Comments 548

Re: Rumour: Nintendo Patent Supposedly Points To Return Of DS Games

WhiteUmbrella

@Bass_X0 I understand what you said, but fundamentally, what you are suggesting is using a 3DS to play 3DS and DS games, something that the hardware can already do, but paywalled to paying for an online subscription and buying a Switch 2. That is just a really stupid idea, I'm not going to sugar coat it. It's a terrible idea.

Re: Nintendo's "Mysterious" Switch Online Playtest Program Gets Another Patent

WhiteUmbrella

@Metazoxan I'm not ignoring Mario Kart. Firstly, Nintendo didn't invent karting games, they just popularised the genre. They also didn't invent grabbing pick-ups by traversing over them. The U.S. government definitely infringed, but Nintendo didn't go after them, likely because they have too much to lose.
You need to go to the ignore list. I suggest you calm down, stop trying to make things political, but most of all, let go of your urge to compulsively defend and deflect for Nintendo, at every turn.

Re: Nintendo's "Mysterious" Switch Online Playtest Program Gets Another Patent

WhiteUmbrella

@Metazoxan The two examples I cited are different. Name any games that predate the games that those two patents stem from, that included the mechanics that were the subject of those patents. You have also claimed (to someone else) that there is an example of the Nemesis system from Shadow of Mordor being the subject of litigation in its defence. What case were you referring to?

"you take ONE CASE where they appear to use a game mechanic in a suit, and suddenly you act like that's the norm".

Where, in my previous comment, have I claimed that Nintendo normally sues routinely over game mechanics? I never claimed that, you are using strawman arguments. Whether Nintendo will or will not sue over the use of a gameplay mechanic, there is no valid argument to be made, that Nintendo should be able to hold patents over gameplay mechanics that they had no hand in creating. Using patent law in this way may encourage/force other companies to patent every aspect of their games to avoid Nintendo holding legal rights to competitors ideas, and can stiflr competition, without litigation, because the threat will always be there for a smaller game company that can't afford to get involved in litigation.

It doesn't really matter what you or I think Nintendo will or won't do. Nintendo doesn't avoid suing out of the goodness of their hearts. They only pick the battles they can win. This was most clearly delineated recently, when the U.S. government openly infringed on Nintendo and the Pokémon Company with their "gotta catch 'em all" video.
No tinfoil hat is needed. Nintendo are notoriously litigious. Everyone knows this. Nintendo is a law firm that makes games.

Re: Nintendo's "Mysterious" Switch Online Playtest Program Gets Another Patent

WhiteUmbrella

@Metazoxan
"Besides, we all know it wasn't really the game mechanics that started the Palworld suit. That was just the angle their lawyers chose to go from. It doesn't mean they are going to suddenly start sueing everything that plays like any of their games."

So, you're arguing that Nintendo should have unlimited power, because we can trust them not to use it? Go and look in the mirror, and take that Mario hat off, while you're at it.

Re: Nintendo's "Mysterious" Switch Online Playtest Program Gets Another Patent

WhiteUmbrella

@Metazoxan "You people"? Patent troll companies don't win in court. The only way they win is when companies would rather pay than litigate the issue.
Nintendo specifically are patenting gameplay concepts they didn't create, that existed in games before Nintendo even used them. That isn't right. Don't pretend this is an industry wide problem. There are a few obvious examples of patenting, for example the Nemesis system in the Shadow of Mordor games or Namco patenting playing a mini-game in a loading screen. Far from protecting those ideas, it buried them.
Nintendo specifically are going too far, trying to take possession of ideas that don't belong to them, stifling competition rather than just competing. This will hurt independent developers the most, since they won't have the money to compete.

Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port

WhiteUmbrella

@PopularCorpse "Bad faith arguments are not good."- Then why use them, yourself? Game Key cards are obviously, categorically NOT a solution to trade and share digital downloads. This makes literally no sense. If this were true, there would either be three formats available for most games (physical, digital, game key card) or just key cards and physical. The launch line-up and beyond has made it clear that key cards are being used to replace traditional physical releases, not being added as a third option. Being able to share games bought as downloads wasn't really a problem in the first place, since anyone who wanted the option to trade their games would just buy traditional physical releases anyway. Do you really believe that Ubisoft wants to damage their own profit margins by adding a resale option to downloaded games, rather than that they are trying to erode traditional physical media? It's not credible. At all.

Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port

WhiteUmbrella

@PopularCorpse Pointing out that Steam games don't have physical versions isn't the win that you and others here think it is. It's not a validation of Nintendo eroding physical media with key cards. If someone plays on PC as their primary format, and also has one or more consoles as secondary platform, being able to buy physical copies of titles that they like may be the majority of their incentive to bother with that platform. Some people collect physical games, when they don't yet own the hardware to play them. No-one is going to create a digital library for a platform they don't own.
There are actually physical Steam titles from the Wii U era. RE7 had a physical release. I believe it came on something like 7 dvd discs. If I personally want physical PC titles, I can do that. I have an M-DISC writer. There are places to legitimately purchase games DRM free, something that I actually favour. GOG has Hollow Knight: Silksong and Cronos: The New Dawn, at launch, with price parity with Steam, and DRM free. The PC OS Kazeta works with GOG and Itch io, allowing games to boot from carts the user can just make. I have a strong PC. If I had purchased Cronos there, I would be getting better performance, but I bought it on PS5, at launch, because I prefer to buy physical media. If there hadn't been a physical disc, I would have just bought it on PC. If Sony and Nintendo were to ditch physical media, they would lose the sales they get that rely on it. Those people aren't going to be convinced by you pointing out your belief that, because physical media doesn't exist in one place, it shouldn't matter if it exists in the other.

Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port

WhiteUmbrella

@PopularCorpse Anyone who bought a Steam game during the Wii U era can still play that game, even on a brand new PC. Nintendo requires you to buy it again. If you buy a game on Steam, you can play it for up to two hours, and get a no questions asked refund. Nintendo doesn't do that either. PC gamers also have the option of buying games on GOG, drm-free. Where's the drm free e-shop? It's not the same thing at all.

Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port

WhiteUmbrella

@Dr_Awkward So, when people write positive things about keycards, do you complain about that too? What you are asking for is biased media. There is negativity around keycards that is proportionate to the number of people that feel that way about them, and the comments are a good barometer of the overall feeling within the community. If you feel great about them, you are surely free to write that. Opposing opinions are also valid.

Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port

WhiteUmbrella

"Not only is this a stutter-free experience 99.9% of the time, it's actually right up there and in the mix with other versions of the game in the old looks department."

I've been relying on Nintendo Life for Switch reviews for years now. That said, this review has me sceptical, when there have been so many reports of poor performance. I hope Digital Foundry pretty much line up with your assessment. We'll see.

Re: Dragon Quest I & II HD-2D Remake Has Officially Gone Gold, Out This October

WhiteUmbrella

The entire reason for an upgrade path is not to damage sales. If someone is on the previous gen, an upgrade path gives fans that don't have the newest hardware the confidence to purchase the game now, knowing that there will be an upgrade for the new hardware, and that they won't have to buy the game again for the new system. Cross generational dlc has been standard for much longer. If you bought, say, RE4/RE2 remake, Village etc for PS4, all the content including any dlc has a free upgrade to PS5.
No-one but the biggest fans of the series will buy everything twice, so Square Enix are looking to screw over their most ardent supporters. Please don't support these garbage practices, don't defend them. Send a message.

Re: Rumour: Sony Is Gunning For The Switch 2 With A Handheld, Dockable PS6

WhiteUmbrella

Sony have a history of releasing hardware and then not supporting it. It could be that, if they can sell that hardware at a profit, they release it anyway in order to at least recoup the sunk cost of R&D, and these are devices released with a lack of commitment to future support, even at the point of release. I have a suspicion that this may be the case, and that Sony also develop and release hardware because they have a habit of hedging, following a track of development because a competitor is achieving success in the same or a parallel market, and Sony can't predict what level of success this competitor will have, and that potential success' impact on their market share. I see PSVR2 in this light, as a response to the rapid growth of Meta Quest in the VR space. Also, even if long term support isn't intended, releasing competing hardware can, at the very least, dilute a competitor's market share. Nintendo have moved away from their 'blue ocean' strategy, after all, so they should expect at least some attempts at some red in the near future. If Sony did the R&D on a handheld, and they can sell that hardware at a profit, we will absolutely see it releasing.

