@Yorumi Oh, one last thing. He isn't denying that hacks exist, but hes trying to prove a point by saying the hacks aren't being run on the server itself. Which is true.
Hes also saying that an actual "hack" is not the same as what cheaters use to get an edge over players, also true but hes using literal terminology rather than just people just throwing the word around.
For better or worse, calling it a hack is wrong but it certainly classifies them as a cheater, and in some extreme cases does alter code to get desired effects which give an advantage. Either way, its the same result no matter how you say it. They cheated, an thats the point that mainly matters.
@Alantor28 To be fair, I didn't say that was a server hack. The fact it is there and possible is a major issue regardless but like you said, not so much as a breach of server level security but certainly an issue the company doesn't need.
@Alantor28 To be fair, in quite a few cases he isn't wrong. S2 is P2P, and in order to play P2P games you have to establish a direct connection. If anyone is sniffing connections or monitoring what connects to through their modem and/or router then they can easily see the IPs of the other players and then send a flood of packets (DDoS) at the specified IPs.
What hes referring to by server protection from DDoS is that you're just establishing a connection to the server itself so the only IP you would see is the Server's IP.
But that just means they now have the Server's IP and can (and I stress the word attempt on this) attempt to DDoS the server.
Companies have tech engineers which combat these forms of attacks but sometimes it just gets through. Hence what I was trying to say.
but there you have it, a simpler way of what was going on.
@Yorumi I personally keep away from anything regarding this. If memory serves, you use a program on the PC to download it direct from the eshop an then just slap it on a modded Wii U.
@Yorumi i'm not going to butt in on the whole conversation going on there but I do want to correct one thing.
You mentioned people just taking a game from the eshop correct?
Well...that has and continues to happen on the Wii U. I didn't particularly look at the specifics on how to do it, but it does happen and the server couldn't tell the difference.
edit: I also want to clarify that the server itself wasn't touched in any way but its easier than you think to just "take it."
@Yorumi you're misunderstanding how cheating works on these games at all.
The cheating is done at the client level, not the server level. A server only shows whats happening in the current gamestate, not governing the end all things.
edit: cheating can come in many forms. this one ends up being over a network with DDoS, but basically any cheat is done at the client side level. Wallhack, Aimbot, etc.
They are real hacks because they hook in and alter the code.
edit 2: ah, actually what comes to mind is a perfect example. The client can tell the server to ignore geometry for bullet collision so you can just shoot through anything and the other players just drop.
@TossedLlama sometimes you really aren't the problem but in this case, if its a constant then its more than likely you.
The first thing you should do is run a ping and packet* loss test for about 2-5 mins. If you notice serious (extreme) ping spikes, or packets not making it to the destination then you have a serious issue on your hands when it comes to gaming and your network in general. In this case, the issue may not even be in your home but something on the path to it. Course that would mean a call to your ISP with proof that something is wrong (ping an packet loss test via traceroute would suffice.)
MTU (Maximum Transmission Unit aka how much data you can put in a packet in bytes) likely isn't the issue as nintendo defaults your max to 1400. This isn't optimal for most networks per say but it does guarantee you're not going over your actual maximum your ISP is set to handle. Its generally fine for gaming like this but not optimal. Its not too much a big deal either as MTU uses TCP protocol rather than UDP which most games use. Some games use a mix of TCP and UDP tho.
edit: I guess it should be mentioned but how much bandwidth you have available doesn't mean much in gaming. A program (game in this case) is only gonna use as much bandwidth as it needs. nothing more. if you don't have the bandwidth it needs, then thats when how much download and upload bandwidth you have is actually a factor. Ping and network stability is never governed by how much download and upload bandwidth you have unless you don't have enough available for the program (game).
as much as I really am glad such a thing exists, I played paladins on my PC once. A much different beast of an area compared to the console one...I don't think the console players are going to be too happy about whats about to come and will just shut it off unless its with PC friends.
Still a step in the right direction. Hopefully, PC users won't try to skim the "controller only" input rule with that thing thats coming to mind.
edit: actually...if I can use my controller on PC and still play with the console users, I may just go back to only using the PC if cross progression goes up.
