Comments 176

Re: Nintendo Music Adds Two Paper Mario Albums, But There's A Catch

Polley001

@hisownsidekick Nintendo Switch Online is rather cheap as far as online services go, and Nintendo Music is just one part of that.

It really wouldn't be worth it for them to put in the immense amount of work required to add a massive library immediately.

I think people often forget how much music costs. Even music streaming services cost significantly more than NSO does.

Re: Talking Point: Where On Earth Are The Switch 2 Soundtracks On Nintendo Music?

Polley001

Where are they? 2 years away or so, maybe earlier if we're extremely lucky. First they'll release the soundtracks in Japan, that'll likely happen next year for both games, and then close to a year afterwards they'll make the jump to Nintendo Music. They could shorten that if they do a Forgotten Land-style preview (which I don't believe whatsoever is related to the DLC), or make them Expansion Pack exclusive for a time.

The cheap app will be cheap, they have no reason to prioritize it over their usual soundtrack releases in Japan.

Re: Nintendo Music Update Adds Another Mario Album, Here's Every Song Included

Polley001

@Tayrailbridge it's a pretty cheap service. Like, in the literal sense, it is very cheap for a music streaming service and that's before factoring in that it's just a bonus feature of NSO. Of course they're not going to add tons of value at a fast rate.

Not sure why people keep questioning why Nintendo doesn't do the "obvious" thing of putting Mario Kart World, likely their most expensive soundtrack to date, on Nintendo Music at launch (we don't even know when the inevitable soundtrack release is going to happen).

Re: Rumour: New Leak May Explain Why So Many Switch 2 Physicals Are Game Key Cards

Polley001

The simple answer here is that smaller sizes are not significantly cheaper to produce, or cannot be produced for whatever reason. Nintendo doesn't benefit whatsoever from hoarding smaller cards, nor would they benefit from only producing significantly more expensive 64GB cards because none of their announced games even need that much space, Bananza would fit on a 16GB card!

The idea that Nintendo is purposefully sabotaging not only other developers but also themselves is pretty preposterous.

Re: New Nintendo Music Update Beefs Up A Bunch Of Track Runtimes

Polley001

@JimNorman They've also updated the Nintendo Music Selects playlist cover with the new Mario and DK renders, and fixed issues with related games like how A Link to the Past wasn't shown as being related to any other Zelda games (other affected series are Kirby, Metroid, Dr. Mario and Tetris).

Re: Fire Emblem Engage Added To Nintendo Music, Here's Every Song Included

Polley001

@Ulysses Most likely a much smaller OST, under 50 tracks. They've been adding a lot of NES and SNES lately so those are obviously the likely options but would be nice to see them change it up with a N64 soundtrack or maybe even DS. Haven't gotten a game from either of those this year yet. N64 in particular has a surprising number of soundtrack releases, so lots of options there but some of the liklier ones are Mario Kart 64, Yoshi's Story and 1080° Snowboarding since they're part of the same set of releases as the other N64 soundtracks on the service.

Re: Fire Emblem Engage Added To Nintendo Music, Here's Every Song Included

Polley001

@Ulysses No, however the majority of soundtracks that were mastered specifically for Nintendo Music are from NES, Game Boy and SNES. The other games are Golden Sun, Luigi's Mansion, nintendogs, Brain Age, Wii Channels, Wii Sports, StreetPass Mii Plaza, Mario Kart 8 Deluxe, Pikmin 4 and Super Mario Bros. Wonder.

Mastering tracks which weren't designed to be directly listened to and at a higher quality than what is present in the game can be a lengthy process especially for more modern titles. It's pretty clear that a lot of their decisions regarding which games to add and when to add them is dictated pretty heavily by which games can be added via past soundtrack releases and which would need brand new masters.

