Back in September 2020 when Microsoft announced its acquisition of Bethesda for around $7.5 billion, it was a big move — one that some fans would have been excited by, and others less so. It was a huge deal at the time, with that purchase giving Microsoft Gaming / Xbox a number of new studios and creative teams, not to mention an influx of seminal gaming properties such as DOOM, The Elder Scrolls, and Fallout. The recent Activision Blizzard agreement — which is a long way from being finalised due to regulatory processes — felt like something different, however. The sheer sum of money involved ($68.7 billion), and the size of the company being acquired arguably represents a shift in policy. Microsoft isn't aiming to just boost its Xbox offering, it seems intent to dominate with it while also notionally growing into 'metaverse', which is a conversation for another day.
Now we've had Sony acquire Bungie, the creator of the Halo series (though it departed the franchise years ago) and well known for its Destiny games and expansions. It's another big sum, at $3.6 billion a little under half of what Microsoft paid for Bethesda. PlayStation CEO Jim Ryan has also made clear that the acquisitions aren't finished yet.
Over the past year or more, and amplified since the Xbox / Activision Blizzard deal in January, there's been a slightly strange discourse online among some gaming fans. Plenty have been looking up market values of the world's biggest publishers then talking about "I wish Sony / Microsoft / Nintendo would buy them!", as if they're hotels on a Monopoly board. While it's fun to play 'What if...?' sometimes, the general attitude of hoping Company X is acquired by Corporation Y is not a particularly healthy one, and increasing corporate consolidation is unlikely to be good for the video game industry.
It can go both ways. The 'video game crash' of the early '80s happened in part because there were too many competing products without sufficient quality. Since the late '80s we've had a largely established pattern, with two or three major competitors in the hardware market — SEGA vs Nintendo, then PlayStation joined in, then as SEGA departed we moved into this current era of Nintendo / Sony / Microsoft. That's just the 'big players' with dedicated gaming hardware, of course, and in the past decade or more we've seen transformations in the industry with the rise of mobile gaming, steady growth of VR and also streaming.
Some consumers seem to think it's all a bit of a laugh, as if Sony and Microsoft in particular should build mega alliances of gaming IPs through acquisitions and then fight to the death
This is arguably a particularly disruptive period, with technology shifting and enormous companies like Alphabet (Google) and Apple continually linked with entries into the dedicated hardware market, while Valve (Steam) is testing the handheld waters with the Deck portable. All companies are doing what they're designed to do — assess the market, make the right moves and maximise profits and opportunities. Yet some consumers seem to think it's all a bit of a laugh, as if Sony and Microsoft in particular should build mega alliances of gaming IPs through acquisitions and then fight to the death.
The problem with that is the potential dangers of giving one or two companies too much power and clout in the industry. It's always a balance, but while the current PR talk after acquisitions is around maintaining relations and support across platforms for the 'good of gaming', it's all just soundbites. No company will spend billions of dollars on an acquisition only to gather its rivals around for a sing-song and a sharing of the spoils. To think that would be naïve.
Imagine a world where on one side you have Microsoft with Bethesda, Activision Blizzard and, say, Ubisoft; on the other side Sony has EA, Take Two and Capcom. Cross-platform porting becomes the exception rather than the norm, so many gamers 'pick a side', enjoying one set of mega franchises while missing out on others. Or perhaps they buy one platform and use streaming apps for the other side — which is arguably the play Microsoft is eyeing with Game Pass — adding more subscriptions that may benefit the platform holders and participators, but strip all sense of value from gaming for other, smaller publishers and developers on the outside that still need to sell their game and hope to break even.
We're many years and numerous scenarios away from that happening, but in that world gaming isn't a uniting force, it's yet another source of division. Where, also, would that leave Nintendo? It may come as a surprise to some considering it too is a successful platform holder, but Nintendo is way off the scale of business of Microsoft and Sony, corporations that have numerous hugely profitable interests beyond gaming. Nintendo isn't even the biggest pure entertainment company in gaming. Nintendo runs a very streamlined, efficient business with around 6500 global employees; Activision Blizzard, as a comparison, consistently has over 9500 employees.
Nintendo isn't of the size and scope where it owns and acquires large companies, but it operates very effectively through partnerships (and in some cases minority shareholdings). For example, Nintendo works closely with companies like HAL Laboratory, the makers of the Kirby series. It owns around a third of The Pokémon Company. We had the recent acquisition of Next Level Games — which is frankly small fry compared to the other deals we've been discussing — but for the most part Nintendo and a number of its exclusive games exist through partnerships and collaborations with the likes of Bandai Namco, Koei Tecmo, PlatinumGames and more. As a business, it doesn't need the risk and headaches associated with owning and managing those companies in order to have profitable partnerships that produce excellent results for players and shareholders alike.
This strange frenzy among some onlookers for an acquisition 'arms race' runs counter to how Nintendo operates, and indeed how it can operate. If in a decade we have one or two even bigger gaming superpowers like Microsoft or Sony, following spending sprees, that could put Nintendo in a potentially dangerous position.
Even beyond that, though, a strength of the video game industry right now is that it gives opportunities for small titles to flourish, or we see mid-large publishers putting their games on most or all platforms, reaching more gamers. It's tough out there for small developers, of course, but there are opportunities for breakout hits like Among Us, Valheim and the like. That happens through independence, from bigger corporations like EA down to the smallest Indies. The potential issues of corporate consolidation isn't just about big franchises, either. Look at Indie powerhouse publishers like Devolver Digital, or even the likes of Thunderful, and imagine a scenario where they're also scooped up in acquisitions. What we end up with are gaming communities that are even more gated than they already are. Surely nobody wants that.
We shouldn't be encouraging massive platform holders to buy-out major publishers and developers, we should be concerned by the potential endgame.
Comments 183
Nintendo websites are just coping that nintendo hasn’t bought EA, take-two or ubisoft yet.
(Joking/sarcasm)
Console fanboys:

Some mentioned the word monopoly?
Microsoft just entered the chat
I don’t believe there’s any concern for monopoly. There are three major platform holders for consoles, and three major platform holders for PC digital store fronts. An acquisition here and there is not the worst thing that has happened in gaming.
Amidst the giants, small indie devs are flourishing. Hollow Knight stands as a recent example, and there will be others. With the push towards digital, monopolies feel like they are less of a problem, anyway.
Absolutely agree. Microsoft, Sony, Tencent, they’re all the same. Seeing bloody shopping lists from fanboys makes me sick.
I just don’t know how Nintendo is going to effectively manage a new hardware transition with chip shortages and supply chain woes. That’s got me worried that crazy changes are in the pipeline, especially as third parties are in Microsoft’s and Sony’s crosshairs.
Objectively neither Sony nor Microsoft are anywhere close to a monopoly, people are overreacting.
Furthermore Activision has been trying to get bought out for years and Microsoft just oblidged, people are acting like Microsoft did a hostile takeover which is just ridiculous.
While I'm not celebrating over these acquisitions I'm not panicking either, that's just childish.
Exactly what I have been saying, the future of gaming is looking bleak in my eyes, everything being bought up is not a good thing, it just becomes a contest of who purchases the most developers rather than who cultivates them. Even though it is inevitable the idea of gaming becoming like Netflix is a huge turn off to me, and if that is the direction that my hobby is going I will only be playing older systems, where for the most part aside from Nintendo, in my eyes the games were better anyway.
Couldn't agree more. The only thing gamers have to gain from this is... what? Bragging rights that "their" console of choice has the best exclusives?
There's no immediate benefits to us other than more games in Game Pass, which is great now, but let me tell you what's going to happen to Game Pass in a few years when Microsoft hits their subscription targets...
Regardless of feelings for or against the most recent buying frenzy from these companies, I really hope Konami gets purchased soon.
