I agree the logo was never the problem. It still speaks quality to me. On the other side, the image of the company and how it has addressed the demographics of each generation have been the sticking point with me. Their priorities left the games I enjoyed out in the cold with lesser versions. A problem that has persisted since n64 and subsided with the Wii U, then fell back to it a little with the switch which makes up for that short coming with portability.
I started gaming for real on Nintendo back in 86. I stuck with Nintendo up till the n64, FF7 was the last straw. This is the first time since that day where I've considered a Nintendo version over its competitors. I've always ended up owning a Nintendo system.
If I had to make a request of Nintendo it would be to stop making stupid hardware decisions to accompany your brilliant decisions, create new studios for more older maturer games, and learn something from your competitors. Most importantly never change that logo. It means what you make of it. Only change it if its just an eye sore like the early ubisoft logos, which the Nintendo logo has never been. Its a standard of quality, just like the company seal.
This is sounding less like a switch pro and more like a switch 2. New chip means new performance targets. This isn't a beefed up jaguar on xb1x and ps4 pro. If this isn't a release for 2020 it means Nintendo is expecting an impact from the next gen hardware releases and needs to keep shareholders calm. This would fall in line with my predictions that Nintendo will see a decline in releases over the next year as games reach for performance targets that the switch can't downscale. Like it or not many games do struggle on switch even after being tailored backports for the system. Any further pushes would break the camels back. Then we will be stuck with a system that only gets indie titles and Nintendo titles.
The upside is that we could see companies like square be more enthusiastic about releasing things like a tomb raider survivor trilogy or the actual fimal fantasy 15 to switch 2. Given that plus the possibility of forward compatibility with upgrade pack downloads could see the witcher 3 out performing its ps4 counter part. So I'm ok with this possibility.
@Kalmaro I played about half way on the last patch. I can't say I was too impressed with the changes made. Northern areas in the castle still saw frame rate drops. Other conflicts were miserable. Jumping between loading zones is still problematic. Where you're left hanging to complete an angular jump, only to have the long load time drop you back down forcing you to sit through the load 2 more times.
It's great when the game runs like its supposed too. Having it on the go can be an entertaining experience. Then you hit the technical hitches like the above or the performance dips at the worst possible time causing you to miss jumps, strikes, and ability activations that are crucial to your survival or your sanity. Then you just don't come back. I've played this game on every platform to completion once, except the Switch version. I've given up hope. I'm just thankful the Vita version didn't release, because then I would have been heart broken at the bad performance that would certainly have been the case given the Switch's performance.
let's be fair. nintendo has never been good with making an os. that being said this is the best attempt thus far. PS4 still reigns supreme. details can be found for every game on the bar, including who is playing that game. details arent hidden away. even utilities have some peek functionality to it. at the same time the ui is simple, clean, and straight forward. with themes ps4 is visually appealing.
switch is spartan. im afraid that this will never change until next gen.
The independent sounds like that one senior relative who constantly asks you what is happening and about things the story hasn't gotten to yet. Hard pass on their impression.
Toxic Director gets toxic fans. I hope they continue to haunt him for his narcissism and arrogance. I've accepted the turds I've released, he should gracefully accept that he messed up. I imagine in 20 years he will reflect back in an interview after releasing something good, that he'll consider it one of his biggest regrets. Assuming he grows up a little and still has a career by then. I just hope I live long enough to see it happen.
@NoTinderLife you have no idea how difficult it is to write an engine and the tools that go with it. Unreal Engine 4 can also run a racing game. The problem is the hardware, not the engine when it comes to switch. That requires those same lazy devs to get into the code and rework parts of unreal for switch. That's 2 decades worth of engine experience most teams do not have. You need a rendering engineer, core tech engineer, tools and pipeline engineer, and about a year with some luck just to fix that issue.
Its about cost, not laziness. Namco has had a hard time justifying projects cause they don't have the resources to justify a niche project. Just look at the hell tekken 7 and soul calibur 6 went through. Right now there is no telling how well Ridge Racer would do and if it justifies the cost. I love ridge racer, but is rather they wait till ps5, leverage anything from unreal, and put their talented team to work on something that can be successful with 2 million sold.
You want to place blame, point your fingers at the accountants for making the right decision.
"a unique gift pick for nostalgic Millennials". Yep just the millennials played it and suffer from nostalgia eye roll.
I think it has more to do with the retro gaming community getting provided with several options for improving n64 visual fidelity in the last year. Modding options have improved, adapters have been made to reduce the need for modding. Etc. Gen X and Gen Z are also have many reasons to jump on this boat, if you want to play the stupid generation labeling game. The younger generation is picking up remakes and classic hardware. That isn't millennials.
Honestly your second opinion isn't worth a whole lot to me here. I grabbed a copy. Let's just say i agree whole heartidly with digital foundry. I play at a high diamond tier on other platforms. The hitches and hiccups are absolutely unbareable during high chaos ult combinations. I suspect as much given how much the base ps4 struggles in these situations.
For the casual overwatch player that dicks around in QP more than taking the game seriously, you'll love it. You won't be bothered if the aesthetic has been downgraded. removing key geometry for hiding things like symmetra turrets because you just ignore them anyway and let your team die. You won't mind lining up a shot with reaper at close range, then wiffing because your frame rate data isn't keeping pace with the net code.
I mean this is the audience that remembers the SNES starfox running at 60 fps right? Should be fine.
This is the worst way to play overwatch. Even the gyro aiming is worse compared to other fps even from last gen that tried it. Killzone 2 sets a high bar here, but even lesser titles do it better.
Until they balance out the games performance, this sucker is a 3 or 4 easy. Go play it else where. Honestly handing it to iron galaxy, probably wasn't the best decision. They couldn't even get 4 player coop working on borderlands 2 on vita. They probably tries to optimize, but ultimately lazied their way through by downgrading assets and calling it a day.
If you ask me this sorry state exists because they were probably told about a switch pro which will handle the game better. Get it out the door in trash can quality, then let the updated hardware bail them out.
I have to disagree a little. The audience spread is about the same. At least according to the data I've seen. You can thank PlayStation for that since they dominate the teen to 40s market. Xbox people from the 360 era seem to pull in people from the late 20s early 30s where that demo is strongest for Xbox. Switch certainly is being picked up by dads and younger folk. Not on a level that I'd consider it a missed opportunity. The switch just can't deliver on certain experiences gamers demand. Maybe 8 years ago this would have been a different case, there are certain gamers who are OK with that level of quality in a product. Time and again the superior experience wins even on day to date releases with more powerful hardware.
Only way to achieve parity would be to water down new experiences. Cut features and refocus on switch capable modes on all platforms. Gamers are wise to this and would also put developers at risk of falling behind their first and third party competitors who do not constrain themselves in such ways. Thus losing an important revenue stream the switch at present can't supplement and may never be able too.
I do think it is a mistake to skip the switch entirely. I've been saying this since launch. Developers need to focus on exclusives for the system, so the power divide is less apparent. That a title can play to its strengths and limitations. So engineers can focus on pairing back storage hungry titles in favor of optimizations and less heavy handed compression reliant techniques. Ubisoft's best games for the system were made exclusively for it. Had starlink been a starfox title they probably wouldn't be writing off a huge loss for the next fiscal year.
Just my two cents, but the switch should be treated like a better vita/3ds with experiences all it's own. Big console like experiences tailored to its strengths that can be taken on the go. With rare ports now and again. Only ports I want to see are older titles that are remade, remastered, or re-imagined and of that hand picked without comprising new original titles. The switch is a perfect place for launching future franchises that can be enhanced and ported else where with greater ease.
Social media is a poor mans device for data gathering in 2019. It should be looked at, but not given a whole lot of weight. 5 cranky people get upset and next thing you know it you've pissed off 10 others out of your base of 100 who might be paying attention long enough to catch what happened.
I'm not far in fire emblem, but I know from the very start there is something not right with this shy hermit of a girl. I'd appreciate it if they'd leave the dark twisted aspect of her character in. If someone is "triggered" , by this due to it being "sensitive dialog" then they should avoid the character or grow up. Bad things happen to good characters, she's got demons to over come clearly. That's what makes her interesting. Watering the character down no matter how dark the material and how light hearted the rest of the content is no excuse to ruin the work by watering down the lemonade. Might give you more of a product to sell, but the loss in quality will surely be noticed.
These few people that are "OK" with this change, have likely not verified their purchase of the game and are part of a very small minority. They should not be dictating to the whole what entertainment the whole should consume in the name of inclusivity of overly sensitive people. There is this thing called a target audience. Guess what you're not it. Because you don't like it, doesn't mean the buyers of this product are bad people or learning to be bad people for wanting it.
Is it technically a switch exclusive if all this content is already on PS4 /PC/XB1 lol.It's like "congratulations you're exclusively late to the party, way to go jackass".
anyway it'll be nice to play Black Flag on switch, maybe.... PS4 version was pretty solid and AC3 on Switch hasn't exactly wow'd me.
I really find it difficult to take an article like this serious when the witcher 3 and Wii are constantly brought up as examples of hope. The witcher 3 as good as the port may be, is no where near the Fidelity found on ps4. Its only appeal is that this huge epic game I keep hoping to make time for is available on my commute. That'll likely be why this port sells well, not because it looks passable for the original game. Its too much jank from the already downgraded ps4 version from the PC version. Basically the Wii all over again.
