Metroid: Other M hasn't has the smoothest of rides since it launched for the Wii back in 2010. Although widely praised for its combat and visuals, heavy criticism was given for Samus's characterisation and the overall narrative. Although the game has earned some positive reprisals from fans in more recent times, it's clear that the game wasn't quite what audiences were looking for after Retro Studio's stellar Metroid Prime trilogy.
Reggie Fils-Aimé has been doing the rounds recently in promotion for his new book, Disrupting the Game (check out our review here) and has spoken about the reception to Metroid: Other M on the Kinda Funny Gamescast.
Reggie states that he thought developer Team Ninja's approach would be a "defining moment" for the franchise, before going on to explain the feedback he delivered to the likes of Satoru Iwata and Shigeru Miyamoto on why the game didn't land in the way they thought it would:
“I really thought that that was going to be a defining moment for the Metroid franchise. It was giving much more of a perspective about Samus. I really thought that was going to be a killer moment in the franchise’s history, and it wasn’t. It didn’t deliver – not the business results, it really didn’t touch the player the way we hoped it would.
"Interestingly, I was in a large group meeting, a strategy meeting with (Satoru) Iwata and (Shigeru) Miyamoto and the game developers, and we talked about why not. I was always the brash American. I was the one who would say what I believed was truth to try and help the business move forward. The point I made to the developers was it took too long to get into the meat and potatoes of this game. The first five hours of the game, you kind of plotted around. There wasn’t a lot of payoff, there was a lot of dialog, and I’m sure I p***ed people off in the room. But the learning here was the player wants to get into this much faster. Yes, there are elements we need to do from a tutorial standpoint to help them understand the game mechanics, but you need to move things along much quicker. And hopefully that advice had a little bit of an impact on the developers in the room.”
You can check out the full interview with the Kinda Funny crew in the video below:
Read More: Best Metroid Games Of All Time
What do you make of Reggie's comments on Metroid: Other M? Where does the game sit in your personal ranking of the Metroid franchise? Let us know in the comments!
[source youtube.com, via nintendoeverything.com]
Honestly, I remember enjoying this one, but I played it before most other Metroid games. I can see why it didn't do great, but I'd like to see another game in the series in this style someday. After Prime 4, I think they should try a 3rd person 3D game again.
So glad I don't have to buy the book; I'm enjoying these snippets. Tune in tomorrow for part 237 of 8,779 of Reggie's Thoughts, exclusively on NL 😛
I loved it. But apparently Samus having emotions ruined it for everyone.
I still think it should have taken place at the beginning of the series. Gameplay is great. Story is eh considering that Samus doesn't do anything story wise and everything is taken care by someone else or off screen
Honestly the best thing that ever happened to Other M is the terrible story because it distracts from how hideously bad the controls are.
Yeah I loved it too. I think maybe re-releasing it with different mechanics etc could work...
The hate is over rated to be honest. It's not that bad.
Do love this game. It is a great entry just for different reasons.
It was an okay game. The awkward controls were my biggest gripe.
@SwitchVogel @Slowdive Thanks for your perspectives. I have yet to play this game, partly out of trepidation - the tiny bit of it that I have seen shows me how different it is from every other Metroid game, and the audience reaction to it came across to me very early on.
I think that Nintendo was always going to have difficulty with this kind of game, because Samus hasn't been extensively characterized in the actual games; still, my naïve perspective is that this title (at least in concept) represents an attempt to take this franchise seriously, and so I'm going to try to approach it with an open mind.
The game wasn't that bad, just different. People just aren't fans of the Federation saga in general as those usually feel more like spinoffs since Samus is being held back more in those than the main games and the Prime series.
I bought this game sealed for like 3 euros.
By chance I'm actually playing through this game for the first time right now. And I can confirm it sucks 😂 Gameplay is plodding, Wiimote useage is awkward, voice acting is rough, and the plot isn't quite clicking.
But I'm glad to here it gets better further in...
I still think about the live action trailer, so they did something right.
I've not played the game but I'm happy to hear so many people here opposing the 'its terrible' viewpoint that seems to have been cemented by popular culture. Sometimes it seems the world just wants to destroy a game. Yooka Laylee was another one - I have played that, and I thoroughly enjoyed it.
Anyway back to Metroid, and it still doesn't sound like Reggie understands the main issues for fans of the series. He's just another guy with an opinion at the end of the day, and if it was down to him I'd not own the wonderful Gameboy Micro.
