With sales of over 40 million units since 2017 and a raft of amazing exclusive and cross-platform titles to its name, the Nintendo Switch is arguably the console of the moment. Pulling together its handheld and domestic interests into a single machine was definitely a gamble for Nintendo, but it's one that has paid off handsomely, and in the world of console gaming, the machine that seems to be on everyone's lips is Switch – for the time being, at least.
While Nintendo has done everything right with Switch so far – not just with the core hardware concept, but also with its production line of high-quality exclusive software – few would contest the fact that the company's timing has been very fortuitous. With the Wii U's lifespan curtailed by its dismal commercial failure, Switch was practically launched 'mid-cycle', and its incredible rise must be set against the fact that Sony and Microsoft's systems are now approaching the end of their active lives.
Towards the end of next year, the gaming landscape will shift dramatically as PlayStation 5 and Project Scarlett hit store shelves, inevitably drawing the attention of the gaming world away from Switch and onto more powerful home hardware. That also means that the power gap – which, lest we forget, is already noticeable between Switch and the ageing PS4 and Xbox One – will become even more pronounced. What will that mean for Nintendo's system, and the stream of cross-platform releases – like Doom, Wolfenstein II and Dark Souls: Remastered – that have unquestionably added to its mainstream appeal?
It goes without saying that it will make cross-platform ports more challenging. "As long as there have been different consoles available to gamers, there have always been discrepancies in the potentially achievable performance metrics," says Elijah Freeman, VP of Games Division at Virtuos, the studio that ported the likes of L.A. Noire, Starlink and Final Fantasy X/X-2 HD Remaster to Switch. "As the landscape evolves, it will be increasingly challenging to achieve one-to-one results from platform to platform, SKU to SKU. Variables in the technical factors remain unique to the hardware, engine, game and developer."
Where there's a will, there's a way, and Switch ports will continue to happen
The good news for Switch owners is that Sony isn't likely to simply abandon the massive install base it currently has for the PS4 the moment its next console arrives. "I think there are a number of factors that will extend the Switch's lifespan in terms of multi-platform ports," says Digital Foundry's Richard Leadbetter. "First of all, by the end of the generation, there will be over 100 million PlayStation 4 consoles out there, plus Xbox One consoles, plus a vast array of older PCs. Factoring in how expensive games are to develop, my guess is that where there's a will, there's a way, and Switch ports will continue to happen. I do expect a much longer cross-gen period this time around than there was in 2013."
While Freeman is realistic about the challenge ahead, he's in agreement with that stance. "Given the number of base installs of the current consoles, including both Playstation and Xbox, it would be reasonable to presume that we will have trailing 'cross-gen' development and/or adaptations for the near future. While the new generation will undoubtedly offer a new frontier for us as a development community, I don’t feel the sun will set on the current generation for quite some time, and we’re looking forward to playing our part to ensure that’s the case." For Switch, that's definitely a positive situation – the longer the current generation can remain relevant for, the better it is for Nintendo and its userbase.
However, there will obviously come a time when even the most dedicated PS4 and Xbox One owners will upgrade, and that will create a headache for developers seeking to port over releases to the Switch. "PS5 and Scarlett will become the new baseline, and that's where things will get interesting," says Leadbetter. "The challenge for developers will be two-fold at that point. First of all, there's the storage angle – Switch's storage is actually relatively slow against a mechanical hard drive, so up against an SSD with low-level access, there's probably a couple of orders of magnitude difference in terms of performance. CPU is also an issue – the Zen 2 cores actually deliver a proper generational leap here. Graphics are a concern too, but this is probably the most easily scalable element.
Switch is a very powerful platform, and with solid optimization skills, the sky is truly the limit with regards to what could be achieved
Andrey Iones, Co-founder and COO of Saber Interactive, the studio which is currently porting over CD Projekt Red's fantasy epic The Witcher 3 to Switch, is of the belief that Nintendo's hybrid platform has more juice in the tank than people perhaps give it credit for. "Switch is a very powerful platform, and with solid optimization skills, the sky is truly the limit with regards to what could be achieved," he says. "It is true that if a game is pushing the hardware limits on PS4 and Xbox One it may be hard to port it onto Switch without making some tradeoffs on the visual side of things. However, based on our experience with Witcher 3, a very technologically complex and demanding game could be brought over to the platform without a substantial reduction in visual quality." When you look at how well Witcher 3 performs on Switch, it's hard to disagree.
Still, should the technological gap prove too hard to bridge – and, given the kind of computational power being promised by Sony and Microsoft, that could well be the case – then there are always other options. Lest we forget, a large disparity in processing muscle has been faced by Nintendo before. When the Wii launched in 2006, it was already a much weaker system than its immediate rivals, the PS3 and Xbox 360; not only that, but it was incapable of displaying HD visuals at a time when the market was shifting towards 720p and 1080p gaming. As we all know, it didn't matter as much as some had expected; the Wii sold 101.63 units worldwide compared to the PS3's 87.4 million and the Xbox 360's 84 million, despite its technical shortcomings. Thanks to that huge install base, we not only saw third-party publishers release exclusive Wii games (many of which were rather poor waggle-heavy efforts, but let's choose to ignore that for now), but there was also a flood of cross-platform releases which, in reality, were in fact retooled from the ground up for the Wii hardware, often by studios which were not involved with the original version. They shared the name and the core concept, but little else – and were often less than impressive (Dead Rising: Chop Till You Drop, anyone?)
Could history repeat itself? As the power gap widens, could we see Switch get its own 'unique' versions of major AAA third-party titles? "The Wii idea certainly has a lot going for it, simply because Switch has a large userbase," says Leadbetter. Indeed, Freeman reveals that the wheels are already in motion on this score. "Many of our partners are already approaching us to help them create bespoke Switch titles for some of the most beloved IPs in our industry," he explains. However, he adds that the unique nature of the Switch hardware is just as significant in this situation. "I believe that we could and will see unique versions of franchises developed specifically to harness elements of the Switch that make it so special. I would credit this to the unique portability of the console and the quality of gameplay experiences that it offers players, not a result of technical constraints."
I would expect Nintendo to be rolling out more powerful Switch hardware at the point where PS5/Scarlett have made their predecessors completely obsolete
Of course, all of this conjecture is based on the assumption that Nintendo will keep the Switch hardware in stasis, which would not only contradict the current trend seen in the industry for mid-cycle 'Pro' upgrades, but also Nintendo's own track record when it comes to iterating its hardware. Game Boy Color, DSi, New Nintendo 3DS… all of these legacy systems (as well as plenty of rumours) point to the company enhancing the Switch at some point in the next few years, and that could give it a fighting chance of keeping within technological touching distance of its rivals. "Game ports will definitely lessen at some point, but I would expect Nintendo to be rolling out more powerful Switch hardware at the point where PS5/Scarlett have made their predecessors completely obsolete," says Leadbetter. How Nintendo carries out this upgrade is anyone's guess, but we could see a more powerful console or an improved dock which contains its own tech, augmenting the power of the base platform.
"I really like the Switch 'power dock' idea," Leadbetter adds. "Not so much for the longevity of the system overall, but rather because while I love the console, I do think it works a lot better as a portable, where the cutbacks in ports are less noticeable, and where the system truly is unique in what it offers. So I'd see a dock with an extra Tegra X1 in it as almost like a PC SLI-style solution – but I can imagine it being very difficult to produce games for. I do think it's more likely that we'll see an evolving platform, especially as Nvidia made clear in its initial announcement about the Nintendo partnership that it sees this being a very long collaboration stretching across many years."
Freeman agrees that a more robust hardware offering would change the game as far as Switch is concerned. "A more powerful Switch would definitely broaden the canvas for certain aspects, and as a fan myself I admit I would love to see this happen. That said, as developers, we have a responsibility to push the technical boundaries regardless of what they might be, which is when excitingly creative solutions start to surface and the real magic happens. Additionally, as we start to see a variety of technical alliances forming in the game industry, it will be interesting to see if Nintendo aligns with one of the emerging content streaming ventures." Streaming is already a reality on Switch, with Resident Evil 7 and Assassin's Creed Odyssey available in Japan in this format. While it seems far-fetched – especially given the portable nature of the console – we certainly wouldn't rule out Nintendo leveraging streaming tech in the future to give the Switch graphical parity with its next-gen rivals.