Then there is the Wii, about how it got to 100m without being bleeding edge. Ignoring the fact the system only got that far on a gimmick and low price point. Just flat out forgetting that 3rd parties suffered on Wii . I forget which 3rd party dev said this, but it boiled down to the following: only Nintendo games sell on Nintendo. They were right. 3rd parties pretty much abandoned the Wii, 3 years into its life. By the fifth year even Nintendo was shuffling around for a means to support the game with low risk software, basically games they ignored for localization. Aside from Ubisoft and they just dance titles, nothing sold. The switch has the advantage of an install base, it'll largely fall on Nintendo to support it, but expect the system to fall back to portable in the days to come. Where lesser titles and more ports of older ps3 and x360 titles, indies, and anything that has a low power curve gets a port. All eyes will be on next gen as games like Doom start to pull away from switch. Just because these is a will and a way, doesn't mean success on the horizon.
I'm hoping for new and original content designed for the switch. This will extend the ps4s life span as those titles will get ported to ps4. NIS will likely lead that charge. We may even see a portable ps4 and a greater emphasis on digital content to move away from bluray or a new DRM similar to the one ms tried launching with Xbox one to basically make your disc install medium. Now I'm just throwing what its. Most likely scenario, the switch will have legs, but its days as the little brother everyone is talking about are numbered. Its about to become the washed up child actor that struggles to keep it's carrier going. 2 years at best before Nintendo will have to answer with new hardware. Since tegra is pretty much dead right now thanks to Nintendo , we will end up seeing a more expensive and less impressive machine in the future for this next gen switch. We maybe facing down a ps5 pro and Xbox Scarlet X
@Scorchio I can't say I agree with you. Both the official reviews and user reviews have been a little bonkers. In weird sort of way they both raise the appropriate question "why". I won't take the review at face value if the user reviews are bad and vice versa. So I dig in and see if its just an angry mob of user babies or an angry mob of reviewer babies. When it came to movies the users were on point with alita and cpt marvel. There was weird bias. There was weird bias in reviews towards open world titles and it hurt more than a few titles in the 2000s for games that actually were pretty good.
I don't know the reason for the review bomb, but upon close inspection of both camps. The reviewers win this round. Its a good way to keep both sides honestly.
Not enough reason to call for a shut down of either.
This is what happens when you shelter your citizens for 4 decades from a culture that has moved on with out them. We had our idiots smashing hardware over fanboy behavior last gen. We've had console wars and coat tail riding 3rd parties for ages. If these guys are pissed over an art style so much I can't wait to see them react over that one Ubisoft game that has done the same thing.
In the end this game is different, using many older approaches to design while melding it with Zelda botw art design. Nintendo honestly has no ownership over that style. That would be like saying no other game could look like wind waker. Now it does get dangerously close to botw design in a few areas, but welcome to China. Over all it's a hack and slash title with what looks like a character swapping system and dungeon puzzle solving that note abandoned in favor of their physics puzzles. Which is honestly is appealing to me because the lack of restriction in much of botw was frustrating. Not to mention the crappy over world activities.
So let's get one thing clear before I rip into this. EA sucks, they haven't released a solid game sense they decided that games like dead space were not profitable anymore. The line up they cultivated has turned to trash and they are too busy trying to chase the easy buck. So who cares what they release where.
As far as their data goes. How many full versions of their sports franchises have they released so far in full versions up to this point? 2 ? Maybe 3? Switch owners talk about how they will buy something even if it isn't as good as the core product so long as it plays well. Clearly they didn't for EA. To be quite honest, they aren't wrong. Every game I've shown interest in has played better else where and hasn't had to make compromises to work either. Bloodstained being the most recent title. MK11 runs very well on switch, but those little details make the difference. You know those little details devs always go on about, whether it's wind blowing through a room or zoo animals walking across a deserted city during a post apocalyptic scenario, those compromises hurt the game if they are missing. The switch is a cool machine and with dedicated experiences like fire emblem 3 houses, arms, Mario maker 2, Mario rabbids kingdom battle, and so much more, you start to see where your money should go.
The numbers I've seen back up the fact that 3rd parties should keep their games on other platforms. The cost financially and the reduction in product quality that adversely impacts the developers original vision isn't worth the compromise. Ubisoft titles in particular sing true to this. South Park's worst version is on switch and it's the least stable version. Star Link again same issue, least stable, it also happens to be a huge visual reduction for the game and feels clunky as hell compared to the other platforms. Not I do feel star Link could be retooled into a starfox game, but again that would be an experience tailored explicitly for the switch. Ultimately the compromises aren't worth it for a port. Mario kingdom battle runs great, looks great, and has no compromises. Many people have shown an interest in playing the higher quality version of a title. Those technical issues are too high a price. To be perfectly honest when EA was in it's prime I'd still have purchased Mass effect and dead space on ps4 or PC. I have no interest in playing watered down versions of those games had they been made for this generation. Though those games could find a fit with remasters on switch, which ones have stated they are tired of those types of releases.
Occasionally you'll see a doom game come about, but owners fail to realize is that Doom is the exception not the rule. Bethesda intentionally underspecs their games. I'd be surprised if doom didn't run as well as it did when it released. Honestly more than a few games rely on this fact for their own porting. Then you have the advantage some developers put out there, that the extra performance allows developers to release games fast. In other words cut more corners and take the hit so they can focus on more important aspects of the game. Then you have developers who push the absolute limits. The latter we see with a lot of EA titles. We see it with CoD from Activision. We see it from ubisoft with AC, Watch Dogs, and anything with Tom Clancy slapped on the box, we even see it with square enix. Not every 3rd party is willing to give Nintendo a good will release by making them target platform.
EA is struggling with it's identity right now, they don't have the means to play with the switch right now. Their current catalog just has no home on switch and they refuse to release remasters of their games to any platform. A good will release is also put of the question.
As the switch lags behind your going to find 3rd party support slip back to bite sized versions for switch, especially next year. This is a rocky road you invested in as switch owners, you knew this was a thing and we're warned by your peers. I agree the trade off has been good if you hadn't played some of these older games or were fans enough to play them again. That games like Mario Odyssey, fire emblem, are great reasons to own. Let's be fair here , you knew you'd still be buying certain games for PS4 at the end of the day. You'd take what was within reason on switch till a title like Bloodstained, Crash Team Racing, or some other compromise that went to far came along. EA is not wrong when they say, you likely own one of the other platforms already if you were playing their games. Because you had been doing it for over 3 years already. If you traded in your PS4 or Xbox for a switch, you sir are one of the rare ones.
I'm sorry we can't go around erasing people from history every time someone does something wrong. This is insanity. Look I get it the guy sucks, he did something that honestly leaves me with some choice words I shouldn't use here. However he did work this game and his name should be on the product. He is clearly looking to fix the situation as well and make amends to those he's "abused". Not entirely sure what that even entails as it's a very vague statement. Now I can understand Nintendo not wanting to work with him on the future. Well within their right.
@BENDsli better off playing it on anything else honestly. Decided to see for myself after completing the game on ps4 pro and PC. It starts to get really bad aroudn 70% completion of the castle. Even if they fix the frame rate issues, the games compromises are abysmal. They screen shot the scene before starting dialog sections to preserve performance. The end result is still a choppy out of sync mess. I don't know that this will ever be fixed. Visually the game is compromised hard. We aren't talking the kind of downgrade you see from a Id and sister studios. We are talking very noticeable differences to anyone who has spent 20 hours with it on ps4 pro. Get it on anything else. Switch version has made me extremely happy they canceled the vita version.
Umm Liam , why aren't you inquiring about balance changes being made to a single player game? Nerfs? Are you serious? I've finished the game on multiple platforms 100% , but rebalancing a single player game after launch raises some red flags. Especially when the engineering team should be focused on mending the issues at hand while the design team should be assisting qa and testers track down issues. Not soothing their egos over why their precious creation gets thwarted by players with a bit of ingenuity and paitence. There are players waiting on this patch, a patch others on ps4, xb1, and PC did not have to worry about for their 100 percent Platinum trophy etc run. This is something that requires some contact with the dev over.
This is a Dev kit stand. Some are even cheaply made depending on which generation of switch Dev kit you got. I know this from working with them. The open face is for testing the lower power undocked mode features of the game. If you're a rendering engineer the last thing you want to be doing is undocking the system constantly or picking it up repetitive strain injury can be frustrating lol. Anyway, this solves three problems, allowing the system to remain connected to a wired connection so the debugger and profiling kit doesn't lose connection, keeps a suitable viewing angle for the dev, and allows access to the ports on the bottom since Nintendo be dumb like that.
These kits are also easier to demo with in my opinion. In the end this isn't a retail kit, you'll never see one on store shelves.
While I'm surprised as anyone who might be aware of this game that gaijen is even still around let along thought porting this was a worth while endeavour. The least you can do is get the opening paragraph right. This is not a sequel. It's more of a spiritual successor or reboot of xblades. The director of this game just seems to have a hard on for twin tailed leggy blonds with huge tits name Anya. I think that was the name of the character. Beyond the recycle combat engine and the character borrowing from xblades , it has little in common. I'm guessing some market researcher told them that cell shaded visuals and attitude were out of style. Also xblades main character isn't human, check the ears.
Again I'm surprised this is even a thing. I got both games for 2 dollars on steam and still couldn't be bothered to give either the time of day after spending an hour with both. They need new creative talent and to start from scratch. I seriously hope one of their community devs sits down and reads this so they know they are sinking their studio on a garbage product that will never be appreciated in any generation of society or pop culture. It's just not note worthy enough to even recommend or point out as some kind of oddity. It'll never be a hidden gem either. gaijen has done a lot of interesting projects, but it's still looking for it's gold mine.
Without that lighting the game feels more flat and visual uninteresting. There are certain artistic choices that make the environment feel more alive like the alter with shi noks head. That lighting is meant to draw your attention and give the impression of a magical field being present. This is missing from the switch version and would either go unnoticed or loses context.
If you just want to play some mortal Kombat I guess this is something you can live with, but MK is also very much about it's atmosphere. Right now that atmosphere has had a labotomy on switch. Some of that artistic expression has been lost. That isn't even getting to how the lighting makes the characters into glowy entities.
