Splatoon was a notable release in various respects for Nintendo. It was one of its biggest hits in 2015, and in addition to that it's an online-centric experience. You can spend a decent amount of time on the solo campaign, but the local multiplayer option is limited and tacked on; the action mainly happens in eight-player online battles of various kinds.
The fact it's been a success for Nintendo is intriguing in itself. It may have a third-person perspective but it's the closest Nintendo's come to releasing an online shooter - in typical style for the big N it's also unique, extremely colourful and family friendly. The development team that created and then brought together this IP seemingly struck gold - they met the company's remit of accommodating a broad audiences, yet tapped into trends and gameplay that are readily associated with more 'mature' games. Unique yet also assimilated into modern shooter norms, it ticks a lot of boxes.
Its success will also demonstrate to Nintendo a vital point - that online gaming is a fundamental mainstay in this era, with that focus only increasing each year. At present even conventionally single player adventures often have online mechanics thrown in - not always for the better - while games of various genres scale back and limit solo play in favour of online modes.
This began to truly become the case in the PS3 / Xbox 360 era, with the Wii often lagging behind in online functionality - some games on the little box did, to be fair, have strong online feature-sets, but they were in a minority. That's only continued and expanded in this generation, and Nintendo has played its own - albeit limited - part in this. It tried to boost the popularity of online play in Super Smash Bros. for Wii U by adding Tourneys, the Mario Kart 8 online play has been solid, while third-parties have done a reasonable job - Monster Hunter 4 Ultimate is an online leader on 3DS.
The focus with online play continues in the download space across various platforms, too. A notable recent smash hit has been Rocket League, and we think it's fair to say that most are playing online matches rather than working through the career mode. While big-budget titles aim for immersive and evolving online components, in single- or multiplayer experiences alike, for smaller studios there's a clear desire to take simpler, fun concepts and create a compulsive online hook. This is particularly predominant in the PC scene, but is increasingly creeping into consoles.
With online gradually evolving from being the secondary to the primary part of a number of games, it raises interesting questions for Nintendo. As mentioned above, Splatoon's success has arguably been driven by its status as an online game; the question for Nintendo is whether an online focus should become a more prominent part of its overall strategy. For many years, largely taking off on the N64 and then particularly with the Wii, Nintendo has placed local multiplayer and shared fun at the core of its message. Is the reality that this part of the market is shrinking?
If you cast your mind back to E3 2012, when Nintendo fully unveiled the Wii U concept, former President Satoru Iwata showed an illustration of a family in a room, each staring at their own tablets and smartphones. Part of the vision for Wii U, with its use of the GamePad and TV, was to bring that room of people together in an experience, with the system's form factor playing into the tablet-driven trends. Nintendo Land was bundled to be the Wii Sports of this generation, unifying the living room group.
As well intentioned as that was, it hasn't paid off as much as Nintendo would have hoped. Not only has the system struggled and the GamePad been under-utilised - by the big N itself, it must be said - but the normally successful batch of party games and local multiplayer experiences have had a limited impact. Wii Party U, at the last count, squeaked into the top 10-selling games on the system with 1.58 million sales. Nintendo Land is second overall with 5 million sales, but that's under half of the Wii U hardware sales - a lot of people have picked up systems without the bundled title (launch Basic units or subsequent bundles) and evidently haven't exactly rushed to grab it in stores. Releases like Game & Wario and Mario Party 10 felt like low profile titles, while the Wii Sports Club releases (eShop and then retail) seemed poorly thought out and were received as such.
The story seems similar in the eShop space, too. Just recently developer Juicy Beast shared a postmortem on the release of Toto Temple Deluxe, a title heavily focused on local multiplayer. They shared the belief that this was a major factor in the game's struggles.
At the end of the day, we think the biggest factor is because it's a local-multiplayer game with no online play. The game is aiming at a pretty niche audience by requiring actual human friends to play, and we can't ignore the impact it has on sales. A quick look at comments on YouTube, Reddit and such, and it's obvious that a lot of people are simply not buying the game for this very reason (that along a lack of solo experience).
Other titles with a focus on local multiplayer have tried to ensure there's solo play - such as Affordable Space Adventures - or have been like Runbow, trying to cover all bases with a campaign and online support. There are exceptions to the rule, but it does seem that the online era is taking grip, and experiences reliant on local multiplayer struggle to find widespread support.
Beyond trends developed by the gaming community in general, lifestyles in the modern world probably contribute to this. The wide gaming audience is older than it once was - the expansion of the industry shows how a lot of gamer kids of the '80s and '90s are still playing now, while of course younger generations continue to get on board. A child of the 21st Century is growing up in an online world, while older gamers naturally have jobs and responsibilities; it's not always practical to meet up with friends for some shared couch gaming. It's far easier to hop online and meet there, with current-gen games like Destiny tapping into that habit.