Ultimately, none of these may even matter. Nintendo hasn't been interested in being part of a technological arms race for quite some time now, and it could be argued that as long as it keeps producing games as good as Zelda: Breath of the Wild, Splatoon 2, Super Mario Odyssey and Super Smash Bros. Ultimate, then the console's future is assured, irrespective of what happens elsewhere in the industry. After all, the 3DS has enjoyed a long lifespan despite its humble hardware, so why shouldn't Switch? "I think the big takeaway to keep in mind is that Nintendo hasn't really cared that much about cutting-edge tech since the GameCube days, and fundamentally, what makes Switch a success isn't multi-platform games," concludes Leadbetter. "A new Switch has to remain a hybrid, fundamentally based on a mobile chipset, and capable of portable play."
It would seem that four potential futures lie ahead for Nintendo's popular console. One would be the hope that the current trend for cross-platform titles continues despite the gulf in power between Switch and the next-gen systems coming in 2020. Another is that Nintendo boosts the base power of its machine to bring it closer to PS5 and Project Scarlett. A third option is that, as is hinted by Freeman, studios begin to release bespoke versions of big, cross-platform franchises on Switch – an outcome that could potentially see a drop-off in quality if the Wii era is anything to go by. Then, there's a fourth choice – Nintendo could harness the evolving cloud streaming tech to effectively turn the Switch into a next-gen system without having to touch its internal components. We may well see a combination of these futures, but it's well worth remembering that no matter what happens in the impending next-gen war, Switch's UPS is its hybrid nature and portability – and that could count for a lot, irrespective of what Sony and Microsoft have up their respective sleeves.
Comments 152
It will fit in exactly where is fits in with the Ps4 Pro and Xbox One X, the main demographic that buys the Switch will continue to enjoy the system for what it is.
My honest hope is that Nintendo does a planned short cycle for the switch, as in having a new console out 2 years from now, provided it is an iteration of the switch (as in Switch 2 not another LiteSwitch). Now is the time to dig in and don't make the next console something wildly different. Make it a more powerful switch and keep that as the form factor for a while. If they come in with a new console within 2-3 years they should still keep momentum and keep the good will from the new devs they attracted with the switch. Handheld is theirs alone now so make Switch/Liteswitch the new face of hybrid and handheld gaming.
Growing power gap is also a growing release gap, and a growing price gap, and a growing risk gap.
You could release a game that sells 4 million in a month, or you could run the risk of THQ-ing yourself.
It's why indies are running circles around so many AAA companies, but the consumer still doesn't get it.
I think the Switch is going to be fine for the next few years. As long as there's cross-gen development for third party AAA titles, there will continue to be "impossible" Switch ports. And first party titles aren't going to be drying up anytime soon. We know for certain that we have Breath of the Wild 2 and Metroid Prime 4 in development (both probably being released in 2021 if I had to guess), and I think we can reasonably expect Splatoon 3 and who knows how many other titles over the next few years.
My guess is that Nintendo will bring out the Switch successor in 2023 (2022 is possible but would be a little soon), and I think it will probably end up occupying the same space the Switch did: not as powerful as its contemporaries but just powerful enough for AAA games released on those other consoles to be ported to it.
Switch is a perfect compliment to the PS4 now and I' sure it will still be when the 5 comes next year. Im sure we will get a "Pro" version in due time as well. Fact of the matter is theres games/different ways to play that only the switch offers so it'll always have its place no matter the power gap, at least to me!
Sony and Microsoft and having a brawl in the middle of the playground, and Nintendo's like "I'll just be over here doing my own thing."
It doesn't fit anywhere in that console war. If Nintendo actually was competing with those consoles, they'd be in trouble. Nintendo just compliments the two of them as Xbox and Playstation fight. They're neutral in this war
@Paraka Agreed, the 3DS was terribly low res, but it still looked good for what it was (and of course had a lot of good features per the dual screen, touch controls, etc).
BUT it's because of that I'd say, and the large install base, that I think it lasted and was as popular as it was, because it'd be a lot cheaper to develop for indies and other studios. It's like the best place to enter the console space (as a dev) and try something new, where the bigger and more powerful these consoles get, the more the users expect higher production qualities (and hence more cost/risk to devs). Assuming the Switch isn't too hard to dev for, I could see it continuing to be a good/better place for indie's to work with regardless of PS5/XBS
More reviews for all of these games coming out currently, please. I see so many new games pop up on the shop and it's as though no one on the internet is expensing them for review.
I'm not worried about the console war — just the current war on my wallet and my game-buying sensibilities. More timely reviews, please.
With ports that "weren't possible" back at launch popping up every other week now, and possibly the smallest gen jump yet, I'd say, it's probably going to have its place in gaming for years to come.
@mister_magnus I second more reviews, especially possible hidden gems.
@johnvboy No. You're wrong. People enjoy it because it reminds them their child times. It doesn't mean it delivers quality and the A++ games on Nintendo are very expensive even after 2 years still same pricetag. Nintendo became a real kid hardware and their focus is on that market. We all know that they are the only company who can deliver those games while PS4/Xbox is more for older audience. It's simple as that. if you want quality Sony or MS are the hardware. Nintendo has a few top A+++ games. It's not that much.
I like the Switch because it's good for gaming on the go or lazy on your bed gaming without needing a TV. It's the only positive thing I can think of Switch. But hardware wise it's quite lacking. But i'm sure they will do the same thing with their next hardware... double the ram and double the speed of the hardware and that's it. While Sony/Xbox aimes for hardware that is 10x fold stronger than previous gen. I'm missing that from Nintendo. If Nintendo did taking a bit more serious they would invest more in better CPU and GPU hardware. They couldn't be even bothered to include a HDD of 1TB or even 500gb. You only get 32GB internal memory and that's it. For more you have to buy it yourself. Nintendo is a very expensive hardware that's for sure and always has been. When I got a WII I had to classic controller and I had to buy RGB cable because it was not included while we did had TV with RGB/scart cables they gave old type of cables and you were also forced to buy that if you wanted to enjoy better graphics. I had to pay a lot more to have the full system which they had to give when you bought it. It's just half done package. At least with MS and Sony you know for a second controller you have to buy yourself. The others are all included.
The "power gap" is mostly an issue when it comes to AAA games, which, with a few notable exceptions, the Switch isn't getting anyway. Indie and smaller releases will continue to release on Switch with some level of optimization.
'it could be argued that as long as it keeps producing games as good as Zelda: Breath of the Wild, Splatoon 2, Super Mario Odyssey and Super Smash Bros. Ultimate, then the console's future is assured, irrespective of what happens elsewhere in the industry'
This sentiment all day long, I always buy Nintendo platforms for the quality 1st party titles, any ports are just an added bonus for me. I imagine a large portion of the install base will also have a PS4/Xbone/PC so they won't be missing out, I don't have any other platforms and I still don't feel disappointed with the steady stream of games coming out currently.
I don't even care with AAA 3rd party games.
I just need appropriate games with quality lower than AAA that matched with my genuine interest.
Same as now.
People didn't stop buying PS4 in the millions (and games to play on it) since the Switch came out. The Switch not going to fall off a cliff when PS5 comes out.
And Millions will choose to have both - also, just like now.
Bespoke is certainly the answer. Games tailored to the Switch rather than shoehorning bigger games onto it would be the logical path. We have no idea what price range these new consoles are going to come in at, they don’t sound cheap. Only the biggest software companies are going to be able to swallow losses on these big 4-8k games if they flop too. More power but at what cost?
Power of Switch is irrelevant.
It's the only handheld which can run AAA games on the run.
Switch is more like a companion to other consoles, and won't be irrelevant at all.
Switch have no competition from cell phones either. Android supports any gamepad, but developers refuses to add gamepad support on Android games. Phones will keep getting bad phones games with bad touch controls.