@JohnMurphy i know. if the world would just move on to IPv6, then NAT would no longer be necessary anyway.
edit: if you're referring to when i suggested to someone to use a spare router as a network switch, i meant it exactly as that. a network switch. If you shut of all routing functions (ex DHCP), shut off NAT, turn off all its security etc then you can use it as a hub/switch where it'll just be a passthrough for ethernet ports 1-4.
oh...and I really don't understand why (other than microsoft) gaming companies have not adopted IPv6.
@JohnMurphy i'm aware of what powerline adapters do. The difference is that it sends a wireless signal over a physical source rather than through the air.
tl;dr - What you're thinking is not the actual problem. Use wireless, its there, but its still sub-optimal compared to wired.
It is recommended for smash, and all games that follow this suit, because smash is likely gonna be a delay based game again where all the frames are in sync over the network. Unless this one uses rollback netcode, in which it would be painfully apparent just how much you have a connection unable to keep up IN PACKETS (not the speed of your connection but PACKETS as all data goes at 2/3rds the speed of light in copper, and whatever is in the way regarding wireless, over the internet REGARDLESS OF SPEED.) , in which you would be teleporting all over the place to everyone else. If its delay based, wireless would be unable to keep up at the best pace possible creating input delay for every person in the lobby.
long story short - can it work. yes but suboptimally where the ones that are setup to be optimal will have to put up with it being suboptimal because you're using half duplex wireless hardware.
This is not something "nintendo can overcome". this is what you would call a bottleneck and its in all hardware that uses wireless that isn't using MIMO. PCs. PS4s. Xboxs. They're all being suboptimal in gaming. ESPECIALLY Fighters. Every fighting game community pleads you to use wired.
if you want me to give you a solid example of what I mean, look no further than the state of street fighter V's online. That is rollback netcode where one person just teleports all over the place to the one that isn't on wireless or hardware thats dropping frames.
Anyways, i'm done and rest my case. Use what you want, but thats just the reality of it. Its a technology bottleneck that is not nintendo's fault. If you want to blame anyone, blame the ones who created how radio transmissions work before MIMO technology.
@NintendoFan4Lyf if you have a spare router lying around, you could turn it into a network switch that just acts as a passthrough to open up more for it.
@Arpie That has absolutely nothing to do with Nintendo. You are providing your own connection to the internet. To connect to THEIR service, you need to provide YOUR OWN ability to do so. Just like you're connecting to this website.
Look up MIMO ethernet powerline adapters. there. i just saved you a headache. (You need two. starter kits.)
edit: also...USB LAN adapters are cheap. You paid that much for the switch, i'm not sure why 10-15 more is gonna put a dent in your wallet.
@RushDawg Wireless in general is just bad for gaming as wireless is Half-Duplex rather than Full Duplex.
Half is where it has to send then wait for a response before it can send again. its like "Let me slap your hand with my right hand. now i put up my left hand and wait for you to slap it back so i can slap you with my right again."
Full duplex, which you can get with ethernet mainly, allows the hardware to send AND receive at the same time which is very critical for things that need to stay in constant communication aka video games. You can send your inputs as well as receive other player inputs at the exact same time rather than send yours and wait for another.
This is the MAIN REASON people see things like "your connection is unstable" in games like splatoon 2. If someones wireless has interference that send/wait crap can't keep up and it disconnects entirely.
edit: this also leaves a bad taste on all player's impressions for having to deal with someones unstable connection or lag from half duplex. In a game like smash, wireless is just gonna likely get you blocked by most of your opposition so they don't ever match with you again.
double edit: this doesn't apply to MIMO wireless technology (which the switch does not support so don't bother using that on me lol.)
As much as I sunk over 200+ hours into XCX, i'd rather they just focus on continuing it...and fix its glaring issues. The main story, if you could even call it one, was basically nothing. The side quests is basically the story. The overdrive system was completely busted. The online co op was completely pointless. It just made farming handed to you on a silver platter.
Things need better reasons for doing. I don't want to see every character be capable of soloing any enemy in the game. If there is gonna be online co op, make us HAVE to work with each other like in X1 an X2. Kinda defeats the purpose otherwise.
You guys forgot to mention that it has cross play. Switch/X1/PC or PS4/PC.