So will we see that shift from Nintendo in the next few years? Away from party games that encourage four or five players to grab a Remote and more towards shared online experiences? It's certainly possible, even if it feels - at this stage - far removed from Nintendo's DNA. The company started to learn and improve its online efforts with early examples like Mario Kart Wii, and there have been slow and gradual additions and improvements in the past few years. We've recently argued, too, that Splatoon has taught Nintendo valuable lessons; its success as an online game is one such lesson.
For this writer, multiplayer gaming is at its most fun when shared with others in the same room. Yet it's more difficult than ever to do so, and experiences focused on local play are less prominent than ever before. Sentiment aside, though, Nintendo's future in multiplayer experience may shift more towards headsets and broadband connections. There's likely to always be a handful of local multiplayer-focused games from the big N, though, for old time's sake.
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I feel like the Wii U has struck a nice balance between local play (Super Mario 3D World), online play (Splatoon), and games with both (Smash Bros, Mario Kart 8).
Nintendo just need to play nicer with third parties, in addition to providing more options from their own properties.
@ThomasBW84 I see what you mean. I for one spend lots of time in Splatoon with my friends, but I do agree that local multiplayer is still the more entertaining game mode (I had a blast with Mario Party with my friends a few weeks ago), and I hope it doesn't go away.
Local multiplayer all the way!
I've wanted to purchases Splatoon but I've been afraid that the multiplayer won't last much longer and I'll be stuck with a game I can only half play.
I love local multiplayer but one of my fave games ever was Battlefield 2. So...in my humble opinion, it's all good
i've seen similar sentiments from derek buck of the now defunct cgr undertow in one of his pondering videos. mario kart 8 and smash both have the maximum implementation of local and online multiplayer. splatoon showed they were willing to eschew local multiplayer and even co-op teams for online only. splatoon is the game where they made a choice when they really didn't have to.
the other week, that effect manifested itself when a whole gaggle of nephews, neices, and their friends were all tearing it up in mario kart, mario land 3d, tekken tag, etc. but i had no way of letting them team up in splatoon.
I love local multiplayer over online multiplayer.
It's just more fun to play to play with someone in person.
Though "hardcore" gamers dislike local multiplayer and have essentially moved to online only.
Western 3rd parties have pretty much abandoned local multiplayer too.
If Nintendo wants "hardcore" gamers and Western 3rd parties to take them seriously, they might have to ditch local multiplayer entirely.
There is a balance I hope the industry finds but online is the "in thing" right now so it is being shoved into every game and sometimes that takes away from the main game.
Still it is a option to have especially for those who needed to move away from their friends. Still I'd rather have a house full of people taking turns and enjoying the company then sitting in my house alone talking through a mic and hoping the internet doesn't glitch
I'm too much of a busy body to focus on playing multiplayer games online. I constantly need to pause a game because i have IRL stuff going on.
@Captain_Gonru
Actually 1/3rd of Mario Party 10 is crap.
That is the main board game mode.
The mini games are really good this time round.
The bowser mode 1 VS. 3 is quite good and really fun.
The Amiibo mode is like a simplified classic Mario Party and is really fun (you jus need one Amiibo to play, everyone else uses cardboard characters) and well made.
The scratch off tickets you get by scanning Amiibos each day, is also quite fun.
@Xenocity That's not the case. Did you see the backlash when Halo 5 was revealed to have no offline splitscreen co-op? Nobody is ready to leave local multiplayer behind entirely.
@tjhiphop
It quickly died out.
Halo 5 quickly ranked in NPD.
most quickly moved on and have now come around on Halo 5.
It was just a knee jerk reaction due to their unjustified hate at 313i.
I encountered more gamers who hate local multiplayer and claim it's holding back online gaming and gaming as whole than those who actually enjoy playing local multiplayer.
"Online Gaming (with Nintendo) Can't Recreate the Unique Fun of Local Multiplayer, Because Nintendo Has No Voice Chat or Video Sharing Capabilities for Use with Friends"
Fixed.
Don't get me wrong, though. I can certainly appreciate a good spot of Hotseat multiplayer or a classic bit of Local. It's just a lot easier for me to do online multiplayer... A LOT easier.
"For example, this past weekend saw many in the northeast of the US stuck inside, due to a blizzard."
For those who retained power, online multiplayer would have been a much safer alternative to local multiplayer... Unless you live with family/friends to play with, no one's going to come visiting you.
@PlywoodStick
Lol that maybe true.
But I think any "hardcore" gamer will regret getting voice chat in Nintendo games and other communication features when all nerds, kids, "casuals" and families start talking about:
1) Feelings
2) Minecraft
3) Mario
4) Pokemon
5) Colors
6) Family stuff
7) School
8) Life
9) non violent and sexual stuff
@PlywoodStick
Many of those who had power lost internet and phone as the storm disrupted cell towers, data centers and internet lines.
