GDC (Game Developers Conference) 2016 is around a month away, and as part of the traditional warm-up for the gathering the event has released the outcome of its most recent 'state of the industry' survey - over 2000 North American game developers took part.
As was the case in 2015 it reflects a disappointingly low interest in development for both Wii U and 3DS. Both of Nintendo's systems saw a decline in responses confirming development on the platforms, while there were gains for rivals and Virtual Reality. The list of active development platforms from those that participated is below.
- PC - 52% (down from 56%)
- Mobile (iOS and Android) - 44% (down from 50%)
- PlayStation 4 - 27% (up from 26%)
- Xbox One - 23% (up from 22%)
- VR (Oculus, Vive, PS VR, Gear etc) - 16% (up from 7%)
- Wii U - 5% (down from 6%)
- 3DS - 2% (down from 3%)
Those are pretty grim figures for Wii U and 3DS but, notably, not surprising in light of the figures from the previous survey. Unsurprisingly some developers may be holding off to see what Nintendo delivers with its NX hardware.
The big gain in interest is clearly with Virtual Reality, while elsewhere strong support and confidence was cited for the future of eSports; that's an area Nintendo of America, in particular, has been targeting with Super Smash Bros. for Wii U.
For those that follow Nintendo systems closely these figures likely bring no surprise; the number of games from third parties, both retail and on the eShop, has been limited in the past couple of years. With figures like these reflecting the priorities of developers in North America, it's to be expected that so much attention is already moving to Nintendo's next generation of hardware. The Wii U and 3DS do have some promising first-party titles on the way, at least.
[source polygon.com, via gamesindustry.biz]
Comments 102
You know when there's a sales thread, and people get angry, saying 'why don't you just play your games instead of worrying about sales'. This is why.
I hate when things add up to over 100%, in this case ~160%
Why do all those not yet out VR devices make the list but not NX? Surely somebody somewhere is working on an NX game. Even if NX comes out in 2017 just the possibility that it would release in late 2016 means somebody must be working on a game. Activision w/ Skylanders, they seem to have a good relationship w/ DK and Bowser making their way into the game.
Even if they didn't want to mention NX by name they could have at least have had an "Other" category. It was already over 160%, what would a few percent more matter?
And where's Vita? I'm sure at least 1 company out of those 2,000 surveyed must be making a game for it.
As far as what is there - that Wii U showing is about what I would expect, but w/ the new 3DS and 2DS in the US I'd expect way more than 2%. NX needs to be mobile it seems.
Not really hyped about VR,it's just a screen in front of your eyes with motion controls using your head. If we get VR to the point we can just move with using our mind now this will be interesting.
The highest selling console (3DS) has the least developers making games for it, now that is strange.
Nintendo needs to re-define its place in the games market.
It is the market leader by far in the handheld market. but it is all over the place in the home console market.
Was Nintendo included? Seems their own interest in Wii U and 3DS is about this level!
@rjejr I think it is using the percentages to say that out of all the surveyed how many are working on a game for the platform. So theoretically a platform could have had 100% if all surveyed were developing a title for the platform. So out of all the companies surveyed (who knows how many and if any were major publishing houses) only 5% were currently developing a Wii U game. The 3ds number seems off with all the shovelware that is developed for that system.
So what do these figures actually mean? Nintendo themselves are not interested in developing for the Wii U? I mean, they are the only ones making anything at the moment lol.
@firstnesfan PS4 will soon pass 3DS in hardware sales outside Japan. And that's with a 2 year head start and several hardware revisions for the 3DS. Even the existing Western 3DS userbase is dying out because of the lack of games and New 3DS models flopping.
Neither Wii U nor 3DS has had great western third party support throughout their lifetimes, so this isn't surprising at all. Japan should be where we look to next, but honestly Wii U is practically dead there as well, too. 3DS is doing a better job, but despite sales numbers, judging from upcoming release schedules, 3DS support has been dwindling down to just a few key players and indies. I guess devs are getting tired of making PSP/3DS-level games?
Well, you can't say it's only because of the market... Considering the interest in VR when there is little reason to be confident in that market becoming substantially lucrative anytime soon.