Switch have no competion.
@Alucard83 "...double the ram and double the speed of the hardware and that's it."
And while you're at it, double the price and halve the sales.
You say that the Switch is too underpowered to deliver quality? Sorry, but all of us currently enjoying Astral Chain (one of the best games released this year) are laughing at you.
Plus, the "Nintendo is for kids" argument went out the window when rated M games were released for the Switch.
Switch is going to see probably more OLD third party ports and less NEW third party games.
I always have my PC to play those types of games anywhere, and my Switch is just a first party machine.
@DeltaPeng - When things get more powerful, it takes longer to develop for. It is a reason (not the only one) we see so many re-releases and "complete" editions. The first go-round didn't turn a sizable profit, or another game failed and they needed something to clot the money blood.
Not to mention it's also why we don't see many new IPs or B-rated titles from major devs anymore. Even the smaller budget cannot guarantee something like Gotcha Force or Munchables would be any profitable.
@Mountain_Man Let's not forget that Sony is more worried about content for kids than Nintendo is.
Sony use "For the kids" argument far more often than Nintendo.
@Paraka
Yep I don’t see why these new consoles are really needed, developers struggle to get more than 2 games out with some only having 1, it’s only the big publishers that can get a supply of “AAA” games due to their shady practices. The 360/PS3 era saw a dev like Naughty Dog creating a whole new trilogy then starting another IP now look at their input on PS4, PS5 won’t solve this and will in fact do the opposite. Regardless the spec kiddies will immediately start screaming for PS6 a year into the launch because ZOMG need moar ray tracing and 8K or 12K or whatever the next buzzword is designed to push TV sales as the console cycle concept bleeds the AAA space into unsustainable and horrendous microtransactions.
@gamer95
The buzzword against PS4 has always been that it’s “laptop power” due to using the Jaguar APU which was a smart choice but no matter how many technically impressive games were made using it the spec kiddies would still scream about it being a underpowered laptop.
the next war game war game ten ree
@Xelha of course Microsoft is still a player
We need to see their plan for next generation, if they will do what Sony did this gen, they can have a comeback
I love my PS4, my favourite console and can't wait for ps5 but I also love my Switch, which I don't own for raw power. I own it for Nintendo exclusives and gaming on the go. As long as Nintendo still develop their quirky exclusives they'll be just fine
It's been proven time and time again; people go where the games are. Yes, some are dazzled by the promise of shiny graphics but you can see that Sony still has some sway by keeping up their exclusives and the Switch is even more a case -in-point for games over hardware power.
Making sure that they court the indies so PC owners get portable versions of their beloved indie games (some, hopefully, exclusive console releases to Switch), encourage unique third party AA and AAA games and then, of course, keep up their own great output with titles like Metroid, a new Zelda and a new Mario, among others, should keep people flocking to the console.
Well, let's see. We still have a year and a quarter until the PS5 and Scarlett roll out. That puts the Switch at almost 4 years old. I'd give it at around years until PS4 and XB1 are abandoned. That puts the Switch at 6 years old. So I'll wager that year 7 is when we'll see the successor, a very respectable time. Gains in mobile power should be huge, so the Switch 2 could easily outpower the PS4 Pro, and possibly the XBox One X by then.
Great article, @Damo!
As long as it get good games, I think it will continue to sell, and hopefully a new Switch will come along eventually.
Why does it have too?
I have only the Switch and when the PS5 and next XBOX arrive I'll STILL only have a Switch. For some of us, it's only Zelda, Metroid, and other Nintendo titles that matter. I stopped hardcore gaming decades ago and the kind of games on Switch are perfect for me.
Nintendo seems to have withdrawn from the "power wars" that Sony amd Microsoft seem to be obsessed with. And Nintendo is wildly profitable finding its own niche. They realized that it was pointless to continue to dump tons of R&D into expensive hardware that's only marginally different and the Switch was their brilliant answer.
So no, I don't care about any "power gap" because the games I've enjoyed on Switch are pretty enough for me. Great games, good hardware, and I'm happy.
@Xelha
Why not? Before that disastrous E3 everyone expected them to dominate this gen. Sony could easily be playing second fiddle next gen, gamers are a fickle lot.
The switch is a handheld that can be played on tv. A big problem is Nintendo fans and non-Nintendo fans thinking it's even competing agaisnt the PS4 and Xbox 1. It isn't.
How well did the 3ds compete against the PS3, Xbox 360, PS4 and Xbox 1? They're different animals. If you like video games you'll own them both anyway.
@Trajan
It may not be 'competing' directly but folks still have budgets so it's competing for those entertainment dollars.
I have a switch and no ps4/xb1. I stopped hardcore gaming years ago and I do still keep a PC around mostly for GTA and hopefully Red Dead 2 get's moved over soon.
I also only have 1 viable TV to play games on (small condo) so no consoles for me. I don't even hook the switch up to it.
@Alucard83,
I don't recall saying anything you said in your post, the main demographic that is buying the Switch cares very little about graphics and frame rates,they just buy the console because it offeres someting different.
The main thing they missed out of the article, is that by the time PS5 and the new Xbox launch the Switch will probably be sitting at around 60-70 million units sold. (Switch Lite giving a boost). That's a massive install base to make games for. Plus a long cross Gen, companies would be stupid not to make games for the switch. Add the great first party games we know are coming and Nintendo are in a great place.
@Xelha,
With their resources Microsoft will always be a contender, and if you look at the Xbox 360 and Ps3 generation it was pretty much a 50/50 split, then consider how far behind Sony Microsoft was with the original Xbox, you have to think things can turn round pretty quickly.
@Alucard83,
Your post also demonstrates why it's so tough for us to predict hardware sales, if you asked people would Switch be a success they would feel because of it's low power that it would struggle, even more so after the poor sales of the Wii U,but when it comes down to it we have no idea why the mass market buys certain things, because we always look at it from our own point of view.
@sword_9mm at the end of the day we're talking about $300 consoles. You spend way more on games than the system itself. Hell you would save more money buying everything that isn't first party on Steam, Xbox, or PS4. So I don't really buy that.
Technically speaking, the Wii U was the PS4 and Xbox One competitor. The Switch is the first of the next generation after that. So the PS5 and Xbox ?Two?, or whatever they want to call it, would be in the same "generation" as the Switch.
The Switch will remain a Portable console for Nintendo Exclusives and older games.
I doubt that the next generation games will be made with second version just for the Switch.
I’m really enjoying my underpowered Switch. Honestly there are so many games that I don’t have time to play on another system. At my point in life the Switch is best way to play even as I’m sure I’ll get a PS 5.
Nintendo consoles have been underpowered compared the equivalent Sony and Microsoft consoles for a few generations. The only thing Nintendo has had over them is their innovative ways of playing. However, the only innovative thing about the switch is that you can play a game that is out on the Xbox One or PS4, but in handheld mode. That's it. As soon as the new PS and Xbox come out and the Switch can't play the same games, it's just going to be us Nintendo fan boys playing on the Switch.
@Alucard83 ps5 is going to be another over the shoulder bullsh*t.
The switch box is the way to go.
For the next 3-4 years this paragraph in the article covers it:
"The good news for Switch owners is that Sony isn't likely to simply abandon the massive install base it currently has for the PS4 the moment its next console arrives. "I think there are a number of factors that will extend the Switch's lifespan in terms of multi-platform ports," says Digital Foundry's Richard Leadbetter. "First of all, by the end of the generation, there will be over 100 million PlayStation 4 consoles out there, plus Xbox One consoles, plus a vast array of older PCs. Factoring in how expensive games are to develop, my guess is that where there's a will, there's a way, and Switch ports will continue to happen. I do expect a much longer cross-gen period this time around than there was in 2013.""
After that, Switch 2 should be close enough.
Something that should help Switch. Right now PS4 Pro and X1X are still about $400 and fairly powerful, the new consoles will be more powerful, but maybe not too much more powerful b/c they can't be too much more expensive than that or people won't buy them - see PS3 at launch.