I own this on PC, an I love the movement of it to death. It was really fun playing it with a friend but the framerate concerns are real. Even on my stupidly powerful PC, I was getting some pretty hefty framerate dips. Some areas would just drop me more than 20 frames under my constant an sometimes even to the 50s. (I have a 144hz monitor.) So its not so much as a hardware's scale in power issue, but a code issue.
i own it on steam. Its not bad, no, but its just...really short. REALLY short. I was done with it more quickly than i'd like.
edit: after I beat hard mode I mean. that didn't really take long either...
@Ryu_Niiyama I see where you're coming from but I know a few...extremists when it comes to religion and I ended up getting as far away from them as I possibly could. Some people are just out of their minds and unfortunately, their voices seem to scream the loudest.
eh. I have the PS3 ver, PTDE on steam and the remaster on steam so...I think i'm all DS1'd out. Years ago, I even went so far as to get the platinum trophy on my PS3.
Its a good game but its definitely showing age with its weapon and mechanic balance.
Just a fair warning. Take this like you would a high rank hunt in monster hunter or you're gonna get minced if you don't take it slow. The undead burg may be the first area after tutorial area, but the characters it gives you aren't exactly meant to just plow right through.
I split the cost with a friend. We're heavy into everything from our childhoods, so we just had to have them. We'll put it through the paces, and likely use it on our PCs sometime in the near future whenever that becomes a thing too.
Honestly...I can't see devs not updating games to be compatible with this thing anyway.
@Mailman That honestly doesn't have much to do with how nintendo is making some of their games "Free To Start". The whole Sony and Nintendo not needing a membership to play F2P games on their platforms is just how Japan views F2P games and how they should be treated.
I literally just screamed manly tears when I saw that. I do* own a PS1 and a GC (an have the steam copies of X an XII) so i have the original copies, BUT TO SEE THEM COME TO A NINTENDO PLATFORM IS LIKE A DREAM COME TRUE.
oh man this brings back so many memories when i picked this up and then all my friends brought their GBAs with them.
It was always a case of everybody pointing a finger to go in "this or that" direction so i always just took the chalice down the road they didn't point and they'd have to run with me to not die lolz. The boss fights was always a different experience in itself as well with the co op, which was a great thing.
I'm looking forward to doing this again...minus the gba. which kinda takes some of the charm away but at this point i'm not complaining. i still have my GC original if i absolutely have to experience it that way.
Comments 278
Re: Splatoon 2 Hackers Are Disconnecting Opponents To Claim Victory In League Battles
@Yorumi Oh, one last thing. He isn't denying that hacks exist, but hes trying to prove a point by saying the hacks aren't being run on the server itself. Which is true.
Hes also saying that an actual "hack" is not the same as what cheaters use to get an edge over players, also true but hes using literal terminology rather than just people just throwing the word around.
For better or worse, calling it a hack is wrong but it certainly classifies them as a cheater, and in some extreme cases does alter code to get desired effects which give an advantage.
Either way, its the same result no matter how you say it. They cheated, an thats the point that mainly matters.
@Alantor28 To be fair, I didn't say that was a server hack. The fact it is there and possible is a major issue regardless but like you said, not so much as a breach of server level security but certainly an issue the company doesn't need.
Re: Splatoon 2 Hackers Are Disconnecting Opponents To Claim Victory In League Battles
@Alantor28 To be fair, in quite a few cases he isn't wrong. S2 is P2P, and in order to play P2P games you have to establish a direct connection. If anyone is sniffing connections or monitoring what connects to through their modem and/or router then they can easily see the IPs of the other players and then send a flood of packets (DDoS) at the specified IPs.
What hes referring to by server protection from DDoS is that you're just establishing a connection to the server itself so the only IP you would see is the Server's IP.
But that just means they now have the Server's IP and can (and I stress the word attempt on this) attempt to DDoS the server.
Companies have tech engineers which combat these forms of attacks but sometimes it just gets through. Hence what I was trying to say.
but there you have it, a simpler way of what was going on.
Re: Splatoon 2 Hackers Are Disconnecting Opponents To Claim Victory In League Battles
@Yorumi I personally keep away from anything regarding this. If memory serves, you use a program on the PC to download it direct from the eshop an then just slap it on a modded Wii U.
Re: Splatoon 2 Hackers Are Disconnecting Opponents To Claim Victory In League Battles
@Yorumi i'm not going to butt in on the whole conversation going on there but I do want to correct one thing.
You mentioned people just taking a game from the eshop correct?