They have so many great IPs that just sit there doing nothing, and so catalogue that could be released and so many would buy.
I've said it before, ms and sony and their acquisitions are more about existing IPs and tech. Talents leave and form new studios. Zampella started respawn, after leaving another studio. I'm sure there are other examples.
At least Sony got Bungie, Psygnosis, and EVO so they got that page of history they always wanted. Sammy got Sega and Atlus, Square Enix got Natsume, Taito, Quest, Eidos, GameArt, and Enix, Tecmo got Koei, Namco got Bandai, Konami got Hudson, Nintendo got Monolith Soft, etc. So far the only companies that hadn't bought anything yet and hadn't merge with any other yet is Capcom and SNK.
Pressure makes diamonds.
Sony potentially losing its biggest third party support will force them to stop being so complacent and actually go out of their way to make things to fill those gaps.
With that said, they aint buying up these companies for the console ware, they're buying them for the opposite reason.
Probably by 2030, most smaller countries will have adopted cloud gaming, or game streaming if you will. There wont be a need for microsoft or sony to lose money on building hardware. Instead they'll get all their cash from hosting or licensing out their games on streaming services.
Physical consoles will never die out in places with bad internet or unreliable internet, but they'll become more akin to like dvds and blurays today. Something only for the hardcore crowd.
This isn't about winning the console war, this is about surviving the console extinction.
And before anyone says anything, there's nothing I want more than for game streaming to fail, and I think it'll never be universally viable.But you're kidding yourself if you think it isn't going to be a major part of gaming in the near future.
I personally want nothing to do with it, but I remember when Netflix started streaming stuff and people were sitting around like "this will never replace DVDs", how wrong they were.
I love how because it's not the console company a person supports a buyout is all wrong, evil and a monoply. Yet when it is a buyout when it's the console they support its all good.
Remember this article the next time you cry Nintendo should by Platinum games, they should by Retro studios, they should buy Capcom or one of the other studios they should buy.
My bigger concern is how these aquisitions will impact the rest of the company.
Sony's aquired Bungie for A) the Destiny IP and B) Bungie's experience in developing online GaaS titles.
This greatly increases the possibility that future 1st party Sony games will have MTX, battle passes, lootboxes, etc. That's not a good thing.
@iLikeUrAttitude while it’s true what you said, you uncovered another problem in corporate gaming. The corporations are giving up on bettering their finances, policies, wellbeing of their employees, etc., and they resort to some giant company to buy them and fix their mistakes. This is not a healthy trend. I’m all for capitalism, but I’m also against companies that believe themselves too big to fail just so that they get bought up by another too big to fail company a few years later.
There will always be new studios to discover and work with. Nintendo should keep their eyes on developing new gaming ideas and ip.
@Tasuki Well, for the record I'm not keen on these acquisitions even in the unlikely event Nintendo starts doing it, the point of the piece is to highlight issues around these sorts of consolidation moves. I appreciate your message might be to everyone, but in case it was directed at me for the article...
I think there's a difference, also, from companies acquiring majority shareholding in partners they were already working with exclusively for a lengthy period (Sony and Nintendo both do this, in particular), and dropping billions on multi-platform companies. There's differences in intent and how those moves impact the wider industry. We're not at the point where it's breaking things yet, but we're closer than we were before.
I'm mainly worried about an industry without Nintendo propping up the creative end. The fact that Tencent has a sizable chunk of Nintendo stock is worrying. I know they made a move to avoid a hostile takeover recently, but if Tencent manage to completely buy out Nintendo, that would be a tragedy for everyone involved in the industry.
@Dpishere Too much doom and gloom.
You honestly think that companies like Valve, Nintendo, GOG, Epic, Sony, and Microsoft are going to switch to Netflix styled subscription models while they are currently all killing it on their digital storefronts?
Remember that currently, the movie and TV industry is already controlled by 5 companies: Disney, Warner, Universal, Viacom and Sony.
Since none of these 5 companies are really competitors, constantly borrowing their characters for cameos, this leads to the movie industry being so out of creativity, constantly making sequels, remakes, reboots and adaptations of popular franchises, almost never bothering to make a movie that is completely original, not based on anything, or creating a movie based on something few people know.
At the current rate of microtransactions, endless DLC, loot boxes, NFTs, surprise mechanics, games as a service that are taking over games, the Switch at this point is going to be my last console purchase unless things drastically change.
I, for one, look forward to a future where video games will only be streamed via cloud service for the only game system available: The Microsoft Playstationbox featuring Nintendo Online 🥴
I'm not a big fan of what's happening, or the response from certain sections of fans. Sadly this is fueling the fanboy wars more. As someone that enjoys games on all consoles going back to the NES and Sega I absolutely hate.
@Zeropulse I’ve given up on waiting for companies to do anything for me, while emulation seems to take care of all my gaming needs. Konami does need to step up their legacy content, but like I said I’m not waiting for them anymore.
@BloodNinja Not now, but all of these acquisitions point to that direction in the future, I hope I am proven wrong but Microsoft have made it pretty clear what their intention is in terms of game pass. It's only a matter of time before others follow suit, Nintendo will take a long time for that though since they are usually last for everything but in the far future I can definitely see it happening.
@Tasuki I'm mostly a Nintendo/Sony gamer and I think all the recent buy outs are awful for gamers in general. Buying a smaller studio and supporting them until they become successful is one thing, but these multi-billion dollar acquisitions of established studios that were already successful and releasing games on multiple platforms benefits no-one but a few suits in a boardroom and some shareholders.
Seeing people jump for joy that they get to play games from these newly acquired studios that they would have got to play either way is baffling to me. Really, what they are celebrating is that a bunch of other people won't get to play those games now.
It can be fun though lol
@Tasuki Nintendo already owns Retro. And there is a humongous difference between Nintendo buying a studio worth a couple hundred million dollars and one of the largest companies in the industry buying up several of the other largest companies in the industry. The term "monopoly" isn't just a loosely-defined pejorative, it's a specific term with known dimensions, and it definitely isn't out of reach in this conversation.
We're in a capitalist society where competition breeds better products through creativity. I think we're fine where we are.
@BloodNinja @Dpishere Microsoft's Gamepass is extremely popular and Sony is trying to come up with a way to revitalize PS Now. Nintendo has also dipped their toes in the water. There's an audience for both markets, some players will use both, some will only do one or the other, but neither one will destroy the other. Too many people on both sides to let that happen.
Another thing I forgot to mention is that people are massive hypocrites. I remember seeing the comments outraged at Push Square and other sites about Microsoft buying Activision but then they celebrated Sony buying Bungie.
I guess it's only bad if it affects them.
Also the studios said they will remain to be multiplatform.
In a worst case scenario Microsoft will keep CoD, Overwatch and the other ips exclusive to their platforms and gamepass but I honestly don't see that considering they been the most pro consumer company this generation by far, especially compared to Nintendo and Sony.
I guess we'll have to wait and see til then but as far as I see it the future of gaming isn't bleak at all and people need to think critically and stop giving in to the fear mongering or contributing to it.
@Dpishere Cool, so that means convenience will be the main selling factor, instead of ownership. Considering the success and popularity of all the current movie streaming services, I don’t see that as such a bad move.
For decades, I was hardcore about physical ownership. But in recent months, I learned how cumbersome such a lifestyle truly is. So I moved to an all-digital library and am amazed at the convenience it brought to my life. For some people, streaming offers that same convenience. If it’s not for you, that’s certainly a fair point. But time has proven that it may be for others.
@Kilroy Exactly, fully agreed.
I'm not cheering for it, am I happy about it, no, is there anything I can do about it, probably not, if there is nothing I can do about it, I can only evolve with the change.