So, while PS and Xbox NEXT may be 4 ot 5x more powerful, Switch probably has a higher ceiling as smaller tech improves trying to catch up. So maybe Switch 2 can get 8-10x better, closing the gap.
Also, Switch 2 will probably only run games in handheld mode at 1080p, possibly also output to tv at 1080p, so it won't need the power of 4k systems. But game makers will probably continue to support 1080p for the previous install basis as well as Switch 2.
So, I'm really not worried about Switch for the next few years or Switch 2 after that. And after that it's probably all holodeck anyway, or stuff streamed straight into our heads like the Borg. 7 or 8 years from now it too far out even for me.
I’d be fine with all three options. The only one I’m scared of, is Nintendo jumping on the cloud gaming wagon. I like my games physically or at least as a download, not as an unsteady stream from the internet; also pointing out, still not having the best and fastest connection here in Germany. I guess, Nintendo will come up with a „Switch Pro“ or enhanced dock, reaching base Xbox One power by middle/end of 2020.
"When you look at how well Witcher 3 performs on Switch, it's hard to disagree." Uhhhh....for clarity I have this baby preordered and will play it a lot, but let's not underplay how compromised this game looks. NL really makes me mad when they say things like that coupled with "[without a] substantial reduction in visual quality." The reduction in visual quality is substantial. Do not say it is not substantial, that's just a straight up lie trying to always over please their imagined fanbase. But, for a game like Witcher, I'm down for a crappier looking game because of the form factor of the Switch itself. Like, man, FE 3 Houses made a nightmare time at the Secretary of State just glorious. My hope for Switch is that it ends up being the iPhone of gaming, meaning they don't stop making them ever. They just iterate. It's perfect.
For me it’s simple. Switch will eventually have a new more powerful model around a year after the x2 and PS5. That’s all Nintendo need to do. Switch is the long term console they have needed for a long , long time. And it will be updated.
I'm a 30 something gamer with a bit of disposable income but I will never buy PS5 or whatever because my gaming is done when it fits around the family using the TV or when commuting etc. Switch fills this market perfectly and will continue to do so for quite a while yet (I've only just handed over my 2DS to my 8 year old!)
Pretty sure the Switch doesn't have to worry about PS5 and Scarlet at all.
But Nintendo at large will of course need a strategy. Personally, I think they are in a position now, where they can launch a more powerful system when they have enough new ideas to warrant it. And not before that.
Merely launching a more powerful Switch is unlikely to help them against whatever Microsoft and Sony have got coming.
I think Nintendo is in talks with Google for the Stadia App. That way nothing will be out of reach, regardless of its hardware limitations. I mean think about it, the Switch is the ultimate portable system, combine that with Nintendo's classic IP and any other modern AAA title through Stadia. Who would even by a the PS5 or new XBOX? After all whats the new Switch lite for? Thoughts anyone?
Is anyone paying attention???? Its not about POWER if Stadia works well. The PS5 and the new XBOX will be obsolete the day they release if Stadia works decent at 720p, furthermore 1080 or 4k!
Switch Pro inbound.
Considering I spent 100% of my gaming-time over the weekend playing Heave Ho with family, which could probably run on the Wii... I don't really care about major power upgrades.
It would be nice to have an iteration of the Switch ASAP that can run all games at 1080/60... that's all we really need for indie and Nintendo titles.
@Kineas,
The mass market will still buy and device that appeals to them, and that would have little to do with power etc.
@vincentofjersey
Probably still a long way off before "cloud gaming" is completely viable... especially in the US... but Google is certainly trying to speed things along.
Cloud is here, trust me.
As I’ve said before, the graphical improvements from generation to generation are only marginal these days (there’s a limit to how much the human visual system can even perceive) and people aren’t buying the switch for third-party AAA loot box games. Nintendo will do just fine.
This site sure does love wallowing in doom and gloom these days. And not even actual doom and gloom but in the potential for doom and gloom that may or may not materialize, and probably won't. Makes me miss the optimistic tone that prevailed during Mr. Whitehead's tenure.
@Euler I agree, but just imagine playing Tom Clancy's Break Point on a Switch in your bed, or even Rainbow 6 Siege and also having the catalog of Nintendo IP to go along with it. No other company could compete with a Switch that has a Stadia App.
Nintendo should never again deviate from handheld console just like the current SWITCH... They should maintain their stand on that, And keep increasing hardware power and other things that can work well with the handheld. The switch is a revelation for the Nintendo company after the bad marketing of the wii U.
Alot of people like myself love the handheld.
Joycons forever😘😘😘!!!.
The most annoying thing about next-gen will be all of the different distribution channels... I want to play a game... where is it available?
Steam, Epic, Stadia, eShop, PS Store, XB Live...
Why is this an article? Debating an already settled "console competition" is folly. Nintendo focuses on gameplay and maximizing their IP with the hardware they design. The others still use specs to draw in players. It has been happening since the early 1980's. My suggestion is to let it go.
As far as cloud gaming it has a lot to still work out and every survey I have seen paints a mostly dim outlook for interest. The majority of potential customers have a less than ideal internet plan, pricing is convoluted and there simply too many unknowns in real world situations.
PS5 and Xbox Scarlett are a non-issue. Nintendo will ride the Switch's success for two or three years beyond the release of those consoles. Then in 2022 (or beyond) Nintendo will consider a successor to the Switch. No need to be hasty.
@holygeez03 Exclusivity will certainly be an issue? But Stadia is meant to be ambiguous. The ability to play it wherever and whenever as long as you have a connection.
The survey's said the same thing about Netflix and how people wanted to watch movies and TV shows. Netflix created streaming, Stadia will do the same thing. Netflix is worth more than Disney as a media company now too.
@vincentofjersey
Sure, person who joined 18 minutes ago
@vincentofjersey
If all of the shows/movies were on Netflix, it would be awesome... but as soon as cord-cutting started, we had Hulu, Prime, HBO Go, and now Disney, ESPN+, etc. dividing everything up.
I have a switch and I Will buy it's next gen I only have time for Zelda and Mario.
@Zidentia I joined because no one is even considering the change that Stadia will bring for all of gaming. No one will pay $500 for a PS5 or XBOX one if they can play on an old trash PC.
@holygeez03 They are trying to keep up! The only real players currently is Netflix and Amazon. All the other companies have to much overhead or infrastructure based on a failing system.
Unlike Sony and Microsoft, I do not see Nintendo dragging their console out 7 years as they tend to stick to the 5 year plan. If that's the case I'm expecting the next Switch to be quite the step up in power and be backwards compatible with the current one.
@Euler
The graphical improvements over the last few generations have been massive, unless you are only looking at screenshots or playing on a smallish screen... the resolution and frame rate improvements have been significant and there is still much room for improvement on home consoles.
When everything is being displayed at 1080/60 minimum, improvements will start diminishing much more rapidly... this is a performance level that games like SpiderMan are still not achieving on the PS4 Pro.
Some day... when most/all games are essentially 2160/60... then the improvements will be very marginal going forward.
I realize that there are higher levels of performance, especially with regard to frame rate... but that is only useful for very competitive players and specific games. And nothing will stop those levels from existing as well.
@Zidentia well said, well said.
Similar to how it is now. By the time PS4/XB1 development drops off (2022/23) I expect Nintendo to have released an upgraded Switch which will make it easy enough to pick up last-gen ports and a few PS5 ports.
@vincentofjersey
I don't play hardly anything beyond indie games and Nintendo games... but I will be very curious to see how Stadia compares in REAL WORLD use compared to a decent PC.
If I get the chance... I hope to compare a game like DOOM (2016) running on my HTPC (GTX 1050ti) versus Stadia. I feel like that will be a good test.
The other question is whether or not Stadia will have the huge price drops like Steam runs and the completely configurable controller settings and stuff like that... I wouldn't even own DOOM on Steam if it weren't for a $9 sale price and I have my controller set-up with gyro aiming.
@Alucard83
“No. You're wrong. People enjoy it because it reminds them their child times”
You don’t get to tell anyone else why they enjoy something. Because you don’t know.
