@Poco_Lypso You're not really telling me anything new here. However there was a time where Nintendo did drop the price of their games for a Greatest Hits line. I forget what there branding was, so forgive me. I've lost track of thread responses as well so if I'm referring to the wrong thread forgive me. For the most part I'd argue Nintendo is in the wrong for not dropping their prices like their competitors. Sony, MS, 3rd Parties, they all understand that you can get a higher adoption rate by providing windows of purchase prices. This in turn results in plenty of revenue spikes through out the year and generates interest in the product. If Mario Odyssey released 2 years ago and people forgot about their interest in the product, a reduced price or a deep discount proportionate to the amount of time since release will generate buzz. See that sort of thing happen all the time.
Sure Mario Odyssey will likely sell 10 million copies if it hasn't already, but if Nintendo set it's sights on something a bit more substantial, they could probably push that to 20 million and make more money even at selling for less. It seems counter intuitive at first, but I've been in enough quarterly reviews for publishers to know that this is usually the case and Nintendo is just being stubborn about prices hoping to wring the stone dry.
But yes I am aware of Nintendos reluctance to drop prices, its a point that is brought up on a Nintendo Centric Site ad nauseum.
@Tandy255 That's fine if you want to pay more. However what you're stating has no relevance. There is no need to save face, the points have been made, no one is lesser for it. Though there is no disagreement to be had, because you're just sitting from a subjective point of view which has no value in market place value.
I've also been around long enough to remember early cartridge prices and having to deal with some of the bigger releases being as much as 70 or even 80 dollars on SNES. It was a blessing when Sony ushered in optical storage. It was nice paying less for FF7 than I had for FF6, Chrono Trigger, or Mega Man X 3 in the years prior. Most of the cost for those games was the parts that were needed to deliver them. Each of them were later delivered on optical medium for much less than what they were when launched even in the following console generation. In the end that high cost is to pay off development fees, bonus', and manufacturing. After a point the cost of a game should be cut to allow more people to purchase the game and appreciate it. Grow the audience.
@Tandy255 I mean if we're going to play that game of what we think then BotW is severely overpriced. Mass Effect still has value so does GTA5, but doesn't mean the game should be gauged with arbitrary concept of personal value.
I have a lot of good reasons for saying that about BotW as the work put in is a lot less compared to other titles thanks to gross amount of re-use. Not to mention it isn't a very good zelda game let alone a good game to begin with.
Link's Awakening I'd even disagree wtih you there. Multiple difficulty settings, high amount of asset recreation. While it doesn't waste my time like BotW does with mindless monotony, it does use what time it asks from me quite effectively. Enough so that I can come back and play it any time without having to worry about working to play my game like with botw.
So you can see why I didn't use what I think as a metric anymore than I could ever accept your position as a legitimate counter argument.
A Deck of cards has a ton of value over say monopoly, I'm not going to pay more for the deck of cards simply because the value is higher than that of monopoly. You can only play one game on Monopoly, I've lost track of how many different kinds of games can be played with a deck of cards which costs substantially less to manufacture. Keep in mind that monopoly can derive a richer more defined experience because of what it costs.
@mjharper As long as that anniversary comes with Twilight Princess and Wind Waker on Switch they can do what ever the hell they want. Would be nice if we could get a remake of Majora's Mask on Switch or a Port of the 3DS game.
botw, 2 is nearly 4 years old. Most games drop by 20% after the first 4 months. As much as 50% by the second year. By time the third year rolls around it isn't uncommon to see them as low as 10 to 20 dollars.
BotW is an old game at this point. Time to drop the price on that game. In fact a good number of these games could be under 30 dollars right now and are not that have an MSRP at launch of 60 or have been around for more than 2 years.
You don't always need Exclusives to win or be a threat. Depending on what angle you're coming from here.
Steam Deck will have no exclusives:
Matter of perspective. If it manages to out class what ever Nintendo offers in a portable console it could result in titles that will not run on their platfrom, but will run on the Steam Deck. That creates exclusives even if they are on PS5 and Xbox. As they will be exclusive portably to the Steam Deck. At present Steam has a huge back catalog as well, which means a lot of older titles that aren't on Nintendo, Xbox, or PlayStation will be opened up to gamers with this handheld and they'll run better in most cases than they did when released (going back a decade you still have 10 years worth of games.
Say what you will about Xbox, it is keeping them afloat having barely anything.
Nintendo's Exclusives:
Look I love a good number of Nintendo IP, its the only reason they still get the time of day from me. However it has been an imperfect relationship. Going back 25 years ago, it didn't save the N64. I bought 6 games told versus my collection of over 100 games on playstation. It didn't save the Saturn either. Go back 20 years it didn't save the gamecube either and titles like Wind Waker weren't exactly causing me to rush out and buy a GC. As a matter of fact it was doing so terrible that when the announcement came, I bought a used Black GC for 50 dollars in 2002 as the store in question was trying to get rid of the hardware as fast as possible. Some good games, but it didn't help their sales numbers and no one was really losing their mind over luigi's mansion, baten katos, re4, or a variety of other titles that got ported else where or were killer games for the system. It took a gimmick to dig Nintendo out with the Wii, but it still wasn't enough to save the Wii U.
The Switch:
The Switch's saving grace is what it brings to the table, it isn't mario kart, smash, or odyssey. I'll give it credit for Breath of the Wild to some degree, but if it wasn't for the switch I think no one would be rushing out for a Wii U right now to play it. I think BotW owes much of its success to being the only game on Switch at the time and being a new console like Zelda game on the go. That portable nature opened possibilities for many, with indies and other non-exclusive titles suddenly coming into reach of older gamers iwthout a lot of time or the one kid spending a lot of time in the back seat of their parents car. The switch was a blessing.
It doesn't matter what valve's intentions are for Steam deck. If its successful its share holders will have something to say about it. Not valves intentions.
It'll be the end user experience that will sell the machine and how it compares. Games are just one part of that. I think that will be the only thing that saves the Switch successor or the Switch for that matter.
Already threw down for a steamdeck. Switch is nice and I don't care if Nintendo updates it so long as I can get their latest games when I want them. That being said they don't make their money that way and if my actions are any indication others could be taking the same route for better versions of their favorite games on the go on Steamdeck instead. Which means money going to valve and not nintendo through licensing.