Beautiful game, but I made the right decision to play on ps4 first and wait for this game to come down in price for travel.
I have so many copies of ff7 at this point that it is hard to be excited for this. The novelty of playing it on the go is lost since I've been doing it since the psp. I literally had just finished a play through on vita when this was announced. I already platinumed it on PS4. I think I'm good for ff7 till the remake releases. So unless there is a sale, I don't see myself getting this again.
This is going to be a strange guess, but I'm guessing Final Fantasy VII. It's not getting a physical release by square, but fans have been asking for it.
At this point they might as well have just made m.2 a requirement. This is rediculous. Slower storage roughly the same capacity. Then we start getting to 1tb and it's like we want 200 more than the 1tb m.2 modules that are out there. Imagine the performance boost your games could have. Good thing Sony and MS are considering it for next gen. I'm about ready to write off SD cards
He was lead producer. So no he wouldn't have any idea other than the design issues it faced. Not the engineering challenges. Can't even get regular production staff to understand half of what is going on. Lol
He will have a rough idea of the general state of it however.
Beyond that, he wouldn't have any idea what has been negotiated in 2018. For that matter what has changed design wise and what optimizations have changed. As I've said before, it won't likely be the game we knew in 2017. It'll be scalebound in name and it's assets reused, but the game play will be tailored to suit the switch. You can bet the multiplayer was likely the first thing to go. Enemy encounters scaled back.
Ultimately I don't know that it's worth the work involved. It's a grand vision, one the Xbox one base unit struggled to deliver the needed performance on. Which might account it's leaps to generation to generation. Simply put this is platinums Last Guardian.
Lol. If this is true it's a total canabalization effort like FF15 was with ffv13.
The original game struggled to find it's footing. That isn't taking into account online functionality, performance issues, and the crackdown 3 levels of over ambition.
Unlike some of the people on here, I don't own the ds version and I'm still working in the last remaster title in this series. To add insult to injury I'm not buying a whole lot of 3ds games these days cause I expect much of what is out there to see a switch port. Why buy a 3ds version when I could get one on my tv with switch. In addition to that I might as well wait till it is half off to buy it since the sales of this title will likely convince Nintendo not to port it and I'm not going to pay full price for a sequel to a game I haven't finished on my 3ds lol.
It's a shame but I think the target audience was me, I think those like me don't have reason enough to grab this game. Nintendo geeks clearly aren't picking up the slack for people like me.
I do not think backward compatibility is the issue given how many are willing to buy the ezio collection on xbox one even though bc for those titles had been added. I will agree that a lack of 3d and other new features probably hurt it. Maybe Bowser Jr just isn't as marketable is Nintendo thought.
Well considering dmc originally started out as a resident evil 4 prototype and that was on GameCube. Considering the many nods to be had between the series. With the possibility of a dmc he collection coming to switch. Well chew on that a bit.
@NEStalgia not sure we can say that most of Nintendo's releases, the big ones, have been online. MK8 sure I guess, splatoon 2, I kind of draw a blank. I guess smash, but that had always been more of a couch game like mk8. Beyond that I'd say Nintendo's library doesn't support online very well either. Lack of proper infrastructure and system voice party chat doesn't help either. So I'd say Nintendo's own support is pretty weak. Xenoblade, breath of the wild, the many ported Wii u titles. I'm happy for the great single player support at least.
@tourjeff the last statistic for PS+ was last year in march. Around 34 million subscribers of the 73 million ps4 install base. Xbox live is usually close to half as well. Though they've stopped reporting. 8 million of 32 million installed base is just under 1/4th. Not terrible, but not great either. Especially when you consider the competition costs 3 times more per year. Take into account that the existing user base probably just threw down for a year when their favorite games got interrupted and more who wanted to play smash online. There is no telling how many people will let their subscription lapse. Which does happen. Its what I do with my Xbox. I'll wait out a good deal or until my friend finds a coop game that is Xbox exclusive and get myself a year. PS+ is the only one I go uninterrupted and I try to play on PC for multiplayer whenever possible. So you have those kinds of players too.
I love Mario kart 8, thats my mp game. However my experience with Nintendo online has taught me it isn't worth it. Most of my friends do not own a switch. There is no incentive program like games with gold or PS instant game collection. Which usually sees a huge net savings. The discounts tend to more than make up for the cost too since usually plus and gold get an additional 10 to 20 percent off during sales. Nintendo only offers sales and they don't tend to be very good ones. Especially when compared to the relative frequency and size of the discount. The Nintendo tax has put me off more than once, just like the switch tax.
So the short answer, it's not awful, but I'm waiting a year to see how many people stay. I'm sure the die hard Nintendo folk will. However the trickle of new releases and wonky online play aren't enough to even get me to hop on, I wonder how many will stay once the novelty of NES online fades and users find other games to play online that may not be on switch or the user base slumps for online as new single player games and life pull them away from older titles. Which happens on every platform.
Statistics can be googled to be verified. PSSL, kotaku, and Eurogamer will usually scrap that data for articles.
@geox30 you may want to reread what I wrote. I was not making any comparison between fifa or any other projects. I also said nothing about mass effect being a frostbite project. The engineer in question may work for ea, but it doesn't mean he works on frostbite or on frostbite 100% of the time. If he specializes in porting he most likely works on older projects. I listed several non frostbite games outside of mass effect. That should have made that point clear after I said it was DICE tech. This guy does not work at DICE. as I said it's not uncommon for someone from say ea tiburon to work and help with dices engine, porting for a specific game really falls in dice's court, it's their engine.
Basically do not get your hopes up, any non switch game in the last 15 years could be getting an anthology release to test the waters. Given that we are two years in and there are no projects in production for switch, I doubt we will see anything from the last 5 years or in the next 3 release from ea that isn't a remaster collection.
Based on that titles like mass effect, dead space, and others which use engines that need porting to switch are very much a reality based on this information. Since EA hasn't always used frostbite for all projects and those projects need core tech engineers to get old tech running on new machines. Not a bad thing , I'd love to see the mass effect trilogy get its due on switch. I'm sure a lot of gamers that missed on this older games from ea's better years see release for play on the go.
Gonna go with no. Frostbite is mainly DICE's baby. They maintain the source. While external devs are using and even modifying frostbite, they aren't likely to be spending time porting it to switch.
Its more likely this is an engineer who has been working on porting older projects. I'd expect to see burn out paradise or dead space anthology collection before we see a modern frostbite game running on the system. There are older versions of frostbite that were running on last gen hardware. Which is likely what Andrei was referring too. So you'll see what is basically what ubisoft is doing with old anvil Wii u games.
Upside we could see Mass Effect trilogy being ported to switch with HD remaster for ps4 and xb1. Maybe even some last gen dragon age or Kotor. I'd love a dead space collection. Downside, don't count your chickens that madden, FIFA, or battlefield v, star wars battlefront, or any other title will find its way to switch. Switch lacks the performance across the board to render these games or in battlefield and battlefronts case deal with the sim, due to memory and hampered CPU performance.
I'll pass. Went through this on vita. Not going through it again. The promise of a single card was more than enough to get me to buy this. So much for that.
@CharlieSmile Depends on the tournament. For fighting games, it isn't uncommon for me to bring a kit to replace faulty parts in my stick which I do bring with me. Nothing worse than getting to the finals and finding one of your switches isn't working. I bring spare controllers and even parts too for things like smash tournaments. There are even smash fans who literally tot around a particular glitchy smash controller. If it isn't broken in the right way, they can't use it. It's weird. However yes, I always have some kind of tool with me at tournaments or in general. It isn't that hard to pocket what I need to get into those cases. Tournaments would be better off with lockable docks that have one of those kingston locks on them. Wire cutters for that are not easily concealable and an alarm mechanism could also be fitted. If your goal is to secure a switch, a transparent display box won't do it.
This isn't stopping anyone. Nothing is securing it to the surface. There is enough clearance to allow cables to be unplugged and slipped out with a nice tug. that can be fixed. Ultimately I could have this out in 10 seconds with the right tools on site. I can also clip the existing cables if they are wrapped from right to left since the power supply and HDMI are a cheap replacement. Ventilation is a concern here as well in an era of warpped switches.
@tourjeff when I say ac I was speaking to a post black flag release. I can tell you from experience with anvil in my career at one point, that titles like the ezio collection or anything predating ac unity can run on switch and probably do so on par with the PS4. I don't think anyone questions that. I'd even rally behind a Mass effect trilogy release on switch that would run better than it's 360 and ps3 counter parts. However ac after black flag or rogue are using older more condensed engines that are not running the kind of background simulations and just overall hardware handling that a title like Odyssey or Syndicate was dealing with. A lot was added to those games to make them do what they do. Item pools that where likely impossible for anvil on ps3 were doable now. Rpg systems we now take for granted were impossible for some genres in past generations of hardware to put into certain genres. You can see symptoms of this in destiny as the last gen versions started to lack parity in their dlc and updates. Many of which were quality of life changes and left off entirely new areas and bosses.
We have to also take into account that ac liberation for example was a far simpler game than say unity. It's lowest common denominator was the vita for which it was designed specifically for, not an Xbox One launch system. Game engines evolve and the engines that make them up evolve with them. The graphics engine is what everyone focuses on when they talk about porting. They don't take into account things like the sound engine, the simulation engine, or oddly enough the network engine that drives these games. As well as the work put into these components through countless tools already trying to optimize the hell out of the assets being thrown into them. Scripts for example could be optimized down, but developers literally try to do that already on huge AAA games. Going as far as trying to compile down this inefficient bit of code written by someone who lacks understanding of the underlying machine and engines that run them. I imagine a few of south parks issues on switch were caused by trying to cram a game that depended on 8 gigs of RAM into the switches 4 gig memory space for example. Especially that game save bug. That's a game that just worries about maintaining show parity and does things differently from stick of truth. I really admire the work put into tfbw, but that same level of work won't run on a ps3 without heavy modifications. It got a lot of work just to make it function on switch and was still a mess at launch and probably is still a mess. Not even sure if Ubisoft is still working the problem!s of that game. I still get a few soft locks that I don't ever get on PS4 or PC.