Many had no multiplayer options.
Why. Not. Both.
@SuperCharlie78
Because companies have limited resources.
You either devote the resources to local or online multiplayer.
Only one will be full mode.
I feel like local play was one of the few things Splatoon was lacking in.
Online multiplayer is what people seem to want to do at the moment, and Nintendo have been awfully slow to pick up on this trend. They need to increase what options are available and embrace basic features like voice chat.
Local multiplayer is fun, but an online option should also be available except for the very rare case when the multiplayer feature is dependent on people being right next to each other. I don't know any people nearby to play games with, so local multiplayer is tricky for me to do.
When I was younger, local multiplayer was quite the fun. However, nowadays it's more of hassle than anything else
"Beyond trends developed by the gaming community in general, lifestyles in the modern world probably contribute to this. "
Yep, it's a bigger sociological trend that many people in today's world believe we need to be "on the go" and often are moving. I love local multiplayer, but with the McDonaldization of society (great book by George Ritzer, btw), people are often traveling and unable to meet. Plus, companies like MS imposed Xbox Live during the original Xbox/PS2/GCN era, so people who played there were somewhat forced to use that option. Online play is fine by me, but it shouldn't be the only option, even in awesome games like Splatoon.
I honestly enjoy local multiplayer alot more then online. With local you don't have to worry about hacks, cheaters or just genuine jerks. I can understand why companies are leaning more towards online multiplayer as it's easier to program they don't have to worry about splitscreens and all that stuff. However it's a shame when you have people over and you can't all enjoy a game because it's online multiplayer only.
Call of Duty Black Ops III is the most recent game that has both online and local multiplayer game play and I love it. Even Rocket League you can do both local and online. I have noticed alot of companies starting to bring back local multiplayer and it's great. I think the competitive gaming scene has a bit to do with that.
I just wish Splatoon had a better local multiplayer. That's the one thing that stopped me from getting it.
Nintendo games' online functionality has improved dramatically from the transition initial this generation, and I have enjoyed playing MK8, Smash Bros, and Pokemon online, but they are still incredibly far behind. It's become increasingly annoying with the more games they release that continue to offer sub par online experiences that are gimped in some way. In that regard, Nintendo is simply being willfully ignorant.
There is absolutely no reason why Nintendo can't do both. They have the software, they have the resources. Online play can co-exist with local multiplayer as is said over and over in the Comments whenever an article about Nintendo and Online Gaming crops up. Nintendo's problem is they lacked the foresight to see how Online gaming would take off and are now playing catch up while still frustratingly leaving online play out of games that should support it.
@tjhiphop Absolutely right. People still like to have the option.
I think the real aim should be flexibility, thus trying to provide as many options as possibe. A game can have local as well as online multiplayer. In fact, it can even have both at the same time, with like 2-3 people on the couch, and a number of other players connected online ... depending on and according to the situation at hand.
Personally, I find it hard to work out a schedule for more demanding games (stuff that is not pick-up-and-play and which is best played in session of a couple of hours at least), and borderline impossible to make local play happen at all.
If we play local, it's normally and "side activity" at a party and we play the same games most/everyone has been playing forever, which allow for quick matches, like Mario Kart or Fifa. In that regard, nothing much has changed in the last 15 years. Sure, FPS games like Timesplitters or Golden Eye have gone away, but other than that, it's same kind of games that actually end up seeing some local play.
I think it's a pitty that e.g. Mario cannot be played online, worst though is Hyrule Warriors. It's a game well suited for online play in my opinion, an even worse, the local play option with the gamepad is less than ideal as it is, so I found no really satisfying way to play MP with this at all - darn shame, too.
I really appreciate online multiplayer, simply because any friends I have are always hundreds of miles away due to my constant moving.
Seeing it absent or poorly implemented in a title (Looking at you, Smash. No special modes? No amiibo support? Boo.) really lets me down.
I got Mario Kart 8 in the post the day before it was released, over a year and a half ago now. Played the single player to death and I still jump online now and it's still great fun, and even better if I'm racing against friends or family online. But the MOST fun I have had was on Boxing Day, just a few weeks ago. My nephew got a Wii U & MK8 / Splatoon for Christmas, we all go to my sister in laws on Boxing Day & I brought my Mario & Luigi remotes with me... playing local split screen four player was an absolute blast. Fantastic fun, all day, and absolutely everyone loved it.
Ideally I'd like all three modes; single, online multiplayer and local mulitplayer. When online works, then it's great, but lag, disconnections and over-competitive trolls can spoil it. Local is good fun, but difficult for me to implement with shifts etc. Single player is the best option and is the most satsifying mode for me.
The thing about local multiplayer is you need friends. Friends who not only enjoy playing games, but Nintendo games. Nowadays that's way too many planets that need to align for me.
