There's a scene in the film The Expendables 2 in which main character Barney Ross - portrayed by perennial badass Sylvester Stallone - revs up a motorcycle to send it careening unmanned up a ramp and through the windshield of a helicopter. This is the vibe that Gunslugs wants to convey. As far as 8-bit run-and-gun shooters go, this one does a pretty good job of it.
Beginning its life as a mobile title, Gunslugs is well on its way to becoming a standout and established franchise. Its sequel, the appropriately titled Gunslugs 2, already saw release on the 3DS eShop earlier this year, and we thought highly of it. Orangepixel and Engine Software decided to bring the first game to the digital platform thanks to fan demand, and we're glad the decision was made.
From its gameplay down to its name, it's obvious that Gunslugs draws influence from a number of different arcade classics. The most obvious influence is the side-scrolling run-and-gunner Metal Slug. While the gameplay is very similar, mostly involving charging forward through stages while picking up weapon upgrades and health boosts, Gunslugs does enough to differentiate itself from the originals. A key feature that sets Gunslugs apart is that it draws influence from rogue-like gameplay, including procedurally generated stages and single lives with permanent death. Each time you boot this game up you'll never know exactly what's going to be thrown your way, but you do know that it'll be deadly.
Outside of the arcade games of old, the other major influencers of Gunslugs are films and TV shows, specifically those starring over-the-top action icons such as John Rambo and B. A. Baracus. Rather than focusing on plot to drive the action along, Gunslugs instead relies on the action itself, informing its players that the dastardly Black Duck Army is trying to take over the world, and it's up to you to destroy their many bases of operations. The point here isn't to draw players in with an engaging story or complicated characters, the point is to let players feel the power of mowing down an army all on their own.
Whereas its sequel focuses more on progression, Gunslugs instead revels in its arcade roots. Gunslugs 2 features a hub world, allowing players to revisit past stages and quickly pick up where they left off during their last play sessions. On the contrary, Gunslugs instead punishes its players for their weakness, forcing you to restart from the beginning each time you die. There are no save states, no check points, and no second chances.
For a game that focuses on outlandish amounts of enemies, bullets and bombs polluting the screen, there's a bit more strategy than expected if you plan to survive. Beyond the basic mechanics of run, jump, and shoot, you also have the ability to take cover behind crates and blast away at your enemies from this protected vantage point. Health and ammunition pickups are common, but don't expect to freely charge through stages, guns blazing, without running low on ammo. The mechanics are incredibly easy to learn, but if you really expect to survive, a little caution and conservation are necessary on the battlefield.
Whether out of necessity or design, Gunslugs employees a pixelated graphical style and a soundtrack to match. There's no doubt that the experience could be enhanced by updated visuals, as is exemplified in the sequel, but the style present here helps to promote this title's emphasis on function over form. That's not to say that this game looks or sounds bad by any means, but it certainly seems as though the greater degree of care went into crafting an entertaining experience over a visually stunning one. Despite the stripped-down aesthetic, what truly matters is that the gameplay is both engaging and fun.
Conclusion
The story of Gunslugs's release on the 3DS eShop is a strange one, considering that it was released on the platform after its sequel, but it's fitting nonetheless. Where Gunslugs 2 attempted to improve on the original's weaknesses, those shortcomings are exactly what make the original stand out as an equally entertaining game. While similar in theme and gameplay, there are enough slight alterations to make both of these titles feel unique rather than rehashed. If you enjoyed Gunslugs 2, rest assured that its predecessor offers just as many explosive thrills.
Comments 37
Am I the only one who thinks that Gunslugs is merely a copy of Broforce with scaled down gameplay and graphics?
@Ultimategamer132
Probably not, but given Broforce is not on 3DS I see no problem with that.
@Ron_DelVillano
Great review! My only issue with it, though, is that you get away with the adjective you described Stallone as, while users' usage of the word sees the last three letters swapped with "donkey". Drat! It's not fair!