Nintendo's forecast predicts lots of DOOM!!!
@AVahne Have you looked at the graphics of average mobile titles? Processing power is not the issue, system design and game selection are.
i dont egt why the 3DS is the lowest although it has the biggest install base for videogame-only devices
I just can't wait for virtual virtual reality - "oh man it's like i'm actually playing virtual skeeball".
That would imply developers had any interest in the systems to begin with
Thanks capitalism and marketing teams.
Doomed!
@rjejr it adds to over 100% because developers may be interested in developing for more than one platform.
@Mahe
This was precisely my thought but you beat me to it by a good amount.
@rjejr I'm not sure if you're just playing dense, but I think it's clear that each ratio reflects the percentage of all respondents interested in each specific platform. Not sure why you'd be bothered that the sum isn't 100%... That would only reflect a lower overall interest in the collective platforms.
reminds me of the apple situation from years ago. kudos to shin'en, yacht club, brainseed, nifflas, and so many other indie game developers from that 5% and 2%. their games fill up my indie games folder more than the big names in my wii u folder. when there is a vacuum, something will find a way to fill it. when the vacuum is huge, it will grow the smaller ones that fill the space. these indie guys are on their way to being the next retro, platinum and their own selves.
Um... There was Western Developer support for the Wii U previously? I haven't seen anything for a while from the west on the Wii U, and I doubt that Japanese developers are attending in large numbers.
At least it seems that when they do put out something for 3DS, I perceive it as a real attempt at something and not Wii ware quality shovelware. That's my perception, at least. Basically, as long as it attracts interest from people that care about making good games, I'm happy.
@6ch6ris6 developers want their game to look the best and be on the bleeding edge. much like the wii in the past, the most popular platform is the least graphically capable. plus, there's that whole flagship insistence
VR is way more excitimg than Wii U could ever be.
Can we just move on already...I'm done with mediocre Nintendo consoles, let's see if NX is as awesome as we presume it is.
@MarinoKadame Lol. VR is awesome the way it is with motion controls or standard pad, it doesn't need mind control - that opens up a whole range of ethical issues which you clearly haven't considered in your statement, if you can control the game or hardware with your mind, a reversal most definitely can take place - ie mind control - that is a truth and a very real possibility.
I'm not going to be investing in it yet for another few years but the possibilities are exciting without mind control.
You don't need stats numbers to tell you that 3DS and Wii U support is close to nonexistent. I could've told you that. I mean how else can you go to any store that sells games and see the exact same games sitting in the Nintendo section months after months while PS4 games constantly get new releases? People don't want to develop for Nintendo consoles. 3DS had a good run but it's old technology now. Wii U never had support to begin with. I'm not sure why this is a surprise to anyone.
"over 2000 NORTH AMERICAN game developers took part"
Also, who bundles iOS and Android together and not PC and Mac (where is Mac?). What an awful survey. Everyone knows PC Gaming is dead
@Mahe
That's not giving any reason why support would be dwindling. We're not talking about consumer interests here.
And on that topic of mobile, devs need to cater to a MASSIVE range of graphical capability spread across hundreds of different device configurations. The biggest issue is storage space and game size. The 3DS and just about every other console ever either have their own individual storage media for each game to fill up or the systems themselves have massive storage devices within themselves to store tons of games or both. A phone would have its own storage and maybe a micro sd card slot and it needs to be able to share that space with tons apps, videos, photos, misc. files, free space, etc. That puts a limit on a developer with how big their games can be and how good they can look.
That being said, there have a good amount of games over the years that push the idea of how great a mobile game can look. Games like Vainglory and Dead Effect 2 look stunning on mobile and even older games like NOVA 3 and Shadowgun Deadzone have certain aspects to them that still look impressive (in terms of mobile). Even Japan has games like Mobius Final Fantasy.
Working within constraints is all well and good and is done on EVERY platform (yes, even PC), however not every developer lacks ambition. Once there is new tech, people will want to play with it. Once development costs have dropped to reasonable levels and/or system optimization has improved, people may want to revisit it.