I pretty much agree with @iLikeUrAttitude If nintendo was buying out a bunch of different company's, no one would complain.
@Kilroy Have to agree with you there, thats why for the most part, i'm not to worry'd.
@ThomasBW84 Nah it wasn't directed at you but I understand where your coming from. It's was directed mainly at all the people that cry about it cause it's not their console of choice. For example, after the Microsoft buyout of Bethesda and Activision-Blizzard Sony fan all screamed its monopolistic and they can't do it and it's the death of gaming. Yet when Sony announced they were buying Bungie to those same people it was fine and ok.
Even Nintendo fans are guilty of it too. People just need to read the facts before getting all worked up.
@westman98
I dunno. I think they’re going to primarily limit it to their multiplayer 1st party games they have in the works.
I don’t see Sony’s traditional big budget cinematic single player games going anywhere or riddled with microtransactions.
@BloodNinja I am with you on streaming movies, I own a large library of digital movies, but at least for the Internet where I live using PS Now has proven that streaming has a long ways to go before I would ever consider it my preferred way to play games, and I have decent Internet.
@kingbk There are thousands of games on GOG and Steam that don’t have any of those issues, and with some of Nintendo’s recent business practices I wouldn’t trust them to have your best interests at heart as much as any other global corporation.
@Kilroy Yeah that's fine, options are cool, just personally for me I am not interested, if they always keep the option of playing games locally and physical no harm done. Choices are good.
@Dpishere I get that it’s not good for you, but you’re not the target market for such things. I’ve seen posts from users on this site state that they really enjoyed using Stadia because it was very stable for them. Different strokes!
@westman98 How is Sony buying bungie increasing the odds of lootboxes, battle passes and all those other buzzwords you mentioned?
Sony isn't known for putting those out especially since most of their exclusives are single player based.
You're not making any sense man.
@iLikeUrAttitude I highly doubt MS will keep CoD exclusive to Xbox console, that would just be a dumb business move. Sony might be a semi competitor but to lose out on all that Sony money, and people who are Sony fans aren't going to switch to Xbox just to play CoD and MS knows that. Microsoft is a software company first and foremost they don't care what console/system you play on as long as you are playing/using their software. If they cared about console/systems then they would have been like Apple when they created Windows.
Nintendo will likely not get caught up in this consolidation rush. Nintendo may chose to invest in itself and expand on existing studios….or the make smaller acquisitions as they recently did with the devs of Luigi Mansion. I’m pegging we see Nintendo partner with rather than acquire tech companies. NVIDIA would make sense to invest with, especially in light of chip shortages being a thing. Could also see them partner with an online/streaming infrastructure tech firm. Nintendo is still the industry King when it comes to exclusives so they aren’t as desperate for exclusive content as MS and Sony has been.
Nintendo is sitting on a massive pile of cash. They’ll have to invest that $ eventually as it’s not prudent for any corporations to sit on cash for too long. This are extremely interesting times in this industry but I guarantee Nintendo is well aware of the direction the industry is heading. They’ll be just fine
@Rainz The big companies are all very well-consolidated, at this point. There’s no “consolidation rush,” lol
And Nintendo has historically proven to be unaware of market trends and such. They just do their own thing and if it works, great. If it doesn’t work, then the Wii U alarm goes off.
We just buy all three consoles. 🥳 I own all of them, so these buyouts will not affect gamers who buy all the systems.
It's all fun and games until Nintendo buys Capcom (not happening).
@iLikeUrAttitude
People are overreacting.
I posted on PushSquare that Sony did this for 3 reasons.
1. Easy profit from Destiny 2 and the next Bungie title.
2. Access to Bungie’s experience in building live service multiplayer titles. Sony has a number of newer, smaller studios working on multiplayer titles. Bungie can assist them in building their GAAS model for those titles.
3. Access to Bungie’s proprietary game engine, which is designed from the ground up for shooters. This purchase lets Sony’s multiplayer studios get up and running without having to heavily modify one of Sony’s other engines, like the ND engine or Decima.
@Tasuki 100% agree. If anything Microsoft probably just wants to put the new ips on Gamepass.
@Tasuki Why would it be a dumb business move? People have been praising Nintendo for keeping their franchises on Nintendo systems; why can’t other companies do the same?
It's so easy to be happy when your favorite company buys another big company, it's so easy to shrug everyone complaining about this as jealous fanboys that should cope.
Until you are living in a cyberpunk dystopia where corporations have more power than the government, compete against each other with bullets, and are screwing us more than they are already.
I don't see cause to panic now, but I would not enjoy a gaming world in which AAA multi-platform games largely disappeared, requiring one to own three platforms each generation. Me? I'm fine with Nintendo consoles and the PlayStation to fill in a few games that don't make it to Nintendo. But what about, for example, someone who enjoys Mario, Zelda, Gran Turismo, Ratchet & Clank, Halo and Call of Duty? That person needs to make a difficult choice or to pony up a lot of money. Of course, this is all conjecture. But I think if Microsoft and Sony continue siding-up developers like they're organizing a sandlot baseball game, it would not be a good thing.
Nintendo I'm sure hears offers EVERY DAY to sell. Their IPs are the crown jewels of video games. Heck, I'm sure Disney has made an overture or two to Nintendo. Mario would fit right next to Mickey Mouse, Luke Skywalker, Captain America and Kermit the Frog in their cast of characters.
Some folks are getting a little too doom and gloom over this. Honestly employees leave companies all the time after acquisitions like this and make other companies. It will be okay. Microsoft is pretty chill when working with other big 3. Sony not as much. Ironically, Nintendo is a locked box covered in cement.
Most of these acquisitions make sense on paper from a demographic standpoint. I will continue to buy the small indie games that speak to me.
It’s true that the gaming industry will live on. But, that doesn’t excuse the blatant monopolization that can occur. A monopolization in any industry means that no one has to try anymore, and if one company gains control of the entire industry, it will make EA’s predatory monetization tactics seem like paradise and could ruin the gaming industry. Imagine entire games locked behind random loot boxes where the costs go higher and higher.
Given Nintendo fandom's bellyaching about third party support, how many folks here would you even catch "cheering" for the reduced number of pure third parties outside the other console makers' umbrellas?🤔 And Nintendo's own acquisitions are few and far between.
People complain Nintendo is sitting on a tremendous wealth of IP that it doesn’t make games for, simply because they’re already making lots on games of successful IP and there isn’t any reason to clog the schedule any more. Same with Activision and Bethesda- why make a game that sells 500k, when COD and Fallout sell tons and make even more in live services.
By Microsoft buying up these studios and IP, you’re not going to see more games, you’ll see less. Partly because they’ll be exclusive, and partly because MS doesn’t want to compete with itself releasing Halo and COD close together. You may see a Crash Bandicoot game at some point, but it’ll be like Battletoads was- just good enough to say they brought back the game. They even admitted Killer Instinct wasn’t the success they wanted, and
it’s been shelved until they could farm it out 3rd party.
Less competition means less effort.
@Burning_Spear There was a time when AAA multiplatform games largely didn't exist and when they did, each version was significantly different, moreso than what we're seeing today with Switch ports. No one batted an eye then and accepted that they wouldn't be able to play all the games they wanted. Now? The internet pushed the 'I want everything on everything all the time' mentality and that's just not how business works, nor life in general for that matter.
I'm struggling with whether or not I should care.
I don't play the games these companies produce. If you want to eat fast food all the time, I'm sorry your chicken sandwich isn't any different from the chicken sandwich at another restaurant also owned by YUM? I'm sorry it doesn't matter where you go, you're getting the same barely edible flavourless chicken sandwich? I don't know...
I feel like the game industry is mature enough that the market for innovative and unique games made by independent devs will always exist. Mega-corps just can't shut them down. Maybe Chucklefish will get big enough for Microsoft to devour it one day but a new indie publisher will spring up in its place.