Great article, I feel that many games lack the local multiplayer aspect of gaming that I grew up with. So many good memories of bringing my N64 to a cousins house or elsewhere and playing MK64, Goldeneye and others locally. Today I enjoy playing games like Mario 3D World, Smash, and Mario Kart 8 with family. Even games like Infinity and Skylanders would do well to offer a local 4 player mode. I can't count the number of times that everyone has wanted to play but can't because it's a single or two player only game.
People really tend to forget how much online play can improve a game. Star Fox Zero would actually be appealing if it had meaningful online modes. Instead I have to pretend to be excited for a lackluster looking game because "muh nostalgia," and Nintendo continues to waste the Star Fox series potential.
Ideally, I think the best games in this day and age are going to have to have single player, local multi-player, and online multi-player. That's just where we are at now, and if you give gamers one but miss out on one or both of the others then I think it will feel like your game is missing something. Clearly there's going to be certain games/genres where one or more of those modes doesn't even make sense, and it's obviously perfectly understandable if small indies can't pull this off, but for the bigger developers I really think it should be expected and standard now. Certainly, Nintendo should be making most of its big first party titles with all three modes.
"It may have a third-person perspective but it's the closest Nintendo's come to releasing an online shooter."
Uh, it IS an online shooter. Did you mean to say "online first-person shooter?"
@Xenocity It died out because all rage dies out, it's a very difficult thing to keep going, and people still want to play the favourite instalment in their franchise of choice, despite one thing that might piss them off. I'm certain some people won't have bought a copy due to no splitscreen though.
I find it extremely surprising to hear that people are anti-local multiplayer. I see the opinions of and interact with many gamers on a somewhat frequent basis and I have never seen in my entire life a single person who thought that local multiplayer was a bad thing in any sense.
Nintendo need to add voice chat to their games. That would help make the game more social. Having it in the lobby of say MK8 is no good. It needs to be there at moments like getting hit by a blue shell fight before the finish line. It feels like you're playing against robots otherwise, sitting there in silence.
It's not hard to do both people. It's not that hard.
@Xenocity LOL, squeakers... I mean kids raging and talking about feelings is something I sometimes watch on Youtube for fun.
And yeah, I'm lucky I didn't lose power myself. All I had to do was shovel snow in local multiplayer LAN with family and neighbors.... Well, okay, it was just shoveling snow. But I'm just as OCD with shoveling snow as gaming!
I hope those who lost power get it restored soon.
@TwilightAngel Except for Nintendo. Why else would have they have enlisted DeNA to do much of that work for them?
I refuse to support online gaming.
I think there must be both options. I play more online games than local multiplayer games, but when I travel and want to play without internet connection... I only bring Wii U because almost all of its games are ideal for that situation. lol
But Splatoon is useless then, which is so sad...
I truly hope Nintendo takes a lesson away from Splatoon's success: that online multiplayer is not the devil they think it is. I'd also hope that being able to actually communicate won't instantly make them go bankrupt from lawsuits but.... baby steps, I guess. So, I'm hoping in the future they incorporate online components as well as their usual local multiplayer stuff in games like 3D World or Pikmin. They can't keep pretending the world isn't changing outside of their bubble, and they need to adapt. Quicker, preferably, while keeping what makes them unique.
Look at Wii and the kind of games that were popular there. Local multiplayer was pretty dominant back then. Wii U is such a bad console with low quality games that it drove down the popularity of local multiplayer games. What are people going to play other than Mario Kart 8 and Smash? Nintendoland? Ha!
Never been into online gaming other than the occasional dip of the toe with MK8. Maybe it's being part of the "older" pre-internet gaming crowd or the fact I frankly look at gaming as a personal hobby and don't give a flying leap what everyone else plays for fun. Local multiplayer is great for parties, but I'll always prefer the lights out and a great single player RPG experience over a headset and dying 15 seconds into a FPS. We're a dying breed, I hope we're not forgotten as the industry moves forward.
Local multiplayer is always awesome. But some of us don't always have a friend or family member to play with. Heck, I only know one person that likes Nintendo games as much as I do and he doesn't even live near me. Online multiplayer is important in this day and age! I'm glad to see Nintendo trying with games like Splatoon and I hope they keep that up.
@pa261639 Splatoon multiplayer is here to stay a long time - even 3 years after release - Black ops II had over 1000 people online at any one time. .!
I'm all for the option of having both. There's absolutely no reason for not having both though I'd imagine time resources and servers and whatnot come into play. That said, like someone said above I think Nintendo has done an admirable job of putting online and local where they feel it's needed. Could they do better with some of their online features like voice chat? Absolutely. (even if I don't care about voice chat, they can do better) but games like Splatoon? Not really suited for local. Much like SM3DW isn't really suited for online play and Mario Kart 8 is suited for both.