Yes, for consumers a nice game library and system design are important, but only ignorance can birth the idea that processing power (among other system aspects) does not matter in either of these topics.
It's no surprise that development interest in the Wii U and 3DS has decreased when there's a mysterious NX console that might replace the older consoles.
Well not surprising, 3ds and wiiu live on Eastern devs.
@rjejr
more than one developer can make games for more than one system. Each platform is out of 100%, so out of all the developers (100%) asked, only 5% are interested in Wii U development. But some of those Wii U developers are probably interested in PC development as well etc.... thus why the math doesn't equal 100% here, because they weren't asked to pick only one.
@firstnesfan
Absolutely, the 3DS has shifted more units than the PS4 and Xbox One combined. The number of those units still being played or used is reflected by the underwhelming software performance though. Looking at Majora's Mask (a true classic, and probably the console's last release where the quality matched the broadness of its appeal) and comparing it with the performance of another remastered classic like The Last of Us or Halo, and you can see that a lot of those 50 million consoles have either been traded in or are gathering dust somewhere. I rarely see a member of the 3DS family when I'm out and about, and it only seems to be Japan where they're still being sold in significant numbers. The comment about low developer interest being unsurprising is sad but completely reasonable.
Not really surprising, because of the following:
1. Western dev support was never that great to begin with.
2. Some of them are probably waiting to see what the NX is.
@AyeHaley I mean, I get your point about the fancy tech, but as a longtime gamer the Wii U immediately spoke to me in ways VR never will. Playing console games on the couch, next to my wife while we watch, say, Top Chef was always a big selling point. Using the Gamepad to streamline UI and make inventory and map usage far more appealing was something I've dying for several generations as games got bigger and bigger. These are a few examples of exciting enhancements to the way we already play games. Additionally, they work to effectively increase the amount I can consume by making it easier to find time for games and making my gaming time more efficient.
First thing VR needs to prove is that we want to change how we play games. Wii and Mobile both succeeded in expanding the market by luring new customers into gaming. Still, they both face backlash from traditional gamers who prefer traditional devices. I see VR as playing out in a middle ground. Your primary initial market is likely to be traditional gamers, but can VR get them to do what Wii and Mobile haven't, at a much greater investment? That's not even taking into account the physical limitations that restrict consumption nor the over-reliance on expensive tech that could become a bottleneck if failure rates are high.
The article is poorly worded and non-specific, so allow ne to clarify.
The survey does not ask for activity.
It asks for interest.
Nintendo has mobile interest, thus they might have said mobile, but if the Wii U was their top priority, they'd say mobile.
With each platform, a developer is asked how much interest they have in making games for it.
Now, if say Bethesda was working on a PC game like Doom or whatever, they'd likely say PC out of a current works interest.
Stop adding the percentages, each platform gets it's own line of questions.
And please stop using this to judge interest in one platform vs another or even as a way of upcoming games.
All the GDC survey is, is to determine how many developers see each unit as a prospective platform.
Virtual Reality is not actually a platform. It's a display form and input method, some of the providers of which hold software distribution channels.
Aw man, Nintendo needs to kick it into overdrive and do something about this!
@Peach64
The interesting thing is that the survey shows developer interest, and you mention sales (which is correct, if we talk about the why interest), the irony is that the games sold on platforms that are very high places (except PC and smartphones) are those that generate less revenue to developers despite these sales, and the PS4, and have even presumed million consoles sold, their games "no" say the same thing, so I mention this sounds ironic
I don't think we needed this survey to know the declining interest in Nintendo lately. The 3DS still has interest, but they need to release more games that take advantage of the new 3DS, and the Wii U lost alot of interest because it's a last gen system that barely had third party support, only thing saving the system is the great Nintendo games.
I'm not surprised. At this point the Wii U is pretty much keeping a seat warm until the NX comes out and keeping people who did buy the system happy with new content so they don't turn on Nintendo. Something Sega failed to do when they killed the Saturn and went almost a year and a half with no system on the market before the Dreamcast arrived..
