Kickstarter has given budding game developers a chance to shine that never existed in the early days of gaming. Twisted Fusion is one of the most recent titles to be supported by the service, but does it fare well from its crowdfunded roots? Let's find out.
We're a little light on story in Twisted Fusion. The main character, Cora, is called outside to play with her friends when, suddenly, they're warped to another world called Evan. In Evan their toy squirt guns are useful as weapons, and they must use them to defeat the variety of monsters present. The goal is to recover the Sun Stones and return home.
Twisted Fusion ends up as a sort-of 2D action platformer with RPG elements, with aspects of the Metroidvania genre. The game takes place in an open world in the vein of Metroid, and you can team up with a few friends if you have the extra controllers. Once you start you'll try to go in multiple directions and find that you can really only go in one. This brings you to the first tower, and it's these that act as the game's dungeons.
As you defeat monsters you'll gain currency, which can be used to purchase new abilities and upgrades through an app on Cora's phone. Resembling a Windows 8 device, your phone serves as the main menu for the game. Aside from the shop it includes a variety of features, such as a difficulty slider, a clock that allows you to fast-forward time, and a list of tasks to complete in the game.
Even if you're playing alone, you can choose to play as a different character using a menu on the phone. Each player is essentially the same aside from their special abilities, which only require a one-time purchase to use for all characters. The special abilities are extra-powerful attacks that have no limit on their use. Cora drops a little rocket that fires three blasts of water up into the air. One of the other characters uses a stationary fire hydrant to fire huge blasts of water at enemies, while a third throws a water balloon grenade in an arc.
A special side feature of the phone is the My Monsters app, which allows you to raise monsters from eggs that you pick up from enemies. Defeating enemies will grant experience points to the monsters, and once you've assembled a strong team you can take them into battle and test their abilities. It's a nice optional distraction, though the menu to interact with it can feel a bit clumsy.
Once you're in control of Cora and start off for the game's first tower, the problems start to creep in. The first set of issues concern the graphics. The framerate is choppy and can become a little disconcerting after a while; this is especially true when coupled with the game's awkward camera.
The camera judders to your every move, even if you're just moving a step in a different direction. This doesn't jive with the game's zoomed-out picture (especially when playing on the TV) and makes the view jump all over the place. It's disorienting and makes movement more frustrating than it ever should be. Thankfully, the view is zoomed in when playing on the GamePad, which makes it easier to keep track of what's going on. However, the framerate isn't any better on the GamePad.
Speaking of movement, Cora's jump is rather floaty, as well. She abruptly moves up into the air and slowly descends back down, so the momentum isn't ideal. This is negated once you earn the must-have jetpack ability, but it's still a concern early on.
Unfortunately, some other aspects of the game don't fare much better. Combat quickly begins to feel like a chore because enemies take a lot of hits to defeat. We counted 47 shots to take down a plant enemy stuck on the ceiling. Frankly, this is overkill for defeating enemies and calls to memory the original Shantae, which also had enemies that felt like tanks. You have hearts representing your health, but many enemies kill you in one hit regardless, so it ends up feeling moot.
The special abilities discussed above do help with taking down the enemies, but they don't make fighting much more enjoyable. Especially on higher difficulties, you can still be killed (in one hit) using the stationary fire hydrant blast, which limits its use. Aside from the abilities, you can also use your loot to purchase attack and defense upgrades, making the combat a bit easier; you do have to grind some loot to purchase them, however, which can take some time.
The first boss exemplifies these issues; it's a dragon that simply moves back and forth and shoots you. You have to shoot him over 100 times to defeat him, and jumping over his movement requires exact precision, despite his hitbox being inconsistent. This is an issue with shooting normal enemies as well. One enemy, a green blob, bounces up and down in its idle animation. You can hit it when it's fully extended up, but your shots will go right over it when it's squished down. You can't duck to counteract this, so it can be frustrating to deal with.
The final overarching problem with this game is the navigation and map design. Unbelievably, there's no map, which makes navigation confusing. To make this worse, many areas of the game are hard to distinguish from one another. Every room in the towers looks identical, and the field layout faces the same fate. There are warp points to get around quickly, but screen-to-screen navigation suffers greatly.
Many parts of the game end up feeling like a maze. In the field, you often won't be able to tell that your current path results in a dead end until you reach it. In towers, you'll often have to head down a series of corridors only to find a locked door. Trekking back to find the key, then unlocking the door, can then lead to another long corridor and another locked door. This leads to a lot of tedious backtracking and trial-and-error gameplay in finding where to go.