Hopefully this opens your eyes a bit. It's really hard to convey things on a low level that people can't see. South park is the best example I can think of where people expect one thing because of stick of truth, but don't understand what went into the fractured but whole that make it impossible to work on older hardware due to such higher performance needs. The games look the same, but the engine underneath and the systems driving those engines is unique in such a way that doing !ore than dropping resolutions on things won't fix it to run on switch without investigation. Thankfully a game like south park is workable, but what has changed I nodyssey would make it impossible to run on switch without losing part of the games soul in the process.
@Frenean I mean no disrespect when I say the following. However there is a serious disconnect with your opinion and what is needed to make a game and what might constitute fun. For some gamers the shallow popcorn games are what they after, they aren't looking for a grind or intricate puzzles. They might be looking for a dazzling power fantasy that exercises the best in simulation and visuals. Transversely there are games that have their fun tightly wound into the simulation and those take CPUs that can handle a lot of physics calculations and animation adjustments in 1/30th of a second or less. Graphics aren't the only things games need all that processing power for at the end of the day. If that was the case we wouldn't have seen the CPU evolve in the console in the ways we have in the past 25 years. The cell processor and the emotion engine are a testament to those needs regardless of the issues that came with those CPUs. This is a problem the switch faces. Open world for example has a ton of streaming features that are very CPU intensive. Calculating what segments of the world to load and unload. Then it takes on animation blending that needs to be packed for delivery to the GPU, otherwise people start to get slapped in the face with a sense of jaring out of place animations. That can result in a rework for the switch. There is also the compromising of the artists' vision. You have the designers included in that. We haven't even covered the full arm of titles that are visually driven.
I don't bblame you for not being aware. There are a lot of games and genres put there. There are even games that require no rendering at all or do things so simpky like that swan title on ps3 that using textures is Almost pointless. However it uses the hardware in other ways that would have been difficult if not impossible on ps2 to provide a satisfying experience. That's where we sit with these bigger games. It isn't just the graphics, but you would be taking away from the game by shoehorning it on to a machine it was never meant to play on. Some games can do this elegantly, other games can not. We cannot let our definition of what fun is dictate what fun is in actuality, something the player has to decide for themselves. We cannot arbitrarily decide that video games do not need graphics, just because the design of a specific subset of games allows for it.
@justin233 chances are slim that'll ever happen. People have been proclaiming physical media is dead for nearly 2 decades now. Yet I'm still seeing vinyl and DVD discs being used in an age of flac audio and 4k Blu-ray. In a weird sort of twist you can still find portable CD players on amazon filled with all kinds of modern features like Bluetooth support. Again the MP3 was supposed to kill that and we finally have DRM free MP3 services like Amazon music. I still buy Blu-ray music discs and CDs depending on what it is. While I do have Netflix and Amazon prime video, I still get physical movies just like everyone else. Video streaming has become more of a replacement for the rental store which historically has always done substantial profits over the retail releases of those movies. Some movies people would rather not own. Not denying that video purchases happen, in fact the rise of the triple set for a Blu-ray, 4k disc, and digital copy this quickly is quite telling of the state of things. Digital copy is more for the technically illiterate who cant rip their own discs. Those services like movies anywhere have all kinds of wacky availability. Even the studios behind those movies that should be available to all services have loophole films that'll restrict availability.
I guess what I'm saying is, expect digital to become more popular as it is filling a hole left behind by physical rental services. Digital sales events generate a lot of revenue for old games by putting them on the cheap. Then you have those people who don't care where they get their favorite content and never have any kind of relationship associated with it, like those who give an old book they cherrish to a friend because they might enjoy it. Those people still exist. They will continue to do so. I would fore see a discless machine arise for every 1st party, but we won't see physical media machines disappear either, though they may become the premium sku going forward. Game pass services will become more normal as well, I feel like ps now will start leading that. Nintendo switch classics seems to be Nintendo's attempt at this, though I think they fail to understand the core need here.
@Morph problem here though is the switch cannot even play a trimmed down version of any of those games. Assassin's Creed and rdr especially. Getting even the games we have now took a good deal of effort to make happen. Switch users should count themselves lucky. Call of Duty has been getting into the 100gig territory as of late, along with a few other titles, so I wouldnt expect the switch to get those games either based on that alone. Which is a problem rdr2 faces in addition to world simulation density and graphical fidelity. It's also the sort of thing that makes me take these frostbite rumors with a bit of salt. That engine is already garbage to work with, I highly doubt that they managed to get scaling features working as well as say unreal or unity. It would probably take some custom work, which I imagine Ubisoft is likely doing with snowdrop, the only engine they have working on switch right now.
Switch will continue to get good games, but they will be Nintendo games. Occasionally an indie or 3rd party game will see success, but it'll be a title that really doesn't push technical boundaries, just the boundaries of what we expect from a game.
@westman98 silly question. It has a lot to do with it. The mechanics and core game play are vastly different. While fighting games fans may enjoy smash, the overlap is small. It's like expecting Castlevania to play like Mario. They might as well be different genres. No body plays smash because it is complex and requires a deep knowledge of combos, moves, counters, or frame data. It has more in common with PlayStation all Stars battle Royale or streets of rage than tekken 7.
So your justification that a celebration of gaming like smash is something to be held in the same light is a little silly.
Nothing wrong with smash, and it should have it's own tournaments. However you won't see that same success from any other fighter. Keep in mind that the fighting genre has been constantly pulled back from the abyss several times now. It still fails to do the kind of numbers most AAA games do.
I've been playing Tekken since the first entry in the ps1. Then a new version releases I'm typically first in line to grab it. If it is in arcades I'm there playing it, at least when I could find an arcade. I have tekken 7 on PS4. I have my arcade sticks for ps4/PC. I'm not looking to mod or replace anymore hardware till 2020. I loved playing tekken 5 and 6 on my psp and vita, but to be honest I didn't do it enough to justify the cost.
So here is where I stand with most fighters on switch: Not interested.
If they release it I'll be waiting a while before I get it and chances are tekken 8 or some other fighter will have my attention. Right now that's Soul Calibur 6. Soon it'll be mortal Kombat. Ultimately I feel like the majority of fans have the same feeling.
As far as the switch is concerned. It should get a release if the cost has return. I don't think it has one on switch. I think switch owners would very much prefer to have something new. Not something most have finished and shrugged off.
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Re: Reggie Encouraged Nintendo To Embrace "What The Brand Stood For" By Sticking With Its Iconic Logo
I agree the logo was never the problem. It still speaks quality to me. On the other side, the image of the company and how it has addressed the demographics of each generation have been the sticking point with me. Their priorities left the games I enjoyed out in the cold with lesser versions. A problem that has persisted since n64 and subsided with the Wii U, then fell back to it a little with the switch which makes up for that short coming with portability.
I started gaming for real on Nintendo back in 86. I stuck with Nintendo up till the n64, FF7 was the last straw. This is the first time since that day where I've considered a Nintendo version over its competitors. I've always ended up owning a Nintendo system.
If I had to make a request of Nintendo it would be to stop making stupid hardware decisions to accompany your brilliant decisions, create new studios for more older maturer games, and learn something from your competitors. Most importantly never change that logo. It means what you make of it. Only change it if its just an eye sore like the early ubisoft logos, which the Nintendo logo has never been. Its a standard of quality, just like the company seal.
Re: Rumoured Switch Pro Might Not Actually Use Nvidia's Tegra X1+ Chip
This is sounding less like a switch pro and more like a switch 2. New chip means new performance targets. This isn't a beefed up jaguar on xb1x and ps4 pro. If this isn't a release for 2020 it means Nintendo is expecting an impact from the next gen hardware releases and needs to keep shareholders calm. This would fall in line with my predictions that Nintendo will see a decline in releases over the next year as games reach for performance targets that the switch can't downscale. Like it or not many games do struggle on switch even after being tailored backports for the system. Any further pushes would break the camels back. Then we will be stuck with a system that only gets indie titles and Nintendo titles.
The upside is that we could see companies like square be more enthusiastic about releasing things like a tomb raider survivor trilogy or the actual fimal fantasy 15 to switch 2. Given that plus the possibility of forward compatibility with upgrade pack downloads could see the witcher 3 out performing its ps4 counter part. So I'm ok with this possibility.
Re: 505 Games Rolls Out A New Update For Bloodstained: Ritual Of The Night
@Kalmaro I played about half way on the last patch. I can't say I was too impressed with the changes made. Northern areas in the castle still saw frame rate drops. Other conflicts were miserable. Jumping between loading zones is still problematic. Where you're left hanging to complete an angular jump, only to have the long load time drop you back down forcing you to sit through the load 2 more times.
It's great when the game runs like its supposed too. Having it on the go can be an entertaining experience. Then you hit the technical hitches like the above or the performance dips at the worst possible time causing you to miss jumps, strikes, and ability activations that are crucial to your survival or your sanity. Then you just don't come back. I've played this game on every platform to completion once, except the Switch version. I've given up hope. I'm just thankful the Vita version didn't release, because then I would have been heart broken at the bad performance that would certainly have been the case given the Switch's performance.