My hope is that Nintendo surprises us all and announces a new Switch next year that’s at least as powerful as the PS4 and the Xbox One if not more powerful. I hope they’d make use of its dock to maybe even put the next switch on par with Sony’s and Microsoft’s next consoles when docked. I hope that the new switch will not only be backwards compatible but Nintendo will make their older game look better on the new hardware i.e. greater draw distances, improved models, better anti-aliasing and will help facilitate other developers do the same.
@electrolite77 Cloud based gaming will do away with ports! That's what I am saying, is anyone paying attention. And currently the most expensive bill that most people in america pay for who are under 40 years old is their data plan/internet. We should have this chat again in 12 months just before the PS5 and Xbox release.
The Switch already did it. The hard part is done, now they just need to keep doing something similar, they only have to develop more exclusives. I'll keep waiting for the next Fire Emblem, next Zelda, and some other surprise... I know I'll be happy with it. Maybe some day I'll invest on a PS5 or XBOX Two... but my PC runs everything, so no need for a powerful console.
@zaemon Finally someone who is picking up what I have been dropping. Well said, a man of Value!
Switch will gain more PS3 and PS4-era ports, and otherwise be a haven for portable games, particularly from Japan. Ports like MK11 and Doom Eternal simply won't happen anymore in the PS5 gen, and I'm fine with that
Give me Xbox Games Pass streaming to my Switch, and that will alleviate much of this issue
@Euler In terms of resolution there’s nothing in the future but resolution ain’t everything. Despite all the advancements that have been made reflections still don’t look that good and will change with ray tracing. The behavior and appearance of things like water have improved considerably over the years but there still a lot of room for improvement. With all that said your underlying point is still quite true gargantuan jumps in graphics from one generation to another is over.
I wont be spending on a new console. I have hundreds and thousands of fun looking games for multiple systems now that need playing. I like indies and I dont like playing movies. (ok, spiderman, GTAV, RDR are fun but will also last me forever) The current ps4 is already overpowered for my gaming desires so why drop 500 bucks on an even more powerful one? The switch will be the affordable console but if it goes cloud Im completely out. I dont need anything besides what I got now anyways.
@Priceless_Spork with Stadia you don't have to buy new equipment, you will be able to use what you already have, or what you will get in the future for other purposes. Phones, tablets, laptops, FireSticks, Chromecast, Smart Tv
@vincentofjersey
Sorry. I like owning my games. And smart = surveillance.
@Aslanmagic I agree, I would have never been able to play through the messenger or bastion on my big screen. Half of my gaming time is dictated by what my wife wants to watch me play lol
I'm pretty unerwhelmed by next gen. Sony's seems to touting SSD as their big thing with it.
Whoopie, that's something I've used for gaming for years now. Gratz on catching up, I guess.
Otherwise, graphically the leap isn't that pronounced as it has been in past generation jumps. There's many I wouldn't even notice without side by side comparisons and the differences pointed out to me.
I think the comparisons to home consoles only is a big oversight here. 3DS is dead. Vita is dead. There are no other viable game centric portable consoles out there with the install base Switch has. Switch should be fine for a while serving as that. Many companies released exclusive games for the DS/3DS line and I could see them adopting Switch as the new portable line to develop for.
Nintendo could allow streaming apps, including Stadia, on it as well, though I don't see them actually doing that.
I've always maintained that Switch is next gen, the one after Wii U. The others are only just catching up, so to speak. And no I don't mean in terms of tech and power.
@damo Great article! I loved how thorough it was!
Strong first party titles and the hybrid/handheld form factor are the Switch's main selling points, not ports of 3rd party multiplatform games.
I suspect that by the time 3rd party developers start to move away from PS4/XBO development (and consequently move away from Switch development) to a significant degree to focus solely on PS5/Scarlett, Nintendo will have announced the Switch 2.
Switch will exist on its own ruleset as being first and foremost, a handheld gaming console and with the exclusive Nintendo-lineup.
And, furhermore, I think generation leaps is not as distinctive nowadays as it were when we went from PS2/Xbox/Gamecube to PS360, with the move from CRTV:s to HDTV:s and from 480p graphics to HD graphics. I mean, some of the best looking games for Xbox 360, PS3, Wii U still looks good today, even played on PS4 or Xbox One.
Sure, the third party-support for Switch is just about catching up right now with ports of AAA-games released on PS4/XBone, and will prob drop a bit when third party focuses on more high-tech games for next generation. But third party support for PS4 will probably be around for atleast 2022, and around there somewhere rumors about Switch 2 will probably be surfacing.
I hope these hobbled cross-platform titles go away, tbh. My ideal vision for the Switch is an increase in exclusive 3rd party content. I would take one Mario vs Rabbids style release over a hundred lacklustre cross platform ports.
@Priceless_Spork I agree I love the switch I’ve no drive to go for a more powerful console. And I like owning my games.
I think the switch has positioned itself as the alternative no need to worry about what MS/Sony are doing in terms of new consoles. That being said they won’t release for another year at least and adoption will be slow at such a high price (particularly if the UK and the US are in a recession which some have forecast) if a pro isn’t announced by then it will be on the horizon.
@RasandeRose this is so true, the cost to gain ratio goes up exponentially. So many games I’ve not played on those older generations as well as some I’ve loved I’m happy to see them come onto Switch as well as all of the new games will keep me occupied for years to come.
With what’s coming out this year alone will keep me busy until summer!
Switch is where my gaming lives now.
I have an Xbox One, but only a handful of games. Dragon Age, Halo 5, and Fallout games are the only reason I purchased the Xbox One, but EA, 343, Bungie, Microsoft, and Bethesda all majorly let me down. (Did not like Halo 5, Gears 4, Anthem, Destiny, Battlefront II, and Fallout 76 have all been of questionable quality. The trailer for Halo Infinite looks nice, but I worry for the future of AAA that I enjoy. (Never had a Playstation, their exclusives have never interested me)
Looking forward to Castle Crashers, SNES, Luigi's Mansion, Pokemon Shield, Animal Crossing, FNAF, AVGN, 198X, King of Cards, Shovel Knight Dig, and Breath of the Wild 2 on Switch. +Having almost every game I love portable is the ultimate victor. No fighting for the TV and I can take it to work.
For the next system can't they just add a powerful decently sized cooler into the dock? The dock won't be really compact anymore, but if it had heatpipes coming out to dock to the Switch (if possible?) That can boost up the power quite a lot.
For me it’s a handheld device. I can play Skyrim, Witcher 3 and other great games portably - living the dream!
These kind of articles are always funny to me. Majority of Switch owners have another system so we are not really missing out on anything. As long as Nintendo keeps up the first party games and we have exclusives like Asteral Chains and others, this system will still compete with the big boys.
@Anti-Matter in all honesty you kind of creep me out dude
All your posts are around games for children? And you vehemently deny anything that is ‘appropriate” for your age, yet your a grown man? At some point everything you play in that age group is all the same! It’s like you have a Michael Jackson complex where your still a child and want to believe Santa is still real. I don’t know you personally as you may have a certain disposition but dude there is something weird with you going on!
Nintendo can easily do what pc and apple do where the just upgrade but still 99.9% backwards compatible. My new laptop still plays Starcraft 1 and l4d when I want them too. A new version of switch could be way more powerful but still play breath of the wild. Just that the old switch may not play botw2...
A Switch pro as powerful as a base ps4 will keep them in the fight
This was the first generation I didn't buy a PlayStation as a secondary system since the N64/PS1 days. I just don't have the same amount of time that I used to for tethered console gaming.
Switch is so appealing because I can play it anywhere and still enjoy it on a TV when I have the time. I would imagine I'm not the only one who appreciates the freedom to play where and how I can.
Sony and Microsoft are playing a game of diminishing returns. How much more powerful is going to be enough? When I can't tell the difference between a video game and a live action movie? How much will that cost to develop? AAA games cost obscene amounts of money to produce. It's why most of them have DLC, season passes, or worse, loot boxes. If they don't sell millions upon millions of copies, they're considered a flop. My point is that there's going to be a time when the industry won't be able to support continuous growth of power.
