In this series of features we invite 'Nindies' to share thoughts on their experiences in 2016. In this entry we chat to David D'Angelo of Yacht Club Games; we discuss another year of evolution for Shovel Knight, including its retail release in Japan and ongoing free updates.
It's the end of another year and Shovel Knight is still making headlines; first of all, did you expect to still be talking about shovelry at the end of 2016?
Definitely not! We couldn't feel more honored that people still care deeply about Shovel Knight and all of the new content!
It's been a year of brand building, in a sense, with Shovel Knight making cameos in Mutant Mudds Super Challenge, Azure Striker Gunvolt 2 and Yooka-Laylee. Can you talk about how these appearances came together, and perhaps some of the quirks of bringing the character into these games (and their diverse art styles)?
Typically with our cameos the developers have reached out to us as they were excited about the possibilities of having Shovel Knight in their worlds. It's really thrilling for us to see Shovel Knight in new environments, so we're happy to be a part of the fun. Honestly, we usually don't have to do much from our end as all the developers we've worked with have been top notch and very respectful of the IP. Yooka-Laylee was an especially fun one though as we created the 3D model in-house. It was enjoyable to leave the second dimension for a bit! Gunvolt was incredible - it was amazing to work with Masaya Suzuki to design the Shovel Knight sprite. What a legend!
Typically with our cameos the developers have reached out to us as they were excited about the possibilities of having Shovel Knight in their worlds.
A major moment came, of course, with Nintendo helping to bring Shovel Knight to physical retail Japan. First of all, how did that process and release differ most notably from your experiences in Western markets?
It was great! It's a ton of work for the team here to handle submissions, create box art, do marketing activities, etc, and it's especially tough for us in territories we aren't living in! Having a partner we trust to handle those bits was quite a relief. We have to mention that 8-4, our localization partner, was key in working with Nintendo to make it happen!
The game seemed to review well in Famitsu, for example; was the reaction from Japanese players everything you hoped it would be?
We were definitely happy with the game's reception. Famitsu even sent us an award! It was super cool! The game didn't sell as many units as our wildest dreams, but it did have a solid showing. To think that the game creators and players that inspired us in the NES era could now experience the game...well, it felt very special to say the least.
Was that Japanese launch a success, from your perspective?
Yes! We were really happy with the localization and the game release in general. We hope Shovel Knight is a continued success in Japan for many years to come! Hopefully it paves the way for more indie games too!
In December you revealed Specter of Torment as a 'prequel' at The Game Awards; is the target to release that on all platforms (including Wii U and 3DS) at the same time? Also, will the amiibo unlock anything extra with that prequel?
We're still figuring out our release plan as it's a massive undertaking given the number of platforms, languages, and regions we currently support. We're also trying to figure out how to let everyone understand just how new, expansive, and special Specter of Torment is to play. So stay tuned!
Once again it's another free update, which is great for players but must be an interesting scenario for you as a business. When we spoke with you last year you highlighted that sales were still accumulating despite updates being free. Has momentum remained solid in 2016, and have you ever considered charging for these extras (perhaps with the exception of Kickstarter backers)?
We've definitely lost some momentum this year, but given we didn't release anything new, we're still shocked at how well it's selling. Of course, we have considered charging for the additional updates, but we are adamant about sticking to our promises!
As a company, we have the inability to put out something we don't think will surprise, delight, and defy people's expectations.
You also told us last year your goal was "to completely finish Shovel Knight in 2016". Are there any particular factors that have prevented you from reaching that goal?
Our ambitions, ha! As a company, we have the inability to put out something we don't think will surprise, delight, and defy people's expectations. Unfortunately, that tends to mean our content takes a long time! Hopefully our players think it's worth the wait!
Is there still yet more to come after Specter Knight, such as King Knight / Battle Mode / Gender Swap?
Yep! Everything is still planned to be released! There is a lot more awesome content in the pipe; we can't wait to blow everyone away in 2017!
Overall, in a snapshot, how would you summarise 2016 for Yacht Club Games and Shovel Knight?
For us it felt like a quiet year! We're looking forward to all the cool content we've been working hard on finally seeing the light of day next year.
Finally, what's your biggest goal for 2017?
Complete Shovel Knight! Deliver some great final updates to the game, and wow everyone! We hope everyone looks forward to everything we're making. It's going to be a big year for fans of Yacht Club Games!
Comments (33)
People just want the finished Kickstarter.
Edited in order to elaborate on an apparently rude perception of a comment
It's exciting to see a team come to a conclusion of a project; kind of like the end of a good novel. Many people have followed this game and enjoyed it since the Kickstarter began and for people who have it is an exciting time to finally see the end of hard work and dedication to completing a project. It is too bad many other developers give that much heart when making games.
I can understand how the previous comment may have been seen as short. It was early here when the article posted (5am I think).
Such a polished and refined game. The devs hit every aspect of what makes a great platformer and game in general.
A wii u game in 2017. I thought the wii u is a dead system.
Shovel Knight sequel on the Switch would be awesome.
@Zach777 don't be like that, they have released the game and they're working hard on the FREE quality updates which by the end will have at least quadrupled the length of the entire game. be thankful.
@Zach777
Well look at this way. Sure they could have finished it over a year ago...but we would've merely gotten a few mildly different playable characters rather than 3 vastly different playable characters with a 2 highly adjusted campaigns and 1 almost completely new campaign.
@Zach777 But the game was released in 2014. This is just DLC. This stuff takes time and effort you know.
Out of the whole mess of indie titles in recent years, Shovel Knight still stands out to me. It genuinely feels like a lost NES classic. I love that almost three years later, Yacht Club Games is still supporting it with free DLC.
