Can you stop and save your progress in the middle of a Challenge mode session? My main issue with Lumines on the PSP and Vita was that your game would last for hours with no way to save. I don’t often feel like playing a puzzle game for 4 hours straight. And no, sleep mode doesn’t count.
It gets pretty hard. This gets frustrating due to the lack of save points. For example, in Castlevania: SotN you'd get a save point before a boss. In Hollow Knight, that save point before a tough boss may be several screens away.
Spending more than five minutes on Smash during the direct was a huge mistake. It started to feel like a parody video, with Olimar’s helmet cracking and Wii Fit Trainer’s face. If they had cut that down, and shown a couple new games instead, then my impression of E3 would be far different.
For me, there’s plenty of old stuff that I still need to buy, and plenty to look forward to, but that presentation was embarrassing and amateurish. They should know better by now.
I have now read 4 reviews of this game. All 4 of them barely give a whiff of a mention to graphics, sound, and how long it might take to beat the game (or if there’s a post game, or anything of that nature)
Is there a battery test somewhere in this article that I missed? Maybe someone could test it out and tell us how long it actually lasts playing Zelda BotW?
Also, longevity is an issue with nearly all third-party batteries that I’ve tried in the past. If this thing starts to fail after 3 months I wouldn’t be surprised, though for the price it seems like it should be high quality.
Yeah, Super Ghouls and Ghosts remains one of my favorite games ever. Ultimate GnG was a worthy sequel, though IMO it’s got too many cheap deaths. This just looks like a mediocre indie homage to the greats.
Indeed. It would be interesting to know whether this delay hurt or helped them.
It's a decent title, and one that I'm sure will benefit from physical controls. I bought it on my iPad, thinking that I'd find nearly endless enjoyment from it since I love Rocketcat, but I got tired of it surprisingly quickly.
Also, moving this delayed release up a week just shows how quickly we forget about a tragedy and move on to the next news cycle. It's like UKIYO noticed that people have already forgotten about the Canada attack and now see it as safe to release the game.
Pretty much. It's like when hotels say they won't wash your towels every day so they can help conserve water, or the bottled water company uses thinner plastic so they can help save the planet. Corporate greed masquerading as good will.
Meh. I think this is a 5, and only multiplayer at that. I’m already bored playing solo. Plus, there is a really annoying glitch where the game ‘skips’ pretty regularly, like a CD with a scratch. And no, it’s not an item or a track feature.
This is an exceptional game. I got it for $3 on my iPad and I felt like I stole it. It's the closest thing to a Top Gear sequel I could have hoped for.
He's fun to play as, but seems to be weak against bosses (unless I just need more practice). I like the shovel guy best so far. I've also done play-throughs with ninja kid (he rocks) and the mech-girl (she can be fun, but also frustrating with delayed attacks that can get interrupted).
I think the soundtrack is better than the reviewer is giving it credit for. It is very much inspired by Streets of Rage.
I have a harder time getting over the lack of a jump button. The run button, plus the combo system, make jumping mostly unnecessary, but landing a good jump kick in beat em ups is a staple that's hard to leave out.
Still, it's a fun game. Well worth the $7, especially considering 6 characters, branching levels, and the sweet co-op. I'll easily get 10 - 15 hours out of this, probably more.
Based on the video I just watched of Island Wars, no, not even close. These guys were influenced by 80's games like Jet Strike and Sky Kid, from what I read in an interview with the devs. They seem like cool dudes
I’d say Compile’s glory-day shmups (Space Megaforce, MUSHA, Blazing Lazers, Spriggan) are 10/10, and Lords / Gate of Thunder. I don’t think the genre has ever topped those.
I thought Runbow was mediocre (in spite of the acclaim), and this looks worse. The art is just....lame. It looks too clean and smooth, like a bad flash game.
