I think people (fans and haters) probably put too much stock into how much Nintendo was pushing Labo towards gamers. Considering they didn't announce it in a Direct, and waited a week to announce it separately, leads me to believe that they knew their target audience was not the same people interested in their Directs. It definitely didn't sell as well as they'd like, but it might've done more in line with what they were expecting. If it achieves decent sales, we'll probably see them release they other half of the projects revealed in the release trailer.
Either the Viz published Legend of Zelda Link to the Past or Super Mario World mangas. Those were the first games I played and I adored the comics when I was a kid. While I love Link to the Past and Shotaro Ishinomori's inclusion of Cyborg 002, I'd have to give the edge to Mario. It not only has some hilariously memorable moments like Stanley the salesman's Yoshi guide, but it also had a bonus Mario and Wario story at the end. It's still my head Canon.
I actually have a personal theory that Mario is indeed dead in this game, which gives him the power to possess objects. Judging from the trailers, we can infer that Mario gets knocked off Bowser's ship, and Bowser crushes Mario's cap. The only other scene where we see a tattered Mario cap is when Cappy transforms into it. The world where this happens is completely black and white save for Mario, his cap, and a frog. This could mean that Mario isn't dead, but it wouldn't explain how he possesses objects. Perhaps he's in a state of near death?
But this would mirror The Odyssey, in the fact that Odysseus travels to the underworld, and later is thought dead by his wife and town.
@DESS-M-8 I'm afraid that's you addressing only half if my points.
There's been only one Punch-Out with multiplayer, and yes that played similar to a boxing game. But the core gameplay does not. I'm not really sure what you're not understanding about this? You only play as Little Mac with few variations on punches. You're not trying to hit the opponent, rather than wait for an opening while avoiding their attacks. This is boxing, as much as Gradius is a space flying simulator. Just because it uses boxing as it's skin, doesn't mean it's a boxing game.
Sorry it looks like we won't see eye to eye on this.
@DESS-M-8 Like I previously stated, Punch-Out isn't a boxing game. It's a puzzle/rhythm game with a Boxing skin. If you know anything about Nintendo's design process, then you know that they come up with gameplay first. I wouldn't be surprised if they tried to shoehorn Punch-Out in here, but they felt it was off. That's why you make a new IP, when the game doesn't fit any old IP.
The Wii is their most successful home console, but I agree. Which is probably why 1-2 Switch wasn't a pack in title.
The Dungeons (save the final one) in Breath of the Wild weren't​ nearly as good as in games previous. From a design standpoint, it makes sense. I hope in future open air Zeldas, we get more of the final one.
But yes they did free up the dungeon order. That was refreshing. However Link Between Worlds did do that first.
@DESS-M-8 Really? I thought the dungeons we're the weakest part of Breath of the Wild (save the last one).
You're right in saying that Punch-Out can be updated. I completely agree with that sentiment. I just feel that ARMS would not be the way to do it. Apparently Nintendo feels that way too.
@DESS-M-8 Like I said previously, Punch-Out is not a boxing simulator. Punch-Out is a puzzle/rhythm game in the guise of a Boxing match. I'm not saying you can't update Punch-Out's mechanics, but ARMS is not a Punch-Out game. Punch-Out is about timed dodges and quick counter attacks. Not a sluggish slugfest. Not every game needs online multiplayer either, if it has a solid single player. Perhaps something similar to the Wii's multiplayer, but vastly improved?
It's funny you compare it to Breath of the Wild. While I believe it's an amazing game, that I've put over 155 hours into, it's the least "Zelda-like" experience. That kinda backs my point more, of how ARMS wouldn't be a Punch-Out experience. Now I'm not saying that Punch-Out couldn't use updating, but I feel the base mechanics still have a place in the gaming infrastructure we know today.
@DESS-M-8 Oh no, sorry if I wasn't clear. I knew you meant not a HD Punch-Out, but a reimagining. My point was more on the context of it wouldn't be Punch-Out anymore - at least in the sense of what we know as Punch-Out. From a personal standpoint, I don't see a need to overhaul Punch-Out's mechanics, but each to their own.
@DESS-M-8 Swapping out the characters for Punch-Out characters would be doing Punch-Out a huge disservice. Punch-Out isn't so much a boxing game, as much as it is a rhythm/puzzle game. That is not to say that it couldn't be done, but I feel it would lose that Punch-Out magic.
