Comments 906

Re: Nintendo Labo Drops To Fourth (And 17th) In The Japanese Charts

Samuel-Flutter

I think people (fans and haters) probably put too much stock into how much Nintendo was pushing Labo towards gamers. Considering they didn't announce it in a Direct, and waited a week to announce it separately, leads me to believe that they knew their target audience was not the same people interested in their Directs. It definitely didn't sell as well as they'd like, but it might've done more in line with what they were expecting. If it achieves decent sales, we'll probably see them release they other half of the projects revealed in the release trailer.

Re: Competition: Win A Set Of Third Editions Books, Including Zelda, Dark Souls And Final Fantasy

Samuel-Flutter

Either the Viz published Legend of Zelda Link to the Past or Super Mario World mangas. Those were the first games I played and I adored the comics when I was a kid. While I love Link to the Past and Shotaro Ishinomori's inclusion of Cyborg 002, I'd have to give the edge to Mario. It not only has some hilariously memorable moments like Stanley the salesman's Yoshi guide, but it also had a bonus Mario and Wario story at the end. It's still my head Canon.

Re: Feature: Odyssey of the Damned - A Case Study Into Demonic Possession in Super Mario Odyssey

Samuel-Flutter

I actually have a personal theory that Mario is indeed dead in this game, which gives him the power to possess objects. Judging from the trailers, we can infer that Mario gets knocked off Bowser's ship, and Bowser crushes Mario's cap. The only other scene where we see a tattered Mario cap is when Cappy transforms into it. The world where this happens is completely black and white save for Mario, his cap, and a frog. This could mean that Mario isn't dead, but it wouldn't explain how he possesses objects. Perhaps he's in a state of near death?

But this would mirror The Odyssey, in the fact that Odysseus travels to the underworld, and later is thought dead by his wife and town.

Re: Talking Point: ARMS Has Plenty to Prove In Its Nintendo Direct

Samuel-Flutter

@DESS-M-8 I'm afraid that's you addressing only half if my points.

There's been only one Punch-Out with multiplayer, and yes that played similar to a boxing game. But the core gameplay does not. I'm not really sure what you're not understanding about this? You only play as Little Mac with few variations on punches. You're not trying to hit the opponent, rather than wait for an opening while avoiding their attacks. This is boxing, as much as Gradius is a space flying simulator. Just because it uses boxing as it's skin, doesn't mean it's a boxing game.

Sorry it looks like we won't see eye to eye on this.

Re: Talking Point: ARMS Has Plenty to Prove In Its Nintendo Direct

Samuel-Flutter

@DESS-M-8 Like I previously stated, Punch-Out isn't a boxing game. It's a puzzle/rhythm game with a Boxing skin. If you know anything about Nintendo's design process, then you know that they come up with gameplay first. I wouldn't be surprised if they tried to shoehorn Punch-Out in here, but they felt it was off. That's why you make a new IP, when the game doesn't fit any old IP.

The Wii is their most successful home console, but I agree. Which is probably why 1-2 Switch wasn't a pack in title.

The Dungeons (save the final one) in Breath of the Wild weren't​ nearly as good as in games previous. From a design standpoint, it makes sense. I hope in future open air Zeldas, we get more of the final one.

But yes they did free up the dungeon order. That was refreshing. However Link Between Worlds did do that first.

Re: Talking Point: ARMS Has Plenty to Prove In Its Nintendo Direct

Samuel-Flutter

@DESS-M-8 Like I said previously, Punch-Out is not a boxing simulator. Punch-Out is a puzzle/rhythm game in the guise of a Boxing match. I'm not saying you can't update Punch-Out's mechanics, but ARMS is not a Punch-Out game. Punch-Out is about timed dodges and quick counter attacks. Not a sluggish slugfest. Not every game needs online multiplayer either, if it has a solid single player. Perhaps something similar to the Wii's multiplayer, but vastly improved?

It's funny you compare it to Breath of the Wild. While I believe it's an amazing game, that I've put over 155 hours into, it's the least "Zelda-like" experience. That kinda backs my point more, of how ARMS wouldn't be a Punch-Out experience. Now I'm not saying that Punch-Out couldn't use updating, but I feel the base mechanics still have a place in the gaming infrastructure we know today.

Re: Talking Point: ARMS Has Plenty to Prove In Its Nintendo Direct

Samuel-Flutter

@DESS-M-8 Oh no, sorry if I wasn't clear. I knew you meant not a HD Punch-Out, but a reimagining. My point was more on the context of it wouldn't be Punch-Out anymore - at least in the sense of what we know as Punch-Out. From a personal standpoint, I don't see a need to overhaul Punch-Out's mechanics, but each to their own.

Re: Talking Point: ARMS Has Plenty to Prove In Its Nintendo Direct

Samuel-Flutter

@DESS-M-8 Swapping out the characters for Punch-Out characters would be doing Punch-Out a huge disservice. Punch-Out isn't so much a boxing game, as much as it is a rhythm/puzzle game. That is not to say that it couldn't be done, but I feel it would lose that Punch-Out magic.

I'm excited for this game personally. I feel me and the missus would have fun flailing on each other. Hopefully the controls will be tight. Personally I'm hoping for a demo after the Direct, so we can get a taste.

Re: Poll: What Do You Think of the New Nintendo 2DS XL?

Samuel-Flutter

Part of the appeal of the 2DS originally was the price point​ - a console under $100. I might've been interested in this, if it was cheaper. It makes me glad I managed to pick up the $99 N3DS last Thanksgiving. I'm sure there's a market for this though; the bubble slime one looks pretty sweet personally.

Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided

Samuel-Flutter

Wow that's harsh. Some of those criticisms the reviewers cited, sounded quite positive in my book. I personally am looking forward to a romp in a N64 collectathon throwback. But perhaps one reviewer said it best, "Younger players may be less willing to forgive its anachronisms but for its target audience, those ageing mourners of a lost fashion in games, it's a promise that's proven worthy of backing."

It's a shame though, since I sincerely love this genre of game. I was hoping this was going to be a revival of sorts. Hopefully this doesn't deter them from bringing it to the Switch (hopefully physical too). I feel that's probably where most of their target audience is anyway.