@Kilroy These kinds of moves reduce competition though, and subsequently reduce the innovation and creativity. If you're buying up third party studios, that's less companies competing with different games.
Less competition also has other drawbacks such as increased prices, the less competition you have, the more you can increase your prices however high you want without fear of competitors undercutting you to steal you business. This is why governments usually push for monopolies to get broken up (and they really should break up oligopolies too if they can help it).
Consolidation like this usually only benefits the shareholders that see their profits soar while all other stakeholders suffer as their access to the goods/services in question is either cut off or becomes more expensive. This is not something we gamers should be celebrating. Really I think there's larger economic issues at play here that need to be addressed with virtually unrestricted capitalism and shareholder based capitalism, but within the context of gaming, we should be pushing for a large and diverse range of third party studios competing with one another instead of monolithic publishers gobbling each other up until only the biggest fish remains.
Can’t wait for people to cheer Sony buying out Capcom only for them to run all of the executive directors out into the streets and get Neil Druckman as the new director so than every time you kill a monster in monster Hunter the game plays a 10 minute cutscene shaming you for killing it and you spend most of the game killing innocent people and have every street fighter/darkstalkers character wear heavily censored clothing lmao.
@Bolt_Strike @MrGawain I'm sorry, but is there some shortage of competition, somewhere? You have seen how many games come out, industry-wide, right?
@Purgatorium Hey.
Don't talk s*** about chicken sandwiches!
@Bolt_Strike I don't know. It's not like there will never be more indies to pop up or employees of a company leaving to go elsewhere. The devs at DICE who made Battlefield 2042 are mostly not the same devs who made the previous Battlefields, so the brand recognition isn't even there from game to game on many occasions. And where did those old devs go? Either to make a different game for the parent company or left to create their own studio. Look at Rare as well. All of this is cyclical.
@BloodNinja Why is it a dumb move to make it exclusive, I answered that in my post or did you not read the rest of my post?
So its just going back to the early 2000s, same ol , until they start losing profits and enable cross platform and cross play again .. these days it makes sense to game on multiple platforms if you are in it for the games and don't want to miss out .. PC covers alot, and then the investment into PlayStation and Nintendo because of exclusives that you can argue are some of the best in gaming hands down ... unfortunately it doesnt make sense anymore to commit to one system .. you'll always be missing out.. the other problem is investing into half baked ideas like google stadia and luna ...good idea but poor execution and no reason to stick around.. not generally happy about these big buyouts because the pain wont come until 3-4 years later ..
@BloodNinja
ngl after I wrote that I started craving one. lol
@victordamazio If movies have taught me anything, it's that cyberpunk dystopias mean I get cyber-implants. Not sure that's a bad outcome, heh.
@BloodNinja
Umm…where have you been mate? Have you not noticed the increased flurry of activity to acquire and consolidate large scale devs, studios and IPS? There’s definitely a push to secure content…unless u consider Zynga, Zenimax, Activision/Blizzard , Bungie acquisitions as just normal everyday fodder lol
@Purgatorium LOL Thank goodness you got the joke. As I was writing it out, I was asking myself if I'm being too obtuse but I knew you would get it.
@Rainz Happens at the beginning of almost every 1st quarter in several industries, including gaming. People on this site are acting like it's JUST happening now, and omg it's Microsoft this time so that's bad! lol
Great article.
This has happened before though. In the ps2 era I bought a Gamecube for Zelda and Mario but knew I'd be missing out on Shadow of the Colossus and Halo who were owned by Sony and Microsoft respectively.
Now it seems there are bigger and fewer games than back in 2004, and to be honest I'm completely losing sight of Sony and Microsoft because I only play Nintendo platforms (not as a rule, it's just that the software they produce is higher quality imo).
I think that no matter what Nintendo will survive.
@Tasuki I did read it, but I didn't see you make a concrete point beyond your opinion. Again, Nintendo is praised for their exclusivity, so why can't other companies do the same?
I think this article ends with the thought of a pretty outlandish hypothetical. The industry right now is incredibly rich with indies, able to profit and succeed, deliver something unique and keep growing. State of indie-game development has never been this healthy and ripe with opportunity as an independant.
For a while Microsoft has in a bind, where they really don’t have enough compelling exclusives or series. 2021 felt like their first year in a VERY long time, where they were delivering exclusives to the caliber of a first party publisher (and that excludes Deathloop, which is now a Microsoft studio). So the matter of them picking up studios, that haven been really down on their luck for the most part of recent years isn’t really much of a concern and is more of an attempted correction of their faults.
We’re also at a point in game development, where exclusivity really doesn’t exist as a third party publisher, unless you go the way of PC for logistical purposes. Compare all the exclusives for generations prior to PS4/Xbox One and it felt like owning a console was a matter of choosing which faction of 1st, 2nd and 3rd party games to play. Overall, the barrier to entry in gaming is still less convoluted and restrictive than ever before.
@BloodNinja It's not my opinion it's how businesses are run. Why on earth would MS make it an exclusive and lose all that money PS owners pay for the game, not to mention CoD point sales (provided that they keep CoD points) especially after paying what they paid.
@Tasuki Did they lose any money from the decision yet, past what they initially invested in? You're talking about something that may or may not happen, hence why it's an opinion.
@BloodNinja There will be if we allow this to continue. If Microsoft has the cash to buy Activision, who's next? EA? Ubisoft? SEGA? Who can stop them? This isn't just about where things stand right now but where they'll end up going if we don't intervene.
@Kilroy Indies can be great, but because they don't have big marketing budgets, it can be difficult for them to stand out and sell enough copies to be successful. And usually when anyone tries to grow they get choked out by the big fish that can outspend them. The current economic system is not one that fosters competition and innovation, it encourages business owners to gobble up everything they can and make everything as cheap and generic as possible to maximize their paychecks. Oligopolies of a handful of major publishers owning almost every major gaming IP under the sun is absolutely where we're headed if we allow things to continue as they are.
@Bolt_Strike Good luck with your intervention.
@BAN I agree. When Nintendo bought Monolith Soft, it was because Bandai Namco did not see the value in keeping them and without the support of a publisher they'd die. Nintendo made it work by allowing them the breathing room they needed to make Xenoblade and help them on other projects. It was a symbiotic relationship. Microsoft buying Activision Blizard and Bethesda is just two large publishers absorbing them. It brings no real benefit outside of maybe fixing the work culture in Activision Blizard... but as far as creativity goes? I'm not sure. Sony buying Bungie is them sticking it to Microsoft and getting their paws on Destiny their own FPS franchise (I feel Sony has wholly forgotten about Killzone).
I hope Nintendo stays out of this and continues to develop strong partnerships with groups like Bandai Namco, Koei Tecmo, Sega Atlus and Platinum Games. This arms race of studios and publishers is getting ridiculous and can harm the industry's long-term health.
The bigger the companies get, the "safer" everything is going to get. You see it in every entertainment medium. There are a few huge companies that churn out endless streams of exactly what the people are asking for. Not BAD stuff, but nothing that feels new.
What's "safe" in video games has changed over the years, but you can peg it by how many companies were trying to do the same thing. In the '80s it was Mario-Style Platforming. In the '90s it was Fighting games, then shooters. In the aughts, it was Open-World GTA-style games. In the 2010s something interesting started to happen. It started to become all about these little indie projects that emerged and turned into something huge. We started to see weird stuff, and the world started to realize that it LIKED weird stuff. You have games like Among Us and Hades and right now, Wordle. We also saw a lot of the companies that used to make our favorite weird stuff get bought out by big companies and suddenly they stopped making great stuff and started making perfectly acceptable "safe" stuff. Safe stuff gets funded. Safe stuff makes its money back. That's what the big companies want. Weird stuff is only getting cranked out down at the indie level (And occasionally, by some of the bigger companies like Nintendo.) They need that individuality to innovate.