Well...that has and continues to happen on the Wii U. I didn't particularly look at the specifics on how to do it, but it does happen and the server couldn't tell the difference.
edit: I also want to clarify that the server itself wasn't touched in any way but its easier than you think to just "take it."
Re: Splatoon 2 Hackers Are Disconnecting Opponents To Claim Victory In League Battles
@Yorumi you're misunderstanding how cheating works on these games at all.
The cheating is done at the client level, not the server level. A server only shows whats happening in the current gamestate, not governing the end all things.
edit: cheating can come in many forms. this one ends up being over a network with DDoS, but basically any cheat is done at the client side level. Wallhack, Aimbot, etc.
They are real hacks because they hook in and alter the code.
edit 2: ah, actually what comes to mind is a perfect example. The client can tell the server to ignore geometry for bullet collision so you can just shoot through anything and the other players just drop.
Re: Splatoon 2 Hackers Are Disconnecting Opponents To Claim Victory In League Battles
@Yorumi hacking exists in games with dedicated servers =_=
Battlefield. Siege. Overwatch. Sea of thieves. Gears of war 4. Fortnite. many others that I won't fill in this box.
you get the idea though. dedicated servers is not the end all fix. They also have anti cheat.
Nothing is 100% secure. Nothing.
Re: Splatoon 2 Hackers Are Disconnecting Opponents To Claim Victory In League Battles
@TheDragonDAFan ....you are aware that DDoS can work on anything. right?
BF4 suffered DDoS attacks. BF1 suffered a crap ton of DDoS attacks.
Ubisoft servers was hit by DDoS. etc.
You really should look stuff up before saying such things.
edit: @Therad you too.
Re: A Hat In Time Is Coming Soon To Switch, According To The Gears For Breakfast Support Page
@Heavyarms55 Don't need to. I own this game on steam.
If you like N64/GC platformers, this one is FARRR into the realm of worth your while.
Re: Switch Network Maintenance Could Impact Online Gaming This Week, 3DS And Wii U Also Affected
@TossedLlama Glad I could help but you're the one that did all the work.
Re: Switch Network Maintenance Could Impact Online Gaming This Week, 3DS And Wii U Also Affected
@TossedLlama sometimes you really aren't the problem but in this case, if its a constant then its more than likely you.
The first thing you should do is run a ping and packet* loss test for about 2-5 mins. If you notice serious (extreme) ping spikes, or packets not making it to the destination then you have a serious issue on your hands when it comes to gaming and your network in general. In this case, the issue may not even be in your home but something on the path to it. Course that would mean a call to your ISP with proof that something is wrong (ping an packet loss test via traceroute would suffice.)
MTU (Maximum Transmission Unit aka how much data you can put in a packet in bytes) likely isn't the issue as nintendo defaults your max to 1400. This isn't optimal for most networks per say but it does guarantee you're not going over your actual maximum your ISP is set to handle. Its generally fine for gaming like this but not optimal. Its not too much a big deal either as MTU uses TCP protocol rather than UDP which most games use. Some games use a mix of TCP and UDP tho.
edit: I guess it should be mentioned but how much bandwidth you have available doesn't mean much in gaming. A program (game in this case) is only gonna use as much bandwidth as it needs. nothing more. if you don't have the bandwidth it needs, then thats when how much download and upload bandwidth you have is actually a factor. Ping and network stability is never governed by how much download and upload bandwidth you have unless you don't have enough available for the program (game).
Re: Mario Kart 8 Is Now The Second Best-Selling Racing Game Of All Time In The US
@Dualmask in terms of game age yes but they was meaning more so that mario is younger in MK Wii and Older in 8 deluxe.
Re: Switch Network Maintenance Could Impact Online Gaming This Week, 3DS And Wii U Also Affected
@TossedLlama smash is p2p. this means any lag is based on your connection and the other players connections to you.
If you have lag in smash in every match, you are your own problem.
Re: CrossCode Brings Its SNES-Style Action-RPG Goodness To Switch With Exclusive Content
I have this on steam and let me just put it this way to all of you.
If you love action RPGs that have strong classic ideas with modern takes with challenging gameplay and even platforming elements...
YOU REALLY. REALLY. WANT THIS GAME.
This game is just amazing. I can't say much more than that. It really just is worth the price tag.