I usually have friends visiting and we play online games from same console so it's pretty much having local and online at same time. I don't actually play COD online when i'm alone but it's fun with friend in splitscreen. (or Gamepad/TV)
I'm lucky in that I get to do local multiplayer a few times a week during lunch. We're all there and all on a break so it lines up nicely.
Doing that in the evenings though, it's just not going to happen. People have families and other commitments, that's when you need online play. I can't call a friend who has a family at 10pm and expect them to come over for 30mins of Smash Bros, I can't even expect that of those living on their own or with flat mates. But I can text them that I'm online for the next hour if they're able to drop in and more often than not they do. And if they can't someone else can.
In that regard I'm glad Splatoon is online focussed. Even getting to do local play often I'd hardly get to play it as much as I want if that were the focus, people want to play other things if nothing else. It's a shame it doesn't have both but I'd imagine the physical limitations of rendering that 4 player split-screen would be the biggest issue. So I hope Nintendo push forward with online. Not every game needs it of course and I still want single player games and local co-op where it makes sense. But a NintendoLand 2 where I can build my theme park how I want it (no preset locations for unlocked props) and inviting friends to visit it online, playing some Metroid laser tag together, comparing high scores on the DK game, visiting their parks and leaving notes/gifts hidden for them to find. That would be amazing!
Fun fact: Forcing everyone to buy their own copy of the game is good for business! Who'da thought?!
I think the next system will bring 3rd party publishers back to local multiplayer. Splitscreen local is a different beast altogether. It is inconvenient because of the cost of extra controllers for the consumer and resource management for the developer. It also decreases sales (we had 8 friends and two xboxs and two copies of halo instead of 8 of each.)
Nintendo's all, but confirmed hybrid approach solves the resource restriction by creating a hub that can lend resources to the portable devices. Publishers will be more open to making a local multiplayer ad-hoc option for portables as they can still sell independent copies to each player. It also solves the extra cost issue for the player by merging the value of a system and controller and helping justify the cost.
Splitscreen multiplayer is becoming a niche product that Razer is trying to carve out for micro-consoles and I think they will be successful. My friends and I are around 30 and we just had this discussion on Saturday while playing Splatoon. While discussing how petty people can be during WOW raids we came around to discussing how our decreased patience for bad attitudes has severely decreased the value of an online option, which quickly turned to praising the decision of Nintendo to not include voice chat for Splatoon.
Nintendo's approach to multiplayer has been cautious and calculated which has served them far better than people realize. Online multiplayer is a service, not a good. When purchasing a game it is important that players realize that they are paying for a service that is not guaranteed to be available for any amount of time or with any specific quality. The MMO space is already feeling the impact of a consumer base that does not trust a service enough to pay for mere access to that service.
Nintendo has been rather noble in their quest to avoid what is essentially a microtransaction business plan with map packs. I hope the gaming community at large learns to appreciate the value of local multiplayer. I know that Timesplitters fans do:)
"Is the reality that this part of the market is shrinking?"
In 2016 how is this even a question anymore? Local MP is all but dead; it was a by product of the limited technology. Believe me if in the mid to late 90s the ability to game online like today was in place we'd all have been doing it then too.
I'm also 32 with a kid and my friends are all in similar positions. We're not biking over to each others houses anymore to spend weekends there and game until school Monday morning. We're putting our kids to bed and firing up some online MP before we have to get to bed for work the next morning.
If Nintendo doesn't stop falling in love with its own antiquated beliefs and philosophies then they will soon be wishing they could have a generation as "successful" as the Wii U. Remember back in 05 how we all thought the GCN gen was the bottoming out for Nintendo? Yeah. And that was WITH decent third party support.
@GrailUK
oh man battlefield 2 was great!
i think a large part of the switch to online only is that A.I is the hardest aspect to code. it also ensures that gamers buy the same game year on year.
I get sick of games and games companies telling me it's more fun to play online. Forza Horizon 2 keeps wanting me to do it, and EA uses it as a crutch to avoid having to develop more than the barr minimum. I play games to escape, not so I can deal with even more jerks on a daily basis. I've appreciated Nintendo understanding that, but I am worried for the future.
@Xenocity
Really? I dont recall discussing philosophy and Guderians combined arms tactics last time i played a "hardcore" game. lol
I just wish more games combine the two like Black Ops 2 on Wii U - two local players playing online, with one player using gamepad and the other using tv and controller.
It's my favourite way to play online, and it's my favourite MK8 mode.
I can't deny that it has been getting harder and harder to find friends that want to play in the same room as you, but there's still nothing like local multiplayer. There's no other way to get around lag and other offset internet issues; plus you tend to form stronger relationships with people you know in real life (no offense NL friends!)