Re: Hideki Kamiya Thinks The Switch Home Menu Is A "Piece Of Crap"
let's be fair. nintendo has never been good with making an os. that being said this is the best attempt thus far. PS4 still reigns supreme. details can be found for every game on the bar, including who is playing that game. details arent hidden away. even utilities have some peek functionality to it. at the same time the ui is simple, clean, and straight forward. with themes ps4 is visually appealing.
switch is spartan. im afraid that this will never change until next gen.
Re: Boob-Filled Borefest Or Game Of Thrones Successor? Reviews For Netflix's Witcher Series Are In
The independent sounds like that one senior relative who constantly asks you what is happening and about things the story hasn't gotten to yet. Hard pass on their impression.
Re: Random: Star Wars Director Appears To Use Pokémon GO To Comment On Angry Fans
Toxic Director gets toxic fans. I hope they continue to haunt him for his narcissism and arrogance. I've accepted the turds I've released, he should gracefully accept that he messed up. I imagine in 20 years he will reflect back in an interview after releasing something good, that he'll consider it one of his biggest regrets. Assuming he grows up a little and still has a career by then. I just hope I live long enough to see it happen.
Re: Rumour: Ridge Racer 8 Might Not Be Drifting Onto The Nintendo Switch After All
@NoTinderLife you have no idea how difficult it is to write an engine and the tools that go with it. Unreal Engine 4 can also run a racing game. The problem is the hardware, not the engine when it comes to switch. That requires those same lazy devs to get into the code and rework parts of unreal for switch. That's 2 decades worth of engine experience most teams do not have. You need a rendering engineer, core tech engineer, tools and pipeline engineer, and about a year with some luck just to fix that issue.
Its about cost, not laziness. Namco has had a hard time justifying projects cause they don't have the resources to justify a niche project. Just look at the hell tekken 7 and soul calibur 6 went through. Right now there is no telling how well Ridge Racer would do and if it justifies the cost. I love ridge racer, but is rather they wait till ps5, leverage anything from unreal, and put their talented team to work on something that can be successful with 2 million sold.
You want to place blame, point your fingers at the accountants for making the right decision.
Re: Nintendo 64 Sales Have Seen A Dramatic Rise On eBay This Year
"a unique gift pick for nostalgic Millennials". Yep just the millennials played it and suffer from nostalgia eye roll.
I think it has more to do with the retro gaming community getting provided with several options for improving n64 visual fidelity in the last year. Modding options have improved, adapters have been made to reduce the need for modding. Etc. Gen X and Gen Z are also have many reasons to jump on this boat, if you want to play the stupid generation labeling game. The younger generation is picking up remakes and classic hardware. That isn't millennials.
Re: Video: Overwatch On Switch "Works" But It's Far From Perfect, According To Digital Foundry
Honestly your second opinion isn't worth a whole lot to me here. I grabbed a copy. Let's just say i agree whole heartidly with digital foundry. I play at a high diamond tier on other platforms. The hitches and hiccups are absolutely unbareable during high chaos ult combinations. I suspect as much given how much the base ps4 struggles in these situations.
For the casual overwatch player that dicks around in QP more than taking the game seriously, you'll love it. You won't be bothered if the aesthetic has been downgraded. removing key geometry for hiding things like symmetra turrets because you just ignore them anyway and let your team die. You won't mind lining up a shot with reaper at close range, then wiffing because your frame rate data isn't keeping pace with the net code.
I mean this is the audience that remembers the SNES starfox running at 60 fps right? Should be fine.
This is the worst way to play overwatch. Even the gyro aiming is worse compared to other fps even from last gen that tried it. Killzone 2 sets a high bar here, but even lesser titles do it better.
Until they balance out the games performance, this sucker is a 3 or 4 easy. Go play it else where. Honestly handing it to iron galaxy, probably wasn't the best decision. They couldn't even get 4 player coop working on borderlands 2 on vita. They probably tries to optimize, but ultimately lazied their way through by downgrading assets and calling it a day.
If you ask me this sorry state exists because they were probably told about a switch pro which will handle the game better. Get it out the door in trash can quality, then let the updated hardware bail them out.
Re: Port Specialist Virtuos Advises Other Devs To Not Treat The Switch "As A Secondary Platform"
I have to disagree a little. The audience spread is about the same. At least according to the data I've seen. You can thank PlayStation for that since they dominate the teen to 40s market. Xbox people from the 360 era seem to pull in people from the late 20s early 30s where that demo is strongest for Xbox. Switch certainly is being picked up by dads and younger folk. Not on a level that I'd consider it a missed opportunity. The switch just can't deliver on certain experiences gamers demand. Maybe 8 years ago this would have been a different case, there are certain gamers who are OK with that level of quality in a product. Time and again the superior experience wins even on day to date releases with more powerful hardware.
Only way to achieve parity would be to water down new experiences. Cut features and refocus on switch capable modes on all platforms. Gamers are wise to this and would also put developers at risk of falling behind their first and third party competitors who do not constrain themselves in such ways. Thus losing an important revenue stream the switch at present can't supplement and may never be able too.
I do think it is a mistake to skip the switch entirely. I've been saying this since launch. Developers need to focus on exclusives for the system, so the power divide is less apparent. That a title can play to its strengths and limitations. So engineers can focus on pairing back storage hungry titles in favor of optimizations and less heavy handed compression reliant techniques. Ubisoft's best games for the system were made exclusively for it. Had starlink been a starfox title they probably wouldn't be writing off a huge loss for the next fiscal year.
Just my two cents, but the switch should be treated like a better vita/3ds with experiences all it's own. Big console like experiences tailored to its strengths that can be taken on the go. With rare ports now and again. Only ports I want to see are older titles that are remade, remastered, or re-imagined and of that hand picked without comprising new original titles. The switch is a perfect place for launching future franchises that can be enhanced and ported else where with greater ease.
Re: Fire Emblem: Three Houses Patch Revises Sensitive Dialogue
Social media is a poor mans device for data gathering in 2019. It should be looked at, but not given a whole lot of weight. 5 cranky people get upset and next thing you know it you've pissed off 10 others out of your base of 100 who might be paying attention long enough to catch what happened.
I'm not far in fire emblem, but I know from the very start there is something not right with this shy hermit of a girl. I'd appreciate it if they'd leave the dark twisted aspect of her character in. If someone is "triggered" , by this due to it being "sensitive dialog" then they should avoid the character or grow up. Bad things happen to good characters, she's got demons to over come clearly. That's what makes her interesting. Watering the character down no matter how dark the material and how light hearted the rest of the content is no excuse to ruin the work by watering down the lemonade. Might give you more of a product to sell, but the loss in quality will surely be noticed.
These few people that are "OK" with this change, have likely not verified their purchase of the game and are part of a very small minority. They should not be dictating to the whole what entertainment the whole should consume in the name of inclusivity of overly sensitive people. There is this thing called a target audience. Guess what you're not it. Because you don't like it, doesn't mean the buyers of this product are bad people or learning to be bad people for wanting it.
Re: Assassin's Creed: The Rebel Collection Is A Nintendo Switch Exclusive
Is it technically a switch exclusive if all this content is already on PS4 /PC/XB1 lol.It's like "congratulations you're exclusively late to the party, way to go jackass".
anyway it'll be nice to play Black Flag on switch, maybe.... PS4 version was pretty solid and AC3 on Switch hasn't exactly wow'd me.
Re: Feature: Where Does Nintendo Switch Fit In The PS5 And Xbox Project Scarlett Next-Gen War?
I really find it difficult to take an article like this serious when the witcher 3 and Wii are constantly brought up as examples of hope. The witcher 3 as good as the port may be, is no where near the Fidelity found on ps4. Its only appeal is that this huge epic game I keep hoping to make time for is available on my commute. That'll likely be why this port sells well, not because it looks passable for the original game. Its too much jank from the already downgraded ps4 version from the PC version. Basically the Wii all over again.
Then there is the Wii, about how it got to 100m without being bleeding edge. Ignoring the fact the system only got that far on a gimmick and low price point. Just flat out forgetting that 3rd parties suffered on Wii . I forget which 3rd party dev said this, but it boiled down to the following: only Nintendo games sell on Nintendo. They were right. 3rd parties pretty much abandoned the Wii, 3 years into its life. By the fifth year even Nintendo was shuffling around for a means to support the game with low risk software, basically games they ignored for localization. Aside from Ubisoft and they just dance titles, nothing sold. The switch has the advantage of an install base, it'll largely fall on Nintendo to support it, but expect the system to fall back to portable in the days to come. Where lesser titles and more ports of older ps3 and x360 titles, indies, and anything that has a low power curve gets a port. All eyes will be on next gen as games like Doom start to pull away from switch. Just because these is a will and a way, doesn't mean success on the horizon.
I'm hoping for new and original content designed for the switch. This will extend the ps4s life span as those titles will get ported to ps4. NIS will likely lead that charge. We may even see a portable ps4 and a greater emphasis on digital content to move away from bluray or a new DRM similar to the one ms tried launching with Xbox one to basically make your disc install medium. Now I'm just throwing what its. Most likely scenario, the switch will have legs, but its days as the little brother everyone is talking about are numbered. Its about to become the washed up child actor that struggles to keep it's carrier going. 2 years at best before Nintendo will have to answer with new hardware. Since tegra is pretty much dead right now thanks to Nintendo , we will end up seeing a more expensive and less impressive machine in the future for this next gen switch. We maybe facing down a ps5 pro and Xbox Scarlet X
Re: Disgruntled Gamers Are Review-Bombing Astral Chain On Metacritic
@Scorchio I can't say I agree with you. Both the official reviews and user reviews have been a little bonkers. In weird sort of way they both raise the appropriate question "why". I won't take the review at face value if the user reviews are bad and vice versa. So I dig in and see if its just an angry mob of user babies or an angry mob of reviewer babies. When it came to movies the users were on point with alita and cpt marvel. There was weird bias. There was weird bias in reviews towards open world titles and it hurt more than a few titles in the 2000s for games that actually were pretty good.