I'm sure Nintendo can survive on that model, but even their titles fatigue after awhile and their relevance will be reduced if I spend more time toting a steamdeck around with me to play Halo, Overwatch, CP2077, RE8, Horizon, and a variety of other games instead of buying them on their system because they aren't there and can't be or just simply have inferior versions (Witcher, Overwatch, etc).
@steely_pete maybe if you read the article you'd know that he is singing a song he helpd compose for a Video Game IP. Namely league of legends. Honestly its a really good song, better than some of the crap performances they do get in. At least this is related in some way.
looks at collection of 20 year old games Yes.... yes there is....
I mean if you're impressed with a star field skybox with two stationary spheres, where all the rendering is pump into the ships, then sure. You can say that for trench runs and hoth etc. They do a great job of reducing geometry and using simplified textures. I'd say games like MGS2, DMC, FFX, Jak and Daxter, Dead or Alive 3, Onimusha, Project Gotham Racing, Zone of the Enders, and a few others either give it a run for their money or surpass it.
nothing against Rogue Squadron 2, but it is neither impressive nor the best looking game.
Just cancel this game. It's not worth the code its written in or the asset editor that art was done in. Why does this thing even exist. If sony wants to waste time and resources censoring a trash fire no one will ever play on their platform. Then releasing their games on PC is the least of their problems.
Nintendo's biggest issues is that their carefully curated platform; now has this eye sore of a wannabe super meat ball clone taking up space on their digital store front; for the 15 minutes after its first uploaded before disappearing into oblivion where no one will ever see it again.
Comedy of Game Development/Publishing Errors. You can't write this stuff, reality is stupider than fiction.
@Noelemahc Probably because the projects they are working on are more in line with blizzard IP than Activision. Not to mention their various remaster projects like Diablo 2.
@CharlieGirl That isn't the case. The merger happened months prior. The Name change was what was sprung on them. For the most part its not a huge deal, they were already a part of Blizzard at that point, the name change was merely a formality.
I think this is a really poorly conceived name and stinks of laziness among the staff. Let's take the easiest name we can find "cole" and slap some cowboy outlaw sounding name from history on it like "cassidy".
Sad part is no one is going to remember who Jesse McCree was beyond the character in OW one days suddenly having a name change. It'll be more forgotten than the fact that FF14 was a failed MMO that was relaunched. Yes that is a thing. Literally played with a free company that hadn't a clue about this the other day.
Sure the many behind the name did bad things. However he lost any claim to that name the day overwatch unveiled this cowboy rogue outlaw with a shady blackwatch past to the world. Let's keep in mind here that not everyone who plays OW knows the lore well enough to quote it back to someone, let alone tell you the history behind that lore that got characters their names. Ultimately this was a pointless and useless gesture and it just created a ton of Jessie McCree merchandise that is now going to be worth a whole hell of a lot of money in 20 years for having a different name for the character than what will be featured in future merchandise. If anything you've just built a monument that will make people wealthy off of someone else's misery. So yes Blizzard, great job of not addressing the actual problem. I get the staff might have asked for this. That is the only reason I'm even remotely ok with this change. The real question with the high turn over a lot of studios have, how long are these people really going to stick around before you have to address the next lot of developers. I think its more important to focus on protecting the future, then worrying about the past. Seems to have lost the plot and the perspective.
But the name still sucks. I probably would have been more satisficed with Clint Cob.
Honestly surprised the Link's Awakening DX isn't being used here instead or at the very least included. Though I'm sure they could have easily added a mode switch for that.
@ZeldaNX Ya I sit on the sony side of the fence and I feel like this had more to do with the OLED model. Nintendo will be back on top next month I'm sure. For how long though... That's another question. I wouldn't take the blip lightly. As average users aren't really aware of the difference between OLED and launch model aside from screen size.
@BloodNinja Well the thing I can knock out easiest was that Saturn used four points to create a polygon. A quad. So your models would need to be constructed of this geometric shape. So in order to create a triangle you'd have to flip the order in which the points were connected between each other. So instead of going 1, 2, 3, 4, You'd do something like 1, 3, 2, 4. Essentially you'd take a piece of paper and turn one end 180 degrees. The end result was what is referred to as a bow tie, two triangles pointing at each other. So you'd fold geo around that way to create round images and things like that. It would make things kind of faster, but it also made creating models much more difficult. My guess is that was never intended to be used in that way. The addition of an extra component for the Z-axis was something they added much later. Given the nature of the CPU and them slapping a second one on the system, resulted in a multi threaded monster with very inefficient math. I draw that conclusion in part from how it was executed in addition to what the saturn was initially intended to be base don interviews: A 2D game console not intended to compete with arcades. We see a lot of awesome 2D titles on Saturn, but the added complexity also resulted in a more complex 2D pipeline that made transparencies difficult to execute.
It's where you take brilliance and then change the spec half way through to fix a design flaw, but don't delay to do it right. Which is why the PlayStation was so much easier to work on. Ken Kutaragi had been working for years to get to that point with 3D. The PS1 kind of made 2D a bit of an optional last gen concept that could be done with a little jiggering. Kept to standards like Triangles instead of rectangles. Nintendo was also already working in the same direction as sony as seen by the Ultra 64 and their time with SGI (Silicon Graphics). Only thing they did wrong with the N64 was stupidly low texture vram and borking the storage medium by insisting on using cartridges. That's a story for another day.
@GeneJacket Oh ya absolutely it's good hah. You had the chance to at least toy with it a little, but ended up giving it a good home. It would have eventually ended up at a liquidator and then tossed out by 2002, so you might have made someones day.
I've never owned a unit new. Every console I own from Sony or Nintendo (with the exception of the Wii and GameCube), i've bought at launch new or new. So you can imagine the number of individuals let down by the poor reception neglected the hardware. I've had all kinds of crazy issues I've had to learn to fix. How to reshield the output in order get rid of a nasty audio buzz over the various output cables and dirty signal mostly attributed to damaged ports. To bad lenses. To what ever else. So you got good bank for a good quality unity. A+. If your games were in good condition even better as Saturn has the worst made CD's after the Sega CD for the Genesis/MegaDrive. Not only were most of them not chemically treated properly leading to premature disc rot to how easily they were damaged. That isn't even getting into those boxes they used that they had sony made for their games lol.