Nintendo thinks laterally with it's hardware. It's a healthier business model for the long term. They do things no one else is doing. That mindset keeps them interesting. I think Nintendo will have to balance having hardware that's just powerful enough to stay relevant, while offering something the other companies can't. Switch is doing just that right now. It gives me, and many other busy people a way to play quality videogames without scheduling out time for it.
You know, when you take only the portable concept of the Switch (in other words, Switch Lite ), it certainly works as a portable powerhouse that runs current-gen console games with a surprising amount of fidelity, something not even the PS Vita was completely capable back in 2012. And also offers a vast arrany of first-party and exclusive titles that rival the best graphics current-gen consoles can offer. In some ways, it sounds like Nintendo has been playing some kind of mobile tech arms race, even if not directly. The fact they are in a partnership with Nvidia makes things sound promising. Both Sony and Microsoft are once again pairing with AMD this time, which means Nintendo will have Nvidia to respond.
I have a big point of view on this, and I want to respond to every option:
Supporting the current-gen Switches as their only console: I only see that happening until some time in 2021. When the PS4 and Xbox One arrived, many developers still supported last-gen systems until 2015/2016. Many of them were japanese, however, as most western developers opted to completely drop support for them much before. Even if some developers still support PS4 and Xbox One, this time things are a bit different; PS5 will be backwards compatible, which means the transition to PS5 will be more seamless than how the PS3/PS4 transition was. But I hope that means the current Switch will still be supported in terms of third-party AAA content.
In terms of the current Switch, Nintendo will definitely support it even beyond 2020. What won't happen is that it will remain their only developing platform. Nintendo's games need to evolve, too! (Yes, 3DS was supported for a long time, but Nintendo also had the Wii U for AAA duties, and then silently moved onto the Switch)
Releasing exclusive third-party IPs on Switch: That will happen eventually, but not necessarily as the only way of supporting the Switch in general.
Using Cloud tech: I'm afraid the Stadia has that covered, and I don't think that would be a good option for everyone, especially Nintendo's own developers.
However... there could be another, similar option: https://www.nintendolife.com/news/2016/04/nintendos_supplemental_computing_device_patent_is_cleared_for_completion
Boosting the current Switch: Probably the best option, though I have a different view on this:
Releasing a next-gen, fully compatible Nintendo Switch.
Powering up the current Switches' CPU/GPU clocks (which is essentially what the 2019 Switch and Switch Lite are already doing) won't be enough. It will still have its visual feature set in the same league as PS4/Xbox One, which means no compatibility for next-gen API's rendering features, which means no next-gen software support.
Nintendo learned something in the Wii U era: always keep up with what external developers are aiming for (and your own developers too: https://www.nintendolife.com/news/2013/07/miyamoto_hd_development_took_more_time_than_originally_anticipated)
Right now Nintendo must be talking to many developers about their plans for the next years and how they will support the current Switch alongside the upcoming generational leap. Don't forget that Nvidia and Nintendo still have a two-decade relationship! Right now, a new, next-gen Tegra chipset built specifically for the next Switch could be in development scheduled to launch in 2020/2021 alongside the next-gen Switch. Powered by the same graphics proccessor of current and next-gen Nvidia RTX cards, it should potentially allow ray tracing for the first time on a mobile chipset.
That is also were the exciting part comes in: the most state-of-the-art portable console ever. A mobile beast that exceeds PS4/Xbox One (in GPU performance at least) while consuming less power. paired with Nvidia's excellent power efficiency methods to deliver a decent battery life.
Even if it won't match PS5/Xbox Scarlett in terms of performance (at least undocked), it should be still appealing enough for third-party developers to make the most of it and should also even appeal for the hardcore audience that will decide on a PS5 or Xbox Scarlett.
Then there comes the next-gen Dock with a power source, potentially capable of 4K upscaling. I'm not sure how they will deal with dock compatibility, however.
To give you an impression of Nvidia's talents: months after the PS4/Xbox One were released, the Nvidia Shield Tablet (whose 16GB model had the same price tag as the Nintendo Switch at launch) was released, which was powered by Tegra K1, the first mobile chipset that surprassed last-gen consoles' performance and was compatible with Unreal Engine 4 (http://www.eurogamer.net/articles/digitalfoundry-2014-nvidia-shield-tablet-review). Considering how the gap between desktop and mobile had been shrinking since then, imagine how powerful a 2020/2021 chipset will be.
I know what you're thinking: "But what about the current Switch?" "Will they still support it" The answer is a profound yes, it simply won't be their only priority. Nintendo will obviously make games that are compatible with the entire Switch family, simliar Apple's approach on iPhone 6 - X smartphones. That said, it's likely it will be marketed as the cheaper alternative alongside the Switch Lite (which, in my opinion, is the key to next-gen). There will eventually be exclusive first-party games on the next Switch until it becomes the main Switch. The Tegra chipsets that power the Switch family are made with compatibilty in mind, so developers will be able to scale up and down any Switch game with ease, similar to the current situation with Switch ports. In other words, a future-proof Switch family where no one will be left out for quite some time. Then as time passes, the budget consumer will eventually upgrade to the next-gen Switch. That's a similar plan to what Microsoft is currently aiming with the Xbox family. Even if the next-gen Switch doesn't sell enough units as the current one, its sales will still account for the entire Switch family.
The next Switch should also have the ability to improve technical settings on its current games even if they remain unpatched ala Xbox One X. And of course, it will also need/have an unique, innovative idea that separates it from the current Switch without starting from scratch (such as a new controller: https://www.nintendolife.com/news/2019/07/nintendo_intends_to_create_the_next_generation_of_controllers)
To simplify: A next-generation Switch coming in 2021, with complete compatibility with the current Switch library (including Nintendo Labo, the Joy-Cons, peripherals, etc.), the same main concept as the current Switch with cutting-edge mobile tech that should make it viable for the biggest developers. With a bonus: a new innovation. Next-gen is looking really promising, hopefully many questions will be answered in 2020.
Certainly sounds like the Wii/Wii U situation right? Well, it's a very similar case, except this time, the entire Switch family will be supported for a quite long time with no forceful production drop (https://www.nintendolife.com/news/2013/10/nintendo_set_to_end_production_of_the_wii) and it won't be 7 years late (http://www.eurogamer.net/articles/digitalfoundry-2014-secret-developers-wii-u-the-inside-story)
That's pure speculation for my part, however. But it certainly sounds intriguing. After all, many will still want to play games like Splatoon 2, MK11, SSBU and in the future, Animal Crossing: New Horizons and Pokémon; imagine buying these games for your current Switch, then you eventually upgrade to the next-gen Switch, transfer your save data and you're suddenly playing the same game, just enhanced Nintendo seems to be aknowledging "Switch" as a family of consoles ever since the Switch Lite was unveiled, after all.
@WiltonRoots
Good point. I'm still wondering what the catch will be with these new consoles.... Both of them costing $500+, no disc drive and/or increased cost of the games?
Where does the Switch fit? It fits in our pocket, unlike the PS5 and Xbox Scarlett.
@KryptoniteKrunch At least for the PS5, it's been confirmed that it will be backwards compatible with at least PS4 games. Now, if they can get it to be backwards compatible with PS3 games or even PS1 games, I'll buy it without question. As it stand, though, I'm happy with my PS4/Switch combo!
When PS5 and the Nextbox come out the Switch will be getting only Nintendo and Indie games. Any multiplat next gen game would have to take such a severe downgrade to be put on the Switch that it wouldn't be worth buying.
@Deathwalka
Oh, let me explain.
I Only play games with age rating :
USA = Early Childhood, Everyone, Everyone 10+, Teen
Japan = CERO A, CERO B
Europe = PEGI 3, 7, 12
I will NOT and will NEVER want to play Mature games because those games are Evil, Extremely Vulgar / Inappropriate, Insulting ,Terrorising and only give Negative impacts & influences.
I will Not allow such games like that come to my gaming room.
My gaming room is pure steril from rated M / 18+ games.
The Switch is the portable console of choice, and the only one really worth bothering with anymore. It doesn't need to compete with PS5 and Xbox Next.