Overall I’d say the hardest levels of 2 are easier than the hardest levels of 1, but 2 has the added problem of getting you lost when trying to find the next level to play. I heard they alleviated this problem with updates (making navigation easier), but I used to get lost often enough that I gave up
It’s a great game. I don’t think I’d double-dip on Switch since there are so many great indies I still need to buy, but I highly recommend it for first-timers. The room puzzles are very clever.
My problem (and maybe this is a me problem and not a game problem) is that I’d get horribly lost and have no idea where to go next. And then by the time I figured out where to go I’d move onto a different game. Then when I came back to Unepic, I’d again be horribly lost. Rinse, repeat, never beat it....decent game, though.
Comments 561
Re: Review: Lumines Remastered (Switch eShop)
Can you stop and save your progress in the middle of a Challenge mode session? My main issue with Lumines on the PSP and Vita was that your game would last for hours with no way to save. I don’t often feel like playing a puzzle game for 4 hours straight. And no, sleep mode doesn’t count.
Re: Adventure Platformer Heroki Is Flying Onto The Switch eShop Next Month
Have this on my iPad. It's a nice game that will benefit from physical controls.
Re: Review: Hollow Knight (Switch eShop)
@KIRO
It gets pretty hard. This gets frustrating due to the lack of save points. For example, in Castlevania: SotN you'd get a save point before a boss. In Hollow Knight, that save point before a tough boss may be several screens away.
Re: Talking Point: What Were The Biggest Highs And Lows From E3 2018?
Spending more than five minutes on Smash during the direct was a huge mistake. It started to feel like a parody video, with Olimar’s helmet cracking and Wii Fit Trainer’s face. If they had cut that down, and shown a couple new games instead, then my impression of E3 would be far different.
For me, there’s plenty of old stuff that I still need to buy, and plenty to look forward to, but that presentation was embarrassing and amateurish. They should know better by now.
Re: Here's The Best Mario Kart Character According To Actual Science
@kurtasbestos
Did the article tell you who the best Mario Kart character is?
Re: Here's The Best Mario Kart Character According To Actual Science
The non-clickbait version of this title would be "Here Are The Best Mario Kart Characters According To Actual Science"
See how I'm not implying that I list the single best Mario Kart character to play as in this article?
Re: Review: Legend Of Kay Anniversary (Switch)
Got it for $5 on the Wii U. It never really captured my interest, and doesn't seem worth the time investment.
Re: Nintendo Download: 24th May (North America)
That’s a lot of games
Re: Nintendo Download: 17th May (North America)
@Fake-E-Lee
I have so many difficult games that I'm going to pick this up for when I need to relax
Re: Review: Wizard Of Legend (Switch eShop)
I have now read 4 reviews of this game. All 4 of them barely give a whiff of a mention to graphics, sound, and how long it might take to beat the game (or if there’s a post game, or anything of that nature)
Re: Review: Wizard Of Legend (Switch eShop)
What is a verse mode?
I hate to join the bandwagon but this is an extremely vague review. Try adding more details about the game so it feels like you actually played it.
Re: Hardware Review: SwitchCharge Boosts Your Nintendo Switch Battery Life Fourfold
Is there a battery test somewhere in this article that I missed? Maybe someone could test it out and tell us how long it actually lasts playing Zelda BotW?
Also, longevity is an issue with nearly all third-party batteries that I’ve tried in the past. If this thing starts to fail after 3 months I wouldn’t be surprised, though for the price it seems like it should be high quality.
Re: Review: Cast Of The Seven Godsends (Switch eShop)
Yeah, Super Ghouls and Ghosts remains one of my favorite games ever. Ultimate GnG was a worthy sequel, though IMO it’s got too many cheap deaths. This just looks like a mediocre indie homage to the greats.
Re: Review: Death Road To Canada (Switch eShop)
@Pyro2020
Yeah, apparently restarting your system fixes this
Re: UKIYO Confirms Death Road To Canada Will Arrive On 8th May Without A Name Change
@readyletsgo
Indeed. It would be interesting to know whether this delay hurt or helped them.