With Kirby and the Forgotten Land for instance, despite being a 2022 game, its soundtrack released at the end of September 2024, only about 6 months before its Nintendo Music addition, hence the preview we got instead of the full thing (some believe it's because of the Switch 2 Edition DLC, but personally I don't really see why they couldn't simply add the entire game now and then the DLC individually later if this were the case). Fire Emblem Engage, on the other hand, despite being a 2023 title actually recieved its soundtrack release over 13 months ago in March 2024, making it far more understandable as to why they were willing to add the entire soundtrack simultaneously.

If you want to have a better understanding of which games are likely to come when, I greatly recommend looking into Nintendo's soundtrack releases.

Re: Fire Emblem Engage Added To Nintendo Music, Here's Every Song Included

Polley001

@Ulysses Nothing strange about it. Breath of the Wild and Fire Emblem Engage had their DLC included in the same soundtrack release as the base game, and both have it here. Splatoon 2's DLC was in a seperate release than the base game, but it's been a long time since then so they simply added it at the same time as the base game.

New Horizons' Happy Home Paradise DLC has never been given a soundtrack release unlike the rest of the game, so they only added the base game which did. Just like how F-Zero X's base game is from a soundtrack release and the Expansion Kit was mastered specifically for Nintendo Music, Happy Home Paradise will probably just be added at a later date.

Re: Fire Emblem Engage Added To Nintendo Music, Here's Every Song Included

Polley001

@Zeebor15 the Nintendo Music release contains all of the tracks on the 7 CDs included with the soundtrack, but the soundtrack also includes a DVD with additional music. The only tracks from the DVD that were carried over from the looks of things are the English versions of the two vocal themes, and the track "The Journey is Finally...".

I'm not really familiar with the contents of the DVD so I dunno whether they left out any substantial content.

Re: Nintendo Music Adds 23 Kirby Switch Songs, With Rest Coming "Later This Year"

Polley001

@Ulysses I've already explained why, this happens with a lot of tracks that were taken from soundtrack releases. Tracks like Skyward Sword's File Select and Donkey Kong Country 2's Stickerbush Symphony fade out before reaching a suitable loop point, and other songs like you've mentioned with multiple variations pretty naturally would not support being extended unless they looped back to the first variation prior to the fade out (which is uncommon). You'll find that soundtracks that were mastered specifically for Nintendo Music due to not having a prior release like Super Mario Bros. Wonder don't have this problem.

The only major exceptions are the two Pokémon games on the service. The grand majority of tracks from both of them should be able to support the feature no problem, but there's seemingly some kind of mandate from The Pokémon Company to not allow extending on any tracks (among other things like removing certain jingles and not including screenshots for certain spoiler-heavy tracks).

The only non-Pokémon track I'm personally aware of that is non-extendable despite it seemingly being possible is Splatoon 2's Inkopolis News theme.

Re: Nintendo Music Adds 23 Kirby Switch Songs, With Rest Coming "Later This Year"

Polley001

@Ulysses If you want people to take what you say seriously and act respectfully towards you, have the decency to make a compelling argument instead of presenting a bunch of baseless conclusions.

Extending is currently supported in 58% of the library, which yeah isn't as much you'd like but you're acting like they advertised it as being 100%, when in reality pretty much every mention of it says something like "select tracks". It also absolutely is a selling point. As someone who actually uses the app, it is one of the major reasons I opt to use it over my collection of gamerips and soundtracks.

Complaining is fine, great even, but there's a difference between complaining that Zelda has been on the lower end of extendable tracks due to the series' history of soundtrack releases, and making a bunch of bogus accusations of corner-cutting because they didn't opt to use the same crummy gamerips anyone can put together in an hour.

Re: Nintendo Music Adds 23 Kirby Switch Songs, With Rest Coming "Later This Year"

Polley001

@Ulysses Literally what are you talking about? Most content on streaming services are ports from soundtracks. Mastering tracks that have already been mastered again just so the tracks would support a neat bonus feature would be great but not doing so is absolutely not corner-cutting, in fact it's rather ridiculous to suggest that just ripping the lower-quality versions from the game because some people can't tell the difference would somehow not fall under that category.

