Comments 818

Re: Nintendo Direct To Air Tomorrow, Wednesday 9th February 2022

Pak-Man

Let's skyrocket those hopes and expectations!

Fire Emblem Echoes: 4 and 5
Super Mario Odyssey 2
Metroid Prime 4 - Out This Week!
Earthbound Trilogy Remastered
Advance Wars: Switch Wars
Super Smash Kart
Goldeneye 64
Miles Edgeworth Investigations 1 & 2: Remastered
N64 for all levels of Nintendo Online - Expansion now includes Gamecube
Cubivore 2
Wario in Smash Bros. Just because.

Re: Shovel Knight Dev's New Game 'Mina The Hollower' Smashes Kickstarter Goal

Pak-Man

I've only ever backed one video game kickstarter that didn't put physical goods at $100 or more. (That was Wonderful 101, which was a very different kind of Kickstarter.) As others have said, there will probably be physical copies available after the game releases, so you're probably just paying for exclusive Box Art. (And a bunch of other stuff. The previous tiers' rewards aren't bad.)

Re: Shovel Knight Dev's New Game 'Mina The Hollower' Smashes Kickstarter Goal

Pak-Man

RE: Why do successful Indie companies need Kickstarters?

Successful indie companies are still indie companies (Yacht Club is still just 20 people!), and risk-taking is extra risky when you're a smaller company. Kickstarters are a good way for them to gauge interest in a different project before deciding whether to sink what they have into a new project. The world could have taken one look at Mina and said, "Well that's not Shovel Knight 2" and maybe it wouldn't have sold. Now they can move forward with the assurance that people are interested in the title, and they have some extra funds to pour into it while they do. Kickstarters mean they get to take risks instead of just settling for releasing Shovel Knight 2, 3, 4, etc.

Re: Soapbox: Don't Cheer For Corporate Takeovers - It's Not A Game

Pak-Man

The bigger the companies get, the "safer" everything is going to get. You see it in every entertainment medium. There are a few huge companies that churn out endless streams of exactly what the people are asking for. Not BAD stuff, but nothing that feels new.

What's "safe" in video games has changed over the years, but you can peg it by how many companies were trying to do the same thing. In the '80s it was Mario-Style Platforming. In the '90s it was Fighting games, then shooters. In the aughts, it was Open-World GTA-style games. In the 2010s something interesting started to happen. It started to become all about these little indie projects that emerged and turned into something huge. We started to see weird stuff, and the world started to realize that it LIKED weird stuff. You have games like Among Us and Hades and right now, Wordle. We also saw a lot of the companies that used to make our favorite weird stuff get bought out by big companies and suddenly they stopped making great stuff and started making perfectly acceptable "safe" stuff. Safe stuff gets funded. Safe stuff makes its money back. That's what the big companies want. Weird stuff is only getting cranked out down at the indie level (And occasionally, by some of the bigger companies like Nintendo.) They need that individuality to innovate.

Re: Even Miyamoto Doesn't Like "Stupid" Navi In Zelda: Ocarina Of Time

Pak-Man

A long while back I worked in a call center for a major cell phone company. They were all excited about this new voice-activated phone tree they'd developed that would respond to voice commands. (Common today, but cutting-edge at the time.) In their excitement, they gave it an avatar and named it Claire (Short for "Clarity!"). She would pretend to be a real person and guide people through the phone tree.

Customers HATED Claire. We were drowning in complaints from people who just couldn't stand her. They finally satisfied those customers by making a simple change. They took away the name, and just had it be a voice-activated phone tree. Suddenly customers loved it!

The moral of the story: People hate it when you try to give your automated help systems a face.

Re: Video: Which Legend Of Zelda Remaster Is Best?

Pak-Man

I've got to give it to the WiiU remakes. Say what you will about the WiiU, the ability to have a map and item screen constantly at your fingertips while you play the game is groundbreaking for Zelda, and no future ports of Wind Waker or Twilight Princess will ever be able to bring that to the table again.

Re: Poll: Kirby And The Forgotten Land Looks Mighty Impressive - How Hyped Are You?

Pak-Man

Never been this hyped for Kirby. A few years ago, Super Mario Odyssey gave me one of the best gaming experiences of my adult gaming life. The sheer joy of discovery and the cleverness of the puzzles, generously scattered around a massive world, excited me like no game has in a long time. This looks like it has a generous helping of that spirit. Hoping it lives up to my seriously lofty expectations.

Re: Niantic Shares Staggering Stats For A Year In Pokémon GO And Pikmin Bloom

Pak-Man

Pikmin Bloom just happened to come out when I decided I needed to take walks more often, and so help me it's helped me stay on track. I don't care DEEPLY whether I get all the Pikmin, or if I make that flower down the street bloom, but it's enough of a draw to make me occasionally detour an extra block or two, or put in a couple thousand extra steps on community days. I know I'm being manipulated, but I'm getting more exercise, so I'll call it a win.