Thomas, just because we all played Monopoly at one point doesn't mean you know what a monopoly is. What Sony and Microsoft are doing ain't it.
@Rainz Oh no, whatever will people do with their f2p games that are a dime a dozen if Zynga has their games secured on... mobile? Websites? Lol.
@Pak-Man kk
@Wexter Great point about Monolith Soft. I think as far as creativity goes, we have to wait and see. Developers are the creative minds behind this stuff, not the company as a whole. If the individuals who make up the company lack creativity, then all the mergers in the world won't save them!
@Entrr_username I nearly choked to death from your post, I laughed a little too hard at that one!
But there is another point of view:
I prefer Sony, Nintendo and Microsoft get even bigger buying studios until the point there is no other big team, only indie developers.
In this way, there will be no pressure from thirdies, we won't see a Ubi or EA claiming for a new generation because they will be in a bigger conglomerate. The companies (specially Sony and MS) could think by their selves when make their consoles because their not competing with each other to get support from thirdies, the studios will produce the games that their owners ask. So, if you like Final Fantasy, you'll need to buy a Sony console, if you prefer FIFA, a MS console, or it you want to play games from Bandai, a Nintendo console and every company will project their consoles with their own resources in mind.
@BloodNinja
Not on this scale though. The scale of these acquisitions is not “normal”. Corps are not dropping $68b every quarter for consolidation purposes. A large number of established independent IPS and studios are now potentially under the MS or Sony brand. This is not your typical industry shift by any means, these acquisitions will impact the gaming landscape as a whole, the aggressiveness of the pursuit to consolidate this content has entered a different level my Ninja.
For the record I’m not some fanboy rooting for one company to succeed and the other to fail. I’m just not blowing off this recent industry shift as some everyday day ho hum run of the mill, these are interesting times in gaming.
@BloodNinja Nice try there bud. But you clearly couldn't answer my question you just want to harp how it's an opinion and don't want to look at business facts. I suggest maybe stopping before you make yourself look even sillier
@Bolt_Strike Then explain games like Among Us, Hollow Knight, Shovel Knight, Bloodstained, SteamWorld series, Fall Guys, just to name a small few. Quite a few many indies are doing just fine.
@BloodNinja I'm hoping for the best. When MS bought Bethesda it was basically just business as usual. But with the acquisition of Activision Blizzard... it is hard to not see MS as starting an arms race and Sony catching up. It is great for a PC gamer like me, but for console players... I hope this does not change their buying habits too much.
@Rainz I don't think you're a fanboy, not one bit. The recent Microsoft acquisition was astounding in it's scale, but that could also simply be due to how large gaming has grown as an industry. We aren't in an era where it was just Sega and Nintendo being the biggest hitters, anymore!
@Tasuki What business facts? None of what you said has happened yet. The post I was replying to was simply conjecture of things that may or may not be. Your post #44 is what I am referring to.
This is all part of the accelerating heat death, the idiot cheerleaders don’t understand any of this because they have a 2000’s era mindset of console wars and somehow think MGS4 on PS3 is just like a spending billions upon billions to buy up massive publishers along with all their studios, this isn’t even about console wars when it’s actually being done to support subscription services that have their eyes on content becoming subscription only (no purchase option physical or digital) with the ultimate goal of streaming only, developers won’t like this hence the acquisition taking away their choice, gamers won’t like this hence the acquisitions taking away their choices (this is hard to understand now but imagine a decade from now if almost the entire industry has been acquired).
Heat death is now more than there being increasingly fewer games “AAA” games it will now be increasingly fewer AAA games with the added effect of existing solely to attract and retain subscribers which will be a much harsher fate.
@Wexter That's a great point I hadn't considered, since I am far too monolithic at this point (when it comes to gaming!) I only game on PC and (barely) my Switch. Hopefully, it doesn't cause certain people to sway with their buying decisions. On the other hand, I am aware of people that only buy certain hardware for their exclusives, so there is that.
The new rules of being a “real gamer” is you must justify and be behind anything MS do….
Blindly you must cheer it all. They are the saviours.
I own a XSX but the way the Xbox only fans have carried on is eye rolling. I can’t imagine being that loyal to a bit of plastic under my TV.
Independent 3rd party studios and publishers are vital. Losing the massive IPs we have is a bad thing for all of us. Including Xbox box only folk.
@Stocksy Not only has MS not said these series will be exclusive, but they've also proven through actions that some of what they make reach other systems. Stop with the fear mongering and misinformation.
I don't get excited for major corporate buyouts like this, but I'm also not concerned by them. The doom and gloom monopoly scenario you predict just isn't realistic. First of all, MONOPOLY. Mono. Even if the industry whittled down to two or three corporations and nothing else, it literally could not be a monopoly. Even when Nintendo controlled more than 85% of the gaming market in the late 80s, it wasn't a monopoly.
By definition, a monopoly is the exclusive possession or control of the supply of or trade in a commodity or service. The current reality is so far away from that it's not just laughable, it's preposterous to even consider it. The EXCLUSIVE possession or control of the supply or trade. Steam exists. Apple exists. Epic Games. Google Play. Nintendo, Sony, Microsoft. And literally thousands of other corporations and tens of thousands or millions of developers, from indie on up, that have a hand in some fashion on the control of the supply and trade of video games and video game hardware/accessories.
The industry is so much more broad than this article contends that it's a literal fallacy to claim otherwise. What is true is that corporate consolidation is CLOSER to monopoly than where we were, say, a year ago. But that's like saying Venus is closer to the sun than Earth and because of that it's going to crash into it any second now. I mean, it's still nearly 70 million miles away. It's not close! It's just closer.
If we ended up in a reality where all indie development was halted, every developer in the world fell under the banner of Microsoft, no independent platforms like Steam or Epic or Apple or Google existed for selling and providing services and we all had our Microsoft card we used on our Microsoft Device to play our Microsoft games sold at the Microsoft Store and literally no other companies offered anything at all, then we'd have a problem. But I can't fathom that happening. Not to mention it would be illegal anyway. There's just no reason for legality to step in now when what's happening isn't illegal.
And as for Nintendo, honestly.. I think there's no chance that would ever be an issue for Nintendo anyway. Nintendo consistently can destroy competitive and provide a great experience because it doesn't matter what the other guy has. Microsoft could buy a thousand more studios, but as long as Nintendo is still Nintendo and makes games from Nintendo franchises, they'll always have a massive fan base buying from them.
We should cheer things that benefit the consumer, not hinder them. I don't understand the second hand endorphin rush that some people feel to see "Sony sold well this month" "Nintendo sold the most software" "Microsoft acquired something" or whatever. You're not getting the check in the mail, you're not getting any benefit from it and in some cases you as a consumer are being treated worse for it. It's nothing to cheer about.
Big Gaming Corporations buying other studios pros and cons:
Pros:
More exclusives for gamers on that platform
Potential for better management
Potential for better cooperation between studios (ie Monolith Soft to Nintendo)
Potential for more entries in popular series
Cons:
Less cross-platform titles or restricted gated access for competing platforms
Chance of seasoned programmers or veterans leaving for other studios
Less risky game entries, including smaller selling franchises
Potential for higher game prices (Sony wanting all their published games to be $70)
These are just a few things that came to mind thinking back on Rare and others after acquisitions. There are definitely things to look forward to, but there could be unforeseen consequences as well. Time will tell if these mergers will benefit gamers, though it likely won't benefit Nintendo gamers overall.