In my opinion, I think there should be a bigger push toward 2-player. Common relationships like boyfriends/girlfriends, married couples, roommates, and parents and children make it way more convenient to ask someone to play a video game with you when they are already around you all of the time. I'd be playing way more Tri-force Heroes if I could play with just my girlfriend, but unfortunately, we have to keep finding a 3rd person to play with us. Most other games are either online-based or single-player these days, and if they have two-player as an option, its usually an afterthought, like Splatoon.
Always enjoyed local more myself. But in my case I don't have other players around much as I used to back in the day. Online is really my only viable option for multiplayer.
@GraveLordXD I think a hardcore gamer is someone who tries to develop their skills as much as possible at the games they play rather than someone who just plays through games. It seems that it mostly means someone who just spends a lot of their time playing games, though, and the word is unfortunately mostly used to separate the in-group from the out-group (people who spend a lot less time playing games).
Personally I never think online should be the biggest focus, or about the only thing to do. I'd mich rather play with friends and family in my own living room than some stranger I met online. Seems a lot healthier that way too. If you're only online all the time, you won't know how to even act around other people....or I'm just getting old. I worry about games like Splatoon too. When those servers are done, you can't even do turf wars in local multiplayer, yet my wife and I can hook up Mario Kart 64 and get the same great gameplay and modes that was there almost 20 years ago.
Ever think that online multiplayer might be dominant for a different reason...for example that emphasizing online features makes for a far more profitable business model? After all, any time gamers are playing a single-player campaign, local multiplayer or co-op, or other offline stuff, is time their experience can't be gated/controlled and where they can't have more money squeezed from their pockets after the original point of sale. And in related news, all of those features have been noticeably diminishing or even disappearing altogether in recent "AAA" releases.
Me, I strongly prefer playing with people I know in the same room. But the name of the game is no longer "Give the customer what they want"; it's become "Tell the customer what they're getting because they'll buy it anyway". And some of us have NOT been, at least nearly as much as we used to.
I keep reading that splatoon is a big hit last year. But is it really? Outside my 2 other nintendo loving friends, no one talks about it, its almost nonexistent in lets play videos, articles, and any other media such as webcomics, highlight videos, videogame articles etc etc. I love splatoon but it never really took off, i say that rocket league is a bigger hit than splatoon. Splatoon neve really went beyond nintendo fans. You cant call that a "Big hit".
@Captain_Gonru One of the most disappointing things I've experienced in gaming is the lack of officially supported LAN for Starcraft 2 and other newer Blizzard titles. So I and many others agree that the decline of local multiplayer can only be a bad thing. It also bodes poorly for tournaments moving forward, since a loss of network/internet has already interfered with more than a few matches. Such a thing would be much rarer with a local option.
Hopefully, Nintendo will not forget their roots in local multiplayer with NX.
@Whopper744 you dont really have tonplay with strangers you know, you can still play with your friends online, its just gives you more options.
A lot of people don't have a choice...
I don't have anyone to play with locally because my only friends live far away (for now) and I have difficulty with social things so I can't just find people to play with.
@diwdiws Well considering Nintendo's other new IP, Codename S.T.E.A.M. flopped, I think you could still call it a hit.
I dislike multiplayer games that only have online multiplayer, since I'm more of a couch multiplayer person. That doesn't mean I don't enjoy online multiplayer, since it makes it easier to game with my brothers since I moved.
I need 6 more stars play my levels in super Mario maker:https://supermariomakerbookmark.nintendo.net/courses/34CF-0000-0169-C714
There will always be a place for local multiplayer, though it's not a prevalent as it once was simply due to lifestyle changes and changes in technology. Nintendo needs to get better with online MP but that doesn't mean they have to ditch local. Hopefully we really start to see the online communities for Nintendo's games blossom when the NX comes out.
I play Smash, Splatoon, Mario Kart 8 and Disney Infinity 3.0 with my cousins in local co-op. All the time when playing we trash talk sometimes(but with no profanity ) and we're having a very fun time. However, it gets boring when we play Battle Dojo in Splatoon due to having a limited choice of weapons and the purpose is to shoot balloon until you get 30. With online co-op I can play 2 players in Smash and MK8 in the same room. It's still fun but when I'm by myself I simply play with people on my friends list in Smash, Splatoon and MK8 or with random people. In Splatoon, the online there are TONS of people playing since it's active. I can play with random people in Turf Wars or Ranked Battles and play in private room or squad battles with friends. Basically, in my perspective the people I mainly play with in terms of local multiplayer is my cousins or my brother. On the contrary hand, in terms of online multiplayer I play with people I know of on my friends list or with random people. I don't think either local or online multiplayer is dominant than the other since they're both fun when playing in the same room with someone or playing in different places with friends or a random person. Edit: No exception to Disney Infinity 3.0 since it's local multiplayer only.