I played the game and found it very lacking. I wasn't expecting much for the price... but got bored within an hour or so. Still, I enjoy the fact that NLifers helped bring this game to light.
@AlexSora89
Somewhat agreed, but I still had hindered enjoyment with Gunslugs 2 because I kept realizing/thinking that. I just wish the game had more to offer as I can see the potential it had to be better.
No mention of the amazing soundtrack? The different characters that essentially serve as a level select and difficulty select? The level design differences between 1 and 2?
"including procedurally generated stages"
Aaand I am out!
@Henmii
Why?
@Ultimategamer132
I don't see the reason for that, though. Yes, I would love to see DuckTales Remastered on 3DS, but that doesn't keep me from enjoying Shovel Knight on its own merits.
@Ultimategamer132 Correct me if I'm wrong, but I'm almost certain that Gunslugs came out before Broforce, which is merely a copy of Contra with scaled up graphics and gameplay.
@AlexSora89 Perennials, especially small flowering plants, that grow and bloom over the spring and summer, die back every autumn and winter, and then return in the spring from their rootstock, are known as herbaceous perennials
@Mookums
I kind of got off track here...
@Mookums
Gunslugs 2 released in October and Broforce released in April. They both released in the year 2015. Broforce began development in 2012. I don't know when Gunslugs 2 began development, however...
@Alexsora89
I do admit that games should not normally be compared to each other if you enjoy them. But, since I played Broforce first and have yet to be proven wrong about it being developed later than GunSlugs 2, Gunslugs 2 feels like a stripped down rip off of Broforce.
@AlexSora89 I think the Shovel Knight - Ducktales comparison is a bit different than Gunslugs - Broforce. With the former, Shovel Knight changes and in ways improves upon Ducktales. While with the latter, Gunslugs feels like a downgrade compared to Broforce.
@Ultimategamer132 I think Gunslugs was released on iOS in 2014? It's unimportant. Sorry.
@Ultimategamer132 Metal Slug, Contra, Gun Force.
@AlexSora89 Me too
@Mookums
Are these games similar to the ones we've been mentioning which have came before the two?
@Ultimategamer132 Yeah, I just thought "merely a copy of Broforce," was an unnecessary oversimplification. I thought you were maybe giving Broforce too much credit, and Gunslugs not enough.
@Mookums
I enjoy Gunslugs, but my enjoyment is sometimes severely hindered by the fact that I believe it to be a clone of Broforce.
@Ultimategamer132 A clone though? Is Undertale a clone of Earthbound?
@Mookums
Toby Fox said that Undertale was inspired by Earthbound. He adds in new elements while keeping some factors from his stated inspiration.
Gunslugs 2 has not stated its inspired by anything, but is easily comparable to better games such as Broforce that came before it. In fact, its a downgrade from games like Broforce.
Undertale has little to nothing to do with the comparison of Gunslugs 2 to Broforce. It is inspired by something. It doesn't copy a formula of another game and downgrade it in the process.
@Ultimategamer132 They're both 2d side-scrolling shoot'em ups? Is Starbound a clone of Terraria? Yes. Is Shinobi a clone of Ninja Gaiden? No. Is Metal Slug a clone of Contra? Yes. Is Steve Herobrine? Was there a second shooter? Did Maggie kill Mr Burns? Was No Man's Sky a lie? I lost my train of thought.
@Ultimategamer132 Gunslugs original trailer was released in February '13, before Broforce had even been submitted to Steam Greenlight, Bro.
Bro, If you look at OrangePixel's games before this point, they're all like 80s/90s retro throwback games. It just seems an unfair judgement to say "He's copying this game from 2015, and it's poopy," whereas to me it seems more like, "Wow, this dude really loved run and gun games in the late 80s. Oh that was around the time when those action hero movies were coming out! What a clever idea he had."