I thought you guys photoshopped Reggie's face into Samus' helmet from the thumbnail..but you didn't..you should fix that.
Other M is fantastic. I'd love an HD rerelease.
it was defining in the sense that it almost killed the franchise and lead to great games like Samus Returns and Dread being made, and now Prime 4 is finally in development.
Real talk though, I remember the first trailer looking cool, but once it started getting story heavy I knew it was in trouble.
I would go back to it but I hate the Wii. I’d take a port I’m sure
Wonky controls, but I enjoyed the game overall.
The biggest problem with the story was the terrible translation. A lot of great character building that felt more Samus-like, was lost in the English translation.
I quite liked it. It was something different and despite the early PS2-era plotting and dialog the setting and gameplay weren't that bad.
The other marines should have all been redshirts to service the horror elements rather than hamfisted friends of Samus.
Good action game, bad Metroid game. Story sucked but at least the cut scenes were gorgeous.
Always thought Team Ninja deserved another crack at it on a more independent level. Ditch the pixel hunts, ditch the sideways remote controls, focus less on story and more on translating what makes Metroid great (varied map, backtracking, atmosphere) into third person. The actual third person gameplay was awesome, it’s a shame they never got to make a game that really delivered on the promise it had.
Personally, I enjoyed the game for it's story-heavy nature. As a writer myself, I always love games that are heavy on story. Whether or not the story is any good is another matter entirely.
Plus, this is the first time in Metroid history that Samus had full voice acting beyond just grunts and screams. Note: I do not count Super Smash Bros. Brawl, since it's not a Metroid game.
And for people who say the Samus was too monotone in her voice, you do realize most of it WAS monologue, as if it was a journal entry. Her voice while talking to other characters had emotion in it.
Plus, considering cultural context, I have heard that in Japanese culture, a woman who does not show emotion, especially in her voice, is considered a strong woman. Those of us in the West may not be able to grasp that.
About the only thing I could remotely disagree with in the game was her PTSD episode when she saw a revived Ridley. Previous encounters in other Metroid games did not have that.
But then again, other Metroid games were not as heavy on the story as Other M was, so they probably would not have thought to show that.
Plus, the Metroid manga that depicts Samus' early years (and parts of her Zero Mission) does show her suffering from PTSD when she encounters Ridley for the first time since childhood.
So I can understand why they showed it, even though they never showed it before. Maybe it's out of character, maybe it isn't. It depends on individual tastes.
I dunno, I loved it. 🤷♂️🤷♂️
I'll chime in too and say that I loved it. The fast-paced action is great, thouhg I can admit that the control choices could have been better (they could've used the nunchuk). As for the story, it's fine. Yeah, it's not very elegant, but it doesn't damage Samus's character as so many claim. It's just that other games barely explore her actual character, so some were taken off guard. I like that they gave her a few more layers than the average video game character.
Thank goodness I'm not that player, then. Other M remains one of the most anticipated items in my Metroid binge (which I've admittedly yet to start at all). I seem to have quite a history with fandom-maligned entries at this point, too.😏
better we get metroid other m instead of a new zelda game in 2022 looool
Well, to be honest, I really liked the story and character depiction. Samus needed more depth and seeing her vulnerabilities just made her a more interesting human to me.
I loved Metroid Other M. There were some poor story choices, but the gameplay was good. I really do hope we get another game in a similar vein.
@liljmoore It's not that Samus has emotions that make the story bad. It's more that those emotions are portrayed in a very weird and unrealistic way.
@AG_Awesome Same here, I really enjoyed. I've played it through twice.
I liked the change in direction, 9/10 from me...
It didn't touch people the way Reggie thought it would because hardly anyone played Fusion and the many that didn't had almost 2 decades of head canon for Samus from Super Metroid. Bad combination.
I enjoyed playing Other M. It was my first Metroid game that I bought on its release day. The characterisation of Samus and Adam were not good and this followed through into the ability authorisation system and general storyline
I never understood the hate for "Other M". Say what you will about the way it presented Samus, as a game, it was solid and I had fun with it from start to finish. And I don't take that lightly, as "Metroid" is my favourite Nintendo franchise. I wasn't 100% on board with the PTSD and how it was presented, but it definitely didn't send me into a raging frenzy like most people. Speaking from the point of view of someone who's a professional translator, a lot of the issues in the writing and delivery I think are actually a result of clunky translation more than anything else. Sentence structures and constructions which might work in Japanese, simply don't in English. And you end up needing padding from time to time. And in Other M's case, the padding resulted in too much repetition.