I only play smash with my friends. But that's it. With my sister gone, I don't have anyone to play co-op games with locally, so I can't say I'm bothered if it goes or stays.
I don't think local and online issue is what's holding nintendo back, I honestly think the one and ONLY thing holding them back is that they constantly make consoles that all the large developers can't even release a game on full stop.
Almost every major 3rd party game can't be on WiiU because it is quite simply to weak hardware wise, and hard to port too compared to Xbox/PS.
They either have to cut the graphics down so much that it barely resembles the original and risk making their game look horrible or just skip out on a WiiU release, and from what I can tell most of them go with the 2nd option.
That is the only thing that has ever hurt nintendo, not playing nicely with the 3rd parties.
^ But I still bought every nintendo console and love them to death even without all the other major games, it's given me a lot of fun over the years.
I may just be too old school...but I rarely enjoy online gameplay of any kind. Or at least I get bored of it really quick. It's SUCH a different (and more fun) experience playing something like Nintendo Land with my brothers and friends in the room than Splatoon online by myself. I hope they don't lose sight of that.
I hardly play multiplayer games nowadays. Most of the people I played with don't like Nintendo anymore, and the few that still do don't live near me anymore. I also don't enjoy playing with random strangers online. If I had to pick, I want more online than local, but I understand how important local is to a lot of people.
@gatorboi352 100%
@diwdiws I agree about Splatoon. I played online with a bunch of friends for maybe the first couple of months. Then it fell off a cliff. None of us play it now. It's too restrictive and limited in its online options. I've no interest in playing it anymore, not even for the new maps. I will point out that I still play MK8 online weekly in a league despite its lack of voicechat in race.
As long as strong single-player games continue to exist, I'm not going to care about local multiplayer. All of my friends live continents apart these days, so it doesn't do me a whole lot of good.
Part of the problem with local multiplayer is the cost of peripherals - modern pads, especially Nintendo's, are increasingly sophisticated and expensive. So it would be really cool if the NX could pair with smartphones, which are sophisticated and already in most people's pockets. Local multiplayer could therefore be joined easily, as with Jackbox games, with the Gamepad user acting as host.
Option for local multiplayer, whether it´s competetive or co-op is essential for gaming. I like online games but damn I prefer local game options so much more.
My problem is all my friends have grown out of these kind of games, somehow I'm still here.
So I don't have anyone to play local with, my daughter is only 16 months, but I assure you she'll be with a n64 controller in hand soon.
Local play is awesome, online is better. I like the combinations mostly: I like being able to hook up with one person on the other end, while I join in with 2 on mine, for instance.
Both have its value, but the best games and longest amounts of fun have been the online ones.
Local multiplayer requires that your opponent has the exact same skills in the particular game as yourself. Otherwise the fun wears off quickly. That is an almost impossible scenario when you're in your 30's. Thus I don't give much for local. Online is a must.
If Splatoon had a more robust local multiplayer mode it would get played more in my house, my daughter was originally into it and played quite solidly for a couple of months, but the thrill wore off long ago. I pick it up very occasionally. My partners kids came over and they were keen, but local multiplayer gets old fast given the limited number of arenas and single mode of play.
The biggest problem with online multiplayer is that you cannot guarantee a return on the investment in the mode unless the game is popular and remains so. For all the gamers that get angry when online multiplayer is left out, let's face it there aren't enough people playing console games to ensure a healthy player base out there for any but the most evergreen titles or those with a committed fan base. Unless I thought my game was going to be massive due to simplicity or awesomeness I probably would only stick that in last-minute and even then only if it wasn't going to adversely affect delivery date. Online for mobile games makes automatic sense, but console? Not so much.
@diwdiws, yes, I actually do that from time to time with a friend. It is a nice addition and very handy for long distance friends. I just highly prefer being in the same room with a person, and when the online only games don't have online available, those games are pretty dead.
I totally agree with nintendo's policy to not have voice chat in multiplayer games. Yes I do like talking to my friends when I'm gaming and it does add a lot to the whole experience. However I feel that all games that allow voice chat should be classed as over 18 only. I have listened to inappropriate conversations and language while playing games online and can't belive that nothing has been done or highlighted in the press on how unsuitable this is to young gamers. I have heard stories of bullying and pedophiles using it to get to their victims.
Nintendo stick to your believes you are morally right.
I totally agree with nintendo's policy to not have voice chat in multiplayer games. Yes I do like talking to my friends when I'm gaming and it does add a lot to the whole experience. However I feel that all games that allow voice chat should be classed as over 18 only. I have listened to inappropriate conversations and language while playing games online and can't belive that nothing has been done or highlighted in the press on how unsuitable this is to young gamers. I have heard stories of bullying and pedophiles using it to get to their victims.
Nintendo stick to your believes you are morally right.