The map and world, overall, feel rather empty. Enemies are sparsely scattered around and you'll want to avoid them most of the time, in any case, due to how many hits they take. The jetpack opens up more of the map, but the sky feels empty, with only a few platforms scattered about. The towers are also confusing to navigate due to the lack of a map or visual distinctiveness. On the plus side, the soundtrack isn't bad. It has an air of fantasy which is perfect for being lost in a foreign land, but can get repetitive after a while. The music also abruptly cuts when moving in and out of a town are,a instead of cleanly fading.
The game lacks polish in a lot of areas. Typos are fairly common in the dialogue, enemies won't appear in the same keyplaces after you die in a tower, you can be killed by enemies while you're paused, and you get no feedback on whether you're actually doing damage to a foe (or if you're being hurt). In the first tower, we were even able to walk right through a locked door without a key.
Conclusion
Twisted Fusion misses its potential. The skeleton of a solid game is here, but it falls short in various regards and is plagued with issues. What fun you might have from searching for secrets and gaining new abilities is completely marred by tedious combat, a shaky camera and movement, a lack of navigational help, and overall boring gameplay. The variety of technical issues suggest that perhaps this game could have used some more time in development.
If you really like action platformers and don't mind a game that's rough around the edges, this isn't the worst game on the eShop considering the price. However, most people should look elsewhere. Twisted Fusion's ultimate fate is that it feels incomplete, not plain awful, and that's sad considering its origins.
Comments 123
It's sad we seem to hear practically nothing of Wii U now only the odd mediocre game turning up sporadically. Most of the stories on this site now mainly focuses on Switch, Pokemon GO and 3DS.
Unity makes it easy for talented people to build their dreams.
Unity makes it easy to build shovelware.
Huh. I expected a slightly better review after reading that interview from a week or two ago, but hey, I understand the points that were made.
The Wiiviewr on YouTube gave it an "okay". Thanks for the second opinion.
Many thanks for the review! Seems this game is similar to marmite, have had both very high and low scores around the web, I have had several places give it a 8/10 of course to each their own
To add some detail to this reviewers comments; if you are finding enemies ( or bosses) are taking to many shots to take down, either turn down your difficulty on the slider on your GamePad or upgrade your attack strength.
It also sounds like the reviewer here didn't play the game long? Please correct if I'm wrong here. Everything in the text sounds like it comes from the first 10-20% of the game. Not to spoil anything but more things are introduced later, including jetpack challenges that add to the gameplay.
Also if you do like the idea of monster trainers / battlers that mode on it's own is very extensive and you could pour allot of time into.
Free updates are on the way, these will improve general bugs and performance. There may even be some extra features sneaked in!
Well, l already bought it, because I was really looking forward to it. Hopefully I enjoy it more.
@RainbowGazelle Thanks for the support! Do come back and let us know what you think - some love it
"enemies kill you in one hit regardles" this only happens if you have your difficulty slider up, if you slide it down this does not happen.
Only slide it up if you do in fact want a challenge (you are rewarded for it with more loot from enemies)
Ooooooh, dev called you out, reviewer. Show us you got farther than 20% in
I checked the community rules and can't see anything against this, so here's some other reviews of the game (both 8/10)
http://www.bagogames.com/twisted-fusion-wii-u-review/
http://www.nintendofever.com/review/twisted-fusion/
Have fun
Dis comment section gon' get real.
@Stargazer Yea a screenshot of the "tasks" app will tell all Will also show how many quests and side jobs completed, any? (not even mentioned in the text)
I will probably wait on this if bugs are getting fixed. No map feels like a bummer too.
@sinalefa bug fixes are already in the works, first update soon The map however was a deliberate decision, this isn't Metroid. The challenge of the towers is working out the route to the top, they are deliberately maze like.
Game auto-saves on every screen and you can warp in and out of towers at anytime, and be completing quests, raising monsters whilst doing towers.
Oh, boy.
Grabs digital popcorn, kicks back in his chair, and waits in curiosity to see a meltdown from the dev who seems incapable of fully accepting criticisms.
@samuelvictor Yes lots of updates coming, this is now as a service and the feedback from players helps greatly in shaping it from here on out.
I do recommend reading NintendoFevers review, it is very extensive and goes through allot about the game simply not mentioned in the text here such as elemental attacks, humorous script, more into the monster system, quest system and more...
http://www.nintendofever.com/review/twisted-fusion/
I will be buying this too! I like platformers, art seems nice and co-op sounds fun! I'm happy to hear fixes and improvements are on the way though, always nice to know issues will be fixed.
@MagicEmperor I have no problem with difference of opinions, it's why there so many options and ways to play in the game
I just feel it is my role as developer to point out features missing from the text of the review.
Eh, I'll still get it because it looks intriguing to me and I got $5 to spare. I've tolerated plenty of hated games like Rise of Lyric, Battle Miner, The Letter, and such, so handling this one should be cookies n milk for me.