@Yorumi Ya I'm not going to read the bulk of this based on this alone:
"first of all I never said the artists weren't valuable, I'm not sure at all where you're getting that from."
You don't know what you're saying and that is very clear. So I'm not going to sit here and read how you're back peddling and making up excuses for your more than inflammatory remarks about how someone should or shouldn't be credited in a game. This has been something already beatin to death in side the industry and discussed ad nauseam between publishers and developers. This isn't acceptable behavior and its a shame that in 2021 we still have companies pulling this kind of garbage. Your comparisons are awful and your stance is just bad.
@Yorumi I actually do develop games for a living and I can honestly say you're a bit out of your depth here trying to defend the company in this case. For example you say someone could just as easily call a studio and find out if htey worked on a game. It's actually not that easy. Sure a publisher like Ubisoft, EA, or Activision that have been around for decades do keep a record. Though not all of those records are in a system that is easily accessible. Speaking from experience here. You do find smaller studios and publishers that do fold under their own wait and those records do not get passed onto an IP purchaser. It's a pain in the ass to track down an entire team. In fact it was a pain to track down whether I worked on a game for EA in 2015 for my current job, eventually they did just boot up the game. The end result is those game credits being your own way to confirm you have that history. Eventually you do get big enough that it doesn't matter if one or two games are missing from your portfolio, like mine. Which will consist of 10 games as of this holiday season.
Additionally you can't really compare a dev job to someone working at Pizza Hut. None of those people are working 80 to 112 hour weeks during crunch cycles just to make sure you have pepperoni on your pizza. Which has happened to me more than once for months at a time.
It's unfortunate that you work at an indie studio that doesn't even give you a choice to be listed by your actual name, but this isn't a Capcom game in the 80's. It's great that you that you managed to secure your job at that indie studio for as long as you have, not all developers are. Artists are ritually contracted and rarely get regular full time positions, its arrogant presumption to assume they aren't as valid and relevant as you when they are the back bone of what sells your code. To say they shouldn't get credited is asinine. Does your indie studio keep a running record of what projects they are on? How many simply just confirm employment and move on. Artist reel does need validation. This also applies to engineers, producers, designers, QA, Testers, Marketing, etc.
Ya every studio has this policy unfortunately. However the length of time is usually not so long. There was one were it required a person be on the team for 1 year to get included in the credits. Another project enlisted our studio for help and paid to not have us in the credits and I never saw a dime of it.
I get why the policy exists for some situations. Person hops on at the end with 1 month before the game goes gold and suddenly in the games credits makes no sense. That person was likely still learning the tools and which staff to talk to. 2 months they might get lucky and start onboard to the point where they can help. 3 months you've probably done something of relevance depending on your field and contribution relevance, but I think 3 months max should be the cut off. At that point you should be contributing to a project in some way. You're no longer the new guy.
These guys 6+ months. Chances are its more than a handful of things they've done for the game. Even if all your contributions got thrown out, they still lead to the games release in some way. Even if they took your level out, that is a lost level that they had the option of keeping. Something that they could very well restore in DLC, a remaster, or even a remake. Fair is fair. Credit these team members.
@GeneJacket Ya I saw something similar in K-mart, The system was 25, Panzer Dragoon Saga and a handful of other games all slashed down to 8 to 10 dollars. Should have just unloaded the entire shelf in to a cart, credit card debt and fiscal responsibility be damned. You were clearly the wisest of us at the time lol.
@BloodNinja That's why I learned to repair consoles and mod them lol.
Saturn was such an epic disaster of a machine, but man did it have a handful of games making it worth the time decades later. The systems architecture for rendering 3D images was so insane and nonsensical. Quads? Why? Everyone is using Tri's! Why Quad why? I can understand supporting both and for a time GPU's did, but to have to bow tie in order to get the geo you needed, just simply nonsense. Machine was clearly designed for 2D graphics with sprites in mind lol. Primary reason emulators have so much trouble, a lot of conversion going on there to anticipate intent. You can't just tell a modern GPU to do a quad as it literally just creates to triangles to do it. You got it right with the build quality. Good god the cartridge for added storage. Not very well thought out. Can you imagine what a tower of power would have been like for that thing.
Hopefully this means we can see certain titles like an rpg featuring a certain dragon in the future.
Look we knew this would be an issue the minute the Tegra was ferreted out as the heart and soul of the switch. This is just the natural consequence of a familiar hardware platform and a machine that is light years behind modern desktop hardware in performance. So I cannot say that I'm in the slightest surprised by this since the emulator has been working for years.
Thankfully the siwtch does offer things the PC doesn't and 4k 60 isn't an absolute must or else the switch would be in more trouble.
I don't think this pole is really reflective of my position. I'm not getting one not because it isn't for me. It certainly is. However the ever impending prospect of a Switch 2 or the less likely Switch Pro lends weight to the possibility that this thing is a waste of money. I can feel it, a switch 2 will get announced next year. I'll just enjoy the handful of games I have and wait till the new Backward Compatible Switch 2 releases. Which I'm sure will have the OLED display.
I wish this game would get a Switch HD Remaster or even a Remake in Dread's style. It truly is one of the best if not the best in the series. My personal favorite and I've been playing since the NES back in 87ish (forget when the first game came out lol).
I wouldn't say its harder to get 1.4 controllers and cables for HDMI, but I will say that this is like a cost preventative measure for the future. So another kind of future proofing.
1) As parts go out circulation they tend to become more expensive, requiring Nintendo to either pay someone to support the old standard specifically for them. In this case its better to just use the backward compatible standard when you redesign your dock. Which Nintendo clearly did.
2) I wouldn't assume that my first point is the only point. While justifying that shift Nintendo must realize that they have painted themselves into a corner for their next Hardware Platform. It has to be another Switch like device. So I would not be surprised if they already decided that the heart of the machine will still maintain the same size and shape. Maybe stand a little taller out of the dock, but beyond that it'll be designed to fit in the system. This is a good move to some degree. Could mean Nintendo is serious about maintaining backward compatibility with peripherals for next gen. May also indicate another issue. A Switch 2 without a dock, if you have a switch then you can dock the new one in the old 2.0 dock. Which would kind of suck, because they you'd be expected to provide hardware for the old system. So that could mean two things, you'll be expected to buy another dock separately and that they might just include the power adapter in the box initially. Nintendo's expectation in that case is that anyone using the TV will be using the only dock in the home for the only TV. Those with multiple docks already (like myself with version 1.4) will already have a dock on every TV. I will be looking to update my docks to 2.0 once they are available. Even if I still have a launch switch. That Network port is worth it to me. So it would sour me a bit.