"Switch is a very powerful platform, and with solid optimization skills, the sky is truly the limit with regards to what could be achieved".
"Based on our experience with Witcher 3, a very technologically complex and demanding game could be brought over to the platform without a substantial reduction in visual quality".
"I believe that we could and will see unique versions of franchises developed specifically to harness elements of the Switch that make it so special. I would credit this to the unique portability of the console and the quality of gameplay experiences that it offers players, not a result of technical constraints".
Don't you think that Switch is becoming some kind of myth surrounded by hyperbole and fantasy? The AAA ports we have seen this far have a substantial reduction in visual effects, resolution, frame rate, textures and assets even compared to base Xbox One and PS4. Sometimes it's like developers are kissing Nintendo's arse for some reason, like "Look at us, Nintendo, we are also saying that your hybrid console is extremely powerful, easier to develop for, more pleasant to hold than a dedicated controller and playing on a handheld/tablet is something we have never seen before".
People seem content to have first party Nintendo games, Indies and hampered last gen ports at current gen prices. As long as that doesn't change Nintendo prints money.
Well, if the Wii is any indication then the power gap won't really matter at all.
I think Nintendo Switch will continue to rely on it's exclusive titles and the fact that it is the only hybrid console on the market. That said, it is likely that there will be little to no more AAA titles from 3rd parties that begin on PS5 / Xbox Ravioli that come to Switch because doing so would likely require developers to rebuild the game from the ground up.
I think @Ryu_Niiyama describes the same thing I think Nintendo should do too. The Switch should become the "new Game Boy" the system Nintendo continues to upgrade for the next several years while retaining backwards compatibility.
By the time of the 2003 GBA SP the hardware could play games all the way back to 1989's original Game Boy titles. I think this is the route Nintendo should take with the Switch.
But I don't want to see micro improvements. I don't want a "Switchi" or "New Nintendo Switch" with minor improvements and only a tiny handful of games that make use of them. When they release a new machine in 2-3 years, if they go that route, it should be a true Switch 2 with significant hardware upgrades.
@KryptoniteKrunch The plus side will be the bedwetters will get the graphics they so desperately crave, I think that's it pretty much. "Oh look at those trees, look at his beard, look at that mud and snow!" We'll still have dead behind the eyes characters scowling and bobbing guns, but with more pixels and more stubble. Oh and more software companies going down the pan.
Nintendo are a piece from a different jigsaw. You'll never make it fit. As much as you want it to.
There is a gray area. Nintendo switch the grey. It and its fellowship of the switch developers have but one mission to create versitle games on the most versitle handheld. Their mission is not an easy one but should they succeed, gaming may yet still hold a future.
Nintendo dont ruin what you got. Keep the switch simple the userbase united, and the waters calm.
Fix current switch shortcomings before you create a whole new list of probem by flying to close to the sun in search of more power.
@Anti-Matter your either a very rare person with a very pure heart and strong beliefs or you have a weird disposition that I just can’t even begin to understand.
Some games do have shades of grey they are not just good or evil. You post stuff like this so much but you never give any reasoning or logic behind it, you should know you can’t teach love without the hate. You can learn and grow from many experiences including bad.
@Crono1973
Nope, there will still be plenty of games targeting PS4/One-performance and only get like resolution bump for PS5/Xbox Scarlett. Just like with the shift from PS360, there is a overleap, so Switch could very well be in the porting-loop well into 2021 and beyond.
It doesn't. It competes with the PS4 and the XBox One since it's in the same generation as them according to Wikipedia, the source for all the internet. Since it's not in the PS5 generation, it doesn't compete with PS5, it's still in the PS4 generation. This is going to be one hell of a long generation, going from 2012 to probably 2028 or later!
@BlueOcean
They prob just trying to apeal to the Nintendo audience by showing some interest in our console. And so they should, games like Skyrim are selling gold on the Switch, at full price.
@Deathwalka
Let me tell you something.
I was the Victim of rated M games / movies when i was kid.
I accidentally saw and heard those Extreme Inappropriate contents (Gore, Blood, Strong violences, Horror, Foul languages, Criminal, Dark theme, etc) from those rated M games / movies from public places or my classmate conversations (during High School) or my family environments and it had abused & terrorized my brain, made me traumatized forever.
As i grew up, i started to hate every single rated M stuffs as my retaliation / revenge for damaging and abusing my childhood. I saw them as Evil things that should be annihilated from the universe. Those stuffs were simply useless and toxic as cigarette with No Positive effects at all.
And that's why i Never allowed those rated M games reach my gaming room.
@Anti-Matter see now that puts it in perspective.
If it does effect you that much then I guess I understand, some people do get more traumatised then others.
Unfortunately you will never rid of it but you can avoid by choice, and yes some things have effected some individuals in a negative way, that’s true.
Nintendo has a history of doing its own thing so the PS5/XBS won't matter at all. They're likely 2 years away anyway, while a Switch 2 might come in about 3 or 4 years.
I repeat: there will be no Switch Pro happening. Nintendo don't do this, and it only happened in the PS4/XBO era because of the sudden proliferation of 4K and HDR. I can see that as a long term standard now. While 8K might come, I can't see it being widely supported, especially since 4K content is still severely lacking.
@HalBailman They're likely 2 years away anyway, while a Switch 2 might come in about 3 or 4 years.
I don't think we will see a Switch 2. I think they will go back to separate console and handheld lines. I think a 3DS successor will come soon. It's just a crazy prediction but let's see what happens.
there will be no Switch Pro happening. Nintendo don't do this,
Unless you count the New 3DS as a Pro model.
@Crono1973 New 3DS replaced the old one, so it's classed as an update. It wasn't sold beside the old one as a "pro" version for "pro" players.
The good thing about crazy predictions is that if they come true, you can win big. It's a pity there's unlikely a bookie that might take such a bet. They'd offer 1000/1!
@PcTV smallest gen jump yet? Where'd you get that false info. Ps5 and scarlett are vastly superior to current gen in absolutely every possible way. We havent seen this kind of graphical leap since snes to n64.
@Alucard83 Nintendo had took themselves by making the gamecube more powerful than ps2 and look what happened. That is why they went a different way and was hugely successful with the Wii.
@Cotillion you've never used ssd in a closed ecosystem with games tailored directly to its strengths. Ps5 is going to be a monster. You cannot compare pc to the closed system of consoles that can be pushed to full capacity.
Ssd is just one part of the equation. Looks what's possible now with ps4's jaguar CPU, zen 2 is leaps and bounds beyond that. I'll never understand the pc to console comparisons.
If Nintendo decides to make streaming a significant option, I'm definitely done with video gaming. I already have one foot out the door with so many downloads for physical games on all platforms.
I'm looking forward to what Microsoft and Sony whip out next generation, but if Nintendo releases a beefed up Switch, I would expect that in late 2021, just so the other two cannibalize each other. Microsoft's Game Pass allows for backwards compatibility across 4 generations at that point and that may attract a number of people. All of this might be mute by this time next year when a global recession set in, and inflation ratchets up.
Well, it fits in my messenger bag for starters...
@Firebird360 You're right, you can't. Consoles are outdated in terms of cutting edge within 6 months of launch, if not before they hit shelves, so it's not fair to compare
For PC and consoles alike, the diminishing returns on generational shifts is showing. Compared to the leap from SNES to n64 which was a monumental difference. Gameplay itself fundamentally changed and new (sub)genres were born from it. No new genre is going to be born from using an SSD or ray tracing. It's just not as significant an upgrade. You didn't need to see a shot of Mario World next to Mario64 and be shown what the differences are, unlike now where this needs to be done a lot to show differences people wouldn't notice on their own if not paying very close attention.
My comment wasn't a PC VS PS5 thing. It was merely a comment on the diminishing returns of generational shifts now, so much so they are touting tech that has been out and used for years like it's something new, when it can be put in their existing console now by anyone who wants to do so (and many do).
I'm not sure what you mean by tailoring games to SSD, though. SSD is a storage medium. It improves download and load times drastically (which is why I use them), but in game performance is unaffected. The only exception I can think of is in open world games, where the world is continuously loaded, but actual performance is unaffected.