The Wii U's lineup in 2016 is pretty good, but its safe. An HD port of an older Zelda game, a spin-off of a popular franchise that is a port of an arcade game, a 2015 release that got delayed(Star Fox Zero) and two games(Zelda Wii U and Shin Megami Tensei X Fire Emblem) that we have known about for years.
So, I'm not shocked the Wii U is not getting any real support. If these developers are working on games, their efforts are likely focused on the NX.
The Wii U and to a lesser degree 3DS are systems whose best days are behind them. Especially if the NX unifies both Nintendo's consoles and handhelds.
Not really surprising. Nintendo hasn't done as much to foster developer goodwill as Sony and Microsoft. Over time that shifts perceptions. Doesn't help when the each eShop update is full of tons of shovelware. Nintendo does an OK job calling out the bigger third party and indie releases in the eShop, but you do get the impression that a lot of stuff gets lost.
Not to mention the usual developer disinterest that impending console releases causes. I'm sure if you did this survey in the years when people were hyped over the Ultra 64, but few had seen it, most developers would have said they were more interested in developing for the PlayStation or Saturn instead of the Super Nintendo.
@AVahne 3DS support is still the same key players from before. Nothing has changed there. The only dwindling would be due to the system being at the end of its life cycle, which is natural.
Anyways, @SahashraLA is right. Also, let's be honest, western developers do not see Nintendo as a prospective platform due to poor software sales. I don't even understand why Nintendo gets the few western 3rd games it does get (Skylanders, Just Dance, Disney Infinity, Lego).
@Peach64 I think there's a bit of problem when people are allowing their worrying about sales to affect their enjoyment of games. That is what I would call 'taking it too seriously'.
@6ch6ris6 Because the platform has been in decline in terms of sales since 2013. Sales of the 3DS have stagnated despite Nintendo putting out newer models and some major games in an attempt to boost sales.
Plus, western developers aren't really supporting handhelds this generation. Both the 3DS and Vita have seen massive a massive decline in western support.
Its much more notable on the Vita due to the PSP getting a good number of sports games list gen. Western Developers have shifted their support to mobile devices. EA for example is one of the biggest supporters of mobile devices.
At this point its not a matter of "if" the PS4 beats the 3DS is lifetime sales, its "when"
A little perspective.....it means 20 more indie developers are interested in xb1 and ps4 and 20 less for 3DS and Wii U then last year. Not really going to change whats going on. And of course there are a lot more people interested in VR....we have actual products coming out and they all want to be the new thing. Im actually sirprised that number isnt higher. Once NX gets a reveal it will be interesting to see where that number charts but this really isnt much of a change over last year
Hardly surprising.
@Peach64 Also, at this point hardware sales for the 8th gen systems aren't of importance unless it involves the PS4 surpassing the 3DS.
GDC consists of only Western developers and publishers, primarily Canadian and American developers and publishers.
The American and Canadian developers have traditionally avoided Nintendo systems going back to the SNES.
They also refuse to develop for handhelds because they see them as inferior to consoles.
Now today we have even less than back then.
Nintendo has always had difficulty getting attendees and developers to come to their event at GDC.
Most of the time Nintendo's event is less than half full, with people ignoring their booths.
No one really cares for Nintendo at GDC, when they can go play with the "hardcore" companies and get tons of goodies.
Though if it makes anyone feel any better there has been an exodus of indies from Steam/PC to consoles (including Wii U).
WB announced today they are done supporting Mortal Kombat X on PC/Steam and that version will no longer receive the remaining content and no more patches/updates.
There is also talk of WB pulling out of the PC/Steam market entirely, due to low sales and unruly consumers.
Vita didn't make it to the survey? I thought it was receiving more support than 3DS these days. To be honest, I don't think NX will have many support from western third party either, so Nintendo will have to rely a lot on themself and Japanese third party.
@Xenocity There's good reason for the low sales for WB - both of their major 2015 releases were beyond broken at launch! Mortal Kombat X and Batman Arkham Knight were horribly broken and PC gamers were beyond pissed off - I wouldn't be surprised if those two games were at the top of the Steam refund list.
@Mahe New 3DS has actually outdone expectations
@IceClimbers
The point is WB is one of the biggest 3rd parties in the West and on Steam/PC.