I'm excited for this game personally. I feel me and the missus would have fun flailing on each other. Hopefully the controls will be tight. Personally I'm hoping for a demo after the Direct, so we can get a taste.
This is arguably the best entry in an amazing franchise - with the best Bros. attacks. I played this so much on the GameBoy Advance, but if new content came through, I wouldn't be opposed to picking it up.
Part of the appeal of the 2DS originally was the price point​ - a console under $100. I might've been interested in this, if it was cheaper. It makes me glad I managed to pick up the $99 N3DS last Thanksgiving. I'm sure there's a market for this though; the bubble slime one looks pretty sweet personally.
What?! Gradius and Bomberman together? Those are my two favorite Konami IPs! This is good news indeed. Hopefully we'll get a new Gradius on the Switch. Maybe two players similar to Life Force.
Physical releases get me to consider purchases that I might not have considered. I just dislike not having a physical object for my purchase. And vice versa for digital ones.
@Ichiban I can't wait to play Street Fighter II: The New Final Challengers, Ultra Turbo Edition in 2043. I'll stream that sweet Street Fighter II goodness directly into my cerebral cortex.
Oh good! I needed this guide. I love the amiibo outfits, but I'm sad you can't change their color. I wanted to do a classic Link with purple hood and red tunic.
So do we have to wait until nightfall or can we sleep until night?
@SKTTR Most of my problems with the game stem from the controls. Gravity was a neat concept, but it was terrible in execution. For what it's worth I did beat and enjoy the game, but it was a far departure from what I wanted in a Crystal Chronicles game.
@rjejr Crystal Bearers was a terrible game, but the rest of the Crystal Chronicles series is actually pretty decent. Especially if they do a return to local multiplayer like the original.
Wow that's harsh. Some of those criticisms the reviewers cited, sounded quite positive in my book. I personally am looking forward to a romp in a N64 collectathon throwback. But perhaps one reviewer said it best, "Younger players may be less willing to forgive its anachronisms but for its target audience, those ageing mourners of a lost fashion in games, it's a promise that's proven worthy of backing."
It's a shame though, since I sincerely love this genre of game. I was hoping this was going to be a revival of sorts. Hopefully this doesn't deter them from bringing it to the Switch (hopefully physical too). I feel that's probably where most of their target audience is anyway.
Hah I love the rap, it just needs someone to take it to the fridge. I'm waiting for the physical version of the Switch personally before getting the game, but I can't wait. It looks amazing.
Hah! Nice try Nintendolife! Like I'd fall for an April Fool's joke this apparent! There is no game series called Punch Out, but kudos to whoever doctored those screenshots.
Personally instead of making up news stories like this, you should delve deeper into this Operation Mario stuff.
Overall it felt really similar when playing (save me pulling up the dumb map), but that's not a bad thing. I just hope it launches with content similar to the end of Splatoon updates. It will feel like a step back, if we have to wait for them to roll out major content again.
@zip After using jump (X) to open the map, press a direction and then press A. It will launch you to an ally or your home base depending on which direction is pushed. However it doesn't work if that ally is dead.
@Ryu_Niiyama Oh yeah, it was definitely still fun. It didn't have that new car feeling the first Testfire had though.
@roadrunner343 I actually didn't know you could change those controls around until after I had gotten accustomed. X didn't feel right for Link to jump for me initially either. But I mainly chalk that up to jumping feeling weird in a Zelda game - period.
Comments 906
Re: Get Ready Doods, NIS America Is Bringing Disgaea 1 Complete To Switch On 9th October
@riChchestM The mousepad is flat, and I think it's absolutely hilarious.
Re: Guide: Hyrule Warriors: Definitive Edition - How To Play As Breath Of The Wild Link And Zelda
I see.
Re: Nintendo Labo Drops To Fourth (And 17th) In The Japanese Charts
I think people (fans and haters) probably put too much stock into how much Nintendo was pushing Labo towards gamers. Considering they didn't announce it in a Direct, and waited a week to announce it separately, leads me to believe that they knew their target audience was not the same people interested in their Directs. It definitely didn't sell as well as they'd like, but it might've done more in line with what they were expecting. If it achieves decent sales, we'll probably see them release they other half of the projects revealed in the release trailer.
Re: Competition: Win A Set Of Third Editions Books, Including Zelda, Dark Souls And Final Fantasy
Either the Viz published Legend of Zelda Link to the Past or Super Mario World mangas. Those were the first games I played and I adored the comics when I was a kid. While I love Link to the Past and Shotaro Ishinomori's inclusion of Cyborg 002, I'd have to give the edge to Mario. It not only has some hilariously memorable moments like Stanley the salesman's Yoshi guide, but it also had a bonus Mario and Wario story at the end. It's still my head Canon.
