Comments 561

Re: Editorial: The 3D Effect - A Smart 3DS Feature That Struggled to Find Its True Depth

Stargazer

I still use 3D and I'm always disappointed when a game comes out that doesn't utilize it. Not that it was a very useful feature, despite somewhat grand promises about how it would change our spatial recognition in video games forever.

I still remember being blown away by objects in Rayman 3D popping far out of the screen, and storm troopers blaster fire zooming out of the screen in Lego Star Wars.

Re: Review: Tallowmere (Wii U eShop)

Stargazer

Last night I got this amazing armor that boosted the awesome ice wand I had and made me into a death-dealing machine, and then I thought, self, you should switch to the katana and chop these dudes up and I got trapped between purple -potion guys and instantly died.

Re: Review: Tallowmere (Wii U eShop)

Stargazer

@FantasiaWHT It's surprisingly great, actually. I had the game on my iPad but got this to support the dev and for local multiplayer (which is very well done) and physical controls. The combat is fantastic, and constantly challenging due to the shield use and the weapon / enemy variety. It may look amateurish but the gameplay is very tight and addictive.

Re: Review: Gunslugs (3DS eShop)

Stargazer

No mention of the amazing soundtrack? The different characters that essentially serve as a level select and difficulty select? The level design differences between 1 and 2?