With them leaving Steam/PC, it will leave a big hole in PC gaming.
VR is the next 3D. It will never take off.
@Xenocity "Low sales and unruly customers" huh? Maybe WB would find their customers less "unruly" and good sales if their games worked without any problems.
PC gamers tend to even more picky then Nintendo gamers when it comes to taking crap from companies. You give them an bad product on a PC, and they will reject your game in droves.
I like Mortal Kombat X on the Xbox One, but that is a jerk move by WB. So, because they can't fix their games or make them work, they are going to pull out of the market because customers are upset?
Its like a manager at Burger King being shocked if a person is upset that their burger is undercooked.
Customers have a right to complain and be "unruly" when they are spending money on a product. Its just a damn shame WB is taking their ball and going home like a spoiled child rather then mending bridges with customers.
@Xenocity I just find it baffling why NA devs are so allergic to Nintendo in general
On a side note, both Zack & Wiki and Super Mario Advance 4: SMB 3 (including the e-reader levels) are coming to the VC in North America tomorrow.
I love my Wii U and 3DS and I have a lot of great games to play of them.
PS4 is a freaking JOKE! Still have my PS3 hooked up along with Vita TV. Still buying games for both.
I recently bought an Xbox One and LOVING IT. I hated the Xbox 360.
I have no desire for VR, the PS4 or the for that matter the NX at the moment.
I will wait at least a year before I buy into the NX.
@Caryslan
It's cost WB more money to outsource the port and fix the port, than they get back in sales.
WB isn't make any money on PC ports and MKX just sealed the deal.
There's no point in serving a market that doesn't want to play nice with you.
They are blaming it on consumers, Valve, and the horrible sales of MKX.
This is the same reason why they don't like supporting Nintendo either.
Though Nintendo does at least get the E and T rated games from them.
@Wolfgabe
It's really down to these 3 reasons:
1) Sony and Microsoft pay tons of money to them for their support. They also wine and dine them too.
2) NA developers much like the UK developers want make "hardcore" games for the "hardcore" market.
3) They see Nintendo as still being kiddy, "casual", family friendly and appealing to the female gamer (been the case since SNES). They do no want to associate with those groups and they do not know how to make or market a game for them.
They just want to make "hardcore" AAA games and M-rated games, with nothin else.
The only problem is number 2.
@Darknyht western indies still support the wiiu and they are part of this voting pool
So, around 100 NA developers making games for the Wii U? That's more than I expected.
@Wolfgabe There's no audience for most western 3rd party games on Nintendo platforms, leading to pitifully low software sales. That audience is firmly rooted on Xbox/PlayStation, and they aren't leaving that paradigm unless they upgrade to PC gaming or abandon gaming all together.
Edit: This applies to the AAA devs more so than the indies. Indies support Nintendo rather well, though it could still be better.
Nothing really shocking here except the decline for mobile. Wii U never took off and 3DS is a handheld in it's twilight. It'll be far more interesting to see how much western dev interest the NX generates.
North American developers?
Yeah, I don't care.
That is interesting. I wouldn't put too much fate in it of course since that would be like judging the entire NA user base based on NL's weekly NA Nintendo Download poll for game sales (which gets <1000 votes).
@Wolfgabe New 3DS has been a massive flop in the West, and it has done poorer than expected even in Japan. It failed.
I could care less about the V.R.movement. Its just another fad. A very expensive fad.
@IceClimbers Nice. Snagged ZM last week. I guess I'll grab SMA4 this week. Thanks for the info.
@Mahe I dont know where you are getting your information. Everything I have heard suggests the new model has outperformed expectations
@Xenocity This is the biggest problem I find with a lot of AAA devs these days. They are unwillingness to admit when the effed up and pin the blame all on the consumer, Its like with Wii U where the devs complained that nobody bought their games ignoring the fact they were either late overpriced or otherwise inferior
Wasn't surprised about the Wii U. I was surprised about the 3DS though. I hope this is an indication people are working on NX titles.