It's a decent title, and one that I'm sure will benefit from physical controls. I bought it on my iPad, thinking that I'd find nearly endless enjoyment from it since I love Rocketcat, but I got tired of it surprisingly quickly.
Re: UKIYO Confirms Death Road To Canada Will Arrive On 8th May Without A Name Change
Also, moving this delayed release up a week just shows how quickly we forget about a tragedy and move on to the next news cycle. It's like UKIYO noticed that people have already forgotten about the Canada attack and now see it as safe to release the game.
Re: UKIYO Confirms Death Road To Canada Will Arrive On 8th May Without A Name Change
@JHDK
Pretty much. It's like when hotels say they won't wash your towels every day so they can help conserve water, or the bottled water company uses thinner plastic so they can help save the planet. Corporate greed masquerading as good will.
Re: Retro Studios Writer And Cinematic Designer Parts Company With The Firm
@QwertyQwerty
Shouldn’t that evolution result in something positive, like them making a game?
Re: Nintendo Download: 26th April (North America)
Aqua Moto and Snow Moto are how much? LOL
And that description for Sparkle Zero....wtf is that
Re: Death Road To Canada Delayed Following The Recent Attack In Toronto
I guess the name is unfortunate, but it’s a zombie game.
I got it on my iPad thinking that it would appeal to me, but I got bored of it quickly.
Re: Review: BAFL - Brakes Are For Losers (Switch eShop)
Meh. I think this is a 5, and only multiplayer at that. I’m already bored playing solo. Plus, there is a really annoying glitch where the game ‘skips’ pretty regularly, like a CD with a scratch. And no, it’s not an item or a track feature.
The racing itself just isn’t satisfying, or fun.
Re: Review: Ninja Striker! (Switch eShop)
@Drac_Mazoku
Ha, I actually thought this WAS Ninja Smasher
Re: Review: BAFL - Brakes Are For Losers (Switch eShop)
I was absolutely addicted to Super Sprint and Super Off Road in my youth. Shame that devs can't seem to capture that magic in these new attempts.
Re: Horizon Chase Turbo Could Be Speeding Towards Nintendo Switch
@JasmineDragon
This is an exceptional game. I got it for $3 on my iPad and I felt like I stole it. It's the closest thing to a Top Gear sequel I could have hoped for.
Re: Review: Streets Of Red - Devil's Dare Deluxe (Switch eShop)
@SetupDisk
He's fun to play as, but seems to be weak against bosses (unless I just need more practice). I like the shovel guy best so far. I've also done play-throughs with ninja kid (he rocks) and the mech-girl (she can be fun, but also frustrating with delayed attacks that can get interrupted).
Re: Review: Streets Of Red - Devil's Dare Deluxe (Switch eShop)
@chriscare
I think the soundtrack is better than the reviewer is giving it credit for. It is very much inspired by Streets of Rage.
I have a harder time getting over the lack of a jump button. The run button, plus the combo system, make jumping mostly unnecessary, but landing a good jump kick in beat em ups is a staple that's hard to leave out.
Still, it's a fun game. Well worth the $7, especially considering 6 characters, branching levels, and the sweet co-op. I'll easily get 10 - 15 hours out of this, probably more.
Re: Talking Point: What Are You Playing This Weekend?
@TheBigK
The series never added anything that I care about that isn't in the first game.
Re: Review: Rogue Aces (Switch eShop)
@shani
Based on the video I just watched of Island Wars, no, not even close. These guys were influenced by 80's games like Jet Strike and Sky Kid, from what I read in an interview with the devs. They seem like cool dudes
Re: Review: Rogue Aces (Switch eShop)
@madmatt213
Ever since they abandoned Nuclear Throne on Vita and left it as a crashy, big-riddled mess they are sadly dead to me
Re: Review: Rogue Aces (Switch eShop)
Hmmmm. I’m still on the fence. This guy was way more critical: https://www.goombastomp.com/rogue-aces-review/
Re: Feature: Escaping An Alien Invasion Any Way We Can With Mugsters Developer Reinkout
Looks pretty great.