Other devices like the PS4 Pro don't really have to worry about the obscellesence factor of HDMI 1.4. Sony is usually pretty good and much more flexible about swapping out parts for alternative versions of their hardware. Even then the system will likely be discontinued before it ever becomes a real issue. Hell even the PS2 was eof before 1gig network adapters were the norm in most countries (though available for anyone picky about facts).
Problem with this information is that it gives the wrong impression of acceptance in the gaming community for the mobile platform.
1) That's software sales across multiple generations of hardware for that year. Are we to believe that the 80th clone of flappy bird and the craptastic time waster simulator loaded down with micro transactions has some how managed to displace Ghost of Tsushima and Mario Odyssey? The reality is you're likely to find more struggling developers not making their money back as the big players are still controlling the market share. That isn't including every idiot who losses their credentials when buying a new phone. Yes, I have run into people who rebuy software for that very reason.
2) Which markets is this data for? Ya Ok you have 200million hardware unit sold. Are these located in regions where there are PlayStations, Nintendos, and Xboxes? Willing to bet a large chunk of that revenue comes from locations like china. Where the console market is constantly hampered.
3) Has it impacted the console market and how much of that is due to the lack of competition in the portable gaming space? Only reason I'm playing the FF pixel remasters on my Android phone is due to it not being on Switch. I'd much prefer to play it on there. I can't honestly say the console market is all that impacted.
Point being is Mobile devices are gateway devices. Ya you're able to play fortnite on an android... or at least you were able too, but those gamers inevitably end up on a PC. Those just screwing around with Whirely Wheels while they are waiting for something to happen. Our gamers who like to have something to do while they watch TV. These Passive Gamers shouldn't be a model for the rest of us. Ya, its a cash cow, but its not the same market. I think if there was more granular data being provided on the types of games, who's playing them and why, what the end result of playing those games is, we'd see that.
Now I'm not saying there isn't a user space for the mobile device to take over. If they ever got their ***** together with controller designs and standardization then providing means for docking with a TV, I could see people switching over. For instance the FF Pixel REmasters. I kind of hate playing that on my phone. If I could dock it like my switch and use a Pro Android controller like with a switch, then I'd have no reason to use the switch version if one existed. Then again the Switch has a bigger screen. These are things the Android and Apple community will likely never enjoy with any kind of ease or consistency.
seems like a collection of missed opportunities to really turn the Mario Kart Genre on its head. Half expected to see titan bust out of the ground and start grabbing other karters while summoned by a player. Music seems generic except that one piece from FF6 which is a very weak interpretation of that song. I'll wait for final to make judgements, right now its looking like another spin off to skip.
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Re: Nintendo Game Awards Sale Goes Live, With Discounts On Zelda, Splatoon And More (North America)
@Poco_Lypso You're not really telling me anything new here. However there was a time where Nintendo did drop the price of their games for a Greatest Hits line. I forget what there branding was, so forgive me. I've lost track of thread responses as well so if I'm referring to the wrong thread forgive me. For the most part I'd argue Nintendo is in the wrong for not dropping their prices like their competitors. Sony, MS, 3rd Parties, they all understand that you can get a higher adoption rate by providing windows of purchase prices. This in turn results in plenty of revenue spikes through out the year and generates interest in the product. If Mario Odyssey released 2 years ago and people forgot about their interest in the product, a reduced price or a deep discount proportionate to the amount of time since release will generate buzz. See that sort of thing happen all the time.
Sure Mario Odyssey will likely sell 10 million copies if it hasn't already, but if Nintendo set it's sights on something a bit more substantial, they could probably push that to 20 million and make more money even at selling for less. It seems counter intuitive at first, but I've been in enough quarterly reviews for publishers to know that this is usually the case and Nintendo is just being stubborn about prices hoping to wring the stone dry.
But yes I am aware of Nintendos reluctance to drop prices, its a point that is brought up on a Nintendo Centric Site ad nauseum.
Re: Nintendo Game Awards Sale Goes Live, With Discounts On Zelda, Splatoon And More (North America)
@ChakraStomps this is a stupid response.
Where did I say that I'm looking for a discount. I think you can walk the rest of this home. At least I hope you can.
btw... I don't care about your subjective opinion of botw.
Re: Nintendo Game Awards Sale Goes Live, With Discounts On Zelda, Splatoon And More (North America)
@Tandy255 That's fine if you want to pay more. However what you're stating has no relevance. There is no need to save face, the points have been made, no one is lesser for it. Though there is no disagreement to be had, because you're just sitting from a subjective point of view which has no value in market place value.
I've also been around long enough to remember early cartridge prices and having to deal with some of the bigger releases being as much as 70 or even 80 dollars on SNES. It was a blessing when Sony ushered in optical storage. It was nice paying less for FF7 than I had for FF6, Chrono Trigger, or Mega Man X 3 in the years prior. Most of the cost for those games was the parts that were needed to deliver them. Each of them were later delivered on optical medium for much less than what they were when launched even in the following console generation. In the end that high cost is to pay off development fees, bonus', and manufacturing. After a point the cost of a game should be cut to allow more people to purchase the game and appreciate it. Grow the audience.
Re: 'Lost' Namco Title That Inspired The First Live-Action Video Game Movie Is Coming To Switch
So from Mirai Ninja they got robo and cyber instead of Future?
Future Ninja: something something side story? maybe there is a robot in here some where.
Re: Nintendo Game Awards Sale Goes Live, With Discounts On Zelda, Splatoon And More (North America)
@Tandy255 I mean if we're going to play that game of what we think then BotW is severely overpriced. Mass Effect still has value so does GTA5, but doesn't mean the game should be gauged with arbitrary concept of personal value.
I have a lot of good reasons for saying that about BotW as the work put in is a lot less compared to other titles thanks to gross amount of re-use. Not to mention it isn't a very good zelda game let alone a good game to begin with.