@rjejr I agree with you completely. Any proper survey would not post figures adding more than 100% of those surveyed because it means that some people have given more than one option as their answer, thus the correct results should be expressed in total number of developers surveyed, not percentage.
Now, depeding on the survey pool size, gaining 1%(PS4/One) and losing 1% (Wii U/3DS) of support is hardly reason to be concern or alarmed. Those are rather small figures that most likely translate to one or two developers in either case. Interpreting rather small figures as "...pretty grim figures for Wii U and 3DS..." give this article a sensationalist undertone equivalent to those yellow press outlets which feed on Wii U's "doom and gloom" negative press.
Way to go NintendoLife. I always thought of your writers to be more objective but I guess you're just like all the rest.
Yeah more propaganda from the western industry to tell us to stop playing on WiiU, 3DS or Vita because japanese games actually sell on them. How about you try to compete fairly instead of doing those stupid surveys?
@Captain_Gonru I like math, it makes sense. Know what doesn't make sense, red wire or blue wire.
Makes sense. The Wii U was a commercial flop to begin with, and the 3DS's ridiculously underpowered hardware makes it unattractive for most western publishers intent on creating shooters and open world games (the 2 most prevalent game genres in the west outside of sports simulators)
Add to the fact that both platforms are stagnating in hardware and software sales (though I have to admit the 3DS’s large flow to incoming titles over the next 4-5 months will give the handheld a bit of newfound momentum), along with an incoming NX, and you have a good reason why few western developers won’t develop for those two platforms.
@JohnBlackstar I understand why it doesn't add up to 100%, I would just prefer if they could figure out how to present it as 100%.
Only Nintendo games can satisfy Nintendo fans, maybe apart from some Party type games. Surely all developers know this. Why waste their time and money.
Nintendo is becoming a scenario where brand loyalty has gone bad.
As someone said, let Nintendo take care of their own console. They built it, let them deal with it.
@Captain_Toad I'm not sad, because I finally found someone as great as me, it's like I always say, make new friends but keep the old, one is silver and the other's gold. T_T wahhhh wahhh T_T
I'm assuming that GDC is catered more to western developers (but I'm sure there are many Japanese developers as well), so it's not all that surprising, but I never understood the lack of interest for making games for the 3DS. Sure Nintendo games for the most part always outshine 3rd party games, but c'mon, 3DS development must be super cheap in comparison to all other systems, it requires less resources and smaller teams to build 3DS games, and the 3DS install base is over 54 million sold. So why don't they make games for it? Even last years 3% interest is crazy low. Personally, I prefer Japanese games, so I'm happy with the 3DS (as there are a ton of them) but western 3rd parties have always seems to have a disinterest in making games for the 3DS, and I don't understand why...
How can something that didn't exist decline? Do developers now have negative interest in the Wii U?
The 3DS is pretty much dead now. All the stores in my area clearanced all the 3DS games & accessories except for what was released around Christmas. They feel there is no need to bother with it anymore since Nintendo won't release any games for it now, except for the handful of RPGs that came out. This is so sad. I always loved the 3DS but it's run has come to an end. How do they expect people to want anything to do with it if there's no new software to play on it?! Nintendo has lost its grip. If they had wised up and kept the games coming in North America, this would not have happened. And they still refuse to sell us really good games like Style Savvy 3 and Disney Magical World 2. Oh well. I'll just do my gaming on other platforms now.
@Captain_Gonru Lol.
All I can say is if VR can't come in any cheaper the $500 or $600 then the GDC can be interested all day, but in the end, it will never be more than niche to the public. The public had a cow over the price of 3D, and it was cheaper than this,
@Mahe You opinion doesn't even factor the staggering amount of support that the PS4 had over the 3DS...Nintendo and Altus are the main publisher/developer driving the sales of the 3DS vs EVERY freaking publisher /developer on the plant pushing the PS4/Xbox One.
I'm just impressed it could drop any further than it already had. Nintendo's best hope for support for NX is from Japan, or at least Japanese devs that aren't tied up by Sony or mobile gaming. Let's hope Nintendo are better at courting their support than they are at attracting Western developers. The 'we've made our console, now consider ourselves lucky we let you peasants make games for it' approach really doesn't work.