I remember there was a lot of hype for Other M. I still feel Metroid is trying to capture their lightning in a bottle moment similar to Breath of the Wild. Hopefully that comes true with Metroid Prime 4
I bought this for roughly $6 USD sealed back in 2017 or so. I enjoyed my time with the game, even with the perspective of playing it after stronger Metroid titles (Metroid Prime Trilogy, most of the 2D entries). Yes, the plot and characterization are bleh, but to me that's way overblown. I enjoyed the combat, visuals (for a Wii title), boss fights, and some of the music.
Unpopular opinion maybe, but Other M is home to my favorite version of the main Metroid theme.
I wasn't too thrilled about the gameplay and controls, the voice acting was perfectly fine and the story was pretty good specked with some bad choices and decisions. The whole point of the game (for me) was to deepen Samus and Adam backstory and I'm confident it delivered. I'm not afraid to admit I teared up in Adam's final scene.
It's just that the poor choices bad aftertaste linger
Game retailers really wanted this game off their shelves. I bought a sealed copy for $9.99
Loved Other M ... still do. It also received some VERY positive reviews when it was released. Played it again a couple of months ago in 4k on Dolphin emulator WITH nunchuk controller profile and it really plays well. The Nunchuk removes all problems people had with the controls and aiming with missiles is the same except its triggered by one of the Nunchuk buttons instead of just pointing on its own. They should really have officially released a Nunchuk patch for Other M. Makes it so much better. Great game.
It was the game that got me into the Metroid series. Granted, after playing Prime, I do like Prime more, but Other M is still very fun and chilling in ways alot of Metroid games don’t really touch upon, besides Dread.
Yoshio Sakamoto's decision to force Wiimote only for the controls already made this a flawed project right from the start. Then there's the storytelling which was not lined up well with the rest of the franchise.
I still think it's not as bad of a game as it's usually made out to be by most these days, but you only need to hold the controller for a few seconds, just to play the tutorial VR fight at the beginning of the game to realise that this was a flawed game and to expect it to be a "defining moment for the franchise" was way over optimistic.
Its the worst entry in the series I've played, but it had nothing to do with the opening taking its time, Twilight Princess' opening also takes a while and I adore that game. No, its entirely on the godawful writing, mediocre gameplay (for Metroid), and Dadam.
Giving a voice to a previously silent protagonist is always a big gamble. We are allowed to define them in our heads, and it never quite matches with how the writers choose to use them. I think a big part of it is that characters who focus on action are seen as more serious. Ruthless even. Because gun first, words second. And the writer wants to make a full character out of them and it just... Doesn't always work.
Finished it recently and I did enjoy the actual gameplay but for God sake the character Adam? I wanted to literally punch him in the face. Seriously I just found the character so obnoxious.
His comments resonate with me. I have played through other M 3x. I've 100%-ed it (I've never played through any other Metroid 2x).
Still, with that said, it always amazes me how uninteresting the first 2 hours are. It's just not fun for a long bit, then, in my opinion, it becomes a ton of fun and the switching between 3D and 2D is an awesome unique and to this day unparalleled experience.
Best Metroid game ever made. I pray that they would bring it to the Switch but I know they abandoned it
Die-hards never want a change in formula for a franchise they like, they want to rinse and repeat with better graphics.
@fluggy That's what I've always thought. If they had used the nunchuk, you'd always have the Wii REmote pointed at the screen, then it would just be a switch for first-person, and youd still have a stick for movement. That would have made it a little less clunky.
I still really enjoy the third-person gameplay and the story too, and I do really like the game overall.
@Veggies Not always the case... Metroid: Prime and BOTW were big shake-ups, and they did just fine.
It may be bad, but, if it were on Switch instead of Wii it would have been a best seller.
I really liked it. Was sad about the backlash. I probably didn’t care so much about the “story” anyway, it was the first Metroid I played for more than a few minutes.
And I’m not sure what Reggie is on about. Did anybody take issue with the opening pacing? I thought the outrage was all about Samus’ character not being exactly what fans had projected onto her.
@Leuke Safe shake-ups. Link still doesn't talk, Zelda is not playable. The risks are there for the taking, but it's understandable that a company doesn't want to risk their biggest franchise on trying to be edgy.