Link's Awakening I'd even disagree wtih you there. Multiple difficulty settings, high amount of asset recreation. While it doesn't waste my time like BotW does with mindless monotony, it does use what time it asks from me quite effectively. Enough so that I can come back and play it any time without having to worry about working to play my game like with botw.
So you can see why I didn't use what I think as a metric anymore than I could ever accept your position as a legitimate counter argument.
A Deck of cards has a ton of value over say monopoly, I'm not going to pay more for the deck of cards simply because the value is higher than that of monopoly. You can only play one game on Monopoly, I've lost track of how many different kinds of games can be played with a deck of cards which costs substantially less to manufacture. Keep in mind that monopoly can derive a richer more defined experience because of what it costs.
Re: Nintendo Game Awards Sale Goes Live, With Discounts On Zelda, Splatoon And More (North America)
@mjharper As long as that anniversary comes with Twilight Princess and Wind Waker on Switch they can do what ever the hell they want. Would be nice if we could get a remake of Majora's Mask on Switch or a Port of the 3DS game.
Re: Nintendo Game Awards Sale Goes Live, With Discounts On Zelda, Splatoon And More (North America)
@Poco_Lypso
botw, 2 is nearly 4 years old. Most games drop by 20% after the first 4 months. As much as 50% by the second year. By time the third year rolls around it isn't uncommon to see them as low as 10 to 20 dollars.
BotW is an old game at this point. Time to drop the price on that game. In fact a good number of these games could be under 30 dollars right now and are not that have an MSRP at launch of 60 or have been around for more than 2 years.
Re: Yes, You Too Can Own A $1,000 Mai Shiranui 1/6 Scale Statue
Removed; user is banned
Re: Talking Point: Are Nintendo's Exclusives Enough To Win A Next-Gen Handheld War?
You don't always need Exclusives to win or be a threat. Depending on what angle you're coming from here.
Steam Deck will have no exclusives:
Matter of perspective. If it manages to out class what ever Nintendo offers in a portable console it could result in titles that will not run on their platfrom, but will run on the Steam Deck. That creates exclusives even if they are on PS5 and Xbox. As they will be exclusive portably to the Steam Deck. At present Steam has a huge back catalog as well, which means a lot of older titles that aren't on Nintendo, Xbox, or PlayStation will be opened up to gamers with this handheld and they'll run better in most cases than they did when released (going back a decade you still have 10 years worth of games.
Say what you will about Xbox, it is keeping them afloat having barely anything.
Nintendo's Exclusives:
Look I love a good number of Nintendo IP, its the only reason they still get the time of day from me. However it has been an imperfect relationship. Going back 25 years ago, it didn't save the N64. I bought 6 games told versus my collection of over 100 games on playstation. It didn't save the Saturn either. Go back 20 years it didn't save the gamecube either and titles like Wind Waker weren't exactly causing me to rush out and buy a GC. As a matter of fact it was doing so terrible that when the announcement came, I bought a used Black GC for 50 dollars in 2002 as the store in question was trying to get rid of the hardware as fast as possible. Some good games, but it didn't help their sales numbers and no one was really losing their mind over luigi's mansion, baten katos, re4, or a variety of other titles that got ported else where or were killer games for the system. It took a gimmick to dig Nintendo out with the Wii, but it still wasn't enough to save the Wii U.
The Switch:
The Switch's saving grace is what it brings to the table, it isn't mario kart, smash, or odyssey. I'll give it credit for Breath of the Wild to some degree, but if it wasn't for the switch I think no one would be rushing out for a Wii U right now to play it. I think BotW owes much of its success to being the only game on Switch at the time and being a new console like Zelda game on the go. That portable nature opened possibilities for many, with indies and other non-exclusive titles suddenly coming into reach of older gamers iwthout a lot of time or the one kid spending a lot of time in the back seat of their parents car. The switch was a blessing.
It doesn't matter what valve's intentions are for Steam deck. If its successful its share holders will have something to say about it. Not valves intentions.
It'll be the end user experience that will sell the machine and how it compares. Games are just one part of that. I think that will be the only thing that saves the Switch successor or the Switch for that matter.
Re: Talking Point: What Can This $1200 Portable PC Tell Us About The 'Switch Pro'?
Already threw down for a steamdeck. Switch is nice and I don't care if Nintendo updates it so long as I can get their latest games when I want them. That being said they don't make their money that way and if my actions are any indication others could be taking the same route for better versions of their favorite games on the go on Steamdeck instead. Which means money going to valve and not nintendo through licensing.
I'm sure Nintendo can survive on that model, but even their titles fatigue after awhile and their relevance will be reduced if I spend more time toting a steamdeck around with me to play Halo, Overwatch, CP2077, RE8, Horizon, and a variety of other games instead of buying them on their system because they aren't there and can't be or just simply have inferior versions (Witcher, Overwatch, etc).
Re: Hori's Next Split Pad Pro For Switch Is Mega Man-Themed
Wish they'd produce a Skyward Sword version.
Re: Marvel's Shang-Chi Star Simu Liu Will Be A Presenter At The Game Awards 2021
No sign of working on games. Shove him out the door and find someone else please.
Re: Metroid Dread Developer MercurySteam Announces Its Next Game, Codenamed "Project Iron"
Unless it's based on Berserk, I don't care lol.
Re: The Game Awards Will Feature A 'League Of Legends' Musical Performance By Sting
@steely_pete maybe if you read the article you'd know that he is singing a song he helpd compose for a Video Game IP. Namely league of legends. Honestly its a really good song, better than some of the crap performances they do get in. At least this is related in some way.
Re: Talking Point: Is There A Better-Looking 20-Year-Old Game Than Star Wars: Rogue Squadron II?
looks at collection of 20 year old games
Yes.... yes there is....
I mean if you're impressed with a star field skybox with two stationary spheres, where all the rendering is pump into the ships, then sure. You can say that for trench runs and hoth etc. They do a great job of reducing geometry and using simplified textures. I'd say games like MGS2, DMC, FFX, Jak and Daxter, Dead or Alive 3, Onimusha, Project Gotham Racing, Zone of the Enders, and a few others either give it a run for their money or surpass it.
nothing against Rogue Squadron 2, but it is neither impressive nor the best looking game.
