Starlink

In the same interview with GameIndustry.biz, Virtuos' vice president of games Elijah Freeman advises the video game industry to not treat the Nintendo Switch as a secondary platform, as it is an investment in the future and in many cases can rejuvenate brands.

The first thing we recommend is not treating the Switch as a secondary platform and to plan for a simultaneous, day one release of the Switch version of your game.

Look towards the Switch as a way to rejuvenate a brand. The audience is younger than those who typically own other consoles, so having your IP on the Switch is a great way to invest in the future.

He goes onto state how additional features and extra content in games is often a big selling point for Nintendo and its player base – while allowing developers to maximise revenue:

The second recommendation is to add special features and extra content; simple efforts that only incur a marginal workload impact, but can prove to double the interest from both Nintendo and the Switch player-base, consequentially doubling the revenue potential.

The way Virtuos sees it – not targeting the Switch is a mistake developers don't want to make:

In fact, not taking advantage of the biggest portable gaming platform in the market today could even be seen as a lost opportunity.

Virtuos has already shown a lot of love for the Switch, having previously worked on the Nintendo versions of Starlink: Battle for Atlas, Dark Souls: Remastered and L.A. Noire.

Do you agree with Mr. Freeman's comments? Share your thoughts below.

[source gamesindustry.biz]