Goes to show that people nowadays rather support craps over quality. The videogame market is going to crash and burn and this time Nintendo ain't coming to revive.
Developers don't want to make games for consoles possibly being replaced this year? Shocking.
No, really (falls of his chair)?!
@Kiyata_Hamasaki Monster Hunter X just sold 2,5 millions physical copies
Call me when a western non AAA will do that
Western developers still pushing their propaganda because they're mad there's still a part of the audience that doesn't play their AAA garbage for the wildest audience possible
@Captain_Gonru So, I'm guessing you haven't finished that mission in XCX yet? That would explain your avatar constantly standing outside my barracks at level 17.
Besides, wires are so passe', it's all about the pron now.
https://www.youtube.com/watch?v=IaKoLpP6SiA
The number of people who don't understand these simple numbers in the comment section is disturbing, and shows your lack of desire to understand the problems going on.
GDC does a survey. The question is, "What systems are you interested in developing for. Check all that apply."
Hardly anyone is checking the box for WiiU and 3DS. This is not a good thing. These are indy devs, so Nintendo is not poll. Even if they were, it would only be 1 developer, and not really help the 5% or 2% result.
As a few others have said, at least mobile interest took a dive. There's little chance for real money to be made there, now that "AAA" devs have taken over the space.
Too many people who own Nintendo systems only buy 1st party, and even then if Mario or Zelda isn't in the title, they ignore it. That's why Nintendo is hurting so bad right now. Expand your horizons people.
I own like 40+ eshop titles from indy devs between WiiU/3DS, so I am not part of the problem.
No surprises here.
@bitleman what?
It makes sense to me, the WiiU never really took off and the 3DS is getting pretty old now, the "new 3DS" won't help much either, since "Let's develop a game that only a part of the 3DS installbase can play!" isn't a popular mindset, oddly enough...
Nintendo needs to reveal what the NX is supposed to be already, Wii U and 3DS don't have much left to lose, developers are all waiting for NX already and the people who have Nintendo hardware will buy new games anyway, hoping to still shift consoles by keeping the NX under wraps is... let's just say "overly optimistic" of Nintendo.
@faint Not impressed by most western indies that "Support" the console. Shovelware is not support, it is dumping software on a platform. As for the rest, with the exception of a few the Wii U is a port if we have put our software on everything else or let someone else port it for us.
Nintendo could easily counter this by stating whether or not the NX is backwards compatible and therefore whether or not titles released in eShop today will be available to play for NX launch. That could be a big factor.
If I was a developer of small console games and looked at what happened to the Wii shop after the Wii U launched I'd be very wary of developing anything towards the perceived end of the Wii U's lifespan too.
@Captain_Gonru Was it the one were you have to travel all the way into the middle of Sylvum to fight a monster even though we have no means of getting there and everything in our way is twice as high as we are? I was cursing a lot on that one trying to find a way to get out of it and do something else. I'm still really PO'd that we can't get out of them, but it was very doable, but I would have rather gotten out and not had to do it at that time.
@Captain_Gonru I think I remember that one, you need drops from the flying krakken squid, but only about 1 out of every 5 drops it. There were several about mid Primodia in a swamp like area surrounded by walls, but they were mostly useless. I found another batch on a river farther north which were better, 1 out of 3 dropped it.
Right now I'm waiting on a creature with "occurrence rare". Which reminded me of the mission in in XC where the creature only came out in the hottest time of the day near a lake. I never did get that one spent hours looking.
And Vandam is more Hulk Hogan than Jesse the Body Ventura, who the FW guy reminds me of, but close enough.
We got 6 Godzilla movies on blu ray, 2 each for the boys at Christmas, another 2 for myself, looking forward to watching them this summer. Last summer we watched 9 Gamera movies, 6 old ones, 3 new ones.
@Captain_Gonru If you hated that mission, wait until it times to get your skell license, ugh.
Our Godzilla 2-packs are Destoyrah and vs Mechagodzilla; Tokyo SOS and GMAOA; Megaguirus and FW. Maybe not in that order. We already had Biolante on blu ray.
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