Re: Final Fantasy X | X-2 HD Remaster And Final Fantasy XII Receiving Physical Releases In Europe
@Baker1000 The Zodiac Age tag is a reference to it being a newer version.
I'm somewhat interested but I do already own all this on steam...
Re: Nintendo Reveals That Fortnite Was The Most-Played Switch Game Of 2018 In Europe
you can't do that, what else are they gonna say now with your first?
Re: Visual Novel Song Of Memories Has Been Cancelled On Switch, PS4 Version Still Going Ahead
I'm not into visual novels but to say a visual novel...an IMAGE of all things can't run on a switch is just really pushing it.
Re: Random: Fans Ask Nintendo To Revive Super Mario RPG's Geno And Mallow In Online Petition
This is getting seriously old.
Re: Soulja Boy Forced To Pull Knock-Off Consoles, Website Now Redirects To Nintendo's 3DS Store
@Mana_Knight I didn't either. had to look it up. Long story short, it means he had to pay up.
Re: Nintendo Network Maintenance Sessions Could Impact Online Gaming Over The Next Two Days
One of these days people will learn that when you have so many issues with p2p gaming, it generally means your connection just isn't stable.
dedicated servers won't help you either. (fighting games don't use dedicated servers anyway and for good reason >smash.)
Re: Splatoon 2 Will Make Players Choose Between Family And Friends In Festive Worldwide Splatfest
....and team friends is-a-go.
Re: Petey Piranha And Shy Guy Join The Mario Tennis Aces Roster Next Month
https://www.nintendo.co.jp/switch/alera/news/index.html?id=8225
ONLINE TOURNAMENT DOUBLES! MY DREAM COME TRUEEEEEEE
edit: THE MADMEN AFDJSPURPJ;FJ;ZA
Re: Nintendo Switch GameCube Adapter Delayed In The UK Until May 2019
had mine for well over a week and a half.
...after the first one was stolen in transit of course!
i would've just kept using a wii u one, but friend wanted to use it and smash wii u.
Re: Paladins And SMITE To Receive Cross-Play And Cross-Progression On Switch, Xbox And PC
as much as I really am glad such a thing exists, I played paladins on my PC once. A much different beast of an area compared to the console one...I don't think the console players are going to be too happy about whats about to come and will just shut it off unless its with PC friends.
Still a step in the right direction. Hopefully, PC users won't try to skim the "controller only" input rule with that thing thats coming to mind.
edit: actually...if I can use my controller on PC and still play with the console users, I may just go back to only using the PC if cross progression goes up.
Re: Former Xbox Exclusive Ms. Splosion Man Blasts Onto Switch eShop Next Week
Good lord, I played this so long ago...did not expect this.
Re: Dive Into ABZÛ When It Swims Onto Nintendo Switch At The End Of November
Have it on steam. Its nothing short of "OK", it did get the scenic thing down pat like journey did but....
its not even two hours long.
Re: Nintendo Really Wants You To Use A Wired Connection For Smash Bros. Ultimate
@JohnMurphy i know. if the world would just move on to IPv6, then NAT would no longer be necessary anyway.
edit: if you're referring to when i suggested to someone to use a spare router as a network switch, i meant it exactly as that. a network switch. If you shut of all routing functions (ex DHCP), shut off NAT, turn off all its security etc then you can use it as a hub/switch where it'll just be a passthrough for ethernet ports 1-4.
oh...and I really don't understand why (other than microsoft) gaming companies have not adopted IPv6.
Re: Nintendo Really Wants You To Use A Wired Connection For Smash Bros. Ultimate
@JohnMurphy I know.
Re: Nintendo Really Wants You To Use A Wired Connection For Smash Bros. Ultimate
@JohnMurphy i'm aware of what powerline adapters do. The difference is that it sends a wireless signal over a physical source rather than through the air.
Re: SNK Producer Says King Of Fighters XIV "Would Definitely Be A Possibility" On Nintendo Switch
@ReaderRagfish I think you missed his joke lol
Re: Nintendo Really Wants You To Use A Wired Connection For Smash Bros. Ultimate
@Alantor28 You'll be able to play, but if your connection is unstable it won't be that great an experience.
Re: Nintendo Really Wants You To Use A Wired Connection For Smash Bros. Ultimate
@BumpkinRich @Arpie
tl;dr - What you're thinking is not the actual problem. Use wireless, its there, but its still sub-optimal compared to wired.