@ATaco Usually when a company has a profitable month/year/title it motivates them to continue doing more of whatever that is. It's what motivated Activision to make yearly Call of Duty titles at the cost of some quality. Though on the other hand you have Rockstar sitting on GTA VI as GTA V continues to pull in money since 2013, and the same for Nintendo with Mario Kart 8 since 2014. If these companies don't struggle they don't push themselves to change, do more, or make better entries. It generally hurts creativity as they assume people want what they have been getting and paying for. For Nintendo they were stuggling to sell during the Wii U era. They tried a new idea with Splatoon that took off and now we are getting more of it... as well as ports of all of the other games no one bought back then. We also have Pokemon that makes sooo much money they haven't really tried to innovate until Legends Archeus (which to me has been a great shift). Companies generally just aren't willing to chance something not accepted by the public and stick to what sells.
@Kilroy behave. You just aren’t paying attention. They’ve said plenty. You stop with the misinformation.
Even if we ignore multiplatform- Bethesda and Activision will release less of their IPs than they did. They will fit into one larger release rotation in the GPU calendar. Fact. Before it was possible to get a Xbox studio: Bethesda and Activision game on the same day or same few weeks. Now all will slot into a single calendar.
We don’t need Xbox to sign post this to know this.
Stop being ridiculous
@Nico07 Please don't single out Sony with the $70 price tag, several different companies not even affiliated with Sony price their games at $70 as well.
I think it depends on a case by case basis. In the case of Activision Blizzard, that company was just too damn rotten from the core and the takeover by Microsoft was the only hope of them making anything good again. Other than that, consolidation is never good.
@Kilroy Which ones? Besides Sony, I haven't seen it yet, not in the US.
@Stocksy "You aren't paying attention," is the argument of a person who has nothing to say.
@BloodNinja Admittedly, I was slightly misled. Some of the $70 tags have added bonuses, but 2K specifically has their standard edition on Xbox Series X at $70.
Looks like Madden 22 also has the MSRP at $70
@Kilroy Ah, thank you. I knew the market trend was heading that way but I haven't bought a current-gen console yet.
@CactusMan Bungie doesn’t own rights to Halo anymore my guy 😂
@Stocksy I'm not the one claiming to know the future. Could you link to where Phil Spencer or someone else from MS is disputing what I said? I'll gladly retract it. Tell me to behave, but you tell us to stop being ridiculous, lmao.
Stupid nit-pick, but if Mario was blocking a roundhouse kick like that in real life, his hand would hit his face from the rebound.
Okay, carry on about arguing over corporate takeovers LOL
@Kilroy Those series are a drop in the bucket compared to all other indies and even they're struggling to break into the mainstream. They're probably just within the fringes of mainstream, but they're probably not going to be able to grow to match any other AAA IP under an economic system like this one.
Third party’s are nice but I don’t think most people are buying a switch because of all the third party’s.
Hell, even if prices continue to climb (historically in gaming, base prices have been stagnant for literally decades and I predict bases of $70 will be very slow to creep further in), there is ABSOLUTELY NOTHING stopping consumers from waiting for sales to buy games. It's the people who can't wait to buy at full price that encourage this behavior, so no one to blame but yourselves if you are the ones doing it.
And if everyone waits, that means more and more content will have inflated pricing through DLC and MTX, like it has been since DLC and MTX were first introduced so many years ago.
@Lyricana I don't think it's going to be quite to the point where Microsoft owns everything, but it could get to the point where say, Microsoft, Sony, Google, Apple, Amazon, and Tencent own everything. The correct term for that is an oligopoly (meaning only a few companies operate in that industry), and that's almost as bad and results in similar effects to a full blown monopoly. There'd be slightly more competition then to keep them from raising prices too high and innovating to shake up the industry, but they'd probably all want to do similar things to maximize their profits so the nightmare scenario would still occur there.
@blindsquarel They are, actually. Portability + a way to play most third parties and indies is absolutely a combo of reasons why people buy the Switch. Switch isn't just for Nintendo IPs, but for travelers, people who can't use the TV because of others in the household like if they have kids so they're busy watching kids shows or have to watch them in certain rooms where the TV isn't or it's just easier to play in any room they want.
I can tell you right now I wouldn't have 200+ hours on Pinball FX3 if I had to be glued to my TV or PC monitor and also wouldn't have bought the dozens of shmups for Switch that I have if it wasn't portable.
The next video game crash will be because of to many companies. Indie devs have literally became way to common.
@Dirty0814 Maybe, but these companies offer variety. The last crash saw companies puke out the same games with different names.
Nobody in the industry is anywhere near a monopoly
@Stocksy
What you’re describing as the behaviour of Xbox fans is the behaviour of all fanboys
Good piece here. It's still sad to see hardcore fans of Sony and MS want their favorite company to buy other companies just to spite the other. Sony doesn't "need" to buy a Japanese publisher to combat MS.
This is why I like Nintendo's approach of doing specific dealings with major studios like Namco, Tecmo etc without ever needing to purchase them.
We can't do anything about companies buying other companies. I doubt people cheering or booing are having any impact on these companies.
Outside = The hubbub of Microsoft bought this company, Sony bought that company.
Me = Can I get some new Barbie games and other cartoonish games ?
Let's not overlook the positives in these scenarios, Psychonauts 2 would never have succeded without intervention, Nintendo is making increasingly better games, and the big companies know they can't monopolize the industry it simply isn't possible.
New independent developers are always popping up making things that captivate the hearts nad minds in their own special way (Undetale, pressure washing simulator etc.)
Big companies becoming better, means that they realize that they have to compete against other improiving companies.
It is starting to look a little worrying, I will admit.
Sonys acquisition this week almost makes me fear an acquisition war, where Sony and Microsoft compete to buy vg devs
TBH its a valid strategy. NGL it's always been about the exclusives or just certain games. I mean, as nintendo fans we are pretty much used to buying underpowered consoles because we want to play 1st party titles and are fully aware that lots of 3rd party titles either won't be released or are simply impossible to be ported or will have downgrades. There are people who will buy a console just to play Madden or Fifa, and if a company owns EA then those customers will have no choice (imo they don't really care which console they buy anyway). So from a business perspective it makes a lot of sense. And same goes for people who would like to see nintendo buy capcom or somesuch, buying a company means more exclusive titles which in turn contribute to a more successful console.
@CactusMan Ninten$ buying Capcom to gain control over Monster Hunter and Resident Evil?
Hmm... This whole thing makes me want to come up with an idea for a Video Games Industry kind of Monopoly game... Where you go around making "acquisitions" and become the biggest video game company and make the most profit... But that's as far as I actually want to see happen in real life. I think Nintendo has the right mindset; Sony and Microsoft need to chill and step back from acquisitions and focus on quality gaming (which seems to be shrinking more and more each day...)
Here's my take:
sony already owns shares of devolver it's actually a possible option for takeover
@CactusMan I know, but in the end you never know. I for one didn't see Microsoft buying Activision in a million years.
I don’t get this. Just as a lot of people are tired of facebook and try to limit the hold social media has over their lives, they introduce the metaverse. More and more people start to revolt against DLC and microtransactions in gaming, and they come up with NFT’s. Gamers are obviously concerned about the ethics of the industry more than ever, and yet there are all these acquisitions based on corporate interests. Gamers who have already bought a certain console will now have to spend more money just to play their favourite franchises that they’ve been loyal to for years. I hope this backfires, but I guess people are going to flock to xbox if it’s the only console that runs the new Elder Scrolls.
@BloodNinja
#113
Wrong... because Mario has just scoffed 10 mushrooms, and now his arms are made of solid steel! You should know by now that he uses performance enhancers. Always has.
Maybe so, but video games are just a trivial pastime and I'm here to be amused. And boy is this situation amusing!