Re: Site News: A Fond Farewell from Nintendo Life Editor, Thomas Whitehead
Congratulations on the new job. I'm going to hate to see you go, but glad you're leaving of your on volition. I wish you the best.
Re: The Results of the First Kirby Copy Ability Poll Are In
Uh, yeah. Mirror Kirby is the best copy ability hands down. I voted for it twice then forgot about this.
Re: Ninterview: Meet The Nintendo Life Splatoon 2 UK Championship Team
Octobrush and pre-nerf Tri-Slosher? I call hacks! But good luck to the Nintendo Life team!
Re: Review: Azure Striker Gunvolt: Striker Pack (Switch)
Quick question, does this support the Shovel Knight amiibo for the optional boss fight?
Re: Feature: Odyssey of the Damned - A Case Study Into Demonic Possession in Super Mario Odyssey
I actually have a personal theory that Mario is indeed dead in this game, which gives him the power to possess objects. Judging from the trailers, we can infer that Mario gets knocked off Bowser's ship, and Bowser crushes Mario's cap. The only other scene where we see a tattered Mario cap is when Cappy transforms into it. The world where this happens is completely black and white save for Mario, his cap, and a frog. This could mean that Mario isn't dead, but it wouldn't explain how he possesses objects. Perhaps he's in a state of near death?
But this would mirror The Odyssey, in the fact that Odysseus travels to the underworld, and later is thought dead by his wife and town.
Re: E3 is Coming, Which Means Anonymous Super Smash Bros. Switch 'Screenshots'
I want break the targets to be real so badly!
Re: Sonic Mania Release Date and Pricing Confirmed With Awesome Trailer
Oh wow. Glad to see Tyson Hesse draw some Sonic again.
Re: Rumour: Artwork for Mario + Rabbids Kingdom Battle Posted Online
This isn't actually the first time Yoshi's used a gun. He shoots Bowser in Game and Watch Gallery's Oil Panic.
Re: Poll: Who Would You Like To See In Super Smash Bros. For Nintendo Switch?
@ogo79 I would love to see some love for Little Samson. Such a great game.
I honestly want Bomberman in this game. He's been one of my favorite 3rd party characters since forever.
Re: Nintendo's Response To Blind Rhythm Heaven Fan Will Warm Even The Coldest Of Hearts
Wow that is amazing. I can't even complete the Monkey Watch one on the Wii.
Re: Talking Point: ARMS Has Plenty to Prove In Its Nintendo Direct
@DESS-M-8 I'm afraid that's you addressing only half if my points.
There's been only one Punch-Out with multiplayer, and yes that played similar to a boxing game. But the core gameplay does not. I'm not really sure what you're not understanding about this? You only play as Little Mac with few variations on punches. You're not trying to hit the opponent, rather than wait for an opening while avoiding their attacks. This is boxing, as much as Gradius is a space flying simulator. Just because it uses boxing as it's skin, doesn't mean it's a boxing game.
Sorry it looks like we won't see eye to eye on this.
Re: Talking Point: ARMS Has Plenty to Prove In Its Nintendo Direct
@DESS-M-8 Honestly I feel I'm responding to each of your points you make. Sorry for any confusion.
Punch-Out is not boxing though. While it does feature boxing, it's core gameplay is not boxing.
Re: Talking Point: ARMS Has Plenty to Prove In Its Nintendo Direct
@DESS-M-8 Like I previously stated, Punch-Out isn't a boxing game. It's a puzzle/rhythm game with a Boxing skin. If you know anything about Nintendo's design process, then you know that they come up with gameplay first. I wouldn't be surprised if they tried to shoehorn Punch-Out in here, but they felt it was off. That's why you make a new IP, when the game doesn't fit any old IP.
The Wii is their most successful home console, but I agree. Which is probably why 1-2 Switch wasn't a pack in title.
The Dungeons (save the final one) in Breath of the Wild weren't​ nearly as good as in games previous. From a design standpoint, it makes sense. I hope in future open air Zeldas, we get more of the final one.
But yes they did free up the dungeon order. That was refreshing. However Link Between Worlds did do that first.
Re: Talking Point: ARMS Has Plenty to Prove In Its Nintendo Direct
@DESS-M-8 Really? I thought the dungeons we're the weakest part of Breath of the Wild (save the last one).
