Comments 950

Re: Doug Bowser's Favourite Video Game May Surprise You

Prizm

I hated that style of game... they were just a bunch of prerendered images with half-baked interactivity. Like a bargain bin children's game.
Myst was very popular at the time, but I just didn't get the appeal aside from some pretty pictures.

Re: Random: So, You Probably Don't Want To Put Your Nintendo Switch On A Radiator

Prizm

When I was a kid, we had little money to spare. I found an expensive digital watch one day and loved it.
About a year later, I purposely put it on the one of the central heating bars in the house. The watch had a metal band that was cold to put on in the middle of winter, so it became a little routine for me to put it on the heater while getting ready for school.

Well, one day I left it on the heater too long. The display went blank - it was fried. I was so disappointed and kicked myself for ages ๐Ÿ˜•

Re: Feature: Digging Through Nintendo Patents

Prizm

It's a pity that patents seem to be so easily accessible ๐Ÿค”
I remember Reggie lamenting how they like to try and surprise Nintendo fans, but that it's unfortunate that so many people try to spoil it for everyone (hacking roms to find clues of future updates, looking up patents etc).

Re: Feature: 10 Strangest Moments In Captain N: The Game Master

Prizm

Despite how horribly these shows portrayed Nintendo characters (Captain N, Mario Super Show), I always watched them because I was desperate to see anything game-related on TV.

None of the characters were actually cool, except maybe Kevin. Mega Man was a dork. These characters we imagined to be so awesome were portrayed as bumbling, incompetent losers. But we put up with it because there was nothing else.

I seem to remember one episode where Kevin is helping Zelda and I developed a crush on her during that episode ๐Ÿ˜‚

Re: If You Recently Bought A Switch, Nintendo Will Replace It With A Revised Model

Prizm

Nintendo didn't have to do this, especially when it's a relatively minor update that was never officially announced. So if you're able to take advantage of the offer, you're lucky ๐Ÿ‘
I'll bet Nintendo are pissed off now that their act of goodwill is being spread on news sites. Now they'll get a bunch of people that want the upgrade "just because", abusing the offer and costing them a lot more money.

Re: A Brand New Bubble Bobble Is On The Way From Taito, And It's Exclusive To Switch

Prizm

oh cool. I played Bubble Bobble for hours back in the day ๐Ÿ™‚
That chime in the trailer sounds like the genuine original instrument used for the music ๐Ÿ˜ฎ (some kind of FM synthesis patch?). Loved that track. The gameboy also had another great track that was used for the "Extra" game after you beat the first 100 levels or whatever it was.

Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again

Prizm

@SepticLemon - "Speaking of aspect ratio, Doom originally ran at that slightly wider than 4:3 ratio didn't it?"
Well it ran at 320x200, which most games did at the time. I don't know if that is technically 4:3, but that's what I mean anyway ๐Ÿ™‚

@Antraxx777 - "What? Soundblaster 16 was awesome. Heretic sounded so dynamic with it. E1M6 FTW!"
Well I guess if you really like that MIDI-converted-to-FM sound (and some people do).. ๐Ÿ™‚

That's not how the music was intended to sound though. The SB16 was awesome for everything else except MIDI music. It didn't have a collection of MIDI instrument sounds built-in, so it had to emulate MIDI instruments with an FM chip instead.

I had an SB AWE32 at the time which had MIDI instruments on-board, so this is how that Heretic track sounded for me:
https://www.youtube.com/watch?v=uYfdMKpK2i0

Honestly, even though it has 'real' instruments, I still didn't like 95% of MIDI tracks ๐Ÿ˜… There were some great tunes but the production/arrangement sounds cheap and corny to me, like some old guy on a casio keyboard. Though I personally preferred that over the FM-sound. It was an awkward time for PC game music.

Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again

Prizm

@SepticLemon - Hmm I think it'd be a waste of effort and CPU resources to run a MIDI driver on the Switch when they can just record the best sounding MIDI version as a regular audio file for playback.

I also had FF7 for PC... yeah Windows had a crap instrument set for MIDI back then. Although MIDI files have always sounded crap ๐Ÿ˜„

Back in Doom days, I just wished PCs had a sound chip like the NES or Gameboy. At least most PC game music could've sounded cooler, rather than limp, flaccid MIDI files or that horrible FM synthesis from the SoundBlaster 16 ๐Ÿ˜…

Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again

Prizm

@LuciferOnReddit @SepticLemon @mist @invictus4000 @AlternateButtons

From the review: "the iconic music is slightly slower, sound effects are a little muffled"

The original music on the PC was a bunch of MIDI files. To convert it, you'd just play it back with whatever instrument bank/soundfont it was intended for at the time (probably a Roland SC-55, which no kid had at the time anyway ๐Ÿ˜„ - but the intention of the composer was probably for the original MIDI instruments to sound like that unit), and then you convert it to a regular MP3/AAC/whatever for the game console. The MIDI file itself would have the exact tempo data stored. It doesn't make sense why the Switch music would be slower.

With the sound effects, I haven't yet heard it on Switch but the only explanation I can come up with is that they ran the SFX through a low-pass filter to get rid of that 8-bit hiss/noise (since all the SFX would've been 8-bit back then).
It's like the low-pass audio filter option when using an SNES emulator. It cuts off the high-end of the audio/music samples, since they can be 'hissy'. But personally I prefer NOT to enable the low-pass filter on emulators. I'd rather keep the slight hiss and retain some of that sparkle/treble from the original audio.

The refresh rate situation is interesting, but I would've thought they'd find a way around it after so many ports ๐Ÿค” Although game programming was linked more directly with hardware back then. PC monitors weren't specifically 70Hz back then, but could be set to a certain resolution running at 70Hz by a game.

I agree they should've included a 4:3 option that you can switch to if the slight image stretch is bugging you too much. I can see they did try to compromise between the two.