Really seems like Nintendolife barely played the game before reviewing it, and didn't properly test the various difficulty modes. I'm really disappointed in the lack of effort in this review.
@leuvsion If you're going to quote reviews then you have to take the rough with the smooth. This comment section has made me look up other reviews. While I seen the 8's, I did come across this too(2).
http://www.gamespew.com/2016/10/twisted-fusion-review/
@SLIGEACH_EIRE My first post said it seems this game is like marmite it has had high reviews and lows, I have not issue with the number given here.
"It also sounds like the reviewer here didn't play the game long? Please correct if I'm wrong here. Everything in the text sounds like it comes from the first 10-20% of the game."
This is exactly why sites should make it mandatory that their reviews reference the number of hours played or the number of levels played through. As the reader, I want to know if you played 10% of the game in an hour, or 80% of the game in 5 hours. It makes a big difference. Not mentioning the time and failing to mention key features later in the game raises red flags.
@SLIGEACH_EIRE - Are you paid to camp on this site and be the first to type a negative, concern troll message on every topic?
You barely address the game or the review, and you have no questions, just generic anti-Wii U posts that contribute nothing but flame fodder and bait.
I actually bought this game, and I'm a little saddened that the review went so poorly. I suppose some of the things that the reviewer didn't like were things that I do like...
1) The game has a great sense of discovery. You never really know what you're going to encounter, and some things feel like well hidden secrets off the beaten path.
2) The combat complaints aren't that legitimate. Early on as you explore, enemies are tough but you get quests to go after each enemy in order of difficulty. If you power up your character, the first tower boss is a piece of cake, so your experience may vary. Fans of classic games like Rygar, Faxanadu, or Legacy of the Wizard will feel right at home here.
Let me guess, Construct2? No wonder there are issues all over the place.
Really nice banner picture BTW. I have the full image saved from a previous article if anyone wants a nice wallpaper:
@Action51 Thank you very much for your perspective. It sounds like the kind of game I would enjoy too. The review made me doubt that.
All in all, it seems to lack some polish. I hope future updates make it a more fulfilling experience.
yup extra polish is incoming but the content is in their in spades, upto 40+ hours worth if you want to 100% it
Why should the reviewer have to complete the game to determine whether they like it or not? If the game doesn't hook them then that's that. Like, I never beat the final boss of Sticker Star, but I doubt doing so would change my opinion of it. Sure, maybe the game has cool features further in, but if the game leading up to that isn't fun for you then what's the point?
@EOTW - As a reviewer that is getting paid to give readers an informed look at a game, it's important that they should experience what the product has to offer.
Why should I trust someone reviewing a movie that wasn't paying attention or left the theater early to get ahead of traffic?
I don't expect a reviewer to 100% every game, but this game is far from unplayable or broken. That's not even in question...but I would expect someone to get deep enough into the game to be able to give a developed opinion.
@Action51 Shots fired. Or is that, "subs sunk?" Livin' large...
@DiscoGentleman - thanks!
@Solid_Stannis - just stating my opinion.
I'm a little biased, I do like this game and I think it's incredibly ambitious and gives you a lot of content for the price. It has flaws, but not enough to turn me away.
@Action51 You're a liar. Every topic? Liar! What did I say that wasn't true? Nothing.
The developer is entitled to provide the links to the good scores. They didn't mention the negative review and why would they? I'm entitled to provide balance. I see 4 reviews, two 8's, one 4 and one 2.
@EOTW I have no problem with someone quitting a game after an hour because they don't like it. But if you are writing a review, the review should mention that you only played an hour, for whatever the reason.
@SLIGEACH_EIRE
"You're a liar"
Pffffftt bwahahaha! This coming from you lol...
Btw, read his post again. He asked you a question, never actually said you were doing it every single time. He asked if you were paid to camp out and attempt to do it every single time.
But if your best defense is "well it's not every single time", then you may as well just not respond at all.
@JaxonH
Liking your avatar!
@JaxonH Where did you get my quote, "well it's not every single time"? You wouldn't be lying would you?
@SLIGEACH_EIRE
Go educate yourself and research what paraphrasing is.
Gosh you're something else.
Biggest liar on this site falsely accusing others of lying ad nauseum
@EOTW
Imagine my review of Super Mario Bros when I can't get past the first goomba and then give up. It would be very helpful to everyone reading.
This looks like fun! Unfortunately I don't have a Wii U, but I would buy it!
@JasonLee99
@Action51
Fair enough.
@Stargazer Exaggerations aside, I do expect a reviewer to give a game a chance. I will say, though, that if you don't enjoy a game in first hour or two then I doubt you would start liking it halfway through.