You're right in saying that Punch-Out can be updated. I completely agree with that sentiment. I just feel that ARMS would not be the way to do it. Apparently Nintendo feels that way too.
Re: Talking Point: ARMS Has Plenty to Prove In Its Nintendo Direct
@DESS-M-8 Like I said previously, Punch-Out is not a boxing simulator. Punch-Out is a puzzle/rhythm game in the guise of a Boxing match. I'm not saying you can't update Punch-Out's mechanics, but ARMS is not a Punch-Out game. Punch-Out is about timed dodges and quick counter attacks. Not a sluggish slugfest. Not every game needs online multiplayer either, if it has a solid single player. Perhaps something similar to the Wii's multiplayer, but vastly improved?
It's funny you compare it to Breath of the Wild. While I believe it's an amazing game, that I've put over 155 hours into, it's the least "Zelda-like" experience. That kinda backs my point more, of how ARMS wouldn't be a Punch-Out experience. Now I'm not saying that Punch-Out couldn't use updating, but I feel the base mechanics still have a place in the gaming infrastructure we know today.
Re: Talking Point: ARMS Has Plenty to Prove In Its Nintendo Direct
@DESS-M-8 Oh no, sorry if I wasn't clear. I knew you meant not a HD Punch-Out, but a reimagining. My point was more on the context of it wouldn't be Punch-Out anymore - at least in the sense of what we know as Punch-Out. From a personal standpoint, I don't see a need to overhaul Punch-Out's mechanics, but each to their own.
Re: Talking Point: ARMS Has Plenty to Prove In Its Nintendo Direct
@DESS-M-8 Swapping out the characters for Punch-Out characters would be doing Punch-Out a huge disservice. Punch-Out isn't so much a boxing game, as much as it is a rhythm/puzzle game. That is not to say that it couldn't be done, but I feel it would lose that Punch-Out magic.
I'm excited for this game personally. I feel me and the missus would have fun flailing on each other. Hopefully the controls will be tight. Personally I'm hoping for a demo after the Direct, so we can get a taste.
Re: Sinking Keiji Inafune’s Kaio: King of Pirates Cost Marvelous $3.8 Million Dollars
Aw man. I had forgotten about this game. I was really looking forward to it when it was first announced. C'est la vie.
Re: Eskimo Bob Kickstarter Campaign Announced for the NES
Are you kidding? He eats raw fish!
Re: Mysterious Meetings and Cancelled Recording Sessions in Squid Sisters Stories, Chapter 3
If this ends with Callie dying, I'm blaming the entirety of Team Marie.
Re: Rumour: Mario & Luigi: Superstar Saga DX Partnering Up for 3DS eShop
This is arguably the best entry in an amazing franchise - with the best Bros. attacks. I played this so much on the GameBoy Advance, but if new content came through, I wouldn't be opposed to picking it up.
Re: Review: Kamiko (Switch eShop)
Love that Mario Sunshine reference.
Re: Poll: What Do You Think of the New Nintendo 2DS XL?
Part of the appeal of the 2DS originally was the price point​ - a console under $100. I might've been interested in this, if it was cheaper. It makes me glad I managed to pick up the $99 N3DS last Thanksgiving. I'm sure there's a market for this though; the bubble slime one looks pretty sweet personally.
Re: Today's Super Bomberman R Update Includes Four Battle Mode Stages And Two Accessories
What?! Gradius and Bomberman together? Those are my two favorite Konami IPs! This is good news indeed. Hopefully we'll get a new Gradius on the Switch. Maybe two players similar to Life Force.
Re: Random: Nintendo Officially States Ganondorf's Last Name
@rjejr Funnily enough, I know a couple who named their son Ganon.
Re: Namco Museum Cover Art Hints At Physical Release On Switch
Physical releases get me to consider purchases that I might not have considered. I just dislike not having a physical object for my purchase. And vice versa for digital ones.
Re: Gallery: ARMS Already Has Loads of Cool Fan-Art
It seems more like Ribbon Girl fanart. Where's Master Mummy?
Re: Video: Capcom TV Shows Off a Whole Lot of Ultra Street Fighter II: The Final Challengers
@Ichiban I can't wait to play Street Fighter II: The New Final Challengers, Ultra Turbo Edition in 2043. I'll stream that sweet Street Fighter II goodness directly into my cerebral cortex.