It's one dude by the way. Not that that changes anything.
Bro, I agree with you, Broforce is unequivocally a better game, but this isn't a copy of Broforce.
@Mookums
While it is always impressive when games are made by one person, the comparisons to Broforce are clear as day. Before I delve into why, let me state that Broforce began development at a 2012 Game Jam, well before Gunslugs 2 showed a trailer.
The comparisons to Broforce can be made when noticing how Gunslugs 2 has spoofs of action heroes (which has admittedly been done before). However, these heroes are obtained in cages in enemy bases. Additionally, the heroes and weapons able to be used in the game are the same as the ones in Broforce. Worst of all, is how Gunslugs 2 removes destructible environments.
Gunslugs 2 is a downgraded copy of Broforce and adds nothing to the formula of which it copies.
@Ultimategamer132 It's not a downgraded anything. It's a game made in a similar style, with the same graphics as the games that OrangePixel has been making since 2009.
It doesn't "remove" destructible environments, it stays true to the run 'n' gun games of the 80s/90s. That is arguably the only original feature of Broforce, the destructible environments on a 2d plane, and games like Cortex Command were doing that poop anyway. Heroes and Weapons seem neither here nor there. The cage thing, maybe.
The Game Jam thing throws me slightly. Is your conjecture that the Gunslugs Dev became aware of this cool DEM-BR-O, and was like "this, this is what I'll make."?
I agree that the comparisons are clear as day, my supposition is that this is more to do with each of their respective source material, inspiration, but I'm not going to even try to defend Gunslugs 2, because I haven't played it. Maybe that one's a poopy knock-off.
I realise that we're at an impasse, because while I recognise that Broforce is a superior game (in fact I don't particularly like Gunslugs), I refuse to concede that Gunslugs "copies" the Bro game to the extent that you suggest. The time-frame leaves it open to interpretation, but it seems to me that OrangePixel was then, and continues to make games which pay homage to those from his childhood. Maybe it "adds nothing to the formula which it copies," but that formula is not Broforce.
@Ultimategamer132 I enjoyed this.
@Mookums
Me as well. I enjoyed having a differing of opinions that lead to an intelligent conversation instead of a downright argument as most places of the internet would lead too. Thanks for this! Have a goodnight!
@Ultimategamer132 Sames! Thanks, and you too
@Mookums Watch the language, please...
I bought Gunslugs 2 for 3DS... I really tried to like it. Really didn't.
@AlexSora89,
Because I hate the proceduraly generated hype. I think its a lame way to make a game. You just throw in some parameters and BAM, you have a level. Such a level, or a level made with care: You always see the difference. Nothing beats proper level-design, and that takes actual effort!
@Henmii
You mean procedurally generated levels or randomly generated levels? Because the latter seems to be the case.
@Mookums
I didn't understand the whole plant thing, that is.
@Ultimategamer132 @Danny429
I know comparisons are moot, but think of it this way - when a certain type of gameplay that's tied to a specific franchise is unaccessible on a console, spiritual successors and the like are usually the way to go.
@AlexSora89
Games like Bloodstained and Yokee Layle are spiritual successors. I feel like I'm beating a dead horse with this so I'll just say that once again, Gunslugs 2 feels like a downgraded copy of Broforce. I enjoyed having this discussion with both you and @Mookums
Thank you!
@Ultimategamer132
You're welcome. (I'm aware of my very loose usage of the term "Spiritual Successor".)
@AlexSora89,
Is there any difference?
@Henmii
The word "procedurally" tricked me into thinking this was something along the lines of the early days of 3D gaming, what with distance fog and several similar tricks.
As far as I know, procedurally generated and randomly generated means the same: Namely that a computerprogram creates levels automatically. So the levels aren't handmade. That's the reason why sometimes enemies and objects are in very strange places.
@Ultimategamer132 you know that before they started developedment of Gunslugs 2 there was the original Gunslugs, right?
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