I think it depends a lot on people's situations. It seems to me like the "gathering around with 4 friends to play local multiplayer" is just declining because more and more people live alone and spending more time at home, while staying connected to their friends via mobile phones, social networks, services like Steam etc.
It could very well be just my subjective experience or a part of getting older (surely kids do gather around more often, I assume), but it seems to me like more online gaming is just a reaction to the changes of the societies we live in.
But I do think that both options - local and online multiplayer - should stay alive because both opportunities are still needed. When you have a friend around, it's still an option to play in splitscreen, I even heard some people complain that there are less splitscreen titles today than in the past.
It's still surprising to see myself state that, just a few years ago I wasn't into online multiplayer at all (except for Mario Kart). If it wasn't already the case before, Splatoon definitely turned me into an online player.
On a side note: Why does Rocket League always get mentioned as an non-Nintendo-platform example for all kinds of things? Sometimes it almost seems like Rocket League is the only game on other platforms that the NL staff does play (but I'm sure that's not the case). Rocket League does nothing special, it excels at nothing, it's just a very simple game that is fun. But it does/have nothing extraordinary or new. There have been dozens of other games with similar online/offline modes.
I think that is my issue. I don't enjoy online multiplayer for anything other than fighting games. Even with that... I don't want to hear someone else talking...just play the game. Plus you either have the jerks or the people that take it way too seriously (sorry I have to work and I have other hobbies...don't have time to spend all day planning out a raid). However I love local multiplayer...nothing like good friends, a pizza and beverage of choice to make gaming that much more fun.
@Samuel-Flutter okay, a "big hit" with an asterisk then.
@dew12333 People need to stop posting this response; no offense, but it makes you sound simple-minded and unable to analyse beyond what you're told. Online voice chat should at minimum be permitted to people on one's friends list - so only one's friends are heard and others are filtered out.
If they want to go one step further, they could implement parental controls (with a pin lock) that let parents set which of the friends on the list are 'voice chat safe', and by default everyone is set to unsafe. So the user has to actively change it after adding a new friend, and a kid can't change it without knowing the pin.
But that's just an example, there are a whole bunch of things Nintendo can do without everyone as a whole having to suffer.
I love both, Online and local multiplayer, equally. Some of my best gaming memories come from Local multiplayer, however, those late night Xbox Live party chats were a blast. Besides, you meet a lot of cool people online. Not everyone is an ignorant, troll jerk waiting to curse you out and throw racist slurs your way.
@Ryu_Niiyama Are you getting SFV?
@dew12333 That's disgusting, but why didn't you just mute them? And I agree with @yuwarite
Local Mutliplayer is a huge appeal to me and I hope Nintendo doesn't ditch it in the future.
@shani
What Rocket League gets right is that magic secret something that makes some games utterly playable and addictive whereas other similar ones just aren't.
I think people also forget online has brought new ways of play Demons Souls/Dark Souls being an amazing example of this, it blurred the lines of online & single player. Dragon's Dogma another game that used online in a amazing original way, and I am sure we are going to see other games using online in some original way.
@Captain_Gonru "video chat"
I think I would be less disgusted w/ the lack of video chat implementation if they didn't make such a big deal out of it in their generic action figure video. Putting the thing inso Tank Tank Tank can take a picture is one thing, but don't spend so much time highlighting it if you are never going to use it.
If Nintedo really wanted to expand into mobile they should have made a Wii U Vid Chat app. Which I know they never would b/c of pron, but they never should have bothered w/ the cost and effort of putting it in. A tleast NFC is getting usage w/ amiibo, that was worth including, even if they haven't used it well yet, it still gets used on a number of games. That number being much higher than camera use.
@Excep7ional LOL I have the collector's edition on preorder and will likely get the pc version as well. I'll likely build a new arcade stick some time this year in for it as well. Moving soon so...yeah...
@Captain_Gonru I feel like we used the camera in download game Spin the Bottle but thats it. Google search came up mostly empty. And the camera woudln't have saved them much, but if they leave out the camera and the never-worked-in-the-EU-anyway TVii button, maybe they could have put in a higher capacity battery? 5 hours would be better than 3.
@yuwarite
Seriously do you really feel the need for that. Sorry to have a different opinion to you. How can you be so stupid to think that any other system would not be worked around and therefore open to be misused. Don't go accusing me of things and then be so naive yourself.
@dew12333 I wasn't attacking your difference of opinion, but more educating you that there are other ways to satiate people of your disposition without affecting people that want to use voice chat.
I honestly don't think you even read or understood what I typed, either, and assumed I was just attacking you, which is not what I was doing.
And when you say any system can be worked around, you're basically describing a scenario of a child going to extra lengths to disobey their parent and disobey rules of the system in place. And remember, I'm proposing a situation where voice chat is only permitted to people on one's friend's list; again, I don't think you properly understood what I typed.
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