@JaxonH Microsoft kind of forced itself into the industry by copying exactly what Sony did. Nintendo and Sony were always doing their own thing, and there was never a need for xbox in the first place, other than an already loaded company trying to get a piece of the cake without adding anything noteworthy and with no clear vision. We don’t have to level the playing field for aggressive companies like this.
@Kilroy what are you talking about? All I see is literally indie companies rehashing the same crap over and over. How many metroidvanias are there now thousands and thousands and Only a handful are even worth playing. Same for fps’ers, rpgs etc etc. I die devs and companies are literally just saturating the market with crap. It is what keeps people from even trying out new companies.
@JaxonH Simy has been driving from the market leader for decades. Maybe a handful of months but they really haven’t lead in to much for decades.
@Mr_Fox Sony did the same thing Microsoft did. You cannot even claim Microsoft was the one aggressively asserting themselves into the gaming market.
@CactusMan I meant Nin¥do of course, not Ninten$ (it is a japanese company after all
On a serious note I personally find all this pretty exciting, as it's often in times of disruption real innovation happen IMO.
@Ooyah Heh
@Mr_Fox I don't wholly agree. IMO Microsoft did actually bring something new to the table. I think Halo and Gears of War where both more or less revolutionary at the time.
They might not have been everyone's cup of tea, but they were something else. Microsoft more or less brought on-line games to consoles for the first time with the OG Xbox and in particular the Xbox 360 (not that I like on-line games at all - I did play Halo 1 and 2 single player and liked the former - haven't touched the franchise since though - Gears I never liked at all).
@Mr_Fox
That's exactly what Sony did when they came in to spite Nintendo. You can't hold MS in contempt for that and not Sony.
The truth is, both of them had every right to enter the gaming industry. Sony came because there was no 3rd competitor (and there is DEFINITELY room for a 3rd competitor, as evidenced by the last 3 decades), and Microsoft likewise entered as Sega was on the way out, filling that 3rd competitor spot.
Regardless of your personal opinions, MS has done a lot for the industry. They brought ethernet and normalized online gaming in the console space. Cross play and cross buy with PC, Cloud and Console. Their Backward Compatiibiky efforts are second to none.
They have EVERY bit as much "right" to be there as Sony, who was also nothing more than an electronics and consumer hardware giant.
@Dirty0814
PS1 won the generation with over 101 million consoles sold, vs N64's 32 million
PS2 won the generation with over 155 million consoles sold, vs GameCube's 21 million and Xbox's 24 million.
PS4 won the generation with 116 million consoles sold, vs Wii U's 13 million and Xbox's 50 million.
The only time Sony wasn't market leader was in the 7th gen, when Wii blew up and 360 was on a tear, much of which was due to them mispricing the PS3 at $600 with difficult to develop for Cell architecture.
Switch is obviously in the lead now, but PS5 is still in a position of strength and dominating Xbox sales at nearly 2:1
So ya, they kinda have been.
@Dirty0814 Do you see the market hurting, do you see gamers crying out for something that is different so they have something, anything to play that isn't of poor quality? The market is exponentially larger than what it was in the 80's and just because there are hundreds of shmups or metroidvanias or FPSs to choose from doesn't mean they all play the same. Sure, there are tons of shovelware out there, that has literally never changed from day one, but what has changed is the increasing amount of games that are actually good.
Meanwhile, people saying they don't know what to choose because there's so many seem like they don't know how to do their own research and rely on the storefront's description and nothing more. Plenty of sites out there to tell you what to play, just have to look and not rely on a single storefront source.
Ok, I take back that they didn’t contribute anything to gaming. But it’s nothing they couldn’t have done if they had just developed games for pc. It’s the console part that has always seemed incredibly redundant to me. Nintendo does family friendly games on gimmick consoles, Sony is the standard for high end specs for an affordable price, and Microsoft is really good at making messy, unintuitive operating systems and occasionally some great games. The console slot they tried to fill was already occupied.
Take Metroid for example. In the time between Metroid Prime 3: Corruption (2006) and Samus Returns (2017), Nintendo basically puked out two Metroid games that were very divisive and widely considered awful games, not in the spirit of what Metroid is known for. Also between that time, the gaming world saw releases like AM2R and Axiom Verge to fill the void, among other games. Even after AM2R when Samus Returns released, people were more than happy to play another Metroid style game (ignoring that it's Metroid itself here because I'm pointing out the genre).
Genres have evolved since the 80's, that's why I don't think the crash that happened back then will ever happen again. It might happen for a different reason, but not because of most games being of poor quality and same-y because the world knows better now.
Everyone: "None of these companies are anywhere near a monopoly! Stop spreading unfounded panic and fear!"
Microsoft: owns the OS that literally runs almost every home computer in the world, also owns a whole library of other products that it uses to maintain its dominance in the technosphere, has more money than Sony, Nintendo and Steam put together, and has left a trail of dead companies behind it by implementing its business philosophy "Embrace, Extend and Extinguish" (a phrase which mught seem made up, but has appeared in Microsoft's own internal memos).
Also, not coincidentally, spent over two decades fighting antitrust actions brought against it by the US DOJ and multiple other bodies.
I do not care. I play more on Steam than consoles. And the games I like the most are multiplayer and multiplatform games. I enjoy few exclusive games from the 3 big companies.
I think companies are realizing that consoles are no longer the main vehicle for games these days. Today there is PC, Smartphone, Cloud, TV, Subscriptions. Many vehicles that compete with the consoles. The trend is for consoles to be a smaller piece of this pie in the future. As such, companies are chasing strong softhouses to be able to offer their games, and make a profit, on all platforms besides consoles.
I'm all for it. Tired of the same games on different systems that all run differently. Exclusives will run better and up the quality.
All this company talk like we are CEOs or something. Chuff this who wants to play some games, there are plenty to choose from, even if no more ever get released! Xxxx
Nationalize Microsoft!
@iLikeUrAttitude
Because Sony literally said they valued Bungie's expertise in producing games-as-a-service titles, all of which have recurrent in-game monetization.
It’d be nice if Nintendo could secure Platinum, SEGA and Koei Tecmo. And I really hope Square Enix, Bandai Namco and Capcom stay 3rd party, but with that Activision acquisition, potentially everyone is up for grabs.
TBH just seems like a boring scenario where Sony, Microsoft or Nintendo just keep buying up third party devs.
@westman98 Games as a service doesn't mean loot boxes and all those buzzwords you mentioned. You're coming to those conclusions on your own despite nothing hinting at that.
That term usually means games supported over time with constant updates. Even Nintendo does this sometimes with Splatoon, Star Allies, Mario Tennis aces etc.
@BloodNinja ok just oligarchy then
@AugustusOxy pressure crushes almost everything
There is no “invisible hand” to Microsoft or Sony
@iLikeUrAttitude @iLikeUrAttitude the driving motivation of _aaS product models is to increase “recurring revenue” and upsell
@GannonBanned Wait I’m not sure if I want MS, Sony or Nintendo to be in control of a country.
First off, "monopoly" is the incorrect term because it refers to how one and only one firm is in control of the industry. "Oligopoly" is the correct term, and such idea already exists within the video games industry, at least on a hardware standpoint, ever since the late 5th generation of video games, when numerous tech firms decided to drop out of the video game hardware market.
One of the growing trends in this industry is PC becoming widely accepted as THE multiplatform are of the industry, especially after seeing Sony starting to send out some exclusives, as well as Microsoft bringing together Windows and Xbox into a more connected ecosystem (yes, that includes Cortana being brought into Windows 10 lol). With that in mind, the idea of "platform exclusivity" is beginning to diminish and it's the very reason why we shouldn't necessarily fear for the exclusivity.
However, it's a cautionary trend too. Nintendo is most definitely sticking to a more proprietary environment, and it's clear to me that Sony is only open to trickling games at a slow rate. It effectively mandates a lot of patience for multiplatform releases if that was the case.