It is recommended for smash, and all games that follow this suit, because smash is likely gonna be a delay based game again where all the frames are in sync over the network. Unless this one uses rollback netcode, in which it would be painfully apparent just how much you have a connection unable to keep up IN PACKETS (not the speed of your connection but PACKETS as all data goes at 2/3rds the speed of light in copper, and whatever is in the way regarding wireless, over the internet REGARDLESS OF SPEED.) , in which you would be teleporting all over the place to everyone else. If its delay based, wireless would be unable to keep up at the best pace possible creating input delay for every person in the lobby.
long story short - can it work. yes but suboptimally where the ones that are setup to be optimal will have to put up with it being suboptimal because you're using half duplex wireless hardware.
This is not something "nintendo can overcome". this is what you would call a bottleneck and its in all hardware that uses wireless that isn't using MIMO. PCs. PS4s. Xboxs. They're all being suboptimal in gaming. ESPECIALLY Fighters. Every fighting game community pleads you to use wired.
if you want me to give you a solid example of what I mean, look no further than the state of street fighter V's online. That is rollback netcode where one person just teleports all over the place to the one that isn't on wireless or hardware thats dropping frames.
Anyways, i'm done and rest my case. Use what you want, but thats just the reality of it. Its a technology bottleneck that is not nintendo's fault. If you want to blame anyone, blame the ones who created how radio transmissions work before MIMO technology.
Re: Nintendo Really Wants You To Use A Wired Connection For Smash Bros. Ultimate
@NintendoFan4Lyf if you have a spare router lying around, you could turn it into a network switch that just acts as a passthrough to open up more for it.
Re: Nintendo Really Wants You To Use A Wired Connection For Smash Bros. Ultimate
@Arpie That has absolutely nothing to do with Nintendo. You are providing your own connection to the internet. To connect to THEIR service, you need to provide YOUR OWN ability to do so. Just like you're connecting to this website.
Look up MIMO ethernet powerline adapters. there. i just saved you a headache. (You need two. starter kits.)
edit: also...USB LAN adapters are cheap. You paid that much for the switch, i'm not sure why 10-15 more is gonna put a dent in your wallet.
Re: Nintendo Really Wants You To Use A Wired Connection For Smash Bros. Ultimate
@Arpie Thats not how it works and that is not why sakurai is recommending it.
@bezerker99 yes it will.
Re: Nintendo Really Wants You To Use A Wired Connection For Smash Bros. Ultimate
@RushDawg Wireless in general is just bad for gaming as wireless is Half-Duplex rather than Full Duplex.
Half is where it has to send then wait for a response before it can send again. its like "Let me slap your hand with my right hand. now i put up my left hand and wait for you to slap it back so i can slap you with my right again."
Full duplex, which you can get with ethernet mainly, allows the hardware to send AND receive at the same time which is very critical for things that need to stay in constant communication aka video games. You can send your inputs as well as receive other player inputs at the exact same time rather than send yours and wait for another.
This is the MAIN REASON people see things like "your connection is unstable" in games like splatoon 2. If someones wireless has interference that send/wait crap can't keep up and it disconnects entirely.
edit: this also leaves a bad taste on all player's impressions for having to deal with someones unstable connection or lag from half duplex. In a game like smash, wireless is just gonna likely get you blocked by most of your opposition so they don't ever match with you again.
double edit: this doesn't apply to MIMO wireless technology (which the switch does not support so don't bother using that on me lol.)
Re: Nintendo Really Wants You To Use A Wired Connection For Smash Bros. Ultimate
@thesilverbrick there are 3. 2x 2.0 on the side and 1x 3.0 in the back with the hdmi and power insert.
Re: Sign Up To Brawlhalla For A Chance To Play It Early On Nintendo Switch
i played it on steam a good while back. it was alright with friends but i couldn't see myself playing it without friends.
Re: It's Official, Team Sonic Racing Has Been Delayed Until 21st May 2019
that game needs to be faster paced. it looks like a snail in terms of any speed whatsoever.
Re: Monolith Soft Director Would "Love" Xenoblade Chronicles X On Switch, Money Stands In The Way
As much as I sunk over 200+ hours into XCX, i'd rather they just focus on continuing it...and fix its glaring issues. The main story, if you could even call it one, was basically nothing. The side quests is basically the story. The overdrive system was completely busted. The online co op was completely pointless. It just made farming handed to you on a silver platter.