@NintendoWife And Samus was deeper than I could have imagined. A story of inner conflict and overcoming? Nah just make her a generic bad ass that's what the fans want ie Dread.
I care less and less about Reggie's thoughts with every passing article.
We all like Nintendo, but not everyone has this same hero worship for the geezer
@Veggies Yeah I don’t know too much about the issue, but that was the vibe I got, too… people disliked that they gave her a ‘weak’ side. Ok 🤷♂️
@NintendoWife Giving her a weak Side, was not a problem, but how it was presented and the point in the timeline. Imo it would have worked way better, if they had placed it before the first Metroid or immediately after.
From s gameplay I hate the linearity. Otherwise, if I ignore that it is a Metroid game, I think the game is good.
@Veggies Very true... I like to see a company take bold risks sometimes, but for me Other M throws out a little too much of what made Metroid great. I think it needed a little more of the Metroid "sauce" to connect with fans.
I really enjoyed other M back in the day. It is a really good game and the graphics looked better than most Wii games. As for plot, it was fine for a videogame plot, I really didn't think much about it. I loved seeing nightmare and phantoon, and zebesian space pirates in 3d. Great game. Other M has better graphics, more, and better bosses, more levels, generally more content than Dread. Dread is more of a traditional 2d Metroid though, it has that.
Everyone point to the amiibo where Other M touched you.
I am currently playing Other M for the first time after playing every other mainline Metroid and Prime game for the first time throughout the past year. I'm enjoying it quite a lot and I'm always anticipating the next moment that I can continue playing this game! It's different for sure and I can respect that people didn't like it. The vitriol this game attracted seems a bit much though. Though that's just typical of the internet really, once something is decided to be hated, it just keeps on getting bashed because there's no such thing as beating a dead horse, right?
@tech7 Yeah that's surely a thing - I don't mind linearity at all. And timeline placement: I'm sooo bad at keeping track of "lore" and the big meta-stories and arcs, with Zelda for example. It amazes me that people can seriously recount the story of any Zelda game, let alone those timeline theories. All I remember is "After the dark age, an unholy peace ruled the land, before the return of the holy princess, the prince of light sealed the lord of darkness forever into the 3 holy realms of time, space and holiness, and peace returned to the sacred grounds. The seal was split into the 7 goddess shards, but alas, after 100 years a boy in a green tunic travelled back in time to unravel the orbs of the 3 goddesses of light, shadow and pizza, for they.." wait what
Personally I love it especially the 3rd person view of Samus. And the way it snaps to first person. Just underrated in my opinion. Would Personally like to see metroid 4 using this type of engine. Obviously a bigger world to explore.
I like Other M. I don't get the backslash. It is not a traditional Metroid game and not as good, but good in its own way. I kinda get the critisism about that, but I don't agree any critisisim of some plot points. And yes, Metroid Dread is very much better game.
the story/plot/being limited on using your abilities and dont get me started on missile expansion giving you 1 extra missile instead of 5 along with the energy tanks as well thats wat made this game a mess and oh yeah samus having ptsd was dumb.
My thoughts on Other M. Gameplay-wise, it tried to give the best of both worlds by combining 2D Metroid with 3D and 1st person perspective, which wasn't a bad idea to me, but I wasn't a fan of the oversimplified controls-- All I wanted was the nunchuk used in conjunction to increase play options and allow analog motion especially in full 3D segments. I know the Wii was about simplifying experiences at the time, but it didn't do Metroid any favors here. The special takedown moves were awesome though. Storywise, I am a sucker for backstory, so seeing her grow from a girl to a woman and her origins was ok with me, emotion and all-- Even badasses have to have a reason they became a badass. Now, Adam Malcovich... Whether it's Fusion, Other M, etc., I never felt he even needed to be a "thing" in the Metroid universe, dad-figure or other-wise. Federation training years story, that's fine. Space pirates blowing up homeworld, that's fine. Chozo taking Samus under their wing, that's fine too-- All of these contributed to the growth of Samus without her needing too much exhibition, but Adam unnecessarily sullied that and I wish it was stricken from canon. To this in closing, I say it is simply a Metroid to be played for the "before Metroid 1" and "after Super Metroid" story beats, and look at the gameplay as filler-- It was an exposition of Metroid as a universe, but nothing more. All other games kept gameplay central (or tried harder to). That's what I would explain to a person who is curious about this entry. Temper expectations and play it for what it is.