I don't know the reason for the review bomb, but upon close inspection of both camps. The reviewers win this round. Its a good way to keep both sides honestly.
Not enough reason to call for a shut down of either.
Re: Random: Zelda Fan Smashes PS4 In Rage As Breath Of The Wild 'Clone' Genshin Impact Is Revealed
This is what happens when you shelter your citizens for 4 decades from a culture that has moved on with out them. We had our idiots smashing hardware over fanboy behavior last gen. We've had console wars and coat tail riding 3rd parties for ages. If these guys are pissed over an art style so much I can't wait to see them react over that one Ubisoft game that has done the same thing.
In the end this game is different, using many older approaches to design while melding it with Zelda botw art design. Nintendo honestly has no ownership over that style. That would be like saying no other game could look like wind waker. Now it does get dangerously close to botw design in a few areas, but welcome to China. Over all it's a hack and slash title with what looks like a character swapping system and dungeon puzzle solving that note abandoned in favor of their physics puzzles. Which is honestly is appealing to me because the lack of restriction in much of botw was frustrating. Not to mention the crappy over world activities.
To bad it's a China title.
Re: Switch Owners Choose To Play EA Games On Other Platforms, Says Company CEO
So let's get one thing clear before I rip into this. EA sucks, they haven't released a solid game sense they decided that games like dead space were not profitable anymore. The line up they cultivated has turned to trash and they are too busy trying to chase the easy buck. So who cares what they release where.
As far as their data goes. How many full versions of their sports franchises have they released so far in full versions up to this point? 2 ? Maybe 3? Switch owners talk about how they will buy something even if it isn't as good as the core product so long as it plays well. Clearly they didn't for EA. To be quite honest, they aren't wrong. Every game I've shown interest in has played better else where and hasn't had to make compromises to work either. Bloodstained being the most recent title. MK11 runs very well on switch, but those little details make the difference. You know those little details devs always go on about, whether it's wind blowing through a room or zoo animals walking across a deserted city during a post apocalyptic scenario, those compromises hurt the game if they are missing. The switch is a cool machine and with dedicated experiences like fire emblem 3 houses, arms, Mario maker 2, Mario rabbids kingdom battle, and so much more, you start to see where your money should go.
The numbers I've seen back up the fact that 3rd parties should keep their games on other platforms. The cost financially and the reduction in product quality that adversely impacts the developers original vision isn't worth the compromise. Ubisoft titles in particular sing true to this. South Park's worst version is on switch and it's the least stable version. Star Link again same issue, least stable, it also happens to be a huge visual reduction for the game and feels clunky as hell compared to the other platforms. Not I do feel star Link could be retooled into a starfox game, but again that would be an experience tailored explicitly for the switch. Ultimately the compromises aren't worth it for a port. Mario kingdom battle runs great, looks great, and has no compromises. Many people have shown an interest in playing the higher quality version of a title. Those technical issues are too high a price. To be perfectly honest when EA was in it's prime I'd still have purchased Mass effect and dead space on ps4 or PC. I have no interest in playing watered down versions of those games had they been made for this generation. Though those games could find a fit with remasters on switch, which ones have stated they are tired of those types of releases.
Occasionally you'll see a doom game come about, but owners fail to realize is that Doom is the exception not the rule. Bethesda intentionally underspecs their games. I'd be surprised if doom didn't run as well as it did when it released. Honestly more than a few games rely on this fact for their own porting. Then you have the advantage some developers put out there, that the extra performance allows developers to release games fast. In other words cut more corners and take the hit so they can focus on more important aspects of the game. Then you have developers who push the absolute limits. The latter we see with a lot of EA titles. We see it with CoD from Activision. We see it from ubisoft with AC, Watch Dogs, and anything with Tom Clancy slapped on the box, we even see it with square enix. Not every 3rd party is willing to give Nintendo a good will release by making them target platform.
EA is struggling with it's identity right now, they don't have the means to play with the switch right now. Their current catalog just has no home on switch and they refuse to release remasters of their games to any platform. A good will release is also put of the question.
As the switch lags behind your going to find 3rd party support slip back to bite sized versions for switch, especially next year. This is a rocky road you invested in as switch owners, you knew this was a thing and we're warned by your peers. I agree the trade off has been good if you hadn't played some of these older games or were fans enough to play them again. That games like Mario Odyssey, fire emblem, are great reasons to own. Let's be fair here , you knew you'd still be buying certain games for PS4 at the end of the day. You'd take what was within reason on switch till a title like Bloodstained, Crash Team Racing, or some other compromise that went to far came along. EA is not wrong when they say, you likely own one of the other platforms already if you were playing their games. Because you had been doing it for over 3 years already. If you traded in your PS4 or Xbox for a switch, you sir are one of the rare ones.
Re: Fire Emblem Voice Actor Gets Credit Removed Following Admissions Of Abuse
I'm sorry we can't go around erasing people from history every time someone does something wrong. This is insanity. Look I get it the guy sucks, he did something that honestly leaves me with some choice words I shouldn't use here. However he did work this game and his name should be on the product. He is clearly looking to fix the situation as well and make amends to those he's "abused". Not entirely sure what that even entails as it's a very vague statement. Now I can understand Nintendo not wanting to work with him on the future. Well within their right.
Re: Bloodstained: Ritual Of The Night Switch Fix Expected To Arrive Soon
@60frames-please you're asking the impossible.. for pretty much every game that is ported over. Just buy your 3rd party games for PC.
Re: Bloodstained: Ritual Of The Night Switch Fix Expected To Arrive Soon
@BENDsli better off playing it on anything else honestly. Decided to see for myself after completing the game on ps4 pro and PC. It starts to get really bad aroudn 70% completion of the castle. Even if they fix the frame rate issues, the games compromises are abysmal. They screen shot the scene before starting dialog sections to preserve performance. The end result is still a choppy out of sync mess. I don't know that this will ever be fixed. Visually the game is compromised hard. We aren't talking the kind of downgrade you see from a Id and sister studios. We are talking very noticeable differences to anyone who has spent 20 hours with it on ps4 pro. Get it on anything else. Switch version has made me extremely happy they canceled the vita version.
Re: Bloodstained: Ritual Of The Night Switch Fix Expected To Arrive Soon
Umm Liam , why aren't you inquiring about balance changes being made to a single player game? Nerfs? Are you serious? I've finished the game on multiple platforms 100% , but rebalancing a single player game after launch raises some red flags. Especially when the engineering team should be focused on mending the issues at hand while the design team should be assisting qa and testers track down issues. Not soothing their egos over why their precious creation gets thwarted by players with a bit of ingenuity and paitence. There are players waiting on this patch, a patch others on ps4, xb1, and PC did not have to worry about for their 100 percent Platinum trophy etc run. This is something that requires some contact with the dev over.
Re: Random: Did Nintendo Just Show Off A New Switch Dock?
This is a Dev kit stand. Some are even cheaply made depending on which generation of switch Dev kit you got. I know this from working with them. The open face is for testing the lower power undocked mode features of the game. If you're a rendering engineer the last thing you want to be doing is undocking the system constantly or picking it up repetitive strain injury can be frustrating lol. Anyway, this solves three problems, allowing the system to remain connected to a wired connection so the debugger and profiling kit doesn't lose connection, keeps a suitable viewing angle for the dev, and allows access to the ports on the bottom since Nintendo be dumb like that.
These kits are also easier to demo with in my opinion. In the end this isn't a retail kit, you'll never see one on store shelves.
Re: Review: Blades Of Time - A Wonky Action Title That Belongs In The Past
While I'm surprised as anyone who might be aware of this game that gaijen is even still around let along thought porting this was a worth while endeavour. The least you can do is get the opening paragraph right. This is not a sequel. It's more of a spiritual successor or reboot of xblades. The director of this game just seems to have a hard on for twin tailed leggy blonds with huge tits name Anya. I think that was the name of the character. Beyond the recycle combat engine and the character borrowing from xblades , it has little in common. I'm guessing some market researcher told them that cell shaded visuals and attitude were out of style. Also xblades main character isn't human, check the ears.
Again I'm surprised this is even a thing. I got both games for 2 dollars on steam and still couldn't be bothered to give either the time of day after spending an hour with both. They need new creative talent and to start from scratch. I seriously hope one of their community devs sits down and reads this so they know they are sinking their studio on a garbage product that will never be appreciated in any generation of society or pop culture. It's just not note worthy enough to even recommend or point out as some kind of oddity. It'll never be a hidden gem either. gaijen has done a lot of interesting projects, but it's still looking for it's gold mine.
Re: Video: Here's How Mortal Kombat 11 On Switch Compares To The PS4 Version
Without that lighting the game feels more flat and visual uninteresting. There are certain artistic choices that make the environment feel more alive like the alter with shi noks head. That lighting is meant to draw your attention and give the impression of a magical field being present. This is missing from the switch version and would either go unnoticed or loses context.
If you just want to play some mortal Kombat I guess this is something you can live with, but MK is also very much about it's atmosphere. Right now that atmosphere has had a labotomy on switch. Some of that artistic expression has been lost. That isn't even getting to how the lighting makes the characters into glowy entities.
Beautiful game, but I made the right decision to play on ps4 first and wait for this game to come down in price for travel.
Re: Review: GALAK-Z: The Void: Deluxe Edition - The PS4 Cult Classic Goes Portable
This game was also on PlayStation Vita. It's been portable for awhile.