@JasonLee99 yup, the only story the review mentions is the intro scene...I dont think they saw any more story than that to critique, nuances like elemental attacks and even the full quest system was not mentioned at all.
@EOTW Based on the length of the "average" game however, 1 or 2 hours is grossly inadequate to drop the controller and review it right there, IMO.
@leuvsion How long will you keep on updating the game ?
As long as Nintendo lets me, remember these words
I may still give this a shot.
@leuvsion Okay, thank you!
@Action51 Buddy, few very sites pay their reviewers.
That being said, the reviewer should make an effort to get far into the game. Maybe not finish it, but only 10-20% is probably not enough, some games get deeper as they go on.
Imagine if you only played the first 2 dungeons of most 3D Legend of Zelda games and then reviewed them. You probably wouldn't give them as good of a score and wouldn't use most of the weapons that are unlocked over time.
@XCWarrior - Yes and no.
Big sites like IGN and Gamespot pay their reviewers, some make revenue through ads and agreements on Youtube etc.
@JaxonH Educate yourself more like. Putting something in "" is called quoting. You don't even understand something so basic. You're a fool. Where did I ever say that? I didn't. Hence, you're a liar.
"Biggest liar on this site falsely accusing others of lying ad nauseum" Another lie. And a troll to boot.
@SLIGEACH_EIRE - You're just arguing semantics.
I was using hyperbole. But, in all seriousness, so often when I finish reading an article, you have the first comment and it's usually the same entitled, cynical, generic negativity.
Obviously I'm not the only one who has picked up on this. Just sayin'.
So who here actually has the game? What do you honestly think? How far you got so far?
Same score as SPIKEY WALLS...
Also find it odd that BLOK DROP X TWISTED FUSION scored a 7 and this a 4. NL's review scoring is all over the place and their reviewers don't seem like they even play the games they are reviewing.
This game has gone above and beyond the typical Wii U game and it doesn't get the attention it deserves from the review staff. Don't complain when you get more of the same - if when something unique comes out and you just sh*t on it.
Do you guys seriously just watch videos of the game and make a judgement there?
@leuvsion I've beaten two towers, got the jetpack, special move, powered up offense and defense a few times, and I've found three villages and the ice world area.
One thing I found that was really cool, was a warp portal that led me to an area on the rooftops of a modern city world. It was so out of nowhere, and didn't really seem to connect to the greater story except that these people were trapped there and maybe you completing your quest will free them?
I love that kind of thing, and it's absent in a lot of modern games.
My only real complaints are the rough movement, which is I guess due to the lower frame rate and that the characters aren't all that different in how they play except for special weapon.
I would like to see more collectibles and usable items instead of just the costumes and power ups you buy.
Otherwise, this game is extremely ambitious and I love exploring the quirky world.
The girl with the pigtails (Erika) has the best special weapon!
@Action51 Thanks for the honest feedback, do also have a play around in the My Monsters app, loads of stuff to get lost in their if your into that type of gameplay loop.
So there's already a ton of collectibles with the chests / gogos / secret keys in towers, ect. What else would you like to see on that front?
Also have you found out yet how to get multiple heart containers out of each tower? I wont say more than that as the reward is in the discovery! (sometimes you have to think out-side-the-box in terms of collectibles and secrets!)
p.s. no charge shot yet? aim for that next
@Action51 Another reference to me having first comment I see. I've seen others around here that had petty infatuations over that as it seems to bug them for some reason. They're not around anymore, I wonder why? You just keep lying. "Usually" and you're talking nonsense. So I'm going to try and ignore you from now on.
@leuvsion Ah...I found a blue key in the tower to the east of the main starting village, but didn't find the door it unlocked, and in the tower on the west I found a locked door with a heart container behind it but no key...so I'm guessing I have 50% of that puzzle solved, I just have to find the right key and door in the corresponding tower.
Do you have an official company business email?
I may even be able to help create some resources and HUD elements for you, as I have a background in commercial art and video. Although I also understand if this is your "baby" and want to keep meddling forum users from influencing it
@Action51 Yup, each tower has a secret key and room, each containing a HUGE chest and heart container, the other heart container is a secret however
all feedback is welcome! and updates will keep coming! you can find my email on www.leuvsion.com also if you enjoying the game, why not leave a honest user review here?
@SLIGEACH_EIRE Dude, let it go. More often than not you comment on a given article, review, or whatever, and more often than not it's negative just for the sake of being negative. If that's your thing, fine, have at it; this is the Internet, after all. But don't be surprised that you get called out on it, nor that you get called out for resorting to calling people liars.
@leuvsion - Thanks, I'll want to complete a little more of the game, but I've made a topic about it in the forums encouraging people to check it out if they enjoy open world metroidvania style side scrollers.