You know what would have been great for this game? Remember how the original classic controllers had that mechanism on the back that was theoretically to attach a Wii Remote via some clip? This would have been the perfect game to include that clip so you could play with a classic controller and still have the Wii Remote too. As far as I know, no game ever used such a device, but it was obviously considered.
Metroid Other M was a failure because it was the only Metroid game which portrayed Samus as subservient when in all other previous Metroid games, she was brave and independant. Fortunately Metroid Dread has restored her character's strength and charisma
As Iwata told him, "You have wonderful ideas, but you won't always be right".
@Ravenmaster See I've never understood that. She wasn't being"subservient," she was being cooperative. If she had stumbled into this Federation mission and just took over, she would come off like a jerk. She agreed to Adam's terms so that she could continue her own investigation, knowing full well that she is capable of handling anything that comes her way. It's a quiet confidence that in my opinion makes her stronger.
@Mdhoover If you don't like it, don't read it.
@Snakesglowcaps More curves on the armour, gotta make clear there be ovaries inside, I bottle-ship it. The baby.
@PtM you do realise the irony of what youve typed, right?
Other M is one of my favorite Metroid games. I want another game in this style but we'll never get it cuz of all the hate.
@Ravenmaster This critisism has been blown out the water already. The story elements actually are taken mostly from Metroid Fusion. If you pay attention to that story, Samus does EVERYTHING the computer tells her to do. She even nicknames the computer ADAM. This is her commanding officer in Other M. Metroid Fusion is considered a master piece, but doesn't get this level of scrutiny to the story.
What I think is the main, issue, and I agree with this one, is that Samus doesn't have her suit corrupted and her abilities hampered. She is just told not to use them. That was silly. Adam could have just "upgraded" her suit at certain points if you didn't want to do the "damaged armor" routine again.
@Chocobo_Shepherd Yeah, I thought the game was great. Other than the point-and-click picture hunt parts. Those were WAY harder then they needed to be. In fact, they should have just been made super easy.
I don't understand the hate towards this game. I enjoyed it.
@BrianJL lol "Samus don't use your abilities that you've always used to get yourself out of danger unless I tell you to." I think i prefer Adam as a disembodied AI.
It was a defining moment.
It's when Metroid fans stopped being a unified fringe group and the discourse became dominated by toxic fandom.
A coming of age moment, really!
@Ravenmaster Right, but she COULD have still used them if she NEEDED to. In fact, once Adam is incommunicado, she does just that. She was just going along to keep the peace - she knew she could always do what needed to be done if it came down to it.
I admit I really enjoyed the game. Sure, overall I prefer Prime or Dread over Other M, they are much better games, but I liked the concept and I had a lot of fun with it. It definitely had a lot of potencial, it could have improved a lot in a sequel. A pity the people didn't enjoy it as much as I did, and it's been so criticised... Oh well.
I’m not going to need the book at this rate. I’ll just piece these anecdotes together and form my own ending
It defined why Other M was Yoshio Sakamotos one and only role as story writer.
Great, creative game designer but please, leave writing stories to other people.
@Ravenmaster I'd go so far as to say that Dread's portrayal of Samus was by far the best so far.
They weren't ashamed to portray her as a brutal and ruthless bounty hunter. I remember that under water boss and its final cutscene of Samus just standing there in perfect silence, watching that thing wince and die.
Not a single word and yet, quite telling.
I think it doesn't deserve all the hate it gets but they had a lot of problems baked into this game. I loved the 2.5d elements and the counters after I got the hang of them. The 3d sections didn't land and all the story and game elements surrounding Adam did a disservice to the game and Samus as a character. I am glade the recent 2d games save some of the better parts of the DNA from this game.
Its worth a play if you get a chance, there is some really cool moments and fighting normal monsters/getting around all feels good.
This only shows that Reggie (and everybody in Nintendo), never understood what Metroid is. It's not about Samus and her feelings. It's about isolation and exploration. Not even Sakamoron gets it. Why Reggie should?
But seriously, enough with the Reggie stories. It's getting annoying. I'll never understand this weird cult around him. He wasn't that good and her "though" persona was too fake and dumb.
@Einherjar Why is Samus seen as "ruthless" and why do so many fans want her to be? To me, it's not a great quality.