Don't complain about things you know nothing about.

Re: Nintendo Music Adds 23 Kirby Switch Songs, With Rest Coming "Later This Year"

Polley001

@Ulysses It's a nice opinion, but how about we stick to some facts. The Zelda tracks for BotW and Skyward Sword are taken from the original soundtracks, that's a fact. Said original soundtracks were not designed with the assumption they'd eventually end up in a streaming service with seamless extension feature, another fact. These soundtrack renditions of these tracks are higher quality and took infinitely more effort than YouTubers throwing some games files into Looping Audio Converter, and I know that for a fact too.

They're not going to put in the time and resources to master these tracks again just to support the extension feature, and anyway some of your issues will most likely be fixed when Tears of the Kindom is added anyway.

Re: Nintendo Music Adds 23 Kirby Switch Songs, With Rest Coming "Later This Year"

Polley001

@Clyde_Radcliffe Most tracks that don't extend, can't extend, including Stickerbush Symphony as it starts fading before reaching the loop point. This is to blame on them using masters from previous OST releases which were obviously not designed with such a feature in mind.

Only track I'm personally aware of that I think should be able to extend but doesn't support it is Inkopolis News / Off the Hook from Splatoon 2.

Re: Nintendo Music Adds 23 Kirby Switch Songs, With Rest Coming "Later This Year"

Polley001

@IceClimbers @AussieMcBucket @digitalspade @SplatRay001 The reason is definitely because the soundtrack release is very recent, it'll be 6 months in a few days. Fact is that Nintendo Music is a cheap service, and OSTs are expensive. It doesn't really make sense to give people the full thing for "free" only a few months later, and on a similar note this can also act as a kind of "free" preview of the OST to entice people to purchase it.

While you generally shouldn't get your hopes up about those, games that haven't gotten releases and probably won't should hopefully take less time (still wouldn't ever expect anything close to adding them day and date with the game, I mean we haven't even gotten a 2024 game yet even though they should have no problem adding like Princess Peach Showtime or something).

From the start I expected games with newer OSTs or guaranteed releases to not be added to the app at all for a long time, so I see this as an upgrade. Also appreciate the transparency that the rest will be added within the year.

Re: Nintendo Music Updated To Version 1.1.0, Here's What's Included

Polley001

@Liam_Doolan Another thing seemingly changed in this update is that the "Track information" option has been renamed to "Intellectual property notices", presumably in response to the complaints around how basic the information was and moreso the lack of composer credits and the like.

Edit: This appears to be specific to American English, with other languages already using the term "Intellectual property notices".

Re: Nintendo Music Updated To Version 1.1.0, Here's What's Included

Polley001

@Ulysses Aside from the Pokémon games (which seemingly don't support them due to some kind of mandate), most songs that don't support the extension feature literally cannot work with it. This is usually because they start to fade out before a possible loop point, or because it's a combination of multiple variations of the track.

This isn't something they can easily fix either, because this pretty much only happens with games that had their tracks taken from previous soundtrack releases rather than having been mastered specifically for Nintendo Music.

Re: Nintendo Music Updated To Version 1.1.0, Here's What's Included

Polley001

@BananaMetallurgica I'm assuming you mean all tracks across the entire service, in which case there is unfortunately no such thing. If you're looking to discover music, the official Nintendo Music Top Tracks playlist is a decent place to start since it is sort of a collection of the most essential music from each game (not inherently the best music though) and contains approximately 1/3rd of the music on the service.

@JohnnyMind there is a limit of 2000 tracks per playlist so a proper playlist of every track on the service is unfortunately not possible. I'm unsure if this limit exists on the Favorites playlist but since you have to add every track individually I wouldn't really recommend trying lol.