Re: Reminder: Final Fantasy VII Finally Launches On A Nintendo System Today
I have so many copies of ff7 at this point that it is hard to be excited for this. The novelty of playing it on the go is lost since I've been doing it since the psp. I literally had just finished a play through on vita when this was announced. I already platinumed it on PS4. I think I'm good for ff7 till the remake releases. So unless there is a sale, I don't see myself getting this again.
Re: Devil May Cry 5 Will Be Considered For Switch If Dragon's Dogma Sells Enough
Digital foundry just got done skewering this game on Xbox one, stating PS4, PS4 pro, and Xbox one x were the way to go.
If the current lowest common denominator got bashed for being a lackluster experience, how does he think this is gonna run on switch?
Re: Limited Run Says Fans Will Be Very Excited About Its Next Physical Release On Switch
This is going to be a strange guess, but I'm guessing Final Fantasy VII. It's not getting a physical release by square, but fans have been asking for it.
Re: 1TB Micro SD Cards Are About To Hit Stores, Perfect For Your Switch Storage Woes
@LunarFlame17 by then we'll have cheaper 2 tb m.2 sad modules . Starting to feel like SD was the wrong way to go.
Re: 1TB Micro SD Cards Are About To Hit Stores, Perfect For Your Switch Storage Woes
At this point they might as well have just made m.2 a requirement. This is rediculous. Slower storage roughly the same capacity. Then we start getting to 1tb and it's like we want 200 more than the 1tb m.2 modules that are out there. Imagine the performance boost your games could have. Good thing Sony and MS are considering it for next gen. I'm about ready to write off SD cards
Re: Former PlatinumGames Producer Pooh-Poohs Scalebound Rumour
He was lead producer. So no he wouldn't have any idea other than the design issues it faced. Not the engineering challenges. Can't even get regular production staff to understand half of what is going on. Lol
He will have a rough idea of the general state of it however.
Beyond that, he wouldn't have any idea what has been negotiated in 2018. For that matter what has changed design wise and what optimizations have changed. As I've said before, it won't likely be the game we knew in 2017. It'll be scalebound in name and it's assets reused, but the game play will be tailored to suit the switch. You can bet the multiplayer was likely the first thing to go. Enemy encounters scaled back.
Ultimately I don't know that it's worth the work involved. It's a grand vision, one the Xbox one base unit struggled to deliver the needed performance on. Which might account it's leaps to generation to generation. Simply put this is platinums Last Guardian.
Re: Rumour: PlatinumGames' Scalebound Is Being Revived As a Nintendo Switch Exclusive
Lol. If this is true it's a total canabalization effort like FF15 was with ffv13.
The original game struggled to find it's footing. That isn't taking into account online functionality, performance issues, and the crackdown 3 levels of over ambition.
Re: Final Fantasy IX Is Out On Switch Right Now, Final Fantasy VII Launches 26th March
waiting to see which version it is before downloading. Not interested in yet another cellphone port.
Re: Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Is One Of The Worst-Selling Mario Games To Date
Unlike some of the people on here, I don't own the ds version and I'm still working in the last remaster title in this series. To add insult to injury I'm not buying a whole lot of 3ds games these days cause I expect much of what is out there to see a switch port. Why buy a 3ds version when I could get one on my tv with switch. In addition to that I might as well wait till it is half off to buy it since the sales of this title will likely convince Nintendo not to port it and I'm not going to pay full price for a sequel to a game I haven't finished on my 3ds lol.
It's a shame but I think the target audience was me, I think those like me don't have reason enough to grab this game. Nintendo geeks clearly aren't picking up the slack for people like me.
I do not think backward compatibility is the issue given how many are willing to buy the ezio collection on xbox one even though bc for those titles had been added. I will agree that a lack of 3d and other new features probably hurt it. Maybe Bowser Jr just isn't as marketable is Nintendo thought.
Re: Tangledeep Dev Reveals Launch Week Sales On Switch Surpassed Six Months Of Steam Early Access Sales
This is by far the dumbest thing that could be reported on. It's early access vs the finished product. Of course it's going to sell more.
Re: Devil May Cry Boss Addresses Dante Smash Ultimate Demand, Says Series Should Be On Switch First
Well considering dmc originally started out as a resident evil 4 prototype and that was on GameCube. Considering the many nods to be had between the series. With the possibility of a dmc he collection coming to switch. Well chew on that a bit.
Re: More Than 8 Million Accounts Are Subscribed To Nintendo Switch Online
@NEStalgia there is no argument to be made here given how small the switch online user base is.
Re: More Than 8 Million Accounts Are Subscribed To Nintendo Switch Online
@NEStalgia not sure we can say that most of Nintendo's releases, the big ones, have been online. MK8 sure I guess, splatoon 2, I kind of draw a blank. I guess smash, but that had always been more of a couch game like mk8. Beyond that I'd say Nintendo's library doesn't support online very well either. Lack of proper infrastructure and system voice party chat doesn't help either. So I'd say Nintendo's own support is pretty weak. Xenoblade, breath of the wild, the many ported Wii u titles. I'm happy for the great single player support at least.
Re: More Than 8 Million Accounts Are Subscribed To Nintendo Switch Online
@tourjeff the last statistic for PS+ was last year in march. Around 34 million subscribers of the 73 million ps4 install base. Xbox live is usually close to half as well. Though they've stopped reporting. 8 million of 32 million installed base is just under 1/4th. Not terrible, but not great either. Especially when you consider the competition costs 3 times more per year. Take into account that the existing user base probably just threw down for a year when their favorite games got interrupted and more who wanted to play smash online. There is no telling how many people will let their subscription lapse. Which does happen. Its what I do with my Xbox. I'll wait out a good deal or until my friend finds a coop game that is Xbox exclusive and get myself a year. PS+ is the only one I go uninterrupted and I try to play on PC for multiplayer whenever possible. So you have those kinds of players too.
I love Mario kart 8, thats my mp game. However my experience with Nintendo online has taught me it isn't worth it. Most of my friends do not own a switch. There is no incentive program like games with gold or PS instant game collection. Which usually sees a huge net savings. The discounts tend to more than make up for the cost too since usually plus and gold get an additional 10 to 20 percent off during sales. Nintendo only offers sales and they don't tend to be very good ones. Especially when compared to the relative frequency and size of the discount. The Nintendo tax has put me off more than once, just like the switch tax.
So the short answer, it's not awful, but I'm waiting a year to see how many people stay. I'm sure the die hard Nintendo folk will. However the trickle of new releases and wonky online play aren't enough to even get me to hop on, I wonder how many will stay once the novelty of NES online fades and users find other games to play online that may not be on switch or the user base slumps for online as new single player games and life pull them away from older titles. Which happens on every platform.
Statistics can be googled to be verified. PSSL, kotaku, and Eurogamer will usually scrap that data for articles.
Re: Rumour: Frostbite Engine Support For Nintendo Switch Seemingly Reconfirmed
@geox30 you may want to reread what I wrote. I was not making any comparison between fifa or any other projects. I also said nothing about mass effect being a frostbite project. The engineer in question may work for ea, but it doesn't mean he works on frostbite or on frostbite 100% of the time. If he specializes in porting he most likely works on older projects. I listed several non frostbite games outside of mass effect. That should have made that point clear after I said it was DICE tech. This guy does not work at DICE. as I said it's not uncommon for someone from say ea tiburon to work and help with dices engine, porting for a specific game really falls in dice's court, it's their engine.
Basically do not get your hopes up, any non switch game in the last 15 years could be getting an anthology release to test the waters. Given that we are two years in and there are no projects in production for switch, I doubt we will see anything from the last 5 years or in the next 3 release from ea that isn't a remaster collection.
Based on that titles like mass effect, dead space, and others which use engines that need porting to switch are very much a reality based on this information. Since EA hasn't always used frostbite for all projects and those projects need core tech engineers to get old tech running on new machines. Not a bad thing , I'd love to see the mass effect trilogy get its due on switch. I'm sure a lot of gamers that missed on this older games from ea's better years see release for play on the go.
Re: Rumour: Frostbite Engine Support For Nintendo Switch Seemingly Reconfirmed
Gonna go with no. Frostbite is mainly DICE's baby. They maintain the source. While external devs are using and even modifying frostbite, they aren't likely to be spending time porting it to switch.
Its more likely this is an engineer who has been working on porting older projects. I'd expect to see burn out paradise or dead space anthology collection before we see a modern frostbite game running on the system. There are older versions of frostbite that were running on last gen hardware. Which is likely what Andrei was referring too. So you'll see what is basically what ubisoft is doing with old anvil Wii u games.
Upside we could see Mass Effect trilogy being ported to switch with HD remaster for ps4 and xb1. Maybe even some last gen dragon age or Kotor. I'd love a dead space collection. Downside, don't count your chickens that madden, FIFA, or battlefield v, star wars battlefront, or any other title will find its way to switch. Switch lacks the performance across the board to render these games or in battlefield and battlefronts case deal with the sim, due to memory and hampered CPU performance.
Re: Sorry North America, You’ll Also Have To Download Final Fantasy X-2 HD Remaster
I'll pass. Went through this on vita. Not going through it again. The promise of a single card was more than enough to get me to buy this. So much for that.
Re: Sorry North America, You’ll Also Have To Download Final Fantasy X-2 HD Remaster
@NTELLIGENTMAN it is pstv compatible. Youll still need to download x-2 in North America.
Re: Meet The 'SwitchGuard', An Accessory That Aims To Keep Your Switch From Being Stolen
@CharlieSmile Depends on the tournament. For fighting games, it isn't uncommon for me to bring a kit to replace faulty parts in my stick which I do bring with me. Nothing worse than getting to the finals and finding one of your switches isn't working. I bring spare controllers and even parts too for things like smash tournaments. There are even smash fans who literally tot around a particular glitchy smash controller. If it isn't broken in the right way, they can't use it. It's weird. However yes, I always have some kind of tool with me at tournaments or in general. It isn't that hard to pocket what I need to get into those cases. Tournaments would be better off with lockable docks that have one of those kingston locks on them. Wire cutters for that are not easily concealable and an alarm mechanism could also be fitted. If your goal is to secure a switch, a transparent display box won't do it.
Re: Meet The 'SwitchGuard', An Accessory That Aims To Keep Your Switch From Being Stolen
This isn't stopping anyone. Nothing is securing it to the surface. There is enough clearance to allow cables to be unplugged and slipped out with a nice tug. that can be fixed. Ultimately I could have this out in 10 seconds with the right tools on site. I can also clip the existing cables if they are wrapped from right to left since the power supply and HDMI are a cheap replacement. Ventilation is a concern here as well in an era of warpped switches.
Re: 80% Of UK Gaming Revenue Came From Digital Sales In 2018, Industry Made Almost £4bn In Total
@tourjeff when I say ac I was speaking to a post black flag release. I can tell you from experience with anvil in my career at one point, that titles like the ezio collection or anything predating ac unity can run on switch and probably do so on par with the PS4. I don't think anyone questions that. I'd even rally behind a Mass effect trilogy release on switch that would run better than it's 360 and ps3 counter parts. However ac after black flag or rogue are using older more condensed engines that are not running the kind of background simulations and just overall hardware handling that a title like Odyssey or Syndicate was dealing with. A lot was added to those games to make them do what they do. Item pools that where likely impossible for anvil on ps3 were doable now. Rpg systems we now take for granted were impossible for some genres in past generations of hardware to put into certain genres. You can see symptoms of this in destiny as the last gen versions started to lack parity in their dlc and updates. Many of which were quality of life changes and left off entirely new areas and bosses.
We have to also take into account that ac liberation for example was a far simpler game than say unity. It's lowest common denominator was the vita for which it was designed specifically for, not an Xbox One launch system. Game engines evolve and the engines that make them up evolve with them. The graphics engine is what everyone focuses on when they talk about porting. They don't take into account things like the sound engine, the simulation engine, or oddly enough the network engine that drives these games. As well as the work put into these components through countless tools already trying to optimize the hell out of the assets being thrown into them. Scripts for example could be optimized down, but developers literally try to do that already on huge AAA games. Going as far as trying to compile down this inefficient bit of code written by someone who lacks understanding of the underlying machine and engines that run them. I imagine a few of south parks issues on switch were caused by trying to cram a game that depended on 8 gigs of RAM into the switches 4 gig memory space for example. Especially that game save bug. That's a game that just worries about maintaining show parity and does things differently from stick of truth. I really admire the work put into tfbw, but that same level of work won't run on a ps3 without heavy modifications. It got a lot of work just to make it function on switch and was still a mess at launch and probably is still a mess. Not even sure if Ubisoft is still working the problem!s of that game. I still get a few soft locks that I don't ever get on PS4 or PC.
Hopefully this opens your eyes a bit. It's really hard to convey things on a low level that people can't see. South park is the best example I can think of where people expect one thing because of stick of truth, but don't understand what went into the fractured but whole that make it impossible to work on older hardware due to such higher performance needs. The games look the same, but the engine underneath and the systems driving those engines is unique in such a way that doing !ore than dropping resolutions on things won't fix it to run on switch without investigation. Thankfully a game like south park is workable, but what has changed I nodyssey would make it impossible to run on switch without losing part of the games soul in the process.
Re: 80% Of UK Gaming Revenue Came From Digital Sales In 2018, Industry Made Almost £4bn In Total
@Frenean I mean no disrespect when I say the following. However there is a serious disconnect with your opinion and what is needed to make a game and what might constitute fun. For some gamers the shallow popcorn games are what they after, they aren't looking for a grind or intricate puzzles. They might be looking for a dazzling power fantasy that exercises the best in simulation and visuals. Transversely there are games that have their fun tightly wound into the simulation and those take CPUs that can handle a lot of physics calculations and animation adjustments in 1/30th of a second or less. Graphics aren't the only things games need all that processing power for at the end of the day. If that was the case we wouldn't have seen the CPU evolve in the console in the ways we have in the past 25 years. The cell processor and the emotion engine are a testament to those needs regardless of the issues that came with those CPUs. This is a problem the switch faces. Open world for example has a ton of streaming features that are very CPU intensive. Calculating what segments of the world to load and unload. Then it takes on animation blending that needs to be packed for delivery to the GPU, otherwise people start to get slapped in the face with a sense of jaring out of place animations. That can result in a rework for the switch. There is also the compromising of the artists' vision. You have the designers included in that. We haven't even covered the full arm of titles that are visually driven.
I don't bblame you for not being aware. There are a lot of games and genres put there. There are even games that require no rendering at all or do things so simpky like that swan title on ps3 that using textures is Almost pointless. However it uses the hardware in other ways that would have been difficult if not impossible on ps2 to provide a satisfying experience. That's where we sit with these bigger games. It isn't just the graphics, but you would be taking away from the game by shoehorning it on to a machine it was never meant to play on. Some games can do this elegantly, other games can not. We cannot let our definition of what fun is dictate what fun is in actuality, something the player has to decide for themselves. We cannot arbitrarily decide that video games do not need graphics, just because the design of a specific subset of games allows for it.
Re: 80% Of UK Gaming Revenue Came From Digital Sales In 2018, Industry Made Almost £4bn In Total
@justin233 chances are slim that'll ever happen. People have been proclaiming physical media is dead for nearly 2 decades now. Yet I'm still seeing vinyl and DVD discs being used in an age of flac audio and 4k Blu-ray. In a weird sort of twist you can still find portable CD players on amazon filled with all kinds of modern features like Bluetooth support. Again the MP3 was supposed to kill that and we finally have DRM free MP3 services like Amazon music. I still buy Blu-ray music discs and CDs depending on what it is. While I do have Netflix and Amazon prime video, I still get physical movies just like everyone else. Video streaming has become more of a replacement for the rental store which historically has always done substantial profits over the retail releases of those movies. Some movies people would rather not own. Not denying that video purchases happen, in fact the rise of the triple set for a Blu-ray, 4k disc, and digital copy this quickly is quite telling of the state of things. Digital copy is more for the technically illiterate who cant rip their own discs. Those services like movies anywhere have all kinds of wacky availability. Even the studios behind those movies that should be available to all services have loophole films that'll restrict availability.
I guess what I'm saying is, expect digital to become more popular as it is filling a hole left behind by physical rental services. Digital sales events generate a lot of revenue for old games by putting them on the cheap. Then you have those people who don't care where they get their favorite content and never have any kind of relationship associated with it, like those who give an old book they cherrish to a friend because they might enjoy it. Those people still exist. They will continue to do so. I would fore see a discless machine arise for every 1st party, but we won't see physical media machines disappear either, though they may become the premium sku going forward. Game pass services will become more normal as well, I feel like ps now will start leading that. Nintendo switch classics seems to be Nintendo's attempt at this, though I think they fail to understand the core need here.
Re: 80% Of UK Gaming Revenue Came From Digital Sales In 2018, Industry Made Almost £4bn In Total
@Morph problem here though is the switch cannot even play a trimmed down version of any of those games. Assassin's Creed and rdr especially. Getting even the games we have now took a good deal of effort to make happen. Switch users should count themselves lucky. Call of Duty has been getting into the 100gig territory as of late, along with a few other titles, so I wouldnt expect the switch to get those games either based on that alone. Which is a problem rdr2 faces in addition to world simulation density and graphical fidelity. It's also the sort of thing that makes me take these frostbite rumors with a bit of salt. That engine is already garbage to work with, I highly doubt that they managed to get scaling features working as well as say unreal or unity. It would probably take some custom work, which I imagine Ubisoft is likely doing with snowdrop, the only engine they have working on switch right now.
Switch will continue to get good games, but they will be Nintendo games. Occasionally an indie or 3rd party game will see success, but it'll be a title that really doesn't push technical boundaries, just the boundaries of what we expect from a game.
Re: Tekken 7 For Switch Depends On Fan Demand According To Katsuhiro Harada
@westman98 silly question. It has a lot to do with it. The mechanics and core game play are vastly different. While fighting games fans may enjoy smash, the overlap is small. It's like expecting Castlevania to play like Mario. They might as well be different genres. No body plays smash because it is complex and requires a deep knowledge of combos, moves, counters, or frame data. It has more in common with PlayStation all Stars battle Royale or streets of rage than tekken 7.
So your justification that a celebration of gaming like smash is something to be held in the same light is a little silly.
Nothing wrong with smash, and it should have it's own tournaments. However you won't see that same success from any other fighter. Keep in mind that the fighting genre has been constantly pulled back from the abyss several times now. It still fails to do the kind of numbers most AAA games do.
Re: Tekken 7 For Switch Depends On Fan Demand According To Katsuhiro Harada
I've been playing Tekken since the first entry in the ps1. Then a new version releases I'm typically first in line to grab it. If it is in arcades I'm there playing it, at least when I could find an arcade. I have tekken 7 on PS4. I have my arcade sticks for ps4/PC. I'm not looking to mod or replace anymore hardware till 2020. I loved playing tekken 5 and 6 on my psp and vita, but to be honest I didn't do it enough to justify the cost.
So here is where I stand with most fighters on switch: Not interested.
If they release it I'll be waiting a while before I get it and chances are tekken 8 or some other fighter will have my attention. Right now that's Soul Calibur 6. Soon it'll be mortal Kombat. Ultimately I feel like the majority of fans have the same feeling.
As far as the switch is concerned. It should get a release if the cost has return. I don't think it has one on switch. I think switch owners would very much prefer to have something new. Not something most have finished and shrugged off.