@DK-Fan I think Sakamoto knows better than most people, considering he's worked on the Metroid series since the beginning. He tries something different with the fomula, but I think he clearly knows what Metroid is.
@BrianJL Because it literally is her job. She is a bounty hunter.
She makes money by killing things indiscriminately.
This is also why the baby Metroid exists, to contrast that.
Of all things, it's a metroid, one of the most dangerous things in the universe, that Samus shows mercy and grows attached to.
The baby metroid exists to contrast and highlight Samus' humanity and compassion. That she kills on the job, but not when it isn't 100% necessary.
And to allow her to be as ruthless as she's depicted in Dread shows quite a lot of respect for the character.
Precisely because these aren't "heroic character traits" per se.
In my personal opinion, i think Other M couldn't have been much more sexist if it tried.
You have a professional intergalactic, seasoned bounty hunter who was previously called to rid the universe of one of the most dangerous species to ever exist, who goes into a lava filled room and lets herself get cooked alive because she now is such a slave to Adam that she won't enable life saving defensive tech to save her own life unless he explicitely allows it.
Other M treated Samus as a "Pop culture Woman".
Submissive, doubtful, dependent and it disrespects the notion that a woman can fill the role of a bounty hunter.
A killer for hire. And one of the best to boot.
This is why so many people want Samus to be ruthless. Because that's her job, and she does it well.
Other M turned that professional bounty hunter that happened to be a woman into a subservient woman that happened to be a bounty hunter.
@Einherjar But one needn't be "ruthless" to be a bounty hunter. She doesn't have to be indiscriminate - she's not an assassin! I've never seen her as someone who would take jobs for the "bad guys" or anything. She can choose which jobs to take, and even, as in the case of the baby Metroid, show compassion to the point of violating her contract. She's always been protrayed as heroic - at least since Metroid II.
The thing that people don't understand about the authorizations in Other M is that she didn't NEED the powers. Yeah, she runs through a super-hot room without her shield - and she makes it to the other side. Without the shield. Sure, it might have been easier with it on. I do understand how a shield is no danger to others as say Power Bombs would be, so yeah, it's a little silly, but it's not the big deal that people make it out to be. It couldn't be less of a blip on my radar.
As someone who was into Metroid on the GBA and Gamecube, Other M did not appeal to me. First, the name itself felt like a placeholder. On console, I wanted more Metroid Prime. If I wanted a 2D Metroid, I wanted it to be true 2D and preferably in portable form. When the game came out, it sounded like the narrative didn't work because of inconsistencies.
@BrianJL Ok, to avoid writing another book on here, let's just settle that i fundamentally disagree with your point of view.
We just have to agree to disagree here, else we'd just turn in circles.
@Einherjar I suppose so, but I must say it's baffling to me. If Samus were a stone-cold assassin, I'd never have fallen in love with the Metroid series. I don't typically care for characters like that and don't like playing the bad guys, so for her to be my all-time favorite, well, it makes sense to me, but clearly not to others. I don't know what else to say.
The game was fine, the story and writing sucked. That's why.
@thinkhector totally agree. if I have 2 problems with the game, it's the pixel hunting and the missile firing.
Game gets way too much hate...it wasn't perfect and has flaws, (pixel finding moments, the controls...) but I liked it.
Other M is one of my favorites, certainly within my Top 5 for the series. I may even end up putting Other M over Dread in the long run. I've recently done a 100% run of Other M before returning to Dread for a Hard Mode run. I think I might have enjoyed Other M slightly more then. It definitely is too disliked in certain aspects, but I'm glad it's able to generate plenty of attention and discussion over a decade later. In most cases, a Metroid game comes out, its praises get sung and then the begging and speculation begins for the next game.
Reggie is doing a lot of PR lately for his new book… :/
I'm generally pretty forgiving of games in a franchise that I like. I like Star Fox Zero, for example. But this game just completely misses the feel of the series, and botches a great chance to give Samus an interesting backstory. Sorry Reggie, jumping straight into gameplay would not help this one.
I really loved Other M. The hate is undeserved, in my opinion. I wasn't going to pick it up on release because of negative feedback, but thankfully a friend bought it for me. I was very pleasantly surprised. It's not Prime or Super, but it does it's own thing while maintaining the Metroid identity. Team Ninja understood Metroid enough to make it feel like a Metroid game. Even if you don't personally like it, it will stand as a unique entry in an incredible series.
