Comments 913

Re: Poll: Do You Want Weapon Degradation To Return In Zelda: Tears Of The Kingdom?

Samuel-Flutter

Durability encouraged creativity and strategy in combat. When you started you didn't have the weapons to spare. Eventually you'd have plenty of weapons, but when you came to an enemy camp, you'd want to minimize the deterioration of the good weapons you had collected. If weapons had no durability, you would probably just run in swinging.

Also I said the ability to repair weapons, but if we got other weapons that didn't break, that mimicked the items of the other games (hookshot etc) I would be down for that. I mean I always kept a leaf on me, just because the never broke unless you hit something with it and it had interesting applications.

Re: Poll: What Was The Best Wii U Launch Game?

Samuel-Flutter

I only had Nintendo Land for the first month or so of the Wii U's life. It was such a good game. The multiplayer games were great, but even the single player games had some replayability. The Donkey Kong level was the best.

After that probably Batman. New Super Mario Bros U was really good too.

Re: Random: Xenoblade Chronicles' Shulk Cutscene Was Originally 'A Little Creepy'

Samuel-Flutter

@Snatcher I haven't played 3 yet, but I found 2's battle system better than 1. It's honestly just personal preference, but I wouldn't write it off without trying it. And t will warm you, it does take several chapters (chapter 4 I think?) before the battle system unlocks for its full potential. A lot of complaints I've heard about it was from people who didn't make it to that part.