Re: Review: Skies Of Fury DX (Switch eShop)
$20 for a $2 game. I guess we are paying to get rid of loot boxes.
Still, it looks good. I’d be in for $10, and I’ll probably get it on sale.
Re: Review: Tengai (Switch eShop)
@Shiryu
I noticed that they list this in the instruction manual. Cool stuff.
Re: Review: Tengai (Switch eShop)
@AG_Awesome
I’d say Tengai, Strikers 1945 II, and Blazing Star. But I haven’t picked up Steredenn yet.
Re: Review: Tengai (Switch eShop)
I’d say Compile’s glory-day shmups (Space Megaforce, MUSHA, Blazing Lazers, Spriggan) are 10/10, and Lords / Gate of Thunder. I don’t think the genre has ever topped those.
Re: Review: Tengai (Switch eShop)
Brilliant game. It gives me those glorious Lords of Thunder vibes.
Re: Platform Through Time In Double Cross, From The Makers Of Runbow
I thought Runbow was mediocre (in spite of the acclaim), and this looks worse. The art is just....lame. It looks too clean and smooth, like a bad flash game.
Re: Review: Toki Tori (Switch eShop)
@wazlon
Overall I’d say the hardest levels of 2 are easier than the hardest levels of 1, but 2 has the added problem of getting you lost when trying to find the next level to play. I heard they alleviated this problem with updates (making navigation easier), but I used to get lost often enough that I gave up
Re: Developer Iconoclasts Says Porting The Game To Switch "Would Be Fun"
It’s a great game. I don’t think I’d double-dip on Switch since there are so many great indies I still need to buy, but I highly recommend it for first-timers. The room puzzles are very clever.
Re: Review: Gekido Kintaro's Revenge (Switch eShop)
@LemonSlice
Sounds like your mind is long gone if you’re getting this upset over a harmless post. Try less Fox News, and more reality.
Re: Team17 Is Bringing Raging Justice To Switch This Year
This is one fugly looking monstrosity. I’ll just play Streets of Rage 2 again, thanks
Re: Nintendo Download: 1st February (North America)
$15 for Aeternoblade....good luck with that. Wait until it drops to $3 in a few months.
Re: The Creator Of Smartphone Hit Downwell Has Joined Nintendo
Downwell is one of the best indies. Very talented guy. Nintendo is lucky to have him
Re: Space Dave! Lands on the Switch eShop on 25th January
@JHDK
Unreal. That’s quite a lot of bang for the buck. Maybe the best I’ve ever seen.
My high score is like $1.06. Granted I haven’t played it much but your score is insane.
Re: Review: Unepic (Switch eShop)
My problem (and maybe this is a me problem and not a game problem) is that I’d get horribly lost and have no idea where to go next. And then by the time I figured out where to go I’d move onto a different game. Then when I came back to Unepic, I’d again be horribly lost. Rinse, repeat, never beat it....decent game, though.
Re: Review: SteamWorld Heist: Ultimate Edition (Switch eShop)
@ULTRA-64
No. It just includes and integrates the DLC from the start.
Re: Feature: Going Deeper Into the Incredible Design of Gorogoa
@H1B1Esquire
You mean a beautiful game with terrible puzzles that is painful to play and costs more on consoles because reasons?
Re: Review: Puzzle Box Maker (Switch eShop)
If nothing else this guy puts an amazing amount of love and passion into his games. It's very impressive to me
Re: Video: Check Out The Analogue Super Nt's UI And Boot Animation, Created By Phil "FEZ" Fish
Hoo boy, let the Phil Fish hate train commence.
Re: Random: Model Chrissy Tiegen Rants About Animal Crossing: Pocket Camp's "Jerks"
Hopefully she’s joking