Re: Sony's Censors Strike As Switch Gets '20 Ladies' While PS4 Gets '20 Bunnies'
Gonna give it to you straight:
Just cancel this game. It's not worth the code its written in or the asset editor that art was done in. Why does this thing even exist. If sony wants to waste time and resources censoring a trash fire no one will ever play on their platform. Then releasing their games on PC is the least of their problems.
Nintendo's biggest issues is that their carefully curated platform; now has this eye sore of a wannabe super meat ball clone taking up space on their digital store front; for the 15 minutes after its first uploaded before disappearing into oblivion where no one will ever see it again.
Comedy of Game Development/Publishing Errors. You can't write this stuff, reality is stupider than fiction.
Re: Vicarious Visions Staff Left "Blindsided" By Reported Merger With Embattled Blizzard
@Noelemahc Probably because the projects they are working on are more in line with blizzard IP than Activision. Not to mention their various remaster projects like Diablo 2.
Re: Vicarious Visions Staff Left "Blindsided" By Reported Merger With Embattled Blizzard
@Meteoroid Blizzard and Activision are hte same company.
Re: Vicarious Visions Staff Left "Blindsided" By Reported Merger With Embattled Blizzard
@CharlieGirl That isn't the case. The merger happened months prior. The Name change was what was sprung on them. For the most part its not a huge deal, they were already a part of Blizzard at that point, the name change was merely a formality.
Re: No, You Can't Use Rumble Paks Or Other Accessories With The N64 Wireless Controller
So no pokemon stadium.
Re: Random: Nintendo Rejected Samus Voice Acting In Metroid Prime For Being "Too Sexual And Sensual"
@KayFiOS We do not speak of Metroid Other M
Re: Random: Nintendo Rejected Samus Voice Acting In Metroid Prime For Being "Too Sexual And Sensual"
@Bogbupog Do we really want samus sounding like Dr Girlfriend.... after Venture brothers I'm not sure that'll have the affect you're looking for lol.
Re: Random: Nintendo Rejected Samus Voice Acting In Metroid Prime For Being "Too Sexual And Sensual"
@nessisonett Are they?
[Looks at Tomb Raider 2013]
Re: Random: Nintendo Rejected Samus Voice Acting In Metroid Prime For Being "Too Sexual And Sensual"
@HammerGalladeBro
You're right. It was a Jake Hulst.
Re: Blizzard Has Officially Renamed Overwatch's McCree
I think this is a really poorly conceived name and stinks of laziness among the staff. Let's take the easiest name we can find "cole" and slap some cowboy outlaw sounding name from history on it like "cassidy".
Sad part is no one is going to remember who Jesse McCree was beyond the character in OW one days suddenly having a name change. It'll be more forgotten than the fact that FF14 was a failed MMO that was relaunched. Yes that is a thing. Literally played with a free company that hadn't a clue about this the other day.
Sure the many behind the name did bad things. However he lost any claim to that name the day overwatch unveiled this cowboy rogue outlaw with a shady blackwatch past to the world. Let's keep in mind here that not everyone who plays OW knows the lore well enough to quote it back to someone, let alone tell you the history behind that lore that got characters their names. Ultimately this was a pointless and useless gesture and it just created a ton of Jessie McCree merchandise that is now going to be worth a whole hell of a lot of money in 20 years for having a different name for the character than what will be featured in future merchandise. If anything you've just built a monument that will make people wealthy off of someone else's misery. So yes Blizzard, great job of not addressing the actual problem. I get the staff might have asked for this. That is the only reason I'm even remotely ok with this change. The real question with the high turn over a lot of studios have, how long are these people really going to stick around before you have to address the next lot of developers. I think its more important to focus on protecting the future, then worrying about the past. Seems to have lost the plot and the perspective.
But the name still sucks. I probably would have been more satisficed with Clint Cob.
Re: Random: It Has Now Been 1,000 Days Since Metroid Prime 4's Development Was Restarted
@westman98 disappointment at 120fps for sure
Re: Feature: 8 Games That Missed Nintendo Hardware
No metal gear rising revengence? pffff
Re: Game & Watch: The Legend of Zelda Gets A Snazzy New Trailer
Honestly surprised the Link's Awakening DX isn't being used here instead or at the very least included. Though I'm sure they could have easily added a mode switch for that.
Re: For The First Time In 33 Months, Switch Wasn't The US' Best-Selling Console In September
@ZeldaNX Ya I sit on the sony side of the fence and I feel like this had more to do with the OLED model. Nintendo will be back on top next month I'm sure. For how long though... That's another question. I wouldn't take the blip lightly. As average users aren't really aware of the difference between OLED and launch model aside from screen size.
Re: Hackers Have Cracked Open A Sega Saturn Emulator Inside A Commercial Switch Release
@BloodNinja Well the thing I can knock out easiest was that Saturn used four points to create a polygon. A quad. So your models would need to be constructed of this geometric shape. So in order to create a triangle you'd have to flip the order in which the points were connected between each other. So instead of going 1, 2, 3, 4, You'd do something like 1, 3, 2, 4. Essentially you'd take a piece of paper and turn one end 180 degrees. The end result was what is referred to as a bow tie, two triangles pointing at each other. So you'd fold geo around that way to create round images and things like that. It would make things kind of faster, but it also made creating models much more difficult. My guess is that was never intended to be used in that way. The addition of an extra component for the Z-axis was something they added much later. Given the nature of the CPU and them slapping a second one on the system, resulted in a multi threaded monster with very inefficient math. I draw that conclusion in part from how it was executed in addition to what the saturn was initially intended to be base don interviews: A 2D game console not intended to compete with arcades. We see a lot of awesome 2D titles on Saturn, but the added complexity also resulted in a more complex 2D pipeline that made transparencies difficult to execute.
It's where you take brilliance and then change the spec half way through to fix a design flaw, but don't delay to do it right. Which is why the PlayStation was so much easier to work on. Ken Kutaragi had been working for years to get to that point with 3D. The PS1 kind of made 2D a bit of an optional last gen concept that could be done with a little jiggering. Kept to standards like Triangles instead of rectangles. Nintendo was also already working in the same direction as sony as seen by the Ultra 64 and their time with SGI (Silicon Graphics). Only thing they did wrong with the N64 was stupidly low texture vram and borking the storage medium by insisting on using cartridges. That's a story for another day.