Things need better reasons for doing. I don't want to see every character be capable of soloing any enemy in the game. If there is gonna be online co op, make us HAVE to work with each other like in X1 an X2. Kinda defeats the purpose otherwise.
Re: Psyonix CEO Wants Unified Rocket League Community, Might Take Time To Implement
...not to mention theres millions of people on wireless across every single platform in existence.
Its not the best idea point a finger at one platform that every single platform does.
Re: Hover - The Closest You'll Get To Jet Set Radio On Switch
You guys forgot to mention that it has cross play. Switch/X1/PC or PS4/PC.
I own this on PC, an I love the movement of it to death. It was really fun playing it with a friend but the framerate concerns are real. Even on my stupidly powerful PC, I was getting some pretty hefty framerate dips. Some areas would just drop me more than 20 frames under my constant an sometimes even to the 50s. (I have a 144hz monitor.) So its not so much as a hardware's scale in power issue, but a code issue.
Re: Indie Shmup Astebreed Announced For Nintendo Switch
i own it on steam. Its not bad, no, but its just...really short. REALLY short. I was done with it more quickly than i'd like.
edit: after I beat hard mode I mean. that didn't really take long either...
Re: Rumour: SMITE Patch Notes Suggest Hi-Rez Releasing Free-To-Play MOBA On Nintendo Switch
@Ryu_Niiyama I see where you're coming from but I know a few...extremists when it comes to religion and I ended up getting as far away from them as I possibly could. Some people are just out of their minds and unfortunately, their voices seem to scream the loudest.
Re: Rumour: SMITE Patch Notes Suggest Hi-Rez Releasing Free-To-Play MOBA On Nintendo Switch
I wasn't too big on it on my PC...then again I had nobody to play it with tbh.
If it has cross play with the X1, then i'll give it another chance. My cousin on his X1 loves to play it.
Re: Dark Souls: Remastered Network Test Hits Switch This Week, Download Available Now
eh. I have the PS3 ver, PTDE on steam and the remaster on steam so...I think i'm all DS1'd out. Years ago, I even went so far as to get the platinum trophy on my PS3.
Its a good game but its definitely showing age with its weapon and mechanic balance.
Just a fair warning. Take this like you would a high rank hunt in monster hunter or you're gonna get minced if you don't take it slow. The undead burg may be the first area after tutorial area, but the characters it gives you aren't exactly meant to just plow right through.
Re: Reminder: Wireless NES Controllers For Switch Are Now Available To Pre-Purchase In North America
I split the cost with a friend. We're heavy into everything from our childhoods, so we just had to have them. We'll put it through the paces, and likely use it on our PCs sometime in the near future whenever that becomes a thing too.
Honestly...I can't see devs not updating games to be compatible with this thing anyway.
Re: Nintendo Confirms Free-To-Play Games Can Be Played Without Switch Online Membership
@Mailman That honestly doesn't have much to do with how nintendo is making some of their games "Free To Start". The whole Sony and Nintendo not needing a membership to play F2P games on their platforms is just how Japan views F2P games and how they should be treated.
Re: Luigi's Mansion On 3DS Will Let You Share The Scares Alongside A Friend
i mean. its a nice touch but...is co op honestly needed in a game thats literally...well...extremely short.
Re: Final Fantasy VII Is Finally Coming To A Nintendo Console
I literally just screamed manly tears when I saw that. I do* own a PS1 and a GC (an have the steam copies of X an XII) so i have the original copies, BUT TO SEE THEM COME TO A NINTENDO PLATFORM IS LIKE A DREAM COME TRUE.
Re: Final Fantasy Crystal Chronicles Remastered Edition Announced For Nintendo Switch
oh man this brings back so many memories when i picked this up and then all my friends brought their GBAs with them.
It was always a case of everybody pointing a finger to go in "this or that" direction so i always just took the chalice down the road they didn't point and they'd have to run with me to not die lolz. The boss fights was always a different experience in itself as well with the co op, which was a great thing.
I'm looking forward to doing this again...minus the gba. which kinda takes some of the charm away but at this point i'm not complaining. i still have my GC original if i absolutely have to experience it that way.