There's a whole lot more to discuss, but I will say this: I believe that these acquisitions aren't going to hurt the industry in the long run, just because the types of developers we are getting are beginning to change, especially since there have been more open-source options out there for devs to use, such as Unity and Unreal.
And the women at the bingo hall nag again. Too funny.
Dang it, even more fear mongering? Really? aha wow
@Kilroy Sony literally was the one who started "next-gen" pricing of $70 encouraging other publishers to follow. First party Microsoft and Nintendo did not. It's well documented. Microsoft would rather just have everyone sign up for GamePass.
https://www.eurogamer.net/articles/2020-11-10-sony-says-usd70-ps5-games-reflects-increased-development-costs
@JasmineDragon People already forgot about franchises and devs killed by Microsoft and thats insanely stupid. They on same level with EA in this regard.
@iLikeUrAttitude
Games-as-a-Service can't really be a "service" without the in-game recurrent monetization. That is not the same as a game with free content updates.
30-35% of PlayStation's revenue now comes from recurrent spending (i.e. the biggest segment for PlayStation), so it's no wonder why Sony wants to implement more of this.
To be clear, I don't think the Horizon Forbidden West or God of War Ragnarok will be ladden with MTX, but I would expect The Last of Us 2 factions multiplayer to have it.
@Nico07 Indeed, that said, I could see Microsoft increasing GamePass price. At the moment it's just too stupid good value, and it's going to get even better once new Bethesda and ActiBlizz games start rolling out. Realistically, Microsoft will probably do just that, but only once they have secured a lot more subscriptions.
People can't complain there's no third party support on Nintendo if there's no third party industry anymore.
Oh hush.
Microsoft and Sony aren't a monopoly. They hardly own more than 10 percent of the market. You need at least 90% to be considered a monopoly. Stop with the fear mongering.
These guys have realize something most of us have not, (yet) exclusives are bad business. I really think (at least in Microsoft case) they are going to release their games on every available platform (obviously this will not be always the case, just when they think they'll benefit from doing so) and benefit from it since the business is not on selling hardware, the real dough is on selling software . The only stubborn company i can only see wanting to keep this trend is Nintendo and not because they want to as much as they have paint themselves in a corner (they have now realized the mistake and they are branching out to other media) why would i want to flip a coin and wait to see if a console i put out have success? Why would i want to sell my Zelda game to a 100M user installed base when i can sell it to a 200M or more? And then there is the elefant in the room: the inevitable future of the console extinction, or are we that naive as to think "Nintendo is out of touch" when they change virtual console from NSO? They will never sell their legacy content anymore, what they are doing with Nintendo Switch Online is testing the water: how many of us will pay for a cloud-based rent-a-game kind of service? Not how many but how quickly consumers adopt their new format?
@BloodNinja not even the magic kingdom?
@JasmineDragon
I think it is pretty obvious, that when people here say that Microsoft doesn't have a monopoly, they mean on the games market and that is definitly correct.
Everything else about them is at least more debatable.
Though even Windows "only" has a market share of around 75% to my knowledge. Which is on the edge of what we would consider to be kind of an monopoly.
Eh, how about don't tell me how to think. Thanks!
@GannonBanned weeeeell maybe
@EriXz or Microsoft has attempted to muscle out competitors in ever field in the history of the company’s existence
Idk if it has been said already but there's also the staff to think about here.
No giant corporation is going to buy multiple smaller companies and NOT cut back on staff.
They may not do it right away to look like they are the good guys but it will happen.
@Nico07 Even so, my point was that Sony is not the only company do it. Most companies have been increasing their prices through DLC and MTX, as I mentioned earlier. Sometimes, it is Day One DLC that was probably going to be part of the base game until someone made the decision to be greedy. Sometimes, we get betas released as 1.0 versions and see DLC (and patches) six months or a year down the line that finally make the game feel complete.
The fact $60 has been the base price for most of the last ~40 years for console titles is less impressive when you factor in the advent of DLC and how much a game truly costs when you include those packs (ignoring MTX because it's mostly used to feed FOMO and impatience, not make games feel complete). So, that being said, $70 (vs $60) is negligible when you can easily wait for a sale, but that $10 increase is right in your face as opposed to hidden behind a DLC mask. This is an industry-wide trend that has been happening for almost two decades, but I don't see as many people chastising companies the way they're chastising Sony for $10 when they have the option of waiting for a cheaper price.
The cost of games will increase no matter what, it's just a matter of how and how well it's conveyed to the public.
@Kirgo That's kind of my point. When gamers talk about Microsoft they're usually thinking about XBox, and judging the company by that. And in that light, yes, XBox is just another console, and not even close to a monopoly, nothing that anybody needs to be too worried about.
But MS is so much more than XBox, it's literally one of the richest and most influential companies in the world, and their power to change the way we play games is massively disproportionate to XBox's market share.
I don't know all the latest numbers, but I know Windows has lost some ground to Chrome and Apple in the last few years, so you could be right about a 75% Windows install base. I wouldn't be too surprised. But they still have major power and a hell of a lot of money.
The fact is, they just paid $70b for a game company. There aren't many companies in any industry that have ever done that.
A lot of people are reacting like ha, ha, XBox bought a company that was in trouble anyway, go Gamepass, Master Chief for Smash!! And I'm over here hoping that Microsoft's vision for the future of gaming is not altogether dystopian, because it's happening whether I like it or not.
@Kilroy My only point was that Sony started the $70 MSRP for "next-gen" games. It was from their encouragement that Activision and Square (among a couple others) have adopted the same $10 price increase. Prior to that DLC was what developers have been doing for nearly two decades to recoupe extra money. I know games have largely been $60 for too long and I'm not making an argument that they should continue to be that. Pricing will adopt whatever the consumer is willing to pay.
I personally think it's a way that Sony is trying to handle selling across two generations. As they haven't fully moved to PS5 development they want consumers to see a benefit in paying $10 more for enhancements over the $60 PS4 version. If both were the same price they could have a difficult time selling the PS4 version. Whereas now some will play on PS4, and then maybe pay $10 more if and when they buy a PS5.
I remember as a young kid going into Toys R Us and finding some SNES games in the 90s selling for $80. Consumers are free to buy what they want and time will tell if people largely accept a price increase on base games. There are definitely other ways to make money as DLC has worked well, especially for some free to play games like Fortnite. A lot of consumers dislike the price increase for say NBA 2K22 when a PC version has those "next-gen" features for the $60 price. But then they add DLC, in game currency and a season pass. Again it's not for me but it must sell otherwise they likely wouldn't offer it. Personally I think a $70 price tag could work but it would have to be across the board (Sony, Microsoft, Nintendo, PC).
@Nico07 Oh wow, I completely forgot some SNES games cost that much! Ha ha. Back then, $60-$80 also felt more expensive, at least to my younger, not-yet-working self.
Yeah, uniform pricing would have to move the bar up or Sony and the others would adapt and push promos of some kind to help sway $70 purchases. I think either future is possible because there will always be people who won't buy unless there's a deep discount, those who just wait for the first sale, impulse buyers and the likely richer folks who don't care and just want to play Day One no matter the price.
@JasmineDragon
Sure, that is the basic problem with the existence of all the big mega companies.
We need to be careful about mixing those topics though, because Microsoft can have all this power, without having a monopoly in anything.
I have seen people on the internet think the law should get involved because Microsoft now has some kind of monopoly and that is simply not the case. That is the reason why I, for example, tend to point out that Microsoft does not have a monopoly yet.
It doesn't mean I am ok with what is happening.
@BloodNinja Well we can't have console competitors without games now can we?
Corporations are not your friend. Not Microsoft, not Sony, and despite what this article is attempting to imply, not Nintendo.
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