@Chunkboi79 😂 All my gaming is portable now because I’m getting too old to stay up late when the tv isn’t in use by other family members
@Firebird360 I get the impression that you're fairly young from that comment. (Not trying to be rude)
Every generational leap is sold like the most drastic one yet.
The thing is, with the evolution of hardware we get something of a diminishing return. You need a bigger technological jump every time for the average consumer to even notice a difference.
Resolution is a good example, from 480p to 720p is a huge leap, but from 720p to 1080p or even more so from 4K to 8K, you get less and less people that are even able to notice the difference.
It'll be interesting to see how SSDs change the way devs worked around loading screen though.
As an effective mobile device there is nothing to stop Nintendo pulling the existing Switch tablet body from sale and upgrading it with a new processor whilst maintaining 100% compatibility with every existing Switch owner put there.
iOS Devs normally scale games to work on anything from a 5S up to the XS. That's 6 generations of device their software supports. There are graphical differences between the games (See: Fortnite) but they all play fundamentally the same game.
Microsoft did the exact same thing with the Xbox One X. By using mobile chipsets Nintendo is in a good place to please everyone at the same time.
Depends on whether Sony or Microsoft develops a semi-portable device or not. If they plan to release a PSvita even with just PS3 spec then Switch would certainly feel the heat.
The Wii only sold 101.63 units??? Who bought almost two-thirds of a Wii?
@PcTV I don’t know if the next gen from MS and Sony are the smallest jump in power ever, but they are certainly going to suffer from diminished returns. 4K and ray traced lighting are two of the biggest things coming our way (the latter for pc, don’t even know if next gen consoles support it), but graphics improvements are noticeably less and less, and by fewer people. every generation.
@vincentofjersey
Whatever Google are paying you, it isn’t worth it
@shadow-wolf Thanks!
@Quarth Thanks, glad you enjoyed it!
@RasandeRose I think so, it's lip service so Switch fans bookmark their Switch releases.
@Benji80 That's right.
I really find it difficult to take an article like this serious when the witcher 3 and Wii are constantly brought up as examples of hope. The witcher 3 as good as the port may be, is no where near the Fidelity found on ps4. Its only appeal is that this huge epic game I keep hoping to make time for is available on my commute. That'll likely be why this port sells well, not because it looks passable for the original game. Its too much jank from the already downgraded ps4 version from the PC version. Basically the Wii all over again.
Then there is the Wii, about how it got to 100m without being bleeding edge. Ignoring the fact the system only got that far on a gimmick and low price point. Just flat out forgetting that 3rd parties suffered on Wii . I forget which 3rd party dev said this, but it boiled down to the following: only Nintendo games sell on Nintendo. They were right. 3rd parties pretty much abandoned the Wii, 3 years into its life. By the fifth year even Nintendo was shuffling around for a means to support the game with low risk software, basically games they ignored for localization. Aside from Ubisoft and they just dance titles, nothing sold. The switch has the advantage of an install base, it'll largely fall on Nintendo to support it, but expect the system to fall back to portable in the days to come. Where lesser titles and more ports of older ps3 and x360 titles, indies, and anything that has a low power curve gets a port. All eyes will be on next gen as games like Doom start to pull away from switch. Just because these is a will and a way, doesn't mean success on the horizon.
I'm hoping for new and original content designed for the switch. This will extend the ps4s life span as those titles will get ported to ps4. NIS will likely lead that charge. We may even see a portable ps4 and a greater emphasis on digital content to move away from bluray or a new DRM similar to the one ms tried launching with Xbox one to basically make your disc install medium. Now I'm just throwing what its. Most likely scenario, the switch will have legs, but its days as the little brother everyone is talking about are numbered. Its about to become the washed up child actor that struggles to keep it's carrier going. 2 years at best before Nintendo will have to answer with new hardware. Since tegra is pretty much dead right now thanks to Nintendo , we will end up seeing a more expensive and less impressive machine in the future for this next gen switch. We maybe facing down a ps5 pro and Xbox Scarlet X
@Heavyarms55 Agreed. I don't expect Nintendo to compete directly (they look at the long game) but now would be a bad time to go off and "do their own thing". Quite frankly the Switch is them doing their own thing...Like they said they pulled inspiration from all of their consoles to come up with the Switch.
If they keep building 3rd party support (even with late ports and snag a few current gen games just as they are doing now...people cite late ports but Nintendo does get some parity releases or six month delay releases.) I do think they need to court EA (I'm not a fan but I won't deny EA's grip on the mainstream gamer) and get more than gimped FIFA but that won't happen on switch...switch 2 perhaps. I just want them to keep a hard hitting marketing campaign and just iterate on the switch...keep it simple, consumers don't do research, don't confuse them. Slap a super or a 2 on the name switch and do like playstation. This is the one thing they need to lift off of Sony. Keep the price in the three hundred range and take that switch money and keep investing in IPs (both new and existing). I think they will do that but to be honest Nintendo still feels like it is coasting on Iwata-denka's work, so I'm not sure when we will see the habits of the current Nintendo...the next Switch/system will be the showcase for that, I think.
I think what people tend to dismiss is how successful the 3DS and DS before it were. And while the Switch is the successor to the Wii U, it's also found a way to be the successor to the 3DS as well. Meaning, it's still filling that portable gaming role that people still want despite the lesser power compared to the other systems of the time. The 3DS thrived even while the other systems out there included the 360, PS3, and later the Xbone, and PS4, vastly more powerful games. But that was ok because there were plenty of devs that wanted to continue to develop for the less powerful handheld, and there seems to be no real indication of this mindset for devs to die down especially when there is now a very affordable $200 portable only model of the system.
@electrolite77 Nothing, I am a huge NIntendo fan, always have been. I am just stating that I lived through the Netflix change over, and I believe that Stadia could do the same thing. And if Nintendo/Google get together, there is no console war ever again.
@vincentofjersey While I see game streaming having a future. I can't fathom it becoming what Netflix did to the DVD/Blu Ray. At least not for quite a long time. People are definitely always going to want to own their games, internet speeds aren't quite there overall in many places and wont be for awhile, and just knowing that you'll be able to play your game even without access to the internet will always be a desire especially for single player epic adventures.
@duffmmann I agree a lot with what you sated, but keep mind consoles are a big risk, a risk that lasts at least 5-7 years in a cycle. THe money is never made on the console, but rather the GAMES! Think how easy and cheap it is to make a game for Stadia, that could then be one format played on any system that can run chrome! It will increase the games available and lower the price of development. Internet is already the most important utility. Hardware will become ambiguous and therefore more available and affordable. The market will drive itself.
Also, does anybody remember that when Google tested Stadia with the Cloud streaming of Assassins Creed, that Nintendo Switch tested the same game at the same time in Japan!!! This wasn't a coincidence I do not believe?
I think this is a no-brainer for Nintendo. All Nintendo has to do is sit back, relax and wait. Because the Switch has only begun its life cycle, and also with a BANG! While PS4 and XBox One, they are in the end of their life cycle, you can see that PS5 and Project Scarlett will hit the store soon. How successful those two are will determine how Nintendo plays the game.
When the Vita came out it got it's own versions of popular franchises like Uncharted (pretty good)and assassins creed (meh) The Vita failed but the switch is a huge success. If the power gap gets bigger then this tactic may find success this time.
Bespoke versions don't necessarily mean a drop in quality. The Wii version of "Star Wars: The Force Unleashed" is a bespoke version that is actually the superior version of the game due to awesome motion controls, quality exclusive content, and the most frustrating part of the other versions being turned into a non-interactive cutscene.
Sony has a lot of work on their hands by the time the Switches true rival launches the PS5 the Switch will have passed 50 million so whether it can catch the Switch in the next 5 years will be interesting 9th gen started in early 2017 with the launch of Switch yet responses from Microsoft and Sony won’t be for 2 and a half years from the switches launch. Similar time gap from Dreamcast to GameCube/Xbox but that console was dead by the time it’s competitors arrived lol.
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