I'll drop you an email if I come up with any solid ideas or more feedback.
@Action51 I appreciate your review integrity, cheers also for the thread and if you do think of ideas for updates send them my way!
@Action51 Like I said, a few pay their reviewers. They don't on this site, unless something has changed recently.
I really liked the game, and i think that 4 seems like a very low score. For 5$ this has more content then some games that cost 20. One things that i really liked about the game is just how much depth there really is, the more that the player digs in the more there is to see and uncover and the RPG elements are really great as well, the ability to upgrade the attack and defense helps a lot. Useing the difficulty slide I think helps the game as a whole and will make the game more or less of a grind, i used the 5 to 7 difficulty and that was great for me. helped to get more loot as to upgrade faster. i do wish it was possible to have more then one quest and i do wish there was a bit more information about how much damage was being done to an enemy. also i was not a fan of the art style be it the more detailed drawing or the GFX of the game while in motion, the music was great for the time i would listen but it seemed to me to get a bit repetitive. There is just a loot to the game and just like the NES Zelda there is little to no hand holding, i liked this, but i do wish i could have had a map at some points. the towers i liked how long they took, and the game really is about sloving the puzzle in the tower to fight the boss and then keep on keeping on, its kind of like a rouglike in some respects, but over its just a game that is kind of like junk food, and its plays like that. its great and lots of fun, there is a lot to it. and its easy to pick up and play. it wont change your life. but i think anyone would really enjoy the game as a whole if they give it the time of day. plus its only $5.... It really is maybe the best deal on the eshop. this is an easy 7 for me, and worth it the whole time.
Wait, I get it now!
The reviewer was using reverse psychology and wanted to trigger people so they would buy the game after the developer defended it... Genius!
@Kalmaro It's not just the developer defending the game, everyone else on here who has actually played it is as well
@Kalmaro Heh!
Wow, Ben really screwed up on the review by not using the difficulty slider! Personally, I almost always start new games on the lowest available difficulty and later adjust if necessary.
I get the idea of purposely making maze-like dungeons with no map and actually find that to be pretty interesting (kind of like a side-scrolling version of an early FPS like "Wolfenstein 3D"). The monster raising side-game sounds a lot like the Chao Gardens I enjoyed so much in the "Sonic Adventure" duology. The zoomed out view would be an issue, but I'll just always play it on the GamePad. Now the glitches, framerate problems, and faulty hitbox detection are legitimate problems, but hopefully the promised updates will take care of most of them. Although, leuvsion, you really should take care of as many technical problems as possible before you release the game. Overall, this sounds like a pretty good game. Add to Wishlist...
This comment section only makes it more tempting to get the game. Not that I will, I don't own a Wii U... or a 3DS anymore... I just come on here because I'm bored and might get the Switch. Phew went a little off tandem there.
Just noticed the user reviews! Awesome! cheers all
So, uh, what's up with the blatant ripoff of Reimu in the screenshots?
I guess it could be a reference, too. /shrug
Well i was playing so many random game and the interview, the origin of this game on kickstarer and also the developer being on top of the opinions made me want to support this. Yes is not a AAA game and yes it need some fixing but the price and wath you get is nice and also there will be patches and more stuff to come. I like retro games and i wanted so bad a 2d open world (like maple story). Im just going around discovering stuff solving puzzles, finding secrets and im posting on miiverse like never before and yes the dev is there earing us. I took the risk and so far i like it a lot i will try to complete it 100% im on my way to a 3rd tower and man i got to the faaaar end of the game in thrilled how there is no boundries of where you can go and some misteries here and there. Give it a chance if you like to explore and if you like to go anywere (at your own risk hehe)
@StephenYap3 I'm preeeeeety sure Rise of Lyric isn't anywhere near the level of the other two you listed.
This reminds me of when the reviewer gave Star Wars: The Force Unleashed a 3😭. Tons of readers really hammered the reviewer and rightfully so.
I will say this: This game (like most) is not going to grab and appeal to everyone and I can understand why the reviewer might not like it.
I still think you have to take into consideration the content and price and compare it to other e-shop experiences.
I believe he scored it a bit too harshly, but I certainly don't feel he must justify or change the review. People can read his review where he explains why he scored it that way. Game scores are subjective after all.
@998613game You still gotta remember that reviews are still opinions. With that said, the reviewer for each game may not be the same person.
I wouldn't place my decision all on one review anyway, good or bad. Some reviewers may just hate games that I fall in love with or vice versa.
@leuvsion i might be getting it soon but have you thought about special collectable that are somewhat everywhere as a form of a way for people to notice where they have never been or even character exclusive collectables and lastly invisible collectable that are kinda like ghosts that appear at a certain time then disappear that also move around the world?
