RandomNerds

RandomNerds

I'm a long time supporter of Nerds.

Comments 533

Re: US Importer Arrested For Manufacturing Counterfeit Mario And Pokémon Toys

RandomNerds

@dew12333 I think it's different (just my opinion) but totally agree both are illegal (usually), so I suppose we agree about the core issue.

And yes, NintendoLife would be missing out on clicks, which is revenue for them in most cases. But you know what? Put that aside.

Crimes within the Gaming community are gaming news and therefore gaming sites should cover them. And why is the assumption that media coverage helps them? Perhaps a lot of people have been brought to justice because they received so much attention. Traditional media outlets are often the the reason criminals finally get brought down.

I've seen both arguments here, "Ugh thanks for writing about this, now they're are going to get a cease and desist letter." and "Ugh thanks for writing about this, now they're going to make so much money breaking the law."

In the end it is news, and this is a news site that covers Video Games.

Re: US Importer Arrested For Manufacturing Counterfeit Mario And Pokémon Toys

RandomNerds

@suikoden @dew12333 I understand your point, but it is definitely different. Fan made games are generally not sold for a profit or for any kind of monetary gain. This guy was just ripping off someone else’s IP purely for financial gain.

And on the topic of whether or not NintendoLife should cover things like this or fan made games that might encounter copyright issues the answer is yes. They are a video game news site, which means anything related to video games is fair game.

You can be sure their much bigger and better funded competitors cover this stuff and get clicks and ad revenue as a result. Why should NintendoLife miss out?

Re: The Wii U Just Received Its First Firmware Update For 2019

RandomNerds

I love my Wii U. It will definitely be set up next to my Switch for the foreseeable future as I work through my backlog and use it for the Virtual Console. They really should have enhanced the Miiverse for Switch and kept it going. So many games have it integrated, Wind Waler HD being one great example.

Re: Super Mario Odyssey And Zelda: Breath Of The Wild Getting Labo VR Support

RandomNerds

@Snakesglowcaps I'm about as confident as you can be without actually having my hands on it. (99% confident)

This site has the trailer for it: https://labo.nintendo.com

It clearly shows you sliding 1 Nintendo Switch into the Labo VR setup. I'm not trying to say something negative about the Labo, I was merely pointing at that as a PSVR owner I'm surprised Nintendo is doing a such a big VR push with a screen that is lower resolution than what is commonly accepted as the minimum for playable VR.

That being said something I've always loved about Nintendo is their ability to turn less into way more than any other company could have. It's actually part of their culture and how the gameboy came to be. The term is called, "Lateral Thinking with Withered Technology"

https://en.wikipedia.org/wiki/Gunpei_Yokoi#Lateral_Thinking_with_Withered_Technology

Re: Super Mario Odyssey And Zelda: Breath Of The Wild Getting Labo VR Support

RandomNerds

@Snakesglowcaps Actually PSVR and LABO VR work exactly the same way. One screen displaying two images (one for each eye) Then a set of lenses to properly focus said images to create the 3D/virtual effect.

The PSVR has a 1920 x 1080 screen which is 960 x 1080 per eye.

The switch has a 1280 x 720 screen which is 640 x 720 per eye.

The point is both systems have one screen and the horizontal pixels are divided in half for each eye. So the more pixels you start with the better.