Comments 268

Re: Paladins And SMITE To Receive Cross-Play And Cross-Progression On Switch, Xbox And PC

Nalverus

as much as I really am glad such a thing exists, I played paladins on my PC once. A much different beast of an area compared to the console one...I don't think the console players are going to be too happy about whats about to come and will just shut it off unless its with PC friends.

Still a step in the right direction. Hopefully, PC users won't try to skim the "controller only" input rule with that thing thats coming to mind.

edit: actually...if I can use my controller on PC and still play with the console users, I may just go back to only using the PC if cross progression goes up.

Re: Nintendo Really Wants You To Use A Wired Connection For Smash Bros. Ultimate

Nalverus

@JohnMurphy i know. if the world would just move on to IPv6, then NAT would no longer be necessary anyway.

edit: if you're referring to when i suggested to someone to use a spare router as a network switch, i meant it exactly as that. a network switch. If you shut of all routing functions (ex DHCP), shut off NAT, turn off all its security etc then you can use it as a hub/switch where it'll just be a passthrough for ethernet ports 1-4.

oh...and I really don't understand why (other than microsoft) gaming companies have not adopted IPv6.

Re: Nintendo Really Wants You To Use A Wired Connection For Smash Bros. Ultimate

Nalverus

@BumpkinRich @Arpie

tl;dr - What you're thinking is not the actual problem. Use wireless, its there, but its still sub-optimal compared to wired.

It is recommended for smash, and all games that follow this suit, because smash is likely gonna be a delay based game again where all the frames are in sync over the network. Unless this one uses rollback netcode, in which it would be painfully apparent just how much you have a connection unable to keep up IN PACKETS (not the speed of your connection but PACKETS as all data goes at 2/3rds the speed of light in copper, and whatever is in the way regarding wireless, over the internet REGARDLESS OF SPEED.) , in which you would be teleporting all over the place to everyone else. If its delay based, wireless would be unable to keep up at the best pace possible creating input delay for every person in the lobby.

long story short - can it work. yes but suboptimally where the ones that are setup to be optimal will have to put up with it being suboptimal because you're using half duplex wireless hardware.

This is not something "nintendo can overcome". this is what you would call a bottleneck and its in all hardware that uses wireless that isn't using MIMO. PCs. PS4s. Xboxs. They're all being suboptimal in gaming. ESPECIALLY Fighters. Every fighting game community pleads you to use wired.

if you want me to give you a solid example of what I mean, look no further than the state of street fighter V's online. That is rollback netcode where one person just teleports all over the place to the one that isn't on wireless or hardware thats dropping frames.

Anyways, i'm done and rest my case. Use what you want, but thats just the reality of it. Its a technology bottleneck that is not nintendo's fault. If you want to blame anyone, blame the ones who created how radio transmissions work before MIMO technology.

Re: Nintendo Really Wants You To Use A Wired Connection For Smash Bros. Ultimate

Nalverus

@Arpie That has absolutely nothing to do with Nintendo. You are providing your own connection to the internet. To connect to THEIR service, you need to provide YOUR OWN ability to do so. Just like you're connecting to this website.

Look up MIMO ethernet powerline adapters. there. i just saved you a headache. (You need two. starter kits.)

edit: also...USB LAN adapters are cheap. You paid that much for the switch, i'm not sure why 10-15 more is gonna put a dent in your wallet.

Re: Nintendo Really Wants You To Use A Wired Connection For Smash Bros. Ultimate

Nalverus

@RushDawg Wireless in general is just bad for gaming as wireless is Half-Duplex rather than Full Duplex.
Half is where it has to send then wait for a response before it can send again. its like "Let me slap your hand with my right hand. now i put up my left hand and wait for you to slap it back so i can slap you with my right again."

Full duplex, which you can get with ethernet mainly, allows the hardware to send AND receive at the same time which is very critical for things that need to stay in constant communication aka video games. You can send your inputs as well as receive other player inputs at the exact same time rather than send yours and wait for another.

This is the MAIN REASON people see things like "your connection is unstable" in games like splatoon 2. If someones wireless has interference that send/wait crap can't keep up and it disconnects entirely.

edit: this also leaves a bad taste on all player's impressions for having to deal with someones unstable connection or lag from half duplex. In a game like smash, wireless is just gonna likely get you blocked by most of your opposition so they don't ever match with you again.

double edit: this doesn't apply to MIMO wireless technology (which the switch does not support so don't bother using that on me lol.)

Re: Monolith Soft Director Would "Love" Xenoblade Chronicles X On Switch, Money Stands In The Way

Nalverus

As much as I sunk over 200+ hours into XCX, i'd rather they just focus on continuing it...and fix its glaring issues. The main story, if you could even call it one, was basically nothing. The side quests is basically the story. The overdrive system was completely busted. The online co op was completely pointless. It just made farming handed to you on a silver platter.

