: Animal Crossing: New Leaf's Fall Update Will Handle The Weeding So You Don't Have To
@Ichiyama You never really had an excuse to begin with. You can enact an ordinance in your town that prevents weeds from popping up in your town. By doing so, weeds usually only pop up if you've been away from the game for a long time, and it's only about two or three weeds.
Re: StreetPass Update Adds New Minigames and Premium Option to Hold 100 Hits
@Pink_Floyd You get six Streetpasses at Nintendo Zones. Currently, you are capped at 10 Streetpasses before the system stops taking them and you have to go to the Plaza to clear them out. With Premium, the cap is increased to 100. You don't get more Streetpasses at Nintendo Zones, it just increases how many people you can pass with before the 3DS cuts it off.
Re: North Americans Get Two New Kirby Games on Wii U VC This Week
Finally, Epic Yarn is coming!
Re: Playtonic On Yooka-Laylee's Non-Linear Structure And Retaining That Trademark Rare Humour
@Coreyoli You are aware that when this game was first announced, and before the Kickstarter began, out of everyone who contacted Playtonic asking for the game to be on a specific console/PC, an overwhelming majority wanted it on Wii U? If there was no Kickstarter, then it probably would've been a Wii U exclusive, at least at launch.
Re: Rumour: French Media Claims Nintendo NX is Set for September Reveal
I don't believe any of these claims, but revealing NX at the Tokyo Game Show is logical. I'm actually expecting it at this point.
Re: Hands On: Taking a Deep Breath with The Legend of Zelda: Breath of the Wild
"There was some noticeable pop-in of elements in the distance, but hopefully this will be optimized out ahead of the final release."
Somehow I doubt this. Nintendo has been terrible with draw distance as of late. I'm looking at you, 3D World.
Re: Phoenix Wright: Ace Attorney - Spirit of Justice Leads Japanese Charts and Boosts New 3DS
Not gonna lie, I saw the beginning of the headline and hoped it was a release date.
Re: E3 2016: Rhythm Heaven Megamix is Available to Buy Right Now on the North American eShop
@TruenoGT I think? I saw on Treehouse while they were playing that there was a button named "English" so pushing it maybe toggles it to Japanese?
Re: E3 2016: Rhythm Heaven Megamix is Available to Buy Right Now on the North American eShop
Yep, saw a ton of people writing this in the Twitch chat before they "officially" announced this. Downloading now.
Re: E3 2016: Check Out the Paper Mario: Color Splash E3 Trailer
Oh, this trailer doesn't have the terrible narrator like the one on Treehouse Live. That was the definition of cringe.
Re: E3 2016: Dragon Quest VII: Fragments of the Forgotten Past Listed for 16th September Release
I can see people are looking forward to this game from Square Onix.
Yes, that is how someone on Treehouse Live pronounced Square Enix.
Re: E3 2016: BOXBOXBOY! is Coming to the 3DS eShop on 30th June
The first BoxBoy! will also go on sale later today. Not sure if Europe will follow.
EDIT: And the article has been updated with that info.
2nd EDIT: As promised, Nintendo put the first BoxBoy! on sale for $2.99, or $2.69 with the My Nintendo discount, down from $4.99.
Re: E3 2016: Nintendo Unveils Ever Oasis for the 3DS
When I watched the trailer on Treehouse Live, it reminded me of Fantasy Life, but it definitely is different. I'm going to keep a close eye on this one.
Re: Reaction: Key Early Lessons We Learned About The Legend of Zelda: Breath of the Wild
@Loui Phantom Hourglass is a sequel to Wind Waker in that it details the journey that Link and Zelda have while searching for a new land to create New Hyrule. It doesn't rule out having another story alongside it detailing what happened to the old Hyrule. It is a stretch in my opinion, but the argument is valid.
Re: Reaction: Key Early Lessons We Learned About The Legend of Zelda: Breath of the Wild
@abbyhitter So.....you're hoping that there are 100 mini dungeons on top of the over 100 shrines in the game? Because the shrines are essentially mini dungeons. Not sure where the 4 main dungeon rumor came from, though.
Re: Paper Mario: Color Splash Dated for 7th October
Hopefully, the coverage will change my opinion on this one.