Re: Capcom Launches Resident Evil 30th Anniversary Website

WhiteUmbrella

I love the art-style in this new banner. I would settle for a physical re-release of the original trilogy, to celebrate the anniversary.

@GoldenSunRM It's nice to see a new fan that appreciates the original fixed camera style of gameplay, but sadly I don't think we'll see either a new game or remake made like that again, at least not from Capcom. A remake of RE2, in the vein of RE1 remake, was slated for production during the Gamecube era, but Shinji Mikami wanted all hands on deck for RE4, so ... it didn't happen.

Re: Switch Is Now Within Touching Distance Of The DS' Lifetime Sales

WhiteUmbrella

I'm just going to respond to the PS2 as a dvd player here, since so many have mentioned it in response, one response being unnecessarily rude. I agree, but I don't agree that it invalidates the argument for Switch and PS2 being incomparable, to me it strengthens it. I'm old enough to have preordered a PS2 and I had one at launch. The launch hardware was crap. In my unit, DVD playback was fine, but a minority of early games were delivered on cd-rom, and my PS2 sounded like a sawmill when reading those discs. The slim was much better, and I still have one set up, which I purchased brand new just a few years ago.
At the time the PS2 launched, DVD was a new format, and standalone players were expensive, so many people bought one primarily as a DVD player. Of course, this effectively acted as a trojan horse, with people purchasing a game console that might not have purchased one otherwise. The PS2 had a much weaker software attachment rate than the Switch has today, I'm sure, although I don't care to search for the figures just now. Wii arguably had some degree of the same problem, as a Wii Sports machine. It was a different time, and a totally different market. PS2 also had some outstanding games, some of which are still playable on Switch today.

Re: Video: Switch 2 And Steam Deck Face Off In Cyberpunk 2077 Benchmark Test

WhiteUmbrella

@Yozora146_ Ok, but since you don't know the context, why are you replying to your own assumption on my position? I stated that Switch 2 would outperform Steam Deck while docked, but wouldn't be able to outperform Steam Deck as a handheld, in a majority of cases. My reasoning was the heavily restricted power budget of Switch 2 (10 watts) versus Steam Deck (28watts?). I don't remember the exact figure for Steam Deck, but is in that ballpark and much higher than Switch 2. The article above even validates this position, by bringing the power budget into the equation. The usual suspects rounded on me, and now you're challenging a fantasy position that I never held. Of course, it's possible to read users previous posts, if you so choose ....

Re: PSA: You Might Want To Be Careful Buying Pre-Owned Switch 1 Games For Your Switch 2

WhiteUmbrella

Anyone who has ever had to deal with customer service departments knows that the result can really go either way, depending on who happens to be on the other end of the line, that day. If you buy a used game cartridge, you could end up blocked from online services permanently, presumably with no right of appeal. This is overreach.
My opinion is that this is not just about the MIG cartridge, but also is tied into digital game sharing, and the game key cards. In the case of the game key cards, a single online check has been claimed by Nintendo, on first boot-up, but this has never made sense to me. It was always clear, that the online check is for a unique identifier on the game key card, which is then checked against Nintendo's white list of verified keys. Such a system represents a security loophole, because if the security of the key were ever breached (and likely will be), the game key cards could then be duplicated, with multiples of effectively the exact same game key card being in existence at any one time. In response, Nintendo has implemented a surveillance system, one that stores device history even when the device is used offline, which then uploads the usage history the very next time that the system connects online. This is likely happening on all consoles, whether the software used is a download, game key card or physical cartridge. Any and all users, using software that has been duplicated, will instantly have their online access banned, punishing the innocent and guilty alike, leaving anyone punished at the whims of Nintendo customer service. This is really unacceptable and an indefensible course of action, although history tells us there will be no shortage of people defending it.