A Kickstarter campaign has begun for arcade-style puzzle-platformer Eskimo Bob. The throwback game is intended for release directly onto the NES and will include 64 levels, 15 types of enemies and two playable characters.
As Bob and Alfonzo you will try to gather all the fish in the land whilst trying to stop the evil Martian invaders. Both characters control similarly but each has a slight difference with Bob receiving greater mobility and Alfonzo having the ability to poke things with his stick (because why not?).
Keeping with tradition a fully functional password system will allow you to save progression "the good old-fashioned way". A demo is already available letting you try out the game's first eight levels. Eskimo Bob was originally created through a series of animated episodes in the early noughties and now intends to make his debut on the beloved NES.
The purpose of the Kickstarter is to make the game available on NES cartridges for backers and fans alike. As previously stated Eskimo Bob is being made with the NES in mind, however if the Kickstarter is a success the game will also be made available for PC through Steam with all backers receiving a digital copy.
Below owner and creator Tomas Guinan details his history with Eskimo Bob:
Eskimo Bob is a series of Flash cartoons that was popular on Newgrounds in the early 2000s. It's a series that has always had a special place in my heart, because I'm one of the guys who made it! Anyone familiar with Eskimo Bob knows that the series was filled with references to the classic Nintendo games of my childhood, and making an Eskimo Bob game for the NES has always been a dream of mine. Well, now that dream has become a reality.
As one of the creators of Eskimo Bob, I wanted to be sure that this game would be true to the spirit of the original series instead of feeling like a retread of an existing NES franchise. Bob ends each level with a huge burp, Alfonzo pokes things with his stick, the fish in a spaceship grabs you with his claw, and Maurice the pigeon poops on your head. Every gameplay mechanic was designed to feel familiar and natural to both fans of the original series and newcomers alike.
At the time of writing the Kickstarter is sat at over $3,000 (CAD) with a goal of $7000, with an end date for the campaign being Thursday 8th June. Providing the goal is met, Eskimo Bob is estimated for release in January 2018.
What do you think to Eskimo Bob? Will you be funding the Kickstarter?
[source kickstarter.com]
Comments 32
This gets my seal of approval.
Looks cool, but my NES hasn't worked for years.
@8-Bit_Zorldo My thoughts exactly. Even for a NES game, it looks VERY basic.
Are you kidding? He eats raw fish!
makes me want a new battle kid game
I don't understand why people are making games specifically for the NES?
@Nintendoforlife most do it for the challenge
@Whopper744 @ThanosReXXX @8-Bit_Zorldo They have a demo to try it out: http://www.eskimobob.com/eskimo-bob-nes-demo/
@Nintendoforlife I was thinking the same. I'm not against them doing it, but we see this happen more often than I would of thought. Is there much money to be had from this? Is there much want for it? Or is it just a "I made a game for a console I loved as a kid" victory?
Making a game for a console you grew up playing is a huge part of it. It's like when bands put out records on vinyl. It might not make sense in modern technological terms, but there is a small, dedicated market of enthusiasts that always have an interest.
@Nintendoforlife Thanks for the tip, but no thanks. I'm not really interested in this game at all.
I appreciate the gesture, though...
@XenoShaun I can't imagine that much money would be made from this. I guess it's just to say you did it, he did mention it was a dream of his.
@Nintendoforlife Thanks. Unfortunately I'm just full of issues though.
Can't afford a working PC right now. Obviously my problem and not theirs though.
The price is right around the absolute maximum I would pay for this: $32 USD for just the cartridge. If I have the spare funds, he'll get my money...
Another thing I have no interested in. I think I need to set up some kind of list of "yes"'s and "no"'s just to compare.
@ThanosReXXX Agreed. Many of the homebrews and "previously undiscovered cartridges" have underwhelmed. I love that this is a hobby for people. I don't think putting them up against the classics is an especially good idea for anyone.
@8-Bit_Zorldo LOL you have it right. The floaty physics look like a true dump table NES clearance game to me!
Fun that it's a new NES title....but they could have done better with a game that's 30 years late for the platform
Mighty Bob.
ummm? Eskimo is kind of a racial slur to the inuit people. Not trying to be "that guy" but it just is.....
@skycargav2000 It's a bit more complicated than that. Here's an article about it.
https://www.uaf.edu/anlc/resources/inuit-eskimo/
"I can even poke the walrus!"
Hey Bob... muuuuuurrrrrrrr....
The trailer looks bad... Tried the demo and it's even worse....
pass.
@Nintendoforlife @XenoShaun The profits made on these indie games are rising, but they’re still very small compared to other more mainstream gaming markets. Most physical Indies for classic consoles sell between 200 - 2,500 copies in their life span.
While I don't think they do much with the NES, there are online retailers like The Bit Station that deal exclusively in physical indie games for classic consoles. They have an amazing section of Indie Dreamcast games. Indies like Rush Rush Rally Reloaded and Sturmwind could easily have been released in the active lifespan of the Dreamcast.
As for why people do this, there are a number of reasons. I know several developers that do this type of thing and I've asked them. Here’s a breakdown of what they said:
First, it is nostalgic to a point. Developers with good memories and a love for a specific system tend to focus on developing new games for that system.
Second, it has to do with the challenge and preservation of a "dead" programming style. In the 90s and early 00s much of the knowledge of how to program for these old 8, 16, and even 32 bit consoles was lost. Plus with legal concerns, new programmers have had to start from scratch and learn everything over again. Most of these indie games run on custom game coding and engines developed in the last 15 years.
Third, it’s unique. The PSN, eShop, Xbox Live, and Steam are increasingly becoming a nightmare to get noticed on for indie developers, even if they make a killer game.
Finally, why not? When a console is proclaimed "dead" by the console producer and press it’s not like it stops working (okay this might apply to a degree with seven gen onward, but we'll see). It also doesn't mean there can't be fun new experiences made for that console. These games go against the conventional grain, for years “gamers” have been fed the idea that when the console producer announces an expiration date everyone (consumers and developers) should drop that console (outside of collectors) and moves on to the next one. I personally applaud these developers that have the dedication and guts to do something different, plus there are some pretty awesome indie games (like the aforementioned Sturmwind) made for these old consoles from time to time.
If you’re still questioning why they "waste their time" developing these games, than you can ask the same question to people who spend thousands of dollars to buy and restore/mod old cars. I mean they could just go down the street and buy a new Kia or Ford off the lot.
@bngrybt Your game looks very cool, I may have to snag me a copy.
@Underoath_048 When say you unique are you referring to making a game solely for the NES?
@Underoath_048 Thanks for the feedback! Actually, I appreciate all feedback, positive or not. I realize that developing for the NES is a narrow target audience and won't appeal to everyone. It's definitely a niche market, but as a one-man project there are advantages to this as well, as you mentioned above.
@Nintendoforlife Any old console or platform really. The extra work that is required to produce this type of physical media isn't easy, but if done right is really worth it to some. While a lot of these developers are opting to release a Steam/PC version, it's more of a port designed just to bring in a little extra cash and accessibility. It is never meant to be the main show.
I fully support anybody making any new games especially for the nES but this just doesnt look that great.
@Underoath_048 That's really interesting. Thanks for the info. Then more luck to them!
@bngrybt It's really interesting to know more about this stuff. I hope it didn't come across as I was against any of it. I think if I had the dedication and skill I would want to push to work on a console I loved.
Underoath_048 really opened my eyes on it all.
Good luck with it !!
Doesn't look that great.
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