Re: I Am Setsuna's Switch Exclusive Update, Temporal Battle Arena, Arrives Very Soon
I really want a physical release for this, but unfortunately I haven't gotten around to importing it. I'm glad I can at least play that in English.
Re: Xenoblade Chronicles 2 Composer Confirms Soundtrack Is Practically Complete
@Browny Chrono Cross's soundtrack is one of my favorite of all time. So I'll second this opinion.
I loved the Music in Xenoblade Chronicles, but not so much X. But in all honesty that was probably just the NLA Hub music that ruins it for me.
Re: Poll: What Wii U Ports Would You Like to Play on Nintendo Switch?
The possibility of a port is the reason I haven't picked up Pokken and Paper Mario Color Splash yet.
Re: Guide: How To Farm Zelda: Breath Of The Wild's Star Fragments, And What You Can Do With Them
Oh good! I needed this guide. I love the amiibo outfits, but I'm sad you can't change their color. I wanted to do a classic Link with purple hood and red tunic.
So do we have to wait until nightfall or can we sleep until night?
Re: Square Enix is Considering More Nintendo Switch Releases
@SKTTR Most of my problems with the game stem from the controls. Gravity was a neat concept, but it was terrible in execution. For what it's worth I did beat and enjoy the game, but it was a far departure from what I wanted in a Crystal Chronicles game.
Re: Square Enix is Considering More Nintendo Switch Releases
@rjejr Crystal Bearers was a terrible game, but the rest of the Crystal Chronicles series is actually pretty decent. Especially if they do a return to local multiplayer like the original.
Re: Square Enix is Considering More Nintendo Switch Releases
I would welcome a new couch co-op Crystal Chronicles if you're hiding that anywhere Square. But I'll personally take anything.
Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided
@StephenYap3 You mean L.O.G. knows why.
Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided
@ricklongo Too true. But I feel with as many 10/10s that Breath of the Wild got, any other score could be considered an outlier.
Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided
@Dezzy Yeah I wouldn't be surprised. A 2/10 for this game is an outlier if I've ever seen one.
Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided
I feel like once the Switch version drops, the aggregate score will jump up to low to mid 70s, with the input of Nintendo centric site scores.
Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided
Wow that's harsh. Some of those criticisms the reviewers cited, sounded quite positive in my book. I personally am looking forward to a romp in a N64 collectathon throwback. But perhaps one reviewer said it best, "Younger players may be less willing to forgive its anachronisms but for its target audience, those ageing mourners of a lost fashion in games, it's a promise that's proven worthy of backing."
It's a shame though, since I sincerely love this genre of game. I was hoping this was going to be a revival of sorts. Hopefully this doesn't deter them from bringing it to the Switch (hopefully physical too). I feel that's probably where most of their target audience is anyway.
Re: The Yooka-Laylee Rap Tries to be the Best and Worst Thing All at Once
Hah I love the rap, it just needs someone to take it to the fridge. I'm waiting for the physical version of the Switch personally before getting the game, but I can't wait. It looks amazing.
Re: Feature: Thirty Years Ago, Little Mac Became a Champion in Punch-Out!!
Hah! Nice try Nintendolife! Like I'd fall for an April Fool's joke this apparent! There is no game series called Punch Out, but kudos to whoever doctored those screenshots.
Personally instead of making up news stories like this, you should delve deeper into this Operation Mario stuff.
Re: Talking Point: Defining a Sequel and How It Affects Games Like Splatoon 2
Overall it felt really similar when playing (save me pulling up the dumb map), but that's not a bad thing. I just hope it launches with content similar to the end of Splatoon updates. It will feel like a step back, if we have to wait for them to roll out major content again.
Re: First Impressions: Splatoon 2 - What We Learned About Weapons, Visuals and Controls
@zip After using jump (X) to open the map, press a direction and then press A. It will launch you to an ally or your home base depending on which direction is pushed. However it doesn't work if that ally is dead.
Re: First Impressions: Splatoon 2 - What We Learned About Weapons, Visuals and Controls
@Ryu_Niiyama Oh yeah, it was definitely still fun. It didn't have that new car feeling the first Testfire had though.
@roadrunner343 I actually didn't know you could change those controls around until after I had gotten accustomed. X didn't feel right for Link to jump for me initially either. But I mainly chalk that up to jumping feeling weird in a Zelda game - period.
Re: First Impressions: Splatoon 2 - What We Learned About Weapons, Visuals and Controls
All I know is I kept opening that dumb map. I'm not sure if that's from playing Zelda or the first Splatoon.