Hoping for Super Shovel Knight on the Switch!
@plug313 I 1000% agree. One need only look at Mighty No 9 to understand how many kickstarters end to appreciate how great Yacht Club has been.
It's so nice to see a developer following through on all of its kickstarter promises, even going above and beyond I would say. I don't think anyone would've complained had they chosen to charge non-backers for the dlc.
Amongst all the kickstarter debacles, Shovel Knight stands out as a shining example of how crowdfunding can be done right. Yacht Club have done an incredible job.
Shovel Knight is one of the best made indie games. They hit the charm and retro style dead on, and had amazing level design to match. They have, and are continuing to, put so much love into the game. The dancing sequences alone are worth entry, especially on the 3DS. Considering it is a 2D Retro title, it is surprising that is has among some of the best 3D use of any game.
But really, I want to see what they do next.
I'm really looking forward to the Specter Knight campaign. Once YCG is finished with Shovel Knight, I will be eagerly anticipating their next project.
Thanks for an amazing game, Yacht Club.
Not only because of the quality of the game, but because of how well Yacht Club Games is treating its fans, I just enthusiastically double dipped on Shovel Knight by buying the 3DS version. So happy to support them (through the Amiibo as well!).
Can't wait for the new content!
Thank You Yacht Club!!! I love your free dlc!!! You lost out on a couple bucks but made a big fan who will buy all your products because of this!!!!
Quality updates for a quality game.
The fact that they decided to make everything 100% free pleases me.
Man, I almost feel guilty with these free DLC so long after the release since I didn't support the kickstarter. But I have done my part bought the game on Wii U (digital) and 3DS (physical).
Great game and the epitome of Kickstarter done right. Take note other indie developers. ~cough~ Yooka-Laylee ~cough~
@rdrunner1178 They actually have a donation button on their website for all the folks that feel guilty about the massive amount of free content they're getting. I've already bought the 3DS and Wii U versions as well as the amiibo, and may even get the PS4 version as well. SUCH A GREAT GAME!
Even though all the content is coming out slow, it's actually good for Shovel Knight to stay relevant, even 3 whole years after its initial release. Yacht Club is easily my favorite gave dev right now just because of their fan service, customer support, and dedication to making quality content above all else. Honestly, I wouldn't be upset if they charged us for the DLC, but the fact that it is completely free makes them simply unrivaled as far as fan treatment goes. In the age of companies sucking the lives out of their fans with on-disc DLC, day one DLC, and microstransactions in full-length games, it's refreshing to see this developer opting for customer satisfaction over money leeching. I'm really looking forward to Specter of Torment, after Plague of Shadows was such an awesome expansion.
Refreshing to see a Kickstarter actually meeting and exceeding expectations. Shovel Knight is a pretty great game and Yacht Club deserves all the success and accolades due.
This opinion may not be popular, and I respect that.
But from my perspective...
You can just charge for the DLC guys. The game is really good. I'll happily pay for DLC if I trust the developer! I know how much work it takes. I'll pay. You guys deserve it.
@megasean I own it for Wii U and 3DS. I own one of the Amiibo. If I had the extra money, I'd buy it for PC, Vita, and Fire TV, too!
@FrankJaeger Agreed. They could make something like extra customs or whatever for 5 bucks and I'll buy it.
But still, people could buy the amiibo. Its lots of fun, and one, if not the best implementation so far for any amiibo.
@maceng It's a shame that the amiibo is hard to find. I kinda wish Wii U wasn't the only platform to enjoy co-op mode on. Custom Knight is one thing, but there's no reason to lock a full mode behind something that is hard to come by.
@allav866 Tell me about it! I place my order at Amazon US for 6 months!! I lived outside the US and here amiibo prices are thru the roof (like 22-28 bucks apiece). So, I was really glad when Toysrus had a huge sale like a month ago: two amiibos for 22 bucks! Bought the Shovel Knight and a golden Mario, plus a ton of Skylanders (buy one, get three free!).
EDIT: I think that the amiibo is for them to recoup a bit of the cost of the free DLC. If they started charging for the co-op part of the game, you'll see people in arms. So, they release the amiibo, keep their word (despite the fact that they planned on finishing all free DLC by 2016) and collectors and toy buyers happy.
Love yacht club, well done guys. Shovel Knight is one of the best retro style games I have ever played, bags of humour, wackiness, beautiful graphics and incredible chip tunes and then a free expansion with a new character? Bravo!
Love Shovel Knight, think I might be paying homage soon......https://www.etsy.com/uk/shop/SuperRetroArt?ref=hdr_shop_menu
Amazing game. Amazing dev team.
amazing developer!!
happy new year people!
I don't think I have ever played a platformer with as much content as this one and Yacht Club needs to be commended for actually doing what they said they were going to do, even though charging for these updates would have made far more sense business-wise. The Shovel Knight success story continues!
@SLIGEACH_EIRE I think if Shovel Knight has been released later it would have been moved to the Switch like Yooka-Laylee.
@MadameSpuki I agree, people weren't thinking about there being a Wii U replacement back in 2014 when Shovel Knight came out. It was the DeNA presentation in March 2015 when codename NX was confirmed to be something that exists followed by Reggie mentioning NX at E3 2015 which started the whole NX released in holiday 2016 and revealed at E3 2016 logic situation (which ended up being slightly off).
@Grumblevolcano Yeah, you're right actually. Back then the NX was a big mystery where we never got any hints of what it was. So it seemed like the Wii U still had its place hence why Shovel Knight came to it.
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