Things need better reasons for doing. I don't want to see every character be capable of soloing any enemy in the game. If there is gonna be online co op, make us HAVE to work with each other like in X1 an X2. Kinda defeats the purpose otherwise.

Re: Hover - The Closest You'll Get To Jet Set Radio On Switch

Nalverus

You guys forgot to mention that it has cross play. Switch/X1/PC or PS4/PC.

I own this on PC, an I love the movement of it to death. It was really fun playing it with a friend but the framerate concerns are real. Even on my stupidly powerful PC, I was getting some pretty hefty framerate dips. Some areas would just drop me more than 20 frames under my constant an sometimes even to the 50s. (I have a 144hz monitor.) So its not so much as a hardware's scale in power issue, but a code issue.

Re: Dark Souls: Remastered Network Test Hits Switch This Week, Download Available Now

Nalverus

eh. I have the PS3 ver, PTDE on steam and the remaster on steam so...I think i'm all DS1'd out. Years ago, I even went so far as to get the platinum trophy on my PS3.

Its a good game but its definitely showing age with its weapon and mechanic balance.

Just a fair warning. Take this like you would a high rank hunt in monster hunter or you're gonna get minced if you don't take it slow. The undead burg may be the first area after tutorial area, but the characters it gives you aren't exactly meant to just plow right through.

Re: Final Fantasy Crystal Chronicles Remastered Edition Announced For Nintendo Switch

Nalverus

oh man this brings back so many memories when i picked this up and then all my friends brought their GBAs with them.

It was always a case of everybody pointing a finger to go in "this or that" direction so i always just took the chalice down the road they didn't point and they'd have to run with me to not die lolz. The boss fights was always a different experience in itself as well with the co op, which was a great thing.

I'm looking forward to doing this again...minus the gba. which kinda takes some of the charm away but at this point i'm not complaining. i still have my GC original if i absolutely have to experience it that way.

Re: Nintendo Website Suggests Multiple Switch Games Will Not Support Cloud Saves

Nalverus

I can understand some frustration about not being able to backup S2's save but having lived through the entire lifespan of S1, their reason is justified. People did backup their save and abused the ranking system like this. It wasn't hard either. extremely simple to copy your save to a USB. There was no hassle for it either. You just copied it to the onboard memory and it read it. ranked down? load that backup.

it was an honest problem, but maybe this could be handled better. They could easily just make your ranking server side if they ever bothered to do so.

Re: Sega Releasing Original Valkyria Chronicles Game On Switch This October

Nalverus

@retro_player_22 you're confusing yourself.

VC4 is the latest in the series. VC1 was for PS3. VC2 was for PSP. VC3 is japan only an that was PSP.

The reason for this is because the entire point of the remaster was 60fps. nothing more.

edit: i own said remaster on my PC. i play it at 144fps. Playing the game higher than 30 frames causes the AI to have a pretty significant chance of just having a major pathing issue and literally soft locking the game because...the AI is stuck during its turn phase.

so...two reasons why its likely not the remaster. 30fps because switch hardware and to avoid AI issues the remaster has.

Re: Review: Monster Hunter Generations Ultimate (Switch)

Nalverus

I vastly prefer this style of play where anything done is done by my own hand. I understand world is popular but I absolutely hate it.

There is just way too much handholding, the tracking is too easy, the dodging is just...ridiculously easy and puts you in a prime position to nail the monster for whatever reason (why does the bow have infinite close range coating on top of this.)
and nobody shuts up in it. way too much talking. Why does it auto craft EVERYTHING anyway? what if I didn't want to use a specific item yet?

I'm not really a fan of the weapon tree either. It doesn't feel like I worked for my upgrades. I kill a monster once and i'm basically set for a full upgrade or one scale off an upgrade so you see everybody with the exact same set of armor.

its just not fun to me. too much handholding and the monsters just don't feel threatening at all. Why should they? you can just dodge them with ease an its easy to tell where they're weakest at with numbers popping up.

edit: sorry if this offended you in some way, it wasn't really meant to be anything other than a personal rant. it just felt too easy to me in all aspects and I find that boring. there has to be some challenge there or its just not for me.

Re: Ubisoft Will Not Release Rainbow Six Siege On The Nintendo Switch

Nalverus

now having tested siege on multiple hardware variants and iterations, down to an old ass i5 dual core, i know that for the PvP this is just a buncha horse crap. Heck, even an i5 650 was running it at 60 frames no problem with a GTX950.
he wasn't lying though, it is more cpu demanding. it was just about maxing that dual core i5...but the switch has a vastly better cpu than that.

but in terrorist hunt...yeah probably not. thats pretty more demanding.