It was a great action adventure game in the Metroid universe. Was a little to linear for Metroid. Samus was a whiny little girl instead of a powerful woman. And you couldn’t skip cutscenes. The gameplay was fun. I liked the use of the Wiimote to fire. I 100/0% and have played it near 10x. Even though I enjoyed prime and dread, other m has more hours logged. Even more then super Metroid.
Eh. Maybe. Or that the story was horse snot and the gameplay was terrible.
It is beyond me how anyone could love it, but I guess it wasn’t the worse game ever. It just had awful controls and the dumbest story ever.
Weird controls, awful story, linear world, and jerkwad Adam's authorization system was going to charm fans how exactly?
I make no attempt to hide that I abhore both this game to even play and what it did to rewrite Metroid's history and future, but Reggie's more than a little off the mark here. I mean, I GUESS you can say the tutorial to beginning hours were indeed wrong, but not necessarily just because there was dialogue being exchanged. It was very evidently what said dialogue WAS and how it went against previous entries in the series, but not it being there conceptually was the issue.
If Metroid Prime 2 had a back-and-forth between Samus and U-Mos, well, it would tonally set the game in a different direction, admittingly, but it would not be a negative in and of itself as a concept. Especially since I can't imagine off the top of my head from that point specifically how they could manage to trip over their own continuity and characterization.
Agreed. They should look to this style or something of that fan made Metroid 64 project that's caught some attention.
Metroid Prime games are great but a lot of us have been waiting to see a 3rd person 3D adventure in the Metroid series
Same here. Well, I haven't beaten it 10x, I like it better than Prime and Dread (and they were excellent games).
Bring on an Other M styled sequel
@Kainbrightside What are you talking about?! The transitions to first person were great and completely seamless, the D-pad worked just fine due to the corridors being brilliantly designed around right angles, and the concentration move has a great risk/reward factor to it. Throw in the new quick dodge and melee moves, and "Other M" has the best gameplay in the entire series to date! Team Ninja absolutely nailed it!
Now it does have terrible dialogue, and it's too linear for some tastes (although not mine), but those are separate issues.
@Einherjar The baby Metroid is just further proof that she isn't ruthless!
In "Dread," it didn't fully show her as either ruthless nor compassionate, as like most Metroid games it just doesn't let her express herself enough for her characterization to fully shine. However, in the Metroid games that do characterize her (the end of "Metroid 2," the end of "Super," "Other M," and "Fusion"), it's quite clear that Samus is indeed quite compassionate, and she's never any weaker of a character for being so.
Besides, the scene with the Varia Suit was mistranslated. In the original Japanese version, Samus was being stubborn about not using it until Adam finally convinced her to activate it. With that in mind, the whole authorization system made complete sense from a story perspective save for the Grapple Beam.
@BrianJL See my above comment on how the issue with the Varia Suit was a mistranslation, anyway.
@Clod I get the complaints about the characterization, even though it matches up just fine with the other games like "Fusion" that actually give Samus characterization, but why do some people like you complain about continuity? "Other M" has no major continuity errors compared with the other games in the series, and it even does a good job explaining a few things in "Fusion."
@BulbasaurusRex Good information - thanks. That tracks well with my assessment - she didn't NEED it and she knew she would be okay - and she was. It just wasn't that big of a deal.
@BulbasaurusRex Same to you, we just have to agree to disagree, because we would simply argue in circles otherwise.
You have your interpretation, i have mine.
@BulbasaurusRex It really, truly, absolutely does not align with Fusion's characterization, rather it flanderizes the little that was there, but off the top of my head, because I REALLY don't want to deep dive into Other M, like, at all again, the whole infamous number of encounters/deaths of Ridley junk. The whole backbone of the argument in Other M's favor of Samus' reaction to seeing his clone baby is tied to the implied fact that apparently half the number of encounters with the dragon were non-canon and thus you weren't supposed to consider her leaving him for dead in Primes 1 and 3 so as Other M's story can reach its conclusion that only Metroid 1 and Super Metroid ever happened.
Which....god, I hope I don't have to spell out how stupid retconning half your series titles, the most recent and popular ones of the time to boot is. Not this many years into the discussion about this game. Which it seems Nintendo was in agreement with as Samus Returns for the 3DS went out of its way to solidify the canonisty of the Prime titles.
@liljmoore Honestly, had they made other m in a similar vein to Dread, it could've worked. Like, a lot of the same ideas are in the latter, but were executed much, much better
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