I expected as much. Looked very poor from the beginning!
I can't comment on the game, but this thread has been most entertaining. I'll give it a solid 8.5 out of 10, right now, but I'd be prepared to go as high as a 9 in the event they release "Reviewer defends the review" DLC.
@leuvsion I have the game but I can't get myself into playing (with the gamepad) because of the camera. It's sad because I like the gameplay so far. I'm planning to finish it, though.
@merrygorndoflife Thabks for the feedback.
So are you playing on TV or off-TV?
If I could add somdthing in an update, what would be the best solution for you?
@leuvsion I am playing off-TV. I will try on TV, the scale seems better suited to the camera.
I think that the camera is the biggest issue. It takes too long to move on your position.
Also, I feel like the actual speed is 2x what it should have been. It makes everything more tedious because you lack accuracy on all your moves. So I would implement a run button, for example.
I hope that helped.
@merrygorndoflife Thanks for the suggestions im working on camera and screen zoom options for the first update after feedback. I think having options is best as choice of play style is already this games mantra so makes sense to do so!
Maybe you should make it more obvious from the start that there is a difficulty slider that they're setting all the way up and what that means for the gameplay
Seems like a flaw if I have to come to a comment thread to figure that out instead of it being obvious in the game. Fyi I haven't played the game but that's my two cents.
@Zach the difficulty slider does start on the easiest (1) it seems the reviewer went into the difficulty slider app, turned it up (here it says the risk/reward of the difficulty slider, so get more loot from enemies but they are tougher & stronger), then in the review text stated about 1 hit ko enemies and bullet sponge enemies
@leuvsion Also, I just watched gameplay of Twisted Fusion (https://www.youtube.com/watch?v=fqp3Vnh5y_g).
The camera really moves when it shouldn't.
At 9:17, the room should be centered in the screen, here the camera moved vertically after Cora appeared in the room, and horizontally it is not centered at all.
After that, the camera should not be moving at all, and Cora is the only one that should be moving.
The camera (as well as the joystick) is sometimes too responsive, to me things like 10:40 and 11:01 are not supposed to happen. The camera reacts to you moving to the right and the left immediately, when it should have updated a bit later and summing the left and right movements. It may just be tied to the speed problem.
On the other hand, during a jump the camera does not follow well the movement of the player, it feels like when the player jumps the camera moves up for a certain value and then when the player land on the ground it moves down. It would be nice if the camera moves during the movement of the player and with the same pattern as the player.
The most important point I think is that the camera should NEVER move when the player don't (especially after jumps). Every camera movement should be done before Cora stops moving (see from 10:40 to 10:47). Because it really hurts the gameplay.
Well, I think that's all for the camera problems.
@merrygorndoflife very detailed! thank you! Will be a good reference when doing the new camera! thanks again!
@ninty-love Near the level of what? Tolerance or hated?
If it's the former, I've been able to tolerate the game's glitches and bugs and have played much worse (Blues Brothers 2000 on N64. Thank goodness it was a rental my brother made). Yes, those kinds of things are an indicator of a bad game, but from what I got out of Rise of Lyric, I enjoyed it and I thought it was okay. I'm a versatile gamer, so a game will have to have some of the worst gameplay ever designed (or vastly cut down features from its predecessors) in order for me to put it down, and that's why Mighty No. 9 and Mario Tennis: Ultra Smash are some of the worst games I played in recent memory.
If it's the latter, I was going by Nintendo Life's reviews and those games seem to not have received praise like most other games (their review for The Legend of Dark Witch 2 got put down by the reviewer and many disagreed with the review and liked it). I probably should have used "bad" instead of "hated", but at the same time, I don't want to be dragging Twisted Fusion into that category.
For players adding your own user reviews, thank you! They keep coming in
@leuvsion You're welcome!
A couple of video reviews.
@leuvsion Hello. I bought Twisted Fusion after I read your interview on this site, and I have to say, while there certainly is room for improvement, it's a solid game that doesn't, IMO, deserve the harsh score. I feel like you delivered on your promises.
First and foremost, I have to say that you're one of the rare developers that actually use the Gamepad well. Different screens, touch responsive menus, actual different resolution, TF is one of the rare games that actually feels like it belongs on Wii U. Kudos for that.
From there, I feel really torn between numerous shortcomings, and the skeleton of a potential real indie gem. For exemple, the world looks pretty good, but the characters, I feel, have nothing to really distinguish themselves from each other. They feel like generic girls. There's the blue one, and the red one and the purple one. That's it.
Same thing for the writing: the dialogs often make me smirk, but the story just feels absent: you're into Evan, get the jewels, good luck. It really falls short on being cryptic and just ends up not being there.