Re: Nintendo Music Adds Classic Super Mario SNES Soundtrack, Here's Every Song Included

Polley001

@EarthboundBenjy It's just a matter of not giving us more than they feel we're paying for. If this were a standalone service with almost every Nintendo OST already there it'd probably cost at least 6x as much as base NSO (while probably still taking a long time to add soundtracks from newly released games).

The point of Nintendo Music though is not to sell access to music, but to bolster NSO (which is already pretty cheap for an online service that also comes with access to hundreds of classic games). The drip feed is just kind of natural for the business model.

Re: Feature: Everything You Missed In The Switch 2 Mario Kart Reveal - Characters, Features, Easter Eggs

Polley001

@Lofoten I guess I somewhat misremembered the quote, they didn't outright say "the next game won't use it" but they did make it pretty clear the numbering system wasn't meant to be a series standard and was only repeated in Mario Kart 8 because it coincidentally fit the anti-gravity gimmick. I've included the quote below, I won't link to the article since it's not by Nintendo Life and I dunno what the rules are.

On the note of series standards, the Mario Party comparison doesn't make sense to do because numbering was a series standard up until Super Mario Party, and there was a deliberate distinction between the home console and handheld entries. Mario Kart doesn't have such a distinction, and the only games Nintendo tends to seperate from the widely agreed on "mainline" games are ones mainly developed by Bandai Namco (Arcade GP) and Velan Studios (Home Circuit). Tour on the other hand is not only generally a lot closer to the other "mainline" games, but is only ever separated by fans such as on the Super Mario Wiki as you've shown. It's honestly kind of disappointing that this line of thinking didn't dissappear when the Booster Course Pass had a huge focus on Mario Kart Tour, going as far as having courses that are considered new in both Mario Kart 8 Deluxe and Tour in which case it's a little ridiculous that only the former is considered "mainline". Some have used the fact that Mario Kart 8 Deluxe now has content from Tour as proof that it can't be Mario Kart 9, but Final Fantasy 14 has content from Final Fantasy 15 and 16 so I really don't see the issue.

The quote from a Nintendo Everything article:

Mr. Konno: This is a little more abstract, but when we had “Mario Kart 7,” we had the idea of calling it just “7,” because it was something actually unique to the series – we hadn’t used numbers before in any of the previous games, although the N64 had numbers. Mr. Iwata also like the idea of “7” being in the title. Then we started working on this project, and had the idea for this to be “Mario Kart 8” and there were some people who were opposed. They were like “Mr. Konno, didn’t you promise that we would only used the number 7, and that would be it for the numbering thing?”

So then what we did was grab those people, the staff members that were opposed to another numbered game, showed them the idea for the course, the Möbius strip, and how we twisted it into the number eight, and everyone was completely satisfied. “Oh, now we get it.”

Re: Feature: Everything You Missed In The Switch 2 Mario Kart Reveal - Characters, Features, Easter Eggs

Polley001

@Lofoten I don't expect it to be called Mario Kart 10, and they've said themselves in the past they don't think they'll do numbers again, that's part of the point. Most other games with tentative titles are called Game (Year). Kirby Star Allies and Yoshi's Crafted World were called Kirby (2018) and Yoshi (2018) by the media when they were first announced, so I don't see why Mario Kart (2025) should be any different just because the last two games that weren't on the spooky mobile phones used numbers over a decade ago.

A news site should stick to the facts, and frankly Mario Kart (2025) being the 9th Nintendo-developed Mario Kart game is flat-out incorrect.

Re: Feature: Everything You Missed In The Switch 2 Mario Kart Reveal - Characters, Features, Easter Eggs

Polley001

@Lofoten "It will be the 9th mainline Mario kart game" and this is decided by who exactly? Nintendo themselves has only ever placed Tour alongside the other "mainline" titles, and it both features a large amount of "mainline" content and was featured prominently in a "mainline" game through the Mario Kart 8 Deluxe - Booster Course Pass.

Your and others' preconceived notion that a mobile game can't be "mainline" has no bearing on anything.