Re: Hackers Have Cracked Open A Sega Saturn Emulator Inside A Commercial Switch Release
@GeneJacket Oh ya absolutely it's good hah. You had the chance to at least toy with it a little, but ended up giving it a good home. It would have eventually ended up at a liquidator and then tossed out by 2002, so you might have made someones day.
I've never owned a unit new. Every console I own from Sony or Nintendo (with the exception of the Wii and GameCube), i've bought at launch new or new. So you can imagine the number of individuals let down by the poor reception neglected the hardware. I've had all kinds of crazy issues I've had to learn to fix. How to reshield the output in order get rid of a nasty audio buzz over the various output cables and dirty signal mostly attributed to damaged ports. To bad lenses. To what ever else. So you got good bank for a good quality unity. A+. If your games were in good condition even better as Saturn has the worst made CD's after the Sega CD for the Genesis/MegaDrive. Not only were most of them not chemically treated properly leading to premature disc rot to how easily they were damaged. That isn't even getting into those boxes they used that they had sony made for their games lol.
Re: Metroid Dread Staff Say They've Been Left Out Of The Game's Credits, MercurySteam Responds
@Yorumi Ya I'm not going to read the bulk of this based on this alone:
"first of all I never said the artists weren't valuable, I'm not sure at all where you're getting that from."
You don't know what you're saying and that is very clear. So I'm not going to sit here and read how you're back peddling and making up excuses for your more than inflammatory remarks about how someone should or shouldn't be credited in a game. This has been something already beatin to death in side the industry and discussed ad nauseam between publishers and developers. This isn't acceptable behavior and its a shame that in 2021 we still have companies pulling this kind of garbage. Your comparisons are awful and your stance is just bad.
Re: Metroid Dread Staff Say They've Been Left Out Of The Game's Credits, MercurySteam Responds
@Yorumi I actually do develop games for a living and I can honestly say you're a bit out of your depth here trying to defend the company in this case. For example you say someone could just as easily call a studio and find out if htey worked on a game. It's actually not that easy. Sure a publisher like Ubisoft, EA, or Activision that have been around for decades do keep a record. Though not all of those records are in a system that is easily accessible. Speaking from experience here. You do find smaller studios and publishers that do fold under their own wait and those records do not get passed onto an IP purchaser. It's a pain in the ass to track down an entire team. In fact it was a pain to track down whether I worked on a game for EA in 2015 for my current job, eventually they did just boot up the game. The end result is those game credits being your own way to confirm you have that history. Eventually you do get big enough that it doesn't matter if one or two games are missing from your portfolio, like mine. Which will consist of 10 games as of this holiday season.
Additionally you can't really compare a dev job to someone working at Pizza Hut. None of those people are working 80 to 112 hour weeks during crunch cycles just to make sure you have pepperoni on your pizza. Which has happened to me more than once for months at a time.
It's unfortunate that you work at an indie studio that doesn't even give you a choice to be listed by your actual name, but this isn't a Capcom game in the 80's. It's great that you that you managed to secure your job at that indie studio for as long as you have, not all developers are. Artists are ritually contracted and rarely get regular full time positions, its arrogant presumption to assume they aren't as valid and relevant as you when they are the back bone of what sells your code. To say they shouldn't get credited is asinine. Does your indie studio keep a running record of what projects they are on? How many simply just confirm employment and move on. Artist reel does need validation. This also applies to engineers, producers, designers, QA, Testers, Marketing, etc.
Re: Metroid Dread Staff Say They've Been Left Out Of The Game's Credits, MercurySteam Responds
Ya every studio has this policy unfortunately. However the length of time is usually not so long. There was one were it required a person be on the team for 1 year to get included in the credits. Another project enlisted our studio for help and paid to not have us in the credits and I never saw a dime of it.
I get why the policy exists for some situations. Person hops on at the end with 1 month before the game goes gold and suddenly in the games credits makes no sense. That person was likely still learning the tools and which staff to talk to. 2 months they might get lucky and start onboard to the point where they can help. 3 months you've probably done something of relevance depending on your field and contribution relevance, but I think 3 months max should be the cut off. At that point you should be contributing to a project in some way. You're no longer the new guy.
These guys 6+ months. Chances are its more than a handful of things they've done for the game. Even if all your contributions got thrown out, they still lead to the games release in some way. Even if they took your level out, that is a lost level that they had the option of keeping. Something that they could very well restore in DLC, a remaster, or even a remake. Fair is fair. Credit these team members.
Re: Hackers Have Cracked Open A Sega Saturn Emulator Inside A Commercial Switch Release
@GeneJacket Ya I saw something similar in K-mart, The system was 25, Panzer Dragoon Saga and a handful of other games all slashed down to 8 to 10 dollars. Should have just unloaded the entire shelf in to a cart, credit card debt and fiscal responsibility be damned. You were clearly the wisest of us at the time lol.
Re: Hackers Have Cracked Open A Sega Saturn Emulator Inside A Commercial Switch Release
@BloodNinja That's why I learned to repair consoles and mod them lol.
Saturn was such an epic disaster of a machine, but man did it have a handful of games making it worth the time decades later. The systems architecture for rendering 3D images was so insane and nonsensical. Quads? Why? Everyone is using Tri's! Why Quad why? I can understand supporting both and for a time GPU's did, but to have to bow tie in order to get the geo you needed, just simply nonsense. Machine was clearly designed for 2D graphics with sprites in mind lol. Primary reason emulators have so much trouble, a lot of conversion going on there to anticipate intent. You can't just tell a modern GPU to do a quad as it literally just creates to triangles to do it. You got it right with the build quality. Good god the cartridge for added storage. Not very well thought out. Can you imagine what a tower of power would have been like for that thing.
Hopefully this means we can see certain titles like an rpg featuring a certain dragon in the future.
Re: Poll: What's A Fair Price For The Nintendo Switch Online Expansion Pack?
@ModdedInkling you misspelled steam deck. I can't fit my pc in my back pack and play on a plane.
Re: Poll: What's A Fair Price For The Nintendo Switch Online Expansion Pack?
@faint as far as I can tell the community has found ways around this. I can also fall back on the steam deck. Which im already looking to do.
Re: Poll: What's A Fair Price For The Nintendo Switch Online Expansion Pack?
I'll just hack the switch at this point and install emulators. This is silly.