And what doesn't help is that I didn't feel a real threat in the dungeons, or the bosses. No epic music, no fanfare or victory pose for killing them or no celebration or dialog for getting the all important Jewels. Just a little magic symbol and... that's it.
Before I get to the good points (promise, I will), just one last thing. I keep getting torn away from immersion for stupid reasons: you can't duck and shoot, making some ennemies hell to get rid of, for exemple, and the random spawn of enemies makes the same room go from death trap to boring over some seconds.
Ok, I'll stop being negative and start being nice now, because honestly, I really like TF. I like its style and its gameplay, I like the difficulty slider and the phone menus which make it really stand out from metroidvanias. I like the quirky humor and the goofy-looking enemies. I like the slew of secrets and unlockables. I really feel it can become great with some light improvements.
I know it's easy for people that did not develop the game to criticize it, but you'd have to be blind not to see what's good in TF. If I may humbly give some advice, try and take inspiration from similar titles, like Shantae, Unepic, Axiom Verge, which are all excellent, and I feel like most problems will be adressed.
There, I'm done. Thanks for having given us Twisted Fusion.
I played the beta1 and 2.
I will buy it, but don did it yet.
The jump is sudden yet, it really is. And some parts yet are poor visually even with the new aditions.
But the gameplay is solid and the exploration too. Is worthy to play.
@Kosmo Thanks for the extensive feedback, my only point of contention... is the boss music, not epic? I think it is very epic!
it's the same music that plays in the action trailer, link here for recap https://www.youtube.com/watch?v=974dwMWOte4
@SLIGEACH_EIRE Don't forget Steamy Jimmy!
https://youtu.be/tE1GTsLR0jc
Also feedback received! Next update to include crouching to tackle those smaller enemies without the charge shot!
@leuvsion I've been playing Twisted Fusion today. I think it's great. I really don't understand the "poor framerate" criticism, or why the game has been reviewed so badly here. I've currently finished 2 towers (and unlocked both blue doors!), have the jetpack, and have increased my weapon power. I've been making a chart of all the monsters I've got so far. The music is nice, the action gameplay is fun, and exploring is rewarding. The lack of a map isn't a problem (that's part of the adventure). Honestly, I feel some people are just too lazy to explore and keep track of their own progress nowadays. It's definitely at least a 7/10 so far to me, but I won't score it on here until I'm done. Easily worth £4! Keep up the great work!
@leuvsion I must log in to comment to this developer...
So maybe Twisted Fusion is not perfect. Reading your responses to those people giving their honest, detailed feedback gave me the impression of a developer striving to improve. By using the experience gained in this project for making future games... I wish you the best. That's how one really grows as a developer.
Now if you excuse me, I must buy something from the eShop.
@SLIGEACH_EIRE - You know while I called you out on your negativity, I should have also addressed the substance of your OP where you said:
"It's sad we seem to hear practically nothing of Wii U now only the odd mediocre game turning up sporadically. "
Even if you think Twisted Fusion fits that description coming from a small indie dev, just in the past month or so we got:
Severed
Noitu Love
Jotun
Axiom Verge
SteamWorld Heist
And those are just the high rated, popular indies with buzz around them outside of the Wii U.
@RainbowGazelle this is great to hear, glad you have been having fun and I hope you enjoy the rest of your adventure
@leuvsion
you know, your replies of "no, don't listen to this review, listen to me! and these hand-picked reviews that show my confirmation bias!" are not winning me over.
your approach made me lose interest in your game.
(cc @MagicEmperor)
@CharlieSmile I never said don't listen to this review (In fact I thanked NL for it in my first comment). I did point out some inaccuracies and missing information which I feel is more than fair to say.
So... is the entirety of NL's staff on vacation? Surprised they haven't reacted yet.
Glad I took a look at the comments, though. I'll have a look at the game itself now. Ironically, if it had not been for the arguments here, I think I would not have paid much attention to the game. So many other games to finish
@leuvsion
I'm enjoying it. Some early reviews made me hesitant, but your promise of bug fixes and updates helped. There are some really good hooks in here and the dungeons are super old school and well designed. Getting a Zelda 2 vibe in a weird way. Also, no one mentioned the music, but I really like it. With some more polish this could genuinely be a great game. At is now, I really like it in spite of some rough spots. Nice work!
@leuvsion Thanks for listening to us. On second hearing, yes, the music does sound epic, I get the boss just didn't stand a chance.
And YAY, crouching!
@Kosmo finding the bosses easy? Some struggle with them so turn up the difficulty slider for more rewards! Also there's a good reason to beat each boss twice, so do give it a go
@leuvsion : Playing it a few hours with my 2 daughters yesterday. Bought it exclusively for its coop mode but we are disappointed !
It's an insteresting game but the fun in coop is ruined by very low framerate, camera too tighted to the main player which make the screen too difficult to follow for other players because of the shakings.
Also, secondary players disappearing every time they go out of the screen is really a problem.
Indeed, every time the main player fail to reach a Platform despite others already reached it, everybody disappear to spawn at the same place where the main player fell ! Which make the coop mode really less interesting ! Secondary players are constantly disappearing if they don't succeed to follow the exact path of the main player. Too bad, coop mode could have been a killing feature in this game but at this time it's unplayable !
Couldn't you make some split screens ? It's mandatory for this kind of coop game (like Terraria) !
@gurtifus Hello! Many thanks for checking out the multiplayer and providing your feedback.
To confirm was this for 3 players?
Split screen unfortunetly I don't think is an option due to how the game handles both the tv and gamepad screen showing differnt things.
However there are general optimisations and a change on how the camera behaves in the works for updates which will hopefully improve the experiance for you. personally I have had aload of fun with coop so hopefully you can experiance this aswell
I will investigste other options such as a camera which can dynamically zoom in and out of the action of the players when I do the screen zoom option update.
Anything else you spot do let me know and many thanks again!
@leuvsion Yes, we were 3 players.
You say that Wii U couldn't handle splitscreen but however Terrraria and Minecraft can do it and that's some games which are ressources consuming. In particularly, Terraria handle a world much bigger than the one in Twisted Fusion (without only one loading time at the beginning and with a better framerate).
I think it depends more on the code optimization. And if you speak about different thing to display, you could make multiscreen on the TV only and keep what is displayed on the gamepad at this moment.
But the idea of zooming in and out on the action is interesting as I'll take anything which could enhance the gameplay in coop mode.
I'm looking forward to waiting for the update.
Thanks for reading my comments.
@gurtifus to clarify I didnt mean to suggest this was something the Wii U couldnt do, I was refering to the tools I am using to make Twisted Fusion. Thanks again for all your feedback and I will be looking into all options I can to make co op a better experiance for all!
@CharlieSmile Salutes
Thank you, Charlie!
Well, I think we all know by now how it goes here on NintendoLife:
If a game is published by Nintendo, give it a glowing review whether it deserves it or not*; but if it's a minor indie project, feel free to be unfairly harsh and inaccurate about it. (which is of course not to say that there aren't games like The Letter or anything that RCMADIAX craps out which truly deserve the negative reviews that they've gotten)
*EDIT: OK, to be fair, I did discover at least one exception to this rule, which is NL's 5/10 review of Animal Crossing Amiibo Festival; although I don't think ANYONE (besides Xenocity) thinks that THAT game is good
@Seanmyster6 hello! Have you played Twisted Fusion yet? Love to hear all feedback, thanks
I have to say I don't agree with the review here I've been playing the game and certainly things like the camera could get an update and some type of map even if it wasn't a hand holding one would be nice but the sense of exploration is great and I don't understand why the Reviewer didn't go over anything with the monster catching and raising. For the budget price this game has a lot to offer. Clearly it just wasn't fun for him I don't fault him for his opinion but I do feel that more credit was due to be given along with more detsils on all the features and what co-op to offer. I look forward to updates very much. What would you say is your time frame to see a. Update @leuvsion?
@MaSSiVeRiCaN thanks for the kind words and support, really glad your enjoying the game, first patch should fix all bugs mentioned by players so far as well as performance improvements, new smoother camera system and crouching! should be out later this month
more updates coming after including more content like more monster towers, so impressed some people have beaten them already, some people have sunk loads of time (double digits) in already
@leuvsion
@yomanation
I have not played this game for myself yet, and I'm not really defending it in particular; just pointing out the kind of bias which often goes on in the reviews on this site.
@Seanmyster6 I hope you do pick it up its cheap and packed with content with some genuine uses of the Wii U game pad without sacrificing off-TV play. If you do, please post your honest impressions Thanks!
@yomanation why not check the user reviews on this very page as a 2nd opinion?
@yomanation Fairplay Enjoy!
@EVIL-C Same thing with the game I bought Surfin Sam..Completely over trashed it..Guess we are not in the "Special.Club" lol
@leuvsion Also, you can go "old school" and draw your own map, right?
@leuvsion ALSO! Is it on or coming to Steam? Kinda lost my faith in Nintendo, especially with what they did to the Wii U.
@MrPuzzlez of course! Is perfect for 'mapping', get some graph paper like the good old days Twisted Fusion is a Wii U exclusive for now, once the Switch comes around it will likely find its way onto Steam, that seems fair for all parties.
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