Re: Nintendo's Switch Exclusive Metroid Dread Is Already Being Emulated On PC
Look we knew this would be an issue the minute the Tegra was ferreted out as the heart and soul of the switch. This is just the natural consequence of a familiar hardware platform and a machine that is light years behind modern desktop hardware in performance. So I cannot say that I'm in the slightest surprised by this since the emulator has been working for years.
Thankfully the siwtch does offer things the PC doesn't and 4k 60 isn't an absolute must or else the switch would be in more trouble.
Re: Nintendo's Switch Exclusive Metroid Dread Is Already Being Emulated On PC
@abdias from the switch? I expect it to be emulated days in advance. lol
Re: Poll: The Nintendo Switch OLED Is Out Today, Are You Getting One?
I don't think this pole is really reflective of my position. I'm not getting one not because it isn't for me. It certainly is. However the ever impending prospect of a Switch 2 or the less likely Switch Pro lends weight to the possibility that this thing is a waste of money. I can feel it, a switch 2 will get announced next year. I'll just enjoy the handful of games I have and wait till the new Backward Compatible Switch 2 releases. Which I'm sure will have the OLED display.
Re: Soapbox: We Need To Talk About The One Thing Nintendo Got Wrong With The Switch OLED
Sounds more like an ID10T issue than problem with the design.
Re: Sad Times, The Amazing Flip Grip Accessory Doesn't Work On Switch OLED
Time for another kick starter.
Re: Soapbox: 10 Reasons Why Metroid Fusion Is The Best Game In The Series
I wish this game would get a Switch HD Remaster or even a Remake in Dread's style. It truly is one of the best if not the best in the series. My personal favorite and I've been playing since the NES back in 87ish (forget when the first game came out lol).
Re: Teardown Suggests The Switch OLED Dock Is 4K 60fps-Ready And 'Future Proof'
I wouldn't say its harder to get 1.4 controllers and cables for HDMI, but I will say that this is like a cost preventative measure for the future. So another kind of future proofing.
1) As parts go out circulation they tend to become more expensive, requiring Nintendo to either pay someone to support the old standard specifically for them. In this case its better to just use the backward compatible standard when you redesign your dock. Which Nintendo clearly did.
2) I wouldn't assume that my first point is the only point. While justifying that shift Nintendo must realize that they have painted themselves into a corner for their next Hardware Platform. It has to be another Switch like device. So I would not be surprised if they already decided that the heart of the machine will still maintain the same size and shape. Maybe stand a little taller out of the dock, but beyond that it'll be designed to fit in the system. This is a good move to some degree. Could mean Nintendo is serious about maintaining backward compatibility with peripherals for next gen. May also indicate another issue. A Switch 2 without a dock, if you have a switch then you can dock the new one in the old 2.0 dock. Which would kind of suck, because they you'd be expected to provide hardware for the old system. So that could mean two things, you'll be expected to buy another dock separately and that they might just include the power adapter in the box initially. Nintendo's expectation in that case is that anyone using the TV will be using the only dock in the home for the only TV. Those with multiple docks already (like myself with version 1.4) will already have a dock on every TV. I will be looking to update my docks to 2.0 once they are available. Even if I still have a launch switch. That Network port is worth it to me. So it would sour me a bit.
Other devices like the PS4 Pro don't really have to worry about the obscellesence factor of HDMI 1.4. Sony is usually pretty good and much more flexible about swapping out parts for alternative versions of their hardware. Even then the system will likely be discontinued before it ever becomes a real issue. Hell even the PS2 was eof before 1gig network adapters were the norm in most countries (though available for anyone picky about facts).
Re: Dragon Quest X Offline Has Been Confirmed For Switch, Launches In Japan Next February
Cool, now we just need one for FF11.
Re: Apple Made More Profit From Games In 2019 Than Nintendo, Sony And Microsoft Combined
Problem with this information is that it gives the wrong impression of acceptance in the gaming community for the mobile platform.
1) That's software sales across multiple generations of hardware for that year. Are we to believe that the 80th clone of flappy bird and the craptastic time waster simulator loaded down with micro transactions has some how managed to displace Ghost of Tsushima and Mario Odyssey? The reality is you're likely to find more struggling developers not making their money back as the big players are still controlling the market share. That isn't including every idiot who losses their credentials when buying a new phone. Yes, I have run into people who rebuy software for that very reason.
2) Which markets is this data for? Ya Ok you have 200million hardware unit sold. Are these located in regions where there are PlayStations, Nintendos, and Xboxes? Willing to bet a large chunk of that revenue comes from locations like china. Where the console market is constantly hampered.
3) Has it impacted the console market and how much of that is due to the lack of competition in the portable gaming space? Only reason I'm playing the FF pixel remasters on my Android phone is due to it not being on Switch. I'd much prefer to play it on there. I can't honestly say the console market is all that impacted.
Point being is Mobile devices are gateway devices. Ya you're able to play fortnite on an android... or at least you were able too, but those gamers inevitably end up on a PC. Those just screwing around with Whirely Wheels while they are waiting for something to happen. Our gamers who like to have something to do while they watch TV. These Passive Gamers shouldn't be a model for the rest of us. Ya, its a cash cow, but its not the same market. I think if there was more granular data being provided on the types of games, who's playing them and why, what the end result of playing those games is, we'd see that.
Now I'm not saying there isn't a user space for the mobile device to take over. If they ever got their ***** together with controller designs and standardization then providing means for docking with a TV, I could see people switching over. For instance the FF Pixel REmasters. I kind of hate playing that on my phone. If I could dock it like my switch and use a Pro Android controller like with a switch, then I'd have no reason to use the switch version if one existed. Then again the Switch has a bigger screen. These are things the Android and Apple community will likely never enjoy with any kind of ease or consistency.
Re: Apple Made More Profit From Games In 2019 Than Nintendo, Sony And Microsoft Combined
@FX102A I have a feeling both of those even with gog included would be dwarfed as well.
Re: Video: Here's Another Look At Square Enix's New Racing Game Chocobo GP
seems like a collection of missed opportunities to really turn the Mario Kart Genre on its head. Half expected to see titan bust out of the ground and start grabbing other karters while summoned by a player. Music seems generic except that one piece from FF6 which is a very weak interpretation of that song. I'll wait